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** The Starman in ''VideoGame/SuperMarioLand'' works identically to all other iterations in the series, but it doesn't use the iconic tune it debuted with in the first game. It uses a fast-paced remix of the iconic french dance ''Can-can''. In ''VideoGame/SuperMarioLand2SixGoldenCoins'', it uses yet another tune (original to the game).

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** The Starman in ''VideoGame/SuperMarioLand'' works identically to all other iterations in the series, but it doesn't use the iconic tune it debuted with in the first game. It uses a fast-paced remix of the iconic french dance ''Can-can''. In ''VideoGame/SuperMarioLand2SixGoldenCoins'', ''VideoGame/SuperMarioLand2SixGoldenCoins'' (where it appears every time 100 enemies are defeated), it uses yet another tune (original to the game).

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** In ''VideoGame/SuperSmashBrosUltimate'', [[VideoGame/BanjoKazooie Banjo & Kazooie]]'s Wonderwing special attack allows them to charge forward and suffer no damage for the attack's duration. As a trade-off, they can only use this attack five times per stock, and their supply of Golden Feathers needed to use the attack will not replenish unless they are KO'd.

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* In ''VideoGame/ClashAtDemonhead'', Bang's final Force ability, Karate Power, makes him invincible for 30 seconds and capable of taking down most non-boss enemies in one or two hits. The only drawback is that he loses the ability to shoot while the power is active.


* In ''Franchise/SonicTheHedgehog'', characters turns invincible when they get a power-up known simply as "Invincibility." They are then covered with flashing stars (original 2D games) or have bright light shining out from inside them. The Chaos Emeralds from ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'', ''VideoGame/{{Sonic 3|AndKnuckles}}'', and ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]'' can be considered with having the same effect as well (working during normal levels, not as a story or stage requirement as in later games) once they're all gathered and the character has at least 50 rings to activate the effect. However, the Emeralds may be closer to Bonus Rewards.

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* In ''Franchise/SonicTheHedgehog'', ''VideoGame/SonicTheHedgehog'', characters turns invincible when they get a power-up known simply as "Invincibility." They are then covered with flashing stars (original 2D games) or have bright light shining out from inside them. The Chaos Emeralds from ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'', ''VideoGame/{{Sonic 3|AndKnuckles}}'', and ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]'' can be considered with having the same effect as well (working during normal levels, not as a story or stage requirement as in later games) once they're all gathered and the character has at least 50 rings to activate the effect. However, the Emeralds may be closer to Bonus Rewards.


* The Cruel Aegis Artifact from ''VideoGame/WrathAeonOfRuin'' grants you temporary invincibility when activated... ''but'' in exchange, your health is reduced to a measly ''10 HP'' (or, if you're below that, ''increased''), so it's best to use it if you're ''already'' low on health, if there are healing items around, or if you have some Life Siphons to spare.

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* The Cruel Aegis Artifact from ''VideoGame/WrathAeonOfRuin'' grants you temporary invincibility when activated... ''but'' in exchange, your health is reduced to a measly ''10 HP'' (or, if you're below that, ''increased''), so it's best to use it if you're ''already'' low on health, if there are healing items around, or if you have some [[LifeDrain Life Siphons Siphons]] to spare.


* The Cruel Aegis Artifact from ''VideoGame/WrathAeonOfRuin'' grants you temporary invincibility when activated... ''but'' in exchange, your health is reduced to a measly ''10 HP'' (or, if you're below that, ''increased''), so it's best to use it if you're ''already'' low on health and find yourself entering a perilous situation.

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* The Cruel Aegis Artifact from ''VideoGame/WrathAeonOfRuin'' grants you temporary invincibility when activated... ''but'' in exchange, your health is reduced to a measly ''10 HP'' (or, if you're below that, ''increased''), so it's best to use it if you're ''already'' low on health and find yourself entering a perilous situation.health, if there are healing items around, or if you have some Life Siphons to spare.

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* The Cruel Aegis Artifact from ''VideoGame/WrathAeonOfRuin'' grants you temporary invincibility when activated... ''but'' in exchange, your health is reduced to a measly ''10 HP'' (or, if you're below that, ''increased''), so it's best to use it if you're ''already'' low on health and find yourself entering a perilous situation.


** In ''VideoGame/SuperMario64'', the Metal and Invisible Caps have similar invincibility functions. ''[[UpdatedRerelease Super Mario 64 DS]]'', ''VideoGame/NewSuperMarioBros1'', ''VideoGame/NewSuperMarioBros2'' and ''VideoGame/SuperMario3DWorld'' also feature a Mega Mushroom that make Mario a giant and also make him impervious to normal enemies.

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** In ''VideoGame/SuperMario64'', the Metal and Invisible Caps have similar invincibility functions. ''[[UpdatedRerelease Super Mario 64 DS]]'', ''VideoGame/NewSuperMarioBros1'', ''VideoGame/NewSuperMarioBros2'' and ''VideoGame/SuperMario3DWorld'' also feature a Mega Mushroom that make Mario a giant and also make him impervious to normal enemies.enemies, as well as ram through ''anything'', including pipes, flagpoles, and all types of blocks.


