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* MonsterDelay: When the BigBad is a monster, hide him as long as possible.

to:

* MonsterDelay: When Whenever the BigBad of a given work is a monster, hide him from full view for as long as possible.


Added DiffLines:

* PostClimaxConfrontation: Whenever there are still explicitly loose ends surrounding a given villain to be tied up following the given work's climax, immediately force TheHero to battle him or her to the death so that said loose ends can be finally tied up and likewise also have the overall story be truly resolved by that point in time.


* MurphysLaw (a disambiguation page - if you want the trope, see FinaglesLaw)

to:

* MurphysLaw (a disambiguation page Administrivia/DefinitionOnlyPage - if you want the trope, see FinaglesLaw)


->''"It was against the law\\

to:

->''"It ->"It was against the law\\



It was against the law"''
-->-- '''Music/PaulSimon''', "Me and Julio Down by the Schoolyard"

to:

It was against the law"''
law"
-->-- '''Music/PaulSimon''', 'Music/PaulSimon', "Me and Julio Down by the Schoolyard"



[[JustForFun/IThoughtItMeant If you're looking for]] an index for tropes about ''actual'' laws, try TheCourtroomIndex, CrimeAndPunishmentTropes, and/or CopsAndDetectives.

to:

[[JustForFun/IThoughtItMeant If you're looking for]] an index for tropes about ''actual'' actual laws, try TheCourtroomIndex, CrimeAndPunishmentTropes, and/or CopsAndDetectives.CopsAndDetectives.












'''Categories:'''

to:

'''Categories:''''Categories:'



