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[[caption-width-right:290:Dammit! Just 69,765 XP left to level up...]]


* ''VideoGame/DragonAgeOrigins'' included a pretty boring grind: if you don't slaughter the entire Dalish settlement, the Elven emissary will appear in your party camp and accept "crafting materials" to upgrade Elven troops' equipment for the FinalBattle. Now, "crafting materials" include Elfroots, which are available for 60 copper pieces in ''unlimited quantity'' at the Elven camp, and each batch of 89 pieces (called "Give all Elfroots") nets you ''880 XP'' (meaning it costs only 112 gold to grind from level 0 to the level {{cap}}--roughly an eighth of the transaction volume you can potentially have in single playthrough). So, just go to the Dalish camp, buy an inventory full of Elfroots, return to the party camp and grind.

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* ''VideoGame/DragonAgeOrigins'' included a pretty boring grind: if you don't slaughter the entire Dalish settlement, the Elven emissary will appear in your party camp and accept "crafting materials" to upgrade Elven troops' equipment for the FinalBattle. Now, "crafting materials" include Elfroots, which are available for 60 copper pieces in ''unlimited quantity'' at the Elven camp, and each batch of 89 pieces (called "Give all Elfroots") nets you ''880 XP'' (meaning it costs only 112 gold to grind from level 0 to the level {{cap}}--roughly an eighth of the transaction volume you can potentially have in single playthrough). So, just go to the Dalish camp, buy an inventory full of Elfroots, return to the party camp and grind. Not that there's much reason to do so, as you'll probably be about level 20 by the time you unlock this option and the cap is only level 25. The Grey Warden, in fact, is probably better served by not leveling (or at least not spending the skill and ability points gained by leveling up) until you progress on to the expansion so you can buy more of the powerful new abilities that get unlocked.


** PVP functions as an alternate levelling process, but you only have a scant handful of battlegrounds to do repeatedly in order to level up. Once at level cap, you do endless repeat of same old battlegrounds to farm your PVP gear.

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** PVP [=PvP=] functions as an alternate levelling process, but you only have a scant handful of battlegrounds to do repeatedly in order to level up. Once at level cap, you do endless repeat of same old battlegrounds to farm your PVP [=PvP=] gear.



** Players have discovered a way to basically "farm" the best subjects for grinding. In 0.0 security space (Free-for-all PVP and player owned) NPC pirate ships can pay anywhere from a few hundred thousand ISK to over a million. By wiping out spawns until one with multiple high-bounty battleships appear, and then only killing the battleships, corporations with 0.0 space can basically create a perpetual money factory. This is due to the fact that there a few set spawn compositions the game loads whenever a spawn has been completely cleared. But when a spawn is only partially destroyed, instead of changing the makeup of the spawn the game just "refills" it, ensuring that high profit spawns stay high profit.

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** Players have discovered a way to basically "farm" the best subjects for grinding. In 0.0 security space (Free-for-all PVP [=PvP=] and player owned) NPC pirate ships can pay anywhere from a few hundred thousand ISK to over a million. By wiping out spawns until one with multiple high-bounty battleships appear, and then only killing the battleships, corporations with 0.0 space can basically create a perpetual money factory. This is due to the fact that there a few set spawn compositions the game loads whenever a spawn has been completely cleared. But when a spawn is only partially destroyed, instead of changing the makeup of the spawn the game just "refills" it, ensuring that high profit spawns stay high profit.



* All the Digimon World games sans the first one fall into this. The DS games, however, take this to never seen extents. The random encounter rate in these games is fixed, but very high, and no way to repel enemies. The areas you explore are very large, with no map whatsoever. Plus, the enemies give very low experience, while the experience needed in order to level up grows exponentially (ironically, beating the weakest enemy in the game is enough to level anything from 1 to 3). The later bosses have much higher stats and skills than you'd have without Korean MMORPG-levels of grinding. A simple test of beating the game with no random battles and following the right paths in the maze-like dungeons shows that the main story can be beaten in two hours or so, and the post-story mandatory missions in another hour or so. In a game that a proper raised PvP team may require over 100 hours of gameplay, just by playing random battles and Farmville-like training.

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* All the Digimon World games sans the first one fall into this. The DS games, however, take this to never seen extents. The random encounter rate in these games is fixed, but very high, and no way to repel enemies. The areas you explore are very large, with no map whatsoever. Plus, the enemies give very low experience, while the experience needed in order to level up grows exponentially (ironically, beating the weakest enemy in the game is enough to level anything from 1 to 3). The later bosses have much higher stats and skills than you'd have without Korean MMORPG-levels of grinding. A simple test of beating the game with no random battles and following the right paths in the maze-like dungeons shows that the main story can be beaten in two hours or so, and the post-story mandatory missions in another hour or so. In a game that a proper raised PvP [=PvP=] team may require over 100 hours of gameplay, just by playing random battles and Farmville-like training.


