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* Several Traditions in ''TabletopGame/MageTheAscension'' use various drugs as Foci. The Cult of Ecstasy have the strongest reputation for this, as their entire paradigm is about using ecstatic measures to get outside of the head and embrace the full scope of the universe, but this could be exercise, dance, or music as much as it could be drugs. Likewise, the Dreamspeakers, which draw on various shamanic and animist traditions, make some use of entheogens. And then there's whatever the Progenitors are shooting up on this week...

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* Several Traditions in ''TabletopGame/MageTheAscension'' use various drugs as Foci. The Cult of Ecstasy have the strongest reputation for this, as their entire paradigm is about using ecstatic measures to get outside of the head and embrace the full scope of the universe, but this could be exercise, dance, or music as much as it could be drugs. Likewise, the Dreamspeakers, which draw on various shamanic and animist traditions, make some use of entheogens. Then there's the Children of Knowledge, the heirs to the alchemical Solificati, who prefer to put their wisdom to use through sharing the wonders of modern magical chemistry with the Sleepers. And then there's whatever the Progenitors are shooting up on this week...
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* ''ComicBook/DoctorStrange2023'': When fighting General Stephen Strange, made up of all the aspects of himself that fought a 6,000-year war on behalf of the Vishanti against the Trinity of Ashes before getting cleaved off his psyche and imprisoned as part of the Trinity's terms for peace, Doctor Strange makes use of the research of a psycho-alchemist who used psychedelics to treat Falklands War veterans with [=PTSD=]. This allows him to make enough of a dent in General Strange's warlike psyche that Stephen can then perform PsychicSurgery to plant part of his conscience in his adversary, [[ForcedToFeelEmpathy which makes him come to terms with what millennia of battlefield thinking has done to him]].
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** This being the Discworld, even the ''coffee'' can do it. The TropeNamer for KlatchianCoffee is so powerful that it can take you out of drunkenness and ''into the other side of sobriety''. Given that Vimes starts screaming and has to have a shot afterwards, it's not exactly a benevolent moment of realization.
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When this trope is used, the drug in question is usually either cannabis, ecstasy (MDMA), or some type of [[https://en.wikipedia.org/wiki/Psychedelic_drug psychedelic,]] such as LSD, peyote, mescalin, or psilocybin. Nootrophic drugs or herbal supplements, which purportedly increase brain function, may be used. A fictional FantasticDrug may also be used, but its effects are often portrayed similarly to those of real life drugs. For obvious reasons, drugs that make one act selfishly or aggressively – such as cocaine or amphetamine – are rarely depicted as pathways to deeper understanding. Sedatives and depressants are unlikely to be used. This may be portrayed as NinetyPercentOfYourBrain since psychedelic drugs increase connectivity between different brain regions, allowing people to make associations they never would have considered before.

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When this trope is used, the drug in question is usually either cannabis, ecstasy (MDMA), or some type of [[https://en.wikipedia.org/wiki/Psychedelic_drug psychedelic,]] such as LSD, peyote, mescalin, or psilocybin. Nootrophic drugs or herbal supplements, which purportedly increase brain function, may be used. A fictional FantasticDrug may also be used, but its effects are often portrayed similarly to those of real life drugs. For obvious reasons, drugs that make one act selfishly or aggressively – such as cocaine or amphetamine – are rarely depicted as pathways to deeper understanding. Sedatives and depressants are also unlikely to be used. This may be portrayed as NinetyPercentOfYourBrain since psychedelic drugs increase connectivity between different brain regions, allowing people to make associations they never would have considered before.
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* ''Literature/ThePerfectRun'': Andreas Torque, aka Bacchus, is trying to make stronger and purer strains of Bliss, a highly addictive psychedelic super drug, so that he may once again [[AscendToAHigherPlaneOfExistence gain access]] to "Heaven" and "God". Which is to say, the Blue World and the Blue Ultimate One.
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** ''Literature/{{Sourcery}}'' however, in its discussion of how inspiration particles generally miss, or hit the wrong mind altogether, says that attempts to tune the mind to the correct wavelength with "exotic herbage or yeast products" never work properly.
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* In the ''Series/TedLasso'' episode "Sunflowers", after Richmond find themselves in a slump and Ted is at a loss for what to do, Coach Beard gets him to drink psilobycin-infused tea. It takes a while for anything to happen, but Ted eventually has a hallucination about triangles that inspires him to invent a variation of total football for Richmond to use. At the end of the episode, Coach Beard informs him that the batch was a dud, though whether the trope was really subverted or whether Beard was just resistant to the effects is left ambiguous.

