Follow TV Tropes

Following

History Main / ItemFarming

Go To


Added DiffLines:

* ''VideoGame/TheElderScrollsIIIMorrowind'' has an example that crosses over with TwentyBearAsses in the ''Bloodmoon'' expansion. An armorer tasks you with hunting Snow Bears and Snow Wolves for their pelts. He will then turn those pelts into Snow Bear or Snow Wolf armor (medium armor and light armor, respectively) which is high quality and comes with a useful Resist Frost enchantment built in. To get both sets, you'll need 22 of each type of pelt. Snow Bears and Snow Wolves are uncommon enemies and are not guaranteed to drop a pelt upon death. Happy hunting.

Added DiffLines:

* ''VideoGame/GrimDawn'' has Monster Infrequent items that drop only from certain enemy types or bosses. These items have both their own inherent properties and the normal RandomlyGeneratedLoot modifiers, so finding a MI with the right affixes can require a lot of farming. A similar amount of farming is needed for rare crafting materials and components.

Added DiffLines:

* ''VideoGame/{{Earthlock}}:'' Weapons and potions are crafted from plants that you harvest at base camp. They drop 3, 6 or 10 items depending on how often you harvest them, and after reaching 10 they will eventually drop a seed for a more powerful version.


Since this is done in almost all [=MMORPGs=], no straight MMORPG examples please.(Notable subversions are fine.)

to:

Since this is done in almost all [=MMORPGs=], no straight MMORPG examples please. (Notable subversions are fine.)


* ''Franchise/{{Sonic|TheHedgehog}} [[VideoGame/SonicAdventure Adventure]] 1 & [[VideoGame/SonicAdventure2 2]]'' required you to constantly play through old levels to get rings to use as money to buy equipment and items to improve your Chao. Though the Chao themselves were in no way necessary to advance in the game, they were necessary for HundredPercentCompletion, at least in VideoGame/SonicAdventure [[VideoGameRemake DX: Director's Cut]].

to:

* ''Franchise/{{Sonic|TheHedgehog}} [[VideoGame/SonicAdventure Adventure]] 1 & [[VideoGame/SonicAdventure2 2]]'' required you to constantly play through old levels to get rings to use as money to buy equipment and items to improve your Chao. Though the Chao themselves were in no way necessary to advance in the game, they were necessary for HundredPercentCompletion, at least and some players [[JustHereForGodzilla were only interested in VideoGame/SonicAdventure [[VideoGameRemake DX: Director's Cut]].the Chao to begin with]].

Added DiffLines:

* In ''VideoGame/GranblueFantasy'', uncapping characters, (and the final uncaps of weapons and summons) require a number of materials found by completing quests, and defeating enemies... And they are element-specific. Additionally, Showdowns and Events feature items, weapons, and summons which can only be obtained by collecting and trading quantities of event-specific materials.


* The loot system at the end of a heist in ''VideoGame/PAYDAY 2'' gives either money, weapon mods, masks, or mask mods from picking cards with random results. Players have farmed short and easy heists to get the cards quickly every time.

to:

* The loot system at the end of a heist in ''VideoGame/PAYDAY 2'' ''VideoGame/PAYDAY2'' gives either money, weapon mods, masks, or mask mods from picking cards with random results. Players have farmed short and easy heists to get the cards quickly every time.


* The loot system at the end of a heist in ''PAYDAY 2'' gives either money, weapon mods, masks, or mask mods from picking cards with random results. Players have farmed short and easy heists to get the cards quickly every time.

to:

* The loot system at the end of a heist in ''PAYDAY ''VideoGame/PAYDAY 2'' gives either money, weapon mods, masks, or mask mods from picking cards with random results. Players have farmed short and easy heists to get the cards quickly every time.

Added DiffLines:



Added DiffLines:

* ''VideoGame/MasterOfTheMonsterLair'': Owen and Kate raise their stats by eating food. Almost all decent food requires at least one ingredient you can't purchase in town. Half the time, fighting an enemy gets you equipment or VendorTrash rather than the food you're looking for. Do the math.


