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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has Fur Armor. It is not even in the table of craftable light armor progression, it's below the entire table (other examples in this game are typically lowest-tier at these tables), and exists solely to provide bandits some modesty. (And a few variations of the armor [[FurBikini don't even provide that]].)

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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has Fur Armor. It is not even in the table of craftable light armor progression, it's below the entire table (other examples in this game are typically lowest-tier at these tables), and exists solely to provide bandits some modesty. (And a few variations of the armor [[FurBikini don't even even]] [[WalkingShirtlessScene provide that]].)


** The BB gun is even weaker than the 10mm pistol you're given from the start (not to mention slower and with much rarer ammo). You'll only ever use it in the tutorial (it's far more WeaponJr than StarterEquipment) or as a challenge.

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** The BB gun is even weaker than the 10mm pistol you're given from the start (not to mention slower and with much rarer ammo). You'll only ever use it in the tutorial (it's far more WeaponJr NerfArm than StarterEquipment) or as a challenge.


* ''Franchise/TheElderScrolls'' games typically include tons of useless low-tier items for [[NonPlayerCharacter NPC]]s, which are there only to reinforce the illusion of a living world in the WideOpenSandbox. In ''VideoGame/TheElderScrollsVSkyrim'', the king of this trope is Fur Armor. It is not even in the table of craftable light armor progression, it's below the entire table (other examples in this game are typically lowest-tier at these tables), and exists solely to provide bandits some modesty.

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* ''Franchise/TheElderScrolls'' ''Franchise/TheElderScrolls''
** Throughout the series in general, the
games typically include tons of useless low-tier items for [[NonPlayerCharacter NPC]]s, some extremely low-end gear available which are there only most players will pass over without a second thought. Much of it is used exclusively by [=NPCs=] to give them some flavor and to reinforce the illusion idea of a living world in "living world" within the WideOpenSandbox. In ''VideoGame/TheElderScrollsVSkyrim'', WideOpenSandbox.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has Chitin weapons. The Chitin dagger, for instance, is even worse than
the king Iron dagger which you can [[StartingEquipment pick up for free]] during character generation. It exists mostly to give the [[NobleSavage Ashlanders]] a unique form of weaponry. Chitin armor on the other hand is actually fairly decent early-game light armor, putting Netch Leather and Nordic Fur armor into this trope is category. You can buy a (relatively inexpensive) almost-full set of the armor from Arielle in [[FirstTown Seyda Neen]]. Even worse are the ''[[JokeItem cloth]]'' bracers. (Think "shirt-sleeve" level of protection and durability...)
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has
Fur Armor. It is not even in the table of craftable light armor progression, it's below the entire table (other examples in this game are typically lowest-tier at these tables), and exists solely to provide bandits some modesty. (And a few variations of the armor [[FurBikini don't even provide that]].)



Some players may use only these types of items as a sort of SelfImposedChallenge. Compare to WithThisHerring, differs from StarterEquipment because these gear items are always present and serve as more than just player equipment.

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\n* Sometimes such items may be relevant to a certain quest (often as a form of disguise) but are kept afterwards despite no longer having any real value.

Some players may use only these types of items as a sort of SelfImposedChallenge. Compare to WithThisHerring, differs from StarterEquipment because these gear items are always present and serve as more than just player equipment.equipment.



* In the ''VideoGame/BaldursGate'' series, every generic NPC will actually have the gear they are shown to wear on their person, if killed. Which means you will end up with tons of non-magical equipment if you go on a murder-and-looting spree.

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* In the ''VideoGame/BaldursGate'' series, every generic NPC will actually have the gear they are shown to wear on their person, if killed. Which means you will end up with tons of non-magical equipment if you go on a murder-and-looting spree. Assuming you can even carry all those pieces of armor.


* ''Franchise/TheElderScrolls'' games typically include tons of useless low-tier items for [[NonPlayerCharacter NPC]]s, which are there only to reinforce the illusion of a living world in the WideOpenSandbox.
** In Skyrim, the king of this trope is Fur armor. It is not even in the table of craftable light armor progression, it's below the entire table (other examples in this game are typically lowest-tier at these tables), and exists solely to provide bandits some modesty.