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* ''WesternAnimation/GravityFalls'': In one segment in "Little Gift Shop of Horrors", Dipper finds a recipe in the Journal for a concoction involving mushrooms that is supposed to make you smarter, which he prepares in order to solve a puzzle. Mabel's pig Waddles eats it and becomes a scientific genius. Unsurprisingly, this wasn't in [[Literature/GravityFallsJournal3 the printed Journal 3 that you can buy]], even though that was the only one Dipper had at the time...

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* ''WesternAnimation/GravityFalls'': In the ''WesternAnimation/{{Futurama}}'' episode "Parasites Regained," the Planet Express crew shrinks down and ventures into Nibbler's litter-box, where there exists an orange powder that can expand one's mind, allowing them to see the complex web of species that exist within the litter-box, largely because Leela never cleans it out. The episode is partially a parody of the ''Literature/{{Dune}}'' franchise, with the sand of the litter-box correlating to the desert planet Arrakis, the presence of worms in both deserts, and the orange powder being a stand-in for the mind expanding Spice.
* 'WesternAnimation/GravityFalls'':
In one segment in "Little Gift Shop of Horrors", Dipper finds a recipe in the Journal for a concoction involving mushrooms that is supposed to make you smarter, which he prepares in order to solve a puzzle. Mabel's pig Waddles eats it and becomes a scientific genius. Unsurprisingly, this wasn't in [[Literature/GravityFallsJournal3 the printed Journal 3 that you can buy]], even though that was the only one Dipper had at the time...
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** The appendix to ''Literature/{{Dune}}'' listed several concentrations of the "awareness-spectrum narcotic" melange that increased the user's understanding and mental abilities, including: spice, the "normal" version (by Guild Navigators), the Fremen "Water of Life", much more concentrated (which affected Paul Atreides and his sister Alia), and the drugs used by Bene Gesserit [[LivingLieDetector Truthsayers]]).

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** The appendix to ''Literature/{{Dune}}'' listed several concentrations of the "awareness-spectrum narcotic" melange that increased the user's understanding and mental abilities, including: spice, the "normal" version (by Guild Navigators), the Fremen "Water of Life", much more concentrated (which affected Paul Atreides and his sister Alia), and the drugs used by Bene Gesserit [[LivingLieDetector Truthsayers]]).Truthsayers]].
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* In ''Videogame/TheOuterWorld'', Vicar Max's personal quest culminates in him and the party engaging in hallucinogens in his quest to understand his purpose in life. During said trip, he begins seeing hallucinations of his mother as well as himself, with the player being able to help him interpret said hallucinations.

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* In ''Videogame/TheOuterWorld'', ''Videogame/TheOuterWorlds'', Vicar Max's personal quest culminates in him and the party engaging in hallucinogens in his quest to understand his purpose in life. During said trip, he begins seeing hallucinations of his mother as well as himself, with the player being able to help him interpret said hallucinations.
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* In ''Videogame/TheOuterWorld'', Vicar Max's personal quest culminates in him and the party engaging in hallucinogens in his quest to understand his purpose in life. During said trip, he begins seeing hallucinations of his mother as well as himself, with the player being able to help him interpret said hallucinations.
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* ''Film/EmbraceOfTheSerpent'': In order to give his white visitors a higher understanding, Karamakate the shaman gives each of the white folks he's escoring doses of caapi, a hallucinogen prepared from the yakruna plant. Theo in 1909 dreams of Karamakate looking as he'll look in 1940, but in general doesn't seem to reach the higher understanding Karamakate is looking for. Evan in 1940 seems to, however, having a vision that sends him flying over the rain forest before viewing a full-on MushroomSamba. Whether he actually did attain any enlightenment is still uncertain.

