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* ''Manga/TalesOfWeddingRings'':
** The point of the rings is to bind the Ring King to his wives so that he can receive power from them and fight the Abyssal beasts; the closer their bonds, the more powerful he becomes. A quick kiss before a battle gives him an energy boost, and sex supposedly gives a permanent boost to his power. The problem is that Sato is in love with his first wife Krystal above all others, and refuses to touch any of the other girls first--despite the fact that his relations with Krystal [[InterruptedIntimacy keep getting interrupted]] [[MomentKiller in various ways]].
** [[spoiler:Deconstructed with the first Ring King. He did have sex with his wives for power, which slowly resulted in him becoming a power-hungry, lust-obsessed maniac who saw his wives as little more than tools for his own power. After he sealed away the Abyssal Lord, his wives killed him before he could turn around and conquer the world himself. They then buried all knowledge of his treachery and insanity, until finally the last surviving wife (an immortal elf) saw fit to explain this to the new Ring King and his wives a thousand years later]].
** It doesn't take long for Sato to discover that merely becoming better friends with his wives increases his power, albeit at a much slower rate than sex would. Furthermore, the wives have their own power increased in a similar fashion, so they begin learning magic to take advantage of this as a BattleHarem. The elven Elder is also surprised that both Sato's and the wives' power increases when the wives become more friendly with each other, without Sato entering into it.


* ''VideoGame/BoxxyQuestTheGatheringStorm''has a couple of points where you’ll be asked to pick one of your partners to have a support conversation with. The first time is at the start of Chapter 7, and the second is halfway through the Sky Abyss. Whomever you pick will gain multiple experience levels, (three for the first time, two for the second), alongside some character development.

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* ''VideoGame/BoxxyQuestTheGatheringStorm''has ''VideoGame/BoxxyQuestTheGatheringStorm'' has a couple of points where you’ll be asked to pick one of your partners to have a support conversation with. The first time is at the start of Chapter 7, and the second is halfway through the Sky Abyss. Whomever you pick will gain multiple experience levels, (three for the first time, two for the second), alongside some character development.

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* ''VideoGame/BoxxyQuestTheGatheringStorm''has a couple of points where you’ll be asked to pick one of your partners to have a support conversation with. The first time is at the start of Chapter 7, and the second is halfway through the Sky Abyss. Whomever you pick will gain multiple experience levels, (three for the first time, two for the second), alongside some character development.

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* In ''Videogame/FateGrandOrder'', leveling a Servant's Bond Level to 10 will unlock a unique Craft Essence item that conveys special benefits when equipped on that character. [[spoiler:In the final chapter of the first storyline, Servants with their Bond at higher than 5 will gain a passive attack bonus up to a full 100% at 10]].


* In newer versions of VideoGame/TheSims, Romance oriented Sims have as their main life goal to have as many love relationships as possible. This gives them happiness and points with which they can buy game-enhancing items. And, all jobs in the Sims require maintaining a lot of friendships to reach their higher levels.
** In The Sims 3, Sims gain Charisma skill when they [[UnusualEuphemism WooHoo]] with other Sims. If it is enough of a gain to move them up to the next skill point, it's more than a little funny to get the announcement while your Sims sit on their bed in post-coital bliss.

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* In newer versions of VideoGame/TheSims, ''VideoGame/TheSims'', Romance oriented Sims have as their main life goal to have as many love relationships as possible. This gives them happiness and points with which they can buy game-enhancing items. And, all jobs in the Sims require [[MoreFriendsMoreBenefits maintaining a lot of friendships to reach their higher levels.
levels]].
** In The Sims 3, ''VideoGame/TheSims3'', Sims gain Charisma skill when they [[UnusualEuphemism WooHoo]] with other Sims. If it is enough of a gain to move them up to the next skill point, it's more than a little funny to get the announcement while your Sims sit on their bed in post-coital bliss.bliss.
** ''VideoGame/TheSims4'' has the Great Kisser reward trait that functions differently from the perk of the same name in ''The Sims 3'', as it increases a Sim's Charisma every time they kiss someone.



** ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' uses this with a twist: it's limited to romantic relationships, and in the second half you play as the characters' children. Their abilities depend on who supported with whom in the first half. The second generation characters can be paired up as well, but this only gives the usual stat bonuses since the game ends before a third generation can show up. Additionally, sometimes the partners in a relationship can give each other stat point increases or great items. Later games are similar, but that falls under RelationshipValues.