* The basic premise of the descriptively-titled ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'': the protagonist reincarnates as an [[CompleteImmortality Completely Immortal]] witch in an RPGMechanicsVerse who kills a few slimes every time she goes down to the village, with her killing around 25 per day as exercise and to earn money. When she finally thinks to check her stats 3 centuries later, it turns out she's level 99, has a dozen apocalyptic spells she never knew she'd learned (she'd only used the ability she started with, [[KnowYourVines identifying plants to make medicine]]), an additional ability that doubles the amount of exp she gets from killing slimes[[note]]It simply adds 2 exp points to whatever exp she gets from killing a monster, but since slimes are only worth 2 exp to begin with, that means it doubles how much she gets from them[[/note]], and her numbers are so high that she curbstomps a dragon while trying out one of those spells for the first time. To give an idea of just how long she grinded for, the guild receptionist she talks to calculates that an adventurer would have to kill ''4380 large dragons'' to reach max level.
* In ''Literature/SoloLeveling'', after Jin-Woo gained the ability to be the only Hunter to grow stronger with each monster fight he gets into, he does everything he can to change from the weakest to the strongest.



* The basic premise of the descriptively-titled ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'': the protagonist reincarnates as an [[CompleteImmortality Completely Immortal]] witch in an RPGMechanicsVerse who kills a few slimes every time she goes down to the village, with her killing around 25 per day as exercise and to earn money. When she finally thinks to check her stats 3 centuries later, it turns out she's level 99, has a dozen apocalyptic spells she never knew she'd learned (she'd only used the ability she started with, [[KnowYourVines identifying plants to make medicine]]), an additional ability that doubles the amount of exp she gets from killing slimes[[note]]It simply adds 2 exp points to whatever exp she gets from killing a monster, but since slimes are only worth 2 exp to begin with, that means it doubles how much she gets from them[[/note]], and her numbers are so high that she curbstomps a dragon while trying out one of those spells for the first time. To give an idea of just how long she grinded for, the guild receptionist she talks to calculates that an adventurer would have to kill ''4380 large dragons'' to reach max level.


* The basic premise of the descriptively-titled ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'': the protagonist reincarnates as an immortal witch in an RPGMechanicsVerse who kills a few slimes every time she goes down to the village, with her killing around 25 per day as exercise and to earn money. When she finally thinks to check her stats 3 centuries later, it turns out she's level 99, has a dozen apocalyptic spells she never knew she'd learned (she'd only used the ability she started with, identifying plants to make medicine), an additional ability that doubles the amount of exp she gets from killing slimes[[note]]It simply adds 2 exp points to whatever exp she gets from killing a monster, but since slimes are only worth 2 exp to begin with, that means it doubles how much she gets from them[[/note]], and her numbers are so high that she curbstomps a dragon while trying out one of those spells for the first time. To give an idea of just how long she grinded for, the guild receptionist she talks to calculates that an adventurer would have to kill ''4380 large dragons'' to reach max level.



* ''Literature/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'' has what is possibly one of ''the'' most extreme examples of this, where the protagonist Azusa accidentally maxes herself out by casually killing slimes every single day for ''300 years straight.''

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* ''Literature/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'' has what is possibly one The basic premise of ''the'' most extreme examples of this, where the descriptively-titled ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'': the protagonist Azusa accidentally maxes herself out by casually killing reincarnates as an [[CompleteImmortality Completely Immortal]] witch in an RPGMechanicsVerse who kills a few slimes every single time she goes down to the village, with her killing around 25 per day as exercise and to earn money. When she finally thinks to check her stats 3 centuries later, it turns out she's level 99, has a dozen apocalyptic spells she never knew she'd learned (she'd only used the ability she started with, [[KnowYourVines identifying plants to make medicine]]), an additional ability that doubles the amount of exp she gets from killing slimes[[note]]It simply adds 2 exp points to whatever exp she gets from killing a monster, but since slimes are only worth 2 exp to begin with, that means it doubles how much she gets from them[[/note]], and her numbers are so high that she curbstomps a dragon while trying out one of those spells for ''300 years straight.''the first time. To give an idea of just how long she grinded for, the guild receptionist she talks to calculates that an adventurer would have to kill ''4380 large dragons'' to reach max level.


