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[[folder:Third Person Shooter]]

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[[folder:Third Person [[folder:Third-Person Shooter]]


%%* ''VideoGame/AliceMadnessReturns'' uses this for the final encounter.



* ''VideoGame/CastlevaniaAriaOfSorrow'': Balore punches at you with his hands at first, then switches to a laser fired from his eye (which is his weakpoint). ''[[VideoGame/CastlevaniaDawnOfSorrow Dawn of Sorrow]]'' as well as ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'' also feature him, but he's a little different and only alternates between his laser and hands.



%%* ''VideoGame/SpiderManShatteredDimensions'': The boss battle with Electro does this with electricity-shooting hands.%%Does what?



* ''VideoGame/TitanSouls'': Both Gol-Iath and Gol-Set use their giant hands to attack the archer; the latter of the bosses needing to be dealt with by guiding the hands toward panels which when pressed, expose the boss's weak spot.



[[folder:Beat 'em Up]]
* ''VideoGame/ScottPilgrim'': The Super Fighting Robot attacks with detachable hands, which also happen to be the only parts you can damage. Meanwhile the rest of the body chills in the background, invincible but still attacking you with lasers, missiles, and a flamethrower.
[[/folder]]



[[folder:First-Person Shooter]]
* ''VideoGame/ImmortalRedneck'': The first pyramid's final boss, Weryt, uses his hands to slap you, send airwaves, homing missiles and also to punch the floor. Under his head, there are several weak points the player needs to break.
%%* ''VideoGame/WolfensteinTheOldBlood'': The final boss is a rare first-person shooter example of this type of boss.
[[/folder]]



* ''VideoGame/PhantasyStarOnline2'': Dark Falz Elder sics [[MultiArmedAndDangerous four of his hands]] on you (Which look like bizarre hydras; the two outermost fingers being legs, and the other three heads) for the first phase of his fight, remaining in the background to launch lasers and meteors at you while the hands attack directly with the sorts of moves you might expect. They occasionally mix things up by pairing off or summoning numerous additional hands onto the field to perform combination attacks.
* ''VideoGame/RuneScape'' has monsters called Wall Beasts that attack you through holes in the wall of a cave and the only part of their body that you see is a giant hand. In order to fight them you need to be wearing a spiked helmet to stop them from grabbing your head.



%%* ''VideoGame/DonkeyKongCountryReturns'': [[spoiler:Tiki Tong]] uses this strategy against the Kongs.
%%* ''VideoGame/DonkeyKongCountry2DiddysKongQuest'': Kerozene's hands in the GBA remake.

to:

%%* %%** ''VideoGame/DonkeyKongCountryReturns'': [[spoiler:Tiki Tong]] uses this strategy against the Kongs.
%%* %%** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'': Kerozene's hands in the GBA remake.remake.
%%* ''VideoGame/EpicMickey'': The Clock Tower boss is this type of boss.
* ''VideoGame/{{Eversion}}'' has creepy giant hands shooting out of the second AdvancingWallOfDoom.



* ''VideoGame/{{Shantae}}'': The Golem Mine boss, complete with a giant head that [[AttackItsWeakPoint has a weak point]] that you could reach by stepping on its giant hands.



%%* ''VideoGame/Stinkoman20X6'': Stlunko.



* ''VideoGame/{{Valis}} IV'': The second stage boss is a floating head and pair of hands.



[[folder:Puzzle Games]]
* ''VideoGame/{{Catherine}}'': The first boss is the Fist of Grudge, a pair of Katherine's hands holding a giant fork.
* ''VideoGame/PuyoPuyo'': Jaan can enlarge her hands to help her fight enemies.
[[/folder]]

[[folder:Roguelike]]
* ''VideoGame/TheBindingOfIsaac Rebirth'': The TrueFinalBoss has two hands which have their own health, and can respawn once killed, though they don't do much besides protect [[spoiler:Mega Satan's]] head and smash the ground, sending out shockwaves, and [[spoiler:Mega Satan]] [[DidntNeedThoseAnyway ditches them once he goes to his next phase]]. Hilariously, because the hands are treated as separate entities than the head, it's possible to charm one of the hands and have it [[StopHittingYourself smash his own head]].
[[/folder]]



* ''VideoGame/{{Deception}}'': The ''player'' can use these as a type of trap. Typically, the either grab an invader to lock him in place for a while, or they bash him/her around to cause high amounts of damage.



* ''VideoGame/KingdomHearts3DDreamDropDistance'': The mage Hockomonkey periodically disappears, leaving a multitude of its disembodied hands behind to swipe at you and throw parts of the environment, only reappearing once they've all been destroyed. This is especially annoying in the rematch, where the combined HP of them rivals that of the boss itself.



* ''VideoGame/{{NieR}}'': Defense System Gepetto, being an {{Expy}} of Gohdan, has two giant floating hands as his main weapons. They can not only smash you, but they also shoot [[EnergyWeapon Frickin' Laser Beams]] from their fingertips.



* ''VideoGame/Persona3'' and ''VideoGame/Persona4'' feature the "Hand" type Shadow, which is basically a walking, disembodied hand. Most of them are quite small, but some of the MetalSlime variants are huge.



%%* ''VideoGame/{{Ys}}'' has several:
%%** The Shrine boss, Dorman, and Jabir's [[OneWingedAngel second form]] in ''V''.
%%** Orjugan in ''[[Videogame/YsVITheArkOfNapishtim The Ark of Napishtim]]''.
%%** Galbalan in ''[[Videogame/YsTheOathInFelghana The Oath in Felghana]]''.



[[folder:Sandbox Games]]
* ''VideoGame/{{Terraria}}'': The boss Skeletron is depicted as a flying skull, with hands and arms. He has a version later in the game called Skeletron Prime, who, as well as attacking with his hands which are now equipped with a vice and a drill, will also shoot lasers and bombs from his other pair of arms.
[[/folder]]



* ''VideoGame/{{Touhou}}'': ''Undefined Fantastic Object'' has the boss battle with Ichirin and her [[SuperSmoke cloud youkai familiar]], Unzan. She attacks with giant fists [[BulletHell danmaku]], which also leave trails of smaller bullets. Ichirin herself is basically [[MemeticMutation Unzan's hitbox]].
* ''VideoGame/{{Turrican}}'': One of the early level bosses from the Amiga classic' is a giant mechanical fist flying around trying to crush the player.



[[folder:Tactical [=RPGs=]]]
* ''VideoGame/Disgaea3AbsenceOfJustice'': Several boss battles are against Mao's dad, or more specifically his hand. You see, Mao's father is so huge that even his fingers are several times the size of the average character. Somehow, the game treats destroying all his fingers as completely beating himself.
[[/folder]]



[[folder:Other examples]]
* ''VideoGame/{{Eversion}}'' has creepy giant hands shooting out of the second AdvancingWallOfDoom.
%%* ''VideoGame/EpicMickey'': The Clock Tower boss is this type of boss.
%%* ''VideoGame/SpiderManShatteredDimensions'': The boss battle with Electro does this with electricity-shooting hands.%%Does what?
%%* ''VideoGame/Stinkoman20X6'': Stlunko.
%%* ''VideoGame/{{Ys}}'' has several:
%%** The Shrine boss, Dorman, and Jabir's [[OneWingedAngel second form]] in ''V''.
%%** Orjugan in ''[[Videogame/YsVITheArkOfNapishtim The Ark of Napishtim]]''.
%%** Galbalan in ''[[Videogame/YsTheOathInFelghana The Oath in Felghana]]''.
* ''VideoGame/ScottPilgrim'': The Super Fighting Robot attacks with detachable hands, which also happen to be the only parts you can damage. Meanwhile the rest of the body chills in the background, invincible but still attacking you with lasers, missiles, and a flamethrower.
* ''VideoGame/CastlevaniaAriaOfSorrow'': Balore punches at you with his hands at first, then switches to a laser fired from his eye (which is his weakpoint). ''[[VideoGame/CastlevaniaDawnOfSorrow Dawn of Sorrow]]'' as well as ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'' also feature him, but he's a little different and only alternates between his laser and hands.
%%* ''VideoGame/AliceMadnessReturns'' uses this for the final encounter.
* ''VideoGame/{{Catherine}}'': The first boss is the Fist of Grudge, a pair of Katherine's hands holding a giant fork.
* ''VideoGame/{{Deception}}'': The ''player'' can use these as a type of trap. Typically, the either grab an invader to lock him in place for a while, or they bash him/her around to cause high amounts of damage.
* ''VideoGame/{{NieR}}'': Defense System Gepetto, being an {{Expy}} of Gohdan, has two giant floating hands as his main weapons. They can not only smash you, but they also shoot [[EnergyWeapon Frickin' Laser Beams]] from their fingertips.
* ''VideoGame/{{Turrican}}': One of the early level bosses from the Amiga classic' is a giant mechanical fist flying around trying to crush the player.
* ''VideoGame/{{Valis}} IV'': The second stage boss is a floating head and pair of hands.
* ''VideoGame/KingdomHearts3DDreamDropDistance'': The mage Hockomonkey periodically disappears, leaving a multitude of its disembodied hands behind to swipe at you and throw parts of the environment, only reappearing once they've all been destroyed. This is especially annoying in the rematch, where the combined HP of them rivals that of the boss itself.
* ''VideoGame/{{Terraria}}'': The boss Skeletron is depicted as a flying skull, with hands and arms. He has a version later in the game called Skeletron Prime, who, as well as attacking with his hands which are now equipped with a vice and a drill, will also shoot lasers and bombs from his other pair of arms.
* ''VideoGame/{{Touhou}}'': ''Undefined Fantastic Object'' has the boss battle with Ichirin and her [[SuperSmoke cloud youkai familiar]], Unzan. She attacks with giant fists [[BulletHell danmaku]], which also leave trails of smaller bullets. Ichirin herself is basically [[MemeticMutation Unzan's hitbox]].
* ''VideoGame/Persona3'' and ''VideoGame/Persona4'' feature the "Hand" type Shadow, which is basically a walking, disembodied hand. Most of them are quite small, but some of the MetalSlime variants are huge.
* ''VideoGame/Disgaea3AbsenceOfJustice'': Several boss battles are against Mao's dad, or more specifically his hand. You see, Mao's father is so huge that even his fingers are several times the size of the average character. Somehow, the game treats destroying all his fingers as completely beating himself.
* ''VideoGame/PhantasyStarOnline2'': Dark Falz Elder sics [[MultiArmedAndDangerous four of his hands]] on you (Which look like bizarre hydras; the two outermost fingers being legs, and the other three heads) for the first phase of his fight, remaining in the background to launch lasers and meteors at you while the hands attack directly with the sorts of moves you might expect. They occasionally mix things up by pairing off or summoning numerous additional hands onto the field to perform combination attacks.
* ''VideoGame/{{Shantae}}'': The Golem Mine boss, complete with a giant head that [[AttackItsWeakPoint has a weak point]] that you could reach by stepping on its giant hands.
* ''VideoGame/TheBindingOfIsaac Rebirth'': The TrueFinalBoss has two hands which have their own health, and can respawn once killed, though they don't do much besides protect [[spoiler:Mega Satan's]] head and smash the ground, sending out shockwaves, and [[spoiler:Mega Satan]] [[DidntNeedThoseAnyway ditches them once he goes to his next phase]]. Hilariously, because the hands are treated as separate entities than the head, it's possible to charm one of the hands and have it [[StopHittingYourself smash his own head]].
* ''VideoGame/TitanSouls'': Both Gol-Iath and Gol-Set use their giant hands to attack the archer; the latter of the bosses needing to be dealt with by guiding the hands toward panels which when pressed, expose the boss's weak spot.
%%* ''VideoGame/WolfensteinTheOldBlood'': The final boss is a rare first-person shooter example of this type of boss.
* ''VideoGame/ImmortalRedneck'': The first pyramid's final boss, Weryt, uses his hands to slap you, send airwaves, homing missiles and also to punch the floor. Under his head, there are several weak points the player needs to break.
* ''VideoGame/RuneScape'' has monsters called Wall Beasts that attack you through holes in the wall of a cave and the only part of their body that you see is a giant hand. In order to fight them you need to be wearing a spiked helmet to stop them from grabbing your head.
* ''VideoGame/PuyoPuyo'': Jaan can enlarge her hands to help her fight enemies.
[[/folder]]


