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* Wiki/{{SCP|Foundation}}-[[http://scp-wiki.wikidot.com/scp-354 354]], "Red Pool", from which monsters emerge regularly.
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* Wiki/{{SCP|Foundation}}-[[http://scp-wiki.Website/{{SCP|Foundation}}-[[http://scp-wiki.wikidot.com/scp-354 354]], "Red Pool", from which monsters emerge regularly.
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[[folder: Comics ]]
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[[folder: Literature ]]
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* In VideoGame/WorldOfWarcraft, the forces manning Nethergarde Keep watch over the Dark Portal.
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* In VideoGame/WorldOfWarcraft, ''VideoGame/WorldOfWarcraft'', the forces manning Nethergarde Keep watch over the Dark Portal.
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* In ''VideoGame/TheElderScrollsIVOblivion'', the [[ApocalypseCult Mythic Dawn]] is setting up Oblivion Gates throughout Tamriel as part of their plan to bring in the LegionsOfHell of the DestroyerDeity the worship, the BigBad Mehrunes Dagon. Naturally, it's up to you to enter them and shut them down. (And they will be guarded by the enemy. Good luck.)
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* In ''VideoGame/TheElderScrollsIVOblivion'', the [[ApocalypseCult Mythic Dawn]] is setting up Oblivion Gates throughout Tamriel as part of their plan to bring in the LegionsOfHell of the DestroyerDeity the worship, the BigBad Mehrunes Dagon. Naturally, it's up to you to enter them and shut them down. (And down - and they will ''will'' be guarded by the enemy. Good luck.)
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[[folder:Tabletop Games]]
* ''TabletopGame/{{Eberron}}'': This is the purpose of the Gatekeeper druid sect. The guard the gates to Xoriat, the Realm of Madness, that the daelkyr and their aberrations used to invade Eberron. They long predate all other civilizations on the continent, and are a little miffed that the various empires who have been fighting over the continent recently (that is, over the past thousand years or so) consider them primitive savages despite regularly battling extraplanar horrors. Also, [[OurOrcsAreDifferent most of their membership consists of orcs]].
[[/folder]]
* ''TabletopGame/{{Eberron}}'': This is the purpose of the Gatekeeper druid sect. The guard the gates to Xoriat, the Realm of Madness, that the daelkyr and their aberrations used to invade Eberron. They long predate all other civilizations on the continent, and are a little miffed that the various empires who have been fighting over the continent recently (that is, over the past thousand years or so) consider them primitive savages despite regularly battling extraplanar horrors. Also, [[OurOrcsAreDifferent most of their membership consists of orcs]].
[[/folder]]
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* Keyholes in Franchise/KingdomHearts; you have to close them, but it's close enough.
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* ''Franchise/KingdomHearts'':
** Keyholes inFranchise/KingdomHearts; you have ''VideoGame/KingdomHeartsI'' are portals to close them, but the worlds' hearts. Given that the Heartless are trying to enter the Keyholes to destroy the worlds that they're a part of, it's close enough.
you that's doing the guarding until you have a chance to lock them.
** In ''VideoGame/KingdomHeartsII'', the portal to the World that Never Was is guarded by swarms of lesser Nobodies. There prove to be so many that it takes [[spoiler:a HeroicSacrifice from Axel]] to clear them all out and open the far end.
** Keyholes in
** In ''VideoGame/KingdomHeartsII'', the portal to the World that Never Was is guarded by swarms of lesser Nobodies. There prove to be so many that it takes [[spoiler:a HeroicSacrifice from Axel]] to clear them all out and open the far end.
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There's some specific region of dimensional weirdness--possibly a {{Hellgate}}, though it doesn't have to be malign. In any case, strange things regularly come out of it, or are attracted to it, and at least half of them are dangerous somehow. It's the job of Our Heroes to hang around near the weirdness, be all "NoneShallPass" if needed and deal with everything related to it. As a consequence, in serial works, it's the [[MagneticPlotDevice standard justification]] for the show's MonstersOfTheWeek. The weirdness may have caused the surrounding area to become a CityOfAdventure.