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* ''Film/EmbraceOfTheSerpent'': In order to give his white visitors a higher understanding, Karamakate the shaman gives each of the white folks he's escoring escorting doses of caapi, a hallucinogen prepared from the yakruna plant. Theo in 1909 dreams of Karamakate looking as he'll look in 1940, but in general doesn't seem to reach the higher understanding Karamakate is looking for. Evan in 1940 seems to, however, having a vision that sends him flying over the rain forest before viewing a full-on MushroomSamba. Whether he actually did attain any enlightenment is still uncertain.



* This is one of the themes of Aldous Huxley's ''Literature/{{Island|1962}}'' (as well as his essays ''The Doors of Perception'' and ''Heaven and Hell''). Contrast with ''Literature/BraveNewWorld'', where drugs are only used for intoxication. Perhaps significantly, Huxley was introduced to peyote/mescaline between the writing of ''Brave New World'' and those other works. In ''Literature/{{Island|1962}}'', the understanding-enchancing drug, called the moksha-medicine is used for rites of passage and interpersonal bonding, in a carefully prepared setting. The protagonist tries it, as well, in the last chapters, and it makes everything he's learned in the island fall into place.

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* This is one of the themes of Aldous Huxley's ''Literature/{{Island|1962}}'' (as well as his essays ''The Doors of Perception'' and ''Heaven and Hell''). Contrast with ''Literature/BraveNewWorld'', where drugs are only used for intoxication. Perhaps significantly, Huxley was introduced to peyote/mescaline between the writing of ''Brave New World'' and those other works. In ''Literature/{{Island|1962}}'', the understanding-enchancing understanding-enhancing drug, called the moksha-medicine is used for rites of passage and interpersonal bonding, in a carefully prepared setting. The protagonist tries it, as well, in the last chapters, and it makes everything he's learned in the island fall into place.



* It's noted in Francois Prelati's profile in ''Literature/FateStrangeFake'' that [[LightNovel/FateZero Prelati's Spellbook]] was written after conducting magecraft while deliberately hallucinating from taking drugs of his own creation. In that drug-induced state, he [[MillionToOneChance achieved the astronomically small chance]] of linking to a different plane and inscribed what he saw in the spellbook before sealing it away and entrusting it to Gilles de Rais. Due to the ludicrously specific circumstances under which it was written, Prelati is not actually capable of pulling that trick ever again.

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* It's noted in Francois Prelati's profile in ''Literature/FateStrangeFake'' that [[LightNovel/FateZero [[Literature/FateZero Prelati's Spellbook]] was written after conducting magecraft while deliberately hallucinating from taking drugs of his own creation. In that drug-induced state, he [[MillionToOneChance achieved the astronomically small chance]] of linking to a different plane and inscribed what he saw in the spellbook before sealing it away and entrusting it to Gilles de Rais. Due to the ludicrously specific circumstances under which it was written, Prelati is not actually capable of pulling that trick ever again.

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* ''TabletopGame/MageTheAwakening'': The [[MagicalSociety Mysterium]] uses special hallucinogens in its {{Initiation Ceremon|y}}ies, briefly allowing mages to experience and understand magic in ways that [[WrongContextMagic can't quite be explained]]. The mystical effects are a function of the ritual; other drugs or contexts don't provide the same benefit.



* ''TabletopGame/MageTheAwakening'': The [[MagicalSociety Mysterium]] uses special hallucinogens in its {{Initiation Ceremon|y}}ies, briefly allowing mages to experience and understand magic in ways that [[WrongContextMagic can't quite be explained]]. The mystical effects are a function of the ritual; other drugs or contexts don't provide the same benefit.
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* ''TabletopGame/MageTheAwakening'': The [[MagicalSociety Mysterium]] uses special hallucinogens in its {{Initiation Ceremon|y}}ies, briefly allowing mages to experience and understand magic in ways that [[WrongContextMagic can't quite be explained]]. The mystical effects are a function of the ritual; other drugs or contexts don't provide the same benefit.
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In these kind of stories drugs can help a character in adjusting to her situation and understanding the things around her better, or they can even make her gain some new knowledge she couldn't have otherwise acquired. In the latter case drugs are usually implied to have supernatural or mystical qualities, and using them gives the character a temporary access to transcendent insight, or even to what amounts to PsychicPowers.

