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* ''VideoGame/TheBindingOfIsaac'' has [[MyNameIsQuestionMarks ??? (aka Blue Baby)]], who cannot ever pick up {{Heart Container}}s and thus has to subsist entirely on Soul Hearts, and who's starting item [[ToiletHumor allows him to poop on the floor once per room]]. However, the inability to carry red hearts has some interesting effects on certain items that require the player to be half a red heart to use (such as Whore of Babylon always being active, and the Polaroid shielding the player after every hit, and the Scapular making him effectively invincible if used with the Cursed Skull) that can make Blue Baby a potential powerhouse. ''Rebirth'' added an even bigger JokeCharacter [[spoiler: The Lost]], who's a true OneHitPointWonder, in exchange for starting out with flight and free Devil Room items. He's even trickier to use, but the Devil Room item pool contains powerful items like Whore of Babylon (which again, is permanently activated) Brimstone and the Dead Cat (which gives you 8 extra lives without the health penalties, since you have no health to begin with,) and there are items that can shield you once per room without having to take damage.

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* ''VideoGame/TheBindingOfIsaac'' has [[MyNameIsQuestionMarks ??? (aka Blue Baby)]], who cannot ever pick up {{Heart Container}}s and thus has to subsist entirely on Soul Hearts, and who's whose starting item [[ToiletHumor allows him to poop on the floor once per room]]. However, the inability to carry red hearts has some interesting effects on certain items that require the player to be half a red heart to use (such as Whore of Babylon always being active, and the Polaroid shielding the player after every hit, and the Scapular making him effectively invincible if used with the Cursed Skull) that can make Blue Baby a potential powerhouse. ''Rebirth'' added an even bigger JokeCharacter [[spoiler: The Lost]], who's a true OneHitPointWonder, in exchange for starting out with flight and free Devil Room items. He's even trickier to use, but the Devil Room item pool contains powerful items like Whore of Babylon (which again, is permanently activated) Brimstone and the Dead Cat (which gives you 8 extra lives without the health penalties, since you have no health to begin with,) and there are items that can shield you once per room without having to take damage.

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** Exeggcute from Plasma Freeze also deserves mention. It has very low 30 HP and one attack that does 20 damage for two energy, and the Exeggutor it's supposed to evolve into isn't too impressive, either. Except its ability "Propagation" lets you return it from the discard pile to your hand. This opens the door to a myriad of combos that involve cards and abilities requiring you to discard resources in order to work, which when combined with Battle Compressor can give you free uses of cards like Ultra Ball. Because of this, it's tough to find an Expanded deck that doesn't have a copy or two, just because of how useful it is.


* The [[http://en.wikipedia.org/wiki/Otamatone otamatone]], an instrument designed to look like an eighth-note from sheet music with a goofy face on the head, whose mouth opens and closes when the instrument is played. Its silly appearance and sound mean that it's often played for RuleOfFunny on YouTube, but get the right hands to play the right song and [[https://youtu.be/a94bnWr9C1o?t=34s you won't know whether you're laughing or crying any more]].

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* The [[http://en.wikipedia.org/wiki/Otamatone otamatone]], an instrument designed to look like an eighth-note from sheet music with a goofy face on the head, whose mouth opens and closes when the instrument is played. Its silly appearance and sound mean that it's often played for RuleOfFunny on YouTube, [=YouTube=], but get the right hands to play the right song and [[https://youtu.be/a94bnWr9C1o?t=34s you won't know whether you're laughing or crying any more]].


** The most famous of these is Wobbuffet. When it was first introduced in ''VideoGame/PokemonGoldAndSilver'', its gimmick of only being able to counterattack and a tiny movepool of only 4 moves left it quite difficult to use without prediction. However, with the advent of its ability Shadow Tag, which prevents the opponent from switching out against it, and expanding its movepool ever so slightly (by 3, but only one of them is really needed), it made the jump from never-used tier to [[strike:actually being fairly powerful]] so unbelievably broken that no competitive player will agree to play against one, a designation it shares only with the most powerful OlympusMons. It wasn't until ''VideoGame/PokemonBlackAndWhite'' that the PowerCreep finally caught up with it. And even then it's still considered a major threat, just not so much that it should be banned.

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** The most famous of these is Wobbuffet. When it was first introduced in ''VideoGame/PokemonGoldAndSilver'', its gimmick of only being able to counterattack and having a tiny movepool of only 4 moves left it quite difficult to use without prediction. However, if you weren't good at predicting your opponent. Then [[VideoGame/PokemonRubyAndSapphire Gen III]] happened, with the advent of its ability Shadow Tag, which prevents the opponent foe from switching out against it, and expanding the expansion its movepool ever ''ever'' so slightly (by 3, but only one thanks to the introduction of them is really needed), a Baby Form that can learn Encore, a move that forces the opponent to repeat the last move used. Suddenly, it made the jump from the [[Wesbite/{{Smogon}} never-used tier tier]] to [[strike:actually being fairly powerful]] so unbelievably broken that no competitive player will agree to play against one, one[[note]](especially since two Wobbufetts, both holding the same certain item, could result in the game becoming UnwinnableByMistake; this was was fixed in later generations)[[/note]], a designation it shares only with the most powerful OlympusMons. It wasn't until ''VideoGame/PokemonBlackAndWhite'' that the PowerCreep finally caught up with it. And even then it's still considered a major threat, just not so much that it should be banned.



** Smeargle has astoundingly horrible stats, but it's still popular because it can use any move in the game. [[labelnote:exceptions]]Shadow attacks from ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonXDGaleOfDarkness'' and the Chatter move introduced in Generation IV that only Chatot can learn. Its Sketch move can copy any other move in the game as of Generation III except for Struggle, a move that can only be used when all other moves are out of PP, which means Smeargle can still use it. Some signature Legendary moves, such as Darkrai's Dark Void and Hoopa Unbound's Hyperspace Fury, will fail when used by Smeargle as they can only be used by their original users.[[/labelnote]] This leads to a very effective moveset where Smeargle can Baton Pass the Ingrain effect, making the next Pokemon immune to Whirlwind and Roar (switching out without Baton Pass forfeits all stat boosts and other similar temporary statuses) and being able to recover an additional 1/16th of max HP each turn. There's also the Endure/Spore/Endeavor/Dragon Rage w/Salac berry combo, a variant of the FEAR strategy below. Speed is the only decent stat Smeargle gets, and it's the only stat it needs. Another Smeargle strategy sometimes seen has Smeargle use Spore to put the opposing Pokémon to sleep, then use Transform to turn into the opposing Pokémon. Since this also copies that Pokémon's stats (excluding HP), Smeargle effectively catches up to the opponent in stats while they're unable to attack.

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** Smeargle has astoundingly horrible stats, but it's still popular because it can learn and use any almost every move in the game. [[labelnote:exceptions]]Shadow [[labelnote:Exceptions]]Shadow attacks from ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonXDGaleOfDarkness'' and the Chatter move introduced in Generation IV that only Chatot can learn. Its Sketch move can copy any other move in the game as of Generation III except for Struggle, a move that can only be used when all other moves are out of PP, which means Smeargle can still use it. Some From Generation VII onwards, some signature Legendary moves, such moves (such as Darkrai's Dark Void and Hoopa Unbound's Hyperspace Fury, Fury) can be sketched but will still fail when used by Smeargle as they can only be used by their original users.[[/labelnote]] This leads to a very effective moveset where Smeargle can Baton Pass the Ingrain effect, effect of Ingrain, making the next Pokemon immune to Whirlwind and Roar (switching out without Baton Pass forfeits all stat boosts and other similar temporary statuses) and being able to recover an additional 1/16th of max HP each turn. There's also the Endure/Spore/Endeavor/Dragon Rage w/Salac berry combo, a variant of the FEAR strategy below. Speed is the only decent stat Smeargle gets, and it's the only stat it needs. Another Smeargle strategy sometimes seen has Smeargle use Spore to put the opposing Pokémon to sleep, then use Transform to turn into the opposing Pokémon. Since this also copies that Pokémon's stats (excluding HP), Smeargle effectively catches up to the opponent in stats while they're unable to attack.



