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* ''[[TabletopGame/GeistTheSinEaters Geist]]'' has the Boneyard Manifestation. A Sin-Eater using it is aware of everything within the area encompassed and can perform subtle manipulations to impose penalties or inflict damage on entities inside it, depending on the Key used. They can also remotely use other Manifestations within the Boneyard. And at maximum level the Boneyard's radius is measured in ''miles''.
* The whole point of Field Spell Cards in TabletopGame/YuGiOh, at least in early metagames, is this. With newer cards, Field Spell Cards start to do less archetypical effects. In any case however, the fact that [=FSCs=] affect both players' field can mean that whatever its effects are, it can also be used by a smart opponent.

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* ''[[TabletopGame/GeistTheSinEaters Geist]]'' ''TabletopGame/GeistTheSinEaters'' has the Boneyard Manifestation. A Sin-Eater using it is aware of everything within the area encompassed and can perform subtle manipulations to impose penalties or inflict damage on entities inside it, depending on the Key used. They can also remotely use other Manifestations within the Boneyard. And at maximum level the Boneyard's radius is measured in ''miles''.
* The whole point of Field Spell Cards in TabletopGame/YuGiOh, ''TabletopGame/YuGiOh'', at least in early metagames, is this. With newer cards, Field Spell Cards start to do less archetypical effects. In any case however, the fact that [=FSCs=] affect both players' field can mean that whatever its effects are, it can also be used by a smart opponent.opponent.
* ''TabletopGame/{{Warhammer}}'': The [[BackgroundMagicField Winds of Magic]] fluctuate in strength over space and time, so spellcasters can find areas where their chance of successfully casting any given spell are improved or penalized. However, strong Winds can also boost their chance of a MagicMisfire.


* ''VideoGame/DoomEternal'''s Archvile and Buff Totems amplify the speed and damage of all nearby demons until they're destroyed. This makes them very high-priority targets, as even the weakest {{Mook}} can quickly turn the player into sushi while under the effect of one of these, and that's saying nothing of the bigger fellas.

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* ''VideoGame/DoomEternal'''s Archvile and Buff Totems amplify the speed and damage of all nearby demons until they're destroyed.destroyed, in a manner akin to the [[MookCommander Archvile]]. This makes them very high-priority targets, as even the weakest {{Mook}} can quickly turn the player into sushi while under the effect of one of these, and that's saying nothing of the bigger fellas.

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* ''VideoGame/DoomEternal'''s Archvile and Buff Totems amplify the speed and damage of all nearby demons until they're destroyed. This makes them very high-priority targets, as even the weakest {{Mook}} can quickly turn the player into sushi while under the effect of one of these, and that's saying nothing of the bigger fellas.


A Field Power Effect is a spell or environmental condition that affects the fighting ability of one or more characters, strengthening and/or weakening them. {{Weather|OfWar}} and terrain may play a factor, such as a [[PlayingWithFire pyrokinetic]] being weak during a rainstorm while an [[MakingASplash aquakinetic]] gains more power. Or a [[ThePowerOfTheSun solar powered]] hero being strongest at noon and weakest when in pitch black darkness. Terrain like the PlaceOfPower affect characters atuned to the type of energy it boosts (and its opposite). You can probably tell that due to ElementalRockPaperScissors, any Field Power Effect that boosts one set of ElementalPowers will weaken whatever is in its opposition. This is similar to how opposing sides with the ability to use StatusBuff and StatusBuffDispel can also end up canceling each other out. Other possibilities include things like time of day, year, or even the positions of planets and stars.

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A Field Power Effect is a spell or environmental condition that affects the fighting ability of one or more characters, strengthening and/or weakening them. {{Weather|OfWar}} and terrain may play a factor, such as a [[PlayingWithFire pyrokinetic]] being weak during a rainstorm while an [[MakingASplash aquakinetic]] gains more power. Or a [[ThePowerOfTheSun solar powered]] hero being strongest at noon and weakest when in pitch black darkness. Terrain like the PlaceOfPower affect affects characters atuned to the type of energy it boosts (and its opposite). You can probably tell that due to ElementalRockPaperScissors, any Field Power Effect that boosts one set of ElementalPowers will weaken whatever is in its opposition. This is similar to how opposing sides with the ability to use StatusBuff and StatusBuffDispel can also end up canceling each other out. Other possibilities include things like time of day, year, or even the positions of planets and stars.


* Similarly, in ''VideoGame/FinalFantasy4TheAfterYears'' the phases of the moon affected combat, increasing or decreasing a pair of stats depending. This meant you combat mages could be very powerful but physical fighters like swordsman would lose half their strength and vice versa.

