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* ''Franchise/StarWars'' has several, such as the barrier that forces Obi-Wan and Darth Maul to wait momentarily before their battle in ''Film/ThePhantomMenace''. Just about every large starship in ''Star Wars'' has some part of the hull, usually a hangar, that's open to the vacuum of space. How do crew members breathe and not get sucked out into the void? Force fields. Seen in ''Film/RevengeOfTheSith'' when Anakin blasts the force-field generator over a Separatist battleship's hangar bay and air starts rushing out until a physical door closes over it. ''Film/RogueOne'' prominently featured a planetary shield gate which is [[TaeKwonDoor slammed shut]] on TheCavalry until they [[BreachingTheWall break the gate]] by [[spoiler:[[RammingAlwaysWorks pushing a Star Destroyer into it]].]]

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* ''Franchise/StarWars'' has several, such as the barrier that forces Obi-Wan and Darth Maul to wait momentarily before their battle in ''Film/ThePhantomMenace''. Just about Nearly every large starship in ''Star Wars'' has some part of the hull, usually a hangar, that's open to the vacuum of space. How do crew members breathe and not get sucked out into the void? Force fields. Seen in ''Film/RevengeOfTheSith'' when Anakin blasts the force-field generator over a Separatist battleship's hangar bay and air starts rushing out until a physical door closes over it. ''Film/RogueOne'' prominently featured a planetary shield gate which is [[TaeKwonDoor slammed shut]] on TheCavalry until they [[BreachingTheWall break the gate]] by [[spoiler:[[RammingAlwaysWorks pushing a Star Destroyer into it]].]]

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* ''ComicBook/GreenLanternTheLostArmy'': The light pirates' prison cells are each kept closed with a force field. B'dg takes advantage of the logical problems with such a system by disabling every door at once with a tiny well placed explosive.
* ''ComicBook/LegionOfSuperHeroes'': In ''Legionnaires'' #22, the Planet Hell prison has force field doors on the cells. When the Legion and Workforce get locked up by the escaped prisoners, Karate Kid is able to find a weak point in the field, which shorts it out when struck.

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* ''ComicBook/GreenLanternTheLostArmy'': The light pirates' prison cells are each kept closed with a force field. B'dg takes advantage of the logical problems with such a system by disabling every door at once with a tiny well placed tiny, well-placed explosive.
* ''ComicBook/LegionOfSuperHeroes'': In ''Legionnaires'' #22, the Planet Hell prison has force field force-field doors on the cells. When the Legion and Workforce get locked up by the escaped prisoners, Karate Kid is able to find a weak point in the field, which shorts it out when struck.



* ''WesternAnimation/MonstersVsAliens'': Gallaxhar puts Ginormica in a force field cage... which she then tears apart ''with her bare hands!'' Makes sense, as she is full of {{Unobtainium}}, which is more powerful than anything Gallaxhar has.

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* ''WesternAnimation/MonstersVsAliens'': Gallaxhar puts Ginormica in a force field force-field cage... which she then tears apart ''with her bare hands!'' Makes sense, as she is full of {{Unobtainium}}, which is more powerful than anything Gallaxhar has.



* ''Film/Guardians2017'': Kuratov imprisons the three heroes in his lair behind a magnetic forcefield. When Major Larina comes freeing them, she just shoots the generator that's on the outside to shut it off.

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* ''Film/Guardians2017'': ''Film/{{Guardians|2017}}'': Kuratov imprisons the three heroes in his lair behind a magnetic forcefield. When Major Larina comes freeing them, she just shoots the generator that's on the outside to shut it off.



