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* ''ComicBook/NewGods'': Darkseid's [[EyeBeams Omega Beam]] can do this. {{Justified|Trope}} in that he is ''canonically'' a god.
to:
* ''ComicBook/NewGods'': Darkseid's [[EyeBeams Omega Beam]] can do this. this, and in fact tends towards wild {{Roboteching}} even if the shot is straightforward. {{Justified|Trope}} in that he is ''canonically'' a god.god, and the Omega Beam being an AlwaysAccurateAttack is explicitly a feature.
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Alphabetizing example(s)
Changed line(s) 64,65 (click to see context) from:
* ComicBook/{{Darkseid}}'s [[EyeBeams Omega Beam]] can do this. {{Justified|Trope}} in that he is ''canonically'' a god.
* In [[Franchise/MarvelUniverse Marvel]], the beams produced by the [[ComicBook/{{Galactus}} Ultimate Nullifier]] are capable of homing in on an individual target in an entirely separate star system.
* In [[Franchise/MarvelUniverse Marvel]], the beams produced by the [[ComicBook/{{Galactus}} Ultimate Nullifier]] are capable of homing in on an individual target in an entirely separate star system.
to:
* ComicBook/{{Darkseid}}'s In the ''Franchise/MarvelUniverse'', the beams produced by the Ultimate Nullifier are capable of homing in on an individual target in an entirely separate star system.
* ''ComicBook/NewGods'': Darkseid's [[EyeBeams Omega Beam]] can do this. {{Justified|Trope}} in that he is ''canonically'' agod.
* In [[Franchise/MarvelUniverse Marvel]], the beams produced by the [[ComicBook/{{Galactus}} Ultimate Nullifier]] are capable of homing in on an individual target in an entirely separate star system.god.
* ''ComicBook/NewGods'': Darkseid's [[EyeBeams Omega Beam]] can do this. {{Justified|Trope}} in that he is ''canonically'' a
* In [[Franchise/MarvelUniverse Marvel]], the beams produced by the [[ComicBook/{{Galactus}} Ultimate Nullifier]] are capable of homing in on an individual target in an entirely separate star system.
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[[folder:Film -- Live Action]]
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[[folder:Film -- Live Action]]Live-Action]]
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* As previously mentioned, {{ComicBook/Darkseid}}'s EyeBeams follow the target. In ''WesternAnimation/JusticeLeague'', Franchise/{{Batman}} became the first human to dodge them, which earned Darkseid's respect.
to:
* As previously mentioned, {{ComicBook/Darkseid}}'s Darkseid's EyeBeams follow the target. In ''WesternAnimation/JusticeLeague'', Franchise/{{Batman}} became Batman becomes the first human to dodge them, which earned earns Darkseid's respect.
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* In [[MarvelUniverse Marvel]], the beams produced by the [[ComicBook/{{Galactus}} Ultimate Nullifier]] are capable of homing in on an individual target in an entirely separate star system.
to:
* In [[MarvelUniverse [[Franchise/MarvelUniverse Marvel]], the beams produced by the [[ComicBook/{{Galactus}} Ultimate Nullifier]] are capable of homing in on an individual target in an entirely separate star system.
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* In ''Literature/DateALive'' Mana Takamiya uses these when [[CurbStompBattle fighting]] the spirit known as [[CodeName Nightmare]]. She has limited [[RealityWarper reality warping]] tech that is used to do it.
* Krillin from ''Franchise/DragonBall'' did this with [[KiManipulation Ki blasts]] in his World Tournament match against Piccolo.
** Frequent in the franchise, especially once ''Anime/DragonBallZ'' begins and the number of characters able to use energy blast-style attacks skyrockets. Somewhat more justified than most because the blasts are connected spiritually to the firer.
* ''Anime/DigimonAdventure2020'': [[MonsterOfTheWeek MetallifeKuwagamon]] can fire homing beams from its FingerFirearms, with each able to track a different target. [=WereGarurumon=] can fire a similar attack from his {{Swiss Army Weapon}}s while in [[SuperMode Sagittarius Mode]], which upgrades to a barrage of homing {{Freeze Ray}}s when he evolves to [=MetalGarurumon=].
* Numerous examples exist in the ''Anime/EurekaSeven'' universe, including the Devilfish and The END.
** The same goes for the ''Anime/EurekaSevenAo'' universe, particularly where the [[EldritchAbomination Secrets]] are concerned. It gets [[LampshadeHanging lampshaded]] at one point.
* Downplayed in several fleet battle scenes of the ''Anime/GallForce'' OVA, where ships fire lasers out at an angle, which then angle again to hit their targets.
* Krillin from ''Franchise/DragonBall'' did this with [[KiManipulation Ki blasts]] in his World Tournament match against Piccolo.
** Frequent in the franchise, especially once ''Anime/DragonBallZ'' begins and the number of characters able to use energy blast-style attacks skyrockets. Somewhat more justified than most because the blasts are connected spiritually to the firer.
* ''Anime/DigimonAdventure2020'': [[MonsterOfTheWeek MetallifeKuwagamon]] can fire homing beams from its FingerFirearms, with each able to track a different target. [=WereGarurumon=] can fire a similar attack from his {{Swiss Army Weapon}}s while in [[SuperMode Sagittarius Mode]], which upgrades to a barrage of homing {{Freeze Ray}}s when he evolves to [=MetalGarurumon=].
* Numerous examples exist in the ''Anime/EurekaSeven'' universe, including the Devilfish and The END.
** The same goes for the ''Anime/EurekaSevenAo'' universe, particularly where the [[EldritchAbomination Secrets]] are concerned. It gets [[LampshadeHanging lampshaded]] at one point.
* Downplayed in several fleet battle scenes of the ''Anime/GallForce'' OVA, where ships fire lasers out at an angle, which then angle again to hit their targets.
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* ''Anime/NadiaTheSecretOfBlueWater'' has these as one of the Nautilus' primary armaments. Of course, the director was Creator/HideakiAnno (who also made the TropeNamer, ''Anime/{{Gunbuster}}'' several years earlier).
Changed line(s) 36,39 (click to see context) from:
* Numerous examples exist in the ''Anime/EurekaSeven'' universe, including the Devilfish and The END.
** The same goes for the ''Anime/EurekaSevenAo'' universe, particularly where the [[EldritchAbomination Secrets]] are concerned. It gets [[LampshadeHanging lampshaded]] at one point.
* ''Anime/{{Zegapain}}'' also features these, in the form of the Hraesvelgr's "missiles", which despite their name appear to be simple chunks of HardLight with no known internal computation systems, aerodynamic properties or explanation of how or why they are capable of following targets other than RuleOfCool.
* ''VisualNovel/UminekoWhenTheyCry'' has {{Magitek}} looking bullets of HardLight that curve a multitude of times to seek out their target, even flying through ''keyholes'' to get at their victims.
** The same goes for the ''Anime/EurekaSevenAo'' universe, particularly where the [[EldritchAbomination Secrets]] are concerned. It gets [[LampshadeHanging lampshaded]] at one point.
* ''Anime/{{Zegapain}}'' also features these, in the form of the Hraesvelgr's "missiles", which despite their name appear to be simple chunks of HardLight with no known internal computation systems, aerodynamic properties or explanation of how or why they are capable of following targets other than RuleOfCool.
* ''VisualNovel/UminekoWhenTheyCry'' has {{Magitek}} looking bullets of HardLight that curve a multitude of times to seek out their target, even flying through ''keyholes'' to get at their victims.
to:
* Numerous examples exist in the ''Anime/EurekaSeven'' universe, including the Devilfish ''Anime/KillLaKill'' has [[BeamSpam LOTS of these]] coming from Nonon Jakuzure's Symphony Regalia Mk. II, that are made out of [[RuleOfCool music]]!
