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* In Kendrick Lamarís semi-autobiographical album Good Kid M.A.A.D. City, Kendrick (K-Dot) is present during all of the albumís many skits, but doesnít ever speak.

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* The ''Legend of Zelda'' fancomic ''WebComic/ATaleOfTwoRulers'' gives a FridgeHorror explanation for Link's muteness: when his memories of his past incarnations awaken, the experience is so traumatizing that the current incarnation never speaks again. This has horrifying implications for the current incarnation, the rather cheerful and chatty [[spoiler:Rinku, Zelda's daughter.]]


** ''VideoGame/ZeldaIITheAdventureOfLink'' has three occasions where Link is shown speaking. Link actually says, "I found a mirror under the table," in the town of Saria, "Looks like I can get in the fireplace," when entering a chimney, and "Kasuto. Strange... It is deserted," when reading the signpost at Old Kasuto.

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** ''VideoGame/ZeldaIITheAdventureOfLink'' has three occasions where Link is shown speaking. Link actually says, "I found a mirror under the table," in the town of Saria, "Looks like I can get in the fireplace," when entering a chimney, and "Kasuto. Strange... It is deserted," when reading the signpost at Old Kasuto. And given the way a scene at the fountain in Nabooru is worded, Link is either talking to himself, the fountain is actually talking to Link, or Link is talking to the player: "Want to get some water?"

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** ''VideoGame/CallOfDutyGhosts'' plays this painfully straight. Primary PlayerCharacter Logan Walker remains dead-silent throughout the entire game. The missions where you switch to another character are no different-even Elias Walker, who is otherwise very talkative, is completely silent during the flashback mission where you play as him.


** In ''[[VideoGame/PokemonSuperMysteryDungeon Super]]'', more often than not, the playerís internal monologue often seems to pop up while characters are conversing with the player when the player responds to the characters or when the player asks the characters questions that they respond to, even in the postgame, examples including the playerís conversation with Ampharos, the conversation the player has with [[spoiler:Xatu from the Rescue Team games]], and the first conversation the player has with [[spoiler:Mew.]] Eventually, [[spoiler:[[SuddenlySpeaking the player gets a line of dialogue (complete with a unique nametag that is exclusive to that one particular scene).]]]]

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** In ''[[VideoGame/PokemonSuperMysteryDungeon Super]]'', more often than not, the playerís internal monologue often more than likely seems to pop up while characters are conversing with the player when the player responds to the characters or when the player asks the characters questions that they respond to, even in the postgame, examples including the playerís conversation with Ampharos, the conversation the player has with [[spoiler:Xatu from the Rescue Team games]], and the first conversation the player has with [[spoiler:Mew.]] Eventually, [[spoiler:[[SuddenlySpeaking the player gets a line of dialogue (complete with a unique nametag that is exclusive to that one particular scene).]]]]


** In ''[[VideoGame/PokemonSuperMysteryDungeon Super]]'', more often than not, the playerís internal monologue often seems to pop up while characters are conversing with the player, even in the postgame, examples including the playerís conversation with Ampharos and the first conversation the player has with [[spoiler:Mew.]] Eventually, [[spoiler:[[SuddenlyVoiced the player gets a line of dialogue (complete with a unique nametag that is exclusive to that one particular scene).]]]]

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** In ''[[VideoGame/PokemonSuperMysteryDungeon Super]]'', more often than not, the playerís internal monologue often seems to pop up while characters are conversing with the player, player when the player responds to the characters or when the player asks the characters questions that they respond to, even in the postgame, examples including the playerís conversation with Ampharos Ampharos, the conversation the player has with [[spoiler:Xatu from the Rescue Team games]], and the first conversation the player has with [[spoiler:Mew.]] Eventually, [[spoiler:[[SuddenlyVoiced [[spoiler:[[SuddenlySpeaking the player gets a line of dialogue (complete with a unique nametag that is exclusive to that one particular scene).]]]]

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** In ''[[VideoGame/PokemonSuperMysteryDungeon Super]]'', more often than not, the playerís internal monologue often seems to pop up while characters are conversing with the player, even in the postgame, examples including the playerís conversation with Ampharos and the first conversation the player has with [[spoiler:Mew.]] Eventually, [[spoiler:[[SuddenlyVoiced the player gets a line of dialogue (complete with a unique nametag that is exclusive to that one particular scene).]]]]

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* ''VideoGame/BlossomTalesTheSleepingKing'' subverts this in that the protagonist ''almost'' never directly speaks, but then she does say a few lines at key points later in the game.


* ''VideoGame/TimeSplittersFuturePerfect'' has wormholes that you can walk through that allow Cortez to interact with his past or future self. While future-Cortez throws out a multitude of one-liners during these segments, and when you play as the future-Cortez he never talks, but the past-Cortez does instead. It gets especially confusing when [[spoiler:Cortez gets backup while hacking a terminal from ''three'' future Cortezes, requires you to play all four, one after the other, muting the Cortez each time.]]

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* ''VideoGame/TimeSplittersFuturePerfect'' has wormholes that you can walk through that allow Cortez to interact with his past or future self. While future-Cortez throws out a multitude of one-liners during these segments, and when you actually play as the future-Cortez he never talks, but the past-Cortez does instead. It gets especially confusing when [[spoiler:Cortez gets backup while hacking a terminal from ''three'' future Cortezes, requires you to play all four, one after the other, muting the Cortez each time.]]


** For the first mission of the fourth game, the Boss canít speak because of a broken microphone. He is speaking and responding to the others, but their radios canít hear him. After the first mission, the player and customize the character and give them a voice.

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** For the first mission of the fourth game, the Boss canít speak because of a broken microphone. He S/He is speaking and responding to the others, but their radios canít hear him. him/her. After the first mission, the player and is allowed to customize the character and give them a voice.


* Nick Mason from ''VideoGame/UrbanChaosRiotResponse'' is not only mute but aside from the second news report and a few photographs that may or may not be him, [[FeaturelessProtagonist you don't even get to see his face in game]]. One gets the feeling that the reason why he has a name at all is so the enemy characters can shout things like "Eat a bowl of f#@*, Mason!"

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* Nick Mason from ''VideoGame/UrbanChaosRiotResponse'' is not only mute but aside from the second news report and a few photographs that may or may not be him, [[FeaturelessProtagonist you don't even get to see his face in game]]. One gets the feeling that the only reason why that he has a name at all is so the enemy characters can shout things like "Eat a bowl of f#@*, Mason!"

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* Played with in ''VideoGame/YokusIslandExpress'': although [=NPCs=] converse with Yoku as though he is speaking to them, Yoku never says anything that the player can read.

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* ''VideoGame/SpiritsOfAnglerwoodForest'': Edgar almost never talks. The few times he does, the scene either cuts to after he's finished or we simply just don't hear him. Most of what he says is understood through ParrotExposition.

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*** Season 2 does confirm that Freeman is actually speaking; when Alix says her "Man of few words, huh?" line, Freeman gets confused, but then states that yes, he does talks a lot, out loud. Turns out that the people around Freeman either are too stupid to respond to Freeman's words or ignoring his ranting.


->''[["VisibleSilence ... ..."]]''

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->''[["VisibleSilence ...->''[[VisibleSilence "... ..."]]''

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