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** ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' uses this with a twist: it's limited to romantic relationships, and in the second half you play as the characters' children. Their abilities depend on who supported with whom in the first half. The second generation characters can be paired up as well, but this only gives the usual stat bonuses since the game ends before a third generation can show up. Additionally, sometimes the partners in a relationship can give each other stat point increases or great items. Later games are similar, but that falls under RelationshipValues.



* ''[[Creator/AliceSoft Sengoku Rance]]'', as well as the other games in the series, love this trope. As relationship goes up, characters get stronger, to put it in a simple way.

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* ''[[Creator/AliceSoft Sengoku Rance]]'', as well as the other games in the series, love this trope. As the relationship goes up, characters get stronger, to put it in a simple way.



* VideoGame/GrandTheftAutoSanAndreas has this. Six girls you can date, in exchange for perks, like weapons, clothes, their cars, the possibility for dying/getting busted without losing all weapons, and, in one of the girls' case, a plot advancing MacGuffin for a mission.

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* VideoGame/GrandTheftAutoSanAndreas ''VideoGame/GrandTheftAutoSanAndreas'' has this. Six girls you can date, in exchange for perks, like weapons, clothes, their cars, the possibility for dying/getting busted without losing all weapons, and, in one of the girls' case, a plot advancing MacGuffin for a mission.



* In ''Anime/LuckyStar'', Konata says that to her, building up "trust points" in the days before Valentine's Day is more important than the day proper.

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* In ''Anime/LuckyStar'', ''Manga/LuckyStar'', Konata says that to her, building up "trust points" in the days before Valentine's Day is more important than the day proper.



* ''LightNovel/SwordArtOnline'', people who are in a close relationship can share each other's inventory. If they are married, their inventories merge.

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* In ''LightNovel/SwordArtOnline'', people who are in a close relationship can share each other's inventory. If they are married, their inventories merge.


A subtrope of DeusSexMachina. Can involve PowerPerversionPotential. A weaponized verson of ThePowerOfLove and ThePowerOfFriendship. May or may not be IntimateHealing. The opposite of VirginPower. Often used with YouLoseAtZeroTrust. When being TheCasanova is more effective than being a DoggedNiceGuy, that's MoreFriendsMoreBenefits. Compare OptionalSexualEncounter.

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A subtrope of DeusSexMachina. Can involve PowerPerversionPotential. A weaponized verson of ThePowerOfLove ThePowerOfLove, ThePowerOfFriendship, and ThePowerOfFriendship.ThePowerOfLust. May or may not be IntimateHealing. The opposite of VirginPower. Often used with YouLoseAtZeroTrust. When being TheCasanova is more effective than being a DoggedNiceGuy, that's MoreFriendsMoreBenefits. Compare OptionalSexualEncounter.

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* Major part of ''LightNovel/MagikaNoKenshiToShoukanMaou'' as the higher the hero Kazuki raises his relationship level with the members of his BattleHarem the more of their powers he can access for himself.


[[folder: Web Original ]]
* The web serial ''Memetic Narration'' ([[http://writetocreate.tumblr.com/ found here]]) features high school students who get sucked into a computer and fight turn-based rpg battles. Their available abilities are affected by their relationships with each other, so the main character (being the only one who knows of this) works hard to befriend each of his teammates.
[[/folder]]


* VideoGame/DwarfFortress used to be an example. Before, dwarves gained skills by hanging out with friends and lovers, and skill boosts will arbitrarily make dwarves stronger (even though this makes no sense for social skills). Thus, that dwarf that slouches in your dining room all day partying and making friends with everyone could very well be more dangerous than your elite military. Now skills only raise related attributes, but you still get such gems as fishing, studying, medic skills, and book keeping improving a dwarf's accuracy with a crossbow and Intimidation and Comedy ''letting a dwarf run faster''.

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* VideoGame/DwarfFortress ''VideoGame/DwarfFortress'' used to be an example. Before, dwarves gained skills by hanging out with friends and lovers, and skill boosts will arbitrarily make dwarves stronger (even though this makes no sense for social skills). Thus, that dwarf that slouches in your dining room all day partying and making friends with everyone could very well be more dangerous than your elite military. Now skills only raise related attributes, but you still get such gems as fishing, studying, medic skills, and book keeping improving a dwarf's accuracy with a crossbow and Intimidation and Comedy ''letting a dwarf run faster''.



* ''VideoGame/{{Fallout 4}}'' has romance options for certain companions after you have maxed out your relationship status with them. Once you are romantic with a companion, resting on a bed while they are nearby will grant you a "Lover's Embrace" perk, which increases the value of experience gains for a limited time.