* AllMythsAreTrue: ''In fantasy settings, myths, legends, and folklore are accurate descriptions of reality.''
* AnthropicPrinciple: ''For any given story, there exist basic elements that are required for the basic premise to happen; there would be no story otherwise.''
* ArkhamsRazor: ''In fiction, the oddest answer is often the correct one''
* ArtisticLicense: ''Accuracy may be sacrificed for the sake of the story.''
* AttractiveBentGender: ''Genderbent males make attractive girls.''
* AttractivenessDiscrimination: ''People in stories are going to discriminate each other based on who fits a standard of attractiveness''
* AuthorityEqualsAsskicking :''The higher a character is in their hierarchy, the better they are in a fight. This goes double for non-protagonists.''
* BanOnPolitics: ''If a forum is not specifically about political current events, then you are usually not allowed to talk about political current events there.''
* BeautyEqualsGoodness: ''If a character is beautiful, then that character is a good person, either publicly or secretly. If a character is good, then that character will either be beautiful or [[InformedAttractiveness be treated as beautiful.]]''
* BeautyIsBad: ''If a character is beautiful, then that character is a bad person, either publicly or secretly.''
* UsefulNotes/TheBechdelTest: ''At some point, do two named female characters talk to each other about something other than men?''
* BellisariosMaxim: ''Don't examine this too closely.''
* CatharsisFactor: ''Video game violence relieves stress.''
* ChandlersLaw: ''"When in doubt, have a man come through a door with a gun in his hand."''
* ChekhovsArmoury: ''ChekhovsGun for multiple items.''
* ChekhovsArmy: ''ChekhovsGunman for multiple characters.''
* ChekhovsBoomerang: ''A ChekhovsGun is used twice; the second use is unexpected.''
* ChekhovsClassroom: ''Information in a lecture will become applicable later on in the work.''
* ChekhovsExhibit: ''Fancy artifacts in museums will become important to the plot.''
* ChekhovsGag: ''A joke sets up further unexpected jokes later on.''
* ChekhovsGift: ''ChekhovsGun is given as a gift.''
* ChekhovsGun: ''An unimportant item introduced early in the story becomes important later on.''
* ChekhovsGunman: ''An unimportant character introduced early in the story becomes important later on.''
* {{Chekhov MIA}}: ''Absent characters in a character's backstory will show up given sufficient time.''
* ChekhovsSkill: ''A skill learned earlier becomes applicable later on.''
* ChekhovsVolcano: ''If a volcano appears in a story, it will, at some point, erupt.''
* TheChrisCarterEffect: ''If the fans decide that the writing team will never resolve its plots, then they will probably stop following the work.''
* ChunkySalsaRule: ''Any situation that would reduce a character's head to the consistency of chunky salsa dip is fatal, regardless of other rules.''
* ClarkesLawForGirlsToys: ''Toys marketed to girls don't use technology; they use magic.''
* ClarkesThirdLaw: ''"Any sufficiently advanced technology is indistinguishable from magic."''
* CompetenceZone: ''Every television show has its own average age-range of competence. Only people inside that range, whatever it is, are likely to be competent at anything relevant to the show.''
* ConservationOfCompetence: ''There is only so much competence a given faction can distribute amongst its membership.''
* ConservationOfNinjutsu: ''In any martial arts fight, there is only a finite amount of ninjutsu available to each side in a given encounter. As a result, one {{Ninja}} is a deadly threat, but an army of them are [[{{Mooks}} cannon fodder]].''
* ContractualBossImmunity: ''The top-level bosses in a game will be immune to the player's most effective or strongest attacks.''
* ContractualImmortality: ''Main characters tend not to die, and an actor leaving a show is likely to be known beforehand.''
* ConvenientlyEmptyBuilding: ''When a building in a modern action film or series is blown up or otherwise totaled, there will be no people or plot-critical items inside when the destruction hits.''
* ConvenientQuesting: ''In an {{Adventure Game}} or {{RPG}}, your next destination will be the closest area that you haven't been able to get to before.''
* CoolOfRule: ''Cool things are cooler if they don't break [[InternalConsistency the laws]] of TheVerse.''
* TheCSIEffect: ''"I saw them do it on CSI. It has to work that way!"''
* CuteIsEvil: ''Cute is [[UncannyValley disturbing and unnatural]].''
* CutenessProximity: ''The nearer a character is in relation to something cute, the more likely they are to be reduced to babytalk.''
* CyberneticsEatYourSoul: ''Cybernetic implants cause "humanity loss".''
* DeathBySex: ''Doing it greatly increases one or both parties' chances of dying.''
* DeathEqualsRedemption: ''Villains close to death can repent before dying.''
* UsefulNotes/DeggansRule: ''Are there two non-white human characters in a show not about race?''
* DepartureMeansDeath: ''Someone cannot leave a certain area or they will die.''
* TheDilbertPrinciple: ''Incompetent people get promoted to management where they can't hurt things as much.''
* DirectLineToTheAuthor: ''The creator didn't make this, it was told to them/given to them/found by them.''
* DumbwaiterRide: ''If there's a dumbwaiter around, someone will ride in it.''
* EasyComeEasyGo: ''Any large changes to the status quo are lost by the end of the episode.''
* EasilyOverheardConversation: ''Conversations are exceptionally hard to keep discreet.''
* EmotionalTorque: ''The capacity of a story to make you have emotions.''
* EmotionsVersusStoicism: ''How strongly a character expresses emotion.''
* ErmineCapeEffect: ''Royals will always dress in full regalia, even in private.''
* EveryCarIsAPinto: ''Car destruction results in guaranteed explosions.''
* EvilIsSexy: ''All things being equal, evil characters are sexier.''
* EvilMakesYouUgly: ''The more evil you act, the more evil you look.''
* FactionCalculus: ''Factions in strategy games follow increasingly complex gradients as more factions are added.''
* FailureIsTheOnlyOption: ''The goal of the series won't be achieved because that would end the series.''
* SugarWiki/FictionIdentityPostulate: ''All fiction is equally real because it is all completely false.''
* FinaglesLaw: ''Anything that can go wrong will go wrong.''
