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[[folder:Films -- Animation]]

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[[folder:Films -- Animation]] Animation]]
* The cell blocks in ''Anime/FinalFantasyTheSpiritsWithin''. So naturally, when the city's power grid goes down, so do the "bars" in the cells.



* ''WesternAnimation/TitanAE:'' Cale is thrown into one of these energy jails by the [[AliensAreBastards Drej]] (whose use of them is {{Justified}}: ''everything'' they build is made of force fields). It seems inescapable, until Cale realizes that the Drej phase through their own energy barriers all the time, and manages to work out how to do it himself.
* Likewise, the cell blocks in ''Anime/FinalFantasyTheSpiritsWithin''. So naturally, when the city's power grid goes down, so do the "bars" in the cells.

to:

* ''WesternAnimation/TitanAE:'' ''WesternAnimation/TitanAE'': Cale is thrown into one of these energy jails by the [[AliensAreBastards Drej]] (whose use of them is {{Justified}}: ''everything'' they build is made of force fields). It seems inescapable, until Cale realizes that the Drej phase through their own energy barriers all the time, and manages to work out how to do it himself.
* Likewise, the cell blocks in ''Anime/FinalFantasyTheSpiritsWithin''. So naturally, when the city's power grid goes down, so do the "bars" in the cells.
himself.



[[folder:Films -- Live-Action]]
* ''Nightlife'', a 1980s vampire TV movie starring Mirriam D'abo and Ben Cross, featured a doctor jury rigging a prison cell for a vampire by hanging ultraviolet lamps above the only doorway into a room, as well as on the ceiling a few feet down the hall in either direction. If the vampire crossed the beam, he burst into flames. See it [[https://www.youtube.com/watch?v=uzwD3uLGbwg#t=0m25s here]].
* ''Franchise/StarWars'' had several, most notably the barrier that forces Obi-Wan and Darth Maul to wait momentarily before their battle. Just about every large starship in ''Star Wars'' has some part of the hull, usually a hangar, that's open to the vacuum of space. How do crew members breath and not get sucked out into the void? Force fields. Seen in Episode III when Anakin blasts the force field generator over a Separatist battleship's hangar bay and air starts rushing out until a physical door closes over it.
* The cell doors in ''Film/{{Tron}}'' are beams of energy. Admittedly, they are already in the computer system and ''everything'' is energy, but there are still solid objects.

to:

[[folder:Films -- Live-Action]]
* ''Nightlife'', a 1980s vampire TV movie starring Mirriam D'abo and Ben Cross, featured a doctor jury rigging a prison cell for a vampire by hanging ultraviolet lamps above the only doorway into a room, as well as on the ceiling a few feet down the hall in either direction. If the vampire crossed the beam, he burst into flames. See it [[https://www.youtube.com/watch?v=uzwD3uLGbwg#t=0m25s here]]. \n* ''Franchise/StarWars'' had several, most notably the barrier that forces Obi-Wan and Darth Maul to wait momentarily before their battle. Just about every large starship in ''Star Wars'' has some part of the hull, usually a hangar, that's open to the vacuum of space. How do crew members breath and not get sucked out into the void? Force fields. Seen in Episode III when Anakin blasts the force field generator over a Separatist battleship's hangar bay and air starts rushing out until a physical door closes over it.\n* The cell doors in ''Film/{{Tron}}'' are beams of energy. Admittedly, they are already in the computer system and ''everything'' is energy, but there are still solid objects.



* ''Franchise/StarWars'' had several, most notably the barrier that forces Obi-Wan and Darth Maul to wait momentarily before their battle in ''Film/ThePhantomMenace''. Just about every large starship in ''Star Wars'' has some part of the hull, usually a hangar, that's open to the vacuum of space. How do crew members breathe and not get sucked out into the void? Force fields. Seen in ''Film/RevengeOfTheSith'' when Anakin blasts the force field generator over a Separatist battleship's hangar bay and air starts rushing out until a physical door closes over it.
* The cell doors in ''Film/{{Tron}}'' are beams of energy. Admittedly, they are already in the computer system and ''everything'' is energy, but there are still solid objects.