* The basic premise of the descriptively-titled ''Manga/WhileKillingSlimeFor300YearsIBecameTheMAXLevelUnknowingly'': the protagonist reincarnates as an immortal witch in an RPGMechanicsVerse who kills a few slimes every time she goes down to the village, with her killing around 25 per day as exercise and to earn money. When she finally thinks to check her stats 3 centuries later, it turns out she's level 99, has a dozen apocalyptic spells she never knew she'd learned (she'd only used the ability she started with, identifying plants to make medicine), an additional ability that doubles the amount of exp she gets from killing slimes[[note]]It simply adds 2 exp points to whatever exp she gets from killing a monster, but since slimes are only worth 2 exp to begin with, that means it doubles how much she gets from them[[/note]], and her numbers are so high that she curbstomps a dragon while trying out one of those spells for the first time. To give an idea of just how long she grinded for, the guild receptionist she talks to calculates that an adventurer would have to kill ''4380 large dragons'' to reach max level.

to:

* The basic premise of the descriptively-titled ''Manga/WhileKillingSlimeFor300YearsIBecameTheMAXLevelUnknowingly'': ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'': the protagonist reincarnates as an immortal witch in an RPGMechanicsVerse who kills a few slimes every time she goes down to the village, with her killing around 25 per day as exercise and to earn money. When she finally thinks to check her stats 3 centuries later, it turns out she's level 99, has a dozen apocalyptic spells she never knew she'd learned (she'd only used the ability she started with, identifying plants to make medicine), an additional ability that doubles the amount of exp she gets from killing slimes[[note]]It simply adds 2 exp points to whatever exp she gets from killing a monster, but since slimes are only worth 2 exp to begin with, that means it doubles how much she gets from them[[/note]], and her numbers are so high that she curbstomps a dragon while trying out one of those spells for the first time. To give an idea of just how long she grinded for, the guild receptionist she talks to calculates that an adventurer would have to kill ''4380 large dragons'' to reach max level.


** VideoGame/GoldenSunDarkDawn one-upped TheLostAge, with [[spoiler:Tua Warriors, relatively weak monsters, that are the only randomly encountered monsters in the final area of the final dungeon]], by taking advantage of the extra experience from unleash-killing monsters, it is possible to go from the mid-40s (the level you're supposed to be near the end), to the max level in two hours

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** VideoGame/GoldenSunDarkDawn one-upped TheLostAge, The Lost Age, with [[spoiler:Tua Warriors, relatively weak monsters, that are the only randomly encountered monsters in the final area of the final dungeon]], by taking advantage of the extra experience from unleash-killing monsters, it is possible to go from the mid-40s (the level you're supposed to be near the end), to the max level in two hours


* ''VideoGame/EarthBoundBeginnings'' is hit pretty badly with this; because the game was never tested for balancing purposes, it suffers from an annoyingly steep difficulty curve that forces the player to grind experience each time the plot advances to a new area.

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* ''VideoGame/EarthBoundBeginnings'' is hit pretty badly with this; because the game was never tested for balancing purposes, it suffers from an annoyingly steep difficulty curve that forces the player to grind experience each time the plot advances to a new area. This is particularly necessary when Lloyd and Ana join the party at level 1: those characters will need to gain some levels just to have a chance of surviving areas that are unlocked at about the same time.


* Commissar Literature/CiaphasCain ('''HERO OF THE IMPERIUM!''') once found himself in an escape pod for three weeks while it coasted towards a planet. He spent the time practicing chainsword drills hours at a time, and got even better with it as a result. In another story he is granted access to a SpaceMarine training room for an hour every day (when all he'd been hoping for was an out-of-the-way space in the cargo hold); he is ''very'' aware of the impossible honor given to him, and trains assiduously.

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* Commissar Literature/CiaphasCain ''Literature/CiaphasCain'' ('''HERO OF THE IMPERIUM!''') once found himself in an escape pod for three weeks while it coasted towards a planet. He spent the time practicing chainsword drills hours at a time, and got even better with it as a result. In another story he is granted access to a SpaceMarine training room for an hour every day (when all he'd been hoping for was an out-of-the-way space in the cargo hold); he is ''very'' aware of the impossible honor given to him, and trains assiduously.


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* ''Literature/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'' has what is possibly one of ''the'' most extreme examples of this, where the protagonist Azusa accidentally maxes herself out by casually killing slimes every single day for ''300 years straight.''

