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* Music/AngelsAndAirwaves have ''Epic Holiday'', from the ''Love'' album.

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* Music/AngelsAndAirwaves have ''Epic Holiday'', "Epic Holiday", from the ''Love'' album.


Contrast with BlackAndWhiteMorality. Compare BothSidesHaveAPoint, BlackAndGrayMorality, WhiteAndGreyMorality, EvilVersusEvil, GoodVersusGood, MoralityKitchenSink, OrderVersusChaos, TheHorseshoeEffect and ALighterShadeOfGrey. FeudingFamilies and CycleOfRevenge stories tend to fall under this, as do many depictions of historical wars. A MobWar may be this, or may fall under BlackAndGrayMorality.

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Contrast with BlackAndWhiteMorality. Compare BothSidesHaveAPoint, BlackAndGrayMorality, WhiteAndGreyMorality, EvilVersusEvil, GoodVersusGood, MoralityKitchenSink, OrderVersusChaos, TheHorseshoeEffect and ALighterShadeOfGrey. FeudingFamilies and CycleOfRevenge stories tend to fall under this, as do many depictions of historical wars. A MobWar may be this, or may fall under BlackAndGrayMorality.
BlackAndGrayMorality. See GreyAndGrayInsanity, when this type of thinking is a sign of a character's mental instability.


* ''Disney/{{Zootopia}}'': Zootopia isn't as unified as it appears on the surface; almost everybody is shown to hold some kind of prejudice and/or stereotype. Everybody is a victim of bias, and everybody is a carrier of it, [[InnocentlyInsensitive even if they don't realize it]] until they get called out. However, there are light and dark ends of the spectrum. Those on the lighter side, like Judy, Nick, or Gideon, who try to move past their biases, acknowledge and apologize for their mistakes are the ones who help Zootopia truly become better. Those, [[spoiler:like Bellwether and the others involved in the anti-predator conspiracy]] who don't care who gets hurt/killed in their campaign, are definitely on the darker end.

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* ''Disney/{{Zootopia}}'': ''WesternAnimation/{{Zootopia}}'': Zootopia isn't as unified as it appears on the surface; almost everybody is shown to hold some kind of prejudice and/or stereotype. Everybody is a victim of bias, and everybody is a carrier of it, [[InnocentlyInsensitive even if they don't realize it]] until they get called out. However, there are light and dark ends of the spectrum. Those on the lighter side, like Judy, Nick, or Gideon, who try to move past their biases, acknowledge and apologize for their mistakes are the ones who help Zootopia truly become better. Those, [[spoiler:like Bellwether and the others involved in the anti-predator conspiracy]] who don't care who gets hurt/killed in their campaign, are definitely on the darker end.

Added DiffLines:

* Kyle O'Reilly vs Wrestling/AustinAries in Wrestling/RingOfHonor. Kyle O'Reilly was correct about Aries abandoning the company for not giving him enough money even though he was being paid more to do less work than any other wrestler in ROH. That Aries told a sob story about the ''Film/TheWrestler'' to make people think he was leaving the industry entirely only to turn around and sign with ROH's all but official at the time arch rival Wrestling/{{TNA}}. But he failed to acknowledge that Aries at least admitted he had a problem and was (supposedly)trying to become a better person. For the most part, fans treated O'Reilly as the {{face}} but did have sympathy and respect for Aries.


* Wrestling/VinceRusso believes pro wrestling ought to work this way where the concept of a {{heel}} and a {{face}} isn't a line down the middle and characters should act naturally to achieve their objectives rather than abiding by their defined alignment. Unfortunately he isn't very good at making this happen so when it's attempted it just ends up confusing and everyone winds up with weak characterizations across the board.



* Wrestling/VinceRusso believes pro wrestling ought to work this way where the concept of a heel and a face isn't a line down the middle and characters should act naturally to achieve their objectives rather than abiding by their defined alignment. Unfortunately he isn't very good at making this happen so when it's attempted it just ends up confusing and everyone winds up with weak characterizations across the board.