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* In ''VideoGame/{{Fallout 4}}'' has 4}}'', maxing out a companion's Affinity and completing their personal quest will grant you a unique Perk that persists even if that companion is not in your party. If you choose to romance options for certain companions after you have maxed out your relationship status with them. Once you are romantic with a that companion, resting on a bed while they are nearby will grant you a "Lover's Embrace" perk, which increases the value of experience gains for a limited time.



* ''VideoGame/XCOM2'' gets into this with the ''War of the Chosen'' expansion's Bond mechanics. Soldiers who deploy together also earn cohesion points when they do things like heal or cover each other, and once a pair meets a certain threshold they came become Bonded. In its most basic form this lets one soldier give up their turn to give their bondmate another action, while at higher levels it lets the bonded pair finish covert operations faster, shake off panic or mind control by rushing to the other's side, grant a bonus to aim against an enemy, or unleash a CombinationAttack against a foe.



* In ''Literature/TheDresdenFiles'', the ritual by which a Faerie Queen confers the mantle of Knight to a chosen mortal is completed- well, you can guess. What [[spoiler:Harry]] doesn't find out until later is that the entire Faerie Court also watches the proceedings.

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* In ''Literature/TheDresdenFiles'', the ritual by which a Faerie Queen confers the mantle of Knight to a chosen mortal is completed- well, you can guess. quite intimate. But we're assured that regardless of how it looks, it isn't sex - "you can't have sex with a thunderstorm, an earthquake, a furious winter gale. You can't make love to a mountain, a lake of ice, a freezing wind." What [[spoiler:Harry]] doesn't find out until later is that the entire Faerie Court also watches watched the proceedings.



* In VideoGame/{{Turgor}} If you open Sister's hearts, they will allow you to go in their chambers and travel to other sisters. It is also implied that the chambers of a happy Sister give more Color. However it is subverted [[spoiler: when you find out that giving Color to a Sister heavily damages their realm due to the sheer amount of it you need to use, which will actually decrease the amount of Color you can get. This will eventually lead to the Scorpio appearing, which will completely destroy your gardens. ]]

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\n* In VideoGame/{{Turgor}} If VideoGame/{{Turgor}}, if you open Sister's hearts, they will allow you to go in their chambers and travel to other sisters. It is also implied that the chambers of a happy Sister give more Color. However it is subverted [[spoiler: when [[spoiler:when you find out that giving Color to a Sister heavily damages their realm due to the sheer amount of it you need to use, which will actually decrease the amount of Color you can get. This will eventually lead to the Scorpio appearing, which will completely destroy your gardens. ]]\n]]

































* Building relationships with your party members and friends in ''VideoGame/RakenzarnFrontierStory'' can gain you new moves and combat options, such as switching out characters mid-combat. This is especially important for party members, as improving their levels is primarily how you gain new {{Limit Break}}s.












* In the board game ''{{Kingdom Death}}: Monster'', the "Intimacy" story event is used to make babies and also has a chance of permanently strengthening the two parents. It is risky, though - there is a high chance that one or both parents will die.

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* In the board game ''{{Kingdom Death}}: ''TabletopGame/KingdomDeath: Monster'', the "Intimacy" story event is used to make babies and also has a chance of permanently strengthening the two parents. It is risky, though - there is a high chance that one or both parents will die.



* In RealLife, marriage (but not anything else) unlocks lots of special rights and financial bonuses that make it easier to get a high score and a better game experience, but also some rules and restrictions. For female characters, it also makes pregnancy and being over a [[ChristmasCake certain age]] much more acceptable depending on the server. Won't [[spoiler: prevent death]] but makes you less pitiful during it. You should check your stats and server rules to determine whether you'll pay more taxes, or whether you'll risk [[SoLongAndThanksForAllTheGear losing half your stuff]] if [[YouLoseAtZeroTrust the marriage breaks down]]. Some servers have implemented a GayOption patch.

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* In RealLife, marriage (but not anything else) unlocks lots of special rights and financial bonuses that make it easier to get a high score and a better game experience, but also some rules and restrictions. For female characters, it also makes pregnancy and being over a [[ChristmasCake certain age]] much more acceptable depending on the server. Won't [[spoiler: prevent [[spoiler:prevent death]] but makes you less pitiful during it. You should check your stats and server rules to determine whether you'll pay more taxes, or whether you'll risk [[SoLongAndThanksForAllTheGear losing half your stuff]] if [[YouLoseAtZeroTrust the marriage breaks down]]. Some servers have implemented a GayOption patch.

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* In the board game ''{{Kingdom Death}}: Monster'', the "Intimacy" story event is used to make babies and also has a chance of permanently strengthening the two parents. It is risky, though - there is a high chance that one or both parents will die.


