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* ''VideoGame/DrakeAndTheWizards'': In the first game, collecting 100 coins gives you an extra life.
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* The UsefulNotes/TurboGrafx16 version of ''VideoGame/JackieChansActionKungFu'' has orbs to collect from defeated enemies. Collecting 100 of them will completely restore life and {{Kamehame Hadoken}}s. The NES version (which is a shorter game) requires only 30.

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* The UsefulNotes/TurboGrafx16 Platform/TurboGrafx16 version of ''VideoGame/JackieChansActionKungFu'' has orbs to collect from defeated enemies. Collecting 100 of them will completely restore life and {{Kamehame Hadoken}}s. The NES version (which is a shorter game) requires only 30.



*** ''VideoGame/SonicColors,''[[note]]In [[UsefulNotes/NintendoDS both]] [[UsefulNotes/{{Wii}} versions]], you get 1 life for an A-rank and three for [[RankInflation an S-rank]] when you finish a level[[/note]] ''VideoGame/ShadowTheHedgehog,''[[note]]Instead, you get extra lives for having 100 or more rings when you touch a checkpoint.[[/note]] the ''VideoGame/SonicStorybookSeries'' titles[[note]]Both titles just give you an unlimited number of tries to beat a level.[[/note]] and the UsefulNotes/NintendoWii / UsefulNotes/PlayStation2 version of ''VideoGame/SonicUnleashed''[[note]]Which instead have the extra lives in the [[OptionalMission Gaia Gates]][[/note]] do not give you a one-up upon getting 100 rings.

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*** ''VideoGame/SonicColors,''[[note]]In [[UsefulNotes/NintendoDS [[Platform/NintendoDS both]] [[UsefulNotes/{{Wii}} [[Platform/{{Wii}} versions]], you get 1 life for an A-rank and three for [[RankInflation an S-rank]] when you finish a level[[/note]] ''VideoGame/ShadowTheHedgehog,''[[note]]Instead, you get extra lives for having 100 or more rings when you touch a checkpoint.[[/note]] the ''VideoGame/SonicStorybookSeries'' titles[[note]]Both titles just give you an unlimited number of tries to beat a level.[[/note]] and the UsefulNotes/NintendoWii Platform/{{Wii}} / UsefulNotes/PlayStation2 Platform/PlayStation2 version of ''VideoGame/SonicUnleashed''[[note]]Which instead have the extra lives in the [[OptionalMission Gaia Gates]][[/note]] do not give you a one-up upon getting 100 rings.
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* The plot of ''Manga/The100GirlfriendsWhoReallyReallyReallyReallyReallyLoveYou'' starts after Rentarou has been rejected by a girl for the 100th time.

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* The plot of ''Manga/The100GirlfriendsWhoReallyReallyReallyReallyReallyLoveYou'' starts after Rentarou has been rejected by a girl for the 100th time. After praying for a girlfriend in the shrine of Love, the God of Love tells him that -thanks to a distraction while working- he was granted 100 soulmates he must make happy, or else they all will die.
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A SisterTrope to EveryTenThousandPoints.

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A SisterTrope to EveryTenThousandPoints.
Every10000Points.
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* ''VideoGame/{{Bug}}'' has crystals. Getting 100 of them doesn't net you an extra life, but you need to collect at least 100 in each act if you want to play the bonus level for a chance to get an extra continue.

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* ''VideoGame/{{Bug}}'' ''VideoGame/{{Bug|1995}}'' has crystals. Getting 100 of them doesn't net you an extra life, but you need to collect at least 100 in each act if you want to play the bonus level for a chance to get an extra continue.
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-->'''Elena:''' "Grab the fruit."\\

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-->'''Elena:''' "Grab "Okay, grab the fruit."\\
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* ''VideoGame/CrashBandicoot'': Collecting 100 Wumpa fruit grants an extra life. This is humorously lampshaded in ''VideoGame/UnchartedAThiefsEnd'', where Nate is playing the first ''Crash Bandicoot'' game:

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* ''VideoGame/CrashBandicoot'': Collecting 100 Wumpa fruit grants an extra life. This is humorously lampshaded in ''VideoGame/UnchartedAThiefsEnd'', ''VideoGame/Uncharted4AThiefsEnd'', where Nate is playing the first ''Crash Bandicoot'' game:

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* ''VideoGame/CrashBandicoot'' games use Wumpa fruit for extra lives.

