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A boss's difficulty, moveset, or other aesthetics can be altered by the choices made by the player or the objectives completed before or during the battle.

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A boss's difficulty, moveset, or other aesthetics can be altered by the story choices made by the player or the objectives completed before or during the battle.
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A boss's difficulty, moveset, or aesthetics can be altered by the choices made by the player or the objectives completed before or during the battle.

to:

A boss's difficulty, moveset, or other aesthetics can be altered by the choices made by the player or the objectives completed before or during the battle.
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* BossAlteringConsequence\\
A boss's difficulty, moveset, or aesthetics can be altered by the choices made by the player or the objectives completed before or during the battle.

Changed: 12

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* StoryBranching\\

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* StoryBranching\\'''StoryBranching'''\\



* MultipleEndings\\

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* MultipleEndings\\'''MultipleEndings'''\\
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* MatchMakerQuest\\
A sidequest that involves the player playing matchmaker.


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* RomanceSidequest\\
Optionally being able to date another character.
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* NeglectedSidequestConsequence\\
An optional mission secretly has a big impact on future events if it was incomplete, delayed, or done incompetently.
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How much time the player spends on pressing buttons vs. learning the story.

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How much time the player spends on pressing buttons vs. learning following the story.plot.


* PlayingThePlayer\\
The game controls the players by letting them think they control it.
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* DevelopersDesiredDate\\
A game allows you to romance numerous potential options, but shills one or more of them at the expense of others.
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* AlgorithmicStoryBranching\\
The game converts player decisions into numbers, crunches them, and branches the story based on the result.
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Removed: 101

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How did this one get in here?


* AssassinationSidequest\\
A type of sidequest that requires you to kill a specific target stealthily.
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Renamed trope. Also, it can apply to players in addition to their characters.


* BlamingTheRailroadedPlayerCharacter\\
The player's character is admonished for doing something heinous, even though this was the only choice the player was allowed to make.

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* BlamingTheRailroadedPlayerCharacter\\
BlamedForBeingRailroaded\\
The player's player or their character is admonished for doing something heinous, even though this was the only choice the player was allowed to make.

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