** Shedinja is another pokemon that may fit this trope. With a max HP of 1, most people would think this is a joke character, but the fact that it is only affected by attacks that are super effective means that it is immune to 13 out of 18 types of attack, making it invincible when used against the right enemies, most notably [[OlympusMons Kyogre]].
*** In Gen V, the move Soak changes the pokémon type to Water. If you use it in a double battle, Shedinja will only be affected by Electric and Grass attacks.
*** How about 'Sturdinja'; a Shedinja that has been given Insomnia via 'Worry Seed', then Skill Swapped 'Sturdy'. With one HP, Sturdy will always activate, and since you are always going from 100% health it gets around multi-hit moves. The only way to beat it is to hit it with weather or status moves, and even that may not work, due to Lum Berry Recycling and 'Safety Goggles'... You can see it in action [[https://www.youtube.com/watch?v=ciuAcwbny6w here]] where is used Final Gambit to finish off the fight.

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** Shedinja is another pokemon Mon that may fit this trope. With a max HP of 1, most people would think this is a joke character, but the fact that it is only affected by attacks that are super effective means that it is immune to 13 out of 18 types of attack, making it invincible when used against the right enemies, most notably [[OlympusMons Kyogre]].
*** In Gen V, V introduced the move Soak changes the pokémon Pokémon's type to Water. If you have an ally Pokémon use it on Shedinja in a double battle, Shedinja it will only be affected by Electric and Grass attacks.
attacks: both being relatively uncommon move types to see in competitive battling compared to the omnipresent Fire and Rock.
*** How about 'Sturdinja'; a Shedinja that has been given Insomnia via 'Worry Seed', then Skill Swapped 'Sturdy'. With one HP, Sturdy will always activate, and since you are always going from 100% health it gets around multi-hit moves. The only way to beat it is to hit it with weather or status moves, and even that may not work, due to the Safety Goggles item and Lum Berry Recycling and 'Safety Goggles'...Recycling, respectively. You can see it in action [[https://www.youtube.com/watch?v=ciuAcwbny6w here]] where is used it uses Final Gambit to finish off the fight.



** Rotom was an AwesomeButImpractical levitating Electric/Ghost type with an awesome movepool/typing but average stats introduced in Diamond and Pearl... which, in Platinum, gained the ability to transform into a handful of ridiculous yet incredibly badass alternate forms, such as a washing machine, toaster oven, lawn mower, handheld fan, and refridgerator. Now, these frankly ridiculous variants? They have excellent defensive stats, special moves that give them great coverage, and very nice Special Attack. One of the best Pokemon in the game... is a washing machine. Of course, anyone who actually looks at it stats will notice right away that Rotom's appliance forms are no joke, but if you just have this kinda useless Pokémon that suddenly transforms into an appliance...

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** Rotom was an AwesomeButImpractical levitating Electric/Ghost type with an awesome movepool/typing but average stats introduced in Diamond and Pearl... which, in Platinum, gained the ability to transform into a handful of ridiculous yet incredibly badass alternate forms, such as a washing machine, toaster oven, lawn mower, handheld fan, and refridgerator. Now, these frankly ridiculous variants? They have excellent defensive stats, special moves that give them great coverage, and very nice Special Attack. One Meaning that one of the best Pokemon Pokémon in the game... is a washing machine. Of course, anyone who actually looks at it its stats will notice right away that Rotom's appliance forms are no joke, but if you just have this kinda useless Pokémon that suddenly transforms into an appliance...



** Ditto was always a fun gimmick, but was so fragile that using it was pointless as it needed to spend a turn to transform into the opponent. In Generation V Ditto was given the ability Imposter. This lets Ditto transform into the enemy's Pokemon immediately upon being sent out. Instantly gaining the ability, stats, buffs and moves of an enemy Pokemon was powerful enough in Gen V, but with the introduction of Mega Evolutions, Ditto became even more ridiculously dangerous due to the fact that it can copy the Mega Pokemon but has its item slot free to power it even further. Ditto can also employ LoopholeAbuse when it copies a Mega Evolution: You are not allowed more an one Mega Stone per team. Since Ditto doesn't need to hold a Mega Stone to transform into a Mega Evolved Pokémon, Ditto allows you to functionally have two Mega Evolutions on your team.

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** Ditto was always a fun gimmick, but was so fragile that using it was pointless as it needed to spend a turn to transform into the opponent. In Generation V however, Ditto was given the ability Imposter. This lets Ditto transform into the enemy's Pokemon immediately upon being sent out. Instantly gaining the ability, stats, buffs and moves of an enemy Pokemon was powerful enough in Gen V, but with the introduction of Mega Evolutions, Ditto became even more ridiculously dangerous due to the fact that it can copy the Mega Pokemon but has its item slot free to power it even further. Ditto can also employ LoopholeAbuse when it copies a Mega Evolution: You are not allowed more an one Mega Stone per team. Since Ditto doesn't need to hold a Mega Stone to transform into a Mega Evolved Pokémon, Ditto allows you to functionally have two Mega Evolutions on your team.


* India's unique unit in ''VideoGame/{{Civilization}} IV'', where others get Samurai or Keshiks or Navy SEALs, is the [[ExactlyWhatItSaysOnTheTin uncreatively-named]] Fast Worker, a replacement for the standard worker unit with an extra point of movement. This sounds pathetic at first glance; it's boosting a noncombat unit and it's not even boosting the thing that unit is supposed to be good at. But then you realize this means India's workers can now traverse difficult terrain without wasting their turns, form up into stacks more quickly, outrun non-cavalry enemy units, and move and start building on the same turn. And since it replaces the worker, it never goes obsolete, meaning it stays useful for the whole game. Sure, it's not a military unit, but [[ActualPacifist you're playing as Gandhi;]] what did you expect?

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* India's unique unit in ''VideoGame/{{Civilization}} IV'', where others get Samurai or Keshiks or Navy SEALs, [=SEALs=], is the [[ExactlyWhatItSaysOnTheTin uncreatively-named]] Fast Worker, a replacement for the standard worker unit with an extra point of movement. This sounds pathetic at first glance; it's boosting a noncombat unit and it's not even boosting the thing that unit is supposed to be good at. But then you realize this means India's workers can now traverse difficult terrain without wasting their turns, form up into stacks more quickly, outrun non-cavalry enemy units, and move and start building on the same turn. And since it replaces the worker, it never goes obsolete, meaning it stays useful for the whole game. Sure, it's not a military unit, but [[ActualPacifist you're playing as Gandhi;]] what did you expect?

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*** It does still have ''one'' little trick it can do with this ability: Skill Swap. When partnered up in a double battle with the likes of Arcanine (or any other Close Combat user, but Arcanine is the most popular choice because of Overheat, Morning Sun, and Intimidate), Spinda itself still crumples quickly, but not before setting up its partner to be an unstoppable monster.