[[folder:[=MMORPGs=]]]
%%* ''VideoGame/GuildWars'': The final battle versus [[spoiler:Abaddon]] in ''Nightfall''.
* ''VideoGame/WorldOfWarcraft'': Kologarn, a boss in the donjon Ulduar, is an entire giant golem, but most of his attacks come from his two hands (which are also directly killable). Also, yes, his eyes shoot laser beams.
[[/folder]]



* ''VideoGame/SonicTheHedgehog'':
** ''VideoGame/Sonic3AndKnuckles'':
*** Lava Reef's miniboss is comprised of two threats, one of them being a giant hand that rises from the lava below and tries to crush Sonic.
*** In the first stage of the final boss fight, you must destroy all six of its Malicious Fingers.
** ''VideoGame/Sonic3DFlickiesIsland'':
*** The boss of the Rusty Ruin Zone attacks solely by trying to crush Sonic with its conveniently platform-shaped paws.
*** One stage of the final boss features two disembodied hands that first try to crush him, then to run him over by racing across the arena.
** ''VideoGame/{{Sonic Advance|Trilogy}} 2'': The Egg Saucer is basically a giant wheel-like vehicle with the cockpit and weak point, a laser, and a huge hand. The hand hurts like hell, and if it hits you directly, you are likely to die instantly. Makes this ThatOneBoss.
** ''VideoGame/{{Sonic Advance|Trilogy}} 3'': Hyper Eggrobo attacks with such hands, and you have to use them as platforms to hit the boss.



* ''VideoGame/DungeonsAndDragons'': The Red Dragon arcade games is much like this. Tower of Doom's Flamewing attacks not only with the claws, but with fireballs, rockfalls, and his fire breath. He's by far the toughest boss in the entire game.
%%* ''VideoGame/FinalFantasyVIII'': Vysage, Lefty, and Righty are usually found together. At one point, though, the three make up the first stage of a boss battle.
* ''VideoGame/FinalFantasyAdventure'': The final form of [[spoiler:Julius]] is technically one of the "disembodied head and hands" variety, even though all he did was teleport and shoot fireballs. This was apparently a fan-favorite boss, however, as one of the most common complaints about the remake ''VideoGame/SwordOfMana'' is that this form wasn't present.



* ''VideoGame/CryptKiller'': The disembodied Pharaoh statue boss, which is a floating Egyptian head with two disembodied arms that periodically tries punching at the player. It's actually one of the more normal-looking bosses in the entire game.



* ''VideoGame/TaleSpinCapcom'': The fourth level boss, the massive "invisible gentleman", defends itself with punches from its floating, white-gloved hands. The weak point? The bow tie, obviously.



* ''VideoGame/CryptKiller'': The disembodied Pharaoh statue boss, which is a floating Egyptian head with two disembodied arms that periodically tries punching at the player. It's actually one of the more normal-looking bosses in the entire game.
* ''VideoGame/SonicTheHedgehog'':
** ''VideoGame/Sonic3AndKnuckles'':
*** Lava Reef's miniboss is comprised of two threats, one of them being a giant hand that rises from the lava below and tries to crush Sonic.
*** In the first stage of the final boss fight, you must destroy all six of its Malicious Fingers.
** ''VideoGame/Sonic3DFlickiesIsland'':
*** The boss of the Rusty Ruin Zone attacks solely by trying to crush Sonic with its conveniently platform-shaped paws.
*** One stage of the final boss features two disembodied hands that first try to crush him, then to run him over by racing across the arena.
** ''VideoGame/{{Sonic Advance|Trilogy}} 2'': The Egg Saucer is basically a giant wheel-like vehicle with the cockpit and weak point, a laser, and a huge hand. The hand hurts like hell, and if it hits you directly, you are likely to die instantly. Makes this ThatOneBoss.
** ''VideoGame/{{Sonic Advance|Trilogy}} 3'': Hyper Eggrobo attacks with such hands, and you have to use them as platforms to hit the boss.
* ''VideoGame/TaleSpinCapcom'': The fourth level boss, the massive "invisible gentleman", defends itself with punches from its floating, white-gloved hands. The weak point? The bow tie, obviously.
* ''VideoGame/DungeonsAndDragons'': The Red Dragon arcade games is much like this. Tower of Doom's Flamewing attacks not only with the claws, but with fireballs, rockfalls, and his fire breath. He's by far the toughest boss in the entire game.
%%* ''VideoGame/FinalFantasyVIII'': Vysage, Lefty, and Righty are usually found together. At one point, though, the three make up the first stage of a boss battle.
* ''VideoGame/FinalFantasyAdventure'': The final form of [[spoiler:Julius]] is technically one of the "disembodied head and hands" variety, even though all he did was teleport and shoot fireballs. This was apparently a fan-favorite boss, however, as one of the most common complaints about the remake ''VideoGame/SwordOfMana'' is that this form wasn't present.
* ''VideoGame/WorldOfWarcraft'': Kologarn, a boss in the donjon Ulduar, is an entire giant golem, but most of his attacks come from his two hands (which are also directly killable). Also, yes, his eyes shoot laser beams.
%%* While not exactly giant, the titular Glover and the BigBad Cross-Stitch are gloves. Cross-Stitch os certianly a lot more [[DoomyDoomsOfDoom Doomy]], though.%%Link the work.
%%* ''VideoGame/GuildWars'': The final battle versus [[spoiler:Abaddon]] in ''Nightfall''.


!! [[AC:Video Game Examples]]

[[folder:Nintendo examples]]
Creator/{{Nintendo}} absolutely loves this trope, to the point that only a [[{{Pun}} handful]] of its franchises do not have it in some way.

to:

!! [[AC:Video !![[AC:Video Game Examples]]

[[folder:Nintendo examples]]
Creator/{{Nintendo}} absolutely loves this trope, to
[[folder:Action-Adventure]]
%%* ''VideoGame/BombermanGeneration'' has one as a boss in one of
the point that only a [[{{Pun}} handful]] of its franchises do not have it in some way.desert stages.



** ''VideoGame/LinksCrossbowTraining'': The Twilit Fossil Stallord mostly stays in the background, and fights by striking at Link with its hands.

to:

* ''VideoGame/{{Okami}}''
** ''VideoGame/LinksCrossbowTraining'': The Twilit Fossil Stallord mostly stays in final form of [[spoiler:Yami, the background, final boss]] is a giant hand attached to an orb. This is repeated in ''Tatsunoko vs. Capcom'', where [[spoiler:Yami]] is again the final boss. Its grab super is downright ''lethal''.
** In the sunken ship area, there is a room where a giant seaweed monster lives. When you enter the room, two gigantic hands rise out of the water
and fights attempt to crush Ammy and/or push her off into the waters below. Fortunately, the monster can be killed by striking at Link draining the water from the room, and then rolling spiked cylinders across its face until it dies.
%%** ''VideoGame/{{Okamiden}}'': [[spoiler:Akuro]] goes
with its hands.the more standard approach to this trope in his first form.%%Which is?



* ''VideoGame/TheWonderful101'' has many bosses designed by this template (circular area and a huge boss circling around it, punching you and throwing stuff), including one of the forms of final boss.
[[/folder]]

[[folder:Fighting Games]]
* ''VideoGame/SuperSmashBros'':
** Master Hand, and from ''Melee'' onward, Crazy Hand. [[DualBoss Sometimes you have to fight them both at the same time.]]
*** Master Hand can do most of the attacks listed in the description. The only of those that Crazy Hand cannot do is walking on two fingers. Instead, he crawls on all five fingers, rather like a spider.
*** If Master Hand teams up with Crazy Hand, they can do ''even more'' attacks, such as smashing the player character in a giant clapping motion, crushing him/her between two fists, have one slap the ground while the other uses the FingerGun, etc.
** Isaac appears as an Assist Trophy and summons a giant hand to push your opponents off the stage.
[[/folder]]

[[folder:Platform Games]]



* ''Franchise/{{Pokemon}}'':
** Haunter has the shape of a head-and-hands boss, although its stronger evolution that's more likely to be used as a boss, Gengar, lacks these.
** ''VideoGame/PokemonSwordAndShield'': [[spoiler:Eternatus' Eternamax form]], the ClimaxBoss, is a more straightforward example than Haunter, as [[SecretAIMoves this form is fought only as a boss]] and the only part of it in range of the battlefield is a giant hand that appears to have a thumb on both sides. However, the only typical hand boss action it does is swat its hand on the battlefield.



