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* ''VideoGame/GangBeasts'': Several stages has moving hazards and one has you fighting on wobbling ice sheets. The giant fan stage does may technically have a fixed floor but the wind will suddenly lift all the combatants in the air and slam them down again after a few seconds.

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* ''VideoGame/GangBeasts'': Several stages has have moving hazards and one has you fighting on wobbling ice sheets. The giant fan stage does may technically have a fixed floor but the wind will suddenly lift all the combatants in the air and slam them down again after a few seconds.
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* ''Dragon Ball Z: Hyper Dimension'' for the UsefulNotes/SuperFamicom. Players can knock their opponents towards other stages within a select group of stages. Some of these stages also take place mid air, which change the way the game works.

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* ''Dragon Ball Z: Hyper Dimension'' for the UsefulNotes/SuperFamicom.Platform/SuperFamicom. Players can knock their opponents towards other stages within a select group of stages. Some of these stages also take place mid air, which change the way the game works.
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changed out 1/3 for the appropriate glyph (⅓)


* ''VideoGame/ClayFighter 63 1/3'' had quite a few stages that transitioned into other stages if one player was hit the correct way at the correct place, especially the stages in and around Santa's Workshop.

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* ''VideoGame/ClayFighter 63 1/3'' 63⅓'' had quite a few stages that transitioned into other stages if one player was hit the correct way at the correct place, especially the stages in and around Santa's Workshop.
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** Stages in this game vary from as constant as Final Destination to as chaotic as Big Blue (pictured above). In this stage you actually fight on top of [[VideoGame/FZero cars as they race around a track.]] If you fall off of one and onto the asphalt, you get whisked off the side of the stage as the camera leaves you behind, resulting in a near-instant KO unless you can ''very'' quickly jump off and return to the stage. Others such as [[Franchise/FireEmblem Castle Siege]], [[VideoGame/NewSuperMarioBrosU Mushroom Kingdom U]], and [[VideoGame/WiiSportsResort Wuhu Island]] come in multiple "stages", so it's entirely possible for a character to just drop to their doom if they don't know the stage is about to change under them.

to:

** Stages in this game vary from as constant as Final Destination to as chaotic as Big Blue (pictured above).(introduced in ''VideoGame/SuperSmashBrosMelee''). In this stage you actually fight on top of [[VideoGame/FZero cars as they race around a track.]] If you fall off of one and onto the asphalt, you get whisked off the side of the stage as the camera leaves you behind, resulting in a near-instant KO unless you can ''very'' quickly jump off and return to the stage. Others such as [[Franchise/FireEmblem Castle Siege]], [[VideoGame/NewSuperMarioBrosU Mushroom Kingdom U]], and [[VideoGame/WiiSportsResort Wuhu Island]] come in multiple "stages", so it's entirely possible for a character to just drop to their doom if they don't know the stage is about to change under them.

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It happening "before" doesn't validate misindentation


** Prior to this, there was ''Dragon Ball Z: Hyper Dimension'' for the UsefulNotes/SuperFamicom. Here, players could knock their opponents towards other stages within a select group of stages. Some of these stages also took place mid air, which changed the way the game worked.

to:

** Prior to this, there was * ''Dragon Ball Z: Hyper Dimension'' for the UsefulNotes/SuperFamicom. Here, players could Players can knock their opponents towards other stages within a select group of stages. Some of these stages also took take place mid air, which changed change the way the game worked.works.



* ''VideoGame/SuperSmashBros'': Stages in this game vary from as constant as Final Destination to as chaotic as Big Blue (pictured above). In this stage you actually fight on top of [[VideoGame/FZero cars as they race around a track.]] If you fall off of one and onto the asphalt, you get whisked off the side of the stage as the camera leaves you behind, resulting in a near-instant KO unless you can ''very'' quickly jump off and return to the stage. Others such as [[Franchise/FireEmblem Castle Siege]], [[VideoGame/NewSuperMarioBrosU Mushroom Kingdom U]], and [[VideoGame/WiiSportsResort Wuhu Island]] come in multiple "stages", so it's entirely possible for a character to just drop to their doom if they don't know the stage is about to change under them.

to:

* ''VideoGame/SuperSmashBros'': ''VideoGame/SuperSmashBros'':
**
Stages in this game vary from as constant as Final Destination to as chaotic as Big Blue (pictured above). In this stage you actually fight on top of [[VideoGame/FZero cars as they race around a track.]] If you fall off of one and onto the asphalt, you get whisked off the side of the stage as the camera leaves you behind, resulting in a near-instant KO unless you can ''very'' quickly jump off and return to the stage. Others such as [[Franchise/FireEmblem Castle Siege]], [[VideoGame/NewSuperMarioBrosU Mushroom Kingdom U]], and [[VideoGame/WiiSportsResort Wuhu Island]] come in multiple "stages", so it's entirely possible for a character to just drop to their doom if they don't know the stage is about to change under them.

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