* Happens a lot in things like ''{{Farmville}}'' and ''VideoGame/MafiaWars'', you need to repeatedly do jobs to get the loot items needed to do the new jobs. Gets ridiculous towards later goals.

to:

* Happens a lot in things like ''{{Farmville}}'' ''VideoGame/{{Farmville}}'' and ''VideoGame/MafiaWars'', you need to repeatedly do jobs to get the loot items needed to do the new jobs. Gets ridiculous towards later goals.

Added DiffLines:

* Prevalent in ''VideoGame/PathOfExile''. Each BonusBoss has a few proprietary unique items that only they can drop. There are also the Divination Cards, which will drop only in specific area and can be traded in sets for a specific reward.


* In ''AtelierSeries'' you need to do this to find ingredients for your items.

to:

* In ''AtelierSeries'' the ''VideoGame/{{Atelier}}'' series you need to do this to find ingredients for your items.


** ''VideoGame/FinalFantasyII'' has [[TheEmpire Imperial]] Captains occupying the city of Fynn, near the start of the game. Talking to one ([[TooDumbToLive which you're explicitly warned not to do]]) initiates a battle and—if you're underlevelled—[[GameOver a prompt reload]]. If you ''can'' defeat them, either by being overlevelled or exploiting [[CrutchCharacter Minwu]]'s spells—you can defeat the Captains, who have a good chance of dropping a DiscOneNuke bow or the GameBreaker Toad spell.

to:

** ''VideoGame/FinalFantasyII'' has [[TheEmpire Imperial]] Captains occupying the city of Fynn, near the start of the game. Talking to one ([[TooDumbToLive which you're explicitly warned not to do]]) initiates a battle and—if you're underlevelled—[[GameOver a prompt reload]]. If you ''can'' defeat them, either by being overlevelled or exploiting [[CrutchCharacter Minwu]]'s spells—you can defeat the Captains, who spells, they have a good chance of dropping a DiscOneNuke bow or the GameBreaker Toad spell.

Added DiffLines:

** ''VideoGame/FinalFantasyII'' has [[TheEmpire Imperial]] Captains occupying the city of Fynn, near the start of the game. Talking to one ([[TooDumbToLive which you're explicitly warned not to do]]) initiates a battle and—if you're underlevelled—[[GameOver a prompt reload]]. If you ''can'' defeat them, either by being overlevelled or exploiting [[CrutchCharacter Minwu]]'s spells—you can defeat the Captains, who have a good chance of dropping a DiscOneNuke bow or the GameBreaker Toad spell.


* Invoked in ''EternalDarkness'' when a note from Edward Roivas says that you'll have to find 88 keys around the mansion to unlock the next chapter - [[spoiler: and you unlock the chapter by closely examining a piano.]]
* In Minecraft, players ''construct'' colossal [[http://www.minecraftwiki.net/wiki/Tutorials/Mob_Farm Mob Towers]], which are focused mob-spawn areas, and Mob Grinders, to kill off the resulting mobs. These can produce (in extreme cases) hundreds of items per minute and allow the player to just stand there and gain items. The most helpful drops include gunpowder, arrows, and Ender Pearls. Notably, XP is ''not'' given, and players either have to modify their designs to only mostly-kill mobs (so the players can land the [[CriticalExistenceFailure final blow]]), or just do without.

to:

* Invoked in ''EternalDarkness'' ''VideoGame/EternalDarkness'' when a note from Edward Roivas says that you'll have to find 88 keys around the mansion to unlock the next chapter - [[spoiler: and you unlock the chapter by closely examining a piano.]]
* In Minecraft, ''VideoGame/{{Minecraft}}'', players ''construct'' colossal [[http://www.minecraftwiki.net/wiki/Tutorials/Mob_Farm Mob Towers]], which are focused mob-spawn areas, and Mob Grinders, to kill off the resulting mobs. These can produce (in extreme cases) hundreds of items per minute and allow the player to just stand there and gain items. The most helpful drops include gunpowder, arrows, and Ender Pearls. Notably, XP is ''not'' given, and players either have to modify their designs to only mostly-kill mobs (so the players can land the [[CriticalExistenceFailure final blow]]), or just do without.

Showing 15 edit(s) of 77

Top

Example of:

/
/

Feedback