* ''Franchise/MegaMan'':
** ''VideoGame/MegaMan3'': The final boss sometimes takes a break from raining projectiles on you and tries to punch you. You can jump on the fist to reach his head and attack his weakpoint.
** ''VideoGame/MegaMan10'': The Keeper minibosses in Strike Man's stage are giant hands that punch a ball and Mega Man in order to attempt to do damage.
** ''VideoGame/MegaManV'': The game's incarnation of the Wily Machine has the player fighting both of its hands, individually, before fighting the Wily Machine itself. The arms are capable of slamming down on the ground to hit Mega Man or toss him into the air, and they can also shoot missiles. The second one can also grab Mega Man to ensure those missiles hit him.
** Several ''VideoGame/MegaManX'' and ''[[VideoGame/MegaManZero Zero]]'' games have the final boss transform into their giant form, then attack with massive hands, lasers, and hands shooting lasers.
* ''VideoGame/{{Pulseman}}'': The final boss is another "Head and Hands" type boss who shoots energy balls from his hands, punches, and pounds the ground to summon minions.



** ''VideoGame/WarioLand3'': [[spoiler:Rudy the MonsterClown]], the final boss, stays in the background of the fight, and attacks with his fists that are kept in the foreground. The "grabbing and squeezing" attack is also the only way in the whole game to get a GameOver.
** ''VideoGame/WarioWorld'': Ironsider consists of a a broken minotaur statue and a pair of floating stone hands it controls. It can be defeated by throwing or pile-driving one of its hands into its head.



* ''VideoGame/StarFox64'':
** Andross uses these. Ever since his appearance in this particular game he is almost always depicted as a giant floating head and hands, with no explanation of how he got that way.
** His nephew Andrew tries to [[{{Pun}} ape]] his uncle's "head and hands" schtick in ''Assault'' by transforming his flagship into a giant head and hands. Falco notices the similarities and calls him [[LampshadeHanging "An Andross wannabe."]]
* ''VideoGame/SuperSmashBros'':
** Master Hand, and from ''Melee'' onward, Crazy Hand. [[DualBoss Sometimes you have to fight them both at the same time.]]
*** Master Hand can do most of the attacks listed in the description. The only of those that Crazy Hand cannot do is walking on two fingers. Instead, he crawls on all five fingers, rather like a spider.
*** If Master Hand teams up with Crazy Hand, they can do ''even more'' attacks, such as smashing the player character in a giant clapping motion, crushing him/her between two fists, have one slap the ground while the other uses the FingerGun, etc.
** Isaac appears as an Assist Trophy and summons a giant hand to push your opponents off the stage.
* ''VideoGame/{{Wario}}'':
** ''VideoGame/WarioLand3'': [[spoiler:Rudy the MonsterClown]], the final boss, stays in the background of the fight, and attacks with his fists that are kept in the foreground. The "grabbing and squeezing" attack is also the only way in the whole game to get a GameOver.
** ''VideoGame/WarioWorld'': Ironsider consists of a a broken minotaur statue and a pair of floating stone hands it controls. It can be defeated by throwing or pile-driving one of its hands into its head.
* ''VideoGame/GoldenSun'': The disembodied Psynergy hands. While the old generation used them to move or lift objects, the new generation have weaponized them to crush boulders or slap stuff.
* ''VideoGame/TheWonderful101'' has many bosses designed by this template (circular area and a huge boss circling around it, punching you and throwing stuff), including one of the forms of final boss.
* ''VideoGame/{{Splatoon}}'' has [[spoiler:DJ Octavio]], who is damaged when you knock his mech's giant fists back at him by shooting them before they hit the ground.
* In ''VideoGame/{{Miitopia}}'', the [[spoiler:Darkest Lord]] is a [[TheFaceOfTheSun golden sun]] with two floating clawed hands, one of which carries a staff. They are actually strong enough to be fought separately as fully-fledged bosses!



[[folder:Other examples]]
* ''VideoGame/{{Okami}}''
** The final form of [[spoiler:Yami, the final boss]] is a giant hand attached to an orb. This is repeated in ''Tatsunoko vs. Capcom'', where [[spoiler:Yami]] is again the final boss. Its grab super is downright ''lethal''.
** In the sunken ship area, there is a room where a giant seaweed monster lives. When you enter the room, two gigantic hands rise out of the water and attempt to crush Ammy and/or push her off into the waters below. Fortunately, the monster can be killed by draining the water from the room, and then rolling spiked cylinders across its face until it dies.
%%** ''VideoGame/{{Okamiden}}'': [[spoiler:Akuro]] goes with the more standard approach to this trope in his first form.%%Which is?

to:

[[folder:Other examples]]
* ''VideoGame/{{Okami}}''
** The final form of [[spoiler:Yami, the final boss]] is a giant hand attached to an orb. This is repeated in ''Tatsunoko vs. Capcom'', where [[spoiler:Yami]] is again the final boss. Its grab super is downright ''lethal''.
** In the sunken ship area, there is a room where a giant seaweed monster lives. When you enter the room, two gigantic hands rise out of the water and attempt to crush Ammy and/or push her off into the waters below. Fortunately, the monster can be killed by draining the water from the room, and then rolling spiked cylinders across its face until it dies.
%%** ''VideoGame/{{Okamiden}}'': [[spoiler:Akuro]] goes with the more standard approach to this trope in his first form.%%Which is?
[[folder:Role-Playing Games]]



* ''Franchise/MegaMan'':
** ''VideoGame/MegaMan3'': The final boss sometimes takes a break from raining projectiles on you and tries to punch you. You can jump on the fist to reach his head and attack his weakpoint.
** ''VideoGame/MegaMan10'': The Keeper minibosses in Strike Man's stage are giant hands that punch a ball and Mega Man in order to attempt to do damage.
** ''VideoGame/MegaManV'': The game's incarnation of the Wily Machine has the player fighting both of its hands, individually, before fighting the Wily Machine itself. The arms are capable of slamming down on the ground to hit Mega Man or toss him into the air, and they can also shoot missiles. The second one can also grab Mega Man to ensure those missiles hit him.
** Several ''VideoGame/MegaManX'' and ''[[VideoGame/MegaManZero Zero]]'' games have the final boss transform into their giant form, then attack with massive hands, lasers, and hands shooting lasers.



* ''VideoGame/{{Pulseman}}'': The final boss is another "Head and Hands" type boss who shoots energy balls from his hands, punches, and pounds the ground to summon minions.
%%* ''VideoGame/BombermanGeneration'' has one as a boss in one of the desert stages.
%%* ''VideoGame/{{Contra}}'': The third Boss in ''Contra III''.

to:

* ''VideoGame/{{Pulseman}}'': ''VideoGame/GoldenSun'': The final boss is another "Head and Hands" type boss who shoots energy balls from his hands, punches, and pounds disembodied Psynergy hands. While the ground old generation used them to summon minions.
%%* ''VideoGame/BombermanGeneration'' has one as a boss in one of
move or lift objects, the desert stages.
%%* ''VideoGame/{{Contra}}'': The third Boss in ''Contra III''.
new generation have weaponized them to crush boulders or slap stuff.



* In ''VideoGame/{{Miitopia}}'', the [[spoiler:Darkest Lord]] is a [[TheFaceOfTheSun golden sun]] with two floating clawed hands, one of which carries a staff. They are actually strong enough to be fought separately as fully-fledged bosses!



* ''Franchise/{{Pokemon}}'':
** Haunter has the shape of a head-and-hands boss, although its stronger evolution that's more likely to be used as a boss, Gengar, lacks these.
** ''VideoGame/PokemonSwordAndShield'': [[spoiler:Eternatus' Eternamax form]], the ClimaxBoss, is a more straightforward example than Haunter, as [[SecretAIMoves this form is fought only as a boss]] and the only part of it in range of the battlefield is a giant hand that appears to have a thumb on both sides. However, the only typical hand boss action it does is swat its hand on the battlefield.
[[/folder]]

[[folder:Shoot 'em Up]]
%%* ''VideoGame/{{Contra}}'': The third Boss in ''Contra III''.
* ''VideoGame/StarFox64'':
** Andross uses these. Ever since his appearance in this particular game he is almost always depicted as a giant floating head and hands, with no explanation of how he got that way.
** His nephew Andrew tries to [[{{Pun}} ape]] his uncle's "head and hands" schtick in ''Assault'' by transforming his flagship into a giant head and hands. Falco notices the similarities and calls him [[LampshadeHanging "An Andross wannabe."]]
[[/folder]]

[[folder:Third Person Shooter]]
* ''VideoGame/{{Splatoon}}'' has [[spoiler:DJ Octavio]], who is damaged when you knock his mech's giant fists back at him by shooting them before they hit the ground.
[[/folder]]

[[folder:Other examples]]



[[folder:Anime And Manga]]

to:

[[folder:Anime And & Manga]]


* ''VideoGame/{{Terraria}}'': The boss Skeletron is depicted as a flying skull, with hands and arms. He has a version later in the game called Skeletron Prime, who, as well as attacking with his hands which are now equiped with a vice and a drill, will also shoot lasers and bombs from his other pair of arms.
* ''VideoGame/{{Touhou}}'' : ''Undefined Fantastic Object'' has the boss battle with Ichirin and her [[SuperSmoke cloud youkai familiar]], Unzan. She attacks with giant fists [[BulletHell danmaku]], which also leave trails of smaller bullets. Ichirin herself is basically [[MemeticMutation Unzan's hitbox]].

to:

* ''VideoGame/{{Terraria}}'': The boss Skeletron is depicted as a flying skull, with hands and arms. He has a version later in the game called Skeletron Prime, who, as well as attacking with his hands which are now equiped equipped with a vice and a drill, will also shoot lasers and bombs from his other pair of arms.
* ''VideoGame/{{Touhou}}'' : ''VideoGame/{{Touhou}}'': ''Undefined Fantastic Object'' has the boss battle with Ichirin and her [[SuperSmoke cloud youkai familiar]], Unzan. She attacks with giant fists [[BulletHell danmaku]], which also leave trails of smaller bullets. Ichirin herself is basically [[MemeticMutation Unzan's hitbox]].


