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** Further, most helmet fronts don't even look like a face, consisting instead of a green light layer upon which armour plates are mounted in various patterns. In any other game, the helmet would mark its wearer as a perfect {{Faceless Goon|s}} to be slain guilt-free.
** ''VideoGame/DeadSpace2'' has a CollapsibleHelmet for when Isaac needs to talk to people.

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** Further, most helmet fronts don't even look like a face, consisting instead of a green light layer upon which armour plates are mounted in various patterns. In any other game, the helmet would mark its wearer as a perfect {{Faceless Goon|s}} to be slain guilt-free.
** ''VideoGame/DeadSpace2'' has a CollapsibleHelmet for when
guilt-free. The aversion is justified, as nearly all the suits Isaac needs finds are all variations of an engineering RIG, which is armored to talk protect against dangerous hazards in that line of work. Of course the face is going to people.be hidden behind armor, it reduces the chance of severe facial injury. Out of universe, this was initially done to make Isaac more of a FeaturelessProtagonist, though he still had a face model that is seen in the ending. Later games give him a voice, personality, and definite face, but still let him wear armored helmets.
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edited spoilertag to actually prevent getting spoilered


* Completely averted in ''VisualNovel/VirtuesLastReward''. Whenever we see a character in [[spoiler:what turns out to be]] space suits [[spoiler:on the Moon]], we can't see their face, or who the person in the suit is at all. Players and the character can only tell who's who thanks to the communication line between the suits. There's one scene in which one character is about to smash another over the head with a rock, both of whom are in space suits, and Sigma specifics that he can't tell who's who because of the suits.

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* Completely averted in ''VisualNovel/VirtuesLastReward''. Whenever we see a character characters in [[spoiler:what turns out protective gear, [[spoiler:later revealed to be]] space suits [[spoiler:on the Moon]], actually be spacesuits]], we can't see their face, or who the person in the suit is at all. Players and the character can only tell who's who thanks to the communication line between the suits. There's one scene in which one character is about to smash another over the head with a rock, both of whom are in space suits, wearing the bulky suits and helmets, and Sigma specifics that he can't tell who's who because of the suits.that.
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A variation, seen in the few science-fiction media that make some attempt at scientific accuracy, is to avoid the lights, but also omit [[OneWayVisor the highly reflective metallic coating applied to the visors of real spacesuits.]] (It should be noted, though, that the reflective visors on real spacesuits are often retracted when not looking in the direction of the Sun.) Such scenes would often require contrived lighting. Then again, "[[LightingTropes contrived lighting]]" has been a staple of filmmaking for ages.

[[AcceptableBreaksFromReality Of course, the reason for this is that the makers want us to see the faces of the actors filling those helmets.]] A lot of body language and emotional cues are carried through facial expressions and reactions, so it helps the audience to be able to see the people in question while they [[ChewingTheScenery chew the scenery]]. The same reasoning pops up in reverse in FacelessGoons, where faces are obscured in order to ''avoid'' humanising the characters.

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A variation, seen in the few science-fiction media that make some attempt at scientific accuracy, is to avoid the lights, but also omit [[OneWayVisor the highly reflective metallic coating applied to the visors of real spacesuits.]] spacesuits]]. (It should be noted, though, that the reflective visors on real spacesuits are often retracted when not looking in the direction of the Sun.) Such scenes would often require contrived lighting. Then again, "[[LightingTropes contrived lighting]]" has been a staple of filmmaking for ages.

Of course, [[AcceptableBreaksFromReality Of course, the reason for this is that the makers want us to see the faces of the actors filling those helmets.]] helmets]]. A lot of body language and emotional cues are carried through facial expressions and reactions, so it helps the audience to be able to see the people in question while they [[ChewingTheScenery chew the scenery]]. The same reasoning pops up in reverse in FacelessGoons, where faces are obscured in order to ''avoid'' humanising the characters.



* Usually averted in ''Manga/{{Planetes}}''. Spacesuits have faceplates with integrated {{HUD}}s, and are almost always lowered to protect against unfiltered sunlight and debris impacts. If you see a character's face in a spacesuit, it's a CloseupOnHead. People raise their faceplates only to identify themselves to each other -- or so they can see each other's faces during [[RuleOfDrama dramatic arguments]].

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* Usually averted in ''Manga/{{Planetes}}''. Spacesuits have faceplates with integrated {{HUD}}s, [[HeadsUpDisplay HUDs]], and are almost always lowered to protect against unfiltered sunlight and debris impacts. If you see a character's face in a spacesuit, it's a CloseupOnHead. People raise their faceplates only to identify themselves to each other -- or so they can see each other's faces during [[RuleOfDrama dramatic arguments]].

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* ComicBook/IronMan:
** While not a ''space'' suit, ComicBook/IronMan's armor almost always inverts this by rarely showing Tony Stark's face from the outside. A relatively recent solution (taken from [[Film/IronMan the films]]) to allow emoting is a sort of 'virtual' display of him hovering in a dark space dotted with computer screens, meant to represent his version of a {{HUD}}.
** When Tony first switched from the Gold Plated Battle Tank Armor to the classic red-and-gold skin-tight model in TheSixties, his lengthy introduction to the new suit specifically noted that he's made the eye-holes and mouth-slits bigger so his adversaries could see his expressions. In TheSeventies, everything narrowed to featureless slits again ... but there was a tendency for artists to draw the solid metal "shellhead" faceplate as an ExpressiveMask.