* ''Series/StargateAtlantis'':
** Atlantis has one built into its Stargate, serving [[PortalSlam the same function]] as the Iris on Earth's Stargate, with the extra advantage that it can't be overheated by firing exotic weapons through the Stargate (something Earth's Iris has had to deal with).
** The city also has holding cells with energy shields covering actual bars. Surprising coming from the [[NeglectfulPrecursors Ancients]], who were usually very self-confident (case in point, a force field is the only thing holding the ''air inside Atlantis'' when it's in space).
* ''Series/StargateSG1'' once features an interesting variant -- a prison cell that uses the ''force of gravity'' as its "Force-Field Door". The cell is a long corridor with a dead end hooked up to an ArtificialGravity generator. When this is turned on, the end of the corridor becomes the floor of a deep pit, thus preventing escape for anyone inside (and ensuring a painful landing for an unprepared prisoner). When turned off, the "pit" becomes a corridor again, and guards can walk in or out. The resulting perspective shifts allowed for nice little CameraTricks. The flaw is the same as that of any Force-Field Door: [[NoGravityForYou cut the power]], and the prisoner can simply walk out.
* ''Franchise/StarTrek'':
** Cell doors in ''Series/StarTrekTheNextGeneration'' and ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'' are energy fields.
** One ''Series/StarTrekTheNextGeneration'' episode "We'll Always Have Paris" had the bar variant in Dr. Manheim's lab.
** [[ShapeShifter Odo]] from ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'' had to be held in a room surrounded entirely with force fields, to keep him from escaping in his liquid form.
** Add ''Series/StarTrekTheOriginalSeries'', e.g. "Assignment Earth".
** ''Series/StarTrekVoyager'' (in general a frequent offender with this trope) actually has an episode in which ''Voyager'' is temporarily converted into a PrisonShip, transporting a large number of dangerous alien prisoners in a converted cargo bay. Of course, all the cells added to the bay have Force-Field Doors. Predictably, a StandardStarshipScuffle ensues, and, lo and behold, the very first victim of SubsystemDamage is the cargo bay's power... The OhCrap expressions on the bridge crew's faces when they learn of this are priceless. "Oh, woe, if only there was some other way we could have locked up those prisoners!"
** ''Series/StarTrekEnterprise'', being set in the [[TheVerse 'verse's]] past, is the exception and has a good old-fashioned solid door for their brig, made out of some reinforced transparent material. It seems to work just as well as the force-field doors on all the later ''Enterprises''...
* In the ''Series/{{Firefly}}'' episode The Train Job, in the intro, Mal is thrown through what is evidently a force-field window: it vanishes as he passes through it, before reappearing a moment later. Assuming it performs the actual function of a window (keeping outside air out, and inside air in), it's most certainly an example of this trope, but they're never seen again.



* ''Series/Space1999''. The episode "The Metamorph" has a classic Force-Field Door for the prison cell on the planet Psychon. Normally invisible, it emits a brief flash that stun the prisoners when touched.
* ''Series/BlakesSeven''. In "City At The Edge Of The World", the VillainOfTheWeek forces [[MasterOfUnlocking Vila]] to break through a door to a vault that he's convinced has enormous wealth. Vila works out that the door is actually a disguised forcefield -- any force used against it only [[AttackReflector reflects back at the attacker]] (the villain gets his just deserts when he tries [[NoKillLikeOverkill blasting through with a laser cannon]]). Meanwhile Vila and the GirlOfTheWeek have gotten into the vault, only to finds it's a long-range teleporter to a distant spacecraft, where they'll live only as long as the oxygen that was transported with them lasts. When they don't die of asphyxiation, Vila has a EurekaMoment that the spacecraft has reached its destination, and the wall is another disguised forcefield door with the air seeping in from the outside world.

to:

* ''Series/Space1999''. The episode "The Metamorph" has a classic Force-Field Door for the prison cell on the planet Psychon. Normally invisible, it emits a brief flash that stun the prisoners when touched.
* ''Series/BlakesSeven''. In "City At The Edge Of The World", the VillainOfTheWeek forces [[MasterOfUnlocking Vila]] to break through a door to a vault that he's convinced has enormous wealth. Vila works out that the door is actually a disguised forcefield -- any force used against it only [[AttackReflector reflects back at the attacker]] (the villain gets his just deserts when he tries [[NoKillLikeOverkill blasting through with a laser cannon]]). Meanwhile Vila and the GirlOfTheWeek have gotten into the vault, only to finds it's a long-range teleporter to a distant spacecraft, where they'll live only as long as the oxygen that was transported with them lasts. When they don't die of asphyxiation, Vila has a EurekaMoment that the spacecraft has reached its destination, and the wall is another disguised forcefield door with the air seeping in from the outside world. world.
* In the ''Series/{{Firefly}}'' episode The Train Job, in the intro, Mal is thrown through what is evidently a force-field window: it vanishes as he passes through it, before reappearing a moment later. Assuming it performs the actual function of a window (keeping outside air out, and inside air in), it's most certainly an example of this trope, but they're never seen again.
* ''Series/Space1999'': "The Metamorph" has a classic Force-Field Door for the prison cell on the planet Psychon. Normally invisible, it emits a brief flash that stun the prisoners when touched.
* ''Franchise/{{Stargate|Verse}}'':
** ''Series/StargateSG1'': "Abyss" features an interesting variant a prison cell that uses the ''force of gravity'' as its "Force-Field Door". The cell is a long corridor with a dead end hooked up to an ArtificialGravity generator. When this is turned on, the end of the corridor becomes the floor of a deep pit, thus preventing escape for anyone inside (and ensuring a painful landing for an unprepared prisoner). When turned off, the "pit" becomes a corridor again, and guards can walk in or out. The resulting perspective shifts allowed for nice little CameraTricks. The flaw is the same as that of any Force-Field Door: [[NoGravityForYou cut the power]], and the prisoner can simply walk out.
** ''Series/StargateAtlantis'':
*** Atlantis has one built into its Stargate, serving [[PortalSlam the same function]] as the Iris on Earth's Stargate, with the extra advantage that it can't be overheated by firing exotic weapons through the Stargate (something Earth's Iris has had to deal with).
*** The city also has holding cells with energy shields covering actual bars. Surprising coming from the [[NeglectfulPrecursors Ancients]], who were usually very self-confident (case in point, a force field is the only thing holding the ''air inside Atlantis'' when it's in space).
* ''Franchise/StarTrek'':
** Cell doors in ''Series/StarTrekTheNextGeneration'' and ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'' are energy fields.
** One ''Series/StarTrekTheNextGeneration'' episode "We'll Always Have Paris" had the bar variant in Dr. Manheim's lab.
** [[ShapeShifter Odo]] from ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'' had to be held in a room surrounded entirely with force fields, to keep him from escaping in his liquid form.
** Add ''Series/StarTrekTheOriginalSeries'', e.g. "Assignment Earth".
** ''Series/StarTrekVoyager'' (in general a frequent offender with this trope) actually has an episode in which ''Voyager'' is temporarily converted into a PrisonShip, transporting a large number of dangerous alien prisoners in a converted cargo bay. Of course, all the cells added to the bay have Force-Field Doors. Predictably, a StandardStarshipScuffle ensues, and, lo and behold, the very first victim of SubsystemDamage is the cargo bay's power... The OhCrap expressions on the bridge crew's faces when they learn of this are priceless. "Oh, woe, if only there was some other way we could have locked up those prisoners!"
** ''Series/StarTrekEnterprise'', being set in the [[TheVerse 'verse's]] past, is the exception and has a good old-fashioned solid door for their brig, made out of some reinforced transparent material. It seems to work just as well as the force-field doors on all the later ''Enterprises''...



* These appear in ''VideoGame/BatmanArkhamAsylum''. They must be turned off before Bats can go further.

to:

* In ''VideoGame/{{Arcanum}}'', [[spoiler:Arronax]] was captured by the BigBad and kept in a magical force field capsule barely larger than his body for [[AndIMustScream two thousand years]].
* These appear in ''VideoGame/BatmanArkhamAsylum''. They must be turned off before Bats can go further. further.
* ''VideoGame/TheCastlesOfDoctorCreep'' has the Force Field as one of the many obstacles you face. It is impossble to move through a force field (your character will stop just short of touching it), but on the flip side it will block a shot from the Ray Gun. By default, all force fields are on; the only way to shut a force field off is to press a corresponding button. However, the button will only shut the force field off for eight seconds; once time is up, the force field(s) that the button shut off will reactivate.



