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* For a good Western example that lacks the specifically Japanese elements but has virtually everything else about this trope, the ''Franchise/{{Rocky}}'' franchise stands out quite well, as do the many [[SportsStories sports movies]] that follow the formula it laid down. The finer details of Rocky Balboa's (and later [[Film/{{Creed}} Adonis Creed]]'s) resolve vary between films, but it usually comes down to a desire to prove and defend his honor after another fighter underestimates and dismisses him, often ignoring the people around him who warn him, quite reasonably, that he might get himself crippled or [[CasualtyInTheRing worse]] in the process. His persistence... well, there's a reason why the TrainingMontage is such an iconic part of the series, as he prepares to fight foes with far more resources behind them. Rocky's talent, finally, is that he's a hell of a fighter who can [[MightyGlacier withstand a lot of punishment]] and slowly beat down his foes (which also goes back to persistence). On the flip side, Apollo Creed, the villain of the [[Film/{{Rocky}} first two]] [[Film/RockyII films]], was ultimately brought down in the second by his own hubris despite his superior fighting skill, and in [[Film/RockyIII the third]], [[DefeatMeansFriendship he becomes Rocky's trainer and friend]], such that the plot of [[Film/RockyIV the fourth]] is in large part about Rocky's quest to avenge his death at the fists of Ivan Drago. An anime or manga adaptation would have to change precisely nothing except the setting in order to make for a perfect example of Japanese spirit. Indeed, [[https://www.youtube.com/watch?v=A4I_RO27sCo this video]] makes the case that ''Manga/DragonBall'' is, in fact, a SpiritualAdaptation of ''Rocky'' as a ''{{shonen|Demographic}}'' manga, and Creator/MichaelBJordan has [[https://www.polygon.com/23617380/michael-b-jordan-creed-3-interview-anime stated]] that ''Film/CreedIII'' was heavily influenced by anime in both its fight scenes and its character interactions.

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* For a good Western example that lacks the specifically Japanese elements but has virtually everything else about this trope, the ''Franchise/{{Rocky}}'' franchise stands out quite well, as do the many [[SportsStories sports movies]] that follow the formula it laid down. The finer details of Rocky Balboa's (and later [[Film/{{Creed}} [[Film/Creed2015 Adonis Creed]]'s) resolve vary between films, but it usually comes down to a desire to prove and defend his honor after another fighter underestimates and dismisses him, often ignoring the people around him who warn him, quite reasonably, that he might get himself crippled or [[CasualtyInTheRing worse]] in the process. His persistence... well, there's a reason why the TrainingMontage is such an iconic part of the series, as he prepares to fight foes with far more resources behind them. Rocky's talent, finally, is that he's a hell of a fighter who can [[MightyGlacier withstand a lot of punishment]] and slowly beat down his foes (which also goes back to persistence). On the flip side, Apollo Creed, the villain of the [[Film/{{Rocky}} first two]] [[Film/RockyII films]], was ultimately brought down in the second by his own hubris despite his superior fighting skill, and in [[Film/RockyIII the third]], [[DefeatMeansFriendship he becomes Rocky's trainer and friend]], such that the plot of [[Film/RockyIV the fourth]] is in large part about Rocky's quest to avenge his death at the fists of Ivan Drago. An anime or manga adaptation would have to change precisely nothing except the setting in order to make for a perfect example of Japanese spirit. Indeed, [[https://www.youtube.com/watch?v=A4I_RO27sCo this video]] makes the case that ''Manga/DragonBall'' is, in fact, a SpiritualAdaptation of ''Rocky'' as a ''{{shonen|Demographic}}'' manga, and Creator/MichaelBJordan has [[https://www.polygon.com/23617380/michael-b-jordan-creed-3-interview-anime stated]] that ''Film/CreedIII'' was heavily influenced by anime in both its fight scenes and its character interactions.
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* ''Literature/LogHorizon'': Japanese Spirit is subjected to a DeconReconSwitch in this series. Atypical of most anime, the main character is not an IdiotHero or BookDumb, and thus the story does not bend over backward to make sheer Determination the highest virtue possible. In fact, the Training Camp arc goes out of its way to demonstrate how fighting spirit and TrainingFromHell alone are a recipe for disaster. At the same time, however, it's still shown that Resolve has its purpose and that although the strategy is absolutely necessary, there are times when you need to act. At one point, they even paraphrase a {{Samurai}} mantra which states that failure to act when necessary makes one no better than those already dead. Thus far, the Japanese Spirit trope is kept in delicate balance with actual pragmatism.

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* ''Literature/LogHorizon'': Japanese Spirit is subjected to a DeconReconSwitch in this series. Atypical of most anime, Japanese series that employ the trope, the main character is not an IdiotHero or BookDumb, and thus the story does not bend over backward to make sheer Determination the highest virtue possible. In fact, the Training Camp arc goes out of its way to demonstrate how fighting spirit and TrainingFromHell alone are a recipe for disaster. At the same time, however, it's still shown that Resolve has its purpose and that although the strategy is absolutely necessary, there are times when you need to act. At one point, they even paraphrase a {{Samurai}} mantra which states that failure to act when necessary makes one no better than those already dead. Thus far, the Japanese Spirit trope is kept in delicate balance with actual pragmatism.

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Moving to Literature since this was originally a light novel series.


* ''Literature/LogHorizon'': Japanese Spirit is subjected to a DeconReconSwitch in this series. Atypical of most anime, the main character is not an IdiotHero or BookDumb, and thus the story does not bend over backward to make sheer Determination the highest virtue possible. In fact, the Training Camp arc goes out of its way to demonstrate how fighting spirit and TrainingFromHell alone are a recipe for disaster. At the same time, however, it's still shown that Resolve has its purpose and that although the strategy is absolutely necessary, there are times when you need to act. At one point, they even paraphrase a {{Samurai}} mantra which states that failure to act when necessary makes one no better than those already dead. Thus far, the Japanese Spirit trope is kept in delicate balance with actual pragmatism.


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* ''Literature/LogHorizon'': Japanese Spirit is subjected to a DeconReconSwitch in this series. Atypical of most anime, the main character is not an IdiotHero or BookDumb, and thus the story does not bend over backward to make sheer Determination the highest virtue possible. In fact, the Training Camp arc goes out of its way to demonstrate how fighting spirit and TrainingFromHell alone are a recipe for disaster. At the same time, however, it's still shown that Resolve has its purpose and that although the strategy is absolutely necessary, there are times when you need to act. At one point, they even paraphrase a {{Samurai}} mantra which states that failure to act when necessary makes one no better than those already dead. Thus far, the Japanese Spirit trope is kept in delicate balance with actual pragmatism.
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* Abe no Seimei of ''VideoGame/{{Onmyoji}}'' embodies type 2 – he's defined by an especially strong moral conviction in defending the good, staying on the side of good and protecting the delicate balance of the world at any cost even from a young age, to the point where he [[spoiler:forcibly purged evil influences growing inside him to devastating results]], and he does have knowledge, skills and capability in battle to put to good use.

