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** The fishing minigame makes a return in ''VideoGame/YsXNordics'' with Adol and Karja being free to fish around the various lakes and seas scattered through out. The fish can netted for points via the local fisherman Joel Asrad.


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** The fishing minigame makes a return in ''VideoGame/YsXNordics'' with Adol and Karja being free to fish around the various lakes and seas scattered through out. The fish can be netted for points via the local fisherman Joel Asrad.

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* In ''VideoGame/PotionPermit'', there are three fishing spots in Moonbury Town, one of them near the shop where you can buy bait, and a fourth one hidden in an ice cave after unlocking it with a Level 2 badge. Fishing involves casting your rod depending on how strong you throw it, and then waiting for the tug and reeling in your catch while the line is white. If the line turns red and the catch gets angry, stop reeling, otherwise the line will snap and you'll have to start over. There are different kinds of fish you can catch (and even treasure if you're lucky) depending on the fishing spot, and you can try beating your record of the weight of your catch.

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* In ''VideoGame/PotionPermit'', there are three four fishing spots in all, three in Moonbury Town, one of them near the shop where you can buy bait, and a fourth one hidden in an ice cave after unlocking it Glaze Grotto, which is unlocked with a Level 2 badge.badge and the highest fishing rod upgrade. Fishing involves casting your rod depending on how strong you throw it, and then waiting for the tug and reeling in your catch while the line is white. If the line turns red and the catch gets angry, stop reeling, otherwise the line will snap and you'll have to start over. There are different kinds of fish you can catch (and even treasure if you're lucky) depending on the fishing spot, and you can try beating your record of the weight of your catch.
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* In ''VideoGame/{{APICO}}'', you can use a fishing rod to catch fish from deep water. To cast the rod, wait for the cursor to land on the target before clicking. Then, wait for the fish to touch the lure before reeling it in. There are different kinds of fish to catch, each being attracted to different lures, which are made with feathers and bee produce.
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* ''VideoGame/PixelPetz'': While in Adventure Mode, players can fish, with a chance to fish up exclusive partz and clothez.
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** The fishing minigame makes a return in ''VideoGame/YsXNordics'' with Adol and Carja being free to fish around the various lakes and seas scattered through out. The fish can netted for points via the local fisherman Joel Asrad.


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** The fishing minigame makes a return in ''VideoGame/YsXNordics'' with Adol and Carja Karja being free to fish around the various lakes and seas scattered through out. The fish can netted for points via the local fisherman Joel Asrad.

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* ''VideoGame/YsVIIILacrimosaOfDana'': A fishing game is present via fish appearing near the surface of water sources. It's possible to catch treasure chests thanks to [[NoticeThis signs of glittering]], while there's also a chance players might not catch fish, but rather an enemy monster.

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* ''VideoGame/{{Ys}}'':
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''VideoGame/YsVIIILacrimosaOfDana'': A fishing game is present via fish appearing near the surface of water sources. It's possible to catch treasure chests thanks to [[NoticeThis signs of glittering]], while there's also a chance players might not catch fish, but rather an enemy monster.monster.
** The fishing minigame makes a return in ''VideoGame/YsXNordics'' with Adol and Carja being free to fish around the various lakes and seas scattered through out. The fish can netted for points via the local fisherman Joel Asrad.

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* ''VideoGame/{{Dredge}}'' is a open-world variation of trope.
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': While there ''are'' plenty of fish in the game's WideOpenSandbox iteration of Hyrule, there are no fishing poles, so the depicted fishing minigames of the earlier titles are absent. Instead you pick up fish the same way as most other harvestable items. You can simply [[BoringButPractical chase them around in the water and grab them]], drop food in the water to lure them towards you or use arrows, bombs, or some other OutsideTheBoxTactic to stun them first.

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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': While there ''are'' plenty of fish in the game's WideOpenSandbox iteration of Hyrule, there are no fishing poles, so the depicted fishing minigames of the earlier titles are absent. Instead you pick up fish the same way as most other harvestable items. You can simply [[BoringButPractical chase them around in the water and grab them]], drop food in the water to lure them towards you or use arrows, bombs, or some other OutsideTheBoxTactic to stun them first. This also carries over to the game's sequel, ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom''.
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** ''VideoGame/TheSims2: Castaway'' has fishing "mini-games". On the [=PS2=] your sim stands next to a school of fish with a spear, then has to wait for a fish to jump into the air in order to stab a fish. On the DS the scene actually changes to a mini-game where you stab the fish with your stylus. Not sure about the PSP version.
* ''VideoGame/StardewValley'': The player is introduced to a fairly expansive fishing minigame on their third day on the farm. Cast your road into any body of water and wait for the tug. When you respond, you have to play a sort of MissileLockOn[=/=]tug-of-war game where you have to keep on target to build a progression meter - when it fills, you catch the fish, and when it runs out, the fish escapes. There are different varieties of fish which depend on what time of day you're fishing and whether it's ocean-going or freshwater fish, you can also catch random treasure (but only if the fish is successfully caught as well) and later on you can even buy high-quality customisable rods. Fishing is DifficultButAwesome; if you get the hang of it early on, it will provide a lot of the income you will need to get the farm up and running.