* ''VideoGame/DarkSouls'' features magic barriers that bar the Chosen Undead from entering the Duke's Archives, the lower section of the Tomb of the Giants and the section of the Demon Ruins just before Lost Izalith until they acquire the Lordvessel and place it at Firelink Altar. Similar barriers will also serve to isolate a character within a certain area if they're being invaded or have entered another player's world.
* ''VideoGame/{{Dishonored}}'' has force fields (called Walls of Light) that zap to ash anyone/thing unauthorized that tries to go through them. There are plenty of ways to circumvent them, however; there's usually an alternate entrance, you can remove the power source, you can rewire them to let ''you'' through and obliterate guards, and you can just throw stuff through the field until it runs out of power. One particular odd form of the latter is summoning a swarm of rats and guiding them into the wall. Two expensive ways to get through them involve DemonicPossession of a guard who ''is'' authorized and hop across that way, and the other is to use the advanced version of Bend Time to literally stop time and cross without fear of being zapped.
%%* The ''VideoGame/{{Fallout}}'' series has [[http://fallout.wikia.com/wiki/Repulsion_device multiple]] kinds of forcefields.



* ''VideoGame/KnightsOfTheOldRepublic'':
** In ''Knights of the Old Republic 2'', the Exile, Atton, and Kreia find themselves in force cages repeatedly, which Atton [[LampshadeHanging lampshades]]. The fields cause "only mild electrical burns" when touched.
** Both games feature quite a few force field cages and doors. Some of these require you have certain members in your party before you can pass through them (e.g Jolee to get down to the Lower Shadowlands on Kashyyyk).

to:

* ''VideoGame/KnightsOfTheOldRepublic'':
** In ''Knights
''VideoGame/PlanetSide 2'' uses forcefields in lieu of doors. Every base has impenetrable shields around the Old Republic 2'', spawn building; at large facilities, these can be taken out by blowing up the Exile, Atton, and Kreia find themselves in generator that powers the spawn tubes. Other uses of shields are to protect vehicle garages -- which often have the generator on the outside - or to delay attackers from capturing the base's control point. ''Planetside 1'' used far more reasonable physical doors for pretty much every situation, only using force cages repeatedly, which Atton [[LampshadeHanging lampshades]]. The fields cause "only mild electrical burns" doors for the vehicle gateways in facility walls.
* In the Perpetual Testing Initiative for ''VideoGame/Portal2'', an alternate Cave Johnson learns the hard way why these things are bad idea in a space prison -- especially
when touched.
** Both games feature quite a few
you consider power outages.
-->'''Cave:''' Man, those blue
force field cages and doors. Some fields looked good, though. Every time I saw one, I thought, "Wow! I am in space." Still, though... A door made out of these require you paper would have certain members been better in your party before you can pass through them (e.g Jolee to get the long run. Would have at least slowed 'em down to the Lower Shadowlands on Kashyyyk).for a second.



* In ''[[VideoGame/DarkForcesSaga Jedi Knight: Jedi Academy]]'', one mission involves escaping from a prison where an enemy has thrown Jayden. Each prison cell has four walls but no doors. The ceiling is a force field. Smart design, considering most people can't jump that high. Not smart when you put a Jedi (who can jump that high) in one of these cells and then ''[[WhatAnIdiot let him out]]'' to play [[HuntingTheMostDangerousGame the most dangerous game]] [[SuicidalOverconfidence with him]].



* The ''VideoGame/{{Fallout}}'' series has [[http://fallout.wikia.com/wiki/Repulsion_device multiple]] kinds of forcefields.



* ''Franchise/StarWarsLegends'':
** In ''[[VideoGame/DarkForcesSaga Jedi Knight: Jedi Academy]]'', one mission involves escaping from a prison where an enemy has thrown Jayden. Each prison cell has four walls but no doors. The ceiling is a force field. Smart design, considering most people can't jump that high. Not smart when you put a Jedi (who ''can'' jump that high) in one of these cells and then ''[[WhatAnIdiot let him out]]'' to play [[HuntingTheMostDangerousGame the most dangerous game]] [[SuicidalOverconfidence with him]].
** ''VideoGame/KnightsOfTheOldRepublic'':
*** Both games feature quite a few force field cages and doors. Some of these require you have certain members in your party before you can pass through them (e.g Jolee to get down to the Lower Shadowlands on Kashyyyk).
*** In ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', the Exile, Atton, and Kreia find themselves in force cages repeatedly, which Atton [[LampshadeHanging lampshades]]. The fields cause "only mild electrical burns" when touched.



