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* ''VideoGame/KidIcarusUprising'' is best-known for a top-notch script [[{{Woolseyism}} especially in the localized versions]] that keeps players entertained the whole way and having one of the most [[LoveToHate lovably hateable]] villains in existence, yet has an unconventional and [[BrokenBase polarizing]] control scheme that [[SomeDexterityRequired demands dexterity]], especially during its Land Battle segments.

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* ''VideoGame/KidIcarusUprising'' is best-known for a top-notch script [[{{Woolseyism}} especially in the localized versions]] that keeps players entertained the whole way and having one of the most [[LoveToHate lovably hateable]] villains in existence, yet has an unconventional and [[BrokenBase polarizing]] control scheme that [[SomeDexterityRequired demands dexterity]], dexterity]] and gives the middle finger to left-handed players, especially during its Land Battle segments.



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* Unlike most of Creator/{{Treasure}}'s output, ''VideoGame/SilhouetteMirage'' is surprisingly story-heavy, with lots of dialogue, characters, and plot depth, and a localization by Creator/WorkingDesigns. Unfortunately, said localization also rebalanced the difficulty for the worse by making the game more grind-heavy and difficult to play aggressively (since your attack energy could be drained extremely quickly by enemies); the original Japanese version is better, but still had issues in with underdeveloped levels and bosses being easily exploitable, so it isn't regarded as well as Treasure's other run 'n' guns.

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* ''VideoGame/FinalFantasyXII'' made the controversial decision to abandon the turn-based combat system of the previous games, while also introducing a ScrappyMechanic known as the Gambit System (which can essentially run the game on auto pilot). Playing the game is just tiresome to a lot of diehard ''Final Fantasy'' fans. The story however continues to be held in higher regard as the years go on - often compared to ''Series/GameOfThrones'' - as well as the superb quality of the dubbing and translation.


'''Note:''' Please follow the RuleOfCautiousEditingJudgment when adding or editing examples. Try, whenever possible, to limit examples to cases where there is evidence that criticism or fan reaction towards the game in question focuses more on the story at the expense of the gameplay, rather than just games where you personally thought the story was better than the gameplay.

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'''Note:''' Please follow the RuleOfCautiousEditingJudgment Administrivia/RuleOfCautiousEditingJudgment when adding or editing examples. Try, whenever possible, to limit examples to cases where there is evidence that criticism or fan reaction towards the game in question focuses more on the story at the expense of the gameplay, rather than just games where you personally thought the story was better than the gameplay.


* There is a good portion of the ''TabletopGame/{{Warhammer 40000}}'' fanbase that follows the game's background and universe through novels like ''Literature/CiaphasCain'', video games, [=RPGs=], and lore in the Codices without actually playing the wargame. This isn't surprising, as actually building, assembling, and painting a viable army is an [[CrackIsCheaper expensive]] and time-consuming hobby, and the universe is very detailed and intricate, appealing to many who may not have the time, money, or interest to invest in the game.

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* There is a good portion of the ''TabletopGame/{{Warhammer 40000}}'' fanbase that follows the game's background and universe through novels like ''Literature/CiaphasCain'', video games, [=RPGs=], and lore in the Codices without actually playing the wargame. This isn't surprising, as actually building, assembling, and painting a viable army is an [[CrackIsCheaper expensive]] expensive and time-consuming hobby, and the universe is very detailed and intricate, appealing to many who may not have the time, money, or interest to invest in the game.


* The ''Franchise/KingdomHearts'' franchise is a curious CrossOver between Creator/{{Disney}} and ''Franchise/FinalFantasy'', which of course brings legions of fans from both fandoms. Unsurprisingly, these fans tend to play the games primarily to watch their favorite characters rather than for the gameplay, which is solid but unremarkable. The main story and the original characters themselves are also really popular and continue to bring players back, despite a general impression of [[ItsTheSameNowItSucks repetition]] and [[JumpingTheShark shark-jumping]] among critics.

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* The ''Franchise/KingdomHearts'' franchise is a curious CrossOver between Creator/{{Disney}} and ''Franchise/FinalFantasy'', which of course brings legions of fans from both fandoms. Unsurprisingly, these fans tend to play the games primarily to watch their favorite characters rather than for the gameplay, which is solid but unremarkable. The main story and the original characters themselves are also really popular and continue to bring players back, despite a general impression of [[ItsTheSameNowItSucks repetition]] and [[JumpingTheShark shark-jumping]] among critics.

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* ''VideoGame/MurderedSoulSuspect'''s investigative, adventure game aspects were considered generally well done; the lackluster stealth combat against patrolling wraiths that regularly interrupted said investigative sections was likewise heavily criticized.

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* Like with the above, ''VideoGame/DragonAgeOrigins'' is widely seen as one of the best games made by ''Bioware'' because of the strong writing, world-building, and the way your player characters race and actions affect almost ''every'' detail in the game. Gameplay is seen as one of the weakest areas however, because it uses ''TabletopGame/DungeonsAndDragons'' mechanics and gimmicks, with semi-MMO elements, resulting in tedious and frustrating gameplay mechanics at times that can bog down many who are less familiar with the mechanics of it. And just like ''Mass Effect'', while the series has improved the gameplay, the story quality has been notably heavily criticized for dumbing down the complexity in favor of just simply being approachable.



