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* During the Black Moon arc of ''Anime/SailorMoon'', she was subjected to a variable gravity field onboard the villain's ship. She managed to pull off HeroicResolve and save her friends, standing (despite his increasing the gravity on her) and attacking him.
* Flazzard in ''Manga/DragonQuestTheAdventureOfDai'' uses this as his primary tactic when invading. He has his troops create a tower of fire and one of ice, so that the ground in a circle around the middle of these two towers acts as a power depletion field for his foes, reducing their strength to a fifth, and sealing all use of magic. It is so bad that the heroes have to first find a way around it before fighting the Blizzblaze General.
* Some of the players in ''Manga/{{Saki}}'' are like that. Koromo draws strength from the night and the moon, so she's at her absolute strongest when the finals take place during a full-moon night. Yuuki is strongest during the East Wind, referring to herself as 'The Thunder of The East', while Nanpo Kazue is strongest during the South Wind. (A battle between Yuuki and Kazue has her hang on by a thread during the East Wind, and then make a huge comeback during the South Wind, winning the game by a large margin.) Initially, Nodoka also had a FieldPowerBonus when playing Online, losing significant power when playing in person, but she eventually gained the ability to go into full 'Online Mode' in a live game, though it usually takes her a while...

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* During the Black Moon arc of ''Anime/SailorMoon'', she the eponymous character was subjected to a variable gravity field onboard the villain's ship. She managed to pull off enough HeroicResolve and to save her friends, standing (despite his increasing the gravity on her) and attacking him.
* Flazzard Flazzard, in ''Manga/DragonQuestTheAdventureOfDai'' ''Manga/DragonQuestTheAdventureOfDai'', uses this as his primary tactic when invading. He has his troops create a tower of fire and one of ice, so that the ground in a circle around the middle of these two towers acts as a power depletion field for his foes, reducing their strength to a fifth, and sealing all use of magic. It is so bad that the heroes have to first find a way around it before fighting the Blizzblaze General.
* Some of the players in ''Manga/{{Saki}}'' are like that.have this. Koromo draws strength from the night and the moon, so she's at her absolute strongest when the finals take place during a full-moon night. Yuuki is strongest during the East Wind, referring to herself as 'The Thunder of The East', while Nanpo Kazue is strongest during the South Wind. (A battle between Yuuki and Kazue has her hang on by a thread during the East Wind, and then make a huge comeback during the South Wind, winning the game by a large margin.) Initially, Nodoka also had a FieldPowerBonus when playing Online, losing significant power when playing in person, but she eventually gained the ability to go into full 'Online Mode' in a live game, though it usually takes her a while...game.



** Saki herself has several points to this as well, such as finishing with her signature ''Rinshan Kaihou'', literally meaning 'A Flower Blooms On a Ridge' (go check what the terms mean somewhere else), would show a flower field around her.

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** When Saki herself has several points to this as well, such as finishing finishes with her signature ''Rinshan Kaihou'', literally Kaihou'' (literally meaning 'A Flower Blooms On a Ridge' (go check what the terms mean somewhere else), would show Ridge'), a flower field manifests around her.



** In some versions of the legends, Sir Gawain's strength increases during the morning, is three times his normal strength by noon, and then wanes through the afternoon.
** Another knight, Escanor also has the same ability. He was killed by Gawain though.

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** In some versions of versions, the legends, Sir Gawain's strength of Sir Gawain and Sir Escanor increases during the morning, is three times his normal strength tripled by noon, and then wanes through throughout the afternoon.
** Another knight, Escanor also has the same ability. He was killed by Gawain though.
afternoon.



* This is the point of Nexus cards in ''TabletopGame/BattleSpirits''

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* This is the point of Nexus cards in ''TabletopGame/BattleSpirits''''TabletopGame/BattleSpirits''.

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** ''TabletopGame/{{Dragonlance}}'': Wizards in the setting had their spellcasting abilities strengthened or weakened based on the phases of the three moons: each moon corresponded to good, neutral, or evil wizards and wizards of that type became stronger or weaker as their associated moon waxed and waned.
** In 5th Edition, some extremely powerful monsters have lairs that have supernatural effects that help and protect them or hinder or harm their enemies. For example, a green dragon can turn any small bird or mammal in its lair into an AnimalEyeSpy at will, while all food and water brought into a mummy lord's lair instantly rots away and evaporates. On top of that, there are special lair actions that the monster can perform during combat (in addition to taking their normal actions that round) that provide further effects.

