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** In ''Videogame/CrashBandicoot3Warped'' a secret level is opened by running into an enemy.

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** * In ''Videogame/CrashBandicoot3Warped'' a secret level is opened by running into an enemy.enemy. There is no hints whatsoever that you can or should do this, and the even the secret level's ''existence'' isn't even hinted at in the game save for a [[LastLousyPoint vague lack of percent]] if you've gotten everything else. [[GuideDangIt Yep]].


** Played straight in some of the early video games like ''Reshef of Destruction'', however, where Fake Trap is just [[http://i.imgur.com/hYjmT4z.png a trap card that does nothing.]]

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** Played straight in some of the early video games like ''Reshef of Destruction'', ''Videogame/YuGiOhReshefOfDestruction'', however, where Fake Trap is just [[http://i.imgur.com/hYjmT4z.png a trap card that does nothing.]]


* ''Everything'' that should logically kill you in ''Default Dan'' is actually this: spikes bounce you up and BottomlessPits drop you from the top of the screen unharmed, while everything that should logically be helpful like coins and platforms make you [[YourHeadAsplode abruptly explode]].

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* ''Everything'' that should logically kill you in ''Default Dan'' ''VideoGame/DefaultDan'' is actually this: spikes bounce you up and BottomlessPits drop you from the top of the screen unharmed, while everything that should logically be helpful like coins and platforms make you [[YourHeadAsplode abruptly explode]].


* The first ''VideoGame/{{Metroid|1}}'' game had many pools of acid and lava that greatly harmed Samus, but some were actually fake, thus you fell through. Naturally, you had to make that blind LeapOfFaith and hoped that killer pool was a fake in order to proceed. (Hint: don't try this in a room that scrolls horizontally.)
** ''VideoGame/SuperMetroid'' had fewer traps and the fake ones were spikes that were not animated compared to real spikes. The X-Ray Scope also pointed this out.

to:

* The first ''VideoGame/{{Metroid|1}}'' game had has many pools of acid and lava that greatly harmed harm Samus, but some were are actually fake, thus you fell fall through. Naturally, you had have to make that blind LeapOfFaith and hoped hope that killer pool was is a fake in order to proceed. (Hint: don't try this in a room that scrolls horizontally.)
**
) ''VideoGame/SuperMetroid'' had has fewer traps and the fake ones were are spikes that were are not animated compared to real spikes. The X-Ray Scope also pointed points this out.


* You'll meet ''tons'' of these in ''{{Karoshi}}''. The universe just wants to keep you alive that badly.

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* You'll meet ''tons'' of these in ''{{Karoshi}}''.''VideoGame/{{Karoshi}}''. The universe just wants to keep you alive that badly.


* A number of the traps in ''ChocobosDungeon'' will heal or buff Chocobo. Some of them can be picked out beforehand, while others are indistinguishable from real traps or invisible.

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* A number of the traps in ''ChocobosDungeon'' ''VideoGame/ChocobosDungeon'' will heal or buff Chocobo. Some of them can be picked out beforehand, while others are indistinguishable from real traps or invisible.


* In ''WesternAnimation/StevenUniverse'', the Gems build an obstacle course for Steven filled to the brim with illusions of pitfalls, a musical puzzle that is impossible to get wrong, and traps rigged to always stop short of hitting Steven. Steven is unamused when he realizes how fake the whole thing is, but upon overhearing the insecurities of the Gems, he decides to play along.

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* In ''WesternAnimation/StevenUniverse'', the ''WesternAnimation/StevenUniverse'' episode "[[Recap/StevenUniverseS1E38TheTest The Test]]", the Gems build an obstacle course for Steven filled to the brim with illusions of pitfalls, a musical puzzle that is impossible to get wrong, and traps rigged to always stop short of hitting Steven. Steven is unamused when he realizes how fake the whole thing is, but upon overhearing the insecurities of the Gems, he decides to play along.



to:

* In ''WesternAnimation/StevenUniverse'', the Gems build an obstacle course for Steven filled to the brim with illusions of pitfalls, a musical puzzle that is impossible to get wrong, and traps rigged to always stop short of hitting Steven. Steven is unamused when he realizes how fake the whole thing is, but upon overhearing the insecurities of the Gems, he decides to play along.