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* Abe no Seimei of ''VideoGame/{{Onmyoji}}'' ''VideoGame/{{Onmyoji|2016}}'' embodies type 2 – he's defined by an especially strong moral conviction in defending the good, staying on the side of good and protecting the delicate balance of the world at any cost even from a young age, to the point where he [[spoiler:forcibly purged evil influences growing inside him to devastating results]], and he does have knowledge, skills and capability in battle to put to good use.
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* Ash Ketchum of ''Anime/{{Pokemon}}'' fits each of these tropes above. At first, it seems "Talent" is his exception, but Ash is stated several times to have an unusual ability to create deep bonds with Pokémon due to his extremely good heart and persistence. For example, Pikachu started out hating him, but quickly grew to love Ash when Ash faced a flock of Spearow to protect him, and Charizard warmed up to him after he burned his hands taking care of it while injured.

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* Ash Ketchum of ''Anime/{{Pokemon}}'' ''Anime/PokemonTheSeries'' fits each of these tropes above. At first, it seems "Talent" is his exception, but Ash is stated several times to have an unusual ability to create deep bonds with Pokémon due to his extremely good heart and persistence. For example, Pikachu started out hating him, but quickly grew to love Ash when Ash faced a flock of Spearow to protect him, and Charizard warmed up to him after he burned his hands taking care of it while injured.



** There's even an instance in the first season of the series where Ash is facing an opponent who's turned Pokémon battles into a "science", relying upon data and statistics to win. His attitude upsets his family and offends Ash, who states that fighting spirit and instinct are the only true things that determine the outcome of a Pokémon battle.

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** There's even an instance in the [[Anime/PokemonTheOriginalSeries first season of the series series]] where Ash is facing an opponent who's turned Pokémon battles into a "science", relying upon data and statistics to win. His attitude upsets his family and offends Ash, who states that fighting spirit and instinct are the only true things that determine the outcome of a Pokémon battle.
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* For a good Western example that lacks the specifically Japanese elements but has virtually everything else about this trope, the ''Franchise/{{Rocky}}'' franchise stands out quite well, as do the many [[SportsStories sports movies]] that follow the formula it laid down. The finer details of Rocky Balboa's resolve vary between films, but it usually comes down to a desire to prove and defend his honor after another fighter underestimates and dismisses him, often ignoring the people around him who warn him, quite reasonably, that he might get himself crippled or [[CasualtyInTheRing worse]] in the process. His persistence... well, there's a reason why the TrainingMontage is such an iconic part of the series, as he prepares to fight foes with far more resources behind them. Rocky's talent, finally, is that he's a hell of a fighter who can [[MightyGlacier withstand a lot of punishment]] and slowly beat down his foes (which also goes back to persistence). On the flip side, Apollo Creed, the villain of the [[Film/{{Rocky}} first two]] [[Film/RockyII films]], was ultimately brought down in the second by his own hubris despite his superior fighting skill, and in [[Film/RockyIII the third]], [[DefeatMeansFriendship he becomes Rocky's trainer and friend]], such that the plot of [[Film/RockyIV the fourth]] is in large part about Rocky's quest to avenge his death at the fists of Ivan Drago. An anime or manga adaptation would have to change precisely nothing except the setting in order to make for a perfect example of Japanese spirit -- and indeed, [[https://www.youtube.com/watch?v=A4I_RO27sCo this video]] makes the case that ''Manga/DragonBall'' is, in fact, a SpiritualAdaptation of ''Rocky'' as a ''{{shonen|Demographic}}'' manga.

to:

* For a good Western example that lacks the specifically Japanese elements but has virtually everything else about this trope, the ''Franchise/{{Rocky}}'' franchise stands out quite well, as do the many [[SportsStories sports movies]] that follow the formula it laid down. The finer details of Rocky Balboa's (and later [[Film/{{Creed}} Adonis Creed]]'s) resolve vary between films, but it usually comes down to a desire to prove and defend his honor after another fighter underestimates and dismisses him, often ignoring the people around him who warn him, quite reasonably, that he might get himself crippled or [[CasualtyInTheRing worse]] in the process. His persistence... well, there's a reason why the TrainingMontage is such an iconic part of the series, as he prepares to fight foes with far more resources behind them. Rocky's talent, finally, is that he's a hell of a fighter who can [[MightyGlacier withstand a lot of punishment]] and slowly beat down his foes (which also goes back to persistence). On the flip side, Apollo Creed, the villain of the [[Film/{{Rocky}} first two]] [[Film/RockyII films]], was ultimately brought down in the second by his own hubris despite his superior fighting skill, and in [[Film/RockyIII the third]], [[DefeatMeansFriendship he becomes Rocky's trainer and friend]], such that the plot of [[Film/RockyIV the fourth]] is in large part about Rocky's quest to avenge his death at the fists of Ivan Drago. An anime or manga adaptation would have to change precisely nothing except the setting in order to make for a perfect example of Japanese spirit -- and indeed, spirit. Indeed, [[https://www.youtube.com/watch?v=A4I_RO27sCo this video]] makes the case that ''Manga/DragonBall'' is, in fact, a SpiritualAdaptation of ''Rocky'' as a ''{{shonen|Demographic}}'' manga.manga, and Creator/MichaelBJordan has [[https://www.polygon.com/23617380/michael-b-jordan-creed-3-interview-anime stated]] that ''Film/CreedIII'' was heavily influenced by anime in both its fight scenes and its character interactions.
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* This trope is discussed in ''VideoGame/ShadowrunReturns: Hong Kong'' in conversations between the PlayerCharacter and [[{{Ronin}} Gaichû]], a former employee of the Japanese MegaCorp Renraku and member of their [[CorporateSamurai elite Red Samurai]] internal security forces. In the world of ''Shadowrun'' ''Yamato-damashii'' has been thoroughly drilled into the Japanese people by the [[JapanTakesOverTheWorld Imperial Japanese State]] as a cardinal virtue and [[TheGift as something unique and inherent to them]], thus explaining why [[WhiteMansBurden the Japanese are destined to]] TakeOverTheWorld. The moment [[OurGhoulsAreCreepier he was ghoulified]], Gaichû supposedly lost that connection to the Japanese spirit [[FantasticRacism and was doomed to become an inferior being]] who could only redeem himself through ''{{seppuku}}'' -- which led to a rude awakening for his former squad when Gaichû refused to do so, escaped, and killed two of them with his katana when they hunted him down, despite being blind and turned into a ghoul. Gaichû currently has nothing but disdain for the whole idea (or at least for ''Koyū'' and ''Chie'', as he considers the virtues of ''Seishin'', albeit removed from its 'Japanese-only' context, to be the reason the first two are idiotic), and considers it state and corporate propaganda that not only killed his former teammates for [[UnderestimatingBadassery underestimating him]], [[JustThinkOfThePotential but also led to Renraku wasting his potential by forcing him to commit suicide in the first place]].