* TheFireflyEffect: ''Sometimes, viewers are so afraid that a show will be ScrewedByTheNetwork that they will refuse to watch it, even if it sounds appealing to them.''
* FirstGirlWins: ''The first girl introduced as a potential love interest will become the love interest.''
* FirstLawOfGenderBending: ''Once a girl has been created, circumstances will conspire to keep her that way.''
* FirstLawOfMetafictionalThermodynamics: ''The sum of the energy and mass of a work's plot remains constant. Trimming continuity or simplifying things releases energy and strict continuity or added complexity absorbs energy.''
* FirstLawOfResurrection: ''The will of a creator to bring a dead character back to life trumps everything else.''
* FirstLawOfTragicomedies: ''As the tension in a tragicomedy increases, the level of drama will increase and the level of humor will decrease.''
* FixedRelativeStrength: ''For any group of ninjas, the ninjutsu in that group will not be evenly distributed; some ninja will be in a more powerful class than others. Which ninja are more powerful will stay constant even when the group as a whole gains ninjitsu.''
* FleetingDemographicRule: ''A gimmick or storyline can be reused after a few years of dormancy due to fanbase turnover.''
* [[ForumSpeak GIFT]]: ''Normal people, given anonymity and an audience, are terrible people.''
* GodwinsLaw: ''Probability of a comparison to Nazis or Hitler rises to one as length of discussion increases.''
* GodwinsLawOfTimeTravel: ''Probability of Hitler winning World War II rises to one as use of time travel increases.''
* GodzillaThreshold: ''The level at which something is so bad that any means of destroying it is justified.''
* TheGoodGuysAlwaysWin: ''If the story has a hero who fights a villain, the hero wins.''
* GravityIsAHarshMistress: ''Gravity only kicks in when the RuleOfFunny says it should.''
* HanlonsRazor: ''Don't assume malice when stupidity is an adequate explanation. The first time.''
* HeroesActVillainsHinder: ''The hero has a goal, and the antagonists exist to prevent the goal from being achieved.''
* HitlersTimeTravelExemptionAct: ''Time traveling to kill Hitler doesn't work.''
* ImmortalityHurts: ''Being immortal isn't fun on its own.''
* ImmortalLifeIsCheap: ''Everyone can go all out on immortal characters, since they can't die.''
* ImmortalProcreationClause: ''A species' fertility is inversely proportional to its lifespan.''
* IncendiaryExponent: ''Actions performed are more impressive while on fire.''
* InevitableWaterfall: ''Characters on a river will encounter a waterfall.''
* InevitablyBrokenRule: ''Any important rule will be broken before the end of the story.''
* ImprobableInfantSurvival: ''Babies and children don't die.''
* InverseLawOfComplexityToPower: ''More complicated elements offer less power than simple ones.''
* InverseLawOfSharpnessAndAccuracy: ''Characters get hit more with blunt weapons than with sharp ones.''
* InverseLawOfUtilityAndLethality: ''The coolest violence is the least useful.''
* KryptoniteIsEverywhere: ''A hero with a rare weakness will see the weakness appear more readily than it should.''
* KuleshovEffect: ''Juxtaposition of images can make there seem to be meaning to the images that wasn't there in the first place.''
* LastConfessionWins: ''The last girl to confess her feelings for the hero will be the one who wins him.''
* LastGirlWins: ''When the first girl doesn't win, the final girl the main character meets will become the love interest.''
* TheLawOfConservationOfDetail: ''All details are important or they wouldn't be there.''
* LawOfConservationOfNormality: ''No matter how weird things get, you still have to go to work.''
* LawOfCartographicalElegance: ''The world is always easily represented on a map.''
* LawOfChromaticSuperiority: ''Rarer colors make things better.''
* TheLawOfDiminishingDefensiveEffort: ''The less someone tries to defend, the less likely they need to.''
* LawOfDisproportionateResponse: ''How important something is decreases proportionally to the intensity of the characters reaction to it.''
* TheLawOfFanJackassery: ''Huge fanbases reflect the amount of jackassery in the general population; tiny ones are close-knit; ones in between can be insular and dickish.''
* LawOfInverseFertility: ''The fertility of a couple is inversely proportional to their desire to have a child.''
* LawOfInversePaternity: ''If you hope he's the father, he's not; if you hope he isn't, he is.''
* LawOfInverseRecoil: ''Weapons have recoil inversely proportional to their real life equivalents.''
* TheLawsOfMagic: ''A set of beliefs on how magic works that appears across many real-world cultures.''
* LawOfOne: ''Bigger problems are easier to overcome because they represent smaller numbers.''
* LawOfOneHundred: ''Platform games will have collectibles that give you extra lives with enough of them.''
* TheLawOfPowerProportionateToEffort: ''The more powerful an ability is, the harder it will be to use. Unless you're a villain.''
* LiesDamnedLiesAndStatistics: ''Statistics can tell you anything.''
* LinearWarriorsQuadraticWizards: ''Magical fighters advance in power at first slower but later far faster than physical fighters.''
* LiteraryAgentHypothesis: Fans postulate ''The fictional world is real and everyone including the author is trying to cover it up.''
* LocardsTheory: ''Everything leaves a trace on everything else.''
* LordBritishPostulate: ''Invincible characters in games will still be subject to attempts to kill them.''
* MadonnaWhoreComplex: ''If there is a choice between a virgin and a more "experienced" woman, TheHero will always pick the virgin.''
* TheMagazineRule: ''There's a magazine for everything.''
* MagicAIsMagicA: ''Magic is consistent; the same magical causes will have the same magical effects.''
* TheMagicPokerEquation: ''Luck is dependent upon skill and how important the outcome is.''
* MagnumOpusDissonance: ''Soulless moneymakers will be more popular than the painstaking masterpiece.''
* MillionToOneChance: ''Vast odds will favor the exceptional.''
* MoffsLaw: ''In criticism, someone is going to bring up 'Why can't you enjoy it for what it is?'.''
* MonsterDelay: ''When the BigBad is a monster, hide him as long as possible.''
* TheMoralityMortalityEquation: ''Karmic retribution comes back to kill the evildoer's companions.''
* {{MST3K Mantra}}: ''"It's just a show."''