* The ''Franchise/LyricalNanoha'' franchise has Nanoha's Axel Shooter, a magical BeamSpam whose every movement she can control, allowing her to track andThe END.
** The same goes for the ''Anime/EurekaSevenAo'' universe, particularly where the [[EldritchAbomination Secrets]] are concerned. It gets [[LampshadeHanging lampshaded]] at one point.
* ''Anime/{{Zegapain}}'' also features these, in the form of the Hraesvelgr's "missiles", which despite their name appear to be simple chunks of HardLight with no known internal computation systems, aerodynamic properties or explanation of how or why they are capable of followingshoot down multiple targets other than RuleOfCool.
at once.
*''VisualNovel/UminekoWhenTheyCry'' ''Anime/NadiaTheSecretOfBlueWater'' has {{Magitek}} looking bullets these as one of HardLight that curve a multitude of times to seek out their target, even flying through ''keyholes'' to get at their victims. the Nautilus' primary armaments. Of course, the director was Creator/HideakiAnno (who also made the TropeNamer, ''Anime/{{Gunbuster}}'' several years earlier).
* The ''Franchise/LyricalNanoha'' franchise has Nanoha's Axel Shooter, a magical BeamSpam whose every movement she can control, allowing her to track and
** The same goes for the ''Anime/EurekaSevenAo'' universe, particularly where the [[EldritchAbomination Secrets]] are concerned. It gets [[LampshadeHanging lampshaded]] at one point.
* ''Anime/{{Zegapain}}'' also features these, in the form of the Hraesvelgr's "missiles", which despite their name appear to be simple chunks of HardLight with no known internal computation systems, aerodynamic properties or explanation of how or why they are capable of following
*
Changed line(s) 41,43 (click to see context) from:
* Downplayed in several fleet battle scenes of the ''Anime/GallForce'' OVA, where ships fire lasers out at an angle, which then angle again to hit their targets.
* Krillin from ''Franchise/DragonBall'' did this with [[KiManipulation Ki blasts]] in his World Tournament match against Piccolo.
** Frequent in the franchise, especially once ''Anime/DragonBallZ'' begins and the number of characters able to use energy blast-style attacks skyrockets. Somewhat more justified than most because the blasts are connected spiritually to the firer.
* Krillin from ''Franchise/DragonBall'' did this with [[KiManipulation Ki blasts]] in his World Tournament match against Piccolo.
** Frequent in the franchise, especially once ''Anime/DragonBallZ'' begins and the number of characters able to use energy blast-style attacks skyrockets. Somewhat more justified than most because the blasts are connected spiritually to the firer.
to:
* Downplayed PlayedForLaughs in several fleet battle scenes of ''Anime/PokemonTheSeriesDiamondAndPearl'' with the ''Anime/GallForce'' OVA, RunningGag where ships fire lasers Ash's Gible's Draco Meteor attack would fail to execute properly and inexplicably only ever hit Dawn's Piplup. When Dawn's TeamMom Togekiss comes into the picture, she would hit it back and it would change course to focus on Gible [[GuiltByAssociationGag and Ash]].
* ''VisualNovel/UminekoWhenTheyCry'' has {{Magitek}} looking bullets of HardLight that curve a multitude of times to seek outat an angle, which then angle again to hit their targets.
target, even flying through ''keyholes'' to get at their victims.
*Krillin from ''Franchise/DragonBall'' did this with [[KiManipulation Ki blasts]] in his World Tournament match against Piccolo.
** Frequent''Anime/WolfsRain'': The laser-like weapons installed in the franchise, especially once ''Anime/DragonBallZ'' begins and the number of characters able Nobles' airships fire beams that can be seen to use energy blast-style attacks skyrockets. Somewhat more justified than most because the blasts are connected spiritually zig-zag en route to the firer.their targets.
* ''VisualNovel/UminekoWhenTheyCry'' has {{Magitek}} looking bullets of HardLight that curve a multitude of times to seek out
*
** Frequent
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* In Literature/DateALive Mana Takamiya uses these when [[CurbStompBattle fighting]] the spirit known as [[CodeName Nightmare]]. She has limited [[RealityWarper reality warping]] tech that is used to do it.
* The ''Franchise/LyricalNanoha'' franchise has Nanoha's Axel Shooter, a magical BeamSpam whose every movement she can control, allowing her to track and shoot down multiple targets at once.
* ''Anime/KillLaKill'' has [[BeamSpam LOTS of these]] coming from Nonon Jakuzure's Symphony Regalia Mk. II, that are made out of [[RuleOfCool music]]!
* ''Anime/WolfsRain'': The laser-like weapons installed in the Nobles' airships fire beams that can be seen to zig-zag en route to their targets.
* Anime/DigimonAdventure2020: [[MonsterOfTheWeek MetallifeKuwagamon]] can fire homing beams from its FingerFirearms, with each able to track a different target. [=WereGarurumon=] can fire a similar attack from his {{Swiss Army Weapon}}s while in [[SuperMode Sagittarius Mode]], which upgrades to a barrage of homing {{Freeze Ray}}s when he evolves to [=MetalGarurumon=].
* PlayedForLaughs in ''Anime/PokemonTheSeriesDiamondAndPearl'' with the RunningGag where Ash's Gible's Draco Meteor attack would fail to execute properly and inexplicably only ever hit Dawn's Piplup. When Dawn's TeamMom Togekiss comes into the picture, she would hit it back and it would change course to focus on Gible [[GuiltByAssociationGag and Ash]].
* The ''Franchise/LyricalNanoha'' franchise has Nanoha's Axel Shooter, a magical BeamSpam whose every movement she can control, allowing her to track and shoot down multiple targets at once.
* ''Anime/KillLaKill'' has [[BeamSpam LOTS of these]] coming from Nonon Jakuzure's Symphony Regalia Mk. II, that are made out of [[RuleOfCool music]]!
* ''Anime/WolfsRain'': The laser-like weapons installed in the Nobles' airships fire beams that can be seen to zig-zag en route to their targets.
* Anime/DigimonAdventure2020: [[MonsterOfTheWeek MetallifeKuwagamon]] can fire homing beams from its FingerFirearms, with each able to track a different target. [=WereGarurumon=] can fire a similar attack from his {{Swiss Army Weapon}}s while in [[SuperMode Sagittarius Mode]], which upgrades to a barrage of homing {{Freeze Ray}}s when he evolves to [=MetalGarurumon=].
* PlayedForLaughs in ''Anime/PokemonTheSeriesDiamondAndPearl'' with the RunningGag where Ash's Gible's Draco Meteor attack would fail to execute properly and inexplicably only ever hit Dawn's Piplup. When Dawn's TeamMom Togekiss comes into the picture, she would hit it back and it would change course to focus on Gible [[GuiltByAssociationGag and Ash]].
to:
* In Literature/DateALive Mana Takamiya uses these when [[CurbStompBattle fighting]] ''Anime/{{Zegapain}}'' also features these, in the spirit form of the Hraesvelgr's "missiles", which despite their name appear to be simple chunks of HardLight with no known as [[CodeName Nightmare]]. She has limited [[RealityWarper reality warping]] tech that is used to do it.
* The ''Franchise/LyricalNanoha'' franchise has Nanoha's Axel Shooter, a magical BeamSpam whose every movement she can control, allowing her to track and shoot down multipleinternal computation systems, aerodynamic properties or explanation of how or why they are capable of following targets at once.