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* ''Webcomic/{{Widdershins}}'': The titular CityOfAdventure is built over an Anchor, a rare natural phenomenon that [[AmplifierArtifact amplifies magic]] in the vicinity. {{Inept Mage}}s have their gifts magnified to a useful level; [[OurSpiritsAreDifferent spiritual]] activity is higher around the city; and the site of the Anchor itself is so powerful that magic can be triggered by emotion alone.


* ''TabletopGame/{{Warhammer}}'': The [[BackgroundMagicField Winds of Magic]] fluctuate in strength over space and time, so spellcasters can find areas where their chance of successfully casting any given spell are improved or penalized. However, strong Winds can also boost their chance of a MagicMisfire.
* Sort of present in ''TabletopGame/Gloomhaven'', as certain character abilities can temporarily "activate" elements that can be used by some other character abilities to add new effects to said abilities, generally making them stronger.

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* ''TabletopGame/{{Warhammer}}'': ''TabletopGame/{{Warhammer}}'':
**
The [[BackgroundMagicField Winds of Magic]] fluctuate in strength over space and time, so spellcasters can find areas where their chance of successfully casting any given spell are improved or penalized. However, strong Winds can also boost their chance of a MagicMisfire.
** [[AnIcePerson Ice magic]] draws on the {{Ley Line}}s of its native Kislev, so Ice Witches can only cast normally within Kislev or in wintry conditions abroad. Otherwise, they need to pass an extra skill test to grasp the foreign Winds of Magic whenever they try to cast a spell, or [[YourMagicsNoGoodHere it fails.]]
* Sort of present in ''TabletopGame/Gloomhaven'', ''TabletopGame/{{Gloomhaven}}'', as certain character abilities can temporarily "activate" elements that can be used by some other character abilities to add new effects to said abilities, generally making them stronger.

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* ''VideoGame/DragaliaLost'' has a number of abilities that set zones.
** For adventurers and dragons, these zones can either enhance the ally's performance (like Gala Euden's Rising Circlet and Giovanni's third auto-attack beat) or debilitate or hurt an enemy within (like Sha Wujing's Obstruction Armament or Cat Sith's Elegant Artifice). The enhancement zones, unfortunately, are disabled under the Curse of Nihility (with the exception of those set by Isaac's Wealdfury).
** Void Agni projects a zone of extreme heat around itself that barbecues any adventurer within it. "Scorching Air Res" is required to withstand its fury.
** Void Poseidon projects a zone of surging water that draws anyone within to him. "Whirlpool Res" is required to not budge, but melee fighters don't care either way.
** Kai Yan's Battleground enhances the attack power of everyone within, Kai Yan himself included. Proper spacing is required to win the fight in a timely fashion.

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* Sort of present in ''TabletopGame/Gloomhaven'', as certain character abilities can temporarily "activate" elements that can be used by some other character abilities to add new effects to said abilities, generally making them stronger.


* ''VideoGame/DoomEternal'''s Buff Totems amplify the speed and damage of all nearby demons until they're destroyed, in a manner akin to the [[MookCommander Archvile]]. This makes them very high-priority targets, as even the weakest {{Mook}} can quickly turn the player into sushi while under the effect of one of these, and that's saying nothing of the bigger fellas.

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* ''VideoGame/DoomEternal'''s Buff Totems amplify the speed and damage of all nearby demons until they're destroyed, in a manner akin to the [[MookCommander Archvile]]. This makes them very high-priority targets, as even the weakest {{Mook}} of {{Mooks}} can quickly turn the player into sushi while under the effect of one of these, and that's saying nothing of the bigger fellas.

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* In ''VideoGame/FinalFantasyTactics'', if a battle takes place during a thunderstorm, [[PlayingWithFire Fire spells]] will be weakened and [[ShockAndAwe Lightning spells]] will be strengthened. It's not that big a deal, though, as very few battles take place in such conditions.

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* ''VideoGame/Disgaea5'' adds Netherworld Effects which that affect the stage, like reducing resistances of all units or spawning weird mushrooms. You can summon your [[HubLevel Pocket Netherworld]] to override the Netherworld Effect with your own.


* Flazzard in ''Manga/DaiNoDaibouken'' uses this as his primary tactic when invading. He has his troops create a tower of fire and one of ice, so that the ground in a circle around the middle of these two towers acts as a power depletion field for his foes, reducing their strength to a fifth, and sealing all use of magic. It is so bad that the heroes have to first find a way around it before fighting the Blizzblaze General.