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* Wrestling/VinceRusso believes pro wrestling ought to work The feud between Las Sicarias(Wrestling/IvelisseVelez and Wrestling/MercedesMartinez in this way where the concept of case) and The Twisted Sisters(Wrestling/{{Holidead}} and Thunder Rosa). The former were [[NobleDemon faces with a heel and mission statement]], the latter [[SpiritedCompetitor heels with a face isn't a line down outlook]]. They had many of the middle same straight heel groups to beat up on such as the Cutie Pie Club and characters should act naturally the same hapless friend to achieve tend to([[Wrestling/BlackRose La Rosa Negra]]). Over time their objectives rather than abiding by their defined alignment. Unfortunately he isn't very good at rivalries over TagTeam title belts became overwhelming, making this happen so when it's attempted it just ends up confusing them forget their enemies(which is fine on paper, winning belts is the job) and everyone winds up with weak characterizations across the board.their friend(which is less fine, though her [[PragmaticVillainy loyalties would be in conflict]] if they hadn't).


A result of the above is that Grey and Gray Morality has one potentially great advantage: It can be easier to maintain suspense regarding the ending. In BlackAndWhiteMorality, BlackAndGrayMorality and even WhiteAndGreyMorality situations, the ending is [[TheBadGuyWins almost]] always a [[TheGoodGuysAlwaysWin foregone conclusion; good wins in the end]], it's just a matter of how. In a Grey-and-Gray situation, either side might conceivably win, or both, or neither. Another great advantage of this kind of moral model is that the experience can end up entirely different between two viewers: one viewer may prefer to side with Faction A over Faction B for any number of different reasons, and another viewer may think the opposite for other reasons. Properly written, this can make for some ''very'' interesting story-telling. {{Video Game}}s in particular are a good medium for this, due to their interactive nature.

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A result of the above is that Grey and Gray Morality has one potentially great advantage: It can be easier to maintain suspense regarding the ending. In BlackAndWhiteMorality, BlackAndGrayMorality and even WhiteAndGreyMorality situations, the ending is [[TheBadGuyWins almost]] always a {{foregone conclusion}}; [[TheGoodGuysAlwaysWin foregone conclusion; good wins in the end]], it's just a matter of how. In a Grey-and-Gray situation, either side might conceivably win, or both, or neither. Another great advantage of this kind of moral model is that the experience can end up entirely different between two viewers: one viewer may prefer to side with Faction A over Faction B for any number of different reasons, and another viewer may think the opposite for other reasons. Properly written, this can make for some ''very'' interesting story-telling. {{Video Game}}s in particular are a good medium for this, due to their interactive nature.


Contrast with BlackAndWhiteMorality. Compare BothSidesHaveAPoint, BlackAndGrayMorality, WhiteAndGreyMorality, EvilVersusEvil, MoralityKitchenSink, OrderVersusChaos, TheHorseshoeEffect and ALighterShadeOfGrey. FeudingFamilies and CycleOfRevenge stories tend to fall under this, as do many depictions of historical wars. A MobWar may be this, or may fall under BlackAndGrayMorality.

to:

Contrast with BlackAndWhiteMorality. Compare BothSidesHaveAPoint, BlackAndGrayMorality, WhiteAndGreyMorality, EvilVersusEvil, GoodVersusGood, MoralityKitchenSink, OrderVersusChaos, TheHorseshoeEffect and ALighterShadeOfGrey. FeudingFamilies and CycleOfRevenge stories tend to fall under this, as do many depictions of historical wars. A MobWar may be this, or may fall under BlackAndGrayMorality.


* Both the humans and terrians ''WesternAnimation/BattleForTerra'' have their own reasons. Terrians may have been PerfectPacifistPeople but [[spoiler: their devastating wars in the past]] acted as a catalyst for their society along with strict approval on any innovations [[spoiler: until they had to use past weaponry when the humans launched a full-scale invasion]]. Humans, at least the faction led by [[GeneralRipper General]] [[WellIntentionedExtremist Hemmer]], are InvadingRefugees who lived their lives on a crumbling GenerationShip ([[spoiler: including dwindling air supplies]]) and Terra was to be colonized quickly before the aging ship fell apart.

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* Both the humans and terrians ''WesternAnimation/BattleForTerra'' have their own reasons. Terrians may have been PerfectPacifistPeople but [[spoiler: their devastating wars in the past]] acted as a catalyst for their society along with strict approval on any innovations [[spoiler: until they had to use past weaponry when the humans launched a full-scale invasion]]. Humans, at least the faction led by [[GeneralRipper General]] [[WellIntentionedExtremist Hemmer]], are InvadingRefugees who lived their lives on a crumbling GenerationShip ([[spoiler: including dwindling air supplies]]) and Terra was ''has'' to be colonized quickly before the aging ship fell apart.apart, since the humans don't have time to search for another, uninhabited world.

