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* Given how most ''SamAndMax'' comics usually only last three pages and how most stories (including the cartoon and video games as well) are mostly standalone, an official canon for the overall franchise is a really hard thing to decipher. The only time continuity really comes into play these days is in the Creator/TelltaleGames ''Sam & Max'' series and tiny references to past cases (like Jesse James' severed hand from ''Sam & Max: Hit The Road'' appearing in recent episodes of the Telltale Games ''Sam & Max''.

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* Given how most ''SamAndMax'' ''[[ComicBook/SamAndMaxFreelancePolice Sam & Max]]'' comics usually only last three pages and how most stories (including the cartoon and video games as well) are mostly standalone, an official canon for the overall franchise is a really hard thing to decipher. The only time continuity really comes into play these days is in the Creator/TelltaleGames ''Sam ''[[VideoGame/SamAndMaxFreelancePolice Sam & Max'' Max]]'' series and tiny references to past cases (like Jesse James' severed hand from ''Sam & Max: Hit The Road'' appearing in recent episodes of the Telltale Games ''Sam & Max''.


* ''VideoGame/HalfLifeOpposingForce'' (note that the expansions were made by a different company than original producers Creator/{{Valve}}) introduced the main character (marine Adrian Shepard) who proved quite popular among the fanbase; and the mysterious "Race X" from another, unknown world who happened to arrive at Black Mesa during the events of ''Half-Life'' and made a weak attempt to conquer Earth. Their canonicity is pretty much a gray area: it was never completely exiled from canon, but they did not appear in the series again. Same goes for ''Blue Shift''; though Barney Calhoun made his way into ''VideoGame/HalfLife2'', the supporting characters (Dr. Rosenberg) and the exact events are semi-canonical at best.

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* ''VideoGame/HalfLifeOpposingForce'' (note that the expansions were made by a different company than original producers Creator/{{Valve}}) introduced the main character (marine Adrian Shepard) who proved quite popular among the fanbase; and the mysterious "Race X" from another, unknown world who happened to arrive at Black Mesa during the events of ''Half-Life'' and made a weak attempt to conquer Earth. Their canonicity is pretty much a gray area: it was never completely exiled from canon, but they did not appear in the series again. Same goes for ''Blue Shift''; ''[[VideoGame/HalfLifeBlueShift Blue Shift]]''; though Barney Calhoun made his way into ''VideoGame/HalfLife2'', the supporting characters (Dr. Rosenberg) and the exact events are semi-canonical at best.


* ''VideoGame/HalfLife1: Opposing Force'' (note that the expansions were made by a different company than original producers Creator/{{Valve}}) introduced the main character (marine Adrian Shepard) who proved quite popular among the fanbase; and the mysterious "Race X" from another, unknown world who happened to arrive at Black Mesa during the events of ''Half-Life'' and made a weak attempt to conquer Earth. Their canonicity is pretty much a gray area: it was never completely exiled from canon, but they did not appear in the series again. Same goes for ''Blue Shift''; though Barney Calhoun made his way into ''VideoGame/HalfLife2'', the supporting characters (Dr. Rosenberg) and the exact events are semi-canonical at best.

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* ''VideoGame/HalfLife1: Opposing Force'' ''VideoGame/HalfLifeOpposingForce'' (note that the expansions were made by a different company than original producers Creator/{{Valve}}) introduced the main character (marine Adrian Shepard) who proved quite popular among the fanbase; and the mysterious "Race X" from another, unknown world who happened to arrive at Black Mesa during the events of ''Half-Life'' and made a weak attempt to conquer Earth. Their canonicity is pretty much a gray area: it was never completely exiled from canon, but they did not appear in the series again. Same goes for ''Blue Shift''; though Barney Calhoun made his way into ''VideoGame/HalfLife2'', the supporting characters (Dr. Rosenberg) and the exact events are semi-canonical at best.


* In the ''Franchise/RatchetAndClank'' franchise, this is how Creator/InsomniacGames treats the games not made by them, specifically ''[[VideoGame/RatchetAndClankGoingMobile Going Mobile]]'', ''[[VideoGame/RatchetAndClankSizeMatters Size Matters]]'', ''[[VideoGame/SecretAgentClank Secret Agent Clank]]'' and ''[[VideoGame/RatchetAndClankBeforeTheNexus Before the Nexus]]''. While they fortunately haven't contradicted anything thus far, they aren't seen as being very important to the story at large and are never referenced.