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* Similarly, in ''VideoGame/FinalFantasy4TheAfterYears'' ''VideoGame/FinalFantasyIVTheAfterYears'' the phases of the moon affected combat, increasing or decreasing a pair of stats depending. This meant you combat mages could be very powerful but physical fighters like swordsman would lose half their strength and vice versa.

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* In ''WesternAnimation/StevenUniverse'' fangame ''VideoGame/FlawedCrystals'', the [[spoiler:Blue Diamond]] fragment of [[BonusBoss the Perfect Crystal]] can use these to debuff the gems' stats or prevent them from generating star points, similar to the EmotionControl effect she displays in canon.


* ''Franchise/YuGiOh'' has several dozen spells that give and remove field power bonuses and penalties. In the Duelist Kingdom arc of the [[Manga/YuGiOh manga]], monsters get a 20% Field Power Bonus (actual name) to attack and defence in their preferred terrain -- so bugs get it in forests, undead in wasteland, etc.

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* ''Franchise/YuGiOh'' has several dozen spells that give and remove field power bonuses and penalties. In the Duelist Kingdom arc of the [[Manga/YuGiOh manga]], monsters get a 20% 30% Field Power Bonus (actual name) to attack and defence in their preferred terrain -- so bugs get it in forests, undead in wasteland, etc.


** Night battle buffs short swords, debuffs long swords and have no effect on uchigatana.

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** Night battle buffs short swords, debuffs long swords and have no effect on uchigatana. All swords can evade projectiles (only kiwame tantō can do this at daytime).

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* Starting from world 6, ''VideoGame/ToukenRanbu'' introduces specific battlefield conditions that strengthen or weaken certain types of swords, or enable or disable certain types of troops or horses.
** Night battle buffs short swords, debuffs long swords and have no effect on uchigatana.
** Urban battle: horses do not take effect.
** Indoor battle: horses do not take effect, archer and catapult troops do not attack, attack ranges of ōdachi and naginata are narrowed.
** Rain battle: Musketeer troops do not attack.

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* Similarly, in ''VideoGame/FinalFantasy4TheAfterYears'' the phases of the moon affected combat, increasing or decreasing a pair of stats depending. This meant you combat mages could be very powerful but physical fighters like swordsman would lose half their strength and vice versa.


*** Bless: Raises morale and "to hit" rolls by 1.
*** Chant/Prayer: All attacks, damage and saving throws are at 1.

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*** Bless: ''Bless'': Raises morale and "to hit" rolls by 1.
*** Chant/Prayer: ''Chant/Prayer'': All attacks, damage and saving throws are at 1.



*** Courage, Morale and Rally all improved a unit's morale.
*** Adaptation allowed the unit to fight as if they were in their favored terrain type.
*** Selective Passage cut the movement cost (to travel through an area) in half.
*** A spell called Consumptive Field that drains hit-points from all characters in a area, potentially lethally, transferring them to the caster.
** The spells "Hallow" and "Unhallow" cause an area to favor good-aligned or evil-aligned characters respectively.

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*** Courage, Morale ''Courage'', ''morale'' and Rally ''rally'' all improved improve a unit's morale.
*** Adaptation allowed ''Adaptation'' allows the unit to fight as if they were in their favored terrain type.
*** Selective Passage ''Selective passage'' cut the movement cost (to travel through an area) in half.
*** A spell called Consumptive Field ''consumptive field'' that drains hit-points from all characters in a area, potentially lethally, transferring them to the caster.
** The spells "Hallow" ''hallow'' and "Unhallow" ''unhallow'' cause an area to favor good-aligned or evil-aligned characters respectively.



* ''TabletopGame/{{Exalted}}'' has several examples related to the Exalt type.
** To give a few examples: this is how the several of the Yozis' [[NoSell perfect defenses]] work. Malfeas' can only be used in developed areas (ranging from primitive villages to the Capitol of Heaven), while Kimberry's can only be used near big enough body of water.

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* ''TabletopGame/{{Exalted}}'' has several examples related to the Exalt type.
**
type. To give a few examples: this is how the several of the Yozis' [[NoSell perfect defenses]] work. Malfeas' can only be used in developed areas (ranging from primitive villages to the Capitol of Heaven), while Kimberry's can only be used near big enough body of water.


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** Servants become stronger if they're somewhere [[ClapYourHandsIfYouBelieve where their particular legend is well known]]. Of course, this never comes into play since the only Japanese servant isn't even a true servant.