Added DiffLines:

*Part of what made ''Theatre/{{Carmen}}'' so controversial in its first run were the morally questionable actions of Carmen and Don Jose. On the one hand, Carmen starts out as an [[ManipulativeBitch emotionally manipulative]] FemmeFatale, whereas Don Jose starts out as a NiceGuy who can’t say “No.” On the other hand, by the end of the opera, Don Jose has become a CrazyJealousGuy, whereas Carmen dies [[HeroicSacrifice defending her freedom from him]].


->'''Wesley:''' There is a line, Lilah, black and white, good and evil.
->'''Lilah:''' Funny thing about black and white. You mix it together and you get grey. And it doesn't matter how much white you try and put back in, you're never gonna get anything but grey.
-->-- ''Series/{{Angel}}'', "[[Recap/AngelS04E08HabeasCorpses Habeas Corpses]]"

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->'''Wesley:''' -> ''"Right or wrong is not what separates us and our enemies. It's our different standpoints, our perspectives that set us apart. Both sides blame one another. There is a line, Lilah, black and white, no good and evil.
->'''Lilah:''' Funny thing about black and white. You mix it together and you get grey. And it doesn't matter how much white you try and put back in, you're never gonna get anything but grey.
or bad side. Just two sides with different views."''
-->-- ''Series/{{Angel}}'', "[[Recap/AngelS04E08HabeasCorpses Habeas Corpses]]"
'''Squall Leonheart''', ''VideoGame/FinalFantasyVIII''


-> ''"Right or wrong is not what separates us and our enemies. It's our different standpoints, our perspectives that set us apart. Both sides blame one another. There is no good or bad side. Just two sides with different views."''
-->-- '''Squall Leonheart''', ''VideoGame/FinalFantasyVIII''

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-> ''"Right or wrong is not what separates us and our enemies. It's our different standpoints, our perspectives that set us apart. Both sides blame one another. ->'''Wesley:''' There is no a line, Lilah, black and white, good or bad side. Just two sides with different views."''
and evil.
->'''Lilah:''' Funny thing about black and white. You mix it together and you get grey. And it doesn't matter how much white you try and put back in, you're never gonna get anything but grey.
-->-- '''Squall Leonheart''', ''VideoGame/FinalFantasyVIII''
''Series/{{Angel}}'', "[[Recap/AngelS04E08HabeasCorpses Habeas Corpses]]"


A result of the above is that Grey and Gray Morality has one potentially great advantage: It can be easier to maintain suspense regarding the ending. In BlackAndWhiteMorality, BlackAndGrayMorality and even WhiteAndGreyMorality situations, the ending is [[TheBadGuyWins almost]] always a [[TheGoodGuysAlwaysWin foregone conclusion; good wins in the end]], it's just a matter of how. In a Grey-and-Gray situation, either side might conceivably win, or both, or neither. Another great advantage of this kind of moral model is that the experience can end up entirely different between two viewers: one viewer may prefer to side with Faction A over Faction B for any number of different reasons, and another viewer may think the opposite for other reasons. Properly written, this can make for some ''very'' interesting story-telling. {{Video Game}}s in particular are a good medium for this, due to their interactive nature. At the same time, never underestimate the power of FanDumb to turn even the grayest conflict into BlackAndWhiteMorality and [[DracoInLeatherPants make excuses for the protagonists]] and [[RonTheDeathEater villify the antagonists]], look at [[SeriousBusiness how fans handle sports rivalries]], after all.

to:

A result of the above is that Grey and Gray Morality has one potentially great advantage: It can be easier to maintain suspense regarding the ending. In BlackAndWhiteMorality, BlackAndGrayMorality and even WhiteAndGreyMorality situations, the ending is [[TheBadGuyWins almost]] always a [[TheGoodGuysAlwaysWin foregone conclusion; good wins in the end]], it's just a matter of how. In a Grey-and-Gray situation, either side might conceivably win, or both, or neither. Another great advantage of this kind of moral model is that the experience can end up entirely different between two viewers: one viewer may prefer to side with Faction A over Faction B for any number of different reasons, and another viewer may think the opposite for other reasons. Properly written, this can make for some ''very'' interesting story-telling. {{Video Game}}s in particular are a good medium for this, due to their interactive nature. At the same time, never underestimate the power of FanDumb to turn even the grayest conflict into BlackAndWhiteMorality and [[DracoInLeatherPants make excuses for the protagonists]] and [[RonTheDeathEater villify the antagonists]], look at [[SeriousBusiness how fans handle sports rivalries]], after all.\n