* ''VideoGame/WarioLand3'': [[spoiler:Rudy the MonsterClown]], the final boss, stays in the background of the fight, and attacks with his fists that are kept in the foreground. The "grabbing and squeezing" attack is also the only way in the whole game to get a GameOver.
%%* ''VideoGame/WarioWorld'': [[spoiler:Ironsider]], a broken minotaur statue, can be defeated by throwing or pile-driving one of its hands into its head.

to:

* ''VideoGame/{{Wario}}'':
**
''VideoGame/WarioLand3'': [[spoiler:Rudy the MonsterClown]], the final boss, stays in the background of the fight, and attacks with his fists that are kept in the foreground. The "grabbing and squeezing" attack is also the only way in the whole game to get a GameOver.
%%* ** ''VideoGame/WarioWorld'': [[spoiler:Ironsider]], Ironsider consists of a a broken minotaur statue, statue and a pair of floating stone hands it controls. It can be defeated by throwing or pile-driving one of its hands into its head.


%%** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Bongo Bongo, a boss example.
%%** ''VideoGame/TheLegendOfZeldaTheWindWaker'': Gohdan.
%%** ''VideoGame/TheLegendOfZeldaOracleGames'':
%%*** Ramrock from ''Ages''.
%%*** General Onox from ''Seasons''.
%%** ''VideoGame/TheLegendOfZeldaTheMinishCap'': Mazaal, who is similar to Gohdan in 2D, except you have to climb inside the head to damage it.

to:

%%** ** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Link battles Bongo Bongo, Bongo standing on a giant drum, while the boss example.
%%**
hangs from the ceiling of its room and using its detached, floating hands to beat down at Link and the drum alike.
** ''VideoGame/TheLegendOfZeldaOracleGames'': Ramrock from ''Ages'' is a floating stone head and hands that animates when Link comes near. It fights by firing its fists at Link, later moves on to chasing after Link and trying to crush under its palms, then shifting gears to using EyeBeams, and finally turning its hands into miniature cannons.
**
''VideoGame/TheLegendOfZeldaTheWindWaker'': Gohdan.
%%** ''VideoGame/TheLegendOfZeldaOracleGames'':
%%*** Ramrock from ''Ages''.
%%*** General Onox from ''Seasons''.
%%**
Gohdan is a floating stone head flanked by a pair of floating stone hands. It attacks by trying to push Link into electric pits and clapping its hands on Link.
**
''VideoGame/TheLegendOfZeldaTheMinishCap'': Mazaal, who Mazaal is similar to Gohdan in 2D, except you have to climb inside a mechanical head-and-hands set that fights by bringing its fists down on Link and sweeping a hand across the head arena to damage it.catch him.



%%** ''VideoGame/LinksCrossbowTraining'': The Twilit Fossil Stallord.

to:

%%** ** ''VideoGame/LinksCrossbowTraining'': The Twilit Fossil Stallord.Stallord mostly stays in the background, and fights by striking at Link with its hands.


%%
%% Zero-context examples are not allowed on wiki pages; all such examples have been commented out.
%% Please add proper context before uncommenting them -- a good example should explain *how* it's an example.
%%



** Bongo Bongo from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', a boss example.
** Gohdan from ''VideoGame/TheLegendOfZeldaTheWindWaker'' (pictured above).
** ''VideoGame/TheLegendOfZeldaOracleGames'':
*** Ramrock from ''Ages''.
*** General Onox from ''Seasons''.
** Mazaal from ''VideoGame/TheLegendOfZeldaTheMinishCap'', who is similar to Gohdan in 2D, except you have to climb inside the head to damage it.
** Zant's Hands from ''VideoGame/TheLegendOfZeldaTwilightPrincess'' are just as creepy as the Wallmasters. On each side of the Twilight Palace, Link must remove a Sol from one of the hands and carry it outside through several complicated rooms while continually being chased by the hand. If the hand succeeds in grabbing a Sol, it will carry it back to the last room and force Link to start all over again.
** The Twilit Fossil Stallord from ''VideoGame/LinksCrossbowTraining''.
* The first to be used as a boss may have been the first form of Zoda from ''VideoGame/StarTropics'', fought at the beginning of the last stage. He attacks with Giant Hands Of Doom and then brings the head out for some fireball action, at which point you can use your blaster or your Super Nova on him, or just the blaster, because you start with only three hearts for this battle, and using the Yo-Yo against him is insane.
* In ''Videogame/DonkeyKong94'', after you seemingly beat Donkey Kong for the final time, it turns out that there's one more boss fight with the big ape left. After his fall from the tower in the previous level, Donkey Kong absorbs a ton of Super Mushrooms and grows into a giant gorilla in a battle where he uses his newfound giant fists to try and crush you. In order to beat him you need to hit his head with barrels six times instead of the usual three.
* In ''VideoGame/DonkeyKongCountryReturns'', [[spoiler:Tiki Tong]] uses this strategy against the Kongs.
* ''VideoGame/DonkeyKongCountry2DiddysKongQuest'': Kerozene's hands in the GBA remake.

to:

** %%** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Bongo Bongo from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Bongo, a boss example.
** Gohdan from ''VideoGame/TheLegendOfZeldaTheWindWaker'' (pictured above).
**
%%** ''VideoGame/TheLegendOfZeldaTheWindWaker'': Gohdan.
%%**
''VideoGame/TheLegendOfZeldaOracleGames'':
*** %%*** Ramrock from ''Ages''.
*** %%*** General Onox from ''Seasons''.
** Mazaal from ''VideoGame/TheLegendOfZeldaTheMinishCap'', %%** ''VideoGame/TheLegendOfZeldaTheMinishCap'': Mazaal, who is similar to Gohdan in 2D, except you have to climb inside the head to damage it.
** Zant's Hands from ''VideoGame/TheLegendOfZeldaTwilightPrincess'' are just as creepy as the Wallmasters. ''VideoGame/TheLegendOfZeldaTwilightPrincess'': On each side of the Twilight Palace, Link must remove a Sol from one of the hands Zant's Hands and carry it outside through several complicated rooms while continually being chased by the hand. If the hand succeeds in grabbing a Sol, it will carry it back to the last room and force Link to start all over again.
** %%** ''VideoGame/LinksCrossbowTraining'': The Twilit Fossil Stallord from ''VideoGame/LinksCrossbowTraining''.
Stallord.
* The ''VideoGame/StarTropics'': Zoda's first to be used as a boss may have been the first form of Zoda from ''VideoGame/StarTropics'', form, fought at the beginning of the last stage. He stage, attacks with Giant Hands Of of Doom and then brings the head out for some fireball action, at which point you can use your blaster or your Super Nova on him, or just the blaster, because you start with only three hearts for this battle, and using the Yo-Yo against him is insane.
* In ''Videogame/DonkeyKong94'', after ''VideoGame/DonkeyKong94'': After you seemingly beat Donkey Kong for the final time, it turns out that there's one more boss fight with the big ape left. After his fall from the tower in the previous level, Donkey Kong absorbs a ton of Super Mushrooms and grows into a giant gorilla in a battle where he uses his newfound giant fists to try and crush you. In order to beat him you need to hit his head with barrels six times instead of the usual three.
* In ''VideoGame/DonkeyKongCountryReturns'', %%* ''VideoGame/DonkeyKongCountryReturns'': [[spoiler:Tiki Tong]] uses this strategy against the Kongs.
* %%* ''VideoGame/DonkeyKongCountry2DiddysKongQuest'': Kerozene's hands in the GBA remake.



** [[spoiler:Eternatus' Eternamax form]], the ClimaxBoss of ''VideoGame/PokemonSwordAndShield'' is a more straightforward example than Haunter, as [[SecretAIMoves this form is fought only as a boss]] and the only part of it in range of the battlefield is a giant hand that appears to have a thumb on both sides. However, the only typical hand boss action it does is swat it's hand on the battlefield.
* Wham Bam Rock and [[spoiler:Wham Bam Jewel]] from ''VideoGame/KirbySuperStar'' and ''Kirby Super Star Ultra''. Many of his attacks were eventually used for Master Hand (and his insane left handed counterpart, [[ExactlyWhatItSaysOnTheTin Crazy Hand]]) in ''VideoGame/SuperSmashBros''.
* One of the bosses from ''VideoGame/SuperMario64'' is Eyerok, [[ExactlyWhatItSaysOnTheTin two hands made out of rock with large eyeballs on the palms]]. Unsurprisingly, these eyes are also [[AttackItsWeakPoint a weak point]].
* ''VideoGame/SuperMarioGalaxy'' had Bouldergeist, a big blockheaded ghost with giant destructible (but regenerating) hands of stone. He also shoots rocks that turn into exploding ghosts.
* [[{{Mayincatec}} Knucklotec]] in ''VideoGame/SuperMarioOdyssey'' is similar to Eyerok, in that the key to defeating him is in his own hands. However, rather than there being a weak point on the hands themselves, the object is to [[BodySurf assume control over them]] and make him [[StopHittingYourself punch himself in the face]].
* [[spoiler:Magolor's OneWingedAngel form]] in ''Videogame/KirbysReturnToDreamland''.
* Andross from ''VideoGame/StarFox64'' uses these. Ever since his appearance in this particular game he is almost always depicted as a giant floating head and hands, with no explanation of how he got that way.

to:

** ''VideoGame/PokemonSwordAndShield'': [[spoiler:Eternatus' Eternamax form]], the ClimaxBoss of ''VideoGame/PokemonSwordAndShield'' ClimaxBoss, is a more straightforward example than Haunter, as [[SecretAIMoves this form is fought only as a boss]] and the only part of it in range of the battlefield is a giant hand that appears to have a thumb on both sides. However, the only typical hand boss action it does is swat it's its hand on the battlefield.
* %%* ''VideoGame/KirbySuperStar'': Wham Bam Rock and [[spoiler:Wham Bam Jewel]] from ''VideoGame/KirbySuperStar'' and ''Kirby Super Star Ultra''. Jewel]]. Many of his attacks were eventually are later used for Master Hand (and his insane left handed counterpart, [[ExactlyWhatItSaysOnTheTin Crazy Hand]]) in ''VideoGame/SuperSmashBros''.
''VideoGame/SuperSmashBros''.%%And how does Wham Bam fit?
%%* ''Videogame/KirbysReturnToDreamland'': [[spoiler:Magolor's OneWingedAngel form]].
* One ''Franchise/SuperMarioBros'':
** ''VideoGame/MarioAndLuigi'':
*** ''VideoGame/MarioAndLuigiSuperstarSaga'': [[spoiler:Cackletta's Ghost]] consists of a torso flanked by two floating claws. You have to destroy the head and hands before the heart is revealed.
*** ''VideoGame/MarioAndLuigiDreamTeam'': [[spoiler:Dreamy Bowser]], the final boss, has this to a lesser extent. You only have to destroy the right hand to attack the head, but the left hand can grab one
of the bros, forcing you to attack it to get him back. While the other final bosses from ''VideoGame/SuperMario64'' of the series, [[spoiler:the Elder Princess Shroob's second form and the Dark Star Core]], fight similarly, only these two actually utilize this trope to a notable extent.
** ''VideoGame/SuperMario64'': Eyerok
is Eyerok, [[ExactlyWhatItSaysOnTheTin two hands made out of rock with large eyeballs on the palms]]. Unsurprisingly, these eyes are also [[AttackItsWeakPoint a weak point]].
* ** ''VideoGame/SuperMarioGalaxy'' had has Bouldergeist, a big blockheaded ghost with giant destructible (but regenerating) hands of stone. He also shoots rocks that turn into exploding ghosts.
* [[{{Mayincatec}} Knucklotec]] in ''VideoGame/SuperMarioOdyssey'' ** ''VideoGame/SuperMarioOdyssey'': Knucklotec is similar to Eyerok, in that the key to defeating him is in his own hands. However, rather than there being a weak point on the floating stone head with two floating stone hands themselves, the object is next to it. Mario needs [[BodySurf assume control over them]] and make him [[StopHittingYourself punch himself in the face]].
* [[spoiler:Magolor's OneWingedAngel form]] in ''Videogame/KirbysReturnToDreamland''.
*
''VideoGame/StarFox64'':
**
Andross from ''VideoGame/StarFox64'' uses these. Ever since his appearance in this particular game he is almost always depicted as a giant floating head and hands, with no explanation of how he got that way.



* ''VideoGame/SuperSmashBros'' has Master Hand, and from ''Melee'' onward, Crazy Hand, too. [[DualBoss Sometimes you have to fight them both at the same time.]]
** By the way, that list of attacks up above? Master Hand can do them all and then some (well, it couldn't squeeze you or shoot lasers before ''Melee'', but yeah). The only of those that Crazy Hand cannot do is walking on two fingers. Instead, he crawls on all five fingers, rather like a spider.
** If Master Hand teams up with Crazy Hand, they can do ''even more'' attacks, such as smashing the player character in a giant clapping motion, crushing him/her between two fists, have one slap the ground while the other uses the FingerGun, etc.
* [[spoiler:Rudy the MonsterClown]], the final boss of ''VideoGame/WarioLand3'', though [[https://www.nintendo.co.jp/nom/0005/03/page2.html concept art]] shows him with arms. The "grabbing and squeezing" attack is also the only way in the whole game to get a GameOver.
* [[spoiler:Ironsider]], a broken Minotaur statue who appears in ''VideoGame/WarioWorld'', can be defeated by throwing or pile-driving one of the bosses hands into the head.
* A good player character example are the disembodied Psynergy hands in the ''VideoGame/GoldenSun'' games. While the old generation used them to move or lift objects, the new generation have weaponized them to crush boulders or slap stuff.
** In ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'', Isaac appears as an Assist Trophy and uses Move. To push your opponents. [[MundaneMadeAwesome Off the stage.]]
* [[spoiler:Cackletta's Ghost]], the final boss of ''VideoGame/MarioAndLuigiSuperstarSaga'', is styled this way. You have to destroy the head and hands before the heart is revealed.
* [[spoiler:Dreamy Bowser]], the final boss of ''VideoGame/MarioAndLuigiDreamTeam'', has this to a lesser extent. You only have to destroy the right hand to attack the head, but the left hand can grab one of the bros, forcing you to attack it to get him back. While the other final bosses of the series, [[spoiler:the Elder Princess Shroob's second form and the Dark Star Core]], fight similarly, only these two actually utilize this trope to a notable extent.

to:

* ''VideoGame/SuperSmashBros'' has ''VideoGame/SuperSmashBros'':
**
Master Hand, and from ''Melee'' onward, Crazy Hand, too.Hand. [[DualBoss Sometimes you have to fight them both at the same time.]]
** By the way, that list of attacks up above? *** Master Hand can do them all and then some (well, it couldn't squeeze you or shoot lasers before ''Melee'', but yeah).most of the attacks listed in the description. The only of those that Crazy Hand cannot do is walking on two fingers. Instead, he crawls on all five fingers, rather like a spider.
** *** If Master Hand teams up with Crazy Hand, they can do ''even more'' attacks, such as smashing the player character in a giant clapping motion, crushing him/her between two fists, have one slap the ground while the other uses the FingerGun, etc.
** Isaac appears as an Assist Trophy and summons a giant hand to push your opponents off the stage.
* ''VideoGame/WarioLand3'': [[spoiler:Rudy the MonsterClown]], the final boss boss, stays in the background of ''VideoGame/WarioLand3'', though [[https://www.nintendo.co.jp/nom/0005/03/page2.html concept art]] shows him the fight, and attacks with arms.his fists that are kept in the foreground. The "grabbing and squeezing" attack is also the only way in the whole game to get a GameOver.
* %%* ''VideoGame/WarioWorld'': [[spoiler:Ironsider]], a broken Minotaur statue who appears in ''VideoGame/WarioWorld'', minotaur statue, can be defeated by throwing or pile-driving one of the bosses its hands into the its head.
* A good player character example are the ''VideoGame/GoldenSun'': The disembodied Psynergy hands in the ''VideoGame/GoldenSun'' games. hands. While the old generation used them to move or lift objects, the new generation have weaponized them to crush boulders or slap stuff.
** In ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'', Isaac appears as an Assist Trophy and uses Move. To push your opponents. [[MundaneMadeAwesome Off the stage.]]
* [[spoiler:Cackletta's Ghost]], the final boss of ''VideoGame/MarioAndLuigiSuperstarSaga'', is styled this way. You have to destroy the head and hands before the heart is revealed.
* [[spoiler:Dreamy Bowser]], the final boss of ''VideoGame/MarioAndLuigiDreamTeam'', has this to a lesser extent. You only have to destroy the right hand to attack the head, but the left hand can grab one of the bros, forcing you to attack it to get him back. While the other final bosses of the series, [[spoiler:the Elder Princess Shroob's second form and the Dark Star Core]], fight similarly, only these two actually utilize this trope to a notable extent.
stuff.



* ''VideoGame/{{Splatoon}}'' has [[spoiler:DJ Octavio, who is damaged when you knock his mech's giant fists back at him by shooting them before they hit the ground]].

to:

* ''VideoGame/{{Splatoon}}'' has [[spoiler:DJ Octavio, Octavio]], who is damaged when you knock his mech's giant fists back at him by shooting them before they hit the ground]].ground.



** The final form of [[spoiler:Yami, the final boss]] is a giant hand attached to an orb.
*** This is repeated in ''Tatsunoko vs. Capcom'', where [[spoiler:Yami]] is again the final boss. Its grab super is downright ''lethal''.
** His successor in ''VideoGame/{{Okamiden}}'', [[spoiler:Akuro]], goes with the more standard approach to this trope in his first form.
** In the sunken ship area, there is a room where a giant seaweed-monster thing lives. When you enter the room, two gigantic hands rise out of the water and attempt to crush Ammy and/or push her off into the waters below. Fortunately, the monster can be killed by draining the water from the room, and then rolling spiked cylinders across its face until it dies.
* Queen Zeal's [[OneWingedAngel second form]] from ''VideoGame/ChronoTrigger'', though her head also fires spells. Hitting the hands provokes dangerous counterattacks, but you'll want to steal from each of them to get some valuable equipment.

to:

** The final form of [[spoiler:Yami, the final boss]] is a giant hand attached to an orb.
***
orb. This is repeated in ''Tatsunoko vs. Capcom'', where [[spoiler:Yami]] is again the final boss. Its grab super is downright ''lethal''.
** His successor in ''VideoGame/{{Okamiden}}'', [[spoiler:Akuro]], goes with the more standard approach to this trope in his first form.
** In the sunken ship area, there is a room where a giant seaweed-monster thing seaweed monster lives. When you enter the room, two gigantic hands rise out of the water and attempt to crush Ammy and/or push her off into the waters below. Fortunately, the monster can be killed by draining the water from the room, and then rolling spiked cylinders across its face until it dies.
%%** ''VideoGame/{{Okamiden}}'': [[spoiler:Akuro]] goes with the more standard approach to this trope in his first form.%%Which is?
* ''VideoGame/ChronoTrigger'':
**
Queen Zeal's [[OneWingedAngel second form]] from ''VideoGame/ChronoTrigger'', form]], though her head also fires spells. Hitting the hands provokes dangerous counterattacks, but you'll want to steal from each of them to get some valuable equipment.



** Norstein Bekkler, who runs the minigame tent in the present day Millennium Fair, is a non-boss example
* Several ''VideoGame/MegaManX'' and ''[[VideoGame/MegaManZero Zero]]'' games have the final boss transform into their giant form, then attack with massive hands and lasers... and hands shooting lasers.
** The Keeper minibosses in ''VideoGame/MegaMan10'' in Strike Man's stage is a good example of giant hands punching a ball and Mega Man in order to attempt to do damage.
** The final boss of ''VideoGame/MegaMan3'' sometimes takes a break from raining projectiles on you and tries to punch you. You can jump on the fist to reach his head and attack his weakpoint.
** ''VideoGame/MegaManV'''s incarnation of the Wily Machine has the player fighting both of its hands, individually, before fighting the Wily Machine itself. The arms are capable of slamming down on the ground to hit Mega Man or toss him into the air, and they can also shoot missiles. The second one can also grab Mega Man to ensure those missiles hit him.
* In ''VideoGame/DragonQuestVI'', the final boss Deathtamoor, "discards this worthless body" and becomes a giant demonic head and pair of hands in his last phase.
* The final boss of ''VideoGame/{{Pulseman}}'' is another "Head and Hands" type boss who shoots energy balls from his hands, punches, and pounds the ground to summon minions.
* ''VideoGame/BombermanGeneration'' has one as a boss in one of the desert stages.
* The third Boss in ''VideoGame/{{Contra}} III''.
* The first Boss in ''VideoGame/IllusionOfGaia''.
* ''VideoGame/{{Onmyoji}}'': [[HandicappedBadass Ibaraki-dōji]]'s special attack in which he plants his severed right arm into the ground, making a huge hand appear from under an enemy and crush them. This skill deals a devastating amount of damage.