* ''Franchise/StarWars'' has several, such as the barrier that forces Obi-Wan and Darth Maul to wait momentarily before their battle in ''Film/ThePhantomMenace''. Just about every large starship in ''Star Wars'' has some part of the hull, usually a hangar, that's open to the vacuum of space. How do crew members breathe and not get sucked out into the void? Force fields. Seen in ''Film/RevengeOfTheSith'' when Anakin blasts the force field generator over a Separatist battleship's hangar bay and air starts rushing out until a physical door closes over it. ''Film/RogueOne'' prominently featured a planetary shield gate which is [[TaeKwonDoor slammed shut]] on TheCavalry until they [[BreachingTheWall break the gate]] by [[spoiler:[[RammingAlwaysWorks pushing a Star Destroyer into it]].]]

to:

* ''Franchise/StarWars'' has several, such as the barrier that forces Obi-Wan and Darth Maul to wait momentarily before their battle in ''Film/ThePhantomMenace''. Just about every large starship in ''Star Wars'' has some part of the hull, usually a hangar, that's open to the vacuum of space. How do crew members breathe and not get sucked out into the void? Force fields. Seen in ''Film/RevengeOfTheSith'' when Anakin blasts the force field force-field generator over a Separatist battleship's hangar bay and air starts rushing out until a physical door closes over it. ''Film/RogueOne'' prominently featured a planetary shield gate which is [[TaeKwonDoor slammed shut]] on TheCavalry until they [[BreachingTheWall break the gate]] by [[spoiler:[[RammingAlwaysWorks pushing a Star Destroyer into it]].]]



* Creator/RobertAHeinlein's ''Literature/HaveSpaceSuitWillTravel''. When Kip and Peewee are on the planet Lanador they find a PeopleZoo with several persons held behind force field doors.

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* Creator/RobertAHeinlein's ''Literature/HaveSpaceSuitWillTravel''. When Kip and Peewee are on the planet Lanador they find a PeopleZoo with several persons held behind force field force-field doors.



* In Creator/IsaacAsimov's novel ''Literature/TheStarsLikeDust'', the prison cells aboard a Tyrannian warship don't have doors, but instead "a force field stretched from side to side, top to bottom". This field is described as having "a tiny resilience" when touched, causing a tingling to the hand, and being completely impenetrable by material objects (though the beams of energy weapons--such as the guard's [[AgonyBeam neuronic whip]]--will pass right through the field).

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* In Creator/IsaacAsimov's novel ''Literature/TheStarsLikeDust'', the prison cells aboard a Tyrannian warship don't have doors, but instead "a force field stretched from side to side, top to bottom". This field is described as having "a tiny resilience" when touched, causing a tingling to the hand, and being completely impenetrable by material objects (though the beams of energy weapons--such weapons -- such as the guard's [[AgonyBeam neuronic whip]]--will whip]] -- will pass right through the field).



** Adventure S3 ''Expedition to the Barrier Peaks''. The spaceship's police headquarters had cells with three normal walls and one force field wall.
** ''D&D'' in general likes its magical force wall/cage effects. Depending on the edition, though, this can be justified in that those don't actually depend on an external power source and can be effectively indestructible if the exact right countermeasures aren't at hand, making permanent versions potentially actually superior to mundane physical barriers.

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** Adventure S3 ''Expedition to the Barrier Peaks''. The spaceship's police headquarters had cells with three normal walls and one force field force-field wall.
** ''D&D'' in general likes its magical force wall/cage effects. Depending on the edition, though, this can be justified in that those don't actually depend on an external power source and can be effectively indestructible if the exact right countermeasures aren't at hand, making permanent versions potentially actually superior to mundane physical barriers. In some editions, they are even among the rare few spells immune to AntiMagic.



* In ''VideoGame/{{Arcanum}}'', [[spoiler:Arronax]] was captured by the BigBad and kept in a magical force field capsule barely larger than his body for [[AndIMustScream two thousand years]].

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* In ''VideoGame/{{Arcanum}}'', [[spoiler:Arronax]] was captured by the BigBad and kept in a magical force field force-field capsule barely larger than his body for [[AndIMustScream two thousand years]].



* ''VideoGame/TheCastlesOfDoctorCreep'' has the Force Field as one of the many obstacles you face. The force field blocks the player (your character will stop just short of touching it), the monsters, and shots from any Ray Guns. Force fields start active, and they're turned off for eight seconds by a corresponding button. Once time is up, the force field(s) that the button shut off will reactivate and could trap the player on the wrong side (requiring a suicide).

