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* In ''[[VideoGame/{{Diablo}} Diablo II]]'', the barbarian's taunt ability can be used to lure fallen shamans away from other fallen, allowing him to ShootTheMedicFirst.

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* In ''[[VideoGame/{{Diablo}} Diablo II]]'', ''VideoGame/DiabloII'', the barbarian's taunt ability can be used to lure fallen shamans away from other fallen, allowing him to ShootTheMedicFirst.
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* The two [[BossInMookClothing Dark Nuts]] in ''VideoGame/TheLegendOfZeldaTwilightPrincess's'' VeryDefinitelyFinalDungeon can be fought this way by carefully attracting the attention of only one of them and luring it down the hall and away from the other. The ''three'' you fight in the BrutalBonusLevel can also be taken on in this manner, but only if you're really careful and lucky.

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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The two [[BossInMookClothing Dark Nuts]] in ''VideoGame/TheLegendOfZeldaTwilightPrincess's'' VeryDefinitelyFinalDungeon TheVeryDefinitelyFinalDungeon can be fought this way by carefully attracting the attention of only one of them and luring it down the hall and away from the other. The ''three'' you fight in the BrutalBonusLevel BonusDungeon can also be taken on in this manner, but only if you're really careful and lucky.
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* An important tactic in ''VideoGame/XCOMEnemyUnknown''. Enemy groups lurk in the FogOfWar until encountered, at which point they attack, so a common strategy is to creep forward attempting to reveal and destroy enemy groups one at a time. The ExpansionPack adds a new resource called Meld that self-destructs if not collected quickly in order to reward players who eschew this strategy and explore more aggressively.

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* An important tactic in ''VideoGame/XCOMEnemyUnknown''. Enemy groups lurk in the FogOfWar until encountered, at which point they attack, so a common strategy is to creep forward attempting to reveal and destroy enemy groups one at a time. The ExpansionPack adds a new resource called Meld that self-destructs if not collected quickly in order to reward [[AggressivePlayIncentive reward]] players who eschew this strategy and explore more aggressively.
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* ''Franchise/TheElderScrolls'': A perfectly viable strategy for ranged attacker builds throughout the series, but a few games take it to another level. To note:
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', ranged attacks while sneaking have a bonus chance of landing a CriticalHit. For a sneaky ranged attacker, it's not only viable but rather ''easy'' to sneak through a dungeon dishing out such hits. If the target isn't killed on the spot, you can back up to draw them away from other enemies, perhaps get a few more ranged attacks in, and then finish them up close. Rinse and repeat for the rest of the dungeon.
** This strategy is part of what makes the [[MemeticMutation memetic]] "Stealth Archer" build in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' so devasating. Bow strikes from stealth deal extra damage, which when combined with the right perks and enchanted equipment, can lead to them dealing ''many times'' their base damage. And because [[ArtificialStupidity the NPC AI is so eager to dismiss]] arrows sticking out of their bodies or their dead buddies next to them as "the wind", it's laughably easy to temporarily withdraw after a shot, wait for any other enemies to lose aggro, then return for ''another'' stealth shot over and over until all enemies have been wiped out.
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* In ''[[Videogame/{{Diablo}} Diablo II]]'', the barbarian's taunt ability can be used to lure fallen shamans away from other fallen, allowing him to KillTheMedicFirst.

to:

* In ''[[Videogame/{{Diablo}} ''[[VideoGame/{{Diablo}} Diablo II]]'', the barbarian's taunt ability can be used to lure fallen shamans away from other fallen, allowing him to KillTheMedicFirst.ShootTheMedicFirst.



* To get through the ''[[ForcedTutorial Temple of Trials]]'' at the beginning of ''VideoGame/{{Fallout 2}}'', players who don't have a good melee or unarmed skill will likely resort to this tactic though a good speech skill will at least let them talk their way past the guard at the end. If not...