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** ''VideoGame/TheSims2: Castaway'' has fishing "mini-games". On the [=PS2=] your sim stands next to a school of fish with a spear, then has to wait for a fish to jump into the air in order to stab a fish. it. On the DS DS, the scene actually changes is changed to a mini-game where you stab the fish with your stylus. Not sure about the PSP version.
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* ''VideoGame/StardewValley'': The player is introduced to a fairly expansive fishing minigame on their third day on the farm. Cast your road rod into any body of water and wait for the tug. When you respond, you have to play a sort of MissileLockOn[=/=]tug-of-war game where you have to keep on target to build a progression meter - when it fills, you catch the fish, and when it runs out, the fish escapes. There are different varieties of fish which depend depending on what time of day you're fishing and whether it's they're ocean-going or freshwater fish, you fish. You can also catch random treasure (but only if the fish is successfully caught as well) and later on you can even buy high-quality customisable rods. Fishing is DifficultButAwesome; if you get the hang of it early on, it will provide a lot of the income you will need to get the farm up and running.



* ''VideoGame/{{Ultrakill}}'': The secret level on [[TheGreatFlood Wrath]] is one of these, but given enough strange mechanics and GuideDangIt moments to make it surprisingly frustrating for what is otherwise a serene and calm level compared to the other levels in this chapter and [[{{Gorn}} the game as a whole]], reflecting the nature of this particular Circle of Hell.

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* ''VideoGame/{{Ultrakill}}'': The secret level on [[TheGreatFlood Wrath]] is one of these, but it's given enough strange mechanics and GuideDangIt moments to make it surprisingly frustrating for what is otherwise a serene and calm level compared to the other levels in this chapter and [[{{Gorn}} the game as a whole]], reflecting the nature of this particular Circle of Hell.



* ''VideoGame/AdventureQuestWorlds'' has recently included one as the very first "trade skill" introduced in-game.

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* ''VideoGame/AdventureQuestWorlds'' has recently included includes one as the very first "trade skill" introduced in-game.
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* In ''VideoGame/{{Roots of Pacha}}'', you play a ''spear''-fishing minigame since it takes place in prehistoric times. It involves hovering your cursor over the fish and waiting until the bar is full before catching it. However, you must move the cursor away in a few seconds if the fish spots you or else it'll get away.

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* In ''VideoGame/{{Roots of Pacha}}'', you play a ''spear''-fishing spearfishing minigame since it takes place in prehistoric times. It involves hovering your cursor over the fish and waiting until the bar is full before catching it. However, you must move the cursor away in a few seconds if the fish spots you or else it'll get away.
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I know it doesn't have a page yet, but still

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* In ''VideoGame/{{Roots of Pacha}}'', you play a ''spear''-fishing minigame since it takes place in prehistoric times. It involves hovering your cursor over the fish and waiting until the bar is full before catching it. However, you must move the cursor away in a few seconds if the fish spots you or else it'll get away.
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* ''VideoGame/FinalFantasyXIV'' has Fisher as one of the Disciple of the Land jobs, alongside Miner and Botanist. The actual fishing minigame is comparatively slim as involvement goes, primarily just setting up a cast and waiting for a timer to pop, with some post-reel options to affect the odds of the next cast. The fish (and occasional other catches) can of course be used for cooking -- or, for that matter, desynthesizing into very rare crafting materials.

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* ''VideoGame/FinalFantasyXIV'' has Fisher as one of the Disciple of the Land jobs, alongside Miner and Botanist. The actual fishing minigame is comparatively slim as involvement goes, primarily just setting up a cast actually within the Spearfishing territory, which has you dive underwater to find and waiting spear your catches with good timing, with an interface that lets you be selective on what you're looking for. There's also a dedicated set of skills for a this minigame to augment your results such as extending the timer to pop, with some post-reel options to affect before the odds of the next cast.fish disperse, or shooing away fish you don't want. The fish (and occasional other catches) can of course be used for cooking -- or, for that matter, desynthesizing into very rare crafting materials.

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