** ''VideoGame/CastlevaniaLamentOfInnocence'' and ''VideoGame/CastlevaniaCurseOfDarkness'' featured a secret character named Pumpkin. In [=LoI=], Pumpkin becomes playable after beating the game as Joachim: his max HP is lower than Leon's, but he starts with far more MP, hearts, higher defense and the Vampire Killer whip. He also starts with all special attacks and posesses an unique subweapon that he can't replace that also posesses a random assortment of other subweapons' [[EvolvingAttack Item Crashes]]. He's also a much smaller target and thus he has an easier time avoiding some enemy attacks. In ''[=CoD=]'', he is a secret Innocent Devil who is almost useless in combat (and very easy to kill by monsters), but provides huge stat bonuses for the player as long as it is alive.
* ''Anime/MobileSuitGundam : Encounters In Space'' has traditional [[JokeCharacter Joke Characters]] in the Ball and Core Fighters, but a number of other suits can be dangerous. Perhaps the best example would be the Japanese-only [=MS-06SHAKU=] Zaku [=II=] Shaku Yumiko Custom. Custom Zaku? Uh oh. Custom bright pink Zaku? A little odd, but after Char and Johnny Ridden, it'll frighten most dedicated players. Custom bright pink Zaku [[http://server2.uploadit.org/files/necropenguin-ZakuIISHAKU.jpg decorated with bright pink hearts]]? Not so scary, especially since its damage and speed is the same as normal Zaku [=IIs=] and it can be carved up by an experienced [=GM=] pilot with a bullpup machinegun. Its distinguishing feature? An I-field powerful enough that it can sit down in front of a Big Zam and smile smugly, because with said I-field it takes minimal damage from beam weapons, and thus can tear apart beam-only/beam-dominant mobile suits like the Gundam Blue Destiny units or Gundam Physalis.
* ''[[VideoGame/GundamVsSeries Gundam Extreme Vs]]'' has the old fan favorite joke MS, the Acguy, as a playable suit. However, while in most games the Acguy appears in it's weak and pathetic, here it is fairly fast and has three different Support MS's it can call up, meaning you can easily find yourself Zerg Rushed by Acguy variants.

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** ''VideoGame/CastlevaniaLamentOfInnocence'' and ''VideoGame/CastlevaniaCurseOfDarkness'' featured a secret character named Pumpkin. In [=LoI=], Pumpkin becomes playable after beating the game as Joachim: his max HP is lower than Leon's, but he starts with far more MP, hearts, higher defense and the Vampire Killer whip. He also starts with all special attacks and posesses possesses an unique subweapon that he can't replace that also posesses a random assortment of other subweapons' [[EvolvingAttack Item Crashes]]. He's also a much smaller target and thus he has an easier time avoiding some enemy attacks. In ''[=CoD=]'', he is a secret Innocent Devil who is almost useless in combat (and very easy to kill by monsters), but provides huge stat bonuses for the player as long as it is alive.
* ''Anime/MobileSuitGundam : ''Anime/MobileSuitGundam: Encounters In Space'' has traditional [[JokeCharacter Joke Characters]] in the Ball and Core Fighters, but a number of other suits can be dangerous. Perhaps the best example would be the Japanese-only [=MS-06SHAKU=] Zaku [=II=] Shaku Yumiko Custom. Custom Zaku? Uh oh. Custom bright pink Zaku? A little odd, but after Char and Johnny Ridden, it'll frighten most dedicated players. Custom bright pink Zaku [[http://server2.uploadit.org/files/necropenguin-ZakuIISHAKU.jpg decorated with bright pink hearts]]? Not so scary, especially since its damage and speed is the same as normal Zaku [=IIs=] and it can be carved up by an experienced [=GM=] pilot with a bullpup machinegun. Its distinguishing feature? An I-field powerful enough that it can sit down in front of a Big Zam and smile smugly, because with said I-field it takes minimal damage from beam weapons, and thus can tear apart beam-only/beam-dominant mobile suits like the Gundam Blue Destiny units or Gundam Physalis.
* ''[[VideoGame/GundamVsSeries Gundam Extreme Vs]]'' has the old fan favorite joke MS, the Acguy, as a playable suit. However, while in most games the Acguy appears in it's weak and pathetic, here it is fairly fast and has three different Support MS's it can call up, meaning you can easily find yourself Zerg Rushed by Acguy variants.



* In the [=PS1=] video game Digimon Card game, the Rare tribe had some elements of this, with awful stats but some interesting support effects. In particular Numemon an Toy Agumon. Numemon was the usual monster that looked like poop and had stats to match, but when played from your hand as support forced the opponent to discard 2 cards in their evolution pile. On its own, card advantage and a delicious way to mess up your opponents tempo while you beat up their underevolved mons, run a bunch of them and you can force your opponent to use almost nothing but rookies, except with the odd champion for the rest of the duel! Toy Agumon hhad unimpressive stats but the broken effect of making both mons hp 200, meaning you could one hit ko the enemy even when they were an ultimate or a tweaked out armor, then heal next turn, possibly with another lethal joke, Pyschemon (hp becomes the same as opponent).

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* In the [=PS1=] video game Digimon Card game, the Rare tribe had some elements of this, with awful stats but some interesting support effects. In particular Numemon an Toy Agumon. Numemon was the usual monster that looked like poop and had stats to match, but when played from your hand as support forced the opponent to discard 2 cards in their evolution pile. On its own, card advantage and a delicious way to mess up your opponents tempo while you beat up their underevolved mons, run a bunch of them and you can force your opponent to use almost nothing but rookies, except with the odd champion for the rest of the duel! Toy Agumon hhad unimpressive stats but the broken effect of making both mons hp 200, meaning you could one hit ko one-hit KO the enemy even when they were an ultimate or a tweaked out armor, then heal next turn, possibly with another lethal joke, Pyschemon (hp becomes the same as opponent).



** Similarly, ''Mean Streets of Gadgetzan'' introduced Gadgetzan Ferryman, which returned one of your other minions to your hand if you played at least one other card earlier in the turn. The problem was, this card compared unfavorably to Youthful Brewmaster, who always returned an allied minion to your hand. Players derided this card the same way they derided Purify...and then ''Journey to Un[='=]Goro'' came out with The Caverns Below. If you played enough minions with the same name, The Caverns Below turns into a card that supercharges all your current and future minions - but since you can only have two copies of a card, you would need to get played minions back into your hand somehow. It turned out that The Caverns Below's effect was ''absolutely insane'', causing players to use both Youthful Brewmaster and Gadgetzan Ferryman in order to have enough return-minion-to-hand effects. Gadgetzan Ferryman would fall out of favor when The Caverns Below was {{Nerf}}ed, but for a time it was in one of the most powerful decks in Hearthstone.

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** Similarly, ''Mean Streets of Gadgetzan'' introduced Gadgetzan Ferryman, which returned one of your other minions to your hand if you played at least one other card earlier in the turn. The problem was, this card compared unfavorably to Youthful Brewmaster, who always returned an allied minion to your hand. Players derided this card the same way they derided Purify...and then ''Journey to Un[='=]Goro'' came out with The Caverns Below. If you played enough minions with the same name, The Caverns Below turns into a card that supercharges all your current and future minions - -- but since you can only have two copies of a card, you would need to get played minions back into your hand somehow. It turned out that The Caverns Below's effect was ''absolutely insane'', causing players to use both Youthful Brewmaster and Gadgetzan Ferryman in order to have enough return-minion-to-hand effects. Gadgetzan Ferryman would fall out of favor when The Caverns Below was {{Nerf}}ed, but for a time it was in one of the most powerful decks in Hearthstone.



* ''VideoGame/BloodyRoar: Primal Fury'' manages to do this with the normal final boss. In a tournament filled with individuals that turn into man-tiger or man-wolf forms, his basic beast form is a [[EverythingsBetterWithPenguins penguin]]. Not a human-sized penguin, or a superfast penguin, or a one that hits supernaturally hard. It's about two feet tall and squeaky. It attacks with wingslaps. His normal human form is a bit [[{{Bishonen}} bishie]], too, and not particularly strong with fairly short combos. He seems like a joke. Except a two foot tall penguin coincidentally happens to be far too short for most attacks, even many special powers, to hit. It can't be grabbed, and thus is very easy to turtle with, can be hard to predict, and can end up slapping enemy combos apart. In some cases, you can force enemies to turn around while continuing their combo, leaving them very, very open. His Hyper Beast Mode is a short-lived human-sized phoenix form with a one-hit kill that acts more on the level of normal beast forms, and it's ''still'' a downgrade from the penguin.