* ''Anime/KillLaKill'' has [[BeamSpam LOTS of these]] coming from Nonon Jakuzure's Symphony Regalia Mk. II, that are made out of [[RuleOfCool music]]!
* ''Anime/WolfsRain'': The laser-like weapons installed in the Nobles' airships fire beams that can be seen to zig-zag en route to their targets.
* Anime/DigimonAdventure2020: [[MonsterOfTheWeek MetallifeKuwagamon]] can fire homing beams from its FingerFirearms, with each able to track a different target. [=WereGarurumon=] can fire a similar attack from his {{Swiss Army Weapon}}s while in [[SuperMode Sagittarius Mode]], which upgrades to a barrage of homing {{Freeze Ray}}s when he evolves to [=MetalGarurumon=].
* PlayedForLaughs in ''Anime/PokemonTheSeriesDiamondAndPearl'' with the RunningGag where Ash's Gible's Draco Meteor attack would fail to execute properly and inexplicably only ever hit Dawn's Piplup. When Dawn's TeamMom Togekiss comes into the picture, she would hit it back and it would change course to focus on Gible [[GuiltByAssociationGag and Ash]].other than RuleOfCool.
* The ''Franchise/LyricalNanoha'' franchise has Nanoha's Axel Shooter, a magical BeamSpam whose every movement she can control, allowing her to track and shoot down multiple
* ''Anime/KillLaKill'' has [[BeamSpam LOTS of these]] coming from Nonon Jakuzure's Symphony Regalia Mk. II, that are made out of [[RuleOfCool music]]!
* ''Anime/WolfsRain'': The laser-like weapons installed in the Nobles' airships fire beams that can be seen to zig-zag en route to their targets.
* Anime/DigimonAdventure2020: [[MonsterOfTheWeek MetallifeKuwagamon]] can fire homing beams from its FingerFirearms, with each able to track a different target. [=WereGarurumon=] can fire a similar attack from his {{Swiss Army Weapon}}s while in [[SuperMode Sagittarius Mode]], which upgrades to a barrage of homing {{Freeze Ray}}s when he evolves to [=MetalGarurumon=].
* PlayedForLaughs in ''Anime/PokemonTheSeriesDiamondAndPearl'' with the RunningGag where Ash's Gible's Draco Meteor attack would fail to execute properly and inexplicably only ever hit Dawn's Piplup. When Dawn's TeamMom Togekiss comes into the picture, she would hit it back and it would change course to focus on Gible [[GuiltByAssociationGag and Ash]].
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[[folder:Films - Animated]]
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[[folder:Films - Live Action]]
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* One of the earliest examples of homing lasers in video games is Creator/{{Taito}}'s ''[[VideoGame/RaySeries RAY Series]]'' starting with ''[=RayForce=]''. You (and a partner) take control of a SpaceFighter capable of firing multiple homing lasers at once. Some enemies and bosses can shoot homing lasers as well.
* SITER SKAIN's ''VideoGame/TheTaleOfAlltynex'' series of {{doujin|Soft}} shoot 'em ups loves this trope as much the ''RAY'' series.
** In ''VideoGame/AlltynexSecond'', a [[VideoGameRemake remake]] of the little-known FM Towns game ''ALLTYNEX'' by the same creator, you take of a fighter that transform into a semi-mecha that can use homing laser along with a [[SpreadShot vulcan cannon]], [[LaserBlade beam]] [[DualWielding swords]], and a WaveMotionGun. The same goes for the original FM Towns game.
** In ''VideoGame/RefleX'', which is also a remaking of a PC game called ''Reflection'' (that's also [[FreewareGames freeware]]), your ship can ''reflect'' them.
** ''VideoGame/{{Kamui}}'' has bosses like the ALLTYNEX OS that uses them, too. If you use your [[WaveMotionGun Lightning Blade]], you can reflect them back at enemies.
* Edelweiss' ''VideoGame/EtherVapor'' has a fighter craft called the Ex-tio that uses a weapon that fires an endless (albeit fairly average in fire power) barrage of homing lasers, which like in the ''RAY'' series is needed [[TwoAndAHalfD to shoot stuff in the background]].
* The eponymous Silverguns of ''VideoGame/RadiantSilvergun'' have a combination of weapons that activates the ship's lock-on homing lasers.
** The final boss of its SpiritualSuccessor, ''VideoGame/{{Ikaruga}}'', will fire these in alternating polarities and [[TennisBoss you must absorb them to shoot it back]]. Get good at it, [[DynamicDifficulty and it will begin to throwing in bullet spam with it]].
* SITER SKAIN's ''VideoGame/TheTaleOfAlltynex'' series of {{doujin|Soft}} shoot 'em ups loves this trope as much the ''RAY'' series.
** In ''VideoGame/AlltynexSecond'', a [[VideoGameRemake remake]] of the little-known FM Towns game ''ALLTYNEX'' by the same creator, you take of a fighter that transform into a semi-mecha that can use homing laser along with a [[SpreadShot vulcan cannon]], [[LaserBlade beam]] [[DualWielding swords]], and a WaveMotionGun. The same goes for the original FM Towns game.
** In ''VideoGame/RefleX'', which is also a remaking of a PC game called ''Reflection'' (that's also [[FreewareGames freeware]]), your ship can ''reflect'' them.
** ''VideoGame/{{Kamui}}'' has bosses like the ALLTYNEX OS that uses them, too. If you use your [[WaveMotionGun Lightning Blade]], you can reflect them back at enemies.
* Edelweiss' ''VideoGame/EtherVapor'' has a fighter craft called the Ex-tio that uses a weapon that fires an endless (albeit fairly average in fire power) barrage of homing lasers, which like in the ''RAY'' series is needed [[TwoAndAHalfD to shoot stuff in the background]].
* The eponymous Silverguns of ''VideoGame/RadiantSilvergun'' have a combination of weapons that activates the ship's lock-on homing lasers.
** The final boss of its SpiritualSuccessor, ''VideoGame/{{Ikaruga}}'', will fire these in alternating polarities and [[TennisBoss you must absorb them to shoot it back]]. Get good at it, [[DynamicDifficulty and it will begin to throwing in bullet spam with it]].
to:
* One ''VideoGame/ArcAngle'': Your character's method of the earliest examples 'attack' uses a cone of light which converts enemy bullets into "Holy Bullets" that resemble orbs of light. Said Holy Bullets then [[AttackReflector home back in on sender]].
* The ''VideoGame/AreaFlat'' series has homing lasersin video games is Creator/{{Taito}}'s ''[[VideoGame/RaySeries RAY Series]]'' starting with ''[=RayForce=]''. You (and a partner) take control of a SpaceFighter capable of firing multiple homing lasers at once. Some enemies and bosses can shoot homing lasers as well.
* SITER SKAIN's ''VideoGame/TheTaleOfAlltynex'' series of {{doujin|Soft}} shoot 'em ups loves this trope as much the ''RAY'' series.
** In ''VideoGame/AlltynexSecond'', a [[VideoGameRemake remake]] of the little-known FM Towns game ''ALLTYNEX''both used by the same creator, you take of a fighter that transform into a semi-mecha that can use homing laser along with a [[SpreadShot vulcan cannon]], [[LaserBlade beam]] [[DualWielding swords]], player and a WaveMotionGun. The same goes for the original FM Towns game.
** In ''VideoGame/RefleX'', which is also a remaking of a PC game called ''Reflection'' (that's also [[FreewareGames freeware]]), your ship can ''reflect'' them.