* In the Perpetual Testing Initiative for ''VideoGame/Portal2'', an alternate Cave Johnson learns the hard way why these things are bad idea in a space prison -- especially when you consider power outages.
-->'''Cave:''' Man, those blue force fields looked good, though. Every time I saw one, I thought, "Wow! I am in space." Still, though... A door made out of paper would have been better in the long run. Would have at least slowed 'em down for a second.

to:

* In the Perpetual Testing Initiative for ''VideoGame/Portal2'', an alternate Cave Johnson learns the hard way why these things are bad idea in a space prison -- especially when you consider power outages.
-->'''Cave:''' Man, those blue force fields looked good, though. Every time I saw one, I thought, "Wow! I am in space." Still, though... A door made out of paper would have been better in the long run. Would have
''VideoGame/TheTalosPrinciple'': Most puzzles feature at least slowed 'em down for one of these. They appear as blue barriers and can be deactivated pointing a second.jammer at them, putting some weight on a nearby pressure switch, or pointing a laser of the appropriate color into a nearby receiver.



* A standard in ''VideoGame/WarcraftIII'', turning these off is often a matter of killing the generator of boss powering them.



* ''VideoGame/{{Dishonored}}'' has force fields (called Walls of Light) that zap to ash anyone/thing unauthorized that tries to go through them. There are plenty of ways to circumvent them, however; there's usually an alternate entrance, you can remove the power source, you can rewire them to let ''you'' through and obliterate guards, and you can just throw stuff through the field until it runs out of power. One particular odd form of the latter is summoning a swarm of rats and guiding them into the wall. Two expensive ways to get through them involve DemonicPossession of a guard who ''is'' authorized and hop across that way, and the other is to use the advanced version of Bend Time to literally stop time and cross without fear of being zapped.
* In ''VideoGame/{{Arcanum}}'', [[spoiler:Arronax]] was captured by BigBad and kept in a magical force field capsule barely lagrer than his body for [[AndIMustScream two thousand years]].
* A standard in ''VideoGame/WarcraftIII'', turning these off is often a matter of killing the generator of boss powering them.
* ''VideoGame/PlanetSide 2'' uses forcefields in lieu of doors. Every base has impenetrable shields around the spawn building; at large facilities, these can be taken out by blowing up the generator that powers the spawn tubes. Other uses of shields are to protect vehicle garages -- which often have the generator on the outside - or to delay attackers from capturing the base's control point. ''Planetside 1'' used far more reasonable physical doors for pretty much every situation, only using force fields doors for the vehicle gateways in facility walls.
* ''VideoGame/TheCastlesOfDoctorCreep'' has the Force Field as one of the many obstacles you face. It is impossble to move through a force field (your character will stop just short of touching it), but on the flip side it will block a shot from the Ray Gun. By default, all force fields are on; the only way to shut a force field off is to press a corresponding button. However, the button will only shut the force field off for eight seconds; once time is up, the force field(s) that the button shut off will reactivate.



* ''VideoGame/DarkSouls'' features magic barriers that bar the Chosen Undead from entering the Duke's Archives, the lower section of the Tomb of the Giants and the section of the Demon Ruins just before Lost Izalith until they acquire the Lordvessel and place it at Firelink Altar. Similar barriers will also serve to isolate a character within a certain area if they're being invaded or have entered another player's world.
* ''VideoGame/TheTalosPrinciple'': Most puzzles feature at least one of these. They appear as blue barriers and can be deactivated pointing a jammer at them, putting some weight on a nearby pressure switch, or pointing a laser of the appropriate color into a nearby receiver.



[[folder:Web Comics]]

to:

[[folder:Web Comics]][[folder:Webcomics]]
* In ''Webcomic/ElGoonishShive'', Raven considers it "[[http://www.egscomics.com/?date=2009-06-06 standard lockdown procedure]]" to put up force fields sealing off all the doors and some of the hallways when his school is under a magical threat. Not that it stops Abraham, however.



