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* Creator/AgathaChristie was a member of the Detection Club, the members of which promised to write their stories like this.
**''Theatre/TheMousetrap'' seems to break the [[spoiler:"detective must not himself commit the crime"]] rule but the twist is that [[spoiler:"the killer is only pretending to be a detective, while the real detective is pretending to be a guest"]].
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** ''VisualNovel/DanganronpaTriggerHappyHavoc'' breaks Rule 3 (there are hidden rooms and corridors in Hope's Peak, several of whom the game master hides from you), Rule 4 [[spoiler:in order to maintain the ontological mystery of why and how you've been trapped in the school to begin with; it involves mind control/memory-altering technology that has not been established from the beginning of the game]], and toes Rule 6 as Makoto's good luck is the reason he attended Hope's Peak in the first place, and it occasionally tosses him a bone. [[spoiler:Rules 8 and 9 are also completely broken, since the PlayerCharacter's Watson ''is'' an actual detective and repeatedly finds clues Makoto can't see and hides her deductions from him. And, of course, it ''completely'' breaks Rule 10; the "Junko Enoshima" who got killed early on was actually the unmentioned twin sister of the ''real'' Junko; while the notion that there ''was'' an extra student was introduced early, it was never hinted that the extra was Junko's twin. Junko even complains about how cliche the secret twin trope is when she's explaining what happened.]]

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** ''VisualNovel/DanganronpaTriggerHappyHavoc'' breaks Rule 3 (there are hidden rooms and corridors in Hope's Peak, several of whom the game master hides from you), you [[spoiler:though none of the murders make any use of them]]), Rule 4 [[spoiler:in order to maintain (though only in the ontological mystery OntologicalMystery of why and how you've been the students were trapped in the school to begin with; it involves mind control/memory-altering technology that has first place, not been established from the beginning of the game]], murders) [[spoiler:as their memories were wiped by previously-unmentioned technology), and toes Rule 6 as Makoto's good luck is the reason he attended Hope's Peak in the first place, and it occasionally tosses him a bone. [[spoiler:Rules Kyoko really likes breaking rule 8 and 9 are also completely broken, since investigating on her lonesome (she ''usually'' produces the PlayerCharacter's Watson ''is'' an actual detective and repeatedly clues she finds for murders at least). The fifth case is a temporary subversion as you're not given access to the necessary clues Makoto can't see and hides her deductions from him. And, until it's re-tried in the next chapter, [[spoiler: as it's impossible to solve the case without knowing that bodies were preserved in the biology lab]]. And of course, it [[spoiler: ''completely'' breaks Rule rule 10; the "Junko Enoshima" who got killed early on was actually the unmentioned twin sister of the ''real'' real Junko; while the notion that there ''was'' was an extra student was introduced early, it was never hinted that the extra was Junko's twin. Junko even complains about how cliche the secret twin trope is when she's explaining what happened.]] happened to the other students.]]
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* In ''Literature/TheFlowerThatBloomedNowhere'', rules are explicitly established by the Playwright and the Director to facilitate this in interludes. Some examples include Utsushikome not withholding information when narrating unless she has an explicitly established reason beforehand, and that a corpse being described in red is guaranteed to be a dead human body. [[spoiler:Turns out to be [[EnforcedTrope enforced]] in-universe. The Playwright and Director really do exist, and can influence the events of the story while inside the time loop.]]
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* Mike W. Barr's ''ComicBook/TheMazeAgency'' series revolved around a beautiful ex-CIA agent who runs a PI firm, her true crime writer fiance, and the (usually fairly clued) mysteries they run across.
* A number of ''Franchise/{{Batman}}'' comics, particularly during the Denny O'Neill/Neal Adams period in the '70s, provided fair-play mysteries. The narration would even challenge the reader at one point, once all the clues were presented to solve the crime before Batman.

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* Mike W. Barr's ''ComicBook/TheMazeAgency'' series revolved around a beautiful ex-CIA agent who runs a PI firm, her true crime writer fiance, fiancé, and the (usually fairly clued) mysteries they run across.
* A number of ''Franchise/{{Batman}}'' comics, particularly during the Denny O'Neill/Neal Adams period in the '70s, provided fair-play mysteries. The narration would even challenge the reader at one point, once all the clues were presented presented, to solve the crime before Batman.
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* There are games one can purchase where the players play the character in a Fair Play Whodunnit, with costumes encouraged. How To Host a Murder is the most well-known, but not only, line. It's like a do-it-yourself of the bed and breakfast whodunnits.

