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Often, this weapon is your bare hands, because if you "run out" of ''bare hands'', you probably have a ''lot'' more trouble on your, um, hands already than your limited weapons.

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Often, this weapon is [[BareFistedMonk your bare hands, hands]], because if you "run out" of ''bare hands'', you probably have a ''lot'' more trouble on your, um, hands already than your limited weapons.


** ''