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* This trope is discussed in ''VideoGame/ShadowrunReturns: Hong Kong'' in conversations between the PlayerCharacter and [[{{Ronin}} Gaichû]], a former employee of the Japanese MegaCorp Renraku and member of their [[CorporateSamurai elite Red Samurai]] internal security forces. In the world of ''Shadowrun'' ''Yamato-damashii'' has been thoroughly drilled into the Japanese people by the [[JapanTakesOverTheWorld Imperial Japanese State]] as a cardinal virtue and [[TheGift as something unique and inherent to them]], thus explaining why [[WhiteMansBurden the Japanese are destined to]] TakeOverTheWorld. The moment [[OurGhoulsAreCreepier he was ghoulified]], Gaichû supposedly lost that connection to the Japanese spirit [[FantasticRacism and was doomed to become an inferior being]] who could only redeem himself through ''{{seppuku}}'' -- which led to a rude awakening for his former squad when Gaichû refused to do so, escaped, and killed two of them with his katana when they hunted him down, despite being blind and turned into a ghoul. Gaichû currently has nothing but disdain for the whole idea (or idea[[note]]or at least for ''Koyū'' and ''Chie'', as he considers the virtues of ''Seishin'', albeit removed from its 'Japanese-only' context, to be the reason the first two are idiotic), idiotic -- as Gaichû notes, he refused to let his new condition defeat him and resolved to live on and master it, despite everything he had been taught up to that point telling him he was better off killing himself to remain morally pure[[/note]], and considers it state and corporate propaganda that not only killed his former teammates for [[UnderestimatingBadassery underestimating him]], [[JustThinkOfThePotential but also led to Renraku wasting his potential by forcing him to commit suicide in the first place]].
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* This trope is discussed in ''VideoGame/ShadowrunReturns: Hong Kong'' in conversations between the PlayerCharacter and [[{{Ronin}} Gaichû]], a former employee of the Japanese MegaCorp Renraku and member of their [[CorporateSamurai elite Red Samurai]] internal security forces. The 'spirit of Japan' has been thoroughly drilled into the Japanese people by the [[JapanTakesOverTheWorld Imperial Japanese State]] [[TheGift and described as something unique and inherent to them]], thus explaining why the Japanese are destined to TakeOverTheWorld. Notably, the moment [[OurGhoulsAreCreepier he was ghoulified]], Gaichû supposedly lost that connection to the Japanese spirit [[FantasticRacism and was doomed to become an inferior being]] who could only redeem himself through ''{{seppuku}}'' -- which led to a rude awakening for his former squad when Gaichû refused to do so, escaped, and killed two of them with his katana when they hunted him down, despite being blind and turned into a ghoul. Gaichû currently has nothing but disdain for the whole idea (or at least for ''Koyū'' and ''Chie'', as he considers the virtues of ''Seishin'', albeit removed from its 'Japanese-only' context, to be the reason the first two are idiotic), considering it state and corporate propaganda that not only killed his former teammates for [[UnderestimatingBadassery underestimating him]], [[JustThinkOfThePotential but also led to Renraku wasting his potential by forcing him to commit suicide in the first place]].

to:

* This trope is discussed in ''VideoGame/ShadowrunReturns: Hong Kong'' in conversations between the PlayerCharacter and [[{{Ronin}} Gaichû]], a former employee of the Japanese MegaCorp Renraku and member of their [[CorporateSamurai elite Red Samurai]] internal security forces. The 'spirit In the world of Japan' ''Shadowrun'' ''Yamato-damashii'' has been thoroughly drilled into the Japanese people by the [[JapanTakesOverTheWorld Imperial Japanese State]] as a cardinal virtue and [[TheGift and described as something unique and inherent to them]], thus explaining why [[WhiteMansBurden the Japanese are destined to to]] TakeOverTheWorld. Notably, the The moment [[OurGhoulsAreCreepier he was ghoulified]], Gaichû supposedly lost that connection to the Japanese spirit [[FantasticRacism and was doomed to become an inferior being]] who could only redeem himself through ''{{seppuku}}'' -- which led to a rude awakening for his former squad when Gaichû refused to do so, escaped, and killed two of them with his katana when they hunted him down, despite being blind and turned into a ghoul. Gaichû currently has nothing but disdain for the whole idea (or at least for ''Koyū'' and ''Chie'', as he considers the virtues of ''Seishin'', albeit removed from its 'Japanese-only' context, to be the reason the first two are idiotic), considering and considers it state and corporate propaganda that not only killed his former teammates for [[UnderestimatingBadassery underestimating him]], [[JustThinkOfThePotential but also led to Renraku wasting his potential by forcing him to commit suicide in the first place]].
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* This trope is discussed in ''VideoGame/ShadowrunReturns: Hong Kong'' in conversations between the PlayerCharacter and [[{{Ronin}} Gaichû]], a former employee of the Japanese MegaCorp Renraku and member of their [[CorporateSamurai elite Red Samurai]] internal security forces. The 'spirit of Japan' has been thoroughly drilled into the Japanese people by the [[JapanTakesOverTheWorld Imperial Japanese State]] [[TheGift and described as something unique and inherent to them]], thus explaining why the Japanese are destined to TakeOverTheWorld. Notably, the moment [[OurGhoulsAreCreepier he was ghoulified]], Gaichû supposedly lost that connection to the Japanese spirit [[FantasticRacism and was doomed to become an inferior being]] who could only redeem himself through ''{{seppuku}}'' -- which led to a rude awakening for his former squad when Gaichû refused to do so, escaped, and killed two of them with his katana when they hunted him down, despite being blind and turned into a ghoul. Gaichû currently has nothing but disdain for the whole idea, considering it state and corporate propaganda that not only killed his former teammates for underestimating him, [[JustThinkOfThePotential but also led to Renraku wasting his potential by forcing him to commit suicide in the first place]].

to:

* This trope is discussed in ''VideoGame/ShadowrunReturns: Hong Kong'' in conversations between the PlayerCharacter and [[{{Ronin}} Gaichû]], a former employee of the Japanese MegaCorp Renraku and member of their [[CorporateSamurai elite Red Samurai]] internal security forces. The 'spirit of Japan' has been thoroughly drilled into the Japanese people by the [[JapanTakesOverTheWorld Imperial Japanese State]] [[TheGift and described as something unique and inherent to them]], thus explaining why the Japanese are destined to TakeOverTheWorld. Notably, the moment [[OurGhoulsAreCreepier he was ghoulified]], Gaichû supposedly lost that connection to the Japanese spirit [[FantasticRacism and was doomed to become an inferior being]] who could only redeem himself through ''{{seppuku}}'' -- which led to a rude awakening for his former squad when Gaichû refused to do so, escaped, and killed two of them with his katana when they hunted him down, despite being blind and turned into a ghoul. Gaichû currently has nothing but disdain for the whole idea, idea (or at least for ''Koyū'' and ''Chie'', as he considers the virtues of ''Seishin'', albeit removed from its 'Japanese-only' context, to be the reason the first two are idiotic), considering it state and corporate propaganda that not only killed his former teammates for [[UnderestimatingBadassery underestimating him, him]], [[JustThinkOfThePotential but also led to Renraku wasting his potential by forcing him to commit suicide in the first place]].
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* This trope is discussed in ''ShadowrunReturns: Hong Kong'' in conversations between the PlayerCharacter and [[{{Ronin}} Gaichû]], a former employee of the Japanese MegaCorp Renraku and member of their [[CorporateSamurai elite Red Samurai]] internal security forces. The 'spirit of Japan' has been thoroughly drilled into the Japanese people by the [[JapanTakesOverTheWorld Imperial Japanese State]] [[TheGift and described as something unique and inherent to them]], thus explaining why the Japanese are destined to TakeOverTheWorld. Notably, the moment [[OurGhoulsAreCreepier he was ghoulified]], Gaichû supposedly lost that connection to the Japanese spirit [[FantasticRacism and was doomed to become an inferior being]] who could only redeem himself through ''{{seppuku}}'' -- which led to a rude awakening for his former squad when Gaichû refused to do so, escaped, and killed two of them with his katana when they hunted him down, despite being blind and turned into a ghoul. Gaichû currently has nothing but disdain for the whole idea, considering it state and corporate propaganda that not only killed his former teammates for underestimating him, [[ThinkOfThePotential but also led to Renraku wasting his potential by forcing him to commit suicide in the first place]].

