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* The Japan-only PC-engine game ''[[VideoGame/DaichiKunCrisisDoNatural Daichi-kun Crisis - Do Natural]]'' can be considered the UrExample, predating ''Harvest Moon'' by over five years. It can also be considered an early RealTimeStrategy game. You play as a family of cows, planting crops, selling them, and fending off invading monsters. The goal of the game is to populate an island with trees.

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* The Japan-only PC-engine game ''[[VideoGame/DaichiKunCrisisDoNatural Daichi-kun Crisis - Do Natural]]'' ''VideoGame/DaichiKunCrisisDoNatural'' can be considered the UrExample, predating ''Harvest Moon'' by over five years. It can also be considered an early RealTimeStrategy game. You play as a family of cows, planting crops, selling them, and fending off invading monsters. The goal of the game is to populate an island with trees.
* ''VideoGame/FaeFarm'' combines this with an ActionRPG; crops grown on the farm are needed for progression in dungeons.
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The Farm Life Sim genre is a sub-genre of {{Life Simulation Game}}s and {{Roleplaying Game}}s focusing on life as a small-town farmer. They're not realistic farm sims like ''VideoGame/FarmingSimulator'', but instead use a lot of ArtisticLicense while focusing on the general life of the main character.

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The Farm Life Sim genre is a sub-genre SubGenre of {{Life Simulation Game}}s and {{Roleplaying Game}}s focusing on life as a small-town farmer. They're not realistic farm sims like ''VideoGame/FarmingSimulator'', but instead use a lot of ArtisticLicense while focusing on the general life of the main character.
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* ''VideoGame/{{Roblox}}'' has some: ''[[https://www.roblox.com/games/2772610559/Farming-and-Friends Farming and Friends]]'' (the most realistic), ''[[https://www.roblox.com/games/3601201039/Farm-Life-HOUSING Farm Life]]'', and ''[[https://www.roblox.com/games/3126992939/SUBSIDIES-ARE-BACK-Welcome-to-Farmtown-2 Welcome to Farmtown!]]''

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* ''VideoGame/{{Roblox}}'' ''Platform/{{Roblox}}'' has some: ''[[https://www.roblox.com/games/2772610559/Farming-and-Friends Farming and Friends]]'' (the most realistic), ''[[https://www.roblox.com/games/3601201039/Farm-Life-HOUSING Farm Life]]'', and ''[[https://www.roblox.com/games/3126992939/SUBSIDIES-ARE-BACK-Welcome-to-Farmtown-2 Welcome to Farmtown!]]''
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General clarification on works content (Adding context to clarify who Natsume and Marvelous are)


* ''VideoGame/HarvestMoonNatsume'' is a series of in-house Creator/{{Natsume}} games, created when Marvelous decided to switch translators of their ''Bokujō Monogatari'' series to Creator/XSEEDGames in the West. Natsume kept the brand name and decided to make their own games "inspired" by the series now known as ''Story of Seasons''. They include the same focus on farming and romance, with some changes here and there (for example, Notes replace Hearts).

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* ''VideoGame/HarvestMoonNatsume'' is a series of in-house Creator/{{Natsume}} games, created when Marvelous decided to switch translators of their games started in 2014 by Creator/{{Natsume}}, who from 1996 until 2014 localized and distributed Marvelous’s ''Bokujō Monogatari'' series to Creator/XSEEDGames in outside of Japan under the West. name ''Harvest Moon''. When Marvelous decided to break with Natsume kept and hand off translation and Western distribution of the series to Creator/XSEEDGames, Natsume was left with the ''Harvest Moon'' brand name name, and decided to make use of it by making their own games "inspired" by the long-running series they formerly translated. Meanwhile, the ''Bokujō Monogatari'' series continues to be made by Marvelous, and new entries are now known as published by XSEED in the West under the new name ''Story of Seasons''. They include Like the same series that "inspired" them, the Natsume-created games also focus on farming and romance, with some changes differences here and there (for example, Notes replace character affection is shown by “Notes” instead of Hearts).
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Fixing indentation