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* ''VideoGame/TheCastlesOfDoctorCreep'' has the Force Field force field as one of the many obstacles you face. The force field blocks the player (your character will stop just short of touching it), the monsters, and shots from any Ray Guns. Force fields start active, and they're turned off for eight seconds by a corresponding button. Once time is up, the force field(s) that the button shut off will reactivate and could trap the player on the wrong side (requiring a suicide).



* ''VideoGame/PlanetSide 2'' uses forcefields in lieu of doors. Every base has impenetrable shields around the spawn building; at large facilities, these can be taken out by blowing up the generator that powers the spawn tubes. Other uses of shields are to protect vehicle garages -- which often have the generator on the outside - or to delay attackers from capturing the base's control point. ''Planetside 1'' used far more reasonable physical doors for pretty much every situation, only using force fields doors for the vehicle gateways in facility walls.

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* ''VideoGame/PlanetSide 2'' uses forcefields in lieu of doors. Every base has impenetrable shields around the spawn building; at large facilities, these can be taken out by blowing up the generator that powers the spawn tubes. Other uses of shields are to protect vehicle garages -- which often have the generator on the outside - or to delay attackers from capturing the base's control point. ''Planetside 1'' used far more reasonable physical doors for pretty much every situation, only using force fields force-fields doors for the vehicle gateways in facility walls.



*** Both games feature quite a few force field cages and doors. Some of these require you have certain members in your party before you can pass through them (e.g Jolee to get down to the Lower Shadowlands on Kashyyyk).

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*** Both games feature quite a few force field force-field cages and doors. Some of these require you have certain members in your party before you can pass through them (e.g Jolee to get down to the Lower Shadowlands on Kashyyyk).



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* In the ''WesternAnimation/DuckTales1987'' episode "[[Recap/DuckTalesS1E2Armstrong Armstrong]]", Armstrong sticks Scrooge and Gyro in a closet, behind a force field.
* ''WesternAnimation/{{Kaeloo}}'': In Episode 105, the door leading to the [[MakesSenseInContext magical staircase]] is a force field door. OnlyThePureOfHeart may pass through it; anyone who isn't pure gets an electric shock.

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* In the ''WesternAnimation/DuckTales1987'' ''WesternAnimation/{{DuckTales|1987}}'' episode "[[Recap/DuckTalesS1E2Armstrong Armstrong]]", Armstrong sticks Scrooge and Gyro in a closet, behind a force field.
* ''WesternAnimation/{{Kaeloo}}'': In Episode 105, the door leading to the [[MakesSenseInContext magical staircase]] is a force field force-field door. OnlyThePureOfHeart may pass through it; anyone who isn't pure gets an electric shock.
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* ''VideoGame/LEGOLegendsOfChimaOnline'': Various sections of the map are sectioned off with gates made of a shimmering energy field. A Sonic Boomer can temporarily shut off the energy field and allow a player to pass through.
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Karate Kid has been reworked to refer to the work, not the character in general


* ''ComicBook/LegionOfSuperHeroes'': In ''Legionnaires'' #22, the Planet Hell prison has force field doors on the cells. When the Legion and Workforce get locked up by the escaped prisoners, ComicBook/KarateKid is able to find a weak point in the field, which shorts it out when struck.

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* ''ComicBook/LegionOfSuperHeroes'': In ''Legionnaires'' #22, the Planet Hell prison has force field doors on the cells. When the Legion and Workforce get locked up by the escaped prisoners, ComicBook/KarateKid Karate Kid is able to find a weak point in the field, which shorts it out when struck.
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* ''VideoGame/QuakeII'' features doors that are red, yellow or blue force fields. Usually player can find a way to switch them off via terminals or buttons.
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** Indeed, [[https://www.straightdope.com/21343124/is-it-possible-to-create-a-science-fiction-type-force-field Cecil Adams]] suggests that the easiest way to hold a static sheet of electrons in place would be to build a wall.
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* Shows up a lot in the modern ''VideoGame/SonicTheHedgehog'' games. They usually require you to flip a switch or destroy an encounter's worth of enemies to drop them. Other puzzles revolve around activating these to use as a walkway and sometimes even navigating mazes made entirely of them.

