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* In ''Literature/ThePhantomTollbooth'', the stairway to infinity land is, predictably, infinite.

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* In ''Literature/ThePhantomTollbooth'', there are two ways to get to the land of Infinity. One is a hallway that must be followed "forever" and then turned left at the end; the other is a stairway to infinity land which is, predictably, also infinite.


* Used in [[http://xkcd.com/505/ this]] ''XKCD'' strip.
* ''VideoGame/TheLegendOfZelda'' contains two areas which constantly repeat: The Lost Woods and the Lost Hills. You can only get out of them by going in the correct directions (typically something like up, left, up, right, up). The Lost Woods have become somewhat of a series staple and appear in subsequent games as well.

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* Used in [[http://xkcd.com/505/ this]] ''XKCD'' ''Webcomic/{{XKCD}}'' strip.
* ''VideoGame/TheLegendOfZelda'' ''VideoGame/TheLegendOfZeldaI'' contains two areas which constantly repeat: The Lost Woods and the Lost Hills. You can only get out of them by going in the correct directions (typically something like up, left, up, right, up). The Lost Woods have become somewhat of a series staple and appear in subsequent games as well.


* In the pilot episode of ''Series/StarTrekVoyager'', Captain Janeway and her crew find themselves looking into a corridor so long it vanishes into the distance, lined with people suspended in mid-air; beings who have been abducted by the Caretaker. Next moment they're transported there themselves, helpless to move as a [[MedicalHorror surgical probe is pushed down into their chest.]]

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* In the pilot episode of ''Series/StarTrekVoyager'', Captain Janeway and her crew find themselves looking into a corridor so long it vanishes into the distance, lined with people suspended in mid-air; beings mid-air--beings who have been abducted from all over the galaxy by the Caretaker. Next moment they're transported there themselves, helpless to move as a [[MedicalHorror surgical probe is pushed down into their chest.]]


* In the pilot episode of ''Series/StarTrekVoyager'', Captain Janeway and her crew find themselves looking into a long corridor lined with people suspended in mid-air--all of the beings who have been abducted by the Caretaker. Next moment they're transported there themselves, with Janeway helpless to move as a [[MedicalHorror surgical probe is pushed down into her chest.]]

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* In the pilot episode of ''Series/StarTrekVoyager'', Captain Janeway and her crew find themselves looking into a long corridor so long it vanishes into the distance, lined with people suspended in mid-air--all of the mid-air; beings who have been abducted by the Caretaker. Caretaker. Next moment they're transported there themselves, with Janeway helpless to move as a [[MedicalHorror surgical probe is pushed down into her their chest.]]

Added DiffLines:

* In the pilot episode of ''Series/StarTrekVoyager'', Captain Janeway and her crew find themselves looking into a long corridor lined with people suspended in mid-air--all of the beings who have been abducted by the Caretaker. Next moment they're transported there themselves, with Janeway helpless to move as a [[MedicalHorror surgical probe is pushed down into her chest.]]


* The forest mazes in the NES ''VideoGame/MetalGear''. And there are no hints anywhere in the game for the correct paths, GuideDangIt!

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* The forest mazes in the NES ''VideoGame/MetalGear''. And there are no hints anywhere in the game for the correct paths, GuideDangIt!GuideDangIt! The scorpion-infested desert after exiting Building 2 in both the MSX and NES versions also infinitely loops unless you have the Compass.


* Like the looping maze dungeons in ''VideoGame/SuperMarioBros'', there are several sections in the ''VideoGame/SonicTheHedgehog'' games that endlessly loop or WrapAround until you find the correct path out, eg the Endless Waterfall in Labyrinth Zone Act 3, and part of Sandopolis Zone Act 2. There's also one in the DummiedOut Hidden Palace Zone.

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* Like the looping maze dungeons in ''VideoGame/SuperMarioBros'', there There are several sections in the ''VideoGame/SonicTheHedgehog'' games that endlessly loop or WrapAround until you find the correct path out, eg the Endless Waterfall in Labyrinth Zone Act 3, and part of Sandopolis Zone Act 2. There's also one in the DummiedOut Hidden Palace Zone.


* ''Series/{{Space 1999}}'': in the episode "Mission of the Darians", Morrow finds himself in a very long corridor aboard the Darian's 20 mile long space ship. He starts to run... The special effects don't quite stand up to high-definition screencaps, but it can be seen [[http://catacombs.space1999.net/main/epimghd/timotd9.html here]].

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* ''Series/{{Space 1999}}'': ''Series/Space1999'': in the episode "Mission of the Darians", Morrow finds himself in a very long corridor aboard the Darian's 20 mile long 20-mile-long space ship. He starts to run... The special effects don't quite stand up to high-definition screencaps, but it can be seen [[http://catacombs.space1999.net/main/epimghd/timotd9.html here]].