to:

** %%** Norstein Bekkler, who runs the minigame tent in the present day Millennium Fair, is a non-boss example
example.
* Several ''VideoGame/MegaManX'' and ''[[VideoGame/MegaManZero Zero]]'' games have the final boss transform into their giant form, then attack with massive hands and lasers... and hands shooting lasers.
''Franchise/MegaMan'':
** The Keeper minibosses in ''VideoGame/MegaMan10'' in Strike Man's stage is a good example of giant hands punching a ball and Mega Man in order to attempt to do damage.
**
''VideoGame/MegaMan3'': The final boss of ''VideoGame/MegaMan3'' sometimes takes a break from raining projectiles on you and tries to punch you. You can jump on the fist to reach his head and attack his weakpoint.
** ''VideoGame/MegaManV'''s ''VideoGame/MegaMan10'': The Keeper minibosses in Strike Man's stage are giant hands that punch a ball and Mega Man in order to attempt to do damage.
** ''VideoGame/MegaManV'': The game's
incarnation of the Wily Machine has the player fighting both of its hands, individually, before fighting the Wily Machine itself. The arms are capable of slamming down on the ground to hit Mega Man or toss him into the air, and they can also shoot missiles. The second one can also grab Mega Man to ensure those missiles hit him.
* In ''VideoGame/DragonQuestVI'', ** Several ''VideoGame/MegaManX'' and ''[[VideoGame/MegaManZero Zero]]'' games have the final boss transform into their giant form, then attack with massive hands, lasers, and hands shooting lasers.
* ''VideoGame/DragonQuestVI'': The final boss,
Deathtamoor, "discards this worthless body" and becomes a giant demonic head and pair of hands in his last phase.
* ''VideoGame/{{Pulseman}}'': The final boss of ''VideoGame/{{Pulseman}}'' is another "Head and Hands" type boss who shoots energy balls from his hands, punches, and pounds the ground to summon minions.
* %%* ''VideoGame/BombermanGeneration'' has one as a boss in one of the desert stages.
* %%* ''VideoGame/{{Contra}}'': The third Boss in ''VideoGame/{{Contra}} ''Contra III''.
* %%* ''VideoGame/IllusionOfGaia'': The first Boss in ''VideoGame/IllusionOfGaia''.
boss.
* ''VideoGame/{{Onmyoji}}'': [[HandicappedBadass Ibaraki-dōji]]'s Ibaraki-dōji]] has a special attack in which he plants his severed right arm into the ground, making a huge hand appear from under an enemy and crush them. This skill deals a devastating amount of damage.



** ''VideoGame/Sonic3AndKnuckles''

to:

** ''VideoGame/Sonic3AndKnuckles''''VideoGame/Sonic3AndKnuckles'':



** ''VideoGame/Sonic3DFlickiesIsland''

to:

** ''VideoGame/Sonic3DFlickiesIsland''''VideoGame/Sonic3DFlickiesIsland'':



** ''VideoGame/{{Sonic Advance|Trilogy}} 2'''s Egg Saucer is basically a giant wheel-like vehicle with the cockpit and weak point, a laser, and a huge hand. The hand hurts like hell, and if it hits you directly, you are likely to die instantly. Makes this ThatOneBoss.
** Hyper Eggrobo of ''VideoGame/{{Sonic Advance|Trilogy}} 3'' attacks with such hands, and you have to use them as platforms to hit the boss.
* The fourth level boss of the licensed ''[[VideoGame/TaleSpinCapcom TaleSpin]]'' game for the NES, the massive "invisible gentleman". It defends itself with punches from its floating, white-gloved hands. The weak point? The bow tie, obviously.
* The Red Dragon from the ''VideoGame/DungeonsAndDragons'' arcade games is much like this. Tower of Doom's Flamewing attacked not only with the claws, but with fireballs, rockfalls, and his fire breath. He was by far the toughest boss in the entire game.
* The final form of [[spoiler:Julius]] in ''VideoGame/FinalFantasyAdventure'' is technically one of the "disembodied head and hands" variety, even though all he did was teleport and shoot fireballs. This was apparently a fan-favorite boss, however, as one of the most common complaints about the remake ''VideoGame/SwordOfMana'' is that this form wasn't present.
* Kologarn, a boss in ''VideoGame/WorldOfWarcraft'''s donjon Ulduar. He's an entire giant golem, but most of his attacks come from his two hands (which are also directly killable). Also, yes, his eyes shoot laser beams.
* While not exactly giant, the titular Glover and the BigBad Cross-Stitch were gloves. Cross-Stitch was certianly a lot more [[DoomyDoomsOfDoom Doomy]], though.
* The final battle versus [[spoiler:Abaddon]] in ''VideoGame/GuildWars Nightfall''.
* Vysage, Lefty, and Righty are usually found together in ''VideoGame/FinalFantasyVIII''. At one point, though, the three make up the first stage of a boss battle.

to:

** ''VideoGame/{{Sonic Advance|Trilogy}} 2'''s 2'': The Egg Saucer is basically a giant wheel-like vehicle with the cockpit and weak point, a laser, and a huge hand. The hand hurts like hell, and if it hits you directly, you are likely to die instantly. Makes this ThatOneBoss.
** Hyper Eggrobo of ''VideoGame/{{Sonic Advance|Trilogy}} 3'' 3'': Hyper Eggrobo attacks with such hands, and you have to use them as platforms to hit the boss.
* ''VideoGame/TaleSpinCapcom'': The fourth level boss of the licensed ''[[VideoGame/TaleSpinCapcom TaleSpin]]'' game for the NES, boss, the massive "invisible gentleman". It gentleman", defends itself with punches from its floating, white-gloved hands. The weak point? The bow tie, obviously.
* ''VideoGame/DungeonsAndDragons'': The Red Dragon from the ''VideoGame/DungeonsAndDragons'' arcade games is much like this. Tower of Doom's Flamewing attacked attacks not only with the claws, but with fireballs, rockfalls, and his fire breath. He was He's by far the toughest boss in the entire game.
%%* ''VideoGame/FinalFantasyVIII'': Vysage, Lefty, and Righty are usually found together. At one point, though, the three make up the first stage of a boss battle.
* ''VideoGame/FinalFantasyAdventure'': The final form of [[spoiler:Julius]] in ''VideoGame/FinalFantasyAdventure'' is technically one of the "disembodied head and hands" variety, even though all he did was teleport and shoot fireballs. This was apparently a fan-favorite boss, however, as one of the most common complaints about the remake ''VideoGame/SwordOfMana'' is that this form wasn't present.
* ''VideoGame/WorldOfWarcraft'': Kologarn, a boss in ''VideoGame/WorldOfWarcraft'''s the donjon Ulduar. He's Ulduar, is an entire giant golem, but most of his attacks come from his two hands (which are also directly killable). Also, yes, his eyes shoot laser beams.
* %%* While not exactly giant, the titular Glover and the BigBad Cross-Stitch were are gloves. Cross-Stitch was os certianly a lot more [[DoomyDoomsOfDoom Doomy]], though.
*
though.%%Link the work.
%%* ''VideoGame/GuildWars'':
The final battle versus [[spoiler:Abaddon]] in ''VideoGame/GuildWars Nightfall''.
* Vysage, Lefty, and Righty are usually found together in ''VideoGame/FinalFantasyVIII''. At one point, though, the three make up the first stage of a boss battle.
''Nightfall''.



* The Clock Tower boss in ''VideoGame/EpicMickey'' is this type of boss.
* The Boss battle with Electro in ''VideoGame/SpiderManShatteredDimensions'' does this with electricity-shooting hands.
* Stlunko from ''VideoGame/Stinkoman20X6''.
* ''VideoGame/{{Ys}}'' has several:
** The Shrine boss, Dorman, and Jabir's [[OneWingedAngel second form]] in ''V''.
** Orjugan in ''[[Videogame/YsVITheArkOfNapishtim The Ark of Napishtim]]''.
** Galbalan in ''[[Videogame/YsTheOathInFelghana The Oath in Felghana]]''.
* The Super Fighting Robot from ''VideoGame/ScottPilgrim'' attacks with detachable hands, which also happen to be the only parts you can damage. Meanwhile the rest of the body chills in the background, invincible but still attacking you with lasers, missiles, and a flamethrower.
* Balore from ''VideoGame/CastlevaniaAriaOfSorrow'' punches at you with his hands at first, then switches to a laser fired from his eye (which is his weakpoint). ''[[VideoGame/CastlevaniaDawnOfSorrow Dawn of Sorrow]]'' as well as ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'' also feature him, but he's a little different and only alternates between his laser and hands.
* ''VideoGame/AliceMadnessReturns'' uses this for the final encounter.
* The first boss in ''VideoGame/{{Catherine}}'' is the Fist of Grudge, a pair of Katherine's hands holding a giant fork.
* The ''player'' can use these in the ''VideoGame/{{Deception}}'' series as a type of trap. Typically, the either grab an invader to lock him in place for a while, or they bash him/her around to cause high amounts of damage.
* Defense System Gepetto from ''VideoGame/{{NieR}}'', being an {{Expy}} of Gohdan, has two giant floating hands as his main weapons. They can not only smash you, but they also shoot [[EnergyWeapon Frickin' Laser Beams]] from their fingertips.
* One of the early level bosses from the Amiga classic ''VideoGame/{{Turrican}}'' is a giant mechanical fist flying around trying to crush the player.
* In ''VideoGame/{{Valis}} IV'' for the UsefulNotes/PCEngine, the second stage boss is a floating head and pair of hands.
* The mage Hockomonkey in ''VideoGame/KingdomHearts3DDreamDropDistance'' periodically disappears, leaving a multitude of its disembodied hands behind to swipe at you and throw parts of the environment, only reappearing once they've all been destroyed. This is especially annoying in the rematch, where the combined HP of them rivals that of the boss itself.
* In ''VideoGame/{{Terraria}}'' you have to fight a boss, Skeletron, to be able to explore the dungeon: if you don't, large skulls will fly at you from nowhere if you go in too deep and kill you instantly. Skeletron is depicted as a flying skull, with hands and arms. He has a version later in the game called Skeletron Prime, who, as well as attacking with his hands which are now equiped with a vice and a drill, will also shoot lasers and bombs from his other pair of arms.
* ''Undefined Fantastic Object'', the twelfth ''VideoGame/{{Touhou}}'' feature the boss battle with Ichirin and her [[SuperSmoke cloud youkai familiar]], Unzan. Unzan will attack you with giant fists [[BulletHell danmaku]] (the [[FanNickname Brofist]]), which also leave trails of smaller bullets. Ichirin herself is basically [[MemeticMutation Unzan's hitbox]].
* Both ''VideoGame/{{Persona 3}}'' and ''VideoGame/Persona4'' feature the 'Hand' type Shadow, which is basically a walking, disembodied hand. Most of them are quite small, but some of the MetalSlime variants are huge.
* Several boss battles in ''VideoGame/Disgaea3AbsenceOfJustice'' is against Mao's dad, or more specifically, his hand. You see, Mao's father is so huge that even his fingers are several times the size of the average character. Somehow, the game treats destroying all his fingers as completely beating himself.
* Dark Falz Elder in ''VideoGame/PhantasyStarOnline2'' sics [[MultiArmedAndDangerous four of his hands]] on you (Which look like bizarre hydras; the two outermost fingers being legs, and the other three heads) for the first phase of his fight, remaining in the background to launch lasers and meteors at you while the hands attack directly with the sorts of moves you might expect. They occasionally mix things up by pairing off or summoning numerous additional hands onto the field to perform combination attacks.
* The Golem Mine boss of ''VideoGame/{{Shantae}}'', complete with a giant head that [[AttackItsWeakPoint has a weak point]] that you could reach by stepping on its giant hands.
* [[spoiler:Mega Satan]], the TrueFinalBoss of ''VideoGame/TheBindingOfIsaac Rebirth'', has two hands which have their own health, and can respawn once killed, though they don't do much besides protect [[spoiler:Mega Satan's]] head and smash the ground, sending out shockwaves, and [[spoiler:Mega Satan]] [[DidntNeedThoseAnyway ditches them once he goes to his next phase.]] Hilariously, because the hands are treated as separate entities than the head, it's possible to charm one of the hands and have it [[StopHittingYourself smash his own head.]]
* In ''VideoGame/TitanSouls'', both Gol-Iath and Gol-Set use their giant hands to attack the archer; the latter of the bosses needing to be dealt with by guiding the hands toward panels which when pressed, expose the boss's weak spot.
* The final boss of ''VideoGame/WolfensteinTheOldBlood'' is a rare first-person shooter example of this type of boss.
* In ''VideoGame/ImmortalRedneck'', the first pyramid's final boss: Weryt. He uses his hands to slap you, send airwaves, homing missiles and also to punch the floor. Under his head, there are several weak points the player needs to break.