** ''VideoGame/StoryOfSeasons'', which was formerly known as ''Harvest Moon'' in English and changed names in 2014, is the TropeCodifier and TropeMaker. You start as a young person who moves to a small town, where you start your own farm, meet various people, and usually have the option to settle down with someone and have kids. The games have varying degrees of MagicalRealism involving the local [[NatureSpirit Harvest Sprites]] and CrystalDragonJesus deity, the Harvest Goddess. The series is also an UnbuiltTrope to a degree, as the series creator never ''intended'' for it to be a "farm sim", but about life ''as a farmer'' in a small town and the characters they interacted with there, using farming as a backdrop more than the focus. This is why ''VideoGame/HarvestMoonAWonderfulLife'' (the creator's favorite game in the series) and ''VideoGame/HarvestMoonSaveTheHomeland'' are so bare-bones when it comes to farming and ranching. Over the years, ExecutiveMeddling led to more focus on the farming side, which caused the series creator to [[CreatorBacklash quit the series]] in the mid-2000s.

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** * ''VideoGame/StoryOfSeasons'', which was formerly known as ''Harvest Moon'' in English and changed names in 2014, is the TropeCodifier and TropeMaker. You start as a young person who moves to a small town, where you start your own farm, meet various people, and usually have the option to settle down with someone and have kids. The games have varying degrees of MagicalRealism involving the local [[NatureSpirit Harvest Sprites]] and CrystalDragonJesus deity, the Harvest Goddess. The series is also an UnbuiltTrope to a degree, as the series creator never ''intended'' for it to be a "farm sim", but about life ''as a farmer'' in a small town and the characters they interacted with there, using farming as a backdrop more than the focus. This is why ''VideoGame/HarvestMoonAWonderfulLife'' (the creator's favorite game in the series) and ''VideoGame/HarvestMoonSaveTheHomeland'' are so bare-bones when it comes to farming and ranching. Over the years, ExecutiveMeddling led to more focus on the farming side, which caused the series creator to [[CreatorBacklash quit the series]] in the mid-2000s.
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General clarification on works content


* ''VideoGame/HarvestMoonNatsume'' is a series of in-house Creator/{{Natsume}} games created when Marvelous decided to switch translators to Creator/XSEEDGames. Natsume kept the brand name and decided to make their own games "inspired" by the series now known as ''Story of Seasons''. They include the same focus on farming and romance, with some changes here and there (for example, Notes replace Hearts).

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* ''VideoGame/HarvestMoonNatsume'' is a series of in-house Creator/{{Natsume}} games games, created when Marvelous decided to switch translators of their ''Bokujō Monogatari'' series to Creator/XSEEDGames.Creator/XSEEDGames in the West. Natsume kept the brand name and decided to make their own games "inspired" by the series now known as ''Story of Seasons''. They include the same focus on farming and romance, with some changes here and there (for example, Notes replace Hearts).

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Trope was cut/disambiguated due to cleanup, General clarification on works content


* ''VideoGame/HarvestMoon'':
** ''Harvest Moon'', now known as ''VideoGame/StoryOfSeasons'' in English, is the TropeCodifier and TropeMaker. You start as a young person who moves to a small town. There you start your own farm, meet various people, and usually have the option to settle down and have kids. The games have varying degrees of MagicalRealism involving the local [[NatureSpirit Harvest Sprites]] and CrystalDragonJesus deity, the Harvest Goddess. The series is also an UnbuiltTrope to a degree. The series creator never ''intended'' for it to be a "farm sim". The series started out as being about life ''as a farmer''. It was originally a series about a small town and the characters in the small town, using farming as a backdrop more than the focus. This is why ''VideoGame/HarvestMoonAWonderfulLife'' (the creator's favorite game in the series) and ''VideoGame/HarvestMoonSaveTheHomeland'' are so bare-bones when it comes to farming and ranching. Over the years, ExecutiveMeddling led to more focus on the farming side, which caused the series creator to [[CreatorBacklash quit the series]] in the mid-2000s.
** ''VideoGame/HarvestMoonNatsume'' is a series of in-house Creator/{{Natsume}} games created when Marvelous decided to switch translators to Creator/XSeed. Natsume was kept with the brand name so they decided to make their own games "inspired" by ''Story of Seasons''. They include the same focus on farming and romance, with some changes here and there (for example, Notes replace Hearts).