* In ''Franchise/StarOcean'' (really, any of them), various bonuses you can pick up from having good relationships include (in the second one alone): special techniques, random items, improved item creation, and if in battle, doubled attack power.

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* In ''Franchise/StarOcean'' ''VideoGame/StarOcean'' (really, any of them), various bonuses you can pick up from having good relationships include (in the second one alone): special techniques, random items, improved item creation, and if in battle, doubled attack power.


* In RealLife, marriage (but not anything else) unlocks lots of special rights and financial bonuses that make it easier to get a high score and a better game experience. It also makes pregnancy and being over [[ChristmasCake certain age]] much more acceptable. Won't [[spoiler: prevent death]] but makes you less pitiful during it. On the other hand, you should check your stats and server rules to determine whether you'll pay more taxes, or whether you'll risk [[SoLongAndThanksForAllTheGear losing half your stuff]] if [[YouLoseAtZeroTrust the marriage breaks down]].
** It all depends on the server. All versions have some rules for it, but on some it's more necessary than others (especially for female characters), in others it's just a perk or a SelfImposedChallenge. [[BrokenBase Don't get us started on the]] GayOption patch.
** To put it another way: marriage doesn't require Intimacy to be at level 5 in order to initiate, but having it at a high level makes [[YouLoseAtZeroTrust divorce]] less likely, and regardless of what the players' intimacy levels were at the beginning, [[LuckBasedMission it may or may not end with]] [[SoLongAndThanksForAllTheGear losing half of your items]] and a lot of prestige (again, depending on server and current rules in effect).
* Another RealLife example, studies show that being regularly sexually active (no marriage required) has numerous minor health benefits.
** Not to mention the tremendous psychological benefits.
** Just as long as you don't get an STD.
* Very slightly TruthInTelevision. People who are socially active or have had several romantic relationships tend to be better and more experienced at them, less likely to say dumb things to their partner and start arguments. Those who are inexperienced in these matters have a harder time.

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* In RealLife, marriage (but not anything else) unlocks lots of special rights and financial bonuses that make it easier to get a high score and a better game experience. It experience, but also some rules and restrictions. For female characters, it also makes pregnancy and being over a [[ChristmasCake certain age]] much more acceptable.acceptable depending on the server. Won't [[spoiler: prevent death]] but makes you less pitiful during it. On the other hand, you You should check your stats and server rules to determine whether you'll pay more taxes, or whether you'll risk [[SoLongAndThanksForAllTheGear losing half your stuff]] if [[YouLoseAtZeroTrust the marriage breaks down]].
** It all depends on the server. All versions
down]]. Some servers have some rules for it, but on some it's more necessary than others (especially for female characters), in others it's just implemented a perk or a SelfImposedChallenge. [[BrokenBase Don't get us started on the]] GayOption patch.
** To put it another way: marriage doesn't require Intimacy to be at level 5 in order to initiate, but having it at a high level makes [[YouLoseAtZeroTrust divorce]] divorce and other relationship dysfunctions less likely, and regardless of what the players' intimacy levels were at the beginning, [[LuckBasedMission it may or may not end with]] [[SoLongAndThanksForAllTheGear losing half of your items]] and a lot of prestige (again, depending on server and current rules in effect).
likely.
* Another RealLife example, studies Studies show that being regularly sexually active (no marriage required) has numerous minor health benefits.
** Not to mention the
benefits, though there are also health risks like STDs (which can be screened for). Anecdotal evidence also regularly cites tremendous psychological benefits.
** Just as long as you don't get an STD.
* Very slightly TruthInTelevision. People who are socially active or have had several romantic relationships tend to be better and more experienced at them, less likely to say dumb things to their partner and start arguments. Those who are inexperienced in these matters have a harder time.

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* As the Valkyries in ''Val X Love'' are supported by the PowerOfLove, they level up through "Val Love" events, like holding hands to go to the store, studying together, eating a bento the Valkyrie made, [[TheLastOfTheseIsNotLikeTheOthers feeling up the Valkyrie's chest for half a minute...]]

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* In ''XOXO Droplets'', making a clique member your boyfriend gives you a perk such as instantly unlocking all date locations, having your energy refilled at the start of every week, and never losing Reputation points. There are also two "side boyfriend" options, Kam and Adrian, who will let you get items at the store they work at for free if you romance them. Ironically, the only romance options in the game that don't give you an in-game perk are the six ''main'' love interests because they're considered to be unfriendable jerks by everyone else.

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