* In ''Webcomic/ElGoonishShive'', Raven considers it "[[http://www.egscomics.com/?date=2009-06-06 standard lockdown procedure]]" to put up force fields sealing off all the doors and some of the hallways when his school is under a magical threat. Not that it stops Abraham, however.



* The cells on Peridot's ships in ''WesternAnimation/StevenUniverse'' are of this kind, and they temporarily vaporize Ruby's hand when she touches it. Only one thing they didn't account on -- the cells are only designed to hold the [[HardLight projected]] Gem bodies. [[HalfHumanHybrid Steven's]] organic form had no problem [[NoSell walking straight through]] and can block the field projector to let his friends out.

to:

* ''WesternAnimation/StevenUniverse'': The cells on Peridot's ships in ''WesternAnimation/StevenUniverse'' [[Recap/StevenUniverseS1E49JailBreak "Jail Break"]] are of this kind, and they temporarily vaporize Ruby's hand when she touches it. Only one thing they didn't account on -- for the cells are only designed to hold the [[HardLight projected]] Gem bodies. [[HalfHumanHybrid Steven's]] organic form had no problem [[NoSell walking straight through]] and can block the field projector to let his friends out.


* In the Perpetual Testing Initiative for ''VideoGame/Portal2'', an alternate Cave Johnson learns the hard way why these things are bad idea on a PrisonShip -- especially when you consider power outages.

to:

* In the Perpetual Testing Initiative for ''VideoGame/Portal2'', an alternate Cave Johnson learns the hard way why these things are bad idea on in a PrisonShip space prison -- especially when you consider power outages.


* These show up occasionally in the ''Franchise/CrashBandicoot'' series of games. Typically in the Warp Rooms, barring off access to later chambers until you clear the one before it.

to:

* These show up occasionally in the ''Franchise/CrashBandicoot'' ''VideoGame/CrashBandicoot'' series of games. Typically in the Warp Rooms, barring off access to later chambers until you clear the one before it.


** ''StarTrekVTheFinalFrontier'' deserves special mention. When Kirk and company are held in their own brig, complete with force-field door, they hear tapping on the rear wall. They slowly piece out the Morse Code message: "Stand back". Which they do just before their ally renders the force field moot with high explosives.

to:

** ''StarTrekVTheFinalFrontier'' ''Film/StarTrekVTheFinalFrontier'' deserves special mention. When Kirk and company are held in their own brig, complete with force-field door, they hear tapping on the rear wall. They slowly piece out the Morse Code message: "Stand back". Which they do just before their ally renders the force field moot with high explosives.

Added DiffLines:

** ''StarTrekVTheFinalFrontier'' deserves special mention. When Kirk and company are held in their own brig, complete with force-field door, they hear tapping on the rear wall. They slowly piece out the Morse Code message: "Stand back". Which they do just before their ally renders the force field moot with high explosives.


* ''Series/BlakesSeven''. In "City At The Edge Of The World", the VillainOfTheWeek forces [[MasterOfUnlocking Vila]] to break through a door to a vault that he's convinced has enormous wealth. Vila works out that the door is actually a disguised forcefield -- any force used against it only reflects back at the attacker (the villain gets his just deserts when he tries [[NoKillLikeOverkill blasting through with a laser cannon]]). Meanwhile Vila and the GirlOfTheWeek have gotten into the vault, only to finds it's a long-range teleporter to a distant spacecraft, where they'll live only as long as the oxygen that was transported with them lasts. When they don't die of asphyxiation, Vila has a EurekaMoment that the spacecraft has reached its destination, and the wall is another disguised forcefield door with the air seeping in from the outside world.

to:

* ''Series/BlakesSeven''. In "City At The Edge Of The World", the VillainOfTheWeek forces [[MasterOfUnlocking Vila]] to break through a door to a vault that he's convinced has enormous wealth. Vila works out that the door is actually a disguised forcefield -- any force used against it only [[AttackReflector reflects back at the attacker attacker]] (the villain gets his just deserts when he tries [[NoKillLikeOverkill blasting through with a laser cannon]]). Meanwhile Vila and the GirlOfTheWeek have gotten into the vault, only to finds it's a long-range teleporter to a distant spacecraft, where they'll live only as long as the oxygen that was transported with them lasts. When they don't die of asphyxiation, Vila has a EurekaMoment that the spacecraft has reached its destination, and the wall is another disguised forcefield door with the air seeping in from the outside world.