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* To get through the ''[[ForcedTutorial Temple of Trials]]'' at the beginning of ''VideoGame/{{Fallout 2}}'', ''VideoGame/Fallout2'', players who don't have a good melee or unarmed skill will likely resort to this tactic though a good speech skill will at least let them talk their way past the guard at the end. If not...
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!! Non-VideoGame Examples

[[folder:Literature]]
* ''Literature/ChrysalisRinoZ'': When Anthony and his pets encounter a marsh expanse filled with an overpowering aura that is controlling the weaker-minded monsters nearby, they don't want to just charge in and encounter the source of it. But they can sit in a side tunnel and have Tiny throw rocks at passing groups of monsters, which invariably charge into the tunnel and get slaughtered in the confined space.
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Beware the Law of ConservationOfNinjutsu, if they turn out to be [[BossInMooksClothing more than just Mooks]]. This is an easy way to LevelGrind against Mooks who are still too strong for you to take down in groups, but who can be defeated piecemeal.

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Beware the Law of ConservationOfNinjutsu, if they turn out to be [[BossInMooksClothing [[BossInMookClothing more than just Mooks]]. This is an easy way to LevelGrind against Mooks who are still too strong for you to take down in groups, but who can be defeated piecemeal.
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This technique is also known as pulling. A long-distance pull is called "kiting", since you look like a kite with a tail of mooks following you when you apply it (although the same term can also refer to using HitAndRunTactics agains a single powerful opponent).

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This technique is also known as pulling. A long-distance pull is called "kiting", since you look like a kite with a tail of mooks following you when you apply it (although the same term can also refer to using HitAndRunTactics agains to wear down a single powerful opponent).
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This technique is also known as pulling. A long-distance pull is called "kiting", since you look like a kite with a tail of mooks following you when you apply it.

to:

This technique is also known as pulling. A long-distance pull is called "kiting", since you look like a kite with a tail of mooks following you when you apply it.it (although the same term can also refer to using HitAndRunTactics agains a single powerful opponent).
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* Through difficult to pull, this can be done in ''VideoGame/{{Xenoblade}}''. The game even gives you a different battle-starting command to help you on doing this: throwing a rock that does ScratchDamage to the enemy to have them chase you. Although some groups of enemies are programmed to attack in mobs once one of them is attacked, thus making this technique useless against those.

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* Through Though difficult to pull, this can be done in ''VideoGame/{{Xenoblade}}''.''VideoGame/XenobladeChronicles1''. The game even gives you a different battle-starting command to help you on doing this: throwing a rock that does ScratchDamage to the enemy to have them chase you. Although some groups of enemies are programmed to attack in mobs once one of them is attacked, thus making this technique useless against those.
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* You can do this in ''VideoGame/BatmanArkhamAsylum'' and ''VideoGame/BatmanArkhamCity'' with Sonic Batarangs, which lure enemies to investigate them, allowing Batman to take them out without breaking stealth. When the other {{mook}}s come across the bodies of their fallen comrades, they'll call everyone in the area together to investigate, possibly allowing Batman to then target any stragglers who take longer to get to it. Other gadgets, such as the explosive gel, can also work for this - [[GoLookAtTheDistraction make a distraction that causes some enemies to check it out]], then Batman can pick off the ones left behind more easily.

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* You can do this in ''VideoGame/BatmanArkhamAsylum'' and ''VideoGame/BatmanArkhamCity'' with Sonic Batarangs, which lure enemies to investigate them, allowing Batman to take them out without breaking stealth. When the other {{mook}}s come across the bodies of their fallen comrades, they'll call everyone in the area together to investigate, possibly allowing Batman to then target any stragglers who take longer to get to it. Other gadgets, such as the explosive gel, can also work for this - [[GoLookAtTheDistraction [[LookBehindYou make a distraction that causes some enemies to check it out]], then Batman can pick off the ones left behind more easily.
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* You can do this in VideoGame/BatmanArkhamAsylum and VideoGame/BatmanArkhamCity with Sonic Batarangs, which lure enemies to investigate them, allowing Batman to take them out without breaking stealth. When the other {{mook}}s come across the bodies of their fallen comrades, they'll call everyone in the area together to investigate, possibly allowing Batman to then target any stragglers who take longer to get to it.