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In these kind of stories drugs can help a character in adjusting to her situation and understanding the things around her better, or they can even make her gain some new knowledge or perspective she couldn't have otherwise acquired. In the latter case drugs are usually implied to have supernatural or mystical qualities, and using them gives the character a temporary access to transcendent insight, or even to what amounts to PsychicPowers.
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Most fiction that deals with recreational drugs either explicitly states that they are [[DrugsAreBad bad]], or uses them as a neutral plot element. However, there is also fiction where drug use is shown to have [[DrugsAreGood benevolent effects]]. One way of doing this is having someone gain a deeper understanding by taking drugs.

In these kind of stories drugs can help a character in adjusting to her situation and understanding the things around her better, or they can even make her gain some new knowledge she couldn't have otherwise acquired. In the latter case drugs are usually implied to have supernatural or mystical qualities, and using them gives the character a temporary access to what amounts to PsychicPowers.

When this trope is used, the drug in question is usually either cannabis, ecstasy, or some type of [[https://en.wikipedia.org/wiki/Psychedelic_drug psychedelic,]] such as LSD, peyote, mescalin, or psilocybin. A FantasticDrug may also be used, but its effects are often portrayed similarly to those of real life drugs. For obvious reasons, drugs that make one act selfishly or aggressively – such as cocaine or amphetamine – are rarely depicted as pathways to deeper understanding. This may be portrayed as NinetyPercentOfYourBrain since psychedelic drugs increase connectivity between different brain regions, allowing people to make associations they never would have considered before.

Higher Understanding Through Drugs is often combined with VisionQuest, though the two tropes do also appear separately. If the story focuses on a drug with a long history of ritual use (such as peyote), it's common for the characters to imitate these ancient rituals while taking the drug, sometimes with the help of a [[MagicalNativeAmerican native mentor]]. In visual media, if the drug use entails a [[MushroomSamba hallucinatory trip]], it's usually illustrated with bright colours and surreal imagery. If a human mentor isn't there to guide the character through the trip, a SpiritAdvisor may appear and serve as a guide.

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Most fiction that deals with recreational drugs either explicitly states that they are [[DrugsAreBad bad]], or uses them as a neutral plot element.element (just a BlackMarket item the bad guys are selling). However, there is also fiction where drug use is shown to have [[DrugsAreGood benevolent effects]]. One way of doing this is having someone gain a deeper understanding by taking drugs.

In these kind of stories drugs can help a character in adjusting to her situation and understanding the things around her better, or they can even make her gain some new knowledge she couldn't have otherwise acquired. In the latter case drugs are usually implied to have supernatural or mystical qualities, and using them gives the character a temporary access to transcendent insight, or even to what amounts to PsychicPowers.

When this trope is used, the drug in question is usually either cannabis, ecstasy, ecstasy (MDMA), or some type of [[https://en.wikipedia.org/wiki/Psychedelic_drug psychedelic,]] such as LSD, peyote, mescalin, or psilocybin. Nootrophic drugs or herbal supplements, which purportedly increase brain function, may be used. A fictional FantasticDrug may also be used, but its effects are often portrayed similarly to those of real life drugs. For obvious reasons, drugs that make one act selfishly or aggressively – such as cocaine or amphetamine – are rarely depicted as pathways to deeper understanding. Sedatives and depressants are unlikely to be used. This may be portrayed as NinetyPercentOfYourBrain since psychedelic drugs increase connectivity between different brain regions, allowing people to make associations they never would have considered before.

