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** ​If your last save was playing as Vergil (through the Special Edition or by buying the [[pmwiki.php/DownloadableContent DLC]]), Vergil will replace Nero on the title screen and intro.


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** ​After starting the Phantom Liberty DLC and upon reaching certain points in it, the title screen will change yet again to reflect the events that happen.

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[[folder: Puzzle Game]]

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[[folder: Puzzle [[folder:Puzzle Game]]


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* The initial title screen of ''VideoGame/HelpTheHero'' is a silhouette of [[BeleagueredAssistant Percival]] dragging a cart-riding Count Thrashwood. Beat the game, unlocking [[ArrangeMode Hi-Score Mode]], and it changes to Count Thrashwood being lifted by celebrating village maidens.

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* The title screen of ''VideoGame/YomawariMidnightShadows'' changes color and whose silhouette is walking on the title screen depending on which character is being played as. [[spoiler:Once the ending has been achieved, the title screen changes into [[DeadAllAlong Yui's]] silhouette walking towards Haru's, only for Yui to fade to dust when they collide.]]

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* The title screen of ''VideoGame/YomawariMidnightShadows'' changes color and whose silhouette is walking on the title screen depending on which character is being played you are currently playing as. [[spoiler:Once you beat the ending has been achieved, game, the title screen changes into [[DeadAllAlong Yui's]] silhouette walking towards Haru's, only for Yui to fade to dust when they collide.]]



* ''VideoGame/{{Omori}}'' has several title screens depending on your current level of progress:
** The initial title screen is Omori in White Space.
** Reaching [[spoiler:[[EldritchLocation Black Space]]]] changes the scenery to there.
** Upon reaching the endgame, the title screen is now [[spoiler:Red Space]], with Omori occasionally altering into [[spoiler:his real world self Sunny]].
** After completing the game with the bad ending, the screen changes to a pristine blue sky. Omori is absent though, as [[spoiler:he has been DrivenToSuicide]].
** The good ending has a similar blue sky, but [[spoiler:Sunny is permanently in Omori's place]].

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* ''VideoGame/{{Omori}}'' has several title screens depending on your current level of progress:
**
''VideoGame/{{Omori}}'': The initial title screen is Omori in White Space.
** Reaching [[spoiler:[[EldritchLocation
Space, but the background will change depending on your current progress in the game. [[spoiler:Once Omori reaches Black Space]]]] changes Space, the scenery to there.
**
background turns completely dark. Upon reaching the endgame, the title screen is now [[spoiler:Red Space]], final day, it changes to Red Space, with Omori occasionally altering glitching into [[spoiler:his real world self Sunny]].
** After completing
Sunny before transforming back. Completing the game with will change the bad ending, the title screen changes to a pristine blue sky. Omori is absent though, as [[spoiler:he has been DrivenToSuicide]].
** The good ending has a similar
beautiful blue sky, but [[spoiler:Sunny is permanently with Sunny standing in Omori's place]].front of it depending on whether or not you chose to try again against Omori.]]
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* ''VideoGame/HollowKnight'': There are six menu themes available by default, and several more can be unlocked by achieveing various tasks: one for beating the game, one for beating the TrueFinalBoss, one for beating the game on [[FinalDeathMode Steel Soul]] difficulty, and an additional secret theme unlocked by defeating 57 Zotelings in the secret [[ZergRush Eternal Ordeal]] fight.

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* ''VideoGame/HollowKnight'': There are six menu themes available by default, and several more can be unlocked by achieveing achieving various tasks: one for beating the game, one for beating the TrueFinalBoss, one for beating the game on [[FinalDeathMode Steel Soul]] difficulty, and an additional secret theme unlocked by defeating [[spoiler:defeating 57 Zotelings in the secret [[ZergRush Eternal Ordeal]] fight.]]
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** After completing ''VideoGame/PokemonScarletAndViolet'', the audio changes from ambient sounds of the academy to the classic ''Pokémon'' theme, the Scarlet/Violet book and Poké Ball are no longer on the desk, and a previously closed window in the background is now open on the title screen. Similar to ''Legends: Arceus'' before it, completing the Pokédex will also add cheering and music to the screen as well.