* [[Machinima/RedVsBlueTheRecollection Agent Washington]] assumes that [[spoiler:Epsilon-Church being left in the middle of a canyon]] is a classic [[SuperSoldier Freelancer]] trap set by [[spoiler:Epsilon-Tex]], and refuses to fall for it in Season 8. [[TheMedic Doc]] states that [[KansasCityShuffle it's possible that the trap was really not one, and that the real trap was where they were]]. Washington [[YouWereTryingTooHard says Doc is overthinking it]]. [[TheCuckoolanderWasRight He wasn't.]]

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* [[Machinima/RedVsBlueTheRecollection ''Machinima/RedVsBlueTheRecollection'': Agent Washington]] Washington assumes that [[spoiler:Epsilon-Church being left in the middle of a canyon]] is a classic [[SuperSoldier Freelancer]] trap set by [[spoiler:Epsilon-Tex]], and refuses to fall for it in Season 8. it. [[TheMedic Doc]] states that [[KansasCityShuffle it's possible that the trap was is really not one, and that the real trap was is where they were]].are]]. Washington [[YouWereTryingTooHard says Doc is overthinking it]]. [[TheCuckoolanderWasRight He wasn't.isn't.]]


** Played straight in some of the early video games like ''Reshef of Destruction'', however, where Fake Trap is just a trap card that does nothing.

to:

** Played straight in some of the early video games like ''Reshef of Destruction'', however, where Fake Trap is just [[http://i.imgur.com/hYjmT4z.png a trap card that does nothing.
nothing.]]



to:

** Played straight in some of the early video games like ''Reshef of Destruction'', however, where Fake Trap is just a trap card that does nothing.


See also LeapOfFaith. Contrast with KaizoTrap. The inverse is a ChestMonster, where something is made to look like a reward, (such as a treasure chest) but is in reality another enemy.

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See also LeapOfFaith.LeapOfFaith and GuideDangIt. Contrast with KaizoTrap. The inverse is a ChestMonster, where something is made to look like a reward, (such as a treasure chest) but is in reality another enemy.

Added DiffLines:

** In ''Videogame/CrashBandicoot3Warped'' a secret level is opened by running into an enemy.


* The first ''{{Metroid}}'' game had many pools of acid and lava that greatly harmed Samus, but some were actually fake, thus you fell through. Naturally, you had to make that blind LeapOfFaith and hoped that killer pool was a fake in order to proceed. (Hint: don't try this in a room that scrolls horizontally.)
** ''Super {{Metroid}}'' had fewer traps and the fake ones were spikes that were not animated compared to real spikes. The X-Ray Scope also pointed this out.

to:

* The first ''{{Metroid}}'' ''VideoGame/{{Metroid|1}}'' game had many pools of acid and lava that greatly harmed Samus, but some were actually fake, thus you fell through. Naturally, you had to make that blind LeapOfFaith and hoped that killer pool was a fake in order to proceed. (Hint: don't try this in a room that scrolls horizontally.)
** ''Super {{Metroid}}'' ''VideoGame/SuperMetroid'' had fewer traps and the fake ones were spikes that were not animated compared to real spikes. The X-Ray Scope also pointed this out.


* Marble Garden Zone in ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'' has enemies that disguise themselves as spikes. The spikes are made of rubber, so they function like springs. The enemies aren't completely harmless, as they shoot at you, but you have to wonder why Dr. Robotnik decided on rubber spikes during the design phase.

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* Marble Garden Zone in ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'' has enemies that disguise themselves as spikes. The spikes are made of rubber, so they function like springs. The enemies aren't completely harmless, as they shoot at you, and touching them from the side without rolling into them will hurt you just like with most other enemies, but you have to wonder why Dr. Robotnik decided on rubber spikes during the design phase.

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