to:


* AllMythsAreTrue: ''In In fantasy settings, myths, legends, and folklore are accurate descriptions of reality.''
reality.
* AnthropicPrinciple: ''For For any given story, there exist basic elements that are required for the basic premise to happen; there would be no story otherwise.''
otherwise.
* ArkhamsRazor: ''In In fiction, the oddest answer is often the correct one''
one
* ArtisticLicense: ''Accuracy Accuracy may be sacrificed for the sake of the story.''
story.
* AttractiveBentGender: ''Genderbent Genderbent males make attractive girls.''
girls.
* AttractivenessDiscrimination: ''People People in stories are going to discriminate against each other based on who fits a standard of attractiveness''
attractiveness
* AuthorityEqualsAsskicking :''The AuthorityEqualsAsskicking: The higher a character is in their hierarchy, the better they are in a fight. This goes double for non-protagonists.''
non-protagonists.
* BanOnPolitics: ''If If a forum is not specifically about political current events, then you are usually not allowed to talk about political current events there.''
there.
* BeautyEqualsGoodness: ''If If a character is beautiful, then that character is a good person, either publicly or secretly. If a character is good, then that character will either be beautiful or [[InformedAttractiveness be treated as beautiful.]]''
]]
* BeautyIsBad: ''If If a character is beautiful, then that character is a bad person, either publicly or secretly.''
secretly.
* UsefulNotes/TheBechdelTest: ''At At some point, do two named female characters talk to each other about something other than men?''
men?
* BellisariosMaxim: ''Don't Don't examine this too closely.''
closely.
* CatharsisFactor: ''Video Video game violence relieves stress.''
stress.
* ChandlersLaw: ''"When "When in doubt, have a man come through a door with a gun in his hand."''
"
* ChekhovsArmoury: ''ChekhovsGun ChekhovsGun for multiple items.''
items.
* ChekhovsArmy: ''ChekhovsGunman ChekhovsGunman for multiple characters.''
characters.
* ChekhovsBoomerang: ''A A ChekhovsGun is used twice; the second use is unexpected.''
unexpected.
* ChekhovsClassroom: ''Information Information in a lecture will become applicable later on in the work.''
work.
* ChekhovsExhibit: ''Fancy Fancy artifacts in museums will become important to the plot.''
plot.
* ChekhovsGag: ''A A joke sets up further unexpected jokes later on.''
on.
* ChekhovsGift: ''ChekhovsGun ChekhovsGun is given as a gift.''
gift.
* ChekhovsGun: ''An An unimportant item introduced early in the story becomes important later on.''
on.
* ChekhovsGunman: ''An An unimportant character introduced early in the story becomes important later on.''
on.
* {{Chekhov MIA}}: ''Absent Absent characters in a character's backstory will show up given sufficient time.''
time.
* ChekhovsSkill: ''A A skill learned earlier becomes applicable later on.''
on.
* ChekhovsVolcano: ''If If a volcano appears in a story, it will, at some point, erupt.''
erupt.
* TheChrisCarterEffect: ''If If the fans decide that the writing team will never resolve its plots, then they will probably stop following the work.''
work.
* ChunkySalsaRule: ''Any Any situation that would reduce a character's head to the consistency of chunky salsa dip is fatal, regardless of other rules.''
rules.
* ClarkesLawForGirlsToys: ''Toys Toys marketed to girls don't use technology; they use magic.''
magic.
* ClarkesThirdLaw: ''"Any "Any sufficiently advanced technology is indistinguishable from magic."''
"
* CompetenceZone: ''Every Every television show has its own average age-range age range of competence. Only people inside that range, whatever it is, are likely to be competent at anything relevant to the show.''
show.
* ConservationOfCompetence: ''There There is only so much competence a given faction can distribute amongst its membership.''
membership.
* ConservationOfNinjutsu: ''In In any martial arts fight, there is only a finite amount of ninjutsu available to each side in a given encounter. As a result, one {{Ninja}} is a deadly threat, but an army of them are [[{{Mooks}} cannon fodder]].''
fodder]].
* ContractualBossImmunity: ''The The top-level bosses in a game will be immune to the player's most effective or strongest attacks.''
attacks.
* ContractualImmortality: ''Main Main characters tend not to die, and an actor leaving a show is likely to be known beforehand.''
beforehand.
* ConvenientlyEmptyBuilding: ''When When a building in a modern action film or series is blown up or otherwise totaled, there will be no people or plot-critical items inside when the destruction hits.''
hits.
* ConvenientQuesting: ''In In an {{Adventure Game}} or {{RPG}}, your next destination will be the closest area that you haven't been able to get to before.''
before.
* CoolOfRule: ''Cool Cool things are cooler if they don't break [[InternalConsistency the laws]] of TheVerse.''
TheVerse.
* TheCSIEffect: ''"I "I saw them do it on CSI. It has to work that way!"''
way!"
* CuteIsEvil: ''Cute Cute is [[UncannyValley disturbing and unnatural]].''
unnatural]].
* CutenessProximity: ''The The nearer a character is in relation to something cute, the more likely they are to be reduced to babytalk.''
babytalk.
* CyberneticsEatYourSoul: ''Cybernetic Cybernetic implants cause "humanity loss".''
loss".
* DeathBySex: ''Doing Doing it greatly increases one or both parties' chances of dying.''
dying.
* DeathEqualsRedemption: ''Villains Villains close to death can repent before dying.''
dying.
* UsefulNotes/DeggansRule: ''Are Are there two non-white human characters in a show not about race?''
race?
* DepartureMeansDeath: ''Someone Someone cannot leave a certain area or they will die.''
die.
* TheDilbertPrinciple: ''Incompetent Incompetent people get promoted to management where they can't hurt things as much.''
much.
* DirectLineToTheAuthor: ''The The creator didn't make this, it was told to them/given to them/found by them.''
them.
* DumbwaiterRide: ''If If there's a dumbwaiter around, someone will ride in it.''
it.
* EasyComeEasyGo: ''Any Any large changes to the status quo are lost by the end of the episode.''
episode.
* EasilyOverheardConversation: ''Conversations Conversations are exceptionally hard to keep discreet.''
discreet.
* EmotionalTorque: ''The The capacity of a story to make you have emotions.''
emotions.
* EmotionsVersusStoicism: ''How How strongly a character expresses emotion.''
emotion.
* ErmineCapeEffect: ''Royals Royals will always dress in full regalia, even in private.''
private.
* EveryCarIsAPinto: ''Car Car destruction results in guaranteed explosions.''
explosions.
* EvilIsSexy: ''All All things being equal, evil characters are sexier.''
sexier.
* EvilMakesYouUgly: ''The The more evil you act, the more evil you look.''
look.
* FactionCalculus: ''Factions Factions in strategy games follow increasingly complex gradients as more factions are added.''
added.
* FailureIsTheOnlyOption: ''The The goal of the series won't be achieved because that would end the series.''
series.
* SugarWiki/FictionIdentityPostulate: ''All All fiction is equally real because it is all completely false.''
false.
* FinaglesLaw: ''Anything Anything that can go wrong will go wrong.''
wrong.
* TheFireflyEffect: ''Sometimes, Sometimes, viewers are so afraid that a show will be ScrewedByTheNetwork that they will refuse to watch it, even if it sounds appealing to them.''
them.
* FirstGirlWins: ''The The first girl introduced as a potential love interest will become the love interest.''
interest.
* FirstLawOfGenderBending: ''Once Once a girl has been created, circumstances will conspire to keep her that way.''
way.
* FirstLawOfMetafictionalThermodynamics: ''The The sum of the energy and mass of a work's plot remains constant. Trimming continuity or simplifying things releases energy and strict continuity or added complexity absorbs energy.''