* Bombs in the ''VideoGame/{{Touhou}}'' series fall under this trope, as they make you invincible for a short period of time, clear bullets off of the screen, and deals damage to everything on screen (unless you are really bad at aiming).
* ''VideoGame/{{Vanguard}}'' is probably the earliest ShootEmUp to have a powerup providing temporary invincibility and letting enemy ships be destroyed on contact.

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* Bombs in the ''VideoGame/{{Touhou}}'' series fall under this trope, as they make you invincible for a short period of time, clear bullets off of the screen, and deals deal damage to everything on screen (unless you are really bad at aiming).
* ''VideoGame/{{Vanguard}}'' is probably the earliest ShootEmUp to have a powerup providing temporary invincibility and letting destroying enemy ships be destroyed on contact.


In spite of all this awesomeness you might still die is you do something game considers inescapable; such as [[BottomlessPit falling into a pit]] or [[ChunkySalsaRule getting crushed]].

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In spite of all this awesomeness awesomeness, you might still die is if you do something the game considers inescapable; inescapable, such as [[BottomlessPit falling into a pit]] or [[ChunkySalsaRule getting crushed]].



Can overlap with SuperMode especially if the character's appearance changes while the power-up is active.

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Can overlap with SuperMode SuperMode, especially if the character's appearance changes while the power-up is active.


* Many [[LimitBreak Final Smashes]] in ''VideoGame/SuperSmashBros Brawl'' work a bit like this, making the character invulnerable for the duration of the Final Smash. In fact, most Final Smashes are this or a single powerful attack. It's still possible to suicide with most of them, though. In addition, the original Super Star (also known as Starman in international versions) is in all ''Smash Bros.'' games as well, granting temporary invincibility, but doesn't allow you to hurt opponents by touching them. However, the Assist Trophy Isaac from the ''VideoGame/GoldenSun'' series, who casts [[PsychicPowers the Psynergy Move]], is notable for being capable of knocking out characters who are even under the effects of the Starman's granted invincibility. Isaac's technique utilizes a property of the games known as [[http://www.ssbwiki.com/Set_knockback#Set_Knockback Set Knockback]], which enables Isaac to merely push foes off the arena without actually dealing damage.

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* ''VideoGame/SuperSmashBros'':
**
Many [[LimitBreak Final Smashes]] in ''VideoGame/SuperSmashBros Brawl'' ''VideoGame/SuperSmashBrosBrawl'' and onward in the series work a bit like this, making the character invulnerable for the duration of the Final Smash. In fact, most Final Smashes are this or a single powerful attack. It's still possible to suicide with most of them, though. In addition, the though.
** The
original Super Star (also known as Starman in international versions) from the ''Mario'' series is in all ''Smash Bros.'' games as well, ''Smash'' games, granting temporary invincibility, but doesn't allow you to hurt opponents by touching them. However, the Assist Trophy Isaac from the ''VideoGame/GoldenSun'' series, who casts [[PsychicPowers the Psynergy Move]], is notable for being capable of knocking out characters who are even under the effects of the Starman's granted invincibility. Isaac's technique utilizes a property of the games known as [[http://www.ssbwiki.com/Set_knockback#Set_Knockback Set Knockback]], which enables Isaac to merely push foes off the arena without actually dealing damage.



** In ''VideoGame/SuperMario64'', the Metal and Invisible Caps have similar invincibility functions. ''VideoGame/SuperMario64 DS'', ''VideoGame/NewSuperMarioBros'' and ''VideoGame/SuperMario3DWorld'' also feature a Mega Mushroom that make Mario a giant and also make him impervious to normal enemies.

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** In ''VideoGame/SuperMario64'', the Metal and Invisible Caps have similar invincibility functions. ''VideoGame/SuperMario64 DS'', ''VideoGame/NewSuperMarioBros'' ''[[UpdatedRerelease Super Mario 64 DS]]'', ''VideoGame/NewSuperMarioBros1'', ''VideoGame/NewSuperMarioBros2'' and ''VideoGame/SuperMario3DWorld'' also feature a Mega Mushroom that make Mario a giant and also make him impervious to normal enemies.



* Hyper Candy from the ''Franchise/{{Kirby}}'' series, makes Kirby invincible and, sometimes, hyperfast. It's pretty much the definition of a [[StealthPun Sugar Rush]].

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* Hyper Candy from the ''Franchise/{{Kirby}}'' series, makes Kirby invincible and, sometimes, hyperfast. It's pretty much the definition of a [[StealthPun Sugar Rush]].



* The first three ''VideoGame/AdventureIsland'' games on the NES have this in form of the "Honey Girl" fairy, which provides temporary protection against enemies, projectiles, rocks, and fire. However, it won't stop you from [[WizardNeedsFoodBadly running out of energy due to lack of food.]] In ''Adventure Island IV'', Honey Girl is replaced by a pentagram which does pretty much the same thing.

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* The first three ''VideoGame/AdventureIsland'' games on the NES have this in form of the "Honey Girl" fairy, which provides temporary protection against enemies, projectiles, rocks, and fire. However, it won't stop you from [[WizardNeedsFoodBadly running out of energy due to lack of food.]] In ''Adventure Island IV'', Honey Girl is replaced by a pentagram which does pretty much the same thing.



