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* The work portrays an object being attracted by magnetism as having a constant speed, whereas in RealLife a force causes an object's speed to change according to Newton's Second Law.

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* The work portrays an object being attracted by magnetism as having a constant speed, whereas in RealLife a force causes an object's speed to change according to Newton's Second Law.Law, and objects under the effects of magnetic attraction will steadily accelerate towards the magnet.
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Page was cut/disambiguated due to cleanup


** The Magnetic Gloves in the UsefulNotes/GameBoyColor ''VideoGame/TheLegendOfZeldaOracleGames''. Most objects which you can attract towards you/pull yourself towards are not only magnets, but monopolar magnets (the gloves switch between a north and south magnetic charge so you can push and pull). The only thing that's attracted to both north and south charges are Hiploop masks, but only if the monster is in a direct line and facing Link.

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** The Magnetic Gloves in the UsefulNotes/GameBoyColor Platform/GameBoyColor ''VideoGame/TheLegendOfZeldaOracleGames''. Most objects which you can attract towards you/pull yourself towards are not only magnets, but monopolar magnets (the gloves switch between a north and south magnetic charge so you can push and pull). The only thing that's attracted to both north and south charges are Hiploop masks, but only if the monster is in a direct line and facing Link.
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Mugsy was no longer tied up when Bugs put skates on him.


** Another short, "Bugsy and Mugsy", culminates with Bugs putting roller skates on a tied-up Mugsy, then using a magnet under the floor to move Mugsy around...and slam him repeatedly into Rocky. This, of course, wouldn't work for the same reasons ''The Simpsons'' example above won't work.

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** Another short, "Bugsy and Mugsy", culminates with Bugs putting roller skates on a tied-up Mugsy, then using a magnet under the floor to move Mugsy around...and slam him repeatedly into Rocky. This, of course, wouldn't work for the same reasons ''The Simpsons'' example above won't work.

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* The Sunday 3 September 1989 strip of Creator/ScottAdams' ''ComicStrip/{{Dilbert}}'' has Dogbert's animal magnetism suddenly ReversePolarity, which causes the household cutlery to leap from the drawers at him. Of course, Dilbert, being the ButtMonkey, ends up with a KnifeOutline.

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* The Sunday 3 September 1989 strip of Creator/ScottAdams' Creator/{{Scott Adams|Cartoonist}}' ''ComicStrip/{{Dilbert}}'' has Dogbert's animal magnetism suddenly ReversePolarity, which causes the household cutlery to leap from the drawers at him. Of course, Dilbert, being the ButtMonkey, ends up with a KnifeOutline.
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-->-- ''Series/MysteryScienceTheater3000: Recap/MysteryScienceTheater3000TheMovie The Movie]]''

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-->-- ''Series/MysteryScienceTheater3000: Recap/MysteryScienceTheater3000TheMovie [[Recap/MysteryScienceTheater3000TheMovie The Movie]]''



* ''ComicBook/WonderWoman [[ComicBook/WonderWoman1942 Vol 1]]'':
** ([[UsefulNotes/TheGoldenAgeOfComicBooks Earth Two]]) In a possible future Diana views through the "Magic Sphere" Paula von Gunther creates very round electric planes substitutes which are somehow kept aloft and propelled by magnetism, and are easily brought down by electric disturbances.
** ([[UsefulNotes/TheSilverAgeOfComicBooks Earth One]]) Dr. Polaris uses his magnetic suit to disable electronics, divert and manipulate vehicles containing metal and fly.

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* ''ComicBook/WonderWoman ''ComicBook/WonderWoman'' [[ComicBook/WonderWoman1942 Vol 1]]'':
1]]:
** ([[UsefulNotes/TheGoldenAgeOfComicBooks Earth Two]]) Earth-Two]]) In a possible future that Diana views through the "Magic Sphere" Sphere", Paula von Gunther creates very round electric planes substitutes which are somehow kept aloft and propelled by magnetism, and are easily brought down by electric disturbances.
** ([[UsefulNotes/TheSilverAgeOfComicBooks Earth One]]) Earth-One]]) Dr. Polaris uses his magnetic suit to disable electronics, divert and manipulate vehicles containing metal and fly.