Higher Understanding Through Drugs is often combined with VisionQuest, though the two tropes do also appear separately.separately, because people can have visions without drugs (e.g. through sleep deprivation and hunger). If the story focuses on a drug with a long history of ritual use (such as peyote), it's common for the characters to imitate these ancient rituals while taking the drug, sometimes with the help of a [[MagicalNativeAmerican native mentor]]. In visual media, if the drug use entails a [[MushroomSamba hallucinatory trip]], it's usually illustrated with bright colours bright, kalaidescopic colours, surreal, shimmering imagery and surreal imagery.PsychedelicRock. If a human mentor isn't there to guide the character through the trip, a SpiritAdvisor may appear and serve as a guide.
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** The appendix to ''Literature/{{Dune}}'' listed several concentrations of the "awareness-spectrum narcotic" melange that increased the user's understanding and mental abilities, including: spice, the "normal" version (by Guild Navigators), the Fremen "Water of Life", much more concentrated (which affected Paul Atreides and his sister Alia), and the drugs used by Bene Gesserit Truthsayers (who were {{Living Lie Detector}}s).

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** The appendix to ''Literature/{{Dune}}'' listed several concentrations of the "awareness-spectrum narcotic" melange that increased the user's understanding and mental abilities, including: spice, the "normal" version (by Guild Navigators), the Fremen "Water of Life", much more concentrated (which affected Paul Atreides and his sister Alia), and the drugs used by Bene Gesserit Truthsayers (who were {{Living Lie Detector}}s).[[LivingLieDetector Truthsayers]]).
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* In ''VideoGame/GreenHell'' you start off as an AmnesiacHero. Downing the occasional bowl of ayahuasca gives you [[MushroomSamba visions]] that help you recover your memories and advance the plot.
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* It's noted in Francois Prelati's profile in ''Literature/FateStrangeFake'' that [[LightNovel/FateZero Prelati's Spellbook]] was written after conducting magecraft while deliberately hallucinating from taking drugs of his own creation. In that drug-induced state, he [[MillionToOneChance achieved the astronomically small chance]] of linking to a different plane and inscribed what he saw in the spellbook before sealing it away and entrusting it to Gilles de Rais. Due to the ludicrously specific circumstances under which it was written, Prelati is not actually capable of pulling that trick ever again.
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* Averted in "The Visionary" from ''Literature/AlwaysComingHome''. The narrator claims both herself and others attempted to enhance their visions through alcohol and cannabis, but it’s a method considered cheap, and also not very efficient.
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* In ''Film/TheUnbearableWeightOfMassiveTalent'', Javi and Nick share some LSD to come up with some ideas for Nick's next movie.
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* Brutally deconstructed in an episode of ''Series/LawAndOrderSpecialVictimsUnit'' with the case of a teenage girl who was abusing the prescription stimulant Provigil in order to keep up with the unreasonable demands of her extreme prep school (this is actually stated to be a thing they ''encourage'' in order to increase the students' output). Due to the feelings she experiences while using it, she believes it takes her brain to the next level, but in reality, the combination of the drug abuse and the associated sleep deprivation just caused her to pretty much lose her mind.
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* ''Literature/VorkosiganSaga'': In ''Komarr'', a scientist is questioned under "Fast Penta", a kind of {{truth serum|s}}, and discovers it helps her think outside the box in order to figure out a complex scientific mystery. After being cleared of the charges against her, she asks if she could try Fast Penta again in order to help her creativity.

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* ''Literature/VorkosiganSaga'': In ''Komarr'', a scientist is questioned under "Fast Penta", a kind of {{truth serum|s}}, and discovers it helps her think outside the box in order to figure out a complex scientific mystery. After being cleared of the charges against her, she asks if she could try Fast Penta again in order to help her creativity. The hero, Miles, is temporarily enthused about the idea of using it on himself the same way - Instant Brains! - until he remembers that it ''really'' doesn't work that way for him.[[note]]The last time he was interrogated under Fast-Penta, he evaded giving useful answers by free-associating onto any topic that wasn't relevant, and ended up reciting the entirety of Richard III as a one-man show (at a manic pace, doing the female parts in falsetto) before throwing up and passing out. Most of the performance took place after the interrogators gave up and dumped him back in his cell - he was absolutely incapable of stopping himself by that point.[[/note]]
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* In ''Podcast/LessIsMorgue'', Riley's already [[TheStoner perpetually-stoned]] cousin Shaz takes a horrific cocktail of hallucinogens called "The Louisiana Clam Slammer" that shockingly allows them to see Evelyn, who's normally [[InvisbileToNormals only visible]] to Riley (who ate her corpse) and to other ghosts.