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* In the ''Franchise/RatchetAndClank'' franchise, this is how Creator/InsomniacGames treats the games not made by them, specifically ''[[VideoGame/RatchetAndClankGoingMobile Going Mobile]]'', ''[[VideoGame/RatchetAndClankSizeMatters Size Matters]]'', ''[[VideoGame/SecretAgentClank Secret Agent Clank]]'' ''VideoGame/SecretAgentClank'' and ''[[VideoGame/RatchetAndClankBeforeTheNexus Before the Nexus]]''. While they fortunately haven't contradicted anything thus far, they aren't seen as being very important to the story at large and are never referenced.referenced.
** Insomniac stated in 2014 that ''Size Matters'' and ''Secret Agent Clank'' are not canon.


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* Although they approved of the game, Sucker Punch has never stated on whether they consider ''VideoGame/SlyCooperThievesInTime'' as canon to [[VideoGame/SlyCooper their trilogy]]. And since 2018, whenever Creator/{{Sony}} brings up the franchise, ''Thieves in Time'' is never mentioned.


This material is separated from the main continuity, usually in the form of special episodes or even BonusMaterial. It's not out of {{canon}}icity, but it's not treated as if it was fully in canonicity either. Its continuity status is not quite accepted, and not quite rejected. None of this will be referenced in the canon, but it will not be contradicted outright either.

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This material is separated from the main continuity, usually in the form of special episodes episodes, a NonSerialMovie, or even BonusMaterial. It's not out of {{canon}}icity, but it's not treated as if it was fully in canonicity either. Its continuity status is not quite accepted, and not quite rejected. None of this will be referenced in the canon, but it will not be contradicted outright either.


** The ''[[WesternAnimation/MyLittlePonyEquestriaGirls Equestria Girls]]'' SpinOff material in relation with the main series. While the first few films explicitly take place after certain canonical moments[[note]][[WesternAnimation/MyLittlePonyEquestriaGirls2013 The first film]] takes place just after the third season, [[WesternAnimation/MyLittlePonyEquestriaGirlsRainbowRocks the second]] after season four, and [[WesternAnimation/MyLittlePonyEquestriaGirlsFriendshipGames the third]] explicitly overlaps with the events of the season five finale[[/note]], none of the events that happen in this part of G4 continuity are ever brought up to any degree in the main series. The closest acknowledged this parallel universe has received are two quick cameos by Flash Sentry in the show's fourth season, though with the Equestrian rather than human version of the character, as well as a brief scene in the season seven finale that shows the villains of the second [=EG=] film being thrown into the portal to the human world. WordOfGod says that while both works are completely canon to each other, to avoid ContinuityLockOut, only [=FiM=] events will have any effect on [=EG=], and never vice versa. The comic books do provide some more supplemental details on the characters though, including a mini-issue dedicated to the backstory of Sunset Shimmer, the villain-turned-hero protagonist of the ''Equestria Girls'' films and specials.

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** The ''[[WesternAnimation/MyLittlePonyEquestriaGirls Equestria Girls]]'' SpinOff material in relation with the main series. While the first few films explicitly take place after certain canonical moments[[note]][[WesternAnimation/MyLittlePonyEquestriaGirls2013 The first film]] takes place just after the third season, [[WesternAnimation/MyLittlePonyEquestriaGirlsRainbowRocks the second]] after season four, and [[WesternAnimation/MyLittlePonyEquestriaGirlsFriendshipGames the third]] explicitly overlaps with the events of the season five finale[[/note]], none of the events that happen in this part of G4 continuity are ever brought up to any degree in the main series. The closest acknowledged this parallel universe has received are two quick cameos by Flash Sentry in the show's fourth season, though with the Equestrian rather than human version of the character, as well as a brief scene in the season seven finale that shows the villains of the second [=EG=] film being thrown into the portal to the human world. WordOfGod says that while [[WordOfGod According to the series' directors]], both works are completely canon to each other, to avoid ContinuityLockOut, other. But only [=FiM=] events will have any effect on [=EG=], [=EG=] and never not vice versa. versa to avoid ContinuityLockOut. The comic books do provide some more supplemental details on the characters though, characters, including a mini-issue dedicated to the backstory of Sunset Shimmer, the villain-turned-hero protagonist of the ''Equestria Girls'' films and specials.