** ''VideoGame/{{Kamui}}'' has bosses like the ALLTYNEX OS that uses them, too. If you use your [[WaveMotionGun Lightning Blade]], you can reflect them back atenemies.
*Edelweiss' ''VideoGame/EtherVapor'' has a fighter craft called the Ex-tio that uses a weapon that fires an endless (albeit fairly average in fire power) barrage ''VideoGame/{{Axelay}}'' had several examples of homing lasers, which like in the ''RAY'' series is needed [[TwoAndAHalfD to shoot stuff in the background]].
* The eponymous Silverguns of ''VideoGame/RadiantSilvergun'' have a combination of weapons that activates the ship's lock-on homing lasers.
** The final boss of its SpiritualSuccessor, ''VideoGame/{{Ikaruga}}'', will fire these in alternating polarities and [[TennisBoss you must absorb them to shoot it back]]. Get good at it, [[DynamicDifficulty and it will begin to throwing in bullet spam with it]].bending/homing lasers.
* The ''VideoGame/AreaFlat'' series has homing lasers
* SITER SKAIN's ''VideoGame/TheTaleOfAlltynex'' series of {{doujin|Soft}} shoot 'em ups loves this trope as much the ''RAY'' series.
** In ''VideoGame/AlltynexSecond'', a [[VideoGameRemake remake]] of the little-known FM Towns game ''ALLTYNEX''
** In ''VideoGame/RefleX'', which is also a remaking of a PC game called ''Reflection'' (that's also [[FreewareGames freeware]]), your ship can ''reflect'' them.
** ''VideoGame/{{Kamui}}'' has bosses like the ALLTYNEX OS that uses them, too. If you use your [[WaveMotionGun Lightning Blade]], you can reflect them back at
*
* The eponymous Silverguns of ''VideoGame/RadiantSilvergun'' have a combination of weapons that activates the ship's lock-on homing lasers.
** The final boss of its SpiritualSuccessor, ''VideoGame/{{Ikaruga}}'', will fire these in alternating polarities and [[TennisBoss you must absorb them to shoot it back]]. Get good at it, [[DynamicDifficulty and it will begin to throwing in bullet spam with it]].
Deleted line(s) 77,78 (click to see context) :
* The Orbital Frames of ''VideoGame/ZoneOfTheEnders'' are known for mixing this with BeamSpam, particularly Jehuty and Anubis.
* G.rev's hybrid of ShootEmUp-[[JustForFun/XMeetsY meets]]-FightingGame series ''VideoGame/SenkoNoRonde'' features some mechs known as Rounders with homing laser weaponry (e.g. Changpo's Citronette or Lili's Brinstä), even more so with certain [[SuperMode B.O.S.S.]] Shells and in-game bosses.
* G.rev's hybrid of ShootEmUp-[[JustForFun/XMeetsY meets]]-FightingGame series ''VideoGame/SenkoNoRonde'' features some mechs known as Rounders with homing laser weaponry (e.g. Changpo's Citronette or Lili's Brinstä), even more so with certain [[SuperMode B.O.S.S.]] Shells and in-game bosses.
* ''VideoGame/{{Dogyuun}}'' has the purple and red weapons. The purple laser curves into enemies, while the red laser homes in via 90-degree turns.
* ''VideoGame/EarthDefenseForce'': Wing Diver/Pale Wing(in Japan), have several weapons that are homing lasers that lock onto and pursue enemies.
* ''VideoGame/{{Einhander}}'':
** [[SpiderTank Gecko]], the third MiniBoss attacks almost exclusively with laser attacks, one of which is a long yellow homing laser that will chase the player around.
** The FinalBoss of has two variants of this. Blue ones will constantly chase you for a period of time, red ones will slow to a crawl as they attempt to chase you before suddenly speeding up but losing most of their homing function. It becomes problematic when the boss decides to use both of them together.
* Edelweiss' ''VideoGame/EtherVapor'' has a fighter craft called the Ex-tio that uses a weapon that fires an endless (albeit fairly average in fire power) barrage of homing lasers, which like in the ''RAY'' series is needed [[TwoAndAHalfD to shoot stuff in the background]].
* The player's robots in the ''VideoGame/ExZeus'' series are armed with homing missiles that can pull off some crazy twists and turns as they home-in on their target, sometimes even spiral their way to them.
* ''VideoGame/{{Genetos}}'': The StartingEquipment of the Sub-Weapon slot, literally called "Homing Laser". Its description:
--> Locks on enemies and shoots automatically-guided lasers. Required a short amount of time until fire.
* ''VideoGame/EarthDefenseForce'': Wing Diver/Pale Wing(in Japan), have several weapons that are homing lasers that lock onto and pursue enemies.
* ''VideoGame/{{Einhander}}'':
** [[SpiderTank Gecko]], the third MiniBoss attacks almost exclusively with laser attacks, one of which is a long yellow homing laser that will chase the player around.
** The FinalBoss of has two variants of this. Blue ones will constantly chase you for a period of time, red ones will slow to a crawl as they attempt to chase you before suddenly speeding up but losing most of their homing function. It becomes problematic when the boss decides to use both of them together.
* Edelweiss' ''VideoGame/EtherVapor'' has a fighter craft called the Ex-tio that uses a weapon that fires an endless (albeit fairly average in fire power) barrage of homing lasers, which like in the ''RAY'' series is needed [[TwoAndAHalfD to shoot stuff in the background]].
* The player's robots in the ''VideoGame/ExZeus'' series are armed with homing missiles that can pull off some crazy twists and turns as they home-in on their target, sometimes even spiral their way to them.
* ''VideoGame/{{Genetos}}'': The StartingEquipment of the Sub-Weapon slot, literally called "Homing Laser". Its description:
--> Locks on enemies and shoots automatically-guided lasers. Required a short amount of time until fire.
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* The ''Franchise/{{Predator}}'' uses a Plasma Caster that shoots Plasma bolts. It follows the laser sight built into his helmet and in the ''Franchise/AlienVsPredator'' games, the bolt actually homes in on the target. Very useful against those fast-moving aliens!
** Even though it's not a laser, but a plasma bolt, almost every mod for the games removes the homing capability because the PLASMA CASTER DOESN'T WORK THAT WAY!
** Even though it's not a laser, but a plasma bolt, almost every mod for the games removes the homing capability because the PLASMA CASTER DOESN'T WORK THAT WAY!
to:
* The ''Franchise/{{Predator}}'' uses a Plasma Caster that shoots Plasma bolts. It follows In ''VideoGame/Jak3Wastelander'', the final [[AppliedPhlebotinum Blue Eco]] Mod for Jak's [[MorphWeapon Morph Gun]] is the Needle Lazer. You don't even need to aim the gun at your enemies because the laser sight built into his helmet and in the ''Franchise/AlienVsPredator'' games, the bolt actually bullets will find them for you.
* In ''VideoGame/{{Kolibri}}'', one available weapon is a laser that curves around to hit enemies.
* Terra's weapon from ''VideoGame/MegaManV'', Spark Chaser. Not only it homes on your enemies, but a single laser can hit multiple times.
* ''VideoGame/{{Mechcommander}}'' calculates whether a shot will hit when it is fired. The graphical effect will then play appropriately regardless of what is happening around it. This can result inon the target. Very useful against those lasers and autocannon shells chasing a fast-moving aliens!
** Even though it's not a laser, but a plasma bolt, almost every mod formech across the games removes map, including around corners and far out of what should be their effective range.
