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*** Just to highlight how utterly ''absurd'' the loading times are, {{WebVideo/Lythero}} played through the entire game and started switching to playing ''[[{{VideoGame/SonicAdventure2}} Sonic Adventure 2]]'' during the loading screens. He spent so much time waiting for ''Sonic 06'' to load that ''he was able to finish the Hero Story!'' Yes, you read that right, this game's loading screens are so numerous and lengthy the total time from an entire playthrough of the game is longer than ''an entire story campaign from another Sonic game''.
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* The 2009 ''VideoGame/BionicCommando'' game has so much loading that [[WebAnimation/ZeroPunctuation Yahtzee]] included some in his [[http://www.escapistmagazine.com/videos/view/zero-punctuation/759-Bionic-Commando review]].

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* The 2009 ''VideoGame/BionicCommando'' ''VideoGame/BionicCommando2009'' game has so much loading that [[WebAnimation/ZeroPunctuation Yahtzee]] included some in his [[http://www.escapistmagazine.com/videos/view/zero-punctuation/759-Bionic-Commando review]].
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* ''WesternAnimation/RazzberryJazzberryJam'': When Billie tries to visit her fansite in “Billie’s Biggest Fan”, all she gets for minutes on end is a screen with an hourglass on it.
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%% Above entry requires clarification, since it originally read "BlazBlue: EXTEND" and nothing else. Are we taking Continuum Shift Extend or Chronophantasma Extend?

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%% Above entry requires clarification, since it originally read "BlazBlue: "[=BlazBlue=]: EXTEND" and nothing else. Are we taking Continuum Shift Extend or Chronophantasma Extend?
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* ''VideoGame/MagicalPopn'' uses multiple fairly high-quality voice clips for the player character, which is something that only really became used on later consoles, with their faster loading and much more memory. Consequently, load times for this game are unusually long for an SNES title -- normal areas take around 5 seconds to load, while the title screen, with its long voice clip of the main character saying the game's title, takes upwards of 10 seconds. And there is a 9-second long clip of the main character's voice actress talking about the game, accessible only in the Sound Test menu, ''which makes the game freeze'' as it loads and plays. The game even has a little chime just for this clip that tells the player that the clip is done playing and the game has unfrozen! Compare this to ''VideoGame/StarFox'', which uses a similarly-long audio clip for a dialogue between the Star Fox crew after the defeat of Andross; this game doesn't have any perceptible loading times, even for this audio clip. Presumably ''Magical Pop'n''[='=]s long loading times are caused by the game having to decompress the large amount of data ''without'' a dedicated decompressor chip.

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* ''VideoGame/MagicalPopn'' uses multiple fairly high-quality voice clips for the player character, which is something that only really became used on later consoles, with their faster loading and much more memory. Consequently, load times for this game are unusually long for an SNES title -- normal areas take around 5 seconds to load, while the title screen, with its long voice clip of the main character saying the game's title, takes upwards of 10 seconds. And there is a 9-second long clip of the main character's voice actress talking about the game, accessible only in the Sound Test menu, ''which makes the game freeze'' as it loads and plays. The game even has a little chime just for this clip that tells the player that the clip is done playing and the game has unfrozen! Compare this to ''VideoGame/StarFox'', ''VideoGame/StarFox1'', which uses a similarly-long audio clip for a dialogue between the Star Fox crew after the defeat of Andross; this game doesn't have any perceptible loading times, even for this audio clip. Presumably ''Magical Pop'n''[='=]s long loading times are caused by the game having to decompress the large amount of data ''without'' a dedicated decompressor chip.

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