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* Shows up a lot in the modern ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games. They usually require you to flip a switch or destroy an encounter's worth of enemies to drop them. Other puzzles revolve around activating these to use as a walkway and sometimes even navigating mazes made entirely of them.
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* In Creator/IsaacAsimov's novel ''Literature/TheStarsLikeDust'', the prison cells aboard a Tyrannian warship don't have doors, but instead "a force field stretched from side to side, top to bottom". This field is described as having "a tiny resilience" when touched, causing a tingling to the hand, and being completely impenetrable by material objects (though the beams of energy weapons--such as the guard's [[AgonyBeam neuronic whip]]--will pass right through the field).
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** Please note that your basic Blink power is a FlashStep, **not** a teleport - you still traverse the space between the start and end points of your jump. Thus, attempting to Blink through a powered Wall of Light will result in your immediate demise.

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** Please note that your basic Blink power is a FlashStep, **not** ''not'' a teleport - you still traverse the space between the start and end points of your jump. Thus, attempting to Blink through a powered Wall of Light will result in your immediate demise.
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** Please note that your basic Blink power is a FlashStep, **not** a teleport - you still traverse the space between the start and end points of your jump. Thus, attempting to Blink through a powered Wall of Light will result in your immediate demise.
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Removing flamebait.


** In ''[[VideoGame/DarkForcesSaga Jedi Knight: Jedi Academy]]'', one mission involves escaping from a prison where an enemy has thrown Jayden. Each prison cell has four walls but no doors. The ceiling is a force field. Smart design, considering most people can't jump that high. Not smart when you put a Jedi (who ''can'' jump that high) in one of these cells and then ''[[WhatAnIdiot let him out]]'' to play [[HuntingTheMostDangerousGame the most dangerous game]] [[SuicidalOverconfidence with him]].

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** In ''[[VideoGame/DarkForcesSaga Jedi Knight: Jedi Academy]]'', one mission involves escaping from a prison where an enemy has thrown Jayden. Each prison cell has four walls but no doors. The ceiling is a force field. Smart design, considering most people can't jump that high. Not smart when you put a Jedi (who ''can'' jump that high) in one of these cells and then ''[[WhatAnIdiot let ''let him out]]'' out'' to play [[HuntingTheMostDangerousGame the most dangerous game]] [[SuicidalOverconfidence with him]].
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* ''Film/{{Guardians}}'': Kuratov imprisons the three heroes in his lair behind a magnetic forcefield. When Major Larina comes freeing them, she just shoots the generator that's on the outside to shut it off.

to:

* ''Film/{{Guardians}}'': ''Film/Guardians2017'': Kuratov imprisons the three heroes in his lair behind a magnetic forcefield. When Major Larina comes freeing them, she just shoots the generator that's on the outside to shut it off.
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None


** Cell doors in ''Series/StarTrekTheNextGeneration'', ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'' and ''Series/StarTrekVoyager'' are energy fields.

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** Cell doors in ''Series/StarTrekTheNextGeneration'', ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'' and ''Series/StarTrekVoyager'' are energy fields. Similar to the ''Star Wars'' example above, forcefields are also used for semi-permeable doors in shuttlebays, keeping air in while allowing the shuttles to pass through. In this case, they're at least sensible enough to have a physical door which is kept closed until the shuttles need to be deployed.



** ''Series/StarTrekEnterprise'', being set in TheVerse's past, is the exception and has a good old-fashioned solid door for their brig, made out of some reinforced transparent material. It seems to work just as well as the force-field doors on all the later ''Enterprises''...

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** ''Series/StarTrekEnterprise'', being set in TheVerse's past, is the exception and has a good old-fashioned solid door for their brig, made out of some reinforced transparent material. It seems to work just as well as the force-field doors on all the later ''Enterprises''... Malcolm did actually manage to cobble together a working forcefield in one episode, which surprisingly held up.