to:

* This trope is discussed in ''ShadowrunReturns: ''VideoGame/ShadowrunReturns: Hong Kong'' in conversations between the PlayerCharacter and [[{{Ronin}} Gaichû]], a former employee of the Japanese MegaCorp Renraku and member of their [[CorporateSamurai elite Red Samurai]] internal security forces. The 'spirit of Japan' has been thoroughly drilled into the Japanese people by the [[JapanTakesOverTheWorld Imperial Japanese State]] [[TheGift and described as something unique and inherent to them]], thus explaining why the Japanese are destined to TakeOverTheWorld. Notably, the moment [[OurGhoulsAreCreepier he was ghoulified]], Gaichû supposedly lost that connection to the Japanese spirit [[FantasticRacism and was doomed to become an inferior being]] who could only redeem himself through ''{{seppuku}}'' -- which led to a rude awakening for his former squad when Gaichû refused to do so, escaped, and killed two of them with his katana when they hunted him down, despite being blind and turned into a ghoul. Gaichû currently has nothing but disdain for the whole idea, considering it state and corporate propaganda that not only killed his former teammates for underestimating him, [[ThinkOfThePotential [[JustThinkOfThePotential but also led to Renraku wasting his potential by forcing him to commit suicide in the first place]].
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Added DiffLines:

* This trope is discussed in ''ShadowrunReturns: Hong Kong'' in conversations between the PlayerCharacter and [[{{Ronin}} Gaichû]], a former employee of the Japanese MegaCorp Renraku and member of their [[CorporateSamurai elite Red Samurai]] internal security forces. The 'spirit of Japan' has been thoroughly drilled into the Japanese people by the [[JapanTakesOverTheWorld Imperial Japanese State]] [[TheGift and described as something unique and inherent to them]], thus explaining why the Japanese are destined to TakeOverTheWorld. Notably, the moment [[OurGhoulsAreCreepier he was ghoulified]], Gaichû supposedly lost that connection to the Japanese spirit [[FantasticRacism and was doomed to become an inferior being]] who could only redeem himself through ''{{seppuku}}'' -- which led to a rude awakening for his former squad when Gaichû refused to do so, escaped, and killed two of them with his katana when they hunted him down, despite being blind and turned into a ghoul. Gaichû currently has nothing but disdain for the whole idea, considering it state and corporate propaganda that not only killed his former teammates for underestimating him, [[ThinkOfThePotential but also led to Renraku wasting his potential by forcing him to commit suicide in the first place]].
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It's highly likely that the story structure is derived from ''{{Wuxia}}'' (''Manga/DragonBall'', the codifier of modern {{Shounen}}, was heavily inspired by ''wuxia''). In America, the closest this concept approaches is the {{Superhero}} and HollywoodActionHero. {{Western}}s also have a similar feeling, but vastly different story structure.

Compare how well the concept fits into TheHerosJourney. Also, compare with stories that follow a HeroicFantasy plot. The main character can also very easily be categorized as an {{Ubermensch}}, with his or her nemesis being representative of [[StrawNihilist the "Last Man"]]. Any character that succeeds at ''Yamato-Damashii'' is likely to have RealLifeSuperPowers in some form, if not actual MagicAndPowers.

Contrast with BeYourself, the idea that it is okay to not "improve" yourself and become a "better" person, and the TheGift, where a character is extremely talented and may need [[HardWorkHardlyWorks little to no struggle to be strong]]; usually, these characters are defined by their talent and showcase the difference between the protagonist and his or her rival/antagonist.

See Website/TheOtherWiki for more information on [[http://en.wikipedia.org/wiki/Yamato-damashii yamato-damashii.]] Also, read our own [[Analysis/JapaneseSpirit Analysis page]] for how the trope overlaps with [[Myth/JapaneseMythology Shintoism]] and other media.

For its rough American counterpart, see UsefulNotes/TheAmericanDream. Also, see ItCantBeHelped. Not to be confused with the supernatural kind of spirits. For those, see {{Youkai}}.

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It's highly likely that the story structure is derived from ''{{Wuxia}}'' (''Manga/DragonBall'', the codifier of modern {{Shounen}}, {{Shonen|Demographic}}, was heavily inspired by ''wuxia''). In America, the closest this concept approaches is the {{Superhero}} and HollywoodActionHero. {{Western}}s also have a similar feeling, but vastly different story structure.

Compare how well the concept fits into TheHerosJourney. Also, compare with stories that follow a HeroicFantasy plot. The main character can also very easily be categorized as an {{Ubermensch}}, with his or her their nemesis being representative of [[StrawNihilist the "Last Man"]]. Any character that succeeds at ''Yamato-Damashii'' is likely to have RealLifeSuperPowers in some form, if not actual MagicAndPowers.

Contrast with BeYourself, the idea that it is okay to not "improve" yourself and become a "better" person, and the TheGift, where a character is extremely talented and may need [[HardWorkHardlyWorks little to no struggle to be strong]]; usually, these characters are defined by their talent and showcase the difference between the protagonist and his or her their rival/antagonist.

See Website/TheOtherWiki for more information on [[http://en.''[[http://en.wikipedia.org/wiki/Yamato-damashii yamato-damashii.]] yamato-damashii]]''. Also, read our own [[Analysis/JapaneseSpirit Analysis page]] for how the trope overlaps with [[Myth/JapaneseMythology Shintoism]] and other media.

For its rough American counterpart, see UsefulNotes/TheAmericanDream. Also, see ItCantBeHelped. Not to be confused with the supernatural kind of spirits. For those, see {{Youkai}}.
{{Yokai}}.
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In traditional Japanese philosophy, '''Persistence''' (hard work, hope, and spirit) was considered the most important and desirable of the three virtues, but takes time to develop. '''Resolve''' (moral rectitude and honor) appears once the hero finds something to fight for. Of the three, '''Talent''' is the most powerful, but ''least'' virtuous or important; with enough Presistence and Resolve, most heroes find that [[ItWasWithYouAllAlong they actually had it all along]]. Yamato-Damashii believes that everyone will DieOrFly in their DarkestHour, so even a [[HighHopesZeroTalent weak-but-persistent person]] will prove themselves useful in the long run.

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In traditional Japanese philosophy, '''Persistence''' (hard work, hope, and spirit) was considered the most important and desirable of the three virtues, but takes time to develop. '''Resolve''' (moral rectitude and honor) appears once the hero finds something to fight for. Of the three, '''Talent''' is the most powerful, but ''least'' virtuous or important; with enough Presistence and Resolve, most heroes find that [[ItWasWithYouAllAlong they actually had it all along]]. Yamato-Damashii ''Yamato-Damashii'' believes that everyone will DieOrFly in their DarkestHour, so even a [[HighHopesZeroTalent weak-but-persistent person]] will prove themselves useful in the long run.



