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* Arguably, this is done in ''Franchise/PowerRangers'' every season. The existing Japanese footage of the previous year's ''Franchise/SuperSentai'' season is taken and placed into new context (dialogue, scoring, surrounding footage,) and is often able to tell a completely different story. One notable example: In the ''Series/ChourikiSentaiOhranger'' episode "O Friend!! Sleep Hotly!!" the MonsterOfTheWeek, Bara Revenger, is actually a rather sympathetic AntiVillain the Blue Ranger Yuji becomes friends with after the BigBad Bacchus Wrath rejects him, until he's forced to fight the [=OhRangers=] against his will, to a rather tragic result. The corresponding ''Series/PowerRangersZeo'' episode "Trust in Me" gives the footage and story beats the exact opposite context: the MonsterOfTheWeek, now named Defector, has no such sympathetic traits, his friendly scenes with the Blue Zeo Ranger Rocky, are revealed to be an act of betrayal because he was a spy working for the Big Bad (now King Mondo,) the entire time, and the footage of the monster's defeat goes from Yuji having to MercyKill a friend in a tragic ending and instead turns into Rocky deciding ItsPersonal and defeating the monster in a triumphant ending.
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More generally, the Kuleshov Effect is the basis of Soviet montage cinema, and is used in many many films since. The idea is that by editing different things together, it is possible to create meanings that didn't exist in either of the original images--constructing 'sentences' and 'texts' out of film.

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More generally, the Kuleshov Effect is the basis of Soviet montage {{montage|s}} cinema, and is used in many many films since. The idea is that by editing different things together, it is possible to create meanings that didn't exist in either of the original images--constructing 'sentences' and 'texts' out of film.
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** The most well known example is the reveal [[IAmYourFather that Vader is Luke's father]]. In ''Film/ANewHope'', Obi-Wan Kenobi told Luke that his father was killed by Vader. After writing the twist ''Film/TheEmpireStrikesBack'', Owen Lars' comments on hoping Luke doesn't turn out like his father and Obi-Wan's visible sadness talking about Anakin alluded to a deeper revelation. Creator/AlecGuinness' subtle performance in that scene paved the way to make Obi-Wan a more complex character than the kindly MentorArchetype of the first film, and in ''Film/ReturnOfTheJedi'' had to give Luke a lesson on MetaphoricallyTrue.

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** The most well known example is the reveal [[IAmYourFather that Vader is Luke's father]]. In ''Film/ANewHope'', Obi-Wan Kenobi told Luke that his father was killed by Vader. After writing the twist in ''Film/TheEmpireStrikesBack'', Owen Lars' comments on hoping Luke doesn't turn out like his father and Obi-Wan's visible sadness talking about Anakin alluded to a deeper revelation. Creator/AlecGuinness' subtle performance in that scene paved the way to make Obi-Wan a more complex character than the kindly MentorArchetype of the first film, and in ''Film/ReturnOfTheJedi'' had to give Luke a lesson on MetaphoricallyTrue.
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* Often used in many old video games. With limited animations and poses, and developers unwilling to make more than absolutely necessary, games often [[GoingThroughTheMotions employed the same poses and animations in different situations]] to convey a wide range of emotions. For example, a sprite usually displayed for when a character takes damage in battle could be used to display shock at something surprising, or perhaps to show the character is in free-fall.
** A SpriteComic works on the same principle, except this time, the only purpose the sprites serve is to tell the story. You'd be surprised at how much mileage you can get out of 5 or so poses.
* Creator/GeorgeLucas who was heavily inspired by Soviet Cinema, created an elaborate version of this with ''Franchise/StarWars'' where his retcons in the later parts and re-edits reinterpreted scenes to give it added meaning via RewatchBonus. As noted by one critic:

to:

* Often used in many old video games. With limited animations and poses, and developers unwilling to make more than absolutely necessary, games often [[GoingThroughTheMotions employed the same poses and animations in different situations]] to convey a wide range of emotions. For example, a sprite usually displayed for when a character takes damage in battle could be used to display shock at something surprising, or perhaps to show the character is in free-fall.
**
free-fall. A SpriteComic works on the same principle, except this time, the only purpose the sprites serve is to tell the story. You'd be surprised at how much mileage you can get out of 5 or so poses.
* Creator/GeorgeLucas who Creator/GeorgeLucas:
** He
was heavily inspired by Soviet Cinema, and thus created an elaborate version of this with ''Franchise/StarWars'' where his retcons in the later parts and re-edits reinterpreted scenes to give it added meaning via RewatchBonus. As noted by one critic:



** Likewise, CampaignComic ''Webcomic/DarthsAndDroids'' uses stills from Star Wars movies to tell a completely different, parodic story. Thus, acting that was originally meant to express pain or suffering turn into exhasperation - for instance, Leia's struggle to get free from Jabba's chain is presented as her "player's" [[LamePunReaction annoyance at a pun]].

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** Likewise, CampaignComic * ''Webcomic/DarthsAndDroids'' uses stills from Star Wars movies to tell a completely different, parodic story. Thus, acting that was originally meant to express pain or suffering turn into exhasperation - for instance, Leia's struggle to get free from Jabba's chain is presented as her "player's" [[LamePunReaction annoyance at a pun]].
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More generally, the Kuleshov Effect is the basis of Soviet montage cinema, and is used in many many films since. The idea is that, by editing different things together, it is possible to create meanings that didn't exist in either of the images put together--constructing 'sentences' and 'texts' out of film.

to:

More generally, the Kuleshov Effect is the basis of Soviet montage cinema, and is used in many many films since. The idea is that, that by editing different things together, it is possible to create meanings that didn't exist in either of the images put together--constructing original images--constructing 'sentences' and 'texts' out of film.



Contrast with DullSurprise, which is more or less this trope's opposite. The Kuleshov Effect is about a single dull facial expression taking on deeper meanings based on context, while DullSurprise is about a facial expression which should convey a deep meaning based on context, instead coming across as dull and meaningless.

to:

Contrast with DullSurprise, which is more or less this trope's opposite. The Kuleshov Effect is about a single dull facial expression taking on deeper meanings based on context, while whereas DullSurprise is about a facial expression which should convey a deep meaning based on context, context but instead coming comes across as dull and meaningless.
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* Often used in many old video games. With limited animations and poses, and developers unwilling to make more than absolutely necessary, games often employed the same poses and animations in different situations to convey a wide range of emotions. For example, a sprite usually displayed for when a character takes damage in battle could be used to display shock at something surprising, or perhaps to show the character is in free-fall.

to:

* Often used in many old video games. With limited animations and poses, and developers unwilling to make more than absolutely necessary, games often [[GoingThroughTheMotions employed the same poses and animations in different situations situations]] to convey a wide range of emotions. For example, a sprite usually displayed for when a character takes damage in battle could be used to display shock at something surprising, or perhaps to show the character is in free-fall.

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