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* ''VideoGame/BloodyRoar: Primal Fury'' manages to do this with the normal final boss. In a tournament filled with individuals that turn into man-tiger or man-wolf forms, his basic beast form is a [[EverythingsBetterWithPenguins penguin]]. Not a human-sized penguin, or a superfast penguin, or a one that hits supernaturally hard. It's about two feet tall and squeaky. It attacks with wingslaps. His normal human form is a bit [[{{Bishonen}} bishie]], too, and not particularly strong with fairly short combos. He seems like a joke. Except a two foot tall penguin coincidentally happens to be far too short for most attacks, even many special powers, to hit. It can't be grabbed, and thus is very easy to turtle with, can be hard to predict, and can end up slapping enemy combos apart. In some cases, you can force enemies to turn around while continuing their combo, leaving them very, very open. His Hyper Beast Mode is a short-lived human-sized phoenix form with a one-hit kill that acts more on the level of normal beast forms, and it's ''still'' a downgrade from the penguin.



* Kuma from ''VideoGame/{{Tekken}}'', and his son, Kuma II in ''6''. The Kumas are bears with big hit boxes and crappy range (though less of a problem in ''Tekken 2''), they move slow and their moves are predictable. On the plus side in ''Tekken 2'' and Kuma II in ''6'' they attack at a decent speed. For some reason from ''Tekken 3'' they decided to nerf Kuma II[[note]]Because Kuma I died sometime before the game was released[[/note]] into a crappy JokeCharacter , then ''Tekken 6'' undid a lot of the damage, and gave him a whole bunch of new moves, including the fact he can now juggle! Kuma II still moves slow, he still has crap range, a big hitbox and can be very predictable if not played properly... but he attacks at a decent pace and he still has his high power meaning he can put on a lot very quickly. Yay rebalancing!

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* Kuma from ''VideoGame/{{Tekken}}'', and his son, Kuma II in ''6''. The Kumas are bears with big hit boxes and crappy range (though less of a problem in ''Tekken 2''), they move slow and their moves are predictable. On the plus side in ''Tekken 2'' and Kuma II in ''6'' they attack at a decent speed. For some reason from ''Tekken 3'' they decided to nerf Kuma II[[note]]Because Kuma I died sometime before the game was released[[/note]] into a crappy JokeCharacter , JokeCharacter, then ''Tekken 6'' undid a lot of the damage, and gave him a whole bunch of new moves, including the fact he can now juggle! Kuma II still moves slow, he still has crap range, a big hitbox and can be very predictable if not played properly... but he attacks at a decent pace and he still has his high power meaning he can put on a lot very quickly. Yay rebalancing!



* ''VideoGame/HotWheelsVelocityX'''s Surfin' School Bus. It's 100 armor stat and bulky size make it extremely slow and unviable for joyrides, missions, and challenges...but it is a [[MightyGlacier Mighty Glacier]] in Battle and can win (or come close to winning) drag races in the right hands.

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* ''VideoGame/HotWheelsVelocityX'''s Surfin' School Bus. It's Its 100 armor stat and bulky size make it extremely slow and unviable for joyrides, missions, and challenges...but it is a [[MightyGlacier Mighty Glacier]] in Battle and can win (or come close to winning) drag races in the right hands.



** In the third game, the dogs, which are normally just pathetic, can preform a unite attack that can do over ''4,000'' damage to an enemy.

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** In the third game, the dogs, which are normally just pathetic, can preform perform a unite united attack that can do over ''4,000'' damage to an enemy.



* In ''VideoGame/TalesOfSymphonia'', we have TheChosenOne, Colette. She appears to be a frail girl, that, well, needs protecting -- barely capable of holding her own in a fight. With only mediocre stats, low speed, an odd fighting style and IdiotAI, one would think she's not worth keeping in the party -- even her magic is bad (q simple, low damage light spell, a status buff that takes forever to cast, an AwesomeButImpractical spell that kills ''her'', and lastly a flashy spell [[ATeamFiring that hardly hits anything]]) so why is she called a GameBreaker? She gets the game's strongest Physical Special Attacks -- including one that only uses 14 TP, deals massive (x4.6) damage (and it's Lightning Elemental -- a LOT of the game's enemies are weak to it...), another that can do x10 damage -- and that stacks with another hidden ability: Her seemingly weak Pow Hammer attack can become Toss Hammer, a poisoning attack that NOTHING IN THE GAME (not even [[ThatOneBoss That One]] BonusBoss) is resistant to, and anything afflicted by it drops it's HP down to 1 in a minute ([[https://www.youtube.com/watch?v=XNhMevZ7-0k this in action]]). She also has an easy to use [[LimitBreak Hi-Ougi]]. In the hands of any skilled player she's a force to be reckoned with and NOT someone to be underestimated.

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* In ''VideoGame/TalesOfSymphonia'', we have TheChosenOne, Colette. She appears to be a frail girl, that, well, needs protecting -- barely capable of holding her own in a fight. With only mediocre stats, low speed, an odd fighting style and IdiotAI, one would think she's not worth keeping in the party -- even her magic is bad (q simple, low damage light spell, a status buff that takes forever to cast, an AwesomeButImpractical spell that kills ''her'', and lastly a flashy spell [[ATeamFiring that hardly hits anything]]) so why is she called a GameBreaker? She gets the game's strongest Physical Special Attacks -- including one that only uses 14 TP, deals massive (x4.6) damage (and it's Lightning Elemental -- a LOT of the game's enemies are weak to it...), another that can do x10 damage -- and that stacks with another hidden ability: Her seemingly weak Pow Hammer attack can become Toss Hammer, a poisoning attack that NOTHING IN THE GAME (not even [[ThatOneBoss That One]] BonusBoss) is resistant to, and anything afflicted by it drops it's its HP down to 1 in a minute ([[https://www.youtube.com/watch?v=XNhMevZ7-0k this in action]]). She also has an easy to use [[LimitBreak Hi-Ougi]]. In the hands of any skilled player she's a force to be reckoned with and NOT someone to be underestimated.



* ''VideoGame/PersonaQShadowOfTheLabyrinth'' has Teddie. In ''VideoGame/{{Persona 4}}'', Teddie was one of the team's only two capable healers and had more balanced moveset and stats than Yukiko at it, making which of them you used a pure matter of strategy. In ''Persona Q'' however movesets are mostly decided by Sub-Personas (essentially equipable summons) and Teddie is left with with some of the worst Defense and Speed Stats of the game's 18 playable characters, combined with only average Mana for a character who is primarily supposed to be a Magic User and HP that can't possibly keep him alive long enough to make up for all these shortcomings. To put the final nail in his coffin, his Attack Power is merely average, also eliminating all sense in using him as a Damage Dealer. His only good stats are Magic - which is hindered by aforementioned low Mana-Bar - and Luck, a stat which serves no other purpose than to increase the rate of Critical Hits dealt by physical attacks. This, however, is where the "Lethal"-part of this trope comes into play: The Persona Series is known for using the ShinMegamiTensei series' "Press Turn"-style of battle system, which makes dealing Criical Hits or hits to the enemy's elemental weaknesses ''crucial'' to win battles. In numbered Persona-games, hitting a Critical or a weakness would result in the character gaining an additional action the same turn - In ''Persona Q'' it results in "Boost", which means the character's stats (especially speed) are boosted very notably for an entire round ''and they become able to use any Magic or Skill for 0 Mana or HP cost in the following round''. Since the only way to break this "Boost" is to deal physical damage to the character before he can attack and Teddie's low base speed will cause him to attack last in the round he first deals the critical and first in the round that he has boosted, it's neigh impossible to break Teddie out of boosted state, meaning his low Mana suddenly becomes entirely irrelevant, as he becomes able to use ''any'' Magic for no cost, as long as he can strike another Critical Hit with a physical skill any other round. And all it takes to ensure that this will happen is a Sub-Persona with a Multi-Hit Skill that hits the enemy 3 times or more in one attack.