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* In ''[[Comicbook/LegionOfSuperHeroes Legionnaires]]'' #22, the Planet Hell prison has force field doors on the cells. When the Legion and Workforce get locked up by the escaped prisoners, ComicBook/KarateKid is able to find a weak point in the field, which shorts it out when struck.
* ''ComicBook/WonderWoman'':

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* ''ComicBook/LegionOfSuperHeroes'': In ''[[Comicbook/LegionOfSuperHeroes Legionnaires]]'' ''Legionnaires'' #22, the Planet Hell prison has force field doors on the cells. When the Legion and Workforce get locked up by the escaped prisoners, ComicBook/KarateKid is able to find a weak point in the field, which shorts it out when struck.
* ''ComicBook/WonderWoman'':''Franchise/{{Superman}}'' storyline ''ComicBook/TheGirlWithTheXRayMind'' reveals Kandorian prison doors are made of glowing bars of translucent energy. ComicBook/{{Supergirl}} villain Lesla-Lar somehow short-circuits her cell's door, though, and breaks free.
* ''Franchise/WonderWoman'':


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[[folder:Fan Works]]
* In ''Fanfic/HellsisterTrilogy'', Darkseid bars access to the cell holding Highfather's daughter with an invisible energy wall which is sturdy enough to withstand [[ComicBook/{{Supergirl}} a Kryptonian]]'s blows.
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* ''Nightlife'', a 1980s vampire TV movie starring Maryam d'Abo and Ben Cross, features a doctor jury-rigging a prison cell for a vampire by hanging ultraviolet lamps above the only doorway into a room, as well as on the ceiling a few feet down the hall in either direction. If the vampire crosses the beam, he bursts into flames. [[https://www.youtube.com/watch?v=uzwD3uLGbwg#t=0m25s See it here.]]

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* ''Nightlife'', ''Film/{{Guardians}}'': Kuratov imprisons the three heroes in his lair behind a magnetic forcefield. When Major Larina comes freeing them, she just shoots the generator that's on the outside to shut it off.
* ''Film/{{Nightlife}}'',
a 1980s vampire TV movie starring Maryam d'Abo and Ben Cross, features a doctor jury-rigging a prison cell for a vampire by hanging ultraviolet lamps above the only doorway into a room, as well as on the ceiling a few feet down the hall in either direction. If the vampire crosses the beam, he bursts into flames. [[https://www.youtube.com/watch?v=uzwD3uLGbwg#t=0m25s See it here.]]



* ''Film/{{Guardians}}'': Kuratov imprisons the three heroes in his lair behind a magnetic forcefield. When Major Larina comes freeing them, she just shoots the generator that's on the outside to shut it off.



* In ''WesternAnimation/{{Animaniacs}}'', the "glowing bars of energy" version was used in a futuristic Buttons and Mindy short for Mindy's playpen. She had no more difficulty opening it than she did the regular version.



* The ''WesternAnimation/StarTrekLowerDecks'' episode [[Recap/StarTrekLowerDecksS1E03TemporalEdict "Temporal Edict"]] depicts the main characters repairing these doors in the ''Cerritos''' brig; Mariner tests their strength with a phaser.



* In ''WesternAnimation/{{Animaniacs}}'', the "glowing bars of energy" version was used in a futuristic Buttons and Mindy short for Mindy's playpen. She had no more difficulty opening it than she did the regular version.
* The ''WesternAnimation/StarTrekLowerDecks'' episode [[Recap/StarTrekLowerDecksS1E03TemporalEdict "Temporal Edict"]] depicts the main characters repairing these doors in the ''Cerritos''' brig; Mariner tests their strength with a phaser.
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* ''Film/BattleBeyondTheStars''. Shad is being held captive by a MadScientist, but sweettalks his [[MadScientistsBeautifulDaughter beautiful daughter]] into letting him escape. She orders the android with them to step into the "captor grid" that guards the door, causing it (and the poor android) to short-circuit.

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