to:

* You can do this in VideoGame/BatmanArkhamAsylum ''VideoGame/BatmanArkhamAsylum'' and VideoGame/BatmanArkhamCity ''VideoGame/BatmanArkhamCity'' with Sonic Batarangs, which lure enemies to investigate them, allowing Batman to take them out without breaking stealth. When the other {{mook}}s come across the bodies of their fallen comrades, they'll call everyone in the area together to investigate, possibly allowing Batman to then target any stragglers who take longer to get to it. Other gadgets, such as the explosive gel, can also work for this - [[GoLookAtTheDistraction make a distraction that causes some enemies to check it out]], then Batman can pick off the ones left behind more easily.
Is there an issue? Send a MessageReason:
None


* An important tactic in ''VideoGame/XComEnemyUnknown''. Enemy groups lurk in the FogOfWar until encountered, at which point they attack, so a common strategy is to creep forward attempting to reveal and destroy enemy groups one at a time. The ExpansionPack adds a new resource called Meld that self-destructs if not collected quickly in order to reward players who eschew this strategy and explore more aggressively.

to:

* An important tactic in ''VideoGame/XComEnemyUnknown''.''VideoGame/XCOMEnemyUnknown''. Enemy groups lurk in the FogOfWar until encountered, at which point they attack, so a common strategy is to creep forward attempting to reveal and destroy enemy groups one at a time. The ExpansionPack adds a new resource called Meld that self-destructs if not collected quickly in order to reward players who eschew this strategy and explore more aggressively.
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Added DiffLines:

[[folder: Adventure]]
* The two [[BossInMookClothing Dark Nuts]] in ''VideoGame/TheLegendOfZeldaTwilightPrincess's'' VeryDefinitelyFinalDungeon can be fought this way by carefully attracting the attention of only one of them and luring it down the hall and away from the other. The ''three'' you fight in the BrutalBonusLevel can also be taken on in this manner, but only if you're really careful and lucky.
[[/folder]]
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TruthInTelevision if just luring an individual unit or at least only part of the enemy army out and then annihilating it before its allies could aid it (a common tactic in warfare of any era,) but blatant ArtificialStupidity if done repeatedly to the same group nonstop, especially if the others are completely unaware of their comrade's fate.

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TruthInTelevision if just luring an individual unit or at least only part of the enemy army out and then annihilating it before its allies could aid it (a common tactic in warfare of any era,) era), but blatant ArtificialStupidity if done repeatedly to the same group nonstop, especially if the others are completely unaware of their comrade's fate.

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God Hand is a separate video game from Demon Souls


* In ''VideoGame/DemonsSouls'', this becomes a ''required'' tactic if you don't want to get jumped by a gang of DemonicSpiders all at once, and usually involves getting a single enemy's attention by hitting them with a ranged attack. ''VideoGame/GodHand'' lets you [[IShallTauntYou do this with taunts instead.]]

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* In ''VideoGame/DemonsSouls'', this becomes a ''required'' tactic if you don't want to get jumped by a gang of DemonicSpiders all at once, and usually involves getting a single enemy's attention by hitting them with a ranged attack. attack.
*
''VideoGame/GodHand'' lets you [[IShallTauntYou do this with taunts instead.]]
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* In ''DemonsSouls'', this becomes a ''required'' tactic if you don't want to get jumped by a gang of DemonicSpiders all at once, and usually involves getting a single enemy's attention by hitting them with a ranged attack. ''VideoGame/GodHand'' lets you [[IShallTauntYou do this with taunts instead.]]

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* In ''DemonsSouls'', ''VideoGame/DemonsSouls'', this becomes a ''required'' tactic if you don't want to get jumped by a gang of DemonicSpiders all at once, and usually involves getting a single enemy's attention by hitting them with a ranged attack. ''VideoGame/GodHand'' lets you [[IShallTauntYou do this with taunts instead.]]

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