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* ''VideoGame/PersonaQShadowOfTheLabyrinth'' has Teddie. In ''VideoGame/{{Persona 4}}'', Teddie was one of the team's only two capable healers and had more balanced moveset and stats than Yukiko at it, making which of them you used a pure matter of strategy. In ''Persona Q'' however movesets are mostly decided by Sub-Personas (essentially equipable summons) and Teddie is left with with some of the worst Defense and Speed Stats of the game's 18 playable characters, combined with only average Mana for a character who is primarily supposed to be a Magic User and HP that can't possibly keep him alive long enough to make up for all these shortcomings. To put the final nail in his coffin, his Attack Power is merely average, also eliminating all sense in using him as a Damage Dealer. His only good stats are Magic - which is hindered by aforementioned low Mana-Bar - and Luck, a stat which serves no other purpose than to increase the rate of Critical Hits dealt by physical attacks. This, however, is where the "Lethal"-part of this trope comes into play: The Persona Series is known for using the ShinMegamiTensei series' "Press Turn"-style of battle system, which makes dealing Criical Hits or hits to the enemy's elemental weaknesses ''crucial'' to win battles. In numbered Persona-games, hitting a Critical or a weakness would result in the character gaining an additional action the same turn - In ''Persona Q'' it results in "Boost", which means the character's stats (especially speed) are boosted very notably for an entire round ''and they become able to use any Magic or Skill for 0 Mana or HP cost in the following round''. Since the only way to break this "Boost" is to deal physical damage to the character before he can attack and Teddie's low base speed will cause him to attack last in the round he first deals the critical and first in the round that he has boosted, it's neigh nigh impossible to break Teddie out of boosted state, meaning his low Mana suddenly becomes entirely irrelevant, as he becomes able to use ''any'' Magic for no cost, as long as he can strike another Critical Hit with a physical skill any other round. And all it takes to ensure that this will happen is a Sub-Persona with a Multi-Hit Skill that hits the enemy 3 times or more in one attack.



* ''VideoGame/VectorThrust'' has the antique [=MiG=]-21 Fishbed family and its Chinese knockoff cousins. At first glance, it's horrendous- paper armor and a tiny ammo pool as well make the starting variants something of a joke. If players invest the time and effort into upgrading the aircraft, however, they'll be rewarded with modernised Fishbed-93s and the like boasting high mobility and suprising stealthiness due to their small size- not to mention a very attractive arsenal of all-aspect and medium-range missiles that open up interesting avenues of air to air combat. Compared to the near-uselessness of early variants the a late-game Fishbed is a OneHitPointWonder that can hold its own in dogfights against aircraft like the Su-47 and F-22 (provided they don't get sneezed at.)

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* ''VideoGame/VectorThrust'' has the antique [=MiG=]-21 Fishbed family and its Chinese knockoff cousins. At first glance, it's horrendous- horrendous -- paper armor and a tiny ammo pool as well make the starting variants something of a joke. If players invest the time and effort into upgrading the aircraft, however, they'll be rewarded with modernised Fishbed-93s and the like like, boasting high mobility and suprising surprising stealthiness due to their small size- size -- not to mention a very attractive arsenal of all-aspect and medium-range missiles that open up interesting avenues of air to air combat. Compared to the near-uselessness of early variants the a late-game Fishbed is a OneHitPointWonder that can hold its own in dogfights against aircraft like the Su-47 and F-22 (provided they don't get sneezed at.)



---> ... our party scrambled down a side passage, only to be ambushed by more kobolds firing with light crossbows through murder holes in the walls and ceilings. Kobolds with metal armor and shields flung Molotov cocktails at us from the other sides of huge piles of flaming debris, which other kobolds pushed ahead of their formation using long metal poles like broomsticks. There was no mistake about it. These kobolds were ''bad''.

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---> ... our party scrambled down a side passage, only to be ambushed by more kobolds firing with light crossbows through murder holes in the walls and ceilings. Kobolds with metal armor and shields flung Molotov cocktails at us from the other sides of huge piles of flaming debris, which other kobolds pushed ahead of their formation using long metal poles like broomsticks. There was no mistake about it. These kobolds were ''bad''.



** The [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2440056_Imperial_Datasheet_-_Emperor_Battle_Titan.pdf Emperor Battle Titan]]. It costs more to field than all but the very largest armies all by itself, and requires a scratch-built model about 4 feet high so it was obviously never intended to see actual play. ''However:'' It carries so many ludicrously powerful guns that it could conceivably kill its points cost in smaller HumongousMecha in one volley, while an army composed entirely of anti-tank guns could never hope to get through its shields before being wiped out itself. It's only weaknesses are close combat, which the ''104'' infantry it can transport can counter, and that it's so tall that many of its weapons can't hit targets less than three feet away.

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** The [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2440056_Imperial_Datasheet_-_Emperor_Battle_Titan.pdf Emperor Battle Titan]]. It costs more to field than all but the very largest armies all by itself, and requires a scratch-built model about 4 feet high so it was obviously never intended to see actual play. ''However:'' It carries so many ludicrously powerful guns that it could conceivably kill its points cost in smaller HumongousMecha in one volley, while an army composed entirely of anti-tank guns could never hope to get through its shields before being wiped out itself. It's Its only weaknesses are close combat, which the ''104'' infantry it can transport can counter, and that it's so tall that many of its weapons can't hit targets less than three feet away.



* VideoGame/MegaManPoweredUp has Oil Man. His gimmick is he can shoot a single blob of oil on to the ground, which he then either has to ride or let an enemy walk into. And it's incredibly weak. [[WhatKindOfLamePowerIsHeartAnyway What kind of character is that?]] To a player who knows how to use him, one of the best ones in the game. As his Oil Surfboard does boatloads of damage, knocks off enemy shields, gives him a double-jump worthy of the gods, incredible speed, the ability to glide across water and a near-complete negation to enemy knockback. Same goes for Mega, which is essentially Mega Man if he never became a [[MemeticMutation Super Fighting Robot]]. All he has is a dinky little kick, which doesn't even have the length of Roll's broom. Useless, right? Well no. It's actually one of the most powerful attacks in the game, can break most enemy shields and even causes Wily's first form to temporarily be stunned.

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* VideoGame/MegaManPoweredUp has Oil Man. His gimmick is he can shoot a single blob of oil on to the ground, which he then either has to ride or let an enemy walk into. And it's incredibly weak. [[WhatKindOfLamePowerIsHeartAnyway What kind of character is that?]] To a player who knows how to use him, one of the best ones in the game. As his Oil Surfboard does boatloads of damage, knocks off enemy shields, gives him a double-jump worthy of the gods, incredible speed, the ability to glide across water and a near-complete negation to enemy knockback. Same goes for Mega, which is essentially Mega Man if he never became a [[MemeticMutation Super Fighting Robot]]. All he has is a dinky little kick, which doesn't even have the length of Roll's broom. Useless, right? Well Well, no. It's actually one of the most powerful attacks in the game, can break most enemy shields and even causes Wily's first form to temporarily be stunned.