{{Ki|Manipulation}}, or some other equivalent Force, is often the manifestation of Yamato-Damashii and is almost all-powerful. Ki mastery will let you [[NormallyIWouldBeDeadNow ignore injuries]] or NoSell attacks entirely. There is usually a way to [[TheForceIsStrongWithThisOne sense Ki]] or [[AbstractScale treat it like a measurable quantity]] that one person can have "more" or "less" of in a hierarchy of power.

As stated above, this trope defines what is good about Japanese culture. Thus, in the finale, JapaneseMedia will almost always need to demonstrate that it's ''superior''. The BigBad will typically achieve their OneWingedAngel form or have acquired the almighty MacGuffin so that when the hero finally succeeds, it is always with the knowledge that the villain was completely crushed despite every cheap trick. For this reason, heroes will [[ThisIsSomethingHesGotToDoHimself duel the villain alone]], or only with indirect support. After all, if Yamato-Damashii has transformed the hero into a "better" person, then proving it [[HonorBeforeReason is more important than simply winning]]. Others in a FiveManBand may help the hero reach their destination, [[PlotTailoredToTheParty deal with specific threats]] or fight the CoDragons, but they will [[InTheEndYouAreOnYourOwn barely do anything more than buy time or distract the villain]] for the FinalBattle.

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{{Ki|Manipulation}}, or some other equivalent Force, is often the manifestation of Yamato-Damashii ''Yamato-Damashii'' and is almost all-powerful. Ki mastery will let you [[NormallyIWouldBeDeadNow ignore injuries]] or NoSell attacks entirely. There is usually a way to [[TheForceIsStrongWithThisOne sense Ki]] or [[AbstractScale treat it like a measurable quantity]] that one person can have "more" or "less" of in a hierarchy of power.

As stated above, this trope defines what is good about Japanese culture. Thus, in the finale, JapaneseMedia will almost always need to demonstrate that it's ''superior''. The BigBad will typically achieve their OneWingedAngel form or have acquired the almighty MacGuffin so that when the hero finally succeeds, it is always with the knowledge that the villain was completely crushed despite every cheap trick. For this reason, heroes will [[ThisIsSomethingHesGotToDoHimself duel the villain alone]], or only with indirect support. After all, if Yamato-Damashii ''Yamato-Damashii'' has transformed the hero into a "better" person, then proving it [[HonorBeforeReason is more important than simply winning]]. Others in a FiveManBand may help the hero reach their destination, [[PlotTailoredToTheParty deal with specific threats]] or fight the CoDragons, but they will [[InTheEndYouAreOnYourOwn barely do anything more than buy time or distract the villain]] for the FinalBattle.



Compare the PillarsOfMoralCharacter, a separate but overlapping Japanese values system that more than likely defines what virtues the character's resolve springs from. Also compare {{UsefulNotes/Kawaisa}}, which is a later attempt at an idealized Japanese culture.

It's highly likely that the story structure is derived from {{Wuxia}} (''Manga/DragonBall'', the codifier of modern {{Shounen}}, was heavily inspired by wuxia). In America, the closest this concept approaches is the {{Superhero}} and HollywoodActionHero. {{Western}}s also have a similar feeling, but vastly different story structure.

Compare how well the concept fits into TheHerosJourney. Also, compare with stories that follow a HeroicFantasy plot. The main character can also very easily be categorized as an {{Ubermensch}}, with his or her nemesis being representative of [[StrawNihilist the "Last Man"]]. Any character that succeeds at Yamato-Damashii is likely to have RealLifeSuperPowers in some form, if not actual MagicAndPowers.

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Compare the PillarsOfMoralCharacter, a separate but overlapping Japanese values system that more than likely defines what virtues the character's resolve springs from. Also compare {{UsefulNotes/Kawaisa}}, UsefulNotes/{{Kawaisa}}, which is a later attempt at an idealized Japanese culture.

It's highly likely that the story structure is derived from {{Wuxia}} ''{{Wuxia}}'' (''Manga/DragonBall'', the codifier of modern {{Shounen}}, was heavily inspired by wuxia).''wuxia''). In America, the closest this concept approaches is the {{Superhero}} and HollywoodActionHero. {{Western}}s also have a similar feeling, but vastly different story structure.

Compare how well the concept fits into TheHerosJourney. Also, compare with stories that follow a HeroicFantasy plot. The main character can also very easily be categorized as an {{Ubermensch}}, with his or her nemesis being representative of [[StrawNihilist the "Last Man"]]. Any character that succeeds at Yamato-Damashii ''Yamato-Damashii'' is likely to have RealLifeSuperPowers in some form, if not actual MagicAndPowers.
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* '''Seishin'''[[note]]'''"精神"'''[[/note]](or Spirit/Persistence) is a level of vigilance, [[SpiritedCompetitor competitiveness]] and [[HeroicWillpower willpower which overcomes]] the impossible just by [[HardWorkFallacy "trying harder"]].[[note]]It's the [[TheDeterminator willingness to never give up]], to [[NextTierPowerUp push yourself higher than before]], to never, ever [[DespairEventHorizon feel despondent]] or [[SmugSnake overly complacent]], and [[TrainingFromHell to work your hardest.]] It's become codified as the "training arc" between battles or [[MadeOfIron the ability to survive fatal damage]] through sheer will alone.[[/note]]

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* '''Seishin'''[[note]]'''"精神"'''[[/note]](or Spirit/Persistence) is a level of vigilance, [[SpiritedCompetitor competitiveness]] and [[HeroicWillpower willpower which overcomes]] the impossible just by [[HardWorkFallacy "trying harder"]].[[note]]It's the [[TheDeterminator [[{{Determinator}} willingness to never give up]], to [[NextTierPowerUp push yourself higher than before]], to never, ever [[DespairEventHorizon feel despondent]] or [[SmugSnake overly complacent]], and [[TrainingFromHell to work your hardest.]] hardest]]. It's become codified as the "training arc" between battles or [[MadeOfIron the ability to survive fatal damage]] through sheer will alone.[[/note]]
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* '''Koyū'''[[note]]'''"固有"'''[[/note]] (or Innate) is any [[InTheBlood trait]], [[TheGift gift]] or [[OrphansPlotTrinket possession]] that makes someone a BornWinner, whether they're aware of it or not. [[note]]In stronger forms, they're a [[StoryBreakerPower story-breaker]], [[GodModeSue capable of bending]], [[NewPowersAsThePlotDemands changing]], or [[BeyondTheImpossible outright breaking the rules]]. In milder forms, "talent" is simply [[AnthropicPrinciple something which makes a character stand out]], and be [[TheChosenOne worthy of having their story told]]. Often, the character's main "talent" is having an overabundance of the next two qualities below.[[/note]]
* '''Chie'''[[note]]'''"知恵"'''[[/note]](or Insight/Resolve) is a [[HeroicResolve belief or faith]] that [[TheFettered remains correct and unshakable]], and has more value [[DoomedMoralVictor even than the believer's life]]. [[note]]This is called "insight" because it's combined with SimpleMindedWisdom and [[TheKirk ignores logic, common knowledge, or caution]]. It's also called "resolve" since it invokes RightMakesMight and thus [[NotQuiteTheRightThing incorrect or obsolete ideals]] [[MoreHeroThanThou will be defeated]]. Traditionally, the defeated party will [[DefeatMeansFriendship be converted to]] [[VillainsDyingGrace the superior way.]][[/note]]
* '''Seishin'''[[note]]'''"精神"'''[[/note]](or Spirit/Persistence) is a level of vigilance, [[SpiritedCompetitor competitiveness]] and [[HeroicWillpower willpower which overcomes]] the impossible just by [[HardWorkFallacy "trying harder"]]. [[note]]It's the [[TheDeterminator willingness to never give up]], to [[NextTierPowerUp push yourself higher than before]], to never, ever [[DespairEventHorizon feel despondent]] or [[SmugSnake overly complacent]], and [[TrainingFromHell to work your hardest.]] It's become codified as the "training arc" between battles or [[MadeOfIron the ability to survive fatal damage]] through sheer will alone.[[/note]]