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** Servants become stronger if they're somewhere [[ClapYourHandsIfYouBelieve where their particular legend is well known]]. Of course, this never comes into play This is shown in ''LightNovel/FateApocrypha'', which features Vlad Tepes as a Servant in his homeland of Wallachia (modern day Romania). Ordinarily, Vlad would just be an average Servant, but since he was summoned on his home territory, his power is boosted massively, such that he's one of the only Japanese servant isn't even a true servant.strongest Servants in the war.
** In ''VideoGame/FateExtra'' and its spinoffs, Sir Gawain is said to be utterly invincible while the sun is up. Whenever he's fought as an enemy the characters must make absolutely certain to battle him at night (he's still powerful, but he's not unbeatable at that time).


[[quoteright:325:[[TabletopGame/MagicTheGathering https://static.tvtropes.org/pmwiki/pub/images/boab36_prisStrands_3248.jpg]]]]
[[caption-width-right:325:[[RussianReversal In Soviet Russia, land fights for you!]]]]

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[[quoteright:325:[[TabletopGame/MagicTheGathering https://static.tvtropes.org/pmwiki/pub/images/boab36_prisStrands_3248.jpg]]]]
[[caption-width-right:325:[[RussianReversal In Soviet Russia, land fights for you!]]]]
%% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1571187808073218400
%% Please see thread to discuss a new image.
%%



A Field Power Effect is a spell or environmental condition that affects the fighting ability of one or more characters, strengthening and/or weakening them. [[WeatherOfWar Weather]] and terrain may play a factor, such as a [[PlayingWithFire pyrokinetic]] being weak during a rainstorm while an [[MakingASplash aquakinetic]] gains more power. Or a [[ThePowerOfTheSun solar powered]] hero being strongest at noon and weakest when in pitch black darkness. Terrain like the PlaceOfPower affect characters atuned to the type of energy it boosts (and its opposite). You can probably tell that due to ElementalRockPaperScissors, any Field Power Effect that boosts one set of ElementalPowers will weaken whatever is in its opposition. This is similar to how opposing sides with the ability to use StatusBuff and StatusBuffDispel can also end up canceling each other out. Other possibilities include things like time of day, year, or even the positions of planets and stars.

to:

A Field Power Effect is a spell or environmental condition that affects the fighting ability of one or more characters, strengthening and/or weakening them. [[WeatherOfWar Weather]] {{Weather|OfWar}} and terrain may play a factor, such as a [[PlayingWithFire pyrokinetic]] being weak during a rainstorm while an [[MakingASplash aquakinetic]] gains more power. Or a [[ThePowerOfTheSun solar powered]] hero being strongest at noon and weakest when in pitch black darkness. Terrain like the PlaceOfPower affect characters atuned to the type of energy it boosts (and its opposite). You can probably tell that due to ElementalRockPaperScissors, any Field Power Effect that boosts one set of ElementalPowers will weaken whatever is in its opposition. This is similar to how opposing sides with the ability to use StatusBuff and StatusBuffDispel can also end up canceling each other out. Other possibilities include things like time of day, year, or even the positions of planets and stars.








[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]



* ''Franchise/YuGiOh'' has several dozen spells that give and remove field power bonuses and penalties. In the Duelist Kingdom arc of the [[Manga/YuGiOh manga]], monsters get a 20% Field Power Bonus (actual name) to attack and defence in their preferred terrain - so bugs get it in forests, undead in wasteland, etc.

to:

* ''Franchise/YuGiOh'' has several dozen spells that give and remove field power bonuses and penalties. In the Duelist Kingdom arc of the [[Manga/YuGiOh manga]], monsters get a 20% Field Power Bonus (actual name) to attack and defence in their preferred terrain - -- so bugs get it in forests, undead in wasteland, etc.






[[folder: Mythology]]
* In some versions of the Myth/KingArthur legends, Sir Gawain's strength increases during the morning, is three times his normal strength by noon, and then wanes through the afternoon.

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[[folder: Mythology]]
[[folder:Myths & Religion]]
* Myth/KingArthur:
**
In some versions of the Myth/KingArthur legends, Sir Gawain's strength increases during the morning, is three times his normal strength by noon, and then wanes through the afternoon.



* ''Toys/{{BIONICLE}}'': the energy in Karda Nui causes beings of the [[LightEmUp Light]] ElementalPowers to grow larger.

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* ''Toys/{{BIONICLE}}'': the The energy in Karda Nui causes beings of the [[LightEmUp Light]] ElementalPowers to grow larger.

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