to:

* %%* ''VideoGame/EpicMickey'': The Clock Tower boss in ''VideoGame/EpicMickey'' is this type of boss.
* %%* ''VideoGame/SpiderManShatteredDimensions'': The Boss boss battle with Electro in ''VideoGame/SpiderManShatteredDimensions'' does this with electricity-shooting hands.
* Stlunko from ''VideoGame/Stinkoman20X6''.
*
hands.%%Does what?
%%* ''VideoGame/Stinkoman20X6'': Stlunko.
%%*
''VideoGame/{{Ys}}'' has several:
** %%** The Shrine boss, Dorman, and Jabir's [[OneWingedAngel second form]] in ''V''.
** %%** Orjugan in ''[[Videogame/YsVITheArkOfNapishtim The Ark of Napishtim]]''.
** %%** Galbalan in ''[[Videogame/YsTheOathInFelghana The Oath in Felghana]]''.
* ''VideoGame/ScottPilgrim'': The Super Fighting Robot from ''VideoGame/ScottPilgrim'' attacks with detachable hands, which also happen to be the only parts you can damage. Meanwhile the rest of the body chills in the background, invincible but still attacking you with lasers, missiles, and a flamethrower.
* ''VideoGame/CastlevaniaAriaOfSorrow'': Balore from ''VideoGame/CastlevaniaAriaOfSorrow'' punches at you with his hands at first, then switches to a laser fired from his eye (which is his weakpoint). ''[[VideoGame/CastlevaniaDawnOfSorrow Dawn of Sorrow]]'' as well as ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'' also feature him, but he's a little different and only alternates between his laser and hands.
* %%* ''VideoGame/AliceMadnessReturns'' uses this for the final encounter.
* ''VideoGame/{{Catherine}}'': The first boss in ''VideoGame/{{Catherine}}'' is the Fist of Grudge, a pair of Katherine's hands holding a giant fork.
* ''VideoGame/{{Deception}}'': The ''player'' can use these in the ''VideoGame/{{Deception}}'' series as a type of trap. Typically, the either grab an invader to lock him in place for a while, or they bash him/her around to cause high amounts of damage.
* ''VideoGame/{{NieR}}'': Defense System Gepetto from ''VideoGame/{{NieR}}'', Gepetto, being an {{Expy}} of Gohdan, has two giant floating hands as his main weapons. They can not only smash you, but they also shoot [[EnergyWeapon Frickin' Laser Beams]] from their fingertips.
* ''VideoGame/{{Turrican}}': One of the early level bosses from the Amiga classic ''VideoGame/{{Turrican}}'' classic' is a giant mechanical fist flying around trying to crush the player.
* In ''VideoGame/{{Valis}} IV'' for the UsefulNotes/PCEngine, the IV'': The second stage boss is a floating head and pair of hands.
* ''VideoGame/KingdomHearts3DDreamDropDistance'': The mage Hockomonkey in ''VideoGame/KingdomHearts3DDreamDropDistance'' periodically disappears, leaving a multitude of its disembodied hands behind to swipe at you and throw parts of the environment, only reappearing once they've all been destroyed. This is especially annoying in the rematch, where the combined HP of them rivals that of the boss itself.
* In ''VideoGame/{{Terraria}}'' you have to fight a boss, Skeletron, to be able to explore the dungeon: if you don't, large skulls will fly at you from nowhere if you go in too deep and kill you instantly. ''VideoGame/{{Terraria}}'': The boss Skeletron is depicted as a flying skull, with hands and arms. He has a version later in the game called Skeletron Prime, who, as well as attacking with his hands which are now equiped with a vice and a drill, will also shoot lasers and bombs from his other pair of arms.
* ''Undefined Fantastic Object'', the twelfth ''VideoGame/{{Touhou}}'' feature : ''Undefined Fantastic Object'' has the boss battle with Ichirin and her [[SuperSmoke cloud youkai familiar]], Unzan. Unzan will attack you She attacks with giant fists [[BulletHell danmaku]] (the [[FanNickname Brofist]]), danmaku]], which also leave trails of smaller bullets. Ichirin herself is basically [[MemeticMutation Unzan's hitbox]].
* Both ''VideoGame/{{Persona 3}}'' ''VideoGame/Persona3'' and ''VideoGame/Persona4'' feature the 'Hand' "Hand" type Shadow, which is basically a walking, disembodied hand. Most of them are quite small, but some of the MetalSlime variants are huge.
* ''VideoGame/Disgaea3AbsenceOfJustice'': Several boss battles in ''VideoGame/Disgaea3AbsenceOfJustice'' is are against Mao's dad, or more specifically, specifically his hand. You see, Mao's father is so huge that even his fingers are several times the size of the average character. Somehow, the game treats destroying all his fingers as completely beating himself.
* ''VideoGame/PhantasyStarOnline2'': Dark Falz Elder in ''VideoGame/PhantasyStarOnline2'' sics [[MultiArmedAndDangerous four of his hands]] on you (Which look like bizarre hydras; the two outermost fingers being legs, and the other three heads) for the first phase of his fight, remaining in the background to launch lasers and meteors at you while the hands attack directly with the sorts of moves you might expect. They occasionally mix things up by pairing off or summoning numerous additional hands onto the field to perform combination attacks.
* ''VideoGame/{{Shantae}}'': The Golem Mine boss of ''VideoGame/{{Shantae}}'', boss, complete with a giant head that [[AttackItsWeakPoint has a weak point]] that you could reach by stepping on its giant hands.
* [[spoiler:Mega Satan]], the TrueFinalBoss of ''VideoGame/TheBindingOfIsaac Rebirth'', Rebirth'': The TrueFinalBoss has two hands which have their own health, and can respawn once killed, though they don't do much besides protect [[spoiler:Mega Satan's]] head and smash the ground, sending out shockwaves, and [[spoiler:Mega Satan]] [[DidntNeedThoseAnyway ditches them once he goes to his next phase.]] phase]]. Hilariously, because the hands are treated as separate entities than the head, it's possible to charm one of the hands and have it [[StopHittingYourself smash his own head.]]
head]].
* In ''VideoGame/TitanSouls'', both ''VideoGame/TitanSouls'': Both Gol-Iath and Gol-Set use their giant hands to attack the archer; the latter of the bosses needing to be dealt with by guiding the hands toward panels which when pressed, expose the boss's weak spot.
* %%* ''VideoGame/WolfensteinTheOldBlood'': The final boss of ''VideoGame/WolfensteinTheOldBlood'' is a rare first-person shooter example of this type of boss.
* In ''VideoGame/ImmortalRedneck'', the ''VideoGame/ImmortalRedneck'': The first pyramid's final boss: Weryt. He boss, Weryt, uses his hands to slap you, send airwaves, homing missiles and also to punch the floor. Under his head, there are several weak points the player needs to break.



* In ''VideoGame/PuyoPuyo'', Jaan can enlarge her hands to help her fight enemies.

to:

* In ''VideoGame/PuyoPuyo'', ''VideoGame/PuyoPuyo'': Jaan can enlarge her hands to help her fight enemies.



