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* Averted in ''VideoGame/{{Doom 3}}'', which based most of the visuals on the game [[{{Chiaroscuro}} having a lot of light and shadow contrast]]. As such, even if [[InfiniteFlashlight the static transfer power source gives it infinite power]], it's not possible to have your flashlight on all the time unless you're fanatical about [[ImprovisedWeapon using it as a whacking stick]]. [[TropesAreNotGood Not many people liked that design decision]], however, and in fact one of the biggest complaints about the game at the time of launch was that [[WhoForgotTheLights the game is way too dark]] and [[ScrappyMechanic being forced to swap light for weapon all the time was a chore]]. Corroborating this, the very first GameMod to come out was a script change that attaches a light to the machine gun and shotgun, under the name "{{Duct Tape|ForEverything}}". The ''BFG Edition'' UpdatedReRelease does away with this entirely by having the flashlight mounted to the Marine's armor[[labelnote:+]]though it still does the {{chiaroscuro}} justice by having [[TenSecondFlashlight a very short-lived battery that recharges when off]][[/labelnote]].

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* Averted in ''VideoGame/{{Doom 3}}'', which based most of the visuals on the game [[{{Chiaroscuro}} having a lot of light and shadow contrast]]. As such, even if [[InfiniteFlashlight the static transfer power source gives it infinite power]], it's not possible to have your flashlight on all the time unless you're fanatical about [[ImprovisedWeapon using it as a whacking stick]]. [[TropesAreNotGood [[Administrivia/TropesAreTools Not many people liked that design decision]], however, and in fact one of the biggest complaints about the game at the time of launch was that [[WhoForgotTheLights the game is way too dark]] and [[ScrappyMechanic being forced to swap light for weapon all the time was a chore]]. Corroborating this, the very first GameMod to come out was a script change that attaches a light to the machine gun and shotgun, under the name "{{Duct Tape|ForEverything}}". The ''BFG Edition'' UpdatedReRelease does away with this entirely by having the flashlight mounted to the Marine's armor[[labelnote:+]]though it still does the {{chiaroscuro}} justice by having [[TenSecondFlashlight a very short-lived battery that recharges when off]][[/labelnote]].


* ''VideoGame/ResidentEvil7'' plays it straight with Ethan's and Mia's lights. We Ethan produce one the first time he enters a dark area, and that's the only time he's ever shown holding it; both he and Mia can hold their weapons totally unencumbered by them and are frequently shown barehanded in cutscenes even when the light is on. Like in the ''Serious Sam'' example above, it switching on and off is entirely automatic.

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* ''VideoGame/ResidentEvil7'' plays it straight with Ethan's and Mia's lights. We see Ethan produce one the first time he enters a dark area, and that's the only time he's ever shown physically holding it; both he and Mia can hold their weapons totally unencumbered by them and are frequently shown barehanded in cutscenes even when the light is on. Like in the ''Serious Sam'' example above, it switching on and off is entirely automatic.


* ''VideoGame/ResidentEvil7'' plays it straight with Ethan's and Mia's lights. They're never shown to have one on them, and can hold their weapons totally unencumbered by them. Like in the ''Serious Sam'' example above, it switching on and off is entirely automatic.

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* ''VideoGame/ResidentEvil7'' plays it straight with Ethan's and Mia's lights. They're never We Ethan produce one the first time he enters a dark area, and that's the only time he's ever shown to have one on them, holding it; both he and Mia can hold their weapons totally unencumbered by them.them and are frequently shown barehanded in cutscenes even when the light is on. Like in the ''Serious Sam'' example above, it switching on and off is entirely automatic.


* The metafictional ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' fic ''[[https://www.fimfiction.net/story/19985/daring-do-and-the-secret-of-the-fourth-wall Daring Do and the Secret of the Fourth Wall]]'' mixes this trope with deliberate {{Plot Hole}}s. In a few scenes, Rainbow Dash finds herself carrying a torch--even though there's no logical way she could have been carrying it for the last few minutes, and she can't remember picking it up. As the scene goes, Dash relights the torch after it was extinguished, then tries to pick it up in her mouth and tastes how disgusting it is. This gets her wondering how she held the torch before. It definitely wasn't in her mouth, or she would have tasted it, and both of her forelegs were occupied with a floor tile that she was examining--with the torch's light. So there's no way she could have been holding the torch, but it was just there ''somehow''. It's one of several clues that she's somehow gotten stuck inside a fictional story.

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* The metafictional ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' fic ''[[https://www.fimfiction.net/story/19985/daring-do-and-the-secret-of-the-fourth-wall Daring Do and the Secret of the Fourth Wall]]'' mixes this trope with deliberate {{Plot Hole}}s. In a few scenes, Rainbow Dash finds herself carrying a torch--even though there's no logical way she could have been carrying it for the last few minutes, and she can't remember picking it up. As the scene goes, Dash relights the torch after it was extinguished, then tries to pick it up in her mouth and tastes how disgusting it is. This gets her wondering how she held the torch before. It before: it definitely wasn't in her mouth, or she would have tasted it, and both of her forelegs were occupied with a floor tile that she was examining--with examining... with the torch's light. So there's no way she could have been holding the torch, but it was just there ''somehow''. It's one of several clues that she's somehow gotten stuck inside a fictional story.