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* ''VideoGame/CrashBandicoot'' games use ''VideoGame/CrashBandicoot'': Collecting 100 Wumpa fruit for grants an extra lives.life. This is humorously lampshaded in ''VideoGame/UnchartedAThiefsEnd'', where Nate is playing the first ''Crash Bandicoot'' game:
-->'''Elena:''' "Grab the fruit."\\
'''Nate:''' "What does the fruit do?"\\
'''Elena:''' "A hundred gives you an extra life."\\
'''Nate:''' "A hundred? Who's got time to pick a hundred pieces of fruit?"
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* ''VideoGame/MarsupilamiHoobadventure'': The game contains ''VideoGame/CrashBandicoot''-esque fruits whose only purpose is to give you extra lives with every 100 collected. Unfortunately they're so common that [[MeaninglessLives extra lives become completely meaningless]].
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* Made more difficult in ''VideoGame/BanjoKazooie'', which has 100 musical notes on each level that reset themselves if you die or leave the world. Collecting all of them on one run gets you an extra life (since lives are relatively easy to scoop on their own, the bigger purpose of the notes is to open Note Doors in Gruntilda's Lair to progress in the game). The sequels have musical notes as well, clocking at 100 per level again in ''Tooie'' and ''Grunty's Revenge'' (and way more in ''Nuts & Bolts''), but since the main characters now have unlimited lives the trope is averted.

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* Made more difficult in ''VideoGame/BanjoKazooie'', which has 100 musical notes on each level that reset themselves if you die or leave the world. Collecting all of them on one run gets you an extra life (since lives are relatively easy to scoop on their own, the bigger purpose of the notes is to open Note Doors in Gruntilda's Lair to progress in the game). The sequels have musical notes as well, clocking at 100 per level again in ''Tooie'' ''[[VideoGame/BanjoTooie Tooie]]'' and ''Grunty's Revenge'' ''[[VideoGame/BanjoKazooieGruntysRevenge Grunty's Revenge]]'' (and way more in ''Nuts ''[[VideoGame/BanjoKazooieNutsAndBolts Nuts & Bolts''), Bolts]]''), but since the main characters now have unlimited lives the trope is averted.



* The rings in the ''VideoGame/SonicTheHedgehog'' series {{downplay|edTrope}} this mechanic, while playing with it in other ways. All Sonic titles follow this basic framework, with minor variations.

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* The rings in the ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' series {{downplay|edTrope}} this mechanic, while playing with it in other ways. All Sonic titles follow this basic framework, with minor variations.



* ''[[VideoGame/{{Touhou}} Mystic Square]]'' gives you an extra life for every 100 point items collected. ''Perfect Cherry Blossom'' and ''Imperishable Night'' did something similar, but the intervals at which you gain lives are altered to more closely match the rate at which you get point items.

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* ''[[VideoGame/{{Touhou}} Mystic Square]]'' ''VideoGame/TouhouKaikidanMysticSquare'' gives you an extra life for every 100 point items collected. ''Perfect Cherry Blossom'' ''VideoGame/TouhouYouyoumuPerfectCherryBlossom'' and ''Imperishable Night'' ''VideoGame/TouhouEiyashouImperishableNight'' did something similar, but the intervals at which you gain lives are altered to more closely match the rate at which you get point items.
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GTA Vice City is not an expansion of GTA III, it's a totally separate game that just happens to be part of the same series.


* ''VideoGame/GrandTheftAutoIII'' and its Vice City expansion has 100 hidden packages to find. This doesn't gain you extra lives, but each batch of 10 cause an extra weapon spawn point at your hideouts.