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* Flazzard in ''Manga/DaiNoDaibouken'' ''Manga/DragonQuestTheAdventureOfDai'' uses this as his primary tactic when invading. He has his troops create a tower of fire and one of ice, so that the ground in a circle around the middle of these two towers acts as a power depletion field for his foes, reducing their strength to a fifth, and sealing all use of magic. It is so bad that the heroes have to first find a way around it before fighting the Blizzblaze General.

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* Flazzard in ''Manga/DaiNoDaibouken'' uses this as his primary tactic when invading. He has his troops create a tower of fire and one of ice, so that the ground in a circle around the middle of these two towers acts as a power depletion field for his foes, reducing their strength to a fifth, and sealing all use of magic. It is so bad that the heroes have to first find a way around it before fighting the Blizzblaze General.


* The weather in ''VideoGame/FinalFantasyXII'' had an effect on both magic and attacks: If conditions were right, [[FireIceLightning elemental magic]] was strengthened (e.g., fire magic being stronger on a sunny day), and in bad weather conditions (thunderstorms, snowstorms) the accuracy of ranged weapons suffered.

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* ''VideoGame/FinalFantasyXII'':
**
The weather in ''VideoGame/FinalFantasyXII'' had has an effect on both magic magick and attacks: If conditions were are right, [[FireIceLightning elemental magic]] was magick]] will be strengthened (e.g., fire magic magick being stronger on a sunny day), and in bad weather conditions (thunderstorms, snowstorms) the accuracy of ranged weapons suffered.will suffer.
** The Mist is a BackgroundMagicField usually appearing in places of power, such as during Esper battles. In places with heavy Mist, you will regenerate MP faster than you would in places without Mist.
** Some boss battles have gimmicks which disable a specific action or otherwise put you at a disadvantage. Your HP or MP may be drained continuously, or the Attack, Magick, Technick, or Item commands may be disabled, or the Charge Time may slow to a crawl if you wield iron-based weapons. These culminate with the battle against Ultima, who will shuffle between these gimmicks once in a while.


* ''[[TabletopGame/GeistTheSinEaters Geist]]'' has the Boneyard Manifestation. A Sin-Eater using it is aware of everything within the area encompassed and can perform subtle manipulations to impose penalties or inflict damage on entities inside it, depending on the Key used. They can also remotely use other Manifestations within the Boneyard. And at maximum level the Boneyard's radius is measured in ''miles''.
* The whole point of Field Spell Cards in TabletopGame/YuGiOh, at least in early metagames, is this. With newer cards, Field Spell Cards start to do less archetypical effects. In any case however, the fact that [=FSCs=] affect both players' field can mean that whatever its effects are, it can also be used by a smart opponent.

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* ''[[TabletopGame/GeistTheSinEaters Geist]]'' ''TabletopGame/GeistTheSinEaters'' has the Boneyard Manifestation. A Sin-Eater using it is aware of everything within the area encompassed and can perform subtle manipulations to impose penalties or inflict damage on entities inside it, depending on the Key used. They can also remotely use other Manifestations within the Boneyard. And at maximum level the Boneyard's radius is measured in ''miles''.
* The whole point of Field Spell Cards in TabletopGame/YuGiOh, ''TabletopGame/YuGiOh'', at least in early metagames, is this. With newer cards, Field Spell Cards start to do less archetypical effects. In any case however, the fact that [=FSCs=] affect both players' field can mean that whatever its effects are, it can also be used by a smart opponent.opponent.
* ''TabletopGame/{{Warhammer}}'': The [[BackgroundMagicField Winds of Magic]] fluctuate in strength over space and time, so spellcasters can find areas where their chance of successfully casting any given spell are improved or penalized. However, strong Winds can also boost their chance of a MagicMisfire.


* ''VideoGame/DoomEternal'''s Archvile and Buff Totems amplify the speed and damage of all nearby demons until they're destroyed. This makes them very high-priority targets, as even the weakest {{Mook}} can quickly turn the player into sushi while under the effect of one of these, and that's saying nothing of the bigger fellas.

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* ''VideoGame/DoomEternal'''s Archvile and Buff Totems amplify the speed and damage of all nearby demons until they're destroyed.destroyed, in a manner akin to the [[MookCommander Archvile]]. This makes them very high-priority targets, as even the weakest {{Mook}} can quickly turn the player into sushi while under the effect of one of these, and that's saying nothing of the bigger fellas.

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* ''VideoGame/DoomEternal'''s Archvile and Buff Totems amplify the speed and damage of all nearby demons until they're destroyed. This makes them very high-priority targets, as even the weakest {{Mook}} can quickly turn the player into sushi while under the effect of one of these, and that's saying nothing of the bigger fellas.

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