If the events are not inconsequential, such an episode may contain ResetButton, OrWasItADream or PerspectiveFlip to UnreliableNarrator, forming a weakened link with the {{Canon}}. If the main continuity or WordOfGod eventually acknowledges this material as canon despite previously labeling it as this, then you have a case of {{Ret Canon}}. Compare BroadStrokes, where bits from an unclearly canonical story are treated as canon in later installments. Unrelated to CowboyCop.

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If the events are not inconsequential, such an episode may contain ResetButton, OrWasItADream or PerspectiveFlip to UnreliableNarrator, forming a weakened link with the {{Canon}}. If the main continuity or WordOfGod eventually acknowledges this material as canon despite previously labeling it as this, then you have a case of {{Ret Canon}}. Compare BroadStrokes, where specific bits from an unclearly canonical a previous story are treated accepted as canon in later installments. Unrelated to CowboyCop.


If the events are not inconsequential, such an episode may contain ResetButton, OrWasItADream or PerspectiveFlip to UnreliableNarrator, forming a weakened link with the {{Canon}}. If the main continuity or WordOfGod eventually acknowledges this material as canon despite previously labeling it as this, then you have a case of {{Ret Canon}}. Compare BroadStrokes, where random bits of an unclearly canon story are treated as canon in later installments. Unrelated to CowboyCop.

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If the events are not inconsequential, such an episode may contain ResetButton, OrWasItADream or PerspectiveFlip to UnreliableNarrator, forming a weakened link with the {{Canon}}. If the main continuity or WordOfGod eventually acknowledges this material as canon despite previously labeling it as this, then you have a case of {{Ret Canon}}. Compare BroadStrokes, where random bits of from an unclearly canon canonical story are treated as canon in later installments. Unrelated to CowboyCop.


Related to SchrodingersCanon, where spinoff material meant to be canon are frequently at odds with the main canon work.

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Related to SchrodingersCanon, where spinoff material meant to be canon canonical to some extent are frequently at odds with the main canon work.actual canon.


* The ''VideoGame/PuyoPuyo'' series has its Anniversary games, which are treated more like standalone stories that employ non-linear, outright contradictory scenarios for every playable character, so that everybody may have its own story to tell regardless if they make sense or not. Those games are of little consequence to the continuity outside of a few {{Call Back}}s and BroadStrokes that reinforce their status as canon, but at the same time it's easy to state that they never actually happened due to the non-canon scenario structure.

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* The ''VideoGame/PuyoPuyo'' series has its Anniversary games, which are treated more like standalone stories that employ non-linear, outright contradictory scenarios for every playable character, so that everybody may have its own story to tell regardless if they make sense or not. Those games are of little consequence to the continuity outside of a few {{Call Back}}s and BroadStrokes that reinforce their status as canon, but at the same time it's easy to state that they never actually happened deny their existence in the continuity due to the non-canon scenario structure.


Related to SchrodingersCanon, which could be considered its inversion, where spinoff material meant to be canon are frequently at odds with the main canon work.

to:

Related to SchrodingersCanon, which could be considered its inversion, where spinoff material meant to be canon are frequently at odds with the main canon work.


As opposed to the CanonDiscontinuity which was explicitly removed from {{Canon}}icity later, this "Optional Continuity" implicitly was not firmly tied into {{Canon}}icity to begin with. Unlike BigLippedAlligatorMoment, it's not just a random throwaway gag that pops up unexpectedly only to sink forever, it's a complete piece of continuity not thrown away, but still set aside. While it [[ExiledFromContinuity cannot participate]] in [[StoryArc over-arching storylines]], it serves to highlight characters or setting that ''do'' belong to the {{Canon}}ical continuity without interrupting the main story flow with {{exposition}}s, up to becoming dedicated {{Exposition}} BonusMaterial. Because of this, they can end up being more experimental affairs.