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There's some specific region of dimensional weirdness--possibly a {{Hellgate}}, though it doesn't have to be malign. In any case, strange things regularly come out of it, or are attracted to it, and at least half of them are dangerous somehow. It's the job of Our Heroes to hang around near the weirdness, be all "NoneShallPass" "YouShallNotPass" if needed and deal with everything related to it. As a consequence, in serial works, it's the [[MagneticPlotDevice standard justification]] for the show's MonstersOfTheWeek. The weirdness may have caused the surrounding area to become a CityOfAdventure.
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* ItsUpToYou to guard and shut down the [[VideoGame/TheElderScrollsIVOblivion Oblivion]] gates.
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* ItsUpToYou In ''VideoGame/TheElderScrollsIVOblivion'', the [[ApocalypseCult Mythic Dawn]] is setting up Oblivion Gates throughout Tamriel as part of their plan to guard bring in the LegionsOfHell of the DestroyerDeity the worship, the BigBad Mehrunes Dagon. Naturally, it's up to you to enter them and shut down them down. (And they will be guarded by the [[VideoGame/TheElderScrollsIVOblivion Oblivion]] gates.enemy. Good luck.)
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* At some point in the ''Literature/{{Wheel of Time}}'' series, Rand sends guards to each of the known Waygate locations in order to prevent their use by the bad guys to travel quickly around the world.
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* Wiki/{{SCP|Foundation}}-[[http://scp-wiki.wikidot.com/scp-354 354]], "Red Pool", from which monsters emerge regularly.
* Wiki/{{SCP|Foundation}}-[[http://scp-wiki.wikidot.com/scp-354 354]], "Red Pool", from which monsters emerge regularly.
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[[folder: Web Original ]]
* Wiki/{{SCP|Foundation}}-[[http://scp-wiki.wikidot.com/scp-354 354]], "Red Pool", from which monsters emerge regularly.
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* In ''Literature/CityOfBones'', [[spoiler:what Madame Dorothea is ''really'' doing is guarding a Five-Dimensional-Door in her apartment]].
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* In ''Literature/CityOfBones'', ''Literature/{{City of Bones|2007}}'', [[spoiler:what Madame Dorothea is ''really'' doing is guarding a Five-Dimensional-Door in her apartment]].
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* The containment unit in TheRealGhostbusters is a prison for ghosts, which the Ghostbusters keep right in their basement. Several episodes (as well as the movie) involved the threat that [[SealedEvilInACan that the ghosts would escape]], or that a ghost would mess with the containment unit to free its fellows; or the Ghostbusters have sometimes needed to retrieve a ghost from the containment unit in a controlled way.
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* The containment unit in TheRealGhostbusters ''WesternAnimation/TheRealGhostbusters'' is a prison for ghosts, which the Ghostbusters keep right in their basement. Several episodes (as well as the movie) involved the threat that [[SealedEvilInACan that the ghosts would escape]], or that a ghost would mess with the containment unit to free its fellows; or the Ghostbusters have sometimes needed to retrieve a ghost from the containment unit in a controlled way.
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* ''{{Primeval}}'' is about guarding temporal rifts in the South of England.
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* ''{{Primeval}}'' ''Series/{{Primeval}}'' is about guarding temporal rifts in the South of England.
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* In ''[[Literature/TheMortalInstruments City of Bones]]'', [[spoiler:what Madame Dorothea is ''really'' doing is guarding a Five-Dimensional-Door in her apartment]].
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* In ''[[Literature/TheMortalInstruments City of Bones]]'', ''Literature/CityOfBones'', [[spoiler:what Madame Dorothea is ''really'' doing is guarding a Five-Dimensional-Door in her apartment]].
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* In ''WesternAnimation/TheLifeAndTimesOfJuniperLee'', Juniper's home town is a hub of magical activity and her job is to protect normal humans and supernatural creatures from each other.
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* In ''WesternAnimation/TheLifeAndTimesOfJuniperLee'', Juniper's home town is a hub of magical activity and her job is to protect normal humans and supernatural creatures from each other. There's a Veil in place for keeping more benign monsters from being seen, but most can still influence the world physically. Even some maligned humans find ways to see through the veil, so our protagonist guards between these two worlds.
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* The containment unit in TheRealGhostbusters is a prison for ghosts, which the Ghostbusters keep right in their basement. Several episodes (as well as the movie) involved the threat that [[SealedEvilInACan that the ghosts would escape]], or that a ghost would mess with the containment unit to free its fellows; or the Ghostbusters have sometimes needed to retrieve a ghost from the containment unit in a controlled way.
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