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** After completing ''VideoGame/PokemonScarletAndViolet'', the audio changes from ambient sounds of the academy to the classic ''Pokémon'' theme, the Scarlet/Violet book and Poké Ball are no longer on the desk, and a previously closed window in the background is now open on the title screen. Similar to ''Legends: Arceus'' before it, completing the Pokédex will also add cheering and music to the screen as well. Completing ''The Indigo Disk'' expansion and watching the additional scene [[spoiler:with Professor Sada/Turo]] at the Crystal Pool in Kitakami changes the title screen yet again- it is now sunset, the Scarlet/Violet book is back on the desk and the sounds are replaced by a solo piano rendition of the Pokémon theme.
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* ''VideoGame/Persona3Reload'' has the party members in a classroom at night. Beat the game and it switches to day, with everyone having left to admire the cherry blossoms growing outside.

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* ''VideoGame/Persona3Reload'' has the party members in a classroom at night. Beat the game and it switches to day, with everyone having left to admire the cherry blossoms growing outside.outside and there being an evoker and S.E.E.S. armband left on a desk. This version of the title screen also has music playing.
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* With each route of ''VisualNovel/TokyoNecro'' completed, the main menu starts to change little by little, first starting out as little more than a wireframe map of Tokyo before more and more detail gets added with each new clear.

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* The default title screen of ''VideoGame/Haven2020'' shows Kay and Yu lying down together on a grassy hill. They can be randomly replaced by [[LovableLizard Oink]] or [[BigFun the Daiko]] once they've been introduced in the story, and the time of day shown can change as well. [[spoiler:The "Don't Look Back" ending changes the location of the title screen to the Nest's parking spot, with the couple sitting on top of it, while after the [[DownerEnding "Second Thoughts" ending]] the usual grassy hill is shown, but empty.]]

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* The default title screen of ''VideoGame/Haven2020'' shows Kay and Yu lying down together on a grassy hill. They can be randomly replaced by [[LovableLizard Oink]] or [[BigFun the Daiko]] once they've been introduced in the story, and the time of day shown can change as well. [[spoiler:The [[BittersweetEnding "Don't Look Back" Back"]] ending changes the location of the title screen to the Nest's parking spot, with the couple sitting on top of it, while after the [[DownerEnding "Second Thoughts" ending]] the usual grassy hill is shown, but empty.]]



* ''VideoGame/NieR'' adds a white flower to the title screen after the player sees the final ending [[spoiler:which involves the main character being erased from the reality, leaving behind only a white flower]].

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* ''VideoGame/NieR'' adds a white flower to the title screen after the player sees the final ending (at least until the Replicant remake) [[spoiler:which involves the main character being erased from the reality, leaving behind only a white flower]].


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*''VideoGame/Persona3Reload'' has the party members in a classroom at night. Beat the game and it switches to day, with everyone having left to admire the cherry blossoms growing outside.
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* In ''VideoGame/PolyrhythmMania'', the menu music for story mode gets more instruments and sounds more triumphant the further you progress.
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** ''VideoGame/FireEmblemMysteryOfTheEmblem'''s first screen shows the Fire Emblem. [[spoiler:Once Marth learns it's the Binding Shield and starts collecting the orbs, they fill in the sockets on the Shield.]]
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spelling/grammar fix(es)


* ''VisualNovel/{{Gnosia}}'''s title screen takes on a space-like aesthetic after you learn [[spoiler:about Day Zero]]. Similarly, after completing the game, the title screen becomes a wide scrollable wallpaper that shows everyone [[spoiler:except Setsu, who doesn't show up until after the player rescues they from the loop]].

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* ''VisualNovel/{{Gnosia}}'''s title screen takes on a space-like aesthetic after you learn [[spoiler:about Day Zero]]. Similarly, after completing the game, the title screen becomes a wide scrollable wallpaper that shows everyone [[spoiler:except Setsu, who doesn't show up until after the player rescues they them from the loop]].
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Setsu goes by they/them pronouns


* ''VisualNovel/{{Gnosia}}'''s title screen takes on a space-like aesthetic after you learn [[spoiler:about Day Zero]]. Similarly, after completing the game, the title screen becomes a wide scrollable wallpaper that shows everyone [[spoiler:except Setsu, who doesn't show up until after the player rescues her from the loop]].

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* ''VisualNovel/{{Gnosia}}'''s title screen takes on a space-like aesthetic after you learn [[spoiler:about Day Zero]]. Similarly, after completing the game, the title screen becomes a wide scrollable wallpaper that shows everyone [[spoiler:except Setsu, who doesn't show up until after the player rescues her they from the loop]].
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* ''VideoGame/{{Gylt}}'' has the title screen shown in the most recent area the player reached.
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* ''[[{{VideoGame/Grid}} Race Driver GRID]]'': Your garage will gradually evolved from dusty old small room into a large world-class garage with working crews and your teammate's vehicle as you progressed further in Grid World.
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* Clearing the Final Singularity in ''VideoGame/FateGrandOrder'' causes the splash screen to change from a glowing ring in a purple sky to a beam of light shooting towards the sky [[spoiler:which is a Tree of Emptiness, the CosmicLynchpin of Arc 2]].