** Speaking of the KV-1S, it actually gets ''thinner'' armor compared to the [=KV-2 and the T150=], and it doesn't have the awesome 107 mm cannon. However, it's lighter, faster and has a turret that turns about as fast as a medium tank's. Most of all, it has access to the [[{{BFG}} 122mm D-2-5T]], which has amazing alpha damage at the expense of rate-of-fire and accuracy, making the tank an excellent city brawler. To give an idea as to how high the fear factor of this tank is, the said cannon serves as the second-to-top gun for the Tier-7 IS heavy, and as ''stock'' for it's Tier-8 successor, the [=IS-3=]

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** Speaking of the KV-1S, it actually gets ''thinner'' armor compared to the [=KV-2 and the T150=], and it doesn't have the awesome 107 mm cannon. However, it's lighter, faster and has a turret that turns about as fast as a medium tank's. Most of all, it has access to the [[{{BFG}} 122mm D-2-5T]], which has amazing alpha damage at the expense of rate-of-fire and accuracy, making the tank an excellent city brawler. To give an idea as to how high the fear factor of this tank is, the said cannon serves as the second-to-top gun for the Tier-7 IS heavy, and as ''stock'' for it's its Tier-8 successor, the [=IS-3=]



** Then there's the [[{{Acrofatic}} T-28]], which is about as big as the Motherland, meaning it's rubbish at hiding, though it's surprisingly fast for its size. Initially, it's armed with a pretty pathetic short barreled 76mm close support cannon. With wafer thin armor, it's not going to last too long against its more well-armored contemporaries, '''but''', once it gets a proper engine and the long barreled [[MoreDakka 57mm ZiS-4]], it quickly becomes a GlassCannon quite capable of punching out higher tier tanks.

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** Then there's the [[{{Acrofatic}} T-28]], which is about as big as the Motherland, meaning it's rubbish at hiding, though it's surprisingly fast for its size. Initially, it's armed with a pretty pathetic short barreled short-barreled 76mm close support cannon. With wafer thin wafer-thin armor, it's not going to last too long against its more well-armored better-armored contemporaries, '''but''', once it gets a proper engine and the long barreled [[MoreDakka 57mm ZiS-4]], it quickly becomes a GlassCannon quite capable of punching out higher tier tanks.



** More recently, and another shining example of this trope apart from the KV-2 is the Tier-6 British TOG II* premium heavy tank. It tends to get mocked by everyone on ''both'' teams in a match and has been dubbed "Train", "Boat" or "Whale". It's painfully slow, comically large (Longer than the Maus) and its armor is totally inadequate for it's tier. However, it's 80 ton bulk makes trying to ram it suicidal, 1400 hit points--double the Churchill III's health--allows it to absorb ridiculous amounts of damage, and it mounts the deadly OQF 17 Pounder Mk.VII, with very good accuracy, excellent rate of fire and very good damage. Late game, it can go on enormous rampages, considering most tanks it will encounter will be injured by the time it reaches them.
*** Given it's immense weight and length, a TOG turned sideways on a bridge or other chokepoint can completely seal off avenues of attack to the enemy by becoming an almost-immobile piece of scenery, a tactic dubbed [[FanNickname "TOG-blocking"]].

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** More recently, and another shining example of this trope apart from the KV-2 is the Tier-6 British TOG II* premium heavy tank. It tends to get mocked by everyone on ''both'' teams in a match and has been dubbed "Train", "Boat" or "Whale". It's painfully slow, comically large (Longer than the Maus) and its armor is totally inadequate for it's its tier. However, it's 80 ton its 80-ton bulk makes trying to ram it suicidal, 1400 hit points--double the Churchill III's health--allows it to absorb ridiculous amounts of damage, and it mounts the deadly OQF 17 Pounder Mk.VII, with very good accuracy, excellent rate of fire and very good damage. Late game, it can go on enormous rampages, considering most tanks it will encounter will be injured by the time it reaches them.
*** Given it's its immense weight and length, a TOG turned sideways on a bridge or other chokepoint can completely seal off avenues of attack to the enemy by becoming an almost-immobile piece of scenery, a tactic dubbed [[FanNickname "TOG-blocking"]].



** The American Tier-4 "T40" Tank destroyer is a slower, slightly more durable T82 with a massive gaping hole on top that just screams "KILL ME!" It's also a Tank Destroyer with a gun 2 tiers above it's own, naturally faster firing due to being open topped, and happens to have an abnormally large view range and traverse, combined with its standard Tank Destroyer Camouflage rate and competent players, this generally results in an invisible spotter killing your scouts before they can see anything.

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** The American Tier-4 "T40" Tank destroyer is a slower, slightly more durable T82 with a massive gaping hole on top that just screams "KILL ME!" It's also a Tank Destroyer with a gun 2 tiers above it's its own, naturally faster firing due to being open topped, open-topped, and happens to have an abnormally large view range and traverse, combined with its standard Tank Destroyer Camouflage rate and competent players, this generally results in an invisible spotter killing your scouts before they can see anything.



** In the revived series, Nuts 2. In Series 8 and 9, it was easily just a JokeCharacter (it's most famous moment being ending up on the receiving end of a CurbStompBattle courtesy of [[TheDreaded Carbide]] in Series 8), but it's upgrades in Series 10 made it [[TookALevelInBadass much more powerful,]] almost turning it into a full-body spinner that kept landing crippling blows, including ''disabling Carbide's weapon outright!''

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** In the revived series, Nuts 2. In Series 8 and 9, it was easily just a JokeCharacter (it's (its most famous moment being ending up on the receiving end of a CurbStompBattle courtesy of [[TheDreaded Carbide]] in Series 8), but it's its upgrades in Series 10 made it [[TookALevelInBadass much more powerful,]] almost turning it into a full-body spinner that kept landing crippling blows, including ''disabling Carbide's weapon outright!''


** Another class that's like this is Soul Linker. If you choose to go support route for its skill tree, then you practically has no way to damage monsters. That is, until people realized Soul Linker can equip anything that Mage class can equip, including the Lethal Joke '''Weapon''', Counter Dagger. Counter Dagger is a dagger that massively boost Critical rate (thus making most of your physical attack does Critical damage), but the dagger is only equip-able by Mage class, making it useless as Mages uses magic instead of physical attacks, and magic can't deal Critical damage to begin with. But a build focused on this particular weapon can be very deadly in the hand of a Soul Linker, especially since Soul Linkers' "Ka-" support skills are able to make them last longer in battles compared to Mage class characters. Physical attacks, including Critical ones, are also affected by "Mild Wind", a support skill from Taekwon Kid class, the class Soul Linker originates from. "Mild Wind" combined with Counter Dagger allows Soul Linkers to have strong physical Ghost, Shadow, and Holy element Critical hits, something that's a rarity in the game. With some buffs and the right stats build, a Soul Linker can deal an upwards of 1500-2000 damage under 185-187 Attack Speed (note that the maximum Aspd is 190, meaning 185 is already very fast!), making it a very strong build when used right.

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** * Another class that's like this that can become a Lethal Joke Character is Soul Linker. If you choose to go support route for its skill tree, then you practically has no way to damage monsters. That is, until people realized Soul Linker can equip anything that Mage class can equip, including the Lethal Joke '''Weapon''', Counter Dagger. Counter Dagger is a dagger that massively boost Critical rate (thus making most of your physical attack does Critical damage), but the dagger is only equip-able by Mage class, making it useless as Mages uses magic instead of physical attacks, and magic can't deal Critical damage to begin with. But a build focused on this particular weapon can be very deadly in the hand of a Soul Linker, especially since Soul Linkers' "Ka-" support skills are able to make them last longer in battles compared to Mage class characters. Physical attacks, including Critical ones, are also affected by "Mild Wind", a support skill from Taekwon Kid class, the class Soul Linker originates from. "Mild Wind" combined with Counter Dagger allows Soul Linkers to have strong physical Ghost, Shadow, and Holy element Critical hits, something that's a rarity in the game. With some buffs and the right stats build, a Soul Linker can deal an upwards of 1500-2000 damage under 185-187 Attack Speed (note that the maximum Aspd is 190, meaning 185 is already very fast!), making it a very strong build when used right.