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* ComicBook/IronMan:
''ComicBook/{{Batman}}'': While the Red Hood helmet is generally an aversion, given it's a modified full face motorcycle helmet, some artists who can't communicate emotions through the characters body language have drawn is more like a vacuum-packed plastic red baggie over his face in order to draw facial expressions. No thought seems to be given as to how Jason breathes when his helmet has been melded to his face.
* ''ComicBook/IronMan'':
** While not a ''space'' suit, ComicBook/IronMan's Iron Man's armor almost always inverts this by rarely showing Tony Stark's face from the outside. A relatively recent solution (taken from [[Film/IronMan [[Film/IronManFilms the films]]) to allow emoting is a sort of 'virtual' display of him hovering in a dark space dotted with computer screens, meant to represent his version of a {{HUD}}.
HeadsUpDisplay.
** When Tony first switched from the Gold Plated Battle Tank Armor to the classic red-and-gold skin-tight model in TheSixties, his lengthy introduction to the new suit specifically noted that he's made the eye-holes and mouth-slits bigger so his adversaries could see his expressions. In TheSeventies, everything narrowed to featureless slits again ...again... but there was a tendency for artists to draw the solid metal "shellhead" faceplate as an ExpressiveMask.



* Taken to an extreme with the ''ComicBook/LegionOfSuperHeroes''. Every Legionnaire has an invisible, skin tight suit that provides them with life support, worn over their normal costumes.

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* Taken to an extreme with the ''ComicBook/LegionOfSuperHeroes''. Every Legionnaire has an invisible, skin tight suit that provides them with life support, worn over their normal costumes.



* While the ComicBook/RedHood helmet is generally an aversion, given it's a modified full face motorcycle helmet, some artists who can't communicate emotions through the characters body language have drawn is more like a vacuum packed plastic red baggie over his face in order to draw facial expressions. No thought seems to be given as to how Jason breathes when his helmet has been melded to his face.
* ''Franchise/WonderWoman'' [[ComicBook/WonderWoman1942 Vol 1]]: When Diana and the Holliday Girls go to confront the Golden Policewomen in space they wear a transparent green barrier Paula invented to protect them and allow them to breath.

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* While the ComicBook/RedHood helmet is generally an aversion, given it's a modified full face motorcycle helmet, some artists who can't communicate emotions through the characters body language have drawn is more like a vacuum packed plastic red baggie over his face in order to draw facial expressions. No thought seems to be given as to how Jason breathes when his helmet has been melded to his face.
* ''Franchise/WonderWoman'' [[ComicBook/WonderWoman1942 Vol 1]]:
''ComicBook/WonderWoman1942'': When Diana and the Holliday Girls go to confront the Golden Policewomen in space they wear a transparent green barrier Paula invented to protect them and allow them to breath.
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* Avoided in Peter Hamilton's ''Literature/NightsDawnTrilogy'', in which the spacesuits don't even ''have'' helmets. The spacesuits are a nondescript black silicon film that completely covers the user from a device worn around the neck. All sensors used for "seeing" the environment are contained in said device and they interface directly with implants in the user's brain. With the suits that ''do'' have helmets, the point is made that no-one can see into the suit to tell who it is inside--although that is from a distance.

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* Avoided in Peter Hamilton's ''Literature/NightsDawnTrilogy'', ''Literature/TheNightsDawnTrilogy'', in which the spacesuits don't even ''have'' helmets. The spacesuits are a nondescript black silicon film that completely covers the user from a device worn around the neck. All sensors used for "seeing" the environment are contained in said device and they interface directly with implants in the user's brain. With the suits that ''do'' have helmets, the point is made that no-one can see into the suit to tell who it is inside--although that is from a distance.
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* Averted in ''Film/FirstMan'' during the moonwalk sequence; the astronauts' faces are obscured by their gold-tinted helmet visors, and when Neil Armstrong raises his visor when he's looking down into a dark crater, his face initially remains in shadow. The audience is finally able to see Neil's face when he [[spoiler:drops a bracelet that had belonged to his dead daughter into the crater]].

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* ''Film/{{Outland}}'' Helmets have a whole ring of lights round the visor, used in one case for a dramatic reveal of TheMole when their lights are suddenly switched on.

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* ''Film/{{Outland}}'' ''Film/{{Outland}}'': Helmets have a whole ring of lights round the visor, used in one case for a dramatic reveal of TheMole when their lights are suddenly switched on.



* Non-space example, but in ''Film/RepoTheGeneticOpera'' the Repo Man's helmet has blue lights. Head mentions on the DVD that he couldn't see past them.
** But that they look REALLY cool.

