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* ''Fanfic/TheReapingOfHatsuneMiku:'' The titular Music/{{Vocaloid}} has been rendered a CuteMute by the [[VideoGame/TheWorldEndsWithYou Reaper's Game]], and thus has to communicate by writing or typing. However, all her friends have suffered LaserGuidedAmnesia when they enter the Game with her, and if she tries to tell them about this, what she writes or types vanishes.


->-''What made the German panzers so terrifying in UsefulNotes/WorldWarTwo was not their heavy armor, their large guns, or their speed. In fact, the German tanks were generally mechanically inferior to their rivals. But the piece of equipment they had that their opponents lacked was a radio. Where the Allied tanks would have one radio per platoon, the Germans made sure each tank had a radio. This enabled them to demonstrate coordination beyond the ken of their opponents. So, from the opponents’ perspective, it seemed like the Germans were everywhere at once, finding every weak spot in the line, and driving deep behind the lines to sow chaos and terror.\\
That means that the true counter to the form of rapid attack made possible by Doctrine: Mobility is not some sort of novel weapon or armor. It’s the seemingly humble wide-spectrum communications jammer. If you can break the radios, the whole fast-moving apparatus collapses under its own weight into a confused mess. One with no other option than to engage in a frontal assault against the obvious strongpoints.\\
'''-[[https://paeantosmac.wordpress.com/2015/08/17/technology-advanced-subatomic-theory/ Commentary on the "Advanced Subatomic Theory" technology from]] ''VideoGame/SidMeiersAlphaCentauri'' ''' ''

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->-''What ->''What made the German panzers so terrifying in UsefulNotes/WorldWarTwo was not their heavy armor, their large guns, or their speed. In fact, the German tanks were generally mechanically inferior to their rivals. But the piece of equipment they had that their opponents lacked was a radio. Where the Allied tanks would have one radio per platoon, the Germans made sure each tank had a radio. This enabled them to demonstrate coordination beyond the ken of their opponents. So, from the opponents’ perspective, it seemed like the Germans were everywhere at once, finding every weak spot in the line, and driving deep behind the lines to sow chaos and terror.\\
That means that the true counter to the form of rapid attack made possible by Doctrine: Mobility is not some sort of novel weapon or armor. It’s the seemingly humble wide-spectrum communications jammer. If you can break the radios, the whole fast-moving apparatus collapses under its own weight into a confused mess. One with no other option than to engage in a frontal assault against the obvious strongpoints.\\
'''-[[https://paeantosmac.
''
-->-- [[https://paeantosmac.
wordpress.com/2015/08/17/technology-advanced-subatomic-theory/ Commentary on the "Advanced Subatomic Theory" technology from]] ''VideoGame/SidMeiersAlphaCentauri'' ''' ''
''VideoGame/SidMeiersAlphaCentauri''


'''-[[https://paeantosmac.wordpress.com/2015/08/17/technology-advanced-subatomic-theory/ Commentary on the "Advanced Subatomic Theory" technology from ''VideoGame/SidMeiersAlphaCentauri'']]''' ''

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'''-[[https://paeantosmac.wordpress.com/2015/08/17/technology-advanced-subatomic-theory/ Commentary on the "Advanced Subatomic Theory" technology from ''VideoGame/SidMeiersAlphaCentauri'']]''' from]] ''VideoGame/SidMeiersAlphaCentauri'' ''' ''


->-''What made the German panzers so terrifying in WW2 was not their heavy armor, their large guns, or their speed. In fact, the German tanks were generally mechanically inferior to their rivals. But the piece of equipment they had that their opponents lacked was a radio. Where the Allied tanks would have one radio per platoon, the Germans made sure each tank had a radio. This enabled them to demonstrate coordination beyond the ken of their opponents. So, from the opponents’ perspective, it seemed like the Germans were everywhere at once, finding every weak spot in the line, and driving deep behind the lines to sow chaos and terror.\\

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->-''What made the German panzers so terrifying in WW2 UsefulNotes/WorldWarTwo was not their heavy armor, their large guns, or their speed. In fact, the German tanks were generally mechanically inferior to their rivals. But the piece of equipment they had that their opponents lacked was a radio. Where the Allied tanks would have one radio per platoon, the Germans made sure each tank had a radio. This enabled them to demonstrate coordination beyond the ken of their opponents. So, from the opponents’ perspective, it seemed like the Germans were everywhere at once, finding every weak spot in the line, and driving deep behind the lines to sow chaos and terror.\\