There is a small amount of justification in this trope. Force field doors are very easy to use when you actually want to release someone at
some point. Regular doors are just as vulnerable to blowing a hole in the side of the room. Having a system that fails open or fails closed
is very much dependent on what you want the system to do.

to:

There is a small amount of justification in this trope. Force field doors are very easy to use when you actually want to release someone at
at some point. Regular doors are just as vulnerable to blowing a hole in the side of the room. Having a system that fails open or fails closed
closed is very much dependent on what you want the system to do.



* In ''Videogame/{{Arcanum}}'', [[spoiler:Arronax]] was captured by BigBad and kept in a magical force field capsule barely lagrer than his body for [[AndIMustScream two thousand years]].

to:

* In ''Videogame/{{Arcanum}}'', ''VideoGame/{{Arcanum}}'', [[spoiler:Arronax]] was captured by BigBad and kept in a magical force field capsule barely lagrer than his body for [[AndIMustScream two thousand years]].



* ''Videogame/PlanetSide 2'' uses forcefields in lieu of doors. Every base has impenetrable shields around the spawn building; at large facilities, these can be taken out by blowing up the generator that powers the spawn tubes. Other uses of shields are to protect vehicle garages -- which often have the generator on the outside - or to delay attackers from capturing the base's control point. ''Planetside 1'' used far more reasonable physical doors for pretty much every situation, only using force fields doors for the vehicle gateways in facility walls.

to:

* ''Videogame/PlanetSide ''VideoGame/PlanetSide 2'' uses forcefields in lieu of doors. Every base has impenetrable shields around the spawn building; at large facilities, these can be taken out by blowing up the generator that powers the spawn tubes. Other uses of shields are to protect vehicle garages -- which often have the generator on the outside - or to delay attackers from capturing the base's control point. ''Planetside 1'' used far more reasonable physical doors for pretty much every situation, only using force fields doors for the vehicle gateways in facility walls.



** Earlier they entered the shuttle bay through a force field, much to Omnibus's [[http://www.rhjunior.com/quentyn-quinn-space-ranger-0015/ exasperation]].

to:

** Earlier Earlier, they entered the shuttle bay through a force field, much to Omnibus's [[http://www.rhjunior.com/quentyn-quinn-space-ranger-0015/ exasperation]].



* The ''Website/CollegeHumor: Troopers'' episode [[http://www.collegehumor.com/video/6439036/troopers-forcefield "Forcefield"]] has two bungling prison guards trying to convince their Pincess Leia-{{Expy}} prisoner that yes, her cell entrance is still blocked by an invisible forcefield.

to:

* The ''Website/CollegeHumor: Troopers'' episode [[http://www.collegehumor.com/video/6439036/troopers-forcefield "Forcefield"]] has two bungling prison guards trying to convince their Pincess Leia-{{Expy}} Princess-Leia-{{Expy}} prisoner that yes, her cell entrance is still blocked by an invisible forcefield.



* The cells on Peridot's ships in ''WesternAnimation/StevenUniverse'' are of this kind, and they temporarily vaporize Ruby's hand when she touches it. Only one thing they didn't account on- the cells are only designed to hold the [[HardLight projected]] Gem bodies. [[HalfHumanHybrid Steven's]] organic form had no problem [[NoSell walking straight through]] and can block the field projector to let his friends out.

to:

* The cells on Peridot's ships in ''WesternAnimation/StevenUniverse'' are of this kind, and they temporarily vaporize Ruby's hand when she touches it. Only one thing they didn't account on- on -- the cells are only designed to hold the [[HardLight projected]] Gem bodies. [[HalfHumanHybrid Steven's]] organic form had no problem [[NoSell walking straight through]] and can block the field projector to let his friends out.