* ''VideoGame/MegaManZXAdvent'': As the Model A Mega Man, Grey's aptly-titled Homing Shot fires up to eight purple homingcapability because the PLASMA CASTER DOESN'T WORK THAT WAY!lasers at locked-on targets, while his counterpart Ashe's version visually resembles ChainLightning. [[spoiler:As [[FinalBoss Mega Man Model W]], [[BigBad Albert]] uses similar homing lasers, complete with targeting reticles.]]
* In ''VideoGame/{{Kolibri}}'', one available weapon is a laser that curves around to hit enemies.
* Terra's weapon from ''VideoGame/MegaManV'', Spark Chaser. Not only it homes on your enemies, but a single laser can hit multiple times.
* ''VideoGame/{{Mechcommander}}'' calculates whether a shot will hit when it is fired. The graphical effect will then play appropriately regardless of what is happening around it. This can result in
** Even though it's not a laser, but a plasma bolt, almost every mod for
* ''VideoGame/MegaManZXAdvent'': As the Model A Mega Man, Grey's aptly-titled Homing Shot fires up to eight purple homing
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* E-102 Gamma in ''VideoGame/SonicAdventure'', as well as Tails and Eggman from ''VideoGame/SonicAdventure2'', are equipped with homing lasers that behave extremely similarly to ''Panzer Dragoon[='=]s''. However, they are platformers with mostly static targets, and not rail shooters where the targets would inevitably go out of range of their own volition. To counter this, the targeting laser eventually dies out, losing your lock on every target, requiring players to lock onto all targets within a short timeframe if they want to fire anything.
to:
* E-102 Gamma in ''VideoGame/SonicAdventure'', as well as Tails ''VideoGame/PhantomBrave'': The skill "Ancient Mist" is a homing laser-style attack.
* The ''Franchise/{{Predator}}'' uses a Plasma Caster that shoots Plasma bolts. It follows the laser sight built into his helmet andEggman from ''VideoGame/SonicAdventure2'', are equipped in the ''Franchise/AlienVsPredator'' games, the bolt actually homes in on the target. Very useful against those fast-moving aliens!
** Even though it's not a laser, but a plasma bolt, almost every mod for the games removes the homing capability because the PLASMA CASTER DOESN'T WORK THAT WAY!
* The eponymous Silverguns of ''VideoGame/RadiantSilvergun'' have a combination of weapons that activates the ship's lock-on homing lasers.
** The final boss of its SpiritualSuccessor, ''VideoGame/{{Ikaruga}}'', will fire these in alternating polarities and [[TennisBoss you must absorb them to shoot it back]]. Get good at it, [[DynamicDifficulty and it will begin to throwing in bullet spam with it]].
* ''VideoGame/{{Raiden}} II'' has the purple Plasma Laser. When fully charged, it will lock onto any available target and coil all over the screen.
* In ''VideoGame/RapidReload'', the player weapon "H" is a homing laser that fires in serpentine bursts.
* One of the earliest examples of homing lasersthat behave extremely similarly to ''Panzer Dragoon[='=]s''. However, they are platformers in video games is Creator/{{Taito}}'s ''[[VideoGame/RaySeries RAY Series]]'' starting with mostly static targets, ''[=RayForce=]''. You (and a partner) take control of a SpaceFighter capable of firing multiple homing lasers at once. Some enemies and not rail shooters where bosses can shoot homing lasers as well.
* In ''VideoGame/{{Rez}}'', this is your only weapon. Its successor, ''VideoGame/ChildOfEden'', added a rapid fire beam, but kept thetargets would inevitably go out of range of their own volition. To counter this, the targeting homing laser eventually dies out, losing as your lock on every target, requiring players to lock onto all targets within a short timeframe if they want to fire anything.primary method of attack.
* The ''Franchise/{{Predator}}'' uses a Plasma Caster that shoots Plasma bolts. It follows the laser sight built into his helmet and
** Even though it's not a laser, but a plasma bolt, almost every mod for the games removes the homing capability because the PLASMA CASTER DOESN'T WORK THAT WAY!
* The eponymous Silverguns of ''VideoGame/RadiantSilvergun'' have a combination of weapons that activates the ship's lock-on homing lasers.
** The final boss of its SpiritualSuccessor, ''VideoGame/{{Ikaruga}}'', will fire these in alternating polarities and [[TennisBoss you must absorb them to shoot it back]]. Get good at it, [[DynamicDifficulty and it will begin to throwing in bullet spam with it]].
* ''VideoGame/{{Raiden}} II'' has the purple Plasma Laser. When fully charged, it will lock onto any available target and coil all over the screen.
* In ''VideoGame/RapidReload'', the player weapon "H" is a homing laser that fires in serpentine bursts.
* One of the earliest examples of homing lasers
* In ''VideoGame/{{Rez}}'', this is your only weapon. Its successor, ''VideoGame/ChildOfEden'', added a rapid fire beam, but kept the
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* Terra's weapon from ''VideoGame/MegaManV'', Spark Chaser. Not only it homes on your enemies, but a single laser can hit multiple times.
to:
* Terra's weapon from ''VideoGame/MegaManV'', Spark Chaser. Not only it homes on your enemies, but a single G.rev's hybrid of ShootEmUp-[[JustForFun/XMeetsY meets]]-FightingGame series ''VideoGame/SenkoNoRonde'' features some mechs known as Rounders with homing laser can hit multiple times.weaponry (e.g. Changpo's Citronette or Lili's Brinstä), even more so with certain [[SuperMode B.O.S.S.]] Shells and in-game bosses.
* Lasers in ''VideoGame/SidMeiersStarships'' certainly act like regular lasers, requiring a direct line of sight and reducing in effectiveness if there's something in the way. However, the animation shows them weaving around and braiding themselves on the way to the target. The plasma cannons, on the other hand, are short-range, direct fire, and ''don't'' deviate once fired.
* ''VideoGame/{{Solatorobo}}'': The Titano-Machinas' lasers bend at right angles before going to the target.
* E-102 Gamma in ''VideoGame/SonicAdventure'', as well as Tails and Eggman from ''VideoGame/SonicAdventure2'', are equipped with homing lasers that behave extremely similarly to ''Panzer Dragoon[='=]s''. However, they are platformers with mostly static targets, and not rail shooters where the targets would inevitably go out of range of their own volition. To counter this, the targeting laser eventually dies out, losing your lock on every target, requiring players to lock onto all targets within a short timeframe if they want to fire anything.
* Lasers in ''VideoGame/SidMeiersStarships'' certainly act like regular lasers, requiring a direct line of sight and reducing in effectiveness if there's something in the way. However, the animation shows them weaving around and braiding themselves on the way to the target. The plasma cannons, on the other hand, are short-range, direct fire, and ''don't'' deviate once fired.
* ''VideoGame/{{Solatorobo}}'': The Titano-Machinas' lasers bend at right angles before going to the target.
* E-102 Gamma in ''VideoGame/SonicAdventure'', as well as Tails and Eggman from ''VideoGame/SonicAdventure2'', are equipped with homing lasers that behave extremely similarly to ''Panzer Dragoon[='=]s''. However, they are platformers with mostly static targets, and not rail shooters where the targets would inevitably go out of range of their own volition. To counter this, the targeting laser eventually dies out, losing your lock on every target, requiring players to lock onto all targets within a short timeframe if they want to fire anything.
* Blaster bolts in ''VideoGame/StarWarsTheOldRepublic'' tend to change their trajectories and home in on their targets. This might not be noticeable to a force user who casually deflects bolts with their lightsaber, but use a MoreDakka class like the Trooper, and it will become evident. The total reverse of ImperialStormtrooperMarksmanshipAcademy.