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->-''What made the German panzers so terrifying in WW2 was not their heavy armor, their large guns, or their speed. In fact, the German tanks were generally mechanically inferior to their rivals. But the piece of equipment they had that their opponents lacked was a radio. Where the Allied tanks would have one radio per platoon, the Germans made sure each tank had a radio. This enabled them to demonstrate coordination beyond the ken of their opponents. So, from the opponents’ perspective, it seemed like the Germans were everywhere at once, finding every weak spot in the line, and driving deep behind the lines to sow chaos and terror.\\
That means that the true counter to the form of rapid attack made possible by Doctrine: Mobility is not some sort of novel weapon or armor. It’s the seemingly humble wide-spectrum communications jammer. If you can break the radios, the whole fast-moving apparatus collapses under its own weight into a confused mess. One with no other option than to engage in a frontal assault against the obvious strongpoints.\\
'''-[[https://paeantosmac.wordpress.com/2015/08/17/technology-advanced-subatomic-theory/ Commentary on the "Advanced Subatomic Theory" technology from ''VideoGame/SidMeiersAlphaCentauri'']]''' ''

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* SuddenLackOfSignal: The characters have ended up in a place where the external infrastructure necessary for their communications simply doesn't exist.


Compare with ForgedMessage and TheRadioDiesFirst. Contrast PoorCommunicationKills, where the communication failure is due to the character's own flaws, rather than any outside influence. This can be invoked by tropes like FakeStatic and CuttingTheElectronicLeash.

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Compare with ForgedMessage and TheRadioDiesFirst. Contrast PoorCommunicationKills, where the communication failure is due to the character's own flaws, rather than any outside influence. This can be invoked by tropes like FakeStatic and CuttingTheElectronicLeash.CuttingTheElectronicLeash, and can cause a SuspiciousMissedMessages scenario.


[[quoteright:350:[[Film/SpaceBalls https://static.tvtropes.org/pmwiki/pub/images/spaceballs_radarjam_2.jpg]]]]
[[caption-width-right:350:Anybody got some Radar Peanut Butter?]]

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[[quoteright:350:[[Film/SpaceBalls https://static.tvtropes.org/pmwiki/pub/images/spaceballs_radarjam_2.jpg]]]]
org/pmwiki/pub/images/spaceballs_radarjam.png]]]]
[[caption-width-right:350:Anybody got some Radar Peanut Butter?]]


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!Examples:
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* ''Series/Zoey101'': In "Spring Breakup", the characters are cast as a reality show called "Gender Defenders", in which they're split into gendered teams and fighting for victory. Everything is going well until Chase steals Zoey's Tek-Mate, which unintentionally costs the girls a challenge- the others tried to contact Zoey, but with her Tek-Mate in Chase's hands, the messages never got to her. This sparked the conflict to become a ''lot'' more serious.


* CutPhoneLines: Making sure that your target cannot call for help using the landline.



It also has a lot of overlap with CutPhoneLines, ForgedMessage, and TheRadioDiesFirst. Contrast PoorCommunicationKills, where the communication failure is due to the character's own flaws, rather than any outside influence. This can be invoked by tropes like FakeStatic and CuttingTheElectronicLeash.

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It also has a lot of overlap Compare with CutPhoneLines, ForgedMessage, ForgedMessage and TheRadioDiesFirst. Contrast PoorCommunicationKills, where the communication failure is due to the character's own flaws, rather than any outside influence. This can be invoked by tropes like FakeStatic and CuttingTheElectronicLeash.

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* GuardStationsTerminallyUnattended: The request for information is not fulfilled due to the guards being either dead or in the process of being made unalive.

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* CellphonesAreUseless: A cellphone goes dead, making communication impossible.
* ConvenientlyInterruptedDocument: The discovery of information is prevented due to a document stopping at a bad time.
* CorruptedData: Crucial information is lost due to corruption.


* ''WesternAnimation/SpongebobSquarepants'': In "Naughty Nautical Neighbors", Spongebob and Patrick are communicating with bubbles that contain their voices. Squidward, whose house are between theirs, gets annoyed and secretly sabotages their messages by using his own bubbles that say mean words to them. This causes Bob & Pat to hate each other for the episode.

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* ''WesternAnimation/SpongebobSquarepants'': In The ''WesternAnimation/SpongeBobSquarePants'' episode "Naughty Nautical Neighbors", Spongebob Neighbors": [=SpongeBob=] and Patrick are communicating with bubbles that contain their voices. Squidward, whose house are is between theirs, gets annoyed and secretly sabotages their messages by using his own bubbles that say mean words insults to them. This causes Bob & Pat to hate each other for the episode.

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* ''Literature/TheDemonBreed'': The Parahuans have the ability to jam human communicators. They've been gradually building up the interference for months, to make people think it's a natural phenomenon.

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