[[folder:Software]]
* Many, many, '''''many''''' screensavers, including those that simulate Franchise/StarTrek-style warpspace. Other designs include texture-mapped tunnels, wormholes, randomly-generated terrain, and even one for [=XScreenSaver=] that does a flythrough of the "data stream" graphics from ''Film/TheMatrix''.
[[/folder]]



* ''VideoGame/EyeOfTheBeholder II: The Legend of Darkmoon'' features an endless corridor in an already frustrating level, thanks to one of the "sneaky teleporters" of the game, who sends the party back a few squares with no visual clue. Leaving an item on the floor allow one to realize what's going on. There's no way to ever reach the other end of the corridor.



[[folder:Webcomics]]

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[[folder:Webcomics]][[folder:Web Comics]]




!!!Other/Miscellaneous

[[folder:Software]]
* Many, many, '''''many''''' screensavers, including those that simulate Franchise/StarTrek-style warpspace. Other designs include texture-mapped tunnels, wormholes, randomly-generated terrain, and even one for [=XScreenSaver=] that does a flythrough of the "data stream" graphics from ''Film/TheMatrix''.
[[/folder]]


* Like the looping maze dungeons in ''VideoGame/SuperMarioBros'', there are several sections in the ''SonicTheHedgehog'' games that endlessly loop or WrapAround until you find the correct path out, eg the Endless Waterfall in Labyrinth Zone Act 3, and part of Sandopolis Zone Act 2. There's also one in the DummiedOut Hidden Palace Zone.

to:

* Like the looping maze dungeons in ''VideoGame/SuperMarioBros'', there are several sections in the ''SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' games that endlessly loop or WrapAround until you find the correct path out, eg the Endless Waterfall in Labyrinth Zone Act 3, and part of Sandopolis Zone Act 2. There's also one in the DummiedOut Hidden Palace Zone.

Added DiffLines:

* In ''VideoGame/TheDreamhold'', a spell has been placed on one hallway to go on forever unless the right dispell is known.


Subtrope of {{Bizarrchitecture}}. Sometimes found in {{Eldritch Location}}s with AlienGeometries. See also AbsurdlyLongStairway. Compare with ScoobyDoobyDoors and games with [[WorldShapes looping]] world/nation/kingdom maps.

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Subtrope of {{Bizarrchitecture}}. Sometimes found in {{Eldritch Location}}s with AlienGeometries. See also AbsurdlyLongStairway. Compare with ScoobyDoobyDoors and games with [[WorldShapes looping]] world/nation/kingdom maps. May be an UnnaturallyLoopingLocation.


* ''Series/{{Charmed}}'': There's one in Hogwa-[[SerialNumbersFiledOff err]], the [[WizardingSchool Magic School]].

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* ''Series/{{Charmed}}'': ''Series/{{Charmed|1998}}'': There's one in Hogwa-[[SerialNumbersFiledOff err]], the [[WizardingSchool Magic School]].


[[folder:Webcomics]]
* ''Webcomic/{{Irrelevator}}'': In [[http://stick-figs.tumblr.com/post/98467568431/irrelevator-29 this]] comic, there's an endless staircase that they get ironically stuck in.
[[/folder]]



[[folder:Webcomics]]
* ''Webcomic/{{Irrelevator}}'': In [[http://stick-figs.tumblr.com/post/98467568431/irrelevator-29 this]] comic, there's an endless staircase that they get ironically stuck in.
[[/folder]]


[[folder:Video Game]]

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[[folder:Video Game]]Games]]



[[folder:Webcomics]]
* ''Webcomic/{{Irrelevator}}'': In [[http://stick-figs.tumblr.com/post/98467568431/irrelevator-29 this]] comic, there's an endless staircase that they get ironically stuck in.
[[/folder]]



[[folder:Web Comics]]
* ''Webcomic/{{Irrelevator}}'': In [[http://stick-figs.tumblr.com/post/98467568431/irrelevator-29 this]] comic, there's an endless staircase that they get ironically stuck in.
[[/folder]]



[[folder:Softwares]]

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[[folder:Softwares]][[folder:Software]]


This is used to either make a place seem [[UnnecessarilyLargeInterior bigger than it should]] or [[BiggerOnTheInside could possibly be]], or [[WrapAroundBackground to save budget money]]. Sometimes it's a desert or an ocean or even more rarely, a forest.

Sometimes, a clever boss would set up his BossCorridor as this to fool the intruders.

See also AbsurdlyLongStairway. Compare with ScoobyDoobyDoors and games with [[WorldShapes looping]] world/nation/kingdom maps.

to:

This is used to either make a place seem seem bigger than it either [[UnnecessarilyLargeInterior bigger than it should]] or [[BiggerOnTheInside could possibly be]], possibly]] be, or [[WrapAroundBackground just to save budget money]]. Sometimes it's it can be a desert or an ocean or or, even more rarely, a forest.

Sometimes, Sometimes a clever boss would will set up his BossCorridor up as this one to fool the any intruders.

Subtrope of {{Bizarrchitecture}}. Sometimes found in {{Eldritch Location}}s with AlienGeometries. See also AbsurdlyLongStairway. Compare with ScoobyDoobyDoors and games with [[WorldShapes looping]] world/nation/kingdom maps.

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