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[[folder:Interactive Fiction]]

* The actual gameplay parts of ''VideoGame/EightyDays'' are so overshadowed by the quality of the story that ''The Times'' named the game one of the best ''novels'' of the year.

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* ''VideoGame/{{Deadpool}}'' received mixed reviews, with most complaints directed towards the schizophrenic difficulty, short length, and terrible boss battles. The main thing that drew attention to the game was SelfDemonstrating/{{Deadpool}} himself, finally making his debut as the leading man outside of a comic book, where your average Joe finally got to experience all the crass comedy and batshit-lunacy that comes with The Merc with the Mouth.

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* ''VideoGame/{{Deadpool}}'' received mixed reviews, with most complaints directed towards the schizophrenic difficulty, short length, and terrible boss battles. The main thing that drew attention to the game was SelfDemonstrating/{{Deadpool}} himself, finally at long last making his debut as the leading man outside of a comic book, where your average Joe finally got to experience all the crass comedy and batshit-lunacy that comes with The Merc with the Mouth.


* ''VideoGame/{{Deadpool}}'' received mixed reviews, with most complaints directed towards the schizophrenic difficulty, short length, and terrible boss battles. The main thing that drew attention to the game was SelfDemonstrating/{{Deadpool}} himself, finally making his debut as the leading man outside of a comic book, where your average Joe finally got experience all the crass comedy and batshit-lunacy that comes with The Merc with the Mouth.

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* ''VideoGame/{{Deadpool}}'' received mixed reviews, with most complaints directed towards the schizophrenic difficulty, short length, and terrible boss battles. The main thing that drew attention to the game was SelfDemonstrating/{{Deadpool}} himself, finally making his debut as the leading man outside of a comic book, where your average Joe finally got to experience all the crass comedy and batshit-lunacy that comes with The Merc with the Mouth.

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* ''VideoGame/{{Deadpool}}'' received mixed reviews, with most complaints directed towards the schizophrenic difficulty, short length, and terrible boss battles. The main thing that drew attention to the game was SelfDemonstrating/{{Deadpool}} himself, finally making his debut as the leading man outside of a comic book, where your average Joe finally got experience all the crass comedy and batshit-lunacy that comes with The Merc with the Mouth.


[[quoteright:350:[[VideoGame/PlanescapeTorment https://static.tvtropes.org/pmwiki/pub/images/6esfo06.jpg]]]]
[[caption-width-right:350:Nonreaders, Ye Be Warned]]



[[quoteright:350:[[VideoGame/PlanescapeTorment https://static.tvtropes.org/pmwiki/pub/images/6esfo06.jpg]]]]
[[caption-width-right:350:Nonreaders, Ye Be Warned]]


* While ''VideoGame/StarTrekOnline''[='=]s gameplay gets very repetitive after a while (shoot some ships, beam down, shoot bad guys, beam up, shoot more ships...), the storyline gives continuity for Trekkies on what happened in the Prime universe after the supernova event depicted in 2009's ''Film/StarTrek''.

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* While ''VideoGame/StarTrekOnline''[='=]s gameplay gets very repetitive after a while (shoot some ships, beam down, shoot bad guys, beam up, shoot more ships...), the storyline gives continuity for Trekkies on what happened in the Prime universe after the supernova event depicted in 2009's ''Film/StarTrek''.''Film/StarTrek2009''.


* ''VideoGame/PuyoPuyo'' has a quite a following for the people who care more about the characters and lore than the gameplay. Not that there's anything wrong with the gameplay, it's just that many of the characters are cute, charming, quirky, and hilarious that many people have a few favorite characters. The lore is surprisingly very deep, too, and ''Madou Monogatari'' (the RPG/dungeon crawler series that Puyo is a spinoff from) introduces some of the crazier stuff that happens that surprises many fans to this day.

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* ''VideoGame/PuyoPuyo'' has a quite a following for the people of fans who care more about the characters and lore than the gameplay. Not that there's anything wrong with the gameplay, it's just that many of the characters are cute, charming, quirky, and hilarious that many people have a few favorite characters. The lore is surprisingly very deep, too, and ''Madou Monogatari'' (the RPG/dungeon crawler series that Puyo is a spinoff from) introduces some of the crazier stuff that happens that surprises many fans to this day.
day. To said fans' credit, the series has largely gone into MissionPackSequel territory since (at the very least) 2006's ''Puyo Puyo! 15th Anniversary'', so the stories are one of the primary things that differentiate the games.


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* It's generally agreed by the ''VideoGame/SuperRobotWars'' fanbase that the series is mostly about crossover plots and highly-choreographed attack animations. The strategy gameplay is merely a vehicle to tell said stories and heavily uses [[FakeBalance balance by imbalance]] so that players can, for the most part, run their favorites instead of worrying about which units are viable.

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