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Changed line(s) 136 (click to see context) from:
A boss's difficulty, moveset, or other aesthetics can be altered by the choices made by the player or the objectives completed before or during the battle.
to:
A boss's difficulty, moveset, or other aesthetics can be altered by the story choices made by the player or the objectives completed before or during the battle.
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Changed line(s) 136 (click to see context) from:
A boss's difficulty, moveset, or aesthetics can be altered by the choices made by the player or the objectives completed before or during the battle.
to:
A boss's difficulty, moveset, or other aesthetics can be altered by the choices made by the player or the objectives completed before or during the battle.
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* BossAlteringConsequence\\
A boss's difficulty, moveset, or aesthetics can be altered by the choices made by the player or the objectives completed before or during the battle.
A boss's difficulty, moveset, or aesthetics can be altered by the choices made by the player or the objectives completed before or during the battle.
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* StoryBranching\\
to:
* StoryBranching\\'''StoryBranching'''\\
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* MultipleEndings\\
to:
* MultipleEndings\\'''MultipleEndings'''\\
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* MatchMakerQuest\\
A sidequest that involves the player playing matchmaker.
A sidequest that involves the player playing matchmaker.
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* RomanceSidequest\\
Optionally being able to date another character.
Optionally being able to date another character.
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* NeglectedSidequestConsequence\\
An optional mission secretly has a big impact on future events if it was incomplete, delayed, or done incompetently.
An optional mission secretly has a big impact on future events if it was incomplete, delayed, or done incompetently.
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Changed line(s) 159 (click to see context) from:
How much time the player spends on pressing buttons vs. learning the story.
to:
How much time the player spends on pressing buttons vs. learning following the story.plot.
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Deleted line(s) 150,151 (click to see context) :
* PlayingThePlayer\\
The game controls the players by letting them think they control it.
The game controls the players by letting them think they control it.
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* DevelopersDesiredDate\\
A game allows you to romance numerous potential options, but shills one or more of them at the expense of others.
A game allows you to romance numerous potential options, but shills one or more of them at the expense of others.
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* AlgorithmicStoryBranching\\
The game converts player decisions into numbers, crunches them, and branches the story based on the result.
The game converts player decisions into numbers, crunches them, and branches the story based on the result.
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How did this one get in here?
Deleted line(s) 91,92 (click to see context) :
* AssassinationSidequest\\
A type of sidequest that requires you to kill a specific target stealthily.
A type of sidequest that requires you to kill a specific target stealthily.
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Renamed trope. Also, it can apply to players in addition to their characters.
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* BlamingTheRailroadedPlayerCharacter\\
The player's character is admonished for doing something heinous, even though this was the only choice the player was allowed to make.
The player's character is admonished for doing something heinous, even though this was the only choice the player was allowed to make.
to:
* BlamingTheRailroadedPlayerCharacter\\
BlamedForBeingRailroaded\\
Theplayer's player or their character is admonished for doing something heinous, even though this was the only choice the player was allowed to make.
The