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* ''VideoGame/Wolfenstein3D'''s sequel, ''Spear of Destiny'', has the [[FrankensteinsMonster Ubermutant]], a giant [[MultiArmedAndDangerous four-armed]] Mutant with a [[GatlingGood Gatling gun]] [[ChestBlaster in its chest]].

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* ''VideoGame/Wolfenstein3D'''s ''VideoGame/Wolfenstein3D'':
** The Episode 1 boss, Hans Grosse, acts like a bigger and tougher SS Soldier, with a similar color scheme on their clothing, similar blue eyes and golden hair, and considerably more firepower.
** The Episode 4 boss, Otto Giftmacher, acts like a bigger and tougher Officer, with a similar color scheme on their clothing, similar eyes and hair color, and bigger HandCannon that shoots rockets. Oddly, his projectile weapon can make him less threatening than regular HitScan officers and bosses.
** The game's
sequel, ''Spear of Destiny'', has the [[FrankensteinsMonster Ubermutant]], a giant [[MultiArmedAndDangerous four-armed]] Mutant with a [[GatlingGood Gatling gun]] [[ChestBlaster in its chest]].

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*** Mucktorok is a small, yet highly skilled alpha species of the Octoroks capable of vomiting mud, both to attack its enemies and to swim between the puddles to dodge attacks. It can also take the form of a (literal) landshark two swim beneath the floor with agility.

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*** Mucktorok is a small, yet highly skilled alpha species of the Octoroks capable of vomiting mud, both to attack its enemies and to swim between the puddles to dodge attacks. It can also take the form of a (literal) landshark two to swim beneath the floor with agility.


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** ''VideoGame/CadenceOfHyrule'': Wizzroboe is a large, more powerful version of the Wizzrobes, and was entrusted the Oboe instrument by BigBad Octavo. It can summon snowflake-shaped shrapnels that freeze the floor, make icicles fall below Link, and case rows of purple fire.
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* ''VideoGame/NobodySavesTheWorld'': Bosses are an even bigger and stronger version of EliteMooks, having several health bars and an additional gimmick in some cases.
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* ''VideoGame/{{Pronty}}'' has a recurring enemy called the Chattertooth, and the first boss is a sized-up version called the Silver Chattertooth (who uses an enlarged sprite of the mook version, but with some parts recolored silver). It's expectedly tougher and stronger than it's mook counterparts. Late in the game, you'll face the [[GoldColoredSuperiority Golden Chattertooth]], obviously stronger than the mook and silver versions.
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* ''VideoGame/RemnantFromTheAshes'': Most of the bosses in the game are enhanced versions of {{Elite Mook}}s, with some gimmick or battlefield designed to play to their strengths.
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* A number of bosses in ''VideoGame/JiuXiao'' are sized-up versions of regular enemies, including the first wolfman leader (a boss version of the WolfMan), the giant bird-woman, and the massive ''taotie''.
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*** Froxes are gigantic, fully-developed specimens of the Little Froxes that roam in the Depths. Unlike their child variants, these are so durable that Link cannot defeat them by hitting their bodies ''per se'', but instead the ore chunks located in their backs.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Being the leader of the Yiga Clan, Master Kohga serves as a boss version of the Yiga mooks Link finds over the course of his adventure. He can also use some of the abilities stored in the Sheikah Slate, thus also doubling as a MirrorBoss.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
*** Taluses are just enormous Pebblits, having the same body type as them. This also applies to Frost Talus and Igneo Talus (them being respectively the alphas of the Frost and Igneo Pebblits).
***
Being the leader of the Yiga Clan, Master Kohga serves as a boss version of the Yiga mooks Link finds over the course of his adventure. He can also use some of the abilities stored in the Sheikah Slate, thus also doubling as a MirrorBoss.
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* ''VideoGame/EasternExorcist'' have boss version of mooks in both campaigns, many of them which uses sprites from their mook counterparts, but sized up. There's the Hair Feeder, GiantSpider, Treants whose boss counterparts takes up an entire screen, and the Skeltal Arhat being a boss version of skeletons far taller and more durable than the mooks.
* ''VideoGame/EternityTheLastUnicorn'' have two ''literal'' examples, the Spider Queen who's a ''Queen'' mook version of the game's GiantSpider enemies and a Goblin King who's larger and stronger than regular goblins.