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-->-- ''Series/MysteryScienceTheater3000: TheMovie''

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-->-- ''Series/MysteryScienceTheater3000: TheMovie''
Recap/MysteryScienceTheater3000TheMovie The Movie]]''



* ComicBook/ArchieComics once had a story in which Archie acquired a very large magnet, which he carried in the back seat of his car. As he and Jughead traveled, the magnet attracted anything and everything that was made of metal.

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* ComicBook/ArchieComics ''ComicBook/ArchieComics'' once had a story in which Archie acquired acquires a very large magnet, which he carried carries in the back seat of his car. As he and Jughead traveled, travel, the magnet attracted attracts anything and everything that was is made of metal.metal.
* ''ComicBook/KidColt'': The parts of Dr. Danger's shtick that weren't archived through {{Ventriloquism}} were done through the use of magnets (or, as one commentator put it, "you know, those really powerful magnets you can only find in comic books"). The effects he achieves would be impossible with 21st century technology, let alone 19th.
* In a ''ComicBook/LegionOfSuperHeroes'' story pastiching [[UsefulNotes/TheGoldenAgeOfComicBooks Golden Age comics]], and with suitably depowered characters and rubber science, Cosmic Boy doesn't have innate MagnetismManipulation, but just a series of magnets strapped to his arms. However, these magnets are his own invention that can attract things other than metal; he has a "wood magnet", a "brick magnet" and so on.



* ComicBook/{{Magneto}}'s powers originally just allowed him to move magnetic metals, but they've long since grown to being something more along the lines of being able to [[ExtraOreDinary telekinetically control all metals and metaloids]]. He's still called the Master of Magnetism, though. His daughter, Polaris, has the same thing going with her powers.
* ''ComicBook/KidColt'': The parts of Dr. Danger's shtick that weren't archived through {{Ventriloquism}} were done through the use of magnets (or, as one commentator put it, "you know, those really powerful magnets you can only find in comic books"). The effects he achieves would be impossible with 21st century technology, let alone 19th.
* ''Franchise/WonderWoman [[ComicBook/WonderWoman1942 Vol 1]]'':

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* ComicBook/{{Magneto}}'s powers originally just allowed him to move magnetic metals, but they've long since grown to being something more along the lines of being able to [[ExtraOreDinary telekinetically control all metals and metaloids]]. He's still called the Master of Magnetism, though. His daughter, Polaris, has the same thing going with her powers.
* ''ComicBook/KidColt'': The parts of Dr. Danger's shtick that weren't archived through {{Ventriloquism}} were done through the use of magnets (or, as one commentator put it, "you know, those really powerful magnets you can only find in comic books"). The effects he achieves would be impossible with 21st century technology, let alone 19th.
* ''Franchise/WonderWoman
''ComicBook/WonderWoman [[ComicBook/WonderWoman1942 Vol 1]]'':



* In a ''Comicbook/LegionOfSuperHeroes'' story pastiching Golden Age comics, and with suitably depowered characters and rubber science, Cosmic Boy doesn't have innate MagnetismManipulation, but just a series of magnets strapped to his arms. However, these magnets are his own invention that can attract things other than metal; he has a "wood magnet", a "brick magnet" and so on.

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* In a ''Comicbook/LegionOfSuperHeroes'' story pastiching Golden Age comics, ''ComicBook/XMen'': Magneto's powers originally just allowed him to move magnetic metals, but they've long since grown to being something more along the lines of being able to [[ExtraOreDinary telekinetically control all metals and metaloids]]. He's still called the Master of Magnetism, though. His daughter, Polaris, has the same thing going with suitably depowered characters and rubber science, Cosmic Boy doesn't have innate MagnetismManipulation, but just a series of magnets strapped to his arms. However, these magnets are his own invention that can attract things other than metal; he has a "wood magnet", a "brick magnet" and so on.her powers.



