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* ''TabletopGame/WarhammerAgeOfSigmar'': The Soul Wars, the primary conflict of 2nd edition, was in large part this; after [[GodOfTheDead Nagash]] triggered a surge of death magic across all eight Realms, one of the primary effects was a truly ''colossal'' upsurge of hostile ghosts appearing and attacking the living. Nagash gathered them all under his control, and dubbed them the Nighthaunt Processions.
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* ''Film/Spectral'': A non-supernatural example. During a civil war in Moldova, the Moldovan regime created the titular spectrals, using 3D-printed human copies made from Bose-Einstein Condensate. The spectrals eventually overrun the country, attacking and killing anything thats human.

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* ''Film/Spectral'': ''Film/{{Spectral}}'': A non-supernatural example. During a civil war in Moldova, the Moldovan regime created the titular spectrals, using 3D-printed human copies made from Bose-Einstein Condensate. The spectrals eventually overrun the country, attacking and killing anything thats human.
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* ''Film/Spectral'': A non-supernatural example. During a civil war in Moldova, the Moldovan regime created the titular spectrals, using 3D-printed human copies made from Bose-Einstein Condensate. The spectrals eventually overrun the country, attacking and killing anything thats human.
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Not this trope.


* ''{{VideoGame/Valheim}}'': Raids are events that randomly trigger after beating certain bosses, sending waves of enemies at your location, which can include draugr and skeletons. Dealing with them is either nightmarish or trivial depending on how elaborate/well-defended your base is (and sometimes they can spawn inside extensive bases).
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Missing word, unifying format


* ''WesternAnimation/DannyPhantom'': While it could be argued major ghost assaults are the entire premise of the series, there a few notable instances of such:
** "[[Recap/DannyPhantomS1E15PublicEnemies Public Enemies]]" features Walker launching the first major mass ghost attack on Amity Park, definitively revealing the existence of ghosts to the world in the process.

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* ''WesternAnimation/DannyPhantom'': While it could be argued major ghost assaults are the entire premise of the series, there are a few notable instances of such:
** "[[Recap/DannyPhantomS1E15PublicEnemies ''[[Recap/DannyPhantomS1E15PublicEnemies Public Enemies]]" Enemies]]'' features Walker launching the first major mass ghost attack on Amity Park, definitively revealing the existence of ghosts to the world in the process.
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None

Added DiffLines:

* ''{{VideoGame/Valheim}}'': Raids are events that randomly trigger after beating certain bosses, sending waves of enemies at your location, which can include draugr and skeletons. Dealing with them is either nightmarish or trivial depending on how elaborate/well-defended your base is (and sometimes they can spawn inside extensive bases).
Is there an issue? Send a MessageReason:
None


** ''VideoGame/LuigisMansionDarkMoon'': In the level "Paranormal Chaos," King Boo activates a portal that brings waves of ghosts from another world into Evershade Valley. Luigi then must race throughout the Treacherous Mansion and collect every ghost unleashed in a short amount of time before complete dimensional collapse.

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** ''VideoGame/LuigisMansionDarkMoon'': In the level "Paranormal Chaos," Chaos", King Boo activates a portal that brings waves of ghosts from another world into Evershade Valley. Luigi then must race throughout the Treacherous Mansion and collect every ghost unleashed in a short amount of time before complete dimensional collapse.

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