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* ''Franchise/TheElderScrolls'' games typically include tons of useless low-tier items for [[NonPlayerCharacter NPC]]s, which are there only to reinforce the illusion of a living world in the WideOpenSandbox. \n** In Skyrim, ''VideoGame/TheElderScrollsVSkyrim'', the king of this trope is Fur armor.Armor. It is not even in the table of craftable light armor progression, it's below the entire table (other examples in this game are typically lowest-tier at these tables), and exists solely to provide bandits some modesty.


Basically those items you may find in a RolePlayingGame that serve as absolute bottom-of-the-line equipment. These almost always have a few traits:

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Basically those Those items you may find in a RolePlayingGame that serve as absolute bottom-of-the-line equipment. These almost always have a few traits:

Added DiffLines:

** In Skyrim, the king of this trope is Fur armor. It is not even in the table of craftable light armor progression, it's below the entire table (other examples in this game are typically lowest-tier at these tables), and exists solely to provide bandits some modesty.

Added DiffLines:

Basically those items you may find in a RolePlayingGame that serve as absolute bottom-of-the-line equipment. These almost always have a few traits:

* Always equippable items such as weapons/armor/trinkets. Never will these be consumables or ingredients.
* Standard equipment for {{Mooks}} who don't really benefit from gear, but who have to drop something.
* So inexpensive and cumbersome it's not even worth selling as VendorTrash
* Often used as scenery because the game developers know that the player won't even bother collecting it. They serve as a reminder that items are not just there to augment the player, but are a part of the game's world because even [=NPCs=] use items similar to the ones in your inventory.
* Usually handed out like candy as a form of StarterEquipment, but only because the player will inevitably get their hands on some and it's better than nothing.

Some players may use only these types of items as a sort of SelfImposedChallenge. Compare to WithThisHerring, differs from StarterEquipment because these gear items are always present and serve as more than just player equipment.
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!!Examples:

*''Franchise/TheElderScrolls'' games typically include tons of useless low-tier items for [[NonPlayerCharacter NPC]]s, which are there only to reinforce the illusion of a living world in the WideOpenSandbox.
*In ''Videogame/{{Parasite Eve 2}}'', you begin with a pistol and baton. The first NPC vendor (aside from the quartermaster at headquarters) sells you items from his collection, which includes a pistol which is inferior to the default one.
*In the ''Videogame/{{Geneforge}}'' games, the lowest-level equipment (such as robes, iron daggers, sandals, etc.) can be found EVERYWHERE. All Serviles drop daggers and robes, and even treasure stashes in high-level dungeons will have the same level weapons and armor you found in the tutorial level.
* ''VideoGame/{{Fallout 3}}'' has a few examples;
** The BB gun is even weaker than the 10mm pistol you're given from the start (not to mention slower and with much rarer ammo). You'll only ever use it in the tutorial (it's far more WeaponJr than StarterEquipment) or as a challenge.
** The Chinese Pistol does as much damage as the BB gun, although there's a unique one which fires incendiary rounds. Since it uses the same ammo as the 10mm pistol you start with, it's only there to make it clear that certain buildings had PRC soldiers present in the war.
** On the melee weapons' side, there's pool cues and rolling pins, which both only do 3 damage (compared to the 4 damage of the BB gun and the 9 damage of the baseball bat you can grab from your room). They're mostly there as part of the scenery (although the way the AI works means that at least one unarmed [=NPC=] will grab one if you start trouble in a town).
* In the ''VideoGame/BaldursGate'' series, every generic NPC will actually have the gear they are shown to wear on their person, if killed. Which means you will end up with tons of non-magical equipment if you go on a murder-and-looting spree.
* Likewise, in ''VideoGame/TheWitcher'', every humanoid enemy will, once dead, drop whatever weapon they wielded--which is mostly generic, relatively cheap stuff you can just as well get from shops. Not only can you get the truly powerful swords as quest rewards only, but the game also actively discourages {{Monty Haul}}s by giving you just three slots to carry looted weapons in.
* ''VideoGame/ADanceWithRogues'' has tons of useless (to the PlayerCharacter) cheap, low-tier equipment lovingly placed into containers where their placement makes sense in-story. For instance, every container labeled "weapons rack" is going to hold six to ten halberds or swords that are useless as gear or loot but make a lot of sense inside a military barracks.
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