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* In ''Podcast/LessIsMorgue'', Riley's already [[TheStoner perpetually-stoned]] cousin Shaz takes a horrific cocktail of hallucinogens called "The Louisiana Clam Slammer" that shockingly allows them to see Evelyn, who's normally [[InvisbileToNormals [[InvisibleToNormals only visible]] to Riley (who ate her corpse) and to other ghosts.undead or spirits.
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* Terence [=McKenna=] developed a theory that humans gained sentience and religion due to drug use, in his books. He also deliberately referred to Philip K Dicks works and suggested that the reason psychotropics exist was to free mankind from the black iron prison mentioned in Dick's ''Exegesis''.

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* Terence [=McKenna=] developed ''Literature/HouseMadeOfDawn'': Tosamah, the "Priest of the Sun" who preaches to other Native Americans in Los Angeles, conducts a theory that humans gained sentience peyote ritual. This is the scene where Abel's friend Ben, high on peyote, sees "a house made of dawn." (Tosamah expressly rejects assimilation and religion due to drug use, in his books. He also deliberately referred to Philip K Dicks works and suggested that the reason psychotropics exist was to free mankind from the black iron prison mentioned in Dick's ''Exegesis''. white man's ways.)
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** In ''{{Comicbook/Watchmen}}'', [[spoiler:Adrian Veidt]] eats a ball of hashish and has a vision that eventually leads to his plan of "conquesting the evils that beset men".

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** In ''{{Comicbook/Watchmen}}'', ''ComicBook/{{Watchmen}}'', [[spoiler:Adrian Veidt]] eats a ball of hashish and has a vision that eventually leads to his plan of "conquesting the evils that beset men".



** In this series of science fiction novels by Creator/IainMBanks, the titular Culture makes liberal, indeed everyday, use of a variety of drugs for a variety of purposes. In fact, the use of psychoactive drugs is so common that humans born within the Culture are geno-fixed with drug glands in their brains, what amount to sophisticated biopharmacology labs capable of secreting a bewildering diversity of side-effect-free and non-habit-forming designer drugs and neurochemicals with just a little bit of conscious effort. Not only are these used recreationally - Culture people regularly get zonked out of their heads for the fun of it, and dosing yourself is considered a great way to take the edge off, or enhance the experience of, everything from dreadful boring faculty parties to polyspecific bacchanalian orgies - but there are also a wide variety of so-called ''utility drugs'' which can boost cognition, perception, wakefulness, energy levels, or enable the user to enter altered states of consciousness, such as meditative trances characterised by accelerated time-perception and profound mindfulness. While these sorts of drugs may seem to skirt the line between a Higher Understanding Through Drugs and a SuperSerum, the stories always maintain that even with drug-fuelled performance enhancement, the users are always still just temporarily getting doped, and not actually being made distinctly or permanently better.

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** In this series of science fiction novels by Creator/IainMBanks, the titular Culture makes liberal, indeed everyday, use of a variety of drugs for a variety of purposes. In fact, the use of psychoactive drugs is so common that humans born within the Culture are geno-fixed with drug glands in their brains, what amount to sophisticated biopharmacology labs capable of secreting a bewildering diversity of side-effect-free and non-habit-forming designer drugs and neurochemicals with just a little bit of conscious effort. Not only are these used recreationally - Culture people regularly get zonked out of their heads for the fun of it, and dosing yourself is considered a great way to take the edge off, or enhance the experience of, everything from dreadful boring faculty parties to polyspecific bacchanalian orgies - -- but there are also a wide variety of so-called ''utility drugs'' which can boost cognition, perception, wakefulness, energy levels, or enable the user to enter altered states of consciousness, such as meditative trances characterised by accelerated time-perception and profound mindfulness. While these sorts of drugs may seem to skirt the line between a Higher Understanding Through Drugs and a SuperSerum, the stories always maintain that even with drug-fuelled performance enhancement, the users are always still just temporarily getting doped, and not actually being made distinctly or permanently better.



