Follow TV Tropes

Following

History Main / ExperiencePenalty

Go To



* In ''VideoGame/{{Undertale}}'', if you reduce Napstablook's HP to 0, he reveals he was lowering his HP on purpose to make you feel better, since he can't die on account of already being a ghost. At the end of the fight, you lose 1 experience point.

to:

* In ''VideoGame/{{Undertale}}'', if you reduce Napstablook's HP to 0, he reveals he was lowering his HP on purpose to make you feel better, since he can't die on account of already being a ghost. At the end of the fight, you lose 1 experience point. [[spoiler:Persnickety players may check their stats and find that they ''didn't'' lose any EXP -- all the way at the other end of the game, this turns out to be because "EXP" isn't short for "experience points", but "''execution'' points".]]


** The EXP Zero ability first introduced in ''VideoGame/KingdomHeartsIIFinalMix'' prevents experience from being gained for as long as it's active.

to:

** The EXP Zero ability first introduced in ''VideoGame/KingdomHeartsIIFinalMix'' ''VideoGame/KingdomHeartsII Final Mix'' prevents experience from being gained for as long as it's active.

Added DiffLines:

* ''VideoGame/FalloutNewVegas'' has the option of applying the "Skilled" trait at character creation: all your skills start off with an extra 5 points, but you suffer a -10% penalty to experience rewards.

Added DiffLines:

* The ''VideoGame/WildArms'' series has the "Amnesia" status effect, which persists until cured and prevents the afflicted character from gaining any experience points after battle.


Contrast ExperienceBooster. Compare CastFromExperiencePoints and AntiGrinding.

to:

Contrast ExperienceBooster. Compare CastFromExperiencePoints CastFromExperiencePoints, LevelDrain, and AntiGrinding.


[[folder: Tabletop Games ]]

to:

[[folder: Tabletop Games ]]
[[folder:Tabletop Games]]



[[folder: Video Games ]]

to:

[[folder: Video Games ]]
[[folder:Video Games]]


[[AC:TabletopGames]]

to:

[[AC:TabletopGames]][[foldercontrol]]

[[folder: Tabletop Games ]]



[[AC:VideoGames]]

to:

[[AC:VideoGames]][[/folder]]

[[folder: Video Games ]]


Added DiffLines:

* ''VideoGame/TheLogomancer'': Monsters give progressively less experience with each level when the character that fights them gets to a certain level, different for each monster, and stops at 1 EXP per monster, and it takes 1000 EXP for every level.
[[/folder]]


* In ''VideoGame/{{Undertale}}'', if you reduce Napstablook's HP to 0, he reveals he was lowering his HP on purpose to make you feel better, since he can't die on account of already being a ghost. At the end of the fight, you lose 1 EXP.

to:

* In ''VideoGame/{{Undertale}}'', if you reduce Napstablook's HP to 0, he reveals he was lowering his HP on purpose to make you feel better, since he can't die on account of already being a ghost. At the end of the fight, you lose 1 EXP.experience point.

Added DiffLines:

* ''VideoGame/{{Overwatch}}'' players who repeatedly quit games early[[note]]that is, before the "VICTORY!" or "DEFEAT" animation appears; exiting during the team shot, the Play of the Game, or the results screens doesn't count as a quit[[/note]] [[AntiRageQuitting will be slapped with a 75% penalty to EXP gains]]. The penalty persists until the offender completes a set number of games. Fortunately, levels are only needed to unlock Competitive Mode (at level 25) and to earn Loot Boxes for strictly-cosmetic items, but quitting in Competitive Mode carries more serious consequences than just a reduced rate of Loot Box gain.

Added DiffLines:

* ''VideoGame/SuperPaperMario'' has this trope in its most literal form: Killing a Cragnon while he's BrainwashedAndCrazy will ''deduct'' from the team's accumulated experience points. As they spawn infinitely, killing enough Cragnons can actually make you [[LevelDrain level down]].


* Using a Ridiculous Hat in ''VideoGame/FallenLondon'' will clobber your hard-earned attributes, as it's hard to seem particularly imposing when you're dressed like Literature/TheCatInTheHat.

to:

* Using a Ridiculous Hat in ''VideoGame/FallenLondon'' will clobber your hard-earned attributes, as it's hard to seem particularly imposing when you're dressed like Literature/TheCatInTheHat. It can also be merely ''equipped'' to reduce attributes temporarily.

Added DiffLines:

* Many food and booze items in ''VideoGame/KingdomOfLoathing'' will cause you to gain experience. A few will cause you to ''lose'' some, notably the cursed food from Hey Deze. If your Clan is fortunate enough to have a hot dog stand, eating too many hot dogs will cause you to lose ''exponential'' amounts of experience points.
* Using a Ridiculous Hat in ''VideoGame/FallenLondon'' will clobber your hard-earned attributes, as it's hard to seem particularly imposing when you're dressed like Literature/TheCatInTheHat.








* ''TabletopGames/{{Champions}}'': {{PC}}s can be penalized ExperiencePoints if they roleplay poorly or the adventure is a terrible failure.

to:

* ''TabletopGames/{{Champions}}'': ''TabletopGame/{{Champions}}'': {{PC}}s can be penalized ExperiencePoints if they roleplay poorly or the adventure is a terrible failure.


* In ''{{Franchise/Pokemon}}'', higher level Pokemon gain less experience defeating lower level Pokemon.

to:

* In ''{{Franchise/Pokemon}}'', higher level Pokemon gain less experience defeating lower level Pokemon.Pokemon in ''[[VideoGame/PokemonBlackAndWhite Black and White]]'', ''[[VideoGame/PokemonBlack2AndWhite2 Black 2 and White 2]]'', and ''[[VideoGame/PokemonSunAndMoon Sun and Moon]]''.


Contrast ExperienceBooster. Compare CastFromExperiencePoints.

to:

Contrast ExperienceBooster. Compare CastFromExperiencePoints.CastFromExperiencePoints and AntiGrinding.

Showing 15 edit(s) of 23

Top

Example of:

/
/

Feedback