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* ''Series/BlakesSeven''. In "City At The Edge Of The World", the VillainOfTheWeek forces [[MasterOfUnlocking Vila]] to break through a door to a vault that he's convinced has enormous wealth. Vila works out that the door is actually a disguised forcefield -- any force used against it only reflects back at the attacker (the villain gets his just deserts when he tries [[NoKillLikeOverkill blasting through with a laser cannon]]). Meanwhile Vila and the GirlOfTheWeek have gotten into the vault, only to finds it's a long-range teleporter to a distant spacecraft, where they'll live only as long as the oxygen that was transported with them lasts. When they don't die of asphyxiation, Vila has a EurekaMoment that the spacecraft has reached its destination, and the wall is another disguised forcefield door with the air seeping in from the outside world.


[[TropeCo/ForceFieldDoor This item]] is available for purchase thanks to TropeCo®.

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[[TropeCo/ForceFieldDoor This item]] is available for purchase thanks to TropeCo®.
TropeCo/TropeCo®.


* In ''Film/StarTrekGenerations'', Soran protected his missile launch site with a massive force field wall. Unfortunately, it didn't penetrate the ground, which allowed Picard to bypass it through a tight rock arch it happened to rest on. Also an inversion, as Soran is the one inside the force field.

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* In ''Film/StarTrekGenerations'', Soran protected his missile launch site with a massive force field wall. Unfortunately, Fortunately, it didn't penetrate the ground, which allowed Picard to bypass it through a tight rock arch it happened to rest on. Also an inversion, as Soran is the one inside the force field.


* In ''Series/AgentsOfSHIELD'', Skye has to visit a BoxedCrook ([[spoiler:former agent Grant Ward]]) in a cell with one of these. It can go opaque or soundproof at the push of a button. Skye lampshades one of the problems with this trope when she makes absolutely sure that there's no button she can push to accidentally turn it off.

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* In ''Series/AgentsOfSHIELD'', Skye has to visit a BoxedCrook ([[spoiler:former agent Grant Ward]]) in a cell with one of these. It can go opaque or soundproof at the push of a button. Skye lampshades {{Lampshades}} one of the problems with this trope when she makes absolutely sure that there's no button she can push to accidentally turn it off.



* In ''Videogame/{{Arcanum}}'', [[spoiler: Arronax]] was captured by BigBad and kept in a magical force field capsule barely lagrer than his body for [[AndIMustScream two thousand years]].

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* In ''Videogame/{{Arcanum}}'', [[spoiler: Arronax]] [[spoiler:Arronax]] was captured by BigBad and kept in a magical force field capsule barely lagrer than his body for [[AndIMustScream two thousand years]].


* ''VideoGame/TheTalosPrinciple'': Most puzzles feature at least one of these. They appear as blue barriers and can be deactivated pointing a jammer at them, putting some weight on a nearby pressure switch, or pointing a laser of the appropiate color into a nearby receiver.

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* ''VideoGame/TheTalosPrinciple'': Most puzzles feature at least one of these. They appear as blue barriers and can be deactivated pointing a jammer at them, putting some weight on a nearby pressure switch, or pointing a laser of the appropiate appropriate color into a nearby receiver.


Of course, the flaw in this immaterial marvel is it usually requires an outside energy source, or can be interfered with by using powerful ECM or MCM[[note]][[AntiMagic Magic Counter Measures)]][[/note]]. So the hero can traipse past these obstacles by pulling the proverbial plug on it. Worse is when the outside energy source is on the ''outside'' of the Force Field Door, making disabling it as easy as beating up some guards and blowing it up[[note]](Which may actually be a challenge if guarded by EliteMooks or the like)[[/note]]. Or blowing a hole in the wall on the side, whichever is easiest. For some reason, the jailers rarely use physical doors outside the field (or wrapped in the field) as a backup in case of power failure.

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Of course, the flaw in this immaterial marvel is it usually requires an outside energy source, or can be interfered with by using powerful ECM or MCM[[note]][[AntiMagic Magic Counter Measures)]][[/note]].Measures]][[/note]]. So the hero can traipse past these obstacles by pulling the proverbial plug on it. Worse is when the outside energy source is on the ''outside'' of the Force Field Door, making disabling it as easy as beating up some guards and blowing it up[[note]](Which may actually be a challenge if guarded by EliteMooks or the like)[[/note]]. Or blowing a hole in the wall on the side, whichever is easiest. For some reason, the jailers rarely use physical doors outside the field (or wrapped in the field) as a backup in case of power failure.

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