* FirstLawOfResurrection: ''The The will of a creator to bring a dead character back to life trumps everything else.''
else.
* FirstLawOfTragicomedies: ''As As the tension in a tragicomedy increases, the level of drama will increase and the level of humor will decrease.''
decrease.
* FixedRelativeStrength: ''For For any group of ninjas, the ninjutsu in that group will not be evenly distributed; some ninja will be in a more powerful class than others. Which ninja are more powerful will stay constant even when the group as a whole gains ninjitsu.''
ninjitsu.
* FleetingDemographicRule: ''A A gimmick or storyline can be reused after a few years of dormancy due to fanbase turnover.''
turnover.
* [[ForumSpeak GIFT]]: ''Normal Normal people, given anonymity and an audience, are terrible people.''
people.
* GodwinsLaw: ''Probability The probability of a comparison being compared to Nazis or Hitler rises to one as the length of discussion increases.''
increases.
* GodwinsLawOfTimeTravel: ''Probability Probability of Hitler winning World War II rises to one as use of time travel increases.''
increases.
* GodzillaThreshold: ''The The level at which something is so bad that any means of destroying it is justified.''
justified.
* TheGoodGuysAlwaysWin: ''If If the story has a hero who fights a villain, the hero wins.''
wins.
* GravityIsAHarshMistress: ''Gravity Gravity only kicks in when the RuleOfFunny says it should.''
should.
* HanlonsRazor: ''Don't Don't assume malice when stupidity is an adequate explanation. The first time.''
time.
* HeroesActVillainsHinder: ''The The hero has a goal, and the antagonists exist to prevent the goal from being achieved.''
achieved.
* HitlersTimeTravelExemptionAct: ''Time Time traveling to kill Hitler doesn't work.''
work.
* ImmortalityHurts: ''Being Being immortal isn't fun on its own.''
own.
* ImmortalLifeIsCheap: ''Everyone Everyone can go all out on immortal characters, since they can't die.''
die.
* ImmortalProcreationClause: ''A A species' fertility is inversely proportional to its lifespan.''
lifespan.
* IncendiaryExponent: ''Actions Actions performed are more impressive while on fire.''
fire.
* InevitableWaterfall: ''Characters Characters on a river will encounter a waterfall.''
waterfall.
* InevitablyBrokenRule: ''Any Any important rule will be broken before the end of the story.''
story.
* ImprobableInfantSurvival: ''Babies Babies and children don't die.''
die.
* InverseLawOfComplexityToPower: ''More More complicated elements offer less power than simple ones.''
ones.
* InverseLawOfSharpnessAndAccuracy: ''Characters Characters get hit more with blunt weapons than with sharp ones.''
ones.
* InverseLawOfUtilityAndLethality: ''The The coolest violence is the least useful.''
useful.
* KryptoniteIsEverywhere: ''A A hero with a rare weakness will see the weakness appear more readily than it should.''
should.
* KuleshovEffect: ''Juxtaposition Juxtaposition of images can make there seem to be meaning to the images that wasn't there in the first place.''
place.
* LastConfessionWins: ''The The last girl to confess her feelings for the hero will be the one who wins him.''
him.
* LastGirlWins: ''When When the first girl doesn't win, the final girl the main character meets will become the love interest.''
interest.
* TheLawOfConservationOfDetail: ''All All details are important or they wouldn't be there.''
there.
* LawOfConservationOfNormality: ''No No matter how weird things get, you still have to go to work.''
work.
* LawOfCartographicalElegance: ''The The world is always easily represented on a map.''
map.
* LawOfChromaticSuperiority: ''Rarer Rarer colors make things better.''
better.
* TheLawOfDiminishingDefensiveEffort: ''The The less someone tries to defend, the less likely they need to.''
to.
* LawOfDisproportionateResponse: ''How How important something is decreases proportionally to the intensity of the characters reaction to it.''
it.
* TheLawOfFanJackassery: ''Huge Huge fanbases reflect the amount of jackassery in the general population; tiny ones are close-knit; ones in between can be insular and dickish.''
dickish.
* LawOfInverseFertility: ''The The fertility of a couple is inversely proportional to their desire to have a child.''
child.
* LawOfInversePaternity: ''If If you hope he's the father, he's not; if you hope he isn't, he is.''
is.
* LawOfInverseRecoil: ''Weapons Weapons have recoil inversely proportional to their real life equivalents.''
real-life equivalents.
* TheLawsOfMagic: ''A A set of beliefs on how magic works that appears across many real-world cultures.''
cultures.
* LawOfOne: ''Bigger Bigger problems are easier to overcome because they represent smaller numbers.''
numbers.
* LawOfOneHundred: ''Platform Platform games will have collectibles that give you extra lives with enough of them.''
them.
* TheLawOfPowerProportionateToEffort: ''The The more powerful an a certain ability is, the harder it will be to use. Unless you're a villain.''
villain.
* LiesDamnedLiesAndStatistics: ''Statistics Statistics can tell you anything.''
anything.
* LinearWarriorsQuadraticWizards: ''Magical Magical fighters advance in power at first slower but later far faster than physical fighters.''
fighters.
* LiteraryAgentHypothesis: Fans postulate ''The The fictional world is real and everyone including the author is trying to cover it up.''
up.
* LocardsTheory: ''Everything Everything leaves a trace on everything else.''
else.
* LordBritishPostulate: ''Invincible Invincible characters in games will still be subject to attempts to kill them.''
them.
* MadonnaWhoreComplex: ''If If there is a choice between a virgin and a more "experienced" woman, TheHero will always pick the virgin.''
virgin.
* TheMagazineRule: ''There's There's a magazine for everything.''
everything.
* MagicAIsMagicA: ''Magic Magic is consistent; the same magical causes will have the same magical effects.''
effects.
* TheMagicPokerEquation: ''Luck Luck is dependent upon skill and how important the outcome is.''
is.
* MagnumOpusDissonance: ''Soulless Soulless moneymakers will be more popular than the painstaking masterpiece.''
masterpiece.
* MillionToOneChance: ''Vast Vast odds will favor the exceptional.''
exceptional.
* MoffsLaw: ''In In criticism, someone is going to bring up 'Why can't you enjoy it for what it is?'.''
is?'.
* MonsterDelay: ''When When the BigBad is a monster, hide him as long as possible.''
possible.
* TheMoralityMortalityEquation: ''Karmic Karmic retribution comes back to kill the evildoer's companions.''
companions.
* {{MST3K Mantra}}: ''"It's "It's just a show."''"



