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* If Travis is taken down by a boss in ''VideoGame/NoMoreHeroesDesperateStruggle'', the player has a short window between the deathblow and Travis' death to furiously shake the Wiimote until he recovers a small amount of HP. You can only do this a certain number of times per fight, though (and the number decreases depending on the difficulty,) and the FinalBoss' second form can outright kill Travis without a chance to recover if he knocks him out of one of the arena's windows.

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* If Travis is taken down by a boss in ''VideoGame/NoMoreHeroesDesperateStruggle'', the player has a short window between the deathblow and Travis' death to furiously shake the Wiimote until he recovers a small amount of HP. You can only do this a certain number of times per fight, though (and the number decreases depending on the difficulty,) and the FinalBoss' second form can outright kill Travis without a chance to recover if he knocks him out of one of the arena's windows.

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* ''VideoGame/{{Nioh}}'' has a passive chance of defying death any time you take an obliterating hit, but it only works if you aren't below 30% health, and if you were on fire or something, your last hit point dies immediately. You can also use a limited NinjaLog ability to respawn a few meters higher than your death point, but you're close to death again and any aerial attacks the enemy may use will likely pulverize you before you can pop a heal or another log.

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* In ''VideoGame/BoxxyQuestTheGatheringStorm'', there’s the “Life+” status, which will automatically bring you back to life at 1 HP the next time you die. There are three ways to gain this status – with the aid of a certain accessory, by using Tyalie’s megahax, or as a random effect from [[BonusBoss Nihilerror]]’s “Cosmic Breakdown” attack.

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* In ''VideoGame/{{Splatoon}}'' and [[VideoGame/Splatoon2 its sequel's]] story modes, you have your "Hero Suit". When you would receive a hit that should have splatted you, your suit will break and you'll be surrounded by a red aura, during which your movement speed is reduced and, more importantly, you will die if you get hit by another attack. Fortunately, your suit will regenerate if you avoid damage for enough time. This mechanic does not exist in online play.


* The ''Franchise/KingdomHearts'' series has the recurring "Second Chance" and "Once More" ([[InconsistentDub "Withstand Combo"]] in ''VideoGame/KingdomHeartsIII'') Abilities. The former allows you to survive any killing blow with 1 HP, while the latter allows you to survive any combo with 1 HP. The ease of accessibility to these Abilities varies between games, but they are mighty handy when facing {{Bonus Boss}}es. Except for the ones that [[TheComputerIsACheatingBastard "ignore" them for no good reason.]]

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* The ''Franchise/KingdomHearts'' series has the recurring "Second Chance" and "Once More" ([[InconsistentDub "Withstand Combo"]] in ''VideoGame/KingdomHeartsIII'') Abilities. The former allows you to survive any killing blow with 1 HP, while the latter allows you to survive any combo with 1 HP. The ease of accessibility to these Abilities varies between games, but they are mighty handy when facing {{Bonus Boss}}es. Except for the ones that [[TheComputerIsACheatingBastard [[FakeDifficulty "ignore" them for no good reason.]]


* ''Franchise/KingdomHearts'':
** In ''VideoGame/KingdomHeartsI'', Sora can learn "Second Chance" to provide this effect against single hits; the sequel added a complementary ability ("Once More") that worked on enemy {{Combos}}. Equipping both at the same time could allow Sora to endure incredible amounts of damage before a KO.
** ''VideoGame/KingdomHeartsBirthBySleep'' includes both Second Chance and Once More (and they work just like in the previous games), but the {{Final|Boss}} and [[BonusBoss Bonus Bosses]] all have ways to get around it, either by using non-consecutive blows so quickly that they might as well be consecutive, or stunlocking you at 1HP until they can hit you with something else. Needless to say, they're some of the hardest bosses in KH history.
** ''VideoGame/KingdomHearts3DDreamDropDistance'' has Second Chance and Once More, and also adds "Waking Dream", which gives your [[{{Mons}} Spirits]] both abilities at once. The game ''really'' wants you to have this ability: the Spirit that grants it is one that the game {{Railroad|ing}}s you into creating during a tutorial, and Waking Dream is the first thing accessible on its Ability Link board.