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* ''VideoGame/{{Solatorobo}}'': The Titano-Machinas' lasers bend at right angles before going to the target.
* In ''VideoGame/Jak3Wastelander'', the final [[AppliedPhlebotinum Blue Eco]] Mod for Jak's [[MorphWeapon Morph Gun]] is the Needle Lazer. You don't even need to aim the gun at your enemies because the laser bullets will find them for you.
* In ''VideoGame/Jak3Wastelander'', the final [[AppliedPhlebotinum Blue Eco]] Mod for Jak's [[MorphWeapon Morph Gun]] is the Needle Lazer. You don't even need to aim the gun at your enemies because the laser bullets will find them for you.
to:
* ''VideoGame/{{Solatorobo}}'': The Titano-Machinas' lasers bend at right angles before going to SITER SKAIN's ''VideoGame/TheTaleOfAlltynex'' series of {{doujin|Soft}} shoot 'em ups loves this trope as much the target.
*''RAY'' series.
** In''VideoGame/Jak3Wastelander'', ''VideoGame/AlltynexSecond'', a [[VideoGameRemake remake]] of the final [[AppliedPhlebotinum Blue Eco]] Mod for Jak's [[MorphWeapon Morph Gun]] is little-known FM Towns game ''ALLTYNEX'' by the Needle Lazer. You don't even need to aim the gun at your enemies because the same creator, you take of a fighter that transform into a semi-mecha that can use homing laser bullets will find along with a [[SpreadShot vulcan cannon]], [[LaserBlade beam]] [[DualWielding swords]], and a WaveMotionGun. The same goes for the original FM Towns game.
** In ''VideoGame/RefleX'', which is also a remaking of a PC game called ''Reflection'' (that's also [[FreewareGames freeware]]), your ship can ''reflect'' them.
** ''VideoGame/{{Kamui}}'' has bosses like the ALLTYNEX OS that uses them, too. If you use your [[WaveMotionGun Lightning Blade]], you can reflect themfor you.back at enemies.
*
** In
** In ''VideoGame/RefleX'', which is also a remaking of a PC game called ''Reflection'' (that's also [[FreewareGames freeware]]), your ship can ''reflect'' them.
** ''VideoGame/{{Kamui}}'' has bosses like the ALLTYNEX OS that uses them, too. If you use your [[WaveMotionGun Lightning Blade]], you can reflect them
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* ''VideoGame/{{Axelay}}'' had several examples of bending/homing lasers.
* The ''VideoGame/AreaFlat'' series has homing lasers both used by the player and enemies.
* In ''VideoGame/{{Rez}}'', this is your only weapon. Its successor, ''VideoGame/ChildOfEden'', added a rapid fire beam, but kept the homing laser as your primary method of attack.
* ''VideoGame/{{Raiden}} II'' has the purple Plasma Laser. When fully charged, it will lock onto any available target and coil all over the screen.
* In ''VideoGame/{{Kolibri}}'', one available weapon is a laser that curves around to hit enemies.
* Lasers in ''VideoGame/SidMeiersStarships'' certainly act like regular lasers, requiring a direct line of sight and reducing in effectiveness if there's something in the way. However, the animation shows them weaving around and braiding themselves on the way to the target. The plasma cannons, on the other hand, are short-range, direct fire, and ''don't'' deviate once fired.
* Blaster bolts in ''VideoGame/StarWarsTheOldRepublic'' tend to change their trajectories and home in on their targets. This might not be noticeable to a force user who casually deflects bolts with their lightsaber, but use a MoreDakka class like the Trooper, and it will become evident. The total reverse of ImperialStormtrooperMarksmanshipAcademy.
* ''VideoGame/{{Dogyuun}}'' has the purple and red weapons. The purple laser curves into enemies, while the red laser homes in via 90-degree turns.
* In ''VideoGame/RapidReload'', the player weapon "H" is a homing laser that fires in serpentine bursts.
* The player's robots in the ''VideoGame/ExZeus'' series are armed with homing missiles that can pull off some crazy twists and turns as they home-in on their target, sometimes even spiral their way to them.
* ''VideoGame/PhantomBrave'': The skill "Ancient Mist" is a homing laser-style attack.
* ''VideoGame/EarthDefenseForce'': Wing Diver/Pale Wing(in Japan), have several weapons that are homing lasers that lock onto and pursue enemies.
* ''VideoGame/ArcAngle'': Your character's method of 'attack' uses a cone of light which converts enemy bullets into "Holy Bullets" that resemble orbs of light. Said Holy Bullets then [[AttackReflector home back in on sender]].
* ''VideoGame/{{Einhander}}'':
** [[SpiderTank Gecko]], the third MiniBoss attacks almost exclusively with laser attacks, one of which is a long yellow homing laser that will chase the player around.
** The FinalBoss of has two variants of this. Blue ones will constantly chase you for a period of time, red ones will slow to a crawl as they attempt to chase you before suddenly speeding up but losing most of their homing function. It becomes problematic when the boss decides to use both of them together.
* ''VideoGame/{{Mechcommander}}'' calculates whether a shot will hit when it is fired. The graphical effect will then play appropriately regardless of what is happening around it. This can result in lasers and autocannon shells chasing a fast-moving mech across the map, including around corners and far out of what should be their effective range.
* ''VideoGame/{{Genetos}}'': The StartingEquipment of the Sub-Weapon slot, literally called "Homing Laser". Its description:
--> Locks on enemies and shoots automatically-guided lasers. Required a short amount of time until fire.
* The ''VideoGame/AreaFlat'' series has homing lasers both used by the player and enemies.
* In ''VideoGame/{{Rez}}'', this is your only weapon. Its successor, ''VideoGame/ChildOfEden'', added a rapid fire beam, but kept the homing laser as your primary method of attack.
* ''VideoGame/{{Raiden}} II'' has the purple Plasma Laser. When fully charged, it will lock onto any available target and coil all over the screen.
* In ''VideoGame/{{Kolibri}}'', one available weapon is a laser that curves around to hit enemies.
* Lasers in ''VideoGame/SidMeiersStarships'' certainly act like regular lasers, requiring a direct line of sight and reducing in effectiveness if there's something in the way. However, the animation shows them weaving around and braiding themselves on the way to the target. The plasma cannons, on the other hand, are short-range, direct fire, and ''don't'' deviate once fired.
* Blaster bolts in ''VideoGame/StarWarsTheOldRepublic'' tend to change their trajectories and home in on their targets. This might not be noticeable to a force user who casually deflects bolts with their lightsaber, but use a MoreDakka class like the Trooper, and it will become evident. The total reverse of ImperialStormtrooperMarksmanshipAcademy.
* ''VideoGame/{{Dogyuun}}'' has the purple and red weapons. The purple laser curves into enemies, while the red laser homes in via 90-degree turns.
* In ''VideoGame/RapidReload'', the player weapon "H" is a homing laser that fires in serpentine bursts.
* The player's robots in the ''VideoGame/ExZeus'' series are armed with homing missiles that can pull off some crazy twists and turns as they home-in on their target, sometimes even spiral their way to them.
* ''VideoGame/PhantomBrave'': The skill "Ancient Mist" is a homing laser-style attack.
* ''VideoGame/EarthDefenseForce'': Wing Diver/Pale Wing(in Japan), have several weapons that are homing lasers that lock onto and pursue enemies.
* ''VideoGame/ArcAngle'': Your character's method of 'attack' uses a cone of light which converts enemy bullets into "Holy Bullets" that resemble orbs of light. Said Holy Bullets then [[AttackReflector home back in on sender]].