* NeverASelfMadeWoman: ''A female character can only be part of the story as a relative or LoveInterest to one of the male characters. If she holds skill or power, it should be attributed to the influence of a man.''
* NeverTheObviousSuspect: ''If a piece of MysteryFiction has a very obvious suspect turn up early in the story, later on he will be revealed innocent of the crime.''
* NominalImportance: ''If you're not named, you don't matter.''
* NoTechButHighTech: ''Only technology from recent or upcoming years counts. Your candle is not technology.''
* NoTranshumanismAllowed: ''Sci-fi works tend to be light on or demonize transhumans.''
* ObservationOnOriginality: ''Polish and novelty are mutually exclusive.''
* OccamsRazor: ''All things being equal, the correct answer is often the simplest.''
* OffscreenInertia: ''When you leave someone, they continue doing what they were doing unless proved otherwise.''
* OnlyOnePlausibleSuspect: ''If there's a crime with an unknown culprit, the culprit can't be a minor or an unseen character. If there's only one major character who could've possibly done it, he will be revealed as the culprit.''
* ParodyDisplacement: ''Sufficiently successful parodies can remain well-known long after the material that was parodied has faded into obscurity.''
* ThePeterPrinciple: ''Employees will be promoted until they reach a position where they are incompetent.''
* PlotTailoredToTheParty: ''A party of characters with different abilities will always face challenges where everyone's abilities are relevant.''
* PoesLaw: ''A parody of an extreme view can be indistinguishable from its real expression.''
* PopularityPolynomial: ''Things will phase in and out of popularity as their fans age.''
* RealityIsUnrealistic: ''Things that are too contrived or silly to be believed in fiction will happen in reality.''
* RedemptionEarnsLife: ''A villain's redemption can save their life.''
* RedemptionEqualsAffliction: ''...but usually when they do, they will suffer crippling or loss.''
* RedemptionEqualsDeath: ''...or death.''
* RedemptionEqualsSex: ''"Karma gets you laid!"''
* RefugeInAudacity: ''Being so offensive it loops back around to normal.''
* RuleFifty: ''All franchises will have a crossover work about them.''
* RuleNumberOne: ''Rules tend to come in numbered lists''
* RuleOfAnimationConservation: ''Anything animated is animated for a reason.''
* Administrivia/RuleOfCautiousEditingJudgment: ''We don't hate your views, we don't want your views to start an argument.''
* RuleOfCool: ''Suspension of disbelief can be stretched for cool acts.''
* RuleOfCute: ''Adorable things are allowed to make no sense.''
* RuleOfDrama: ''Any potential for conflict will not be ignored.''
* RuleOfEmpathy: ''The characters we see are more successful in what they do than others.''
* TheRuleOfFirstAdopters: ''Porn drives adoption of new media.''
* RuleOfFun: ''Incongruities can be ignored if it's fun.''
* RuleOfFunny: ''It doesn't have to make sense if it's funny enough.''
* RuleOfGlamorous: ''Practicality takes a back seat to looking good.''
* RuleOfPerception: ''If the audience doesn't see it it doesn't exist.''
* RuleOfPersonificationConservation: ''Non-humans should be non-human for a reason.''
* RuleOfPool: ''Pool plus clothed person equals someone's getting wet.''
* RuleOfRomantic: ''Reality can get bent if it obstructs romance.''
* RuleOfScary: ''Scary things don't need to be logical.''
* SugarWiki/RuleOfSeanConnery: ''Certain actors make anything better.''
* RuleOfSexy: ''If it's sexy enough, no one will care that it's not practical.''
* RuleOfSeven: ''Important things come in sevens, and seventh things are especially important''
* RuleOfSymbolism: ''The need for symbolism trumps realistic concerns.''
* RulesOfTheRoad: ''Road signs mean exactly what they say.''
* RuleOfThree: ''Things coming in three are pleasing.''
* RulesOfOrphanEconomics: ''Orphans will either be totally provided for or will have to scrape by on their own''

to:

* NeverASelfMadeWoman: ''A A female character can only be part of the story as a relative or LoveInterest to one of the male characters. If she holds skill or power, it should be attributed to the influence of a man.''
man.
* NeverTheObviousSuspect: ''If If a piece of MysteryFiction has a very obvious suspect turn up early in the story, later on he will be revealed innocent of the crime.''
crime.
* NominalImportance: ''If If you're not named, you don't matter.''
matter.
* NoTechButHighTech: ''Only Only technology from recent or upcoming years counts. Your candle is not technology.''
technology.
* NoTranshumanismAllowed: ''Sci-fi Sci-fi works tend to be light on or demonize transhumans.''
transhumans.
* ObservationOnOriginality: ''Polish Polish and novelty are mutually exclusive.''
exclusive.
* OccamsRazor: ''All All things being equal, the correct answer is often the simplest.''
simplest.
* OffscreenInertia: ''When When you leave someone, they continue doing what they were doing unless proved otherwise.''
otherwise.
* OnlyOnePlausibleSuspect: ''If If there's a crime with an unknown culprit, the culprit can't be a minor or an unseen character. If there's only one major character who could've possibly done it, he will be revealed as the culprit.''
culprit.
* ParodyDisplacement: ''Sufficiently Sufficiently successful parodies can remain well-known long after the material that was parodied has faded into obscurity.''
obscurity.
* ThePeterPrinciple: ''Employees Employees will be promoted until they reach a position where they are incompetent.''
incompetent.
* PlotTailoredToTheParty: ''A A party of characters with different abilities will always face challenges where everyone's abilities are relevant.''
relevant.
* PoesLaw: ''A A parody of an extreme view can be indistinguishable from its real expression.''
expression.
* PopularityPolynomial: ''Things Things will phase in and out of popularity as their fans age.''
age.
* RealityIsUnrealistic: ''Things Things that are too contrived or silly to be believed in fiction will happen in reality.''
reality.
* RedemptionEarnsLife: ''A A villain's redemption can save their life.''
life.
* RedemptionEqualsAffliction: ''...RedemptionEqualsAffliction: ...but usually when they do, they will suffer crippling or loss.''

* RedemptionEqualsDeath: ''...RedemptionEqualsDeath: ...or death.''