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* '''Koyū'''[[note]]'''"固有"'''[[/note]] (or Innate) is any [[InTheBlood trait]], [[TheGift gift]] or [[OrphansPlotTrinket possession]] that makes someone a BornWinner, whether they're aware of it or not. [[note]]In stronger forms, they're a [[StoryBreakerPower story-breaker]], [[GodModeSue capable of bending]], [[NewPowersAsThePlotDemands changing]], or [[BeyondTheImpossible outright breaking the rules]]. In milder forms, "talent" is simply [[AnthropicPrinciple something which makes a character stand out]], and be [[TheChosenOne worthy of having their story told]]. Often, the character's main "talent" is having an overabundance of the next two qualities below.[[/note]]
* '''Chie'''[[note]]'''"知恵"'''[[/note]](or Insight/Resolve) is a [[HeroicResolve belief or faith]] that [[TheFettered remains correct and unshakable]], and has more value [[DoomedMoralVictor even than the believer's life]]. [[note]]This is called "insight" because it's combined with SimpleMindedWisdom and [[TheKirk ignores logic, common knowledge, or caution]]. It's also called "resolve" since it invokes RightMakesMight and thus [[NotQuiteTheRightThing incorrect or obsolete ideals]] [[MoreHeroThanThou will be defeated]]. Traditionally, the defeated party will [[DefeatMeansFriendship be converted to]] [[VillainsDyingGrace the superior way.]][[/note]]
way]].[[/note]]
* '''Seishin'''[[note]]'''"精神"'''[[/note]](or Spirit/Persistence) is a level of vigilance, [[SpiritedCompetitor competitiveness]] and [[HeroicWillpower willpower which overcomes]] the impossible just by [[HardWorkFallacy "trying harder"]]. [[note]]It's the [[TheDeterminator willingness to never give up]], to [[NextTierPowerUp push yourself higher than before]], to never, ever [[DespairEventHorizon feel despondent]] or [[SmugSnake overly complacent]], and [[TrainingFromHell to work your hardest.]] It's become codified as the "training arc" between battles or [[MadeOfIron the ability to survive fatal damage]] through sheer will alone.[[/note]]
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* '''Koyū''' [[note]]'''"固有"'''[[/note]] (or Innate) is any [[InTheBlood trait]], [[TheGift gift]] or [[OrphansPlotTrinket possession]] that makes someone a BornWinner, whether they're aware of it or not. [[note]]In stronger forms, they're a [[StoryBreakerPower story-breaker]], [[GodModeSue capable of bending]], [[NewPowersAsThePlotDemands changing]], or [[BeyondTheImpossible outright breaking the rules]]. In milder forms, "talent" is simply [[AnthropicPrinciple something which makes a character stand out]], and be [[TheChosenOne worthy of having their story told]]. Often, the character's main "talent" is having an overabundance of the next two qualities below.[[/note]]
* '''Chie''' [[note]]'''"知恵"'''[[/note]](or Insight/Resolve) is a [[HeroicResolve belief or faith]] that [[TheFettered remains correct and unshakable]], and has more value [[DoomedMoralVictor even than the believer's life]]. [[note]]This is called "insight" because it's combined with SimpleMindedWisdom and [[TheKirk ignores logic, common knowledge, or caution]]. It's also called "resolve" since it invokes RightMakesMight and thus [[NotQuiteTheRightThing incorrect or obsolete ideals]] [[MoreHeroThanThou will be defeated]]. Traditionally, the defeated party will [[DefeatMeansFriendship be converted to]] [[VillainsDyingGrace the superior way.]][[/note]]
* '''Seishin''' [[note]]'''"精神"'''[[/note]](or Spirit/Persistence) is a level of vigilance, [[SpiritedCompetitor competitiveness]] and [[HeroicWillpower willpower which overcomes]] the impossible just by [[HardWorkFallacy "trying harder"]]. [[note]]It's the [[TheDeterminator willingness to never give up]], to [[NextTierPowerUp push yourself higher than before]], to never, ever [[DespairEventHorizon feel despondent]] or [[SmugSnake overly complacent]], and [[TrainingFromHell to work your hardest.]] It's become codified as the "training arc" between battles or [[MadeOfIron the ability to survive fatal damage]] through sheer will alone.[[/note]]

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* '''Koyū''' [[note]]'''"固有"'''[[/note]] '''Koyū'''[[note]]'''"固有"'''[[/note]] (or Innate) is any [[InTheBlood trait]], [[TheGift gift]] or [[OrphansPlotTrinket possession]] that makes someone a BornWinner, whether they're aware of it or not. [[note]]In stronger forms, they're a [[StoryBreakerPower story-breaker]], [[GodModeSue capable of bending]], [[NewPowersAsThePlotDemands changing]], or [[BeyondTheImpossible outright breaking the rules]]. In milder forms, "talent" is simply [[AnthropicPrinciple something which makes a character stand out]], and be [[TheChosenOne worthy of having their story told]]. Often, the character's main "talent" is having an overabundance of the next two qualities below.[[/note]]
* '''Chie''' [[note]]'''"知恵"'''[[/note]](or '''Chie'''[[note]]'''"知恵"'''[[/note]](or Insight/Resolve) is a [[HeroicResolve belief or faith]] that [[TheFettered remains correct and unshakable]], and has more value [[DoomedMoralVictor even than the believer's life]]. [[note]]This is called "insight" because it's combined with SimpleMindedWisdom and [[TheKirk ignores logic, common knowledge, or caution]]. It's also called "resolve" since it invokes RightMakesMight and thus [[NotQuiteTheRightThing incorrect or obsolete ideals]] [[MoreHeroThanThou will be defeated]]. Traditionally, the defeated party will [[DefeatMeansFriendship be converted to]] [[VillainsDyingGrace the superior way.]][[/note]]
* '''Seishin''' [[note]]'''"精神"'''[[/note]](or '''Seishin'''[[note]]'''"精神"'''[[/note]](or Spirit/Persistence) is a level of vigilance, [[SpiritedCompetitor competitiveness]] and [[HeroicWillpower willpower which overcomes]] the impossible just by [[HardWorkFallacy "trying harder"]]. [[note]]It's the [[TheDeterminator willingness to never give up]], to [[NextTierPowerUp push yourself higher than before]], to never, ever [[DespairEventHorizon feel despondent]] or [[SmugSnake overly complacent]], and [[TrainingFromHell to work your hardest.]] It's become codified as the "training arc" between battles or [[MadeOfIron the ability to survive fatal damage]] through sheer will alone.[[/note]]
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"Yamato-damashii" is loosely translated into "the spirit/soul of Japan", and defined as anything and everything which makes Japan (and the Japanese) unique, distinct, and great. Of course, this creates the logical question: What is "Japanese"?