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* ''VideoGame/EasternExorcist'' have contains boss version of mooks in both campaigns, many of them which uses sprites from their mook counterparts, but sized up. There's the Hair Feeder, GiantSpider, Treants whose boss counterparts takes up an entire screen, and the Skeltal Arhat being a boss version of skeletons far taller and more durable than the mooks.
* ''VideoGame/EternityTheLastUnicorn'' have has two ''literal'' examples, the Spider Queen who's a ''Queen'' mook version of the game's GiantSpider enemies and a Goblin King who's larger and stronger than regular goblins.

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Thousand Year Door is already listed under the Mario series section, moving Doopliss to that.


** The game has the Eye of Cthulhu (a giant Demon Eye), Skeletron (A humongous skull), Plantera (A giant man eater) the King Slime (a giant slime), and the Eater of Worlds (an extra-large version of the Devourers). The latter two also are {{Asteroids Monster}}s.

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** The game has the Eye of Cthulhu (a giant Demon Eye), Skeletron (A humongous skull), Plantera (A giant man eater) the King and Queen Slime (a giant slime), (giant slimes), and the Eater of Worlds (an extra-large version of the Devourers). The latter two three also are {{Asteroids Monster}}s.



* In ''VideoGame/TheWitcher'', the special monsters whose heads can be traded for a bounty are scaled-up, uniquely-named versions of regular

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* In ''VideoGame/TheWitcher'', the special monsters whose heads can be traded for a bounty are scaled-up, uniquely-named versions of regularregular enemies.



** [[spoiler:The Shadow Queen]] is this to Beldam, Marilyn, and Vivian in ''VideoGame/PaperMarioTheThousandYearDoor'').

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** Two in ''VideoGame/PaperMarioTheThousandYearDoor'':
***
[[spoiler:The Shadow Queen]] is this to Beldam, Marilyn, and Vivian Vivian, a much more powerful version of three piror minibosses.
*** [[spoiler:Doopliss]], a Duplighost who serves as the boss of Chapter 4. Played with
in ''VideoGame/PaperMarioTheThousandYearDoor'').that regular Duplighost enemies are only present in [[VideoGame/PaperMario64 the previous game.]]



* Beholders and giant slimes in ''VideoGame/EpicBattleFantasy'' are obviously this, relative to the regular floating eyes and slimes.

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* Beholders and giant slimes in ''VideoGame/EpicBattleFantasy'' series:
** Beholders and giant slimes
are obviously this, relative to the regular floating eyes and slimes.slimes.
** ''VideoGame/EpicBattleFantasy5'' has [[spoiler:the Cosmic Gigalith, acting as a giant endboss version of the Cosmic Monolith minibosses (and, by extention, the whole Monolith family). Destroying that reveals the Devourer immediately after, a King Mook to the earlier Beholder boss and its floating eyes.]]



* ''VideoGame/PaperMarioTheThousandYearDoor'' features [[spoiler:Doopliss]], a Duplighost who serves as the boss of Chapter 4.
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Being the leader of the Yiga Clan, Master Kohga serves as a boss version of the Yiga mooks Link finds over the course of his adventure. He can also use some of the abilities stored in the Sheikah Slate, thus also doubling as a MirrorBoss.


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*** Mucktorok is a small, yet highly skilled alpha species of the Octoroks capable of vomiting mud, both to attack its enemies and to swim between the puddles to dodge attacks. It can also take the form of a (literal) landshark two swim beneath the floor with agility.
*** The [[spoiler:Seized Construct]] is the largest, most powerful version of the Soldier Constructs fought in the game, and serves as the boss of [[spoiler:Spirit Temple (and indirectly also the Construct Factory)]]. It can use the same abilities as those you use when [[spoiler:piloting Mineru's Construct body]], as well as certain tricks from the Soldier Constructs (such as fusing materials to attack with stronger weapons in the second phase). A similar unit of the boss is also used by [[spoiler:Master Kohga during his final rematch]].
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* Done for deliberate absurdity in ''VideoGame/MetalGearSolid2: Substance'''s "Zako Survival" mode, where Raiden must fight a hundred Gurlukovich Soldiers of various types (the main {{Mook}}s in the game). Then a hundred-foot tall {{Kaiju}}-ised soldier with a fin on its head emerges, is introduced as the "Gurlugon" in its BossSubtitles, and starts trying to paralyse you with EyeBeams... Playing as Solid Snake instead unveils a giant version of the Genome Soldiers from the ''last'' game called "Mechagenola".