* RedemptionEqualsSex: ''"Karma "Karma gets you laid!"''
laid!"
* RefugeInAudacity: ''Being Being so offensive it loops back around to normal.''
normal.
* RuleFifty: ''All All franchises will have a crossover work about them.''
them.
* RuleNumberOne: ''Rules Rules tend to come in numbered lists''
lists
* RuleOfAnimationConservation: ''Anything Anything animated is animated for a reason.''
reason.
* Administrivia/RuleOfCautiousEditingJudgment: ''We We don't hate your views, we don't want your views to start an argument.''
argument.
* RuleOfCool: ''Suspension Suspension of disbelief can be stretched for cool acts.''
acts.
* RuleOfCute: ''Adorable Adorable things are allowed to make no sense.''
sense.
* RuleOfDrama: ''Any Any potential for conflict will not be ignored.''
ignored.
* RuleOfEmpathy: ''The The characters we see are more successful in what they do than others.''
others.
* TheRuleOfFirstAdopters: ''Porn Porn drives adoption of new media.''
media.
* RuleOfFun: ''Incongruities Incongruities can be ignored if it's fun.''
fun.
* RuleOfFunny: ''It It doesn't have to make sense if it's funny enough.''
enough.
* RuleOfGlamorous: ''Practicality Practicality takes a back seat to looking good.''
good.
* RuleOfPerception: ''If If the audience doesn't see it it doesn't exist.''
exist.
* RuleOfPersonificationConservation: ''Non-humans Non-humans should be non-human for a reason.''
reason.
* RuleOfPool: ''Pool Pool plus clothed person equals someone's getting wet.''
wet.
* RuleOfRomantic: ''Reality Reality can get bent if it obstructs romance.''
romance.
* RuleOfScary: ''Scary Scary things don't need to be logical.''
logical.
* SugarWiki/RuleOfSeanConnery: ''Certain Certain actors make anything better.''
better.
* RuleOfSexy: ''If If it's sexy enough, no one will care that it's not practical.''
practical.
* RuleOfSeven: ''Important Important things come in sevens, and seventh things are especially important''
important
* RuleOfSymbolism: ''The The need for symbolism trumps realistic concerns.''
concerns.
* RulesOfTheRoad: ''Road Road signs mean exactly what they say.''
say.
* RuleOfThree: ''Things Things coming in three are pleasing.''
pleasing.
* RulesOfOrphanEconomics: ''Orphans Orphans will either be totally provided for or will have to scrape by on their own''own



* RuleThirtyFour: ''There is porn of everything.''
* RuleSixtyThree: ''All male characters have a female version, and vice versa.''
* RuleZero: ''The GM is always right.''
* SandersonsFirstLaw: ''The better the reader understands a magic system, the more it can be used to resolve conflict.''
* TheSchlubPubSeductionDeduction: ''Hot women talking to average guys in bars means they have ulterior motives.''
* SchrodingersGun: ''Only what has been revealed to the audience is fixed, everything else can be changed.''
* ScienceCannotComprehendPhlebotinum: ''Science can't understand wacky stuff.''
* ScienceIsBad: ''Science destroys all that is good and beautiful about the world.''
* SecondLawOfGenderBending: ''Genderbending will make people enjoy their new gender more than their previous gender.''
* SecondLawOfMetafictionalThermodynamics: ''The entropy (level of destruction) in a fictional system will increase until the writer's emotional equilibrium is restored.''
* SeinfeldIsUnfunny: ''The thing that pioneered a new style has been copied so much it's no longer new at all.''
* SensibleHeroesSkimpyVillains: ''Where a female character lies on the "good versus evil scale" is directly proportional to how much skin she is or is not showing.''
* SetSwordsToStun: ''In a fighting game (particularly in crossovers), regardless of what weapons or powers you use you will never achieve anything worse than a KO.''
* JustForFun/TheSidekickTheoryOfHeroicWar: ''The sidekick to the hero is always the reason why the hero's kingdom wins the war.''
* SignificantBirthDate: ''Any included birthday is either important to the plot or to the symbolism.''
* SignificantReferenceDate: ''When fictional and real dates are made to line up amusingly.''

to:

* RuleThirtyFour: ''There There is porn of everything.''
everything.
* RuleSixtyThree: ''All All male characters have a female version, and vice versa.''
versa.
* RuleZero: ''The The GM is always right.''
right.
* SandersonsFirstLaw: ''The The better the reader understands a magic system, the more it can be used to resolve conflict.''
conflict.
* TheSchlubPubSeductionDeduction: ''Hot Hot women talking to average guys in bars means they have ulterior motives.''
motives.
* SchrodingersGun: ''Only Only what has been revealed to the audience is fixed, everything else can be changed.''
changed.
* ScienceCannotComprehendPhlebotinum: ''Science Science can't understand wacky stuff.''
stuff.
* ScienceIsBad: ''Science Science destroys all that is good and beautiful about the world.''
world.
* SecondLawOfGenderBending: ''Genderbending Genderbending will make people enjoy their new gender more than their previous gender.''
gender.
* SecondLawOfMetafictionalThermodynamics: ''The The entropy (level of destruction) in a fictional system will increase until the writer's emotional equilibrium is restored.''
restored.
* SeinfeldIsUnfunny: ''The The thing that pioneered a new style has been copied so much it's no longer new at all.''
all.
* SensibleHeroesSkimpyVillains: ''Where Where a female character lies on the "good versus evil scale" is directly proportional to how much skin she is or is not showing.''
showing.
* SetSwordsToStun: ''In In a fighting game (particularly in crossovers), regardless of what weapons or powers you use you will never achieve anything worse than a KO.''
KO.
* JustForFun/TheSidekickTheoryOfHeroicWar: ''The The sidekick to the hero is always the reason why the hero's kingdom wins the war.''
war.
* SignificantBirthDate: ''Any Any included birthday is either important to the plot or to the symbolism.''
symbolism.
* SignificantReferenceDate: ''When When fictional and real dates are made to line up amusingly.''



* TheSmurfettePrinciple: ''There will be only one female character in animated features not marketed solely to girls.''
* SongAssociation: ''If a work plays a RealLife song enough, the audience will always associate it with that work regardless of context.''
* SortingAlgorithmOfEvil: ''Enemies will appear in order from least to most evil.''

to:

* TheSmurfettePrinciple: ''There There will be only one female character in animated features not marketed solely to girls.''
girls.
* SongAssociation: ''If If a work plays a RealLife song enough, the audience will always associate it with that work regardless of context.''
context.
* SortingAlgorithmOfEvil: ''Enemies Enemies will appear in order from least to most evil.''