At its most basic, Yamato-damashii implies pure merit and being or becoming "better". Japanese culture is rooted in a clan (or [[TrueCompanions in-group]])-based hierarchy system. Every person has a rank within their family, community, organization, and class the same way that [[FixedRelativeStrength some characters are more powerful or gifted than others.]] Each family, organization, and class has, in turn, a rank in society as a whole, reflected by PowerLevels. By following Yamato-damashii, any person can [[TimeToUnlockMoreTruePotential increase their potential]], and thus status, climbing to a higher rank in society while their TrueCompanions help.

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"Yamato-damashii" ''Yamato-damashii'' is loosely translated into "the spirit/soul of Japan", and defined as anything and everything which makes Japan (and the Japanese) unique, distinct, and great. Of course, this creates the logical question: What is "Japanese"?

At its most basic, Yamato-damashii ''Yamato-damashii'' implies pure merit and being or becoming "better". Japanese culture is rooted in a clan (or [[TrueCompanions in-group]])-based hierarchy system. Every person has a rank within their family, community, organization, and class the same way that [[FixedRelativeStrength some characters are more powerful or gifted than others.]] others]]. Each family, organization, and class has, in turn, a rank in society as a whole, reflected by PowerLevels. By following Yamato-damashii, ''Yamato-damashii'', any person can [[TimeToUnlockMoreTruePotential increase their potential]], and thus status, climbing to a higher rank in society while their TrueCompanions help.
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Contrast with the TheGift, where a character is extremely talented and may need little to no struggle to be strong; usually, these characters are defined by their talent and showcase the difference between the protagonist and his or her rival/antagonist.

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Contrast with BeYourself, the idea that it is okay to not "improve" yourself and become a "better" person, and the TheGift, where a character is extremely talented and may need [[HardWorkHardlyWorks little to no struggle to be strong; strong]]; usually, these characters are defined by their talent and showcase the difference between the protagonist and his or her rival/antagonist.
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* In the ''Anime/MarvelAnimeIronMan'' manga, Tony Stark works hard to curtail his American sensibilities, especially his womanizing, while in Japan, knowing it won't win him any points with the locals. His behavior, however, more closely resembles what a [[WeAllLiveInAmerica Japanese writer would GUESS an American hotshot would act like]]. For example, at one point, he is sparring with a Japanese fighter and compliments the man on his Japanese Spirit...before [[CombatPragmatist cheating]] and then proclaiming that as an American, he instead has "Pioneer Spirit". Not only is Japanese Spirit something most Americans have ''vaguely'' heard of, at best, but no American would ever use the term "Pioneer Spirit". The "American Way", maybe, but in this context, even that's a stretch.

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* In the ''Anime/MarvelAnimeIronMan'' manga, Tony Stark works hard to curtail his American sensibilities, especially his womanizing, while in Japan, knowing it won't win him any points with the locals. His behavior, however, more closely resembles what a [[WeAllLiveInAmerica [[CreatorsCultureCarryover Japanese writer would GUESS an American hotshot would act like]]. For example, at one point, he is sparring with a Japanese fighter and compliments the man on his Japanese Spirit...before [[CombatPragmatist cheating]] and then proclaiming that as an American, he instead has "Pioneer Spirit". Not only is Japanese Spirit something most Americans have ''vaguely'' heard of, at best, but no American would ever use the term "Pioneer Spirit". The "American Way", maybe, but in this context, even that's a stretch.

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* In the ''Anime/IronMan'' manga, Tony Stark works hard to curtail his American sensibilities, especially his womanizing, while in Japan, knowing it won't win him any points with the locals. His behavior, however, more closely resembles what a [[WeAllLiveInAmerica Japanese writer would GUESS an American hotshot would act like.]] For example, at one point, he is sparring with a Japanese fighter and compliments the man on his Japanese Spirit...before [[CombatPragmatist cheating]] and then proclaiming that as an American, he instead has "Pioneer Spirit". Not only JapaneseSpirit is something most Americans have ''vaguely'' heard of, at best, but no American would ever use the term "Pioneer Spirit". The "American Way", maybe, but in this context, even that's a stretch.



* ''LightNovel/LogHorizon'': Japanese Spirit is subjected to a DeconReconSwitch in this series. Atypical of most anime, the main character is not an IdiotHero or BookDumb, and thus the story does not bend over backward to make sheer Determination the highest virtue possible. In fact, the Training Camp arc goes out of its way to demonstrate how fighting spirit and TrainingFromHell alone are a recipe for disaster. At the same time, however, it's still shown that Resolve has its purpose and that although the strategy is absolutely necessary, there are times when you need to act. At one point, they even paraphrase a {{Samurai}} mantra which states that failure to act when necessary makes one no better than those already dead. Thus far, the Japanese Spirit trope is kept in delicate balance with actual pragmatism.

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* ''LightNovel/LogHorizon'': ''Literature/LogHorizon'': Japanese Spirit is subjected to a DeconReconSwitch in this series. Atypical of most anime, the main character is not an IdiotHero or BookDumb, and thus the story does not bend over backward to make sheer Determination the highest virtue possible. In fact, the Training Camp arc goes out of its way to demonstrate how fighting spirit and TrainingFromHell alone are a recipe for disaster. At the same time, however, it's still shown that Resolve has its purpose and that although the strategy is absolutely necessary, there are times when you need to act. At one point, they even paraphrase a {{Samurai}} mantra which states that failure to act when necessary makes one no better than those already dead. Thus far, the Japanese Spirit trope is kept in delicate balance with actual pragmatism.


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* In the ''Anime/MarvelAnimeIronMan'' manga, Tony Stark works hard to curtail his American sensibilities, especially his womanizing, while in Japan, knowing it won't win him any points with the locals. His behavior, however, more closely resembles what a [[WeAllLiveInAmerica Japanese writer would GUESS an American hotshot would act like]]. For example, at one point, he is sparring with a Japanese fighter and compliments the man on his Japanese Spirit...before [[CombatPragmatist cheating]] and then proclaiming that as an American, he instead has "Pioneer Spirit". Not only is Japanese Spirit something most Americans have ''vaguely'' heard of, at best, but no American would ever use the term "Pioneer Spirit". The "American Way", maybe, but in this context, even that's a stretch.
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Wiki/ namespace cleaning.


See Wiki/TheOtherWiki for more information on [[http://en.wikipedia.org/wiki/Yamato-damashii yamato-damashii.]] Also, read our own [[Analysis/JapaneseSpirit Analysis page]] for how the trope overlaps with [[Myth/JapaneseMythology Shintoism]] and other media.