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* ''VideoGame/HarvestMoon'':
** ''Harvest Moon'', now known as ''VideoGame/StoryOfSeasons'' in English, is the TropeCodifier and TropeMaker. You start as a young person who moves to a small town. There you start your own farm, meet various people, and usually have the option to settle down and have kids. The games have varying degrees of MagicalRealism involving the local [[NatureSpirit Harvest Sprites]] and CrystalDragonJesus deity, the Harvest Goddess. The series is also an UnbuiltTrope to a degree. The series creator never ''intended'' for it to be a "farm sim". The series started out as being about life ''as a farmer''. It was originally a series about a small town and the characters in the small town, using farming as a backdrop more than the focus. This is why ''VideoGame/HarvestMoonAWonderfulLife'' (the creator's favorite game in the series) and ''VideoGame/HarvestMoonSaveTheHomeland'' are so bare-bones when it comes to farming and ranching. Over the years, ExecutiveMeddling led to more focus on the farming side, which caused the series creator to [[CreatorBacklash quit the series]] in the mid-2000s.
**
''VideoGame/HarvestMoonNatsume'' is a series of in-house Creator/{{Natsume}} games created when Marvelous decided to switch translators to Creator/XSeed. Creator/XSEEDGames. Natsume was kept with the brand name so they and decided to make their own games "inspired" by the series now known as ''Story of Seasons''. They include the same focus on farming and romance, with some changes here and there (for example, Notes replace Hearts).


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** ''VideoGame/StoryOfSeasons'', which was formerly known as ''Harvest Moon'' in English and changed names in 2014, is the TropeCodifier and TropeMaker. You start as a young person who moves to a small town, where you start your own farm, meet various people, and usually have the option to settle down with someone and have kids. The games have varying degrees of MagicalRealism involving the local [[NatureSpirit Harvest Sprites]] and CrystalDragonJesus deity, the Harvest Goddess. The series is also an UnbuiltTrope to a degree, as the series creator never ''intended'' for it to be a "farm sim", but about life ''as a farmer'' in a small town and the characters they interacted with there, using farming as a backdrop more than the focus. This is why ''VideoGame/HarvestMoonAWonderfulLife'' (the creator's favorite game in the series) and ''VideoGame/HarvestMoonSaveTheHomeland'' are so bare-bones when it comes to farming and ranching. Over the years, ExecutiveMeddling led to more focus on the farming side, which caused the series creator to [[CreatorBacklash quit the series]] in the mid-2000s.
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Trope was cut/disambiguated due to cleanup - system disambig


This genre dates back to 1996's ''VideoGame/HarvestMoon1''. Released late in the UsefulNotes/SuperNintendoEntertainmentSystem's lifespan, ''Harvest Moon'' was a niche but quirky game about the life of a young man who moves out to live in Flowerbud Village. The game was successful enough to get handheld sequels and eventually a true sequel in ''VideoGame/HarvestMoon64'', which takes place [[SpinOffspring two generations in the future]] and expands upon everything in the original. The popularity of the games led to the successful ''VideoGame/StoryOfSeasons'' series (originally localized as ''VideoGame/HarvestMoon'' until a change in English translators in the 2010s).