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As opposed to the CanonDiscontinuity which was explicitly removed from {{Canon}}icity later, this "Optional Continuity" implicitly was not firmly tied into {{Canon}}icity to begin with. Unlike BigLippedAlligatorMoment, it's not just a random throwaway gag that pops up unexpectedly only to sink forever, it's a complete piece of continuity not thrown away, but still set aside. While it [[ExiledFromContinuity cannot participate]] in [[StoryArc over-arching storylines]], it serves to highlight characters or setting that ''do'' belong to the {{Canon}}ical continuity without interrupting the main story flow with {{exposition}}s, up to becoming dedicated {{Exposition}} BonusMaterial. Because of this, they can end up being more experimental affairs.\n



Related to SchrodingersCanon, where spinoff material meant to be canon are frequently at odds with the main canon work. LooseCanon works usually do ''not'' have those conflicts (since they're vague by definition).

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Related to SchrodingersCanon, which could be considered its inversion, where spinoff material meant to be canon are frequently at odds with the main canon work. LooseCanon works usually do ''not'' have those conflicts (since they're vague by definition).work.


As opposed to the CanonDiscontinuity which was explicitly removed from {{Canon}}icity later, this "Optional Continuity" implicitly was not firmly tied into {{Canon}}icity to begin with. Unlike BigLippedAlligatorMoment, it's not just a random throwaway gag that pops up unexpectedly only to sink forever, it's a complete piece of continuity not thrown away, but still set aside. While it [[ExiledFromContinuity cannot participate]] in [[StoryArc over-arching storylines]], it serves to highlight characters or setting that ''do'' belong to the {{Canon}}ical continuity without interrupting the main story flow with {{exposition}}s, up to becoming dedicated {{Exposition}} BonusMaterial.

to:

As opposed to the CanonDiscontinuity which was explicitly removed from {{Canon}}icity later, this "Optional Continuity" implicitly was not firmly tied into {{Canon}}icity to begin with. Unlike BigLippedAlligatorMoment, it's not just a random throwaway gag that pops up unexpectedly only to sink forever, it's a complete piece of continuity not thrown away, but still set aside. While it [[ExiledFromContinuity cannot participate]] in [[StoryArc over-arching storylines]], it serves to highlight characters or setting that ''do'' belong to the {{Canon}}ical continuity without interrupting the main story flow with {{exposition}}s, up to becoming dedicated {{Exposition}} BonusMaterial.
BonusMaterial. Because of this, they can end up being more experimental affairs.



Related to SchrodingersCanon, where spinoff material meant to be canon are frequently at odds with the main canon work.

to:

Related to SchrodingersCanon, where spinoff material meant to be canon are frequently at odds with the main canon work. LooseCanon works usually do ''not'' have those conflicts (since they're vague by definition).


* The ''VideoGame/PuyoPuyo'' series has its Anniversary games, which are treated more like standalone stories that employ non-linear, outright contradictory scenarios for every playable character, so that everybody may have its own story to tell. Those games are of little consequence to the continuity outside of a few {{Call Back}}s and BroadStrokes that reinforce their status as canon, but at the same time it's easy to state that they never actually happened due to the non-canon scenario structure.

to:

* The ''VideoGame/PuyoPuyo'' series has its Anniversary games, which are treated more like standalone stories that employ non-linear, outright contradictory scenarios for every playable character, so that everybody may have its own story to tell.tell regardless if they make sense or not. Those games are of little consequence to the continuity outside of a few {{Call Back}}s and BroadStrokes that reinforce their status as canon, but at the same time it's easy to state that they never actually happened due to the non-canon scenario structure.

Added DiffLines:

* The ''VideoGame/PuyoPuyo'' series has its Anniversary games, which are treated more like standalone stories that employ non-linear, outright contradictory scenarios for every playable character, so that everybody may have its own story to tell. Those games are of little consequence to the continuity outside of a few {{Call Back}}s and BroadStrokes that reinforce their status as canon, but at the same time it's easy to state that they never actually happened due to the non-canon scenario structure.

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