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See Wiki/TheOtherWiki Website/TheOtherWiki for more information on [[http://en.wikipedia.org/wiki/Yamato-damashii yamato-damashii.]] Also, read our own [[Analysis/JapaneseSpirit Analysis page]] for how the trope overlaps with [[Myth/JapaneseMythology Shintoism]] and other media.
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[-[[caption-width-right:350:[[http://fav.me/d7kqh5b Comic]] by [[https://iisuperslothii.deviantart.com/ Supersloth]].]]-]

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[-[[caption-width-right:350:[[http://fav.me/d7kqh5b Comic]] by [[https://iisuperslothii.deviantart.com/ Supersloth]].]]-]
Supersloth.]]]]-]
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Fixed some grammar and punctuation


As stated above, this trope defines what is good about Japanese culture. Thus, in the finale, JapaneseMedia will almost always need to demonstrate that it's ''superior''. The BigBad will typically achieve their OneWingedAngel form or have acquired the almighty MacGuffin so that when the hero finally succeeds, it is always with the knowledge that the villain was completely crushed despite every cheap trick. For this reason, heroes are [[ThisIsSomethingHesGotToDoHimself duel the villain alone]], or only with indirect support. After all, if Yamato-Damashii has transformed the hero into a "better" person, then proving it [[HonorBeforeReason is more important than simply winning.]]. Others in a FiveManBand may help the hero reach their destination, [[PlotTailoredToTheParty deal with specific threats]] or fight the CoDragons, but they will [[InTheEndYouAreOnYourOwn barely do anything more than buy time or distract the villain]] for the FinalBattle.

to:

As stated above, this trope defines what is good about Japanese culture. Thus, in the finale, JapaneseMedia will almost always need to demonstrate that it's ''superior''. The BigBad will typically achieve their OneWingedAngel form or have acquired the almighty MacGuffin so that when the hero finally succeeds, it is always with the knowledge that the villain was completely crushed despite every cheap trick. For this reason, heroes are will [[ThisIsSomethingHesGotToDoHimself duel the villain alone]], or only with indirect support. After all, if Yamato-Damashii has transformed the hero into a "better" person, then proving it [[HonorBeforeReason is more important than simply winning.]].winning]]. Others in a FiveManBand may help the hero reach their destination, [[PlotTailoredToTheParty deal with specific threats]] or fight the CoDragons, but they will [[InTheEndYouAreOnYourOwn barely do anything more than buy time or distract the villain]] for the FinalBattle.
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Gradual Grinder is being merged to Damage Over Time, cut for misuse


* For a good Western example that lacks the specifically Japanese elements but has virtually everything else about this trope, the ''Franchise/{{Rocky}}'' franchise stands out quite well, as do the many [[SportsStories sports movies]] that follow the formula it laid down. The finer details of Rocky Balboa's resolve vary between films, but it usually comes down to a desire to prove and defend his honor after another fighter underestimates and dismisses him, often ignoring the people around him who warn him, quite reasonably, that he might get himself crippled or [[CasualtyInTheRing worse]] in the process. His persistence... well, there's a reason why the TrainingMontage is such an iconic part of the series, as he prepares to fight foes with far more resources behind them. Rocky's talent, finally, is that he's a hell of a fighter who can [[MightyGlacier withstand a lot of punishment]] and [[GradualGrinder slowly beat down his foes]] (which also goes back to persistence). On the flip side, Apollo Creed, the villain of the [[Film/{{Rocky}} first two]] [[Film/RockyII films]], was ultimately brought down in the second by his own hubris despite his superior fighting skill, and in [[Film/RockyIII the third]], [[DefeatMeansFriendship he becomes Rocky's trainer and friend]], such that the plot of [[Film/RockyIV the fourth]] is in large part about Rocky's quest to avenge his death at the fists of Ivan Drago. An anime or manga adaptation would have to change precisely nothing except the setting in order to make for a perfect example of Japanese spirit -- and indeed, [[https://www.youtube.com/watch?v=A4I_RO27sCo this video]] makes the case that ''Manga/DragonBall'' is, in fact, a SpiritualAdaptation of ''Rocky'' as a ''{{shonen|Demographic}}'' manga.

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* For a good Western example that lacks the specifically Japanese elements but has virtually everything else about this trope, the ''Franchise/{{Rocky}}'' franchise stands out quite well, as do the many [[SportsStories sports movies]] that follow the formula it laid down. The finer details of Rocky Balboa's resolve vary between films, but it usually comes down to a desire to prove and defend his honor after another fighter underestimates and dismisses him, often ignoring the people around him who warn him, quite reasonably, that he might get himself crippled or [[CasualtyInTheRing worse]] in the process. His persistence... well, there's a reason why the TrainingMontage is such an iconic part of the series, as he prepares to fight foes with far more resources behind them. Rocky's talent, finally, is that he's a hell of a fighter who can [[MightyGlacier withstand a lot of punishment]] and [[GradualGrinder slowly beat down his foes]] foes (which also goes back to persistence). On the flip side, Apollo Creed, the villain of the [[Film/{{Rocky}} first two]] [[Film/RockyII films]], was ultimately brought down in the second by his own hubris despite his superior fighting skill, and in [[Film/RockyIII the third]], [[DefeatMeansFriendship he becomes Rocky's trainer and friend]], such that the plot of [[Film/RockyIV the fourth]] is in large part about Rocky's quest to avenge his death at the fists of Ivan Drago. An anime or manga adaptation would have to change precisely nothing except the setting in order to make for a perfect example of Japanese spirit -- and indeed, [[https://www.youtube.com/watch?v=A4I_RO27sCo this video]] makes the case that ''Manga/DragonBall'' is, in fact, a SpiritualAdaptation of ''Rocky'' as a ''{{shonen|Demographic}}'' manga.
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YMMV


* In ''Franchise/LyricalNanoha'', Nanoha already begins extremely powerful, being a [[PowerLevels AAA mage]] right off the bat, proceeding towards [[RankInflation S rank]] at ''Anime/MagicalGirlLyricalNanohaStrikers'' and having acquired the nickname [[RedBaron Ace of Aces]], as she is by that time one of the most powerful mages in the universe. She is also an undefeated {{Main/Determinator}} who will not lose to anyone; career-ending injuries will only take her out of the action for a year at most and things like having a hand stuck through her chest will not stop her from casting her most powerful spell. However, the TrainingFromHell she endured to become that powerful did come to [[HeroicRROD bite her]] during the TimeSkip. Her case is relatively unique because this trope normally applies only to males, and she is a girl who fights in a white dress and twin ponytails while firing pink rays of doom; she even won one round in the SaiGar 2007 tournament, where the manliest character of anime would be chosen. Her FanNickname of White Devil is not an understatement.

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* In ''Franchise/LyricalNanoha'', Nanoha already begins extremely powerful, being a [[PowerLevels AAA mage]] right off the bat, proceeding towards [[RankInflation S rank]] at ''Anime/MagicalGirlLyricalNanohaStrikers'' and having acquired the nickname [[RedBaron Ace of Aces]], as she is by that time one of the most powerful mages in the universe. She is also an undefeated {{Main/Determinator}} who will not lose to anyone; career-ending injuries will only take her out of the action for a year at most and things like having a hand stuck through her chest will not stop her from casting her most powerful spell. However, the TrainingFromHell she endured to become that powerful did come to [[HeroicRROD bite her]] during the TimeSkip. Her case is relatively unique because this trope normally applies only to males, and she is a girl who fights in a white dress and twin ponytails while firing pink rays of doom; she even won one round in the SaiGar 2007 tournament, where the manliest character of anime would be chosen. Her FanNickname of White Devil is not an understatement.

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