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* ''VideoGame/GrandTheftAutoIII'' and its ''[[Videogame/GrandTheftAutoViceCity Vice City expansion City]]'' has 100 hidden packages to find. This doesn't gain you extra lives, life points, but each batch of 10 cause causes an extra weapon spawn point at your hideouts.
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Kirby: Canvas Curse did the "collect 100 things to get a 1-Up" thing before Return to Dream Land did. Other fixes.


* A few ''VideoGame/{{Kirby}}'' games do this with stars. ''Kirby's Dream Land 2'' requires a mere seven, ''Kirby's Dream Land 3'' and ''VideoGame/Kirby64TheCrystalShards'' bump this up to thirty, and ''VideoGame/KirbysReturnToDreamLand'' finally gets to one hundred.

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* A few ''VideoGame/{{Kirby}}'' games do this with stars. ''Kirby's Dream Land 2'' requires a mere seven, ''Kirby's Dream Land 3'' and ''VideoGame/Kirby64TheCrystalShards'' bump this up to thirty, and ''VideoGame/KirbysReturnToDreamLand'' ''VideoGame/KirbyCanvasCurse'' finally gets to one hundred.hundred, which persists in the modern main-series games starting with ''VideoGame/KirbysReturnToDreamLand''.



** In ''Vs. Super Mario Bros.'' (an arcade port of the original with some changes to make it harder), depending on DIP switch settings, Mario might need to collect as many as 250 coins to get an extra life.
** In ''VideoGame/SuperMario64'' and ''VideoGame/SuperMarioSunshine'', 100 coins in one run on one stage allow you to get a Star or Shine for that level, respectively. You also get lives for coins when you finish a level, but at 50 per life (stopping at 150 coins in ''64''), and the extras are just wasted.

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** In ''Vs. Super Mario Bros.'' (an arcade port version of the original with some changes to make it harder), depending on DIP switch settings, Mario might need to collect as many as 250 coins to get an extra life.
** In ''VideoGame/SuperMario64'' and ''VideoGame/SuperMarioSunshine'', 100 coins in one run on one stage allow you to get a Star or Shine Sprite for that level, respectively. You also get lives for coins when you finish a level, but at 50 per life (stopping at 150 coins in ''64''), and the extras are just wasted.
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* ''VideoGame/GarfieldsNightmare'': Garfield will get an extra life for every 100 donuts he gathers in the levels.
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!!WebAnimation
* ''WebAnimation/BattleForDreamIsland'': In Episode 18, the scoreboard is downgraded due to budget cuts. It can no longer hold triple-digit numbers, so anything that hits one-hundred loops back to zero. This works against Pencil, who wins the competition but goes up for elimination.
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* The plot of ''Manga/The100GirlfriendsWhoReallyReallyReallyReallyReallyLoveYou'' starts after Rentarou has been rejected by a girl for the 100th time.
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* ''VideoGame/Madman2022'': The PlayerCharacter's LifeMeter is located in the bottom-left corner of the item menu. 100% is when you're at full health.
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Added an example, using info from the wiki.

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* ''VideoGame/AdventureStory'' has 100 coins and 10 treasure chests in every level. The completed level will display a gold star when all are collected.
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* ''VideoGame/RedGoddessInnerWorld'': [[PlayerCharacter Divine]] starts the game with a LifeMeter containing 100 hit points.
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* ''VideoGame/TinyHandsAdventure'': For every 100 pieces of meat that [[PlayerCharacter Borti]] collects, he gains an extra life.
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* ''VideoGame/ClawsOfFurry'': You start the game with 100 hit points. Same for whenever you continue the game after quitting it.

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* ''VideoGame/ClawsOfFurry'': You start the game with 100 hit points. Same for whenever you continue the game after quitting it.it (if you're playing on Pussycat Mode).
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* ''VideoGame/ClawsOfFurry'': You start the game with 100 hit points. Same for whenever you continue the game after quitting it.

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