** Lava Golem was originally suppose to be an extremely gimmicky card; tribute two of your ''opponent's'' monster to summon him....to their side of the field. It then slowly bleeds them for 1000 points per turn. While it sounded pretty scary on paper, it also came with 3000ATK....a stat that, at the time, only the legendary Blue Eyes White Dragon naturally possessed. So unless you figured out some way of restraining the golem, the enemy could just quickly beat you to death with your own card. It quickly faded into obscurity because of this drawback until a lot of later monsters came out with blanket immunity to destruction effects. See, Lava Golem's ability was technically ''tributing'', which not only did ''not'' count as Destroying (hence bypassing a lot of immunities) but also counted as being a cost (so only effects that specifically forbad a monster from being tributed can counter it) letting it also bypass blanket effect immunities. And the Golem's impressive stats are no longer as impressive due to the power creep. And even then, a 3000atk monster with absolutely no innate defenses is much easier to get rid of than, say, one of the egyptian god cards.

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** Lava Golem was originally suppose to be an extremely gimmicky card; tribute two of your ''opponent's'' monster to summon him....to their side of the field. It then slowly bleeds them for 1000 points per turn. While it sounded pretty scary on paper, it also came with 3000ATK....3000 ATK....a stat that, at the time, only the legendary Blue Eyes White Dragon naturally possessed. So unless you figured out some way of restraining the golem, the enemy could just quickly beat you to death with your own card. It quickly faded into obscurity because of this drawback until a lot of later monsters came out with blanket immunity to destruction effects. See, Lava Golem's ability was technically ''tributing'', which not only did ''not'' count as Destroying (hence bypassing a lot of immunities) but also counted as being a cost (so only effects that specifically forbad a monster from being tributed can counter it) letting it also bypass blanket effect immunities. And the Golem's impressive stats are no longer as impressive due to the power creep. And even then, a 3000atk 3000 ATK monster with absolutely no innate defenses is much easier to get rid of than, say, one of the egyptian god cards. Egyptian God cards.


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** Another class that's like this is Soul Linker. If you choose to go support route for its skill tree, then you practically has no way to damage monsters. That is, until people realized Soul Linker can equip anything that Mage class can equip, including the Lethal Joke '''Weapon''', Counter Dagger. Counter Dagger is a dagger that massively boost Critical rate (thus making most of your physical attack does Critical damage), but the dagger is only equip-able by Mage class, making it useless as Mages uses magic instead of physical attacks, and magic can't deal Critical damage to begin with. But a build focused on this particular weapon can be very deadly in the hand of a Soul Linker, especially since Soul Linkers' "Ka-" support skills are able to make them last longer in battles compared to Mage class characters. Physical attacks, including Critical ones, are also affected by "Mild Wind", a support skill from Taekwon Kid class, the class Soul Linker originates from. "Mild Wind" combined with Counter Dagger allows Soul Linkers to have strong physical Ghost, Shadow, and Holy element Critical hits, something that's a rarity in the game. With some buffs and the right stats build, a Soul Linker can deal an upwards of 1500-2000 damage under 185-187 Attack Speed (note that the maximum Aspd is 190, meaning 185 is already very fast!), making it a very strong build when used right.


** Saipan was originally dismissed as a rather lackluster Carrier due to its novel scheme of having having small squadrons of planes paced two tiers above it. It doesn't help that she has a smaller hanger capacity than her piers and that American Aircraft carriers as a whole are considered weaker than their Japanese counterparts. While she is weaker if the her captain expends his fighters on dog fights, in the hands of captains [[DifficultButAwesome of can strafe,]] she is unquestionably the best carrier at her tier. All of Saipan's flaws are essentially negated by the speed of the aircraft, which allow fighters to get the edge in staffing runs and allows the bombers to have an incredible dps by being able to perform runs faster.

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** Saipan was originally dismissed as a rather lackluster Carrier due to its novel scheme of having having small squadrons of planes paced two tiers above it. It doesn't help that she has a smaller hanger capacity than her piers and that American Aircraft carriers as a whole are considered weaker than their Japanese counterparts. While she is weaker if the her captain expends his fighters on dog fights, in the hands of captains [[DifficultButAwesome of who can strafe,]] she is unquestionably the best carrier at her tier. All of Saipan's flaws are essentially negated by the speed of the aircraft, which allow fighters to get the edge in staffing runs and allows the bombers to have an incredible dps by being able to perform runs faster.
** The tier IX and X French cruisers ''St Louis'' and ''Henri IV'' were initially dismissed by the majority of the the player base when they were released for their flimsy armor and some gun issues with the latter during testing. While their suvivabillity in a brawl is low even against other cruisers, they are an absolute nightmare to sink in the hands of a competent player because they are both just so damn fast and hard to hit at range. The best part? The armor on ''Henri IV'' [[LightningBruiser isn't as flimsy as it looks]], It has a hard to see thick plate surrounding the citadel that forms triple spaced armor. This means that while its easy to kill it up close its very hard to score knockout hits at range where these cruisers naturally live.


** [[http://www.giantitp.com/forums/showthread.php?t=103915 Cautious building]] can net a character capable of creating swarms of angry, zombie chickens that explode for 1d6 negative energy damage.



** Two other NPC classes, the Expert and Adept, are not to be underestimated either. Expert can have ''any'' 10 skills, which is potentially very useful when sourcebooks contain ways to make skill use lethal. Adepts, despite their intent, actually have some useful spells on their list, and often at a low level, putting them quite high on the class tier lists.

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** Two other NPC classes, the Expert and Adept, are not to be underestimated either. Expert
*** Experts are meant to represent noncombatants with specialized training, and to reflect this, they
can have ''any'' 10 skills, which is potentially very useful when sourcebooks contain ways to make skill use lethal. Adepts, despite In particular, [[IaijutsuPractitioner Iaijutsu Focus]] can give them a solid damage option, Use Magic Device turns them into a knockoff caster, Tumble for mobility, Autohypnosis to become immune to fear and poison, Diplomacy, Sense Motive, and Intimidate to be TheFace, and the same Handle Animal antics as Bubs. It has become something of a victim of PowerCreep, as both the Savant and Factotum have ''all'' skills as class skills without needing to choose, while backing it up with actual features - but if you're playing an expert, [[CherryTapping you probably didn't care.]]
*** Adepts are intended as untrained low-powered casters, with an irritatingly slow progression, few spells per day, and no features aside from a familiar. But though
their intent, casting isn't much, their spell list is actually quite well-rounded, including [[StandardStatusEffects Sleep, Baleful Polymorph, and Web]] to end encounters, Mirror Image, Stoneskin, and Protection from Alignment for defense, Invisibility for stealth, Obscuring Mist, Wall of Fire and Wall of Stone for battlefield control, AnimateDead for minions, a number of basic healing and blasting spells, and [[GameBreaker Polymorph]]. In most places, they come in at the lower-middle Tier 4, by far the highest of the NPC classes and surpassing a handful of core classes. Adepts even have some useful a special PrestigeClass meant for them, the Hexer, which bumps up their Base Attack and gives them more spells on their list, and often at a low level, putting them quite high on the class tier lists.nasty gaze attack (admittedly, Archivists and Shugenja can take it too).