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* There are games one can purchase where the players play the character in a Fair Play Whodunnit, with costumes encouraged. How To Host a Murder is the most well-known, well-known line, but not only, line.the only one. It's like a do-it-yourself of the bed and breakfast whodunnits.
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** ''VisualNovel/DanganronpaTriggerHappyHavoc'' generally follows the decalogue, though it toes Rule 6 as Makoto's good luck is the reason he attended Hope's Peak in the first place, and it occasionally tosses him a bone. [[spoiler:And of course, it ''completely'' breaks Rule 10; the "Junko Enoshima" who got killed early on was actually the unmentioned twin sister of the ''real'' Junko; while the notion that there ''was'' an extra student was introduced early, it was never hinted that the extra was Junko's twin. Junko even complains about how cliche the secret twin trope is when she's explaining what happened.]]

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** ''VisualNovel/DanganronpaTriggerHappyHavoc'' generally follows breaks Rule 3 (there are hidden rooms and corridors in Hope's Peak, several of whom the decalogue, though game master hides from you), Rule 4 [[spoiler:in order to maintain the ontological mystery of why and how you've been trapped in the school to begin with; it involves mind control/memory-altering technology that has not been established from the beginning of the game]], and toes Rule 6 as Makoto's good luck is the reason he attended Hope's Peak in the first place, and it occasionally tosses him a bone. [[spoiler:And [[spoiler:Rules 8 and 9 are also completely broken, since the PlayerCharacter's Watson ''is'' an actual detective and repeatedly finds clues Makoto can't see and hides her deductions from him. And, of course, it ''completely'' breaks Rule 10; the "Junko Enoshima" who got killed early on was actually the unmentioned twin sister of the ''real'' Junko; while the notion that there ''was'' an extra student was introduced early, it was never hinted that the extra was Junko's twin. Junko even complains about how cliche the secret twin trope is when she's explaining what happened.]]

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** Most importantly, [[spoiler:the first commandment is broken entirely. The culprit turns out to be a former communist revolutionary hiding on a nearby island. While his existence is vaguely foreshadowed at several points, he is otherwise a StrangerBehindTheMask who only appears in the game's finale]].
** When it comes to supernatural elements, [[spoiler:the second commandment is similarly broken, with [[MaybeMagicMaybeMundane supernatural ambiguities]] throughout the entire game.]]

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** Most importantly, [[spoiler:the the first commandment is commandment [[spoiler:is broken entirely. The culprit turns out to be a former communist revolutionary hiding on a nearby island. While his existence is vaguely foreshadowed at several points, he is otherwise a StrangerBehindTheMask who only appears in the game's finale]].
** When it comes to supernatural elements, [[spoiler:the second commandment is similarly broken, with [[MaybeMagicMaybeMundane supernatural ambiguities]] throughout the entire game. Ultimately, the cause of the murder ''is'' revealed to be entirely mundane, but supernatural elements are not ruled out 'as a matter of course' -- at least not by the Detective himself, though admittedly he's crazy.]]



** The fifth and ninth commandments are broken with your partner, Detective Kim Kitsuragi, who is a descendant of naturalized citizens from a FantasyCounterpartCulture. He plays a central role as a TheStraightMan to your DefectiveDetective and breaks the ninth commandment by being a heroic and competent detective, though being a ByTheBookCop keeps him from certain insights and logical leaps that can propel the investigation forward.



** The seventh commandment, is technically followed with regard to the actual murder you are investigating, [[spoiler:but a lot of the clues you pick up have nothing to do with the case, and have to do with the drunken bender that put the detective in the situation to begin with.]]

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** The seventh commandment, is technically commandment [[spoiler:is followed with regard to the actual murder you are investigating, [[spoiler:but a but it is only half the story. A lot of the clues you pick up have nothing to do with the case, and have to do with solving the ontological mystery of who The Detective is and why he is so messed up, which is a direct result of the drunken bender that put the detective in went through.]]
** The ninth commandment is broken with your partner, Detective Kim Kitsuragi. He plays a central role as a TheStraightMan to your DefectiveDetective and is a heroic and competent detective capable of several deductions (and has a level of common sense)
the situation PlayerCharacter isn't capable of. He also frequently and repeatedly keeps some of his own thoughts and conclusions from you, [[spoiler:but only in regards to begin with.]]your amnesia and even then mostly because he's trying to protect the Detective's already fragile psyche]]. That said, being a ByTheBookCop does keep him from breaking the sixth commandment the way the Detective can (and likely will), and it's implied Kim would not have been able to solve the case on his own. Kim is also is the son of immigrants from a FantasyCounterpartCulture of Korea, but he does not count as a 'Chinaman' for the purposes of the fifth commandment because he's a born Revacholian, and serves neither as a suspect, nor a RedHerring, nor as a way to introduce foreign or exotic components to the mystery. Bringing up his race is in fact one of the fastest way to get on Kim's bad side.
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In 1928, the writer Father Ronald Knox created a "Ten Commandments" of plot devices (''Knox's Decalogue'') that more or less codified the rules of the Fair-play Whodunnit:

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In 1928, the writer Father Ronald Knox and priest Msgr Creator/RonaldKnox created a "Ten Commandments" of plot devices (''Knox's Decalogue'') that more or less codified the rules of the Fair-play Whodunnit:

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