** There is also the Mega Mushroom in ''Mario Kart Wii'', which is 80% of this. You grow to an enormous size, most items won't harm you, you can go a bit faster, you can drive off-road without speed loss and you can squash the other drivers. If lightning strikes, you merely return to normal size instead of get shrunk down below it. Someone with star power, or a Bullet Bill, can still hurt you though.

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** There is also the Mega Mushroom in ''Mario Kart Wii'', ''VideoGame/MarioKartWii'', which is 80% of this. You grow to an enormous size, most items won't harm you, you can go a bit faster, you can drive off-road without speed loss and you can squash the other drivers. If lightning strikes, you merely return to normal size instead of get shrunk down below it. Someone with star power, or a Bullet Bill, can still hurt you though.



* ''Videogame/CrashTeamRacing'' and other Crash Bandicoot racing games has the Aku Aku/Uka Uka masks, which function just like the Mario Kart Super Star. Which mask you get depends on what characters you choose (good guys like Crash and Coco get Aku Aku while bad guys like Cortex and Tiny get Uka Uka).

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* ''Videogame/CrashTeamRacing'' and other Crash Bandicoot racing games has the Aku Aku/Uka Uka masks, which function just like the Mario Kart ''Mario Kart'' Super Star. Which mask you get depends on what characters you choose (good guys like Crash and Coco get Aku Aku while bad guys like Cortex and Tiny get Uka Uka).



* Bombs in the ''VideoGame/{{Touhou}}'' series fall under this trope, as they make you invincible for a short period of time, clear bullets off of the screen, and deals damage to pretty much everything on screen (unless you are really bad at aiming).

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* Bombs in the ''VideoGame/{{Touhou}}'' series fall under this trope, as they make you invincible for a short period of time, clear bullets off of the screen, and deals damage to pretty much everything on screen (unless you are really bad at aiming).

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* In ''VideoGame/Persona3'', if the Protagonist has both Vishnu and Ananta in their active roster, they can summon the Fusion Spell "Infinity" which makes the entire party absolutely impervious to ''everything'', even Almighty spells, for exactly one round. This doesn't sound like much, especially when it costs half your maximum SP, but then you have [[BonusBoss The Reaper]] and [[BonusBoss Elizabeth]] who can perform multiple actions per turn, and make good use of them with unblockable or instant-kill moves...
** The ''[[UpdatedRerelease Persona 3 Portable]]'' version nerfed Infinity by making Fusion Spells consumable items. On the other hand, players don't need to have the corresponding Personas in their active stock, which makes the spell more versatile even if it can only be used a handful of times.


* ''VideoGame/{{Doom}}'' and ''VideoGame/{{Doom}} 2'' has a green version of the Soul Sphere (a health power-up) that grants you temporary invincibility. While it's active, your character portrait has [[GlowingEyesOfDoom glowing eyes]] and black-and-white vision, but only for attacks dealing up to 1,000 damage in one blow. If an enemy or another player teleports or spawns onto your exact position, it does 10,000 damage, which is [[NoKillLikeOverkill way more than enough to kill anyone]]. There's also [[ClassicCheatCode IDDQD]].

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* ''VideoGame/{{Doom}}'' and ''VideoGame/{{Doom}} 2'' has a green version of the Soul Sphere (a health power-up) that grants you temporary invincibility. While it's active, your character portrait has [[GlowingEyesOfDoom glowing eyes]] and black-and-white vision, but only for attacks dealing up to 1,000 damage in one blow. If an enemy or another player teleports or spawns onto your exact position, it does 10,000 damage, which is [[NoKillLikeOverkill way more than enough to kill anyone]]. There's also [[ClassicCheatCode IDDQD]].IDDQD.

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* ''VideoGame/GodEater2RageBurst'' has Blood Rage, a SuperMode triggered via fulfilling a pledge. Among its various bonuses, you get complete invulnerability to attacks, and a ThemeMusicPowerUp.


* In ''[[http://disney.go.com/games/play3/?content=2006061 Fix-It Felix Jr.]]'', sometimes the building inhabitants will leave you a [[PowerUpFood pie]]. Eat it and Felix will become invincible for a short time (indicated by his hat flashing). Not only will you be unaffected by the birds that fly by and the debris that Disney/WreckItRalph rains upon you, but you can also repair the broken windows more quickly (two window panes are fixed at once, and Felix spends less time hammering away). (In an earlier "Beta Code" version of the game, the pies only restore lives you lost.)

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* In ''[[http://disney.go.com/games/play3/?content=2006061 Fix-It Felix Jr.]]'', ,]]'' sometimes the building inhabitants will leave you a [[PowerUpFood pie]]. Eat it and Felix will become invincible for a short time (indicated by his hat flashing). Not only will you be unaffected by the birds that fly by and the debris that Disney/WreckItRalph rains upon you, but you can also repair the broken windows more quickly (two window panes are fixed at once, and Felix spends less time hammering away). (In an earlier "Beta Code" version of the game, the pies only restore lives you lost.)

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