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* Played perfectly straight in ''VideoGame/MistSurvival''. The flashlight isn't shown in your model, it works exactly like a headlamp, and you always have it with you.


* In ''VideoGame/SeriousSam 3: BFE'', Sam has a light that he turns on regardless of player input in basements and crypts where the sunlight doesn't reach. It's never shown where he carries it in his person or how he operates it. In an odd twist, the assault rifle has a [[GunAccessories mounted flashlight]] that Sam never uses.

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* In ''VideoGame/SeriousSam 3: BFE'', Sam has a light flashlight, installed in his belt buckle, that he turns on regardless (regardless of player input input) in basements and crypts where the sunlight doesn't reach. It's never shown where he carries it in his person or how he operates it. reach. In an odd twist, the assault rifle has a [[GunAccessories mounted flashlight]] that Sam never uses.


* ''VideoGame/ResidentEvil7'' plays it straight with Ethan's and Mia's lights. They're never shown to have one on them, and can hold their weapons totally unencumbered by it.

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* ''VideoGame/ResidentEvil7'' plays it straight with Ethan's and Mia's lights. They're never shown to have one on them, and can hold their weapons totally unencumbered by it.them. Like in the ''Serious Sam'' example above, it switching on and off is entirely automatic.


* ''{{Franchise/Fallout}}'': The player can turn up the screen brightness of their wrist-mounted Pip-Boy to max, whereupon it'll act as a lantern. It doesn't matter where the screen is pointing towards, though, there'll always be a circle of light around the player. ''VideoGame/Fallout4'' allows the Sole Survivor to replace that with either the Powered Armor's helmet light or a hard hat with a lamp attached as longer-ranged lighting alternatives. The "[[https://www.nexusmods.com/fallout4/mods/16172 Tactical Flashlights]]" {{Game Mod}} expands on that, and (besides a few more high-tech options) features lore-friendly kludges such as a torch crudely slipped beside the user's temple, between a cap's holding straps.

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* ''{{Franchise/Fallout}}'': ''VideoGame/{{Fallout}}'': The player can turn up the screen brightness of their wrist-mounted Pip-Boy to max, whereupon it'll act as a lantern. It doesn't matter where the screen is pointing towards, though, there'll always be a circle of light around the player. ''VideoGame/Fallout4'' allows the Sole Survivor to replace that with either the Powered Armor's helmet light or a hard hat with a lamp attached as longer-ranged lighting alternatives. The "[[https://www.nexusmods.com/fallout4/mods/16172 Tactical Flashlights]]" {{Game Mod}} expands on that, and (besides a few more high-tech options) features lore-friendly kludges such as a torch crudely slipped beside the user's temple, between a cap's holding straps.


* {{Franchise/Fallout}}: The player can turn up the screen brightness of their wrist-mounted Pip-Boy to max, whereupon it'll act as a lantern. It doesn't matter where the screen is pointing towards, though, there'll always be a circle of light around the player. ''VideoGame/Fallout4'' allows the Sole Survivor to replace that with either the Powered Armor's helmet light or a hard hat with a lamp attached as longer-ranged lighting alternatives. The "[[https://www.nexusmods.com/fallout4/mods/16172? Tactical Flashlights]]" {{Game Mod}} expands on that, and (besides a few more high-tech options) features lore-friendly kludges such as a torch crudely slipped beside the user's temple, between a cap's holding straps.

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* {{Franchise/Fallout}}: ''{{Franchise/Fallout}}'': The player can turn up the screen brightness of their wrist-mounted Pip-Boy to max, whereupon it'll act as a lantern. It doesn't matter where the screen is pointing towards, though, there'll always be a circle of light around the player. ''VideoGame/Fallout4'' allows the Sole Survivor to replace that with either the Powered Armor's helmet light or a hard hat with a lamp attached as longer-ranged lighting alternatives. The "[[https://www.nexusmods.com/fallout4/mods/16172? com/fallout4/mods/16172 Tactical Flashlights]]" {{Game Mod}} expands on that, and (besides a few more high-tech options) features lore-friendly kludges such as a torch crudely slipped beside the user's temple, between a cap's holding straps.