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** This game was also one of the first action games to introduce leveling and XP, and the developers' inexperience with leveling as a mechanic shows a bit in the game. You lose all experience towards your next level when you run out of lives, which means that grinding low-level creatures becomes the default method for leveling due to its safety. Completing a dungeon means an automatic level-up regardless of the XP needed, which means that with the expanding amounts of XP needed for later level-ups, it's better to level-up naturally up to at least six-levels from the maximum, and then just go back and finally beat the bosses of each dungeon to get the remaining six or fewer level-ups. This adds a bit of uneven pacing to the game as you've gone through over 2/3 of your level-ups before you beat each boss. Most enemies give only trivial amounts of xp (such as 2 pts when you need 9,000), and some give ''no'' xp except for when they hurt you, and then they'll ''drain'' xp from you.

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[[folder:Platforming]]
* The ''VideoGame/RatchetAndClank'' games have upgradeable guns from the second game onwards. While grinding isn't usually necessary to progress as weapons you use a lot upgrade fairly quickly, achieving OneHundredPercentCompletion in any game requires you to upgrade all weapons to max level. However, as the games also suffer from CantCatchUp, this sounds a lot less tedious than it is. The games do discourage it as well, as you get less XP in areas you've already beaten, thus making NewGamePlus the best way to upgrade them. Some games also require you to max out your HP, but this usually happens quite naturally with normal progress.
[[/folder]]


** Grace does this when playing ''VideoGame/{{Skyrim}}'', leveling up her ice and healing magic by [http://egscomics.com/egsnp/2015-07-03 constantly attacking and healing the same bandit]]. There is, of course, a downside to this approach.

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** Grace does this when playing ''VideoGame/{{Skyrim}}'', leveling up her ice and healing magic by [http://egscomics.[[http://egscomics.com/egsnp/2015-07-03 constantly attacking and healing the same bandit]]. There is, of course, a downside to this approach.


* In ''Webcomic/ElGoonishShive'', Nanase [[http://www.egscomics.com/?date=2007-06-05 takes this approach]] to trying to learn more spells once she realizes she can.

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* In ''Webcomic/ElGoonishShive'', ''Webcomic/ElGoonishShive'':
**
Nanase [[http://www.egscomics.com/?date=2007-06-05 takes this approach]] to trying to learn more spells once she realizes she can.can.
** Grace does this when playing ''VideoGame/{{Skyrim}}'', leveling up her ice and healing magic by [http://egscomics.com/egsnp/2015-07-03 constantly attacking and healing the same bandit]]. There is, of course, a downside to this approach.
--->'''Grace''': This is the most bored I have ever been.


* The basic premise of the descriptively-titled ''Manga/WhileKillingSlimeFor300YearsIBecameTheMAXLevelUnknowingly'': the protagonist reincarnates as an immortal witch in an RPGMechanicsVerse who kills a slime or two every time she goes down to the village. When she finally thinks to check her stats 3 centuries later, it turns out she's level 99, has a dozen apocalyptic spells she never knew she'd learned (she'd only used the ability she started with, identifying plants to make medecine), and her numbers are so high that she curbstomps a dragon while trying out one of those spells for the first time.

to:

* The basic premise of the descriptively-titled ''Manga/WhileKillingSlimeFor300YearsIBecameTheMAXLevelUnknowingly'': the protagonist reincarnates as an immortal witch in an RPGMechanicsVerse who kills a slime or two few slimes every time she goes down to the village. village, with her killing around 25 per day as exercise and to earn money. When she finally thinks to check her stats 3 centuries later, it turns out she's level 99, has a dozen apocalyptic spells she never knew she'd learned (she'd only used the ability she started with, identifying plants to make medecine), medicine), an additional ability that doubles the amount of exp she gets from killing slimes[[note]]It simply adds 2 exp points to whatever exp she gets from killing a monster, but since slimes are only worth 2 exp to begin with, that means it doubles how much she gets from them[[/note]], and her numbers are so high that she curbstomps a dragon while trying out one of those spells for the first time.time. To give an idea of just how long she grinded for, the guild receptionist she talks to calculates that an adventurer would have to kill ''4380 large dragons'' to reach max level.


* in ''Anime/LevelE'', a group of five elementary-school kids end up stuck [[RPGEpisode RPG world]] because of [[{{Troll}} the Prince]]. When they catch a glimpse of the vilain they are suposed to fight, they immediatly decide to gain severals levels before trying anything.

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* in ''Anime/LevelE'', ''Manga/LevelE'', a group of five elementary-school kids end up stuck [[RPGEpisode RPG world]] because of [[{{Troll}} the Prince]]. When they catch a glimpse of the vilain they are suposed to fight, they immediatly immediately decide to gain severals levels before trying anything.


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* ''Film/{{Bleach}}'': Soul Reapers become more powerful every time they kill a Hollow, with more powerful Hollows providing bigger boosts. Ichigo aims to kill Grand Fisher to become powerful enough to safely transfer his powers back to Rukia.

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