** [[http://www.giantitp.com/forums/showthread.php?t=103915 Cautious building]] can net a character capable of creating swarms of angry, zombie chickens that explode for 1d6 negative energy damage.
** There is also one particular prestige class in D&D 3.5 which lampshades this trope in a dramatic way- the Divine Prankster class is available followers of trickster gods. Most of the classes abilities resemble those of a typical bard. Its signature ability, however, is called Killing Joke, a combat ability which takes three rounds to complete. On the first round, a targeted enemy is merely distracted by the user's annoying but apparently harmless taunting. On the second, the target gets a save to realize [[MindRape what is happening]]. If successful, they can save themselves by plugging their ears or silencing the user. On the third round, the target ''dies instantly''.
** There was also the module in ''Dungeon'' magazine, "The Bandits of Bunglewood", where the eponymous bandits were six kobolds who had gotten training from an experienced mercenary. Everyone they had ambushed an robbed were too embarrassed to admit they had been beaten by kobolds, and as a result, stories started to circulate about orcs, ogres, lycanthropes, and other "respectable" monsters.

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** [[http://www.giantitp.com/forums/showthread.php?t=103915 Cautious building]] can net a character capable of creating swarms of angry, zombie chickens that explode for 1d6 negative energy damage.
** There is also one particular prestige class in D&D 3.5 which lampshades this trope in a dramatic way- the Divine Prankster class is available followers of trickster gods. Most of the classes abilities resemble those of a typical bard. Its signature ability, however, is called Killing Joke, a combat ability which takes three rounds to complete. On the first round, a targeted enemy is merely distracted by the user's annoying but apparently harmless taunting. On the second, the target gets a save to realize [[MindRape what is happening]]. If successful, they can save themselves by plugging their ears or silencing the user. On the third round, the target ''dies instantly''.
**
*** There was also the module in ''Dungeon'' magazine, "The Bandits of Bunglewood", where the eponymous bandits were six kobolds who had gotten training from an experienced mercenary. Everyone they had ambushed an robbed were too embarrassed to admit they had been beaten by kobolds, and as a result, stories started to circulate about orcs, ogres, lycanthropes, and other "respectable" monsters.


[[folder:Turn Based Strategy]]

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[[folder:Turn Based [[folder:Turn-Based Strategy]]


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* India's unique unit in ''VideoGame/{{Civilization}} IV'', where others get Samurai or Keshiks or Navy SEALs, is the [[ExactlyWhatItSaysOnTheTin uncreatively-named]] Fast Worker, a replacement for the standard worker unit with an extra point of movement. This sounds pathetic at first glance; it's boosting a noncombat unit and it's not even boosting the thing that unit is supposed to be good at. But then you realize this means India's workers can now traverse difficult terrain without wasting their turns, form up into stacks more quickly, outrun non-cavalry enemy units, and move and start building on the same turn. And since it replaces the worker, it never goes obsolete, meaning it stays useful for the whole game. Sure, it's not a military unit, but [[ActualPacifist you're playing as Gandhi;]] what did you expect?


* ''TabletopGame/YuGiOh'': The Ojama Brothers are a trio low-level Normal Monsters with goofy looks and zero attack points, which, naturally, makes them useless. That was, until Konami released a number of Support Cards for them, starting with a Spell Card that wipes your opponent's field for free if you have all three out, and also including a pair of fusions that lock down your opponent's ability to summon their own monsters, a couple of "Cousins" that can help search and bring them out, and a number of spells which boost their attack (Including their own field) as well as search and summon them.

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* ''TabletopGame/YuGiOh'': The Ojama Brothers are a trio low-level Normal Monsters with goofy looks and zero attack points, which, naturally, makes them useless. That was, until Konami released a number of Support Cards for them, starting with a Spell Card that wipes your opponent's field for free if you have all three out, and also including a pair of fusions that lock down your opponent's ability to summon their own monsters, a couple of "Cousins" that can help search and bring them out, and a number of spells which boost their attack (Including their own field) as well as search and summon them. Another set of Ojama support cards, in a CallBack to ''Anime/YuGiOhGX'', focuses on supporting [[ComboPlatterPowers LIGHT-type Machine Unions, of all things]]. This is gimmicky but surprisingly effective when played with the outdated VWXYZ cards... and downright ridiculous when played with the tournament-winning ABC cards.


* Teemo in ''VideoGame/LeagueOfLegends'' is a cuddly bipedal hamster wearing a scout hat and wielding a blowpipe, fighting for the "scout's code" (this is a game featuring demons, insane mages, brutes with axes and lots of blood and destruction). His ability set includes a "Blinding Dart", passive poison blowdarts, a speed boost that does nothing else, the ability to go invisible when standing still, and exploding mushroom traps. None of this really helps him during teamfights, cementing his position as troll pick among the less savvy community. There is even a stream by the developers, dedicated solely to watching [[http://www.twitch.tv/teemodies Teemo die]]. But then you realise that his entire kit is designed to make him [[FragileSpeedster maddeningly uncatchable]] and capable of running circles around any bulky melee champion, trolling them around until they die to poison. Sending him against the typical top lane bruiser is guaranted to render that bruiser useless while Teemo builds up a gold lead and invests this into items like Liandry's Torment which gives his otherwise laughable mushroom traps a burn [=DoT=]. And he will make sure to plant those mushrooms in your jungle so you can't even move around the map without taking damage in a [[RageQuit most irritating fashion]]. Although his viability is tied to the viability of top lane bruisers which has been in decline, he has actually been a top pick for a while.
** You just won a teamfight, but you are all at low health. You retreat into a "friendly" bush and '''ploomf''' ''ENEMY TRIPLE KILL''. The common joke is that Teemo possesses a "universal taunt" because of this aspect.

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* Teemo in ''VideoGame/LeagueOfLegends'' is a cuddly bipedal hamster (he's actually a Yordle) wearing a scout hat and wielding a blowpipe, fighting for blowpipe. He's also a memetic [[TheScrappy Scrappy]] and ButtMonkey, to the "scout's code" (this point where his fan nickname is a game featuring demons, insane mages, brutes with axes and lots of blood and destruction). His ability set includes a "Blinding Dart", passive poison blowdarts, a speed boost 'Satan' (and no, they aren't calling him that does nothing else, because EvilIsCool). However, he has the ability same 'mind games' specialty as Dan Hibiki above- at the level where you're skilled enough to go invisible when standing still, and exploding mushroom traps. None of this really helps him during teamfights, cementing exploit his position as troll pick among the less savvy community. There weaknesses, he's so rarely played that no one is even a stream by the developers, dedicated solely actually ''prepared'' to watching [[http://www.twitch.tv/teemodies Teemo die]]. But then you realise counter him. It doesn't hurt that his entire kit is practically designed to make let him [[FragileSpeedster maddeningly uncatchable]] and capable of running circles run rings around any bulky melee champion, trolling them around until they die to poison. Sending those who underestimate him against the typical top lane bruiser is guaranted to render that bruiser useless while and pester his opponents into a RageQuit. Leaving Teemo builds up a gold lead and invests this be will result in the entire battlefield being mined with his infamous mushrooms, making it dangerous for the enemy team to go into items like Liandry's Torment which gives their own jungle. Losing it in frustration (it being seriously embarrassing to play as a badass barbarian leader, warrior prince, or whatever and get your butt owned by a cute Yordle who might be on the other side of the field and letting his otherwise laughable mushroom traps do all the work) and chasing him is also a burn [=DoT=]. And he terrible idea- while Teemo is a GlassCannon who will make sure probably die to plant those mushrooms in your jungle so you can't even move around the map without if you catch him, it's probably a set up with Teemo and his team taking damage in a [[RageQuit most irritating fashion]]. Although advantage of his viability is tied legendary Global Taunt to the viability of top lane bruisers which has been in decline, he has actually been a top pick for a while.
** You just won a teamfight, but
lure you are all at low health. You retreat into a "friendly" bush and '''ploomf''' ''ENEMY TRIPLE KILL''. The common joke is that Teemo possesses trap and/or a "universal taunt" because of this aspect.massive ambush.

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** ''Forza 7'' has the BMW Isetta microcar, which is extremely unlikely to be raced in real life, but when homologated in-game, even for E class, has the fastest acceleration in the Major Micros division.

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