A result of the above is that Grey and Gray Morality has one potentially great advantage: It can be easier to maintain suspense regarding the ending. In BlackAndWhiteMorality, BlackAndGrayMorality and even WhiteAndGreyMorality situations, the ending is [[TheBadGuyWins almost]] always a [[TheGoodGuysAlwaysWin foregone conclusion; good wins in the end]], it's just a matter of how. In a Grey-and-Gray situation, either side might conceivably win, or both, or neither. Another great advantage of this kind of moral model is that the experience can end up entirely different between two viewers: one viewer may prefer to side with Faction A over Faction B for any number of different reasons, and another viewer may think the opposite for other reasons. Properly written, this can make for some ''very'' interesting story-telling. {{Video Game}}s in particular are a good medium for this, due to their interactive nature.

to:

A result of the above is that Grey and Gray Morality has one potentially great advantage: It can be easier to maintain suspense regarding the ending. In BlackAndWhiteMorality, BlackAndGrayMorality and even WhiteAndGreyMorality situations, the ending is [[TheBadGuyWins almost]] always a [[TheGoodGuysAlwaysWin foregone conclusion; good wins in the end]], it's just a matter of how. In a Grey-and-Gray situation, either side might conceivably win, or both, or neither. Another great advantage of this kind of moral model is that the experience can end up entirely different between two viewers: one viewer may prefer to side with Faction A over Faction B for any number of different reasons, and another viewer may think the opposite for other reasons. Properly written, this can make for some ''very'' interesting story-telling. {{Video Game}}s in particular are a good medium for this, due to their interactive nature.
nature. At the same time, never underestimate the power of FanDumb to turn even the grayest conflict into BlackAndWhiteMorality and [[DracoInLeatherPants make excuses for the protagonists]] and [[RonTheDeathEater villify the antagonists]], look at [[SeriousBusiness how fans handle sports rivalries]], after all.


* Nobody in ''WesternAnimation/ParaNorman'' is outright evil. [[spoiler: The evil witch who's cursed the town and all of its inhabitants is lashing out in anger after [[TragicMonster she was unjustly branded a witch and murdered by a]] KangarooCourt of [[KnightTemplar Puritan extremists.]]]] The zombies, [[spoiler: AKA those same Puritan extremists, [[MoralEventHorizon murdered an innocent child just for claiming she could see ghosts]], but the zombie curse has meant they've spent [[FateWorseThanDeath the last few centuries in ceaseless agony]], have had a lot of time to realize [[MyGodWhatHaveIDone how horribly they screwed up]], and are actively trying to [[TheAtoner help Norman and his friends undo the curse.]] The closest thing to a genuinely evil and dangerous force in the movie [[spoiler: are the ''living'' townspeople, who are [[HumansAreBastards far more violent]] [[HumansAreTheRealMonsters and dangerous than the zombies]], and like the Puritan zombies [[HistoryRepeats back when they were alive]], try to lynch Norman and his friends for claiming to see ghosts.]]

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* Nobody in ''WesternAnimation/ParaNorman'' is outright evil. [[spoiler: The evil witch who's cursed the town and all of its inhabitants is lashing out in anger after [[TragicMonster she was unjustly branded a witch and murdered by a]] KangarooCourt of [[KnightTemplar Puritan extremists.]]]] The zombies, [[spoiler: AKA those same Puritan extremists, [[MoralEventHorizon murdered an innocent child just for claiming she could see ghosts]], but the zombie curse has meant they've spent [[FateWorseThanDeath the last few centuries in ceaseless agony]], have had a lot of time to realize [[MyGodWhatHaveIDone how horribly they screwed up]], and are actively trying to [[TheAtoner help Norman and his friends undo the curse.]] ]]]] The closest thing to a genuinely evil and dangerous force in the movie [[spoiler: are the ''living'' townspeople, who are [[HumansAreBastards far more violent]] [[HumansAreTheRealMonsters and dangerous than the zombies]], and like the Puritan zombies [[HistoryRepeats back when they were alive]], try to lynch Norman and his friends for claiming to see ghosts.]]

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