* ''VideoGame/{{Einhander}}'':
** [[SpiderTank Gecko]], the third MiniBoss attacks almost exclusively with laser attacks, one of which is a long yellow homing laser that will chase the player around.
** The FinalBoss of has two variants of this. Blue ones will constantly chase you for a period of time, red ones will slow to a crawl as they attempt to chase you before suddenly speeding up but losing most of their homing function. It becomes problematic when the boss decides to use both of them together.
* ''VideoGame/{{Mechcommander}}'' calculates whether a shot will hit when it is fired. The graphical effect will then play appropriately regardless of what is happening around it. This can result in lasers and autocannon shells chasing a fast-moving mech across the map, including around corners and far out of what should be their effective range.
* ''VideoGame/{{Genetos}}'': The StartingEquipment of the Sub-Weapon slot, literally called "Homing Laser". Its description:
--> Locks on enemies and shoots automatically-guided lasers. Required a short amount of time until fire.
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* ''VideoGame/MegaManZXAdvent'': As the Model A Mega Man, Grey's aptly-titled Homing Shot fires up to eight purple homing lasers at locked-on targets, while his counterpart Ashe's version visually resembles ChainLightning. [[spoiler:As [[FinalBoss Mega Man Model W]], [[BigBad Albert]] uses similar homing lasers, complete with targeting reticles.]]
to:
* ''VideoGame/MegaManZXAdvent'': As the Model A Mega Man, Grey's aptly-titled Homing Shot fires up to eight purple homing lasers at locked-on targets, while his counterpart Ashe's version visually resembles ChainLightning. [[spoiler:As [[FinalBoss Mega Man Model W]], [[BigBad Albert]] uses similar homing lasers, complete The Orbital Frames of ''VideoGame/ZoneOfTheEnders'' are known for mixing this with targeting reticles.]]BeamSpam, particularly Jehuty and Anubis.
* ''Literature/WhateleyUniverse'': Twist can do it. As she says: “[[http://whateleyacademy.net/index.php/original-timeline/799-out-on-a-tether I can shoot these blasts of energy, and make them twist around and change directions in mid-air. In fact, that’s my codename. Twist]].”
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* ''Literature/WhateleyUniverse'': Twist can do it. As she says: “[[http://whateleyacademy.net/index.php/original-timeline/799-out-on-a-tether I can shoot these blasts of energy, and make them twist around and change directions in mid-air. In fact, that’s my codename. Twist]].”
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[[folder:WesternAnimation]]
to:
* In ''WesternAnimation/Ben10AlienForce'', the [[{{WesternAnimation/Ben10}} previous]] BigBad, Vilgax returns with new powers, including EyeBeams that do this.
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* In ''WesternAnimation/Ben10AlienForce'', the [[{{WesternAnimation/Ben10}} previous]] BigBad, Vilgax returns with new powers, including EyeBeams that do this.
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[[folder:Asian Animation]]
* ''Animation/BoBoiBoy'': Gaga Naz, one of the members of the antagonistic Tengkotak gang from the first movie, is equipped with blasters which shoot homing lasers, which he uses to deal what he believes to be the finishing blow on the heroes during the fight in the factory.
[[/folder]]
* ''Animation/BoBoiBoy'': Gaga Naz, one of the members of the antagonistic Tengkotak gang from the first movie, is equipped with blasters which shoot homing lasers, which he uses to deal what he believes to be the finishing blow on the heroes during the fight in the factory.
[[/folder]]
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[[folder:Film]]
* Darkseid uses his Omega Beam in ''Film/ZackSnydersJusticeLeague''.
* Darkseid uses his Omega Beam in ''Film/ZackSnydersJusticeLeague''.
to:
*
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[[folder:Films - Live Action]]
* Darkseid uses his Omega Beam in ''Film/ZackSnydersJusticeLeague''.
[[/folder]]
* Darkseid uses his Omega Beam in ''Film/ZackSnydersJusticeLeague''.
[[/folder]]
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* ''VideoGame/MegaManZXAdvent'': As the Model A Mega Man, Grey's aptly-titled Homing Shot fires up to eight purple homing lasers at locked-on targets, while his counterpart Ashe's version visually resembles ChainLightning. [[spoiler:As [[FinalBoss Mega Man Model W]], [[BigBad Albert]] uses similar homing lasers, complete with targeting reticles.]]
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Changed line(s) 46 (click to see context) from:
* In LightNovel/DateALive Mana Takamiya uses these when [[CurbStompBattle fighting]] the spirit known as [[CodeName Nightmare]]. She has limited [[RealityWarper reality warping]] tech that is used to do it.
to:
* In LightNovel/DateALive Literature/DateALive Mana Takamiya uses these when [[CurbStompBattle fighting]] the spirit known as [[CodeName Nightmare]]. She has limited [[RealityWarper reality warping]] tech that is used to do it.
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* While not an actual laser some military directed energy weapon researchers have theorized that magnetically contained plasma could act in the spirit of this trope by manipulating the magnetic field.
to:
* While it's not an actual laser laser, some military directed energy weapon researchers have theorized that magnetically contained plasma could act in the spirit of this trope by manipulating the magnetic field.
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This is NOT simply BeamSpam, where so many beams are fired that the target will get hit solely because of the sheer number of beams (though there's no reason you can't [[SpamAttack spam homing lasers]]). It also excludes guns that auto-tracks to keep an otherwise normal, straight-flying beam on the target and any remote reflection, refraction or beam-bending/splitting devices that can be made to aim at a target. Also does not count if the beams simply bend randomly in-flight; they ''must'' actively chase the target(s) in question.
to:
This is NOT simply BeamSpam, where so many beams are fired that the target will get hit solely because of the sheer number of beams (though there's no reason you can't [[SpamAttack spam homing lasers]]). It also excludes guns that auto-tracks auto-track to keep an otherwise normal, straight-flying beam on the target and target, as well as any remote reflection, refraction or beam-bending/splitting devices that can be made to aim at a target. Also does not count if the beams simply bend randomly in-flight; they ''must'' actively chase the target(s) in question.
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Link
Changed line(s) 107 (click to see context) from:
* In ''Rapid Reload'' for the UsefulNotes/PlayStation, the player weapon "H" is a homing laser that fires in serpentine bursts.
to:
* In ''Rapid Reload'' for the UsefulNotes/PlayStation, ''VideoGame/RapidReload'', the player weapon "H" is a homing laser that fires in serpentine bursts.
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* PlayedForLaughs in ''Anime/PokemonTheSeriesDiamondAndPearl'' with the RunningGag where Ash's Gible's Draco Meteor attack would fail to execute properly and inexplicably only ever hit Dawn's Piplup. When Dawn's TeamMom Togekiss comes into the picture, she would hit it back and it would change course to focus on Gible [[GuiltByAssociationGag and Ash]].
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Up To Eleven is a defunct trope
Changed line(s) 18,19 (click to see context) from:
This is NOT simply BeamSpam, where so many beams are fired that the target will get hit solely because of the sheer number of beams (though there's no reason you can't [[SpamAttack spam]] [[UptoEleven homing lasers]]). It also excludes guns that auto-tracks to keep an otherwise normal, straight-flying beam on the target and any remote reflection, refraction or beam-bending/splitting devices that can be made to aim at a target. Also does not count if the beams simply bend randomly in-flight; they ''must'' actively chase the target(s) in question.
to:
This is NOT simply BeamSpam, where so many beams are fired that the target will get hit solely because of the sheer number of beams (though there's no reason you can't [[SpamAttack spam]] [[UptoEleven spam homing lasers]]). It also excludes guns that auto-tracks to keep an otherwise normal, straight-flying beam on the target and any remote reflection, refraction or beam-bending/splitting devices that can be made to aim at a target. Also does not count if the beams simply bend randomly in-flight; they ''must'' actively chase the target(s) in question.