* [=STRength=] from ''Anime/BlackRockShooter'' uses a pair of [[PowerFist giant gauntlets]] as her weapons.
* In ''Anime/FutureCardBuddyfight'', Gao's newly evolved Dragon Force "Style of Impact" includes a pair of big fists.
* In ''Manga/MyHeroAcademia'', Kendo's power is to make her hands grow. [[HeartIsAnAwesomePower She gets a lot of use out of it.]]
* In the ''Manga/ShadowStar'' manga [[spoiler:humanity meets its end being slapped away to oblivion by gigantic hands coming out from the Earth itself]]. Seriously.
* In ''Anime/TengenToppaGurrenLagann'', the heroes face loads and loads of Moon-sized, hand-(or foot-)shaped mechas. With ''faces''. [[spoiler:Thank you, Anti-Spiral]].
* In ''Anime/YuGiOh5Ds'', [[ManInTheMachine Z-One]] uses these and a giant Deck to duel.
* In ''Anime/YuGiOhZEXAL'', Girag has this trope as his deck's theme. All of his monsters are just hands/arms. His ace monsters are Number 106: Giant Hand and Number C106: Giant Red Hand. His deck is more defensive than offensive.

to:

* ''Anime/BlackRockShooter'': [=STRength=] from ''Anime/BlackRockShooter'' uses a pair of [[PowerFist giant gauntlets]] as her weapons.
* In ''Anime/FutureCardBuddyfight'', ''Anime/FutureCardBuddyfight'': Gao's newly evolved Dragon Force "Style of Impact" includes a pair of big fists.
* In ''Manga/MyHeroAcademia'', ''Manga/MyHeroAcademia'': Kendo's power is to make her hands grow. [[HeartIsAnAwesomePower She gets a lot of use out of it.]]
* In the ''Manga/ShadowStar'' manga [[spoiler:humanity ''Manga/ShadowStar'': [[spoiler:Humanity meets its end end]] being slapped away to oblivion by gigantic hands coming out from the Earth itself]]. Seriously.
itself.
* In ''Anime/TengenToppaGurrenLagann'', the ''Anime/TengenToppaGurrenLagann'': The heroes face loads and loads of Moon-sized, hand-(or foot-)shaped mechas. With ''faces''. [[spoiler:Thank you, Anti-Spiral]].
* In ''Anime/YuGiOh5Ds'',
''faces''.
%%* ''Anime/YuGiOh5Ds'':
[[ManInTheMachine Z-One]] uses these and a giant Deck to duel.
* In ''Anime/YuGiOhZEXAL'', ''Anime/YuGiOhZEXAL'': Girag has this trope as his deck's theme. All of his monsters are just hands/arms. His ace monsters are Number 106: Giant Hand and Number C106: Giant Red Hand. His deck is more defensive than offensive.



[[folder:Comic Books]]
* [[http://www.airshipentertainment.com/buckcomic.php?date=20070421 The Teleporter]] in ''ComicBook/{{Buck Godot|Zap Gun for Hire}}'' is shown this way. He can generate as many hands as he needs.
* This is one of the most frequent applications of [[Comicbook/MsMarvel2014 Ms. Marvel]]'s [[RubberMan stretching powers]].
[[/folder]]

to:

[[folder:Comic %%[[folder:Comic Books]]
* %%* ''ComicBook/BuckGodotZapGunForHire'': [[http://www.airshipentertainment.com/buckcomic.php?date=20070421 The Teleporter]] in ''ComicBook/{{Buck Godot|Zap Gun for Hire}}'' is shown this way. He can generate as many hands as he needs.
*
needs.%%Shown what way?
%%* ''Comicbook/MsMarvel2014'':
This is one of the most frequent applications of [[Comicbook/MsMarvel2014 Ms. Marvel]]'s Marvel's [[RubberMan stretching powers]].
[[/folder]]
%%[[/folder]]



* In the 1963 movie ''Film/CaptainSindbad'' starring Guy Williams, the final peril at the top of El Kerim's tower is a giant mechanical hand.

to:

* In the 1963 movie ''Film/CaptainSindbad'' starring Guy Williams, the ''Film/CaptainSindbad'': The final peril at the top of El Kerim's tower is a giant mechanical hand.



* The novel "The Philosophical Strangler" by Eric Flint has an entity called "Even Worse Hands." Picture a giant pair of disembodied hands. Got it? These are Even Worse.
* In ''Literature/BridgeOfBirds'', The Hand That No One Sees ([[spoiler:it's actually a giant invisible spider]]).

to:

* The novel "The Philosophical Strangler" ''Literature/ThePhilosophicalStrangler'' by Eric Flint has an entity called "Even Worse Hands." Picture a giant pair of disembodied hands. Got it? These are Even Worse.
* In ''Literature/BridgeOfBirds'', %%* ''Literature/BridgeOfBirds'': The Hand That No One Sees ([[spoiler:it's actually a giant invisible spider]]).



** Vaarsuvius from ''Webcomic/TheOrderOfTheStick'' uses special [[WritingAroundTrademarks off-brand]] variants, including Bugsby's Flicking Finger, [[FlippingTheBird Expressive Single Digit]] and Cat-Retrieving Hand.



[[folder:Web Comics]]
* Evidently Sanaa of ''Webcomic/GirlGenius'' ended up [[http://www.girlgeniusonline.com/comic.php?date=20100322 "Running weapons to these student revolutionaries in Venice who were trying to take down the chancellor of Ca'Foscare and his semi-invisible hand."]] This semi-invisible hand appears to have been a giant floating mechanical hand.

to:

[[folder:Web Comics]]
[[folder:Webcomics]]
* Evidently ''Webcomic/GirlGenius'': Sanaa of ''Webcomic/GirlGenius'' once ended up [[http://www.girlgeniusonline.com/comic.php?date=20100322 "Running "running weapons to these student revolutionaries in Venice who were trying to take down the chancellor of Ca'Foscare and his semi-invisible hand."]] hand"]]. This semi-invisible hand appears to have been a giant floating mechanical hand.hand.
* ''Webcomic/TheOrderOfTheStick'': Vaarsuvius uses off-brand variants of Bigby's Interposing Hand, including Bugsby's Flicking Finger, [[FlippingTheBird Expressive Single Digit]] and Cat-Retrieving Hand.



[[/folder]]

to:

[[/folder]][[/folder]]
-----

Added DiffLines:

* ''Film/DemonOfTheLute'': The titular demon is finally unleashed at the end of the film... and manifests itself as a red, transparent, ghostly giant hand with six fingers, and repeatedly tries to crush the heroes by grabbing at them. The only way to defeat said demon is by destroying the lute with a magic bow and a blessed arrow.


** Zant's Hands from ''VideoGame/TheLegendOfZeldaTwilightPrincess'' are just as creepy as the Wallmasters.

to:

** Zant's Hands from ''VideoGame/TheLegendOfZeldaTwilightPrincess'' are just as creepy as the Wallmasters. On each side of the Twilight Palace, Link must remove a Sol from one of the hands and carry it outside through several complicated rooms while continually being chased by the hand. If the hand succeeds in grabbing a Sol, it will carry it back to the last room and force Link to start all over again.


* ''WesternAnimation/YellowSubmarine'': TheDragon to the Blue Meanies, The Dreadful Flying Glove.

to:

* ''WesternAnimation/YellowSubmarine'': TheDragon to the Blue Meanies, The Dreadful Flying Glove. A large, sentient, blue, left glove.


* In Titan Souls, both Gol-Iath and Gol-Set use their giant hands to attack the archer; the latter of the bosses needing to be dealt with by guiding the hands toward panels which when pressed, expose the boss's weak spot.

to:

* In Titan Souls, ''VideoGame/TitanSouls'', both Gol-Iath and Gol-Set use their giant hands to attack the archer; the latter of the bosses needing to be dealt with by guiding the hands toward panels which when pressed, expose the boss's weak spot.



* In Immortal Redneck, the first pyramid's final boss: Weryt. He uses his hands to slap you, send airwaves, homing missiles and also to punch the floor. Under his head, there are several weak points the player needs to break.

to:

* In Immortal Redneck, ''VideoGame/ImmortalRedneck'', the first pyramid's final boss: Weryt. He uses his hands to slap you, send airwaves, homing missiles and also to punch the floor. Under his head, there are several weak points the player needs to break.


Added DiffLines:

* In ''VideoGame/PuyoPuyo'', Jaan can enlarge her hands to help her fight enemies.


* In '''Anime/FutureCardBuddyfight'", Gao newly evolved Dragon Force "Style of Impact" includes a pair of big fists.

to:

* In '''Anime/FutureCardBuddyfight'", Gao ''Anime/FutureCardBuddyfight'', Gao's newly evolved Dragon Force "Style of Impact" includes a pair of big fists.


** Bongo Bongo from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', a boss example
** Gohdan from ''VideoGame/TheLegendOfZeldaTheWindWaker'' (pictured)
** ''VideoGame/TheLegendOfZeldaOracleGames''
*** Ramrock from ''Ages''
*** General Onox from ''Seasons''

to:

** Bongo Bongo from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', a boss example
example.
** Gohdan from ''VideoGame/TheLegendOfZeldaTheWindWaker'' (pictured)
(pictured above).
** ''VideoGame/TheLegendOfZeldaOracleGames''
''VideoGame/TheLegendOfZeldaOracleGames'':
*** Ramrock from ''Ages''
''Ages''.
*** General Onox from ''Seasons'' ''Seasons''.



** The Twilit Fossil Stallord from ''VideoGame/LinksCrossbowTraining''
* The first to be used as a boss may have been the first form of Zoda from ''VideoGame/StarTropics'', fought at the beginning of the last stage. He attacks with Giant Hands Of Doom and then brings the head out for some fireball action, at which point you can use your blaster or your Super Nova on him, or just the blaster, because you start with only have three hearts for this battle, and using the Yo-Yo against him is insane.

to:

** The Twilit Fossil Stallord from ''VideoGame/LinksCrossbowTraining''
''VideoGame/LinksCrossbowTraining''.
* The first to be used as a boss may have been the first form of Zoda from ''VideoGame/StarTropics'', fought at the beginning of the last stage. He attacks with Giant Hands Of Doom and then brings the head out for some fireball action, at which point you can use your blaster or your Super Nova on him, or just the blaster, because you start with only have three hearts for this battle, and using the Yo-Yo against him is insane.



** Haunter has the shape of a head-and-hands boss, although the more powerful form more likely to be used as a boss, Gengar, lacks these.

to:

** Haunter has the shape of a head-and-hands boss, although the more powerful form its stronger evolution that's more likely to be used as a boss, Gengar, lacks these.



* ''VideoGame/SuperSmashBros'' has Master Hand, and from ''Melee'' onward, Crazy Hand, too. [[DualBoss And sometimes you have to fight them both at the same time.]]

to:

* ''VideoGame/SuperSmashBros'' has Master Hand, and from ''Melee'' onward, Crazy Hand, too. [[DualBoss And sometimes Sometimes you have to fight them both at the same time.]]


* And whatever the designer thought of by waving his hands around, basically.

to:

* And whatever Whatever the designer thought of by waving his hands around, basically.

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