* SortingAlgorithmOfThreateningGeography: ''The surrounding environment becomes steadily more threatening as the hero's journey continues.''

to:

* SortingAlgorithmOfThreateningGeography: ''The The surrounding environment becomes steadily more threatening as the hero's journey continues.''



* SturgeonsLaw: ''Most of any type of thing sucks.''
* SukhomlinovEffect: ''The army with more elaborate uniforms loses.''

to:

* SturgeonsLaw: ''Most Most of any type of thing sucks.''
sucks.
* SukhomlinovEffect: ''The The army with more elaborate uniforms loses.''



* TheissTitillationTheory: ''Outfits are sexier if they look like they're going to expose someone.''
* TheTheoremOfNarrowInterests: ''The more specific the thing is you're looking for, the less you'll find.''
* TheoryOfNarrativeCausality: ''Things happen because the plot says they should.''
* ThirdLawOfGenderBending: ''Genderbent characters will either embrace or be forced to adopt the stereotypes of their bent gender.''
* ThreeMonthRule: ''In professional wrestling, canon lasts only for three months.''
* TooManyCooksSpoilTheSoup: ''The more people work on something, the less likely they are to succeed.''
* TriangRelations: ''{{LoveTriangle}}s comes with many forms that makes your head spin.''

to:

* TheissTitillationTheory: ''Outfits Outfits are sexier if they look like they're going to expose someone.''
someone.
* TheTheoremOfNarrowInterests: ''The The more specific the thing is you're looking for, the less you'll find.''
find.
* TheoryOfNarrativeCausality: ''Things Things happen because the plot says they should.''
should.
* ThirdLawOfGenderBending: ''Genderbent Genderbent characters will either embrace or be forced to adopt the stereotypes of their bent gender.''
gender.
* ThreeMonthRule: ''In In professional wrestling, canon lasts only for three months.''
months.
* TooManyCooksSpoilTheSoup: ''The The more people work on something, the less likely they are to succeed.''
succeed.
* TriangRelations: ''{{LoveTriangle}}s {{LoveTriangle}}s comes with many forms that makes your head spin.''



* JustForFun/TheZerothLawOfTropeExamples: ''Shakespeare did it.''

to:

* JustForFun/TheZerothLawOfTropeExamples: ''Shakespeare Shakespeare did it.''



* TwoGirlsToATeam: ''3:2 male to female ratio avoids SmurfettePrinciple without making it all about the girls.''
* TheTysonZone: ''The zone in which a celebrity is so bizarre any story about them seems plausible.''
* UndeadTaxExemption: ''Identification documents and profiles don't pose a problem to people in weird circumstances.''
* UnderdogsNeverLose: ''The plucky disadvantaged guys come out on top always.''
* UnspokenPlanGuarantee: ''The less is said about a character's plan, the more likely it is to be shown to work.''
* VariableTerminalVelocity: ''How fast you fall depends on who and what you are.''
* VillainsActHeroesReact: ''The villain is the basis of conflict and therefore creates the plot.''

to:

* TwoGirlsToATeam: ''3:2 3:2 male to female ratio avoids SmurfettePrinciple without making it all about the girls.''
girls.
* TheTysonZone: ''The The zone in which a celebrity is so bizarre any story about them seems plausible.''
plausible.
* UndeadTaxExemption: ''Identification Identification documents and profiles don't pose a problem to people in weird circumstances.''
circumstances.
* UnderdogsNeverLose: ''The The plucky disadvantaged guys come out on top always.''
always.
* UnspokenPlanGuarantee: ''The The less is said about a character's plan, the more likely it is to be shown to work.''
work.
* VariableTerminalVelocity: ''How How fast you fall depends on who and what you are.''
are.
* VillainsActHeroesReact: ''The The villain is the basis of conflict and therefore creates the plot.''



* TheWikiRule: ''There's a wiki for everything.''
* YourMagicsNoGoodHere: ''Magic that works in one world doesn't work the same in another.''

to:

* TheWikiRule: ''There's There's a wiki for everything.''
everything.
* YourMagicsNoGoodHere: ''Magic Magic that works in one world doesn't work the same in another.''


Added DiffLines:



* EnthusiasmVersusStoicism: ''How strongly a character expresses emotion.''

to:

* EnthusiasmVersusStoicism: EmotionsVersusStoicism: ''How strongly a character expresses emotion.''


* ParodyDisplacement: ''Sufficiently successful parodies can remain well-known long after the material that was parodied has faded into obscurity.''



* WeirdAlEffect: ''Sufficiently successful parodies can remain well-known long after the material that was parodied has faded into obscurity.''


* LawOfInverseRomanticInterest: ''The interest of other characters in a certain character is inverse to the character's own interest in romance.''


* LawOfWikiExpansion: ''Any specialized wiki, as it continues to grow, will accumulate pages for more general info.''


* WhatMeasureIsANonHuman

to:

* WhatMeasureIsANonHuman%%=========================
%%* WhatMeasureIsANonHuman
%%=========================


* {{GIFT}}: ''Normal people, given anonymity and an audience, are terrible people.''

to:

* {{GIFT}}: [[ForumSpeak GIFT]]: ''Normal people, given anonymity and an audience, are terrible people.''


* [[ScalzisLaw Scalzi's Law]]: ''The failure mode of "clever" is "asshole"''


* KryptoniteFactor: ''An AchillesHeel that is a substance or state that only affects the hero.''

Added DiffLines:

* InevitablyBrokenRule: ''Any important rule will be broken before the end of the story.''


* TropeExampleLaws

to:

* TropeExampleLawsJustForFun/TropeExampleLaws

Added DiffLines:

* SugarWiki/FictionIdentityPostulate: ''All fiction is equally real because it is all completely false.''

Added DiffLines:

* DumbwaiterRide: ''If there's a dumbwaiter around, someone will ride in it.''

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