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* G.rev's hybrid of ShootEmUp-[[JustForFun/XMeetsY meets]]-FightingGame series ''VideoGame/SenkoNoRonde'' features some mechs known as Rounders with homing laser weaponry (e.g. Changpo's Citronette or Lili's Brinstä), [[UpToEleven even more so]] with certain [[SuperMode B.O.S.S.]] Shells and in-game bosses.
to:
* G.rev's hybrid of ShootEmUp-[[JustForFun/XMeetsY meets]]-FightingGame series ''VideoGame/SenkoNoRonde'' features some mechs known as Rounders with homing laser weaponry (e.g. Changpo's Citronette or Lili's Brinstä), [[UpToEleven even more so]] so with certain [[SuperMode B.O.S.S.]] Shells and in-game bosses.
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* Anime/DigimonAdventure2020: [[MonsterOfTheWeek MetallifeKuwagamon]] can fire homing beams from its FingerFirearms, with each able to track a different target. [=WereGarurumon=] can fire a similar attack from his {{Swiss Army Weapon}}s while in [[SuperMode Sagittarius Mode]], which upgrades to a barrage of homing {{Freeze Ray}}s when he evolves to [=MetalGarurumon=].
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If a sci-fi work contains these, it's more than likely to be on the [[MohsScaleOfSciFiHardness softer side]] of the sci-fi spectrum.
Often causes the one on the wrong end to have an OhCrap moment, especially if they think the shooter has missed, and may be {{Lampshaded}} with "HowIsThatEvenPossible", depending on the [[MohsScaleOfSciFiHardness hardness]] of the setting. Or at least, how hard [[GenreBlindness they think]] it is.
Often causes the one on the wrong end to have an OhCrap moment, especially if they think the shooter has missed, and may be {{Lampshaded}} with "HowIsThatEvenPossible", depending on the [[MohsScaleOfSciFiHardness hardness]] of the setting. Or at least, how hard [[GenreBlindness they think]] it is.
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If a sci-fi work contains these, it's more than likely to be on the [[MohsScaleOfSciFiHardness softer side]] side of the sci-fi spectrum.
Often causes the one on the wrong end to have an OhCrap moment, especially if they think the shooter has missed, and may be {{Lampshaded}} with "HowIsThatEvenPossible", depending on the[[MohsScaleOfSciFiHardness hardness]] hardness of the setting. Or at least, how hard [[GenreBlindness they think]] it is.
Often causes the one on the wrong end to have an OhCrap moment, especially if they think the shooter has missed, and may be {{Lampshaded}} with "HowIsThatEvenPossible", depending on the
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* ''Animation/BoBoiBoy'': Gaga Naz, one of the members of the antagonistic Tengkotak gang from the first movie, uses homing lasers to deal what he believes to be the finishing blow on the heroes during the fight in the factory.
to:
* ''Animation/BoBoiBoy'': Gaga Naz, one of the members of the antagonistic Tengkotak gang from the first movie, uses is equipped with blasters which shoot homing lasers lasers, which he uses to deal what he believes to be the finishing blow on the heroes during the fight in the factory.
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Potholes don't belong in page quotes.
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->'''''[[https://www.youtube.com/watch?v=v3HQOEMs4uE&t=3m45s "HOOOMIIIIINNGU RREEEIIZAAAAAA!!!!!"]]'''''
to:
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* In the ''VideoGame/{{Gradius}}'' series, particularly ''Gradius V'', there are certain bosses that fire homing lasers in their attack patterns. These homing lasers tend to home in a lot faster in higher loops.
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quality upgrade
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[[quoteright:346:[[ComicBook/SupermanDoomsdayHunterPrey https://static.tvtropes.org/pmwiki/pub/images/rsz_bqeys_9.jpg]]]]
[[caption-width-right:346:Watch your back, Doomsday.]]
[[caption-width-right:346:Watch your back, Doomsday.]]
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[[quoteright:350:[[ComicBook/SupermanDoomsdayHunterPrey https://static.tvtropes.
[[caption-width-right:346:Watch
[[caption-width-right:350:Watch your back, Doomsday.]]
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[[folder:Asian Animation]]
* ''Animation/BoBoiBoy'': Gaga Naz, one of the members of the antagonistic Tengkotak gang from the first movie, uses homing lasers to deal what he believes to be the finishing blow on the heroes during the fight in the factory.
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* ''Animation/BoBoiBoy'': Gaga Naz, one of the members of the antagonistic Tengkotak gang from the first movie, uses homing lasers to deal what he believes to be the finishing blow on the heroes during the fight in the factory.
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[[quoteright:346:[[ComicBook/{{Darkseid}} https://static.tvtropes.org/pmwiki/pub/images/rsz_bqeys_9.jpg]]]]
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* ''[[VideoGame/{{Xevious}} Xevious 3D[=/=]G]]'' has a homing-beam weapon, which can be fired by ''both'' attack buttons.
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* Lasers in ''SidMeiersStarships'' certainly act like regular lasers, requiring a direct line of sight and reducing in effectiveness if there's something in the way. However, the animation shows them weaving around and braiding themselves on the way to the target. The plasma cannons, on the other hand, are short-range, direct fire, and ''don't'' deviate once fired.
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* Lasers in ''SidMeiersStarships'' ''VideoGame/SidMeiersStarships'' certainly act like regular lasers, requiring a direct line of sight and reducing in effectiveness if there's something in the way. However, the animation shows them weaving around and braiding themselves on the way to the target. The plasma cannons, on the other hand, are short-range, direct fire, and ''don't'' deviate once fired.
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* ComicBook/{{Darkseid}}'s [[EyeBeams Omega Beams]] can do this. {{Justified|Trope}} in that he is ''canonically'' a god.
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* ComicBook/{{Darkseid}}'s [[EyeBeams Omega Beams]] Beam]] can do this. {{Justified|Trope}} in that he is ''canonically'' a god.
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[[folder:Film]]
* Darkseid uses his Omega Beam in ''Film/ZackSnydersJusticeLeague''.
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* Darkseid uses his Omega Beam in ''Film/ZackSnydersJusticeLeague''.
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* ''Franchise/{{Superman}}'': {{ComicBook/Darkseid}}'s [[EyeBeams omega beams]] can do this. {{Justified|Trope}} in that he is ''canonically'' a god.
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* ''Franchise/{{Superman}}'': {{ComicBook/Darkseid}}'s ComicBook/{{Darkseid}}'s [[EyeBeams omega beams]] Omega Beams]] can do this. {{Justified|Trope}} in that he is ''canonically'' a god.
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* Diffraction. With suitable initial conditions, a laser beam, defined as the zone of space where the intensity is above a certain level, can be shaped using diffraction gratings so that it takes an oscillating or spiraling path. More recently (2012), this was extended to potentially arbitrary trajectories. ( https://www.osapublishing.org/ol/abstract.cfm?uri=ol-37-23-5003 )
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* Diffraction. With suitable initial conditions, a laser beam, defined as the zone of space where the intensity is above a certain level, can be shaped using diffraction gratings so that it takes an oscillating or spiraling path. More recently (2012), this was extended to potentially arbitrary trajectories. ( https://www.[[https://www.osapublishing.org/ol/abstract.cfm?uri=ol-37-23-5003 )potentially arbitrary trajectories.]]