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This genre dates back to 1996's ''VideoGame/HarvestMoon1''. Released late in the UsefulNotes/SuperNintendoEntertainmentSystem's Platform/SuperNintendoEntertainmentSystem's lifespan, ''Harvest Moon'' was a niche but quirky game about the life of a young man who moves out to live in Flowerbud Village. The game was successful enough to get handheld sequels and eventually a true sequel in ''VideoGame/HarvestMoon64'', which takes place [[SpinOffspring two generations in the future]] and expands upon everything in the original. The popularity of the games led to the successful ''VideoGame/StoryOfSeasons'' series (originally localized as ''VideoGame/HarvestMoon'' until a change in English translators in the 2010s).



* ''VideoGame/HarvestTown'' is an UsefulNotes/{{Android Game|s}} created by QY Games, and published by [=Avid.ly=]. Typical to its genre, the game allows players to plant crops, raise animals, forage, mine, fish, and interact with villagers. It does have an unusual premise in that the protagonist ''isn't'' a CityMouse newcomer moving into an abandoned farm. Instead, they are a Harvest Town native who had left the village for the metropolis decades ago, and had become old and regretful in their old age. While reminiscing the past, they inexplicably underwent a MentalTimeTravel to the moment before their departure, whereupon they cancel their plans to leave, and are determined to rebuild the farm that they have neglected.

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* ''VideoGame/HarvestTown'' is an UsefulNotes/{{Android Platform/{{Android Game|s}} created by QY Games, and published by [=Avid.ly=]. Typical to its genre, the game allows players to plant crops, raise animals, forage, mine, fish, and interact with villagers. It does have an unusual premise in that the protagonist ''isn't'' a CityMouse newcomer moving into an abandoned farm. Instead, they are a Harvest Town native who had left the village for the metropolis decades ago, and had become old and regretful in their old age. While reminiscing the past, they inexplicably underwent a MentalTimeTravel to the moment before their departure, whereupon they cancel their plans to leave, and are determined to rebuild the farm that they have neglected.
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* ''VideoGame/CoralIsland'' is an upcoming game set on a tropical, southeast-Asian inspired island. As well as the farming, ranching, and social mechanics common to the genre, the player can also collect resources in a cave on the island and go diving in the island's coral reefs to clean up trash.

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* ''VideoGame/CoralIsland'' is an upcoming a game set on a tropical, southeast-Asian inspired island. As well as the farming, ranching, and social mechanics common to the genre, the player can also collect resources in a cave on the island and go diving in the island's coral reefs to clean up trash.
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Despite its success, ''Story of Seasons'' had little in terms of rivals. The closest were games like ''VideoGame/AnimalCrossing'' from 2001 onwards, or ''VideoGame/{{Farmville}}'' and ''VideoGame/FarmingSimulator'' after 2009, which weren't quite in the same genre. 2016's ''VideoGame/StardewValley'' propelled the genre into the [[GenrePopularizer mainstream gaming landscape]]. It was essentially ''Story of Seasons'' with some added changes which appealed to both veteran ''Story of Seasons'' fans and newcomers. Originally released on PC, it became a SleeperHit which led to various ports. Many other developers took note of the game's popularity and were [[FollowTheLeader inspired to make similar titles]].

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Despite its success, ''Story of Seasons'' had little in terms of rivals. The closest were games like ''VideoGame/AnimalCrossing'' ''Franchise/AnimalCrossing'' from 2001 onwards, or ''VideoGame/{{Farmville}}'' and ''VideoGame/FarmingSimulator'' after 2009, which weren't quite in the same genre. 2016's ''VideoGame/StardewValley'' propelled the genre into the [[GenrePopularizer mainstream gaming landscape]]. It was essentially ''Story of Seasons'' with some added changes which appealed to both veteran ''Story of Seasons'' fans and newcomers. Originally released on PC, it became a SleeperHit which led to various ports. Many other developers took note of the game's popularity and were [[FollowTheLeader inspired to make similar titles]].



* ''VideoGame/AnimalCrossing'' has always been similar to a farm life sim, but ''VideoGame/AnimalCrossingNewHorizons'' adds onto the similarities due to the deserted island theme: the player can now grow their own vegetables, craft tools, and till the land.