** In ''Literature/TheLightFantastic'', the shamans of Skund consume fly agaric in the hope of getting a vision of Topaxci, God of the Red Mushroom, Skelde, Spirit of the Red Smoke, or even Umcherrel, the Soul of the Forest. Exactly how much wisdom and understanding these visions actually contain is another question; ''Literature/TheLastHero'' says that Topaxci is also God of People Who Tell Other People That "Dog" Is "God" Backwards And Think This Is Somehow Revelatory.

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** In ''Literature/TheLightFantastic'', the shamans of Skund consume fly agaric in the hope of getting a vision of Topaxci, God of the Red Mushroom, Skelde, Spirit of the Red Smoke, or even Umcherrel, the Soul of the Forest. Exactly how much wisdom and understanding these visions actually contain is another question; ''Literature/TheLastHero'' says that Topaxci is also God of People Who Tell Other People That "Dog" Is "God" Backwards And and Think This Is Somehow Revelatory.



* In ''Literature/{{Komarr}}'', a scientist is questioned under "Fast Penta", a kind of truth serum, and discovers it helps her think outside the box in order to figure out a complex scientific mystery. After being cleared of the charges against her, she asks if she could try Fast Penta again in order to help her creativity.

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* ''Literature/VorkosiganSaga'': In ''Literature/{{Komarr}}'', ''Komarr'', a scientist is questioned under "Fast Penta", a kind of truth serum, {{truth serum|s}}, and discovers it helps her think outside the box in order to figure out a complex scientific mystery. After being cleared of the charges against her, she asks if she could try Fast Penta again in order to help her creativity.



* ''Anime/{{Robotech}}'': The novelizations of the unproduced ''Robotech II: The Sentinels'' series included the Garudans, a race of [[BeastMan fox people]] who had this trope as their species' [[PlanetOfHats Hat]]. Their homeworld's atmosphere is a mixture of chemicals and microorganisms that drive most other species to madness if they breathe it; Garudans have evolved (with the help of the Precursor, Haydon, who uplifted them) into a symbiosis that allows them a virtually mystic awareness bordering on full-fledged PsychicPowers. [[spoiler:During the last battle against T.R. Edwards in the novels, Rick and Lisa are forced to take a few controlled breaths of Garudan air in order to avoid the dangers of the Invid hive on Optera. The ''Prelude to the Shadow Chronicles'' miniseries retconned this element of the battle.]]

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* ''Anime/{{Robotech}}'': The novelizations of the unproduced ''Robotech II: The Sentinels'' series included the Garudans, a race of [[BeastMan fox people]] FoxFolk who had this trope as their species' [[PlanetOfHats Hat]]. Their homeworld's atmosphere is a mixture of chemicals and microorganisms that drive most other species to madness if they breathe it; Garudans have evolved (with the help of the Precursor, Haydon, who uplifted them) into a symbiosis that allows them a virtually mystic awareness bordering on full-fledged PsychicPowers. [[spoiler:During the last battle against T.R. Edwards in the novels, Rick and Lisa are forced to take a few controlled breaths of Garudan air in order to avoid the dangers of the Invid hive on Optera. The ''Prelude to the Shadow Chronicles'' miniseries retconned this element of the battle.]]



* In ''Series/TheDarkCrystalAgeOfResistance'', shamans from the Dousan Gelfling clan consume hallucinogenic red berries that grow in the Crystal Desert in order to peek into the future and talk to Thra. urGoh the Wanderer and skekGra the Heretic also consume these berries for the same reason and it was these berries that allowed them to figure out the Gelfling prophecy.

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* In ''Series/TheDarkCrystalAgeOfResistance'', shamans from the Dousan Gelfling clan consume hallucinogenic red berries that grow in the Crystal Desert in order to peek into the future and talk to Thra. urGoh the Wanderer and skekGra the Heretic also consume these berries for the same reason reason, and it was these berries that allowed them to figure out the Gelfling prophecy.

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