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* Done for deliberate absurdity in ''VideoGame/MetalGearSolid2: ''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}: Substance'''s "Zako Survival" mode, where Raiden must fight a hundred Gurlukovich Soldiers of various types (the main {{Mook}}s in the game). Then a hundred-foot tall {{Kaiju}}-ised soldier with a fin on its head emerges, is introduced as the "Gurlugon" in its BossSubtitles, and starts trying to paralyse you with EyeBeams... Playing as Solid Snake instead unveils a giant version of the Genome Soldiers from the ''last'' game called "Mechagenola".

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Boss Bokoblins are giant versions of the common Bokoblins. They are found as leaders of larger Bokoblin tribes and encampments, leading them in patrols or lunging around in camp. When fighting, they prefer to stand behind a line of minions, using blasts of their horns to command their grunts into various formations.

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'':
***
Boss Bokoblins are giant versions of the common Bokoblins. They are found as leaders of larger Bokoblin tribes and encampments, leading them in patrols or lunging around in camp. When fighting, they prefer to stand behind a line of minions, using blasts of their horns to command their grunts into various formations.formations.
*** Queen Gibdo, the boss of the Lightning Temple, is the progenitor of the Gibdos that have overrun Gerudo Town. The boss shares the same traits at them, but also the same weaknesses.



** ''VideoGame/EtrianOdysseyVBeyondTheMyth'': Among the bosses, the game only has the Undead King (based on the skeletal enemies and F.O.E. found in the Fetid Necropolis), with the remaining examples being minibosses (such as Angry Mole Lord, Luring Phantom and Xenolord; respectively based on the Rending Moles, the Roamng Wraiths and the Xenopods); the other major bosses, including bonus ones, are thematically unrelated to the enemies found in the game.

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** ''VideoGame/EtrianOdysseyVBeyondTheMyth'': Among the bosses, the game only has the Undead King (based on the skeletal enemies and F.O.E. found in the Fetid Necropolis), with the remaining examples being minibosses (such as Angry Mole Lord, Luring Phantom and Xenolord; respectively based on the Rending Moles, the Roamng Wraiths and the Xenopods); the other major bosses, including bonus ones, {{superboss}}es, are thematically unrelated to the enemies found in the game.
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** The colossal [[ThreateningShark Megalodontia]] is the mother of all Maws, and attacks in much the same way: it submerges into the ink and [[MarkedToDie locks on to a player]], and then shoots out of the ink to [[EatenAlive swallow any players whole]] who remain above the marker -- and Megalodontia can even gobble up other Salmonids. Unlike a Maws, the player can't FeedItABomb, but it instead has [[AttackItsWeakPoint a huge sore on the nape of its neck which multiplies all damage it recieves]].

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** The colossal [[ThreateningShark Megalodontia]] is the mother of all Maws, and attacks in much the same way: it submerges into the ink and [[MarkedToDie locks on to a player]], and then shoots out of the ink to [[EatenAlive swallow any players whole]] who remain above don't move out of the way of the marker -- and Megalodontia can even gobble up other Salmonids. Unlike a Maws, the player can't FeedItABomb, but it instead has [[AttackItsWeakPoint a huge sore on the nape of its neck which multiplies all damage it recieves]].

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* The two known [[{{Superboss}} King Salmonids]] in ''VideoGame/Splatoon3'''s [[MultiMookMelee Salmon Run]] mode have some souped-up features of the normal {{mooks}}:

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* The two known Each of the [[{{Superboss}} King Salmonids]] in ''VideoGame/Splatoon3'''s [[MultiMookMelee Salmon Run]] mode have some souped-up features of the normal {{mooks}}:{{Mooks}}:



** The serpentine [[NamesToRunAwayFromReallyFast Horrorboros]] has nothing in common appearance-wise with the armor-plated Steelheads, but the similarities lie instead in how they attack. They both form a bomb before throwing it at the player, with the Steelhead forming it on its head and the Horrorboros holding it in its mouth, and [[AttackItsWeakPoint the bomb can be shot at while still swelling up]] to either [[DefeatEqualsExplosion blow up the Steelhead]] or wipe away a large chunk of the Horrorboros' health bar. The beast's behavior is also like the Steel Eels with its [[SlipperyAsAnEel body shape]] and [[BarrierWarrior talent for getting in players' way and body-blocking their shots]], and its weak point is at [[AttackTheTail the other end]] [[AttackTheMouth of its body]]. Furthermore, [[ArsonMurderAndJaywalking its celery-like hair resembles that of the Stingers]].

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** The serpentine [[NamesToRunAwayFromReallyFast Horrorboros]] has nothing in common appearance-wise with the armor-plated Steelheads, but the similarities lie instead in how they attack. They both form a bomb before throwing it at the player, with the Steelhead forming it on its head and the Horrorboros holding it in its mouth, and [[AttackItsWeakPoint the bomb can be shot at while still swelling up]] to either [[DefeatEqualsExplosion blow up the Steelhead]] or wipe away a large chunk of the Horrorboros' health bar. The beast's behavior is also like the Steel Eels with its [[SlipperyAsAnEel body shape]] and [[BarrierWarrior talent for getting in players' way and body-blocking their shots]], and its weak point is at [[AttackTheTail the other end]] [[AttackTheMouth of its body]]. Furthermore, [[ArsonMurderAndJaywalking its celery-like hair resembles that of the Stingers]].Stingers.
** The colossal [[ThreateningShark Megalodontia]] is the mother of all Maws, and attacks in much the same way: it submerges into the ink and [[MarkedToDie locks on to a player]], and then shoots out of the ink to [[EatenAlive swallow any players whole]] who remain above the marker -- and Megalodontia can even gobble up other Salmonids. Unlike a Maws, the player can't FeedItABomb, but it instead has [[AttackItsWeakPoint a huge sore on the nape of its neck which multiplies all damage it recieves]].
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King Mooks tends to be such by virtue of being LargeAndInCharge. They may be the result of a MookPromotion, or they may always have been tougher than your average enemy character. The King Mook has a high chance of being a FlunkyBoss, having several of its weaker forms fight alongside it. It could be a MechanicalMonster if the original MechaMooks it's based on are weird looking enough. A King Mook version of TheGoomba is a common choice for a game's WarmupBoss.

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King Mooks tends tend to be such by virtue of being LargeAndInCharge. They may be the result of a MookPromotion, or they may always have been tougher than your average enemy character. The King Mook has a high chance of being a FlunkyBoss, having several of its weaker forms fight alongside it. It could be a MechanicalMonster if the original MechaMooks it's based on are weird looking enough. A King Mook version of TheGoomba is a common choice for a game's WarmupBoss.
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King Mook tends to be such by virtue of being LargeAndInCharge. He may be the result of a MookPromotion, or he may always have been tougher than your average enemy character. The King Mook has a high chance of being a FlunkyBoss, having several of its weaker forms fight alongside it. It could be a MechanicalMonster if the original MechaMooks it's based on are weird looking enough. A King Mook version of TheGoomba is a common choice for a game's WarmupBoss.

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King Mook Mooks tends to be such by virtue of being LargeAndInCharge. He They may be the result of a MookPromotion, or he they may always have been tougher than your average enemy character. The King Mook has a high chance of being a FlunkyBoss, having several of its weaker forms fight alongside it. It could be a MechanicalMonster if the original MechaMooks it's based on are weird looking enough. A King Mook version of TheGoomba is a common choice for a game's WarmupBoss.






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* In ''[[VideoGame/{{Contra}} Super Contra]]'' (arcade version only) and ''Contra III: The Alien Wars'', the Metal Alien/Vicious Slave Hawk is a larger winged version of the XenomorphXerox mooks fought in the same stage.

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* In ''[[VideoGame/{{Contra}} Super Contra]]'' (arcade version only) and ''Contra III: The Alien Wars'', ''VideoGame/ContraIIITheAlienWars'', the Metal Alien/Vicious Slave Hawk is a larger winged version of the XenomorphXerox mooks fought in the same stage.

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