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* ''VideoGame/AnimalCrossing'' ''Franchise/AnimalCrossing'' has always been similar to a farm life sim, but ''VideoGame/AnimalCrossingNewHorizons'' adds onto the similarities due to the deserted island theme: the player can now grow their own vegetables, craft tools, and till the land.
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crosswicking

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* ''VideoGame/SunHaven'' is a Farming Sim with a greater emphasis on RPG elements like skill trees and combat than most other farming games, but it still features a wide variety of farming sim style gameplay, for instance, growing crops, animal husbandry and fishing.

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adding Roots of Pacha and deliberately redlinking a game without a page


* ''Atomicrops'' combines farming sim with a roguelike shooter, with the player cultivating a farm in the Post-apocalypse where they must go out and explore during the day while protecting the farm at night.

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* ''Atomicrops'' ''VideoGame/{{Atomicrops}}'' combines farming sim with a roguelike shooter, with the player cultivating a farm in the Post-apocalypse where they must go out and explore during the day while protecting the farm at night.


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* ''VideoGame/RootsOfPacha'' is a farm life sim set in a Stone Age-inspired world. Seeds are typically gathered by exploring outside the village while wild animals are tamed into livestock by playing the flute for them. Since money hasn't been invented yet, selling your products and resources is called "contributing" instead.
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* ''VideoGame/PaleoPines'' takes place in a world of DomesticatedDinosaurs. While you can grow crops, your farm is called a ranch, and a big part of the game is befriending new creatures and riding them.
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* ''VideoGame/CloudMeadow'' is a HGame farming simulator crossed with an RPG, as instead of raising normal livestock on their farm, the player is rehabilitating (and romancing) humanoid monsters encountered in dungeons.

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* ''VideoGame/VoodooGarden'' is a clicker game about harvesting the fruits of a garden that grows automatically, buying new plants for it, and crafting various magic potions.



* ''VideoGame/VoodooGarden'' is a clicker game about harvesting the fruits of a garden that grows automatically, buying new plants for it, and crafting various magic potions.
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* ''Atomicrops'' combines farming sim with a roguelike shooter, with the player cultivating a farm in the Post-apocalypse where they must go out and explore during the day while protecting the farm at night.
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"ho-hum" and "relaxing" aren't much of a contrast imo


The player is usually a CityMouse who [[FromNewYorkToNowhere decides to leave the ho-hum of urban life]] for a relaxing life as a farmer. Near their farm is a small town full of quirky individuals, including several potential {{Love Interest}}s that can be married if the player wishes. A good set of supporting characters is vital to this genre; the games can't work on farming alone, there needs to be a cast of interesting [=NPCs=] to befriend and interact with. There's also usually a MagicRealism element to the town.

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The player is usually a CityMouse who [[FromNewYorkToNowhere decides to leave the ho-hum hustle and bustle of urban life]] for a relaxing life as a farmer. Near their farm is a small town full of quirky individuals, including several potential {{Love Interest}}s that can be married if the player wishes. A good set of supporting characters is vital to this genre; the games can't work on farming alone, there needs to be a cast of interesting [=NPCs=] to befriend and interact with. There's also usually a MagicRealism element to the town.
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* ''VideoGame/{{Gamedec}}'': The second case the detective investigates ''Harvest Time'' takes place inside a virtual reality world themed after this genre, the criminals are running the VR equivalent of a [[SlaveryIsASpecialKindOfEvil slave plantation,]] pressganging videogame addicts into farming lootboxes to sell for real world money.
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* ''VideoGame/{{Gamedec}}'': The second case the detective investigates ''Harvest Time'' takes place inside a virtual reality world themed after this genre, the criminals are running the VR equivalent of a [[SlaveryIsASpecialKindOfEvil slave plantation,]] pressganging videogame addicts into farming lootboxes to sell for real world money.
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adding new game

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* ''VideoGame/WyldeFlowers'' is a farming sim game where you just so happen to also be a witch.

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