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* ''Franchise/KingdomHearts'':
** In ''VideoGame/KingdomHeartsI'', Sora can learn
The ''Franchise/KingdomHearts'' series has the recurring "Second Chance" to provide this effect against single hits; the sequel added a complementary ability ("Once More") that worked on enemy {{Combos}}. Equipping both at the same time could allow Sora to endure incredible amounts of damage before a KO.
** ''VideoGame/KingdomHeartsBirthBySleep'' includes both Second Chance
and Once More (and they work just like "Once More" ([[InconsistentDub "Withstand Combo"]] in the previous games), but the {{Final|Boss}} and [[BonusBoss Bonus Bosses]] all have ways to get around it, either by using non-consecutive blows so quickly that they might as well be consecutive, or stunlocking you at 1HP until they can hit you with something else. Needless to say, they're some of the hardest bosses in KH history.
** ''VideoGame/KingdomHearts3DDreamDropDistance'' has Second Chance and Once More, and also adds "Waking Dream", which gives your [[{{Mons}} Spirits]] both abilities at once.
''VideoGame/KingdomHeartsIII'') Abilities. The game ''really'' wants former allows you to have this ability: survive any killing blow with 1 HP, while the Spirit latter allows you to survive any combo with 1 HP. The ease of accessibility to these Abilities varies between games, but they are mighty handy when facing {{Bonus Boss}}es. Except for the ones that grants it is one that the game {{Railroad|ing}}s you into creating during a tutorial, and Waking Dream is the first thing accessible on its Ability Link board.[[TheComputerIsACheatingBastard "ignore" them for no good reason.]]


** In 5th Edition, half-orcs get to use the "Relentless Endurance" feat once per long rest, which allows them to drop to 1 HP when hit with an attack or spell that would otherwise knock them to 0.

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** In 5th Edition, half-orcs get to use the "Relentless Endurance" feat once per long rest, which allows them to drop to 1 HP when hit with an attack or spell that would otherwise knock them to 0. Barbarians likewise eventually get "Relentless Rage" which does the same.


* There is an ability in ''VideoGame/TheBattleCats'' called Survive which allows the unit that has it to survive a hit that would normally kill them no matter how powerful the attack is. However, like most abilities in this game, it is usually up to luck as to whether or not the ability will activate, although there are some units who have a guaranteed chance of this ability activating for them (Examples: Jiangshi Cat, Mekako Saionji, Togeluga)

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* There is an ability in ''VideoGame/TheBattleCats'' called Survive which allows the unit that has it to survive a hit that would normally kill them no matter how powerful the attack is. However, like most abilities in this game, it is usually up to luck as to whether or not the ability will activate, although there are some units who have a guaranteed chance of this ability activating for them (Examples: [[Main/ChineseVampire Jiangshi Cat, Cat]], Mekako Saionji, Togeluga)[[Main/EldritchAbomination Togeluga]])


* There is an ability in ''VideoGame/TheBattleCats'' called Survive which allows the unit that has it to survive a hit that would normally kill them.

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* There is an ability in ''VideoGame/TheBattleCats'' called Survive which allows the unit that has it to survive a hit that would normally kill them.them no matter how powerful the attack is. However, like most abilities in this game, it is usually up to luck as to whether or not the ability will activate, although there are some units who have a guaranteed chance of this ability activating for them (Examples: Jiangshi Cat, Mekako Saionji, Togeluga)

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* There is an ability in ''VideoGame/TheBattleCats'' called Survive which allows the unit that has it to survive a hit that would normally kill them.


* In ''HearthstoneHeroesOfWarcraft'', the Mage spell "Ice Block" makes the player immune to damage if they would be killed by an attack, and - since this means that their opponent is currently able to kill them - essentially gives the player one more turn to try to turn the tide.

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* In ''HearthstoneHeroesOfWarcraft'', ''VideoGame/HearthstoneHeroesOfWarcraft'', the Mage spell "Ice Block" makes the player immune to damage if they would be killed by an attack, and - since this means that their opponent is currently able to kill them - essentially gives the player one more turn to try to turn the tide.tide. Paladin has their secret "Redemption" that sort of does this to his minion instead: When a minion is killed, the secret revives that minion with 1 health left.


** ''TabletopGame/{{Pathfinder}}'' also has the Diehard feat, though now a character's negative HP limit is equal to their Constitution score rather than just 10. There is also the ''Ferocity'' ability (essentially Diehard) that some monsters have, and half-orcs have an ability that essentially gives them the benefits of the Diehard feat for a single turn every day.



** ''TabletopGame/{{Pathfinder}}'' also has the Diehard feat, though now a character's negative HP limit is equal to their Constitution score rather than just 10. There is also the ''Ferocity'' ability (essentially Diehard) that some monsters have, and half-orcs have an ability that essentially gives them the benefits of the Diehard feat for a single turn every day.

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** In 5th Edition, half-orcs get to use the "Relentless Endurance" feat once per long rest, which allows them to drop to 1 HP when hit with an attack or spell that would otherwise knock them to 0.

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