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* Non-space example, but in ''Film/RepoTheGeneticOpera'' the Repo Man's helmet has blue lights. Head mentions on the DVD that he couldn't see past them.
** But
them... but that they look REALLY ''really'' cool.



* ''Film/{{Sphere}}''.

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* ''Film/{{Sphere}}''.%%* ''Literature/{{Sphere}}''.



* ''Film/{{Underwater}}:'' Hard suits for deep-sea divers can also have lights in their helmets.

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* ''Film/{{Underwater}}:'' ''Film/{{Underwater}}'': Hard suits for deep-sea divers can also have lights in their helmets.
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* In the ''Animation/SimpleSamosa'' episode "Space Snax", which is about the characters going to space to give the sun some SolarCPR, the characters' spacesuits have glass helmets that clearly display their heads or faces through them.

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* In the ''Animation/SimpleSamosa'' episode ''Animation/SimpleSamosa'': Episodes such as "Waiting for Rakesh" and "Space Snax", which is about the characters going to space to give the sun some SolarCPR, Snax" show that the characters' spacesuits astronaut outfits have glass helmets made of glass that can clearly display their heads or faces through them.be seen through.
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* In the third ''Animation/PleasantGoatAndBigBigWolf'' film, ''Moon Castle: The Space Adventure'', the goats' faces are clearly visible through their space helmets.

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* In the third ''Animation/PleasantGoatAndBigBigWolf'' film, ''Moon Castle: The Space Adventure'', ''Animation/MoonCastleTheSpaceAdventure'', the goats' faces are clearly visible through their space helmets.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* In ''X-Tension'' and ''X2 The Threat'', the first two ''VideoGame/{{X}}-Universe'' games to feature the possibility of getting out of a ship, the spacesuits have transparent helmets with a face visible under it (though not it is illuminated by the suit itself). But as said face is just a low-res render applied to a flat surface, it can look pretty UncannyValley. Averted from ''X3 Reunion'' onwards, where spacesuit helmets have opaque reflective visors.

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* In ''X-Tension'' and ''X2 The Threat'', the first two ''VideoGame/{{X}}-Universe'' games to feature the possibility of getting out of a ship, the spacesuits have transparent helmets with a face visible under it (though not it is illuminated by the suit itself). But as said face is just a low-res render applied to a flat surface, it can look pretty UncannyValley. Averted from ''X3 Reunion'' onwards, where spacesuit helmets have opaque reflective visors.
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typo


** Inverted when the had of PR at NASA demands a photo of Mark, and then complains that his face is obscured by his helmet. The head of engineering says that they could get him to take it off for a pose, but then he would "like, die".

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** Inverted when the had head of PR at NASA demands a photo of Mark, and then complains that his face is obscured by his helmet. The head of engineering says that they could get him to take it off for a pose, but then he would "like, die".
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%%* ''Film/{{Armageddon}}''.

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%%* ''Film/{{Armageddon}}''.''Film/Armageddon1998''.
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* VideoGame/Prey2017 has face concealing helmets for everyone.

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* VideoGame/Prey2017 ''VideoGame/Prey2017'' has face concealing helmets for everyone.
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* ''Series/StrangerThings'': The helmets of the safety suits at Hawkins Lab have lights that illuminate the wearer's face.
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pulled example to discussion page


* In ''WesternAnimation/StaticShock'', Gear's face mask, while hiding his identity, allows the viewer to see his face.
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commented out zero context example


* ''Website/{{Cracked}}'' have [[http://www.cracked.com/article_24068_6-dumb-background-details-you-now-see-in-every-sci-fi-movie.html complained about this.]]

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* %%* ''Website/{{Cracked}}'' have [[http://www.cracked.com/article_24068_6-dumb-background-details-you-now-see-in-every-sci-fi-movie.html complained about this.]]
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commented out zero context example


* ''Series/StargateSG1'' and ''Series/StargateAtlantis'' have had this, though rarely.
* ''Franchise/StarTrek'' doesn't use space suits much, but when they do, they follow the trope (see the image above).

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* %%* ''Series/StargateSG1'' and ''Series/StargateAtlantis'' have had this, though rarely.
* %%* ''Franchise/StarTrek'' doesn't use space suits much, but when they do, they follow the trope (see the image above).trope.
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general example


* Averted in the early SpaceOpera where spacemen and women would wear bubble-top helmets, especially on the covers of lurid pulp magazines where you wanted to show the straight-jawed hero and his redheaded female companion to advantage.

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* While not a ''space'' suit, ComicBook/IronMan's armor almost always inverts this by rarely showing Tony Stark's face from the outside. A relatively recent solution (taken from [[Film/IronMan the films]]) to allow emoting is a sort of 'virtual' display of him hovering in a dark space dotted with computer screens, meant to represent his version of a {{HUD}}.

to:

* ComicBook/IronMan:
**
While not a ''space'' suit, ComicBook/IronMan's armor almost always inverts this by rarely showing Tony Stark's face from the outside. A relatively recent solution (taken from [[Film/IronMan the films]]) to allow emoting is a sort of 'virtual' display of him hovering in a dark space dotted with computer screens, meant to represent his version of a {{HUD}}.

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