[[caption-width-right:200:But how is she holding the light up there?[[labelnote:+]][[MacGyvering A thin flange around the light that she's holding between her teeth]].[[/labelnote]]]]

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[[caption-width-right:200:But how is she holding the light up there?[[labelnote:+]][[MacGyvering there?[[labelnote:*]][[MacGyvering A thin flange around the light that she's holding between her teeth]].[[/labelnote]]]]


[[caption-width-right:200:But how is she holding the light up there?[[note]][[MacGyvering A thin flange around the light that she's holding between her teeth]].[[/note]]]]

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[[caption-width-right:200:But how is she holding the light up there?[[note]][[MacGyvering there?[[labelnote:+]][[MacGyvering A thin flange around the light that she's holding between her teeth]].[[/note]]]]
[[/labelnote]]]]


'''Please note that true hands-free lights like headlamps, [[GunAccessories tactical gunlights]] or [[FantasticLightSource equippable items like clothing and armor enchanted with a light-giving spell]] don't fit this trope, even as aversions[[note]]an aversion is when the light source indeed has to be held and equipped[[/note]]; after all, hands-free lighting items providing hands-free light like they're supposed to [[PeopleSitOnChairs is just something that happens, not a trope]]. This is exclusively for light sources that are meant to be handheld but for some very unusual or just plain unexplained reason simply aren't, like in the page image.'''

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'''Please note that true hands-free lights like headlamps, [[GunAccessories tactical gunlights]] or [[FantasticLightSource equippable items like clothing and armor enchanted with a light-giving spell]] don't fit this trope, even as aversions[[note]]an aversions (an aversion is when the light source indeed has to be held and equipped[[/note]]; equipped); after all, hands-free lighting items providing hands-free light like they're supposed to [[PeopleSitOnChairs [[Administrivia/PeopleSitOnChairs is just something that happens, not a trope]]. This is exclusively for light sources that are meant to be handheld but for some very unusual or just plain unexplained reason simply aren't, like in the page image.'''


* {{Franchise/Fallout}}: The wrist mounted pip-boy can make a light in dark areas that makes it easier to see but also makes you more easy to spot if you're trying to be stealthy.
** In ''VideoGame/Fallout4'' when wearing PowerArmor the pip-boy light is replaced with a light attached to the helmet.

to:

* {{Franchise/Fallout}}: The wrist mounted pip-boy player can make turn up the screen brightness of their wrist-mounted Pip-Boy to max, whereupon it'll act as a lantern. It doesn't matter where the screen is pointing towards, though, there'll always be a circle of light in dark areas that makes it easier to see but also makes you more easy to spot if you're trying to be stealthy.
** In
around the player. ''VideoGame/Fallout4'' when wearing PowerArmor allows the pip-boy Sole Survivor to replace that with either the Powered Armor's helmet light is replaced or a hard hat with a light lamp attached to as longer-ranged lighting alternatives. The "[[https://www.nexusmods.com/fallout4/mods/16172? Tactical Flashlights]]" {{Game Mod}} expands on that, and (besides a few more high-tech options) features lore-friendly kludges such as a torch crudely slipped beside the helmet.user's temple, between a cap's holding straps.



* ''WesternAnimation/AvatarTheLastAirbender'': Sokka and Katara find themselves underground, using luminescent rocks to see. Katara holds it in her hand, while Sokka straps his to his head, leaving his hands free... [[HilarityEnsues to hold up his pants, as his belt is currently holding the rock on his forehead]].

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* ''WesternAnimation/AvatarTheLastAirbender'': Sokka and Katara find themselves underground, using [[FantasticLightSource luminescent rocks rocks]] to see. Katara holds it in her hand, while Sokka straps his to his head, leaving his hands free... [[HilarityEnsues to hold up his pants, as his belt is currently holding the rock on his forehead]].



* A smaller flashlight[[labelnote:*]]up to the ones that fit one 18650 cell or, in rarer cases, two AA batteries, though ones working off a single [=CR123=], AA or AAA battery are lighter and work better[[/labelnote]] can be attached to the brim of a hat like a baseball cap or hard hat if its pocket clip is bezel-up[[note]]the light's head points up when clipped to a pocket[[/note]]. How well it works varies depending on the length and toughness of the pocket clip, the size and weight of the light, and how tough or flexible the hat's brim is.

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* A smaller flashlight[[labelnote:*]]up to the ones that fit one 18650 cell or, in rarer cases, two AA batteries, though ones working off a single [=CR123=], AA or AAA battery are lighter and work better[[/labelnote]] can be attached to the brim of a hat like a baseball cap or hard hat if its pocket clip is bezel-up[[note]]the light's head points up when clipped to a pocket[[/note]]. How well it works varies depending on the length and toughness of the pocket clip, the size and weight of the light, torch, and how tough or flexible the hat's brim is.


* ''WesternAnimation/StevenUniverse'': It's shown that the gems can make beams of light from their [[GemTissue gemstones]].

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* {{Franchise/Fallout}}: The wrist mounted pip-boy can make a light in dark areas that makes it easier to see but also makes you more easy to spot if you're trying to be stealthy.
** In ''VideoGame/Fallout4'' when wearing PowerArmor the pip-boy light is replaced with a light attached to the helmet.


Added DiffLines:

* ''WesternAnimation/StevenUniverse'': It's shown that the gems can make beams of light from their [[GemTissue gemstones]].

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