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[[folder:Real-Time Strategy]]
* ''VideoGame/StarCraftIILegacyOfTheVoid'' has a minor example: After clearing the mission "The Growing Shadow" and its accompanying cinematic [[spoiler:Artanis can be seen wearing Zeratul's warp blade in the ''Legacy of the Void'' campaign selection screen]].
[[/folder]]
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* ''VideoGame/{{Arknights}}'': Events can have changed title screens once the main story is cleared, to reflect the changes caused by the event story.
** "Lingering Echoes" title screen starts with a scene of Ebenholz, Kreide and Czerny playing on stage, while Hibiscus the Purifier can be seen sitting in the audience. After clearing the main story, the title screen changes to a scene of Ebenholz alone on stage with the spotlight on him [[spoiler:as a representative of his personal losses in the event]].
** "Lone Trail" initial lobby screen is a group shot of Saria, Muelsyse, Ho'olheyak and Kristen Wright standing in the Galleria Stellaria's observation bridge. Clearing the main story change the screen to a shot of said observation bridge now offline and surrounded by the stars, with only Kristen standing in the light at the end of the tunnel.

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** The title screen for ''VideoGame/SonicForces'' is a pan across the Resistance control room with a dark military theme playing. Once you've beaten the game, [[spoiler:the room changes to a much brighter white palette with the ending credits theme playing instead]].

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** The title screen for ''VideoGame/SonicForces'' is a pan across the Resistance control room with a dark military theme "Theme of the Resistance" playing. Once you've beaten the game, [[spoiler:the room changes to a much brighter white palette with the ending credits theme "The Light of Hope" playing instead]].instead]].
** Upon completing ''VideoGame/SonicSuperstars'', [[spoiler:Trip the Sungazer will poke her unmasked head in the suspiciously empty spot on [[CharacterInTheLogo the game's title logo]] to the right of Tails]].
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** ''VideoGame/NewerSuperMarioBrosWii'' initially starts out with all four of the playable characters riding hot air balloons with Princess Peach (à la the end of the original game). As you progress through the game, you get variations of the original title screen from ''VideoGame/NewSuperMarioBrosWii'' (Mario, Luigi, and the Toads just walking) based on the current world you're in. When you beat the game, you get a new title screen featuring all four characters riding Clown Cars (early prototype videos released by the deveopment team show that [[WhatCouldHaveBeen Peach would have been with them]]). The title screen goes through one final change upon HundredPercentCompletion, showing Peach's castle at night with fireworks going off.

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** ''VideoGame/NewerSuperMarioBrosWii'' initially starts out with all four of the playable characters riding hot air balloons with Princess Peach (à la the end of the original game). As you progress through the game, you get variations of the original title screen from ''VideoGame/NewSuperMarioBrosWii'' (Mario, Luigi, and the Toads just walking) based on the current world you're in. When you beat the game, you get a new title screen featuring all four characters riding Clown Cars (early prototype videos released by the deveopment development team show that [[WhatCouldHaveBeen Peach would have been with them]]). The title screen goes through one final change upon HundredPercentCompletion, showing Peach's castle at night with fireworks going off.



[[folder:Puzzle Game]]

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[[folder:Puzzle [[folder: Puzzle Game]]
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* In ''VideoGame/MetroidSamusReturns'', beating the game will add [[spoiler:the baby Metroid you accuired near the end of the game]] to your ship in the menu screen.

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* In ''VideoGame/MetroidSamusReturns'', beating the game will add [[spoiler:the baby Metroid you accuired acquired near the end of the game]] to your ship in the menu screen.
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* ''VideoGame/HollowKnight'': There are six menu themes availbale by default, and several more can be unlocked by achieveing various tasks: one for beating the game, one for beating the TrueFinalBoss, one for beating the game on [[FinalDeathMode Steel Soul]] difficulty, and an additional secret theme unlocked by defeating 57 Zotelings in the secret [[ZergRush Eternal Ordeal]] fight.

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* ''VideoGame/HollowKnight'': There are six menu themes availbale available by default, and several more can be unlocked by achieveing various tasks: one for beating the game, one for beating the TrueFinalBoss, one for beating the game on [[FinalDeathMode Steel Soul]] difficulty, and an additional secret theme unlocked by defeating 57 Zotelings in the secret [[ZergRush Eternal Ordeal]] fight.

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