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The trope has a particular overlap with SuperSargassoSea in which the emptiness is dotted with lost objects drifting in the cosmic calm, echoing the {{Trope Namer}}s for both: Part of the original Sargasso Sea's infamy stems from lying in the doldrums, a region near the Earth's Equator prone to prolonged periods of windless calm. Careless navigation or bad luck could find a ship drifting with the seaweed and flotsam in the Sargasso's circling currents for weeks, as the food and water slowly ran out and the crew went mad from boredom.

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The trope has a particular overlap with SuperSargassoSea in which the emptiness is dotted with lost objects drifting in the cosmic calm, echoing the {{Trope Namer}}s for both: Part of the original Sargasso Sea's infamy stems from lying in the doldrums, a region near the Earth's Equator earth's equator prone to prolonged periods of windless calm. Careless navigation or bad luck could find a ship drifting with the seaweed and flotsam in the Sargasso's circling currents for weeks, as the food and water slowly ran out and the crew went mad from boredom.
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* In the WesternAnimation/TinyToonAdventures episode "[[Recap/TinyToonAdventuresS2E11KonDucki Kon Ducki]]", Day 18 of the voyage sees Plucky and co in “The Dreaded Doldrums”, with Plucky beginning to fear his crew is approaching the point of utter terror. He then checks on them, and they’re watching [[TakeThat a cartoon mouse]] on the ship’s TV.

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* In the WesternAnimation/TinyToonAdventures ''WesternAnimation/TinyToonAdventures'' episode "[[Recap/TinyToonAdventuresS2E11KonDucki Kon Ducki]]", Day 18 of the voyage sees Plucky and co in “The Dreaded Doldrums”, with Plucky beginning to fear his crew is approaching the point of utter terror. He then checks on them, and they’re watching [[TakeThat a cartoon mouse]] on the ship’s TV.
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* Similarly, the Troll Gods of ''Literature/TheElenium'' can access the world between seconds. While there are people and animals they're all frozen in place and cannot be moved and everything is quiet. It's very efficient for traveling long distances in a short time but also very unnerving.

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* Similarly, the Troll Gods of ''Literature/TheElenium'' can access the world between seconds. While there are people and animals animals, they're all frozen in place and cannot be moved and everything is quiet. It's very efficient for traveling long distances in a short time but also very unnerving.



** Subverted on [[Recap/StarTrekVoyagerS5E1Night "Night"]] -- they're moving as per normal, they just can't see it as the void is 2,500 light years across, and the stars are obscured by theta radiation.

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** Subverted on A variation in [[Recap/StarTrekVoyagerS5E1Night "Night"]] -- the ship is going as fast as always, but they're moving as per normal, they just can't see it as the crossing a void is 2,500 light years across, and the outside stars are obscured by theta radiation.radiation, so it certainly ''feels'' like they're not moving. While they have enough supplies to last, for a Starfleet crew used to new and challenging adventures every week, the prospect of doing essentially nothing for so long is ''maddening''.
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* A cutaway in an early ''WesternAnimation/FamilyGuy'' episode showed the Griffins on holiday in Limbo. They were all just hanging in a featureless void, commenting on how it was neither good or bad.

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* A cutaway in an early ''WesternAnimation/FamilyGuy'' episode showed the Griffins on holiday in Limbo.Purgatory. They were all just hanging in a featureless void, commenting on how it was neither good or bad.
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* ''TabletopGame/{{Nobilis}}:'' The Dead Zone of Libya is a place where an [[OmnicidalManiac Excrucian Strategist]] applied the World-Breaker's Hand ''especially'' hard, and annihilated far more than just the land and its dwellers. Not only is there no life in there, there's no meaning, no hope, and no worth left within it, to the point any man would break in half mentally if they had to spend more than a day in there. But no one's ever tried doing that, because whatever makes a land memorable, even remarkable, was burned away too.

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A variant of The Doldrums is an infinite featureless plane, often white.

Overlaps a bit with {{Mordor}}, but the key feature is the bareness, not the evilness. PurgatoryAndLimbo are often depicted in this way.

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A common variant of has The Doldrums is an infinite featureless plane, potentially overlapping with BlankWhiteVoid if it lacks even the most basic visual features like distinction between ground and sky. The Doldrums is often white.

also a PlaceBeyondTime, the endless calm resulting from having no passage of time for events to occur in.

The trope has a particular overlap with SuperSargassoSea in which the emptiness is dotted with lost objects drifting in the cosmic calm, echoing the {{Trope Namer}}s for both: Part of the original Sargasso Sea's infamy stems from lying in the doldrums, a region near the Earth's Equator prone to prolonged periods of windless calm. Careless navigation or bad luck could find a ship drifting with the seaweed and flotsam in the Sargasso's circling currents for weeks, as the food and water slowly ran out and the crew went mad from boredom.

Overlaps a bit with {{Mordor}}, but the key feature is the bareness, not the evilness. PurgatoryAndLimbo are often depicted in this way.
way.
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* Sandboxes in ''VideoGame/OpenSimulator''. They usually consist of nothing but textured ground, [[ExactlyWhatItSaysOnTheTin often sand]], and the sky above. Most of them actually clear anything that has been rezzed on them and give it back to its owners automatically after a few hours [[JustifiedTrope so that they don't end up cluttered or misused by squatters as free homes]].
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* In the WesternAnimation/TinyToonAdventures episode "[[Recap/TinyToonAdventuresS2E11KonDucki Kon Ducki]]", Day 18 of the voyage sees Plucky and co in “The Dreaded Doldrums”, with Plucky beginning to fear his crew is approaching the point of utter terror. He then checks on them, and they’re watching [[TakeThat a cartoon mouse]] on the ship’s TV.
-->'''Plucky:''' Utter terror takes a lot of different forms, okay?
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** In ''TabletopGame/{{Planescape}}'', the properties of the [[http://en.wikipedia.org/wiki/Gray_Waste Grey Wastes of Hades]] replace all emotions with hopelessness and gloom, and cause colors fade to gray.

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** In ''TabletopGame/{{Planescape}}'', the properties of the [[http://en.wikipedia.org/wiki/Gray_Waste Grey Wastes of Hades]] replace all emotions with hopelessness and gloom, and cause colors fade to gray.GloomyGray.



* There's an episode of the ''WesternAnimation/{{Care Bears|1980s}}'' like this, called "Drab City," where the titular bears find a town where everything is depressing and colorless, and all the people are apathetic. As they travel through the town, they begin to turn gray and depressed as well.

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* There's an episode of the ''WesternAnimation/{{Care Bears|1980s}}'' like this, called "Drab City," where the titular bears find a town where everything is [[GloomyGray depressing and colorless, colorless]], and all the people are apathetic. As they travel through the town, they begin to turn gray and depressed as well.

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