* In the 1959 ''Film/JourneyToTheCenterOfTheEarth'' film, the pole at center of the earth rips away Hans's gold tooth and Carla's wedding ring, which Sir Oliver takes the time to point was also gold.

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* In the 1959 ''Film/JourneyToTheCenterOfTheEarth'' film, ''Film/JourneyToTheCenterOfTheEarth1959'', the pole at center of the earth rips away Hans's gold tooth and Carla's wedding ring, which Sir Oliver takes the time to point was also gold.
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* ''Film/MomAndDadSaveTheWorld'' has Emperor Tod Spengo kidnap Dick and Marge via the Magno-Beam, a giant U-Magnet that sends their car on a one-way space journey. At the end of the film, it's used to put them back on Earth again.
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* The Sunday 3 September 1989 strip of Creator/ScottAdams' ''ComicStrip/{{Dilbert}}'' has Dogbert's animal magnetism suddenly ReversePolarity, which causes the household cutlery to leap from the drawers at him. Of course, Dilbert being the ButtMonkey, ends up with a KnifeOutline.

to:

* The Sunday 3 September 1989 strip of Creator/ScottAdams' ''ComicStrip/{{Dilbert}}'' has Dogbert's animal magnetism suddenly ReversePolarity, which causes the household cutlery to leap from the drawers at him. Of course, Dilbert Dilbert, being the ButtMonkey, ends up with a KnifeOutline.
Is there an issue? Send a MessageReason:
None

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* ''Series/BreakingBad'': A large electromagnet is used to [[spoiler: destroy a police evidence room from the outside]]. Due to the inverse-square law, this is not possible. While adding more electric current to the magnet will make it stronger, it does not increase the range at which is effective. ''Mythbusters Jr.'' tested this with a scale mock-up of the scene and found that the magnet would have no effect. The reason why [[spoiler: the magnet can be used to pick up cars is because it is placed close enough to exert its force. Note how in this same scene, none of the nearby vehicles are moved despite being a few feet away.]]
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* In ''VideoGame/PlantsVsZombies'' there is a ''magnetic mushroom''. Even more mind-bogglingly, it can be upgraded to the Gold Magnet which collects coins (made of silver and gold) and diamonds, instead of metal objects.

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* In ''VideoGame/PlantsVsZombies'' there is a ''magnetic mushroom''. This mushroom is also only capable of sucking in one metal object at a time. Even more mind-bogglingly, it can be upgraded to the Gold Magnet which collects coins (made of silver and gold) and diamonds, instead of metal objects.
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** The gimmick for the Goron Mines in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' revolves around using the Iron Boots to walk around on areas of magnetic ore in the walls. That's plausible enough. What's ''not'' is that fact that in some places the ore emits some kind of superstrong column of magnetism that will pull you onto the wall if you fall into the beam with the boots on (and thanks to a GoodBadBug, it's possible that you ''don't even need to wear the boots'' on the magnetic surfaces, letting you walk at normal speed and silently).

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** The gimmick for the Goron Mines in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' revolves around using the Iron Boots to walk around on areas of magnetic ore in the walls. That's plausible enough. What's ''not'' is that the fact that in some places the ore emits some kind of superstrong column of magnetism that will pull you onto the wall if you fall into the beam with the boots on (and thanks to a GoodBadBug, it's possible that you ''don't even need to wear the boots'' on the magnetic surfaces, letting you walk at normal speed and silently).
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None

Added DiffLines:

* In a ''Comicbook/LegionOfSuperHeroes'' story pastiching Golden Age comics, and with suitably depowered characters and rubber science, Cosmic Boy doesn't have innate MagnetismManipulation, but just a series of magnets strapped to his arms. However, these magnets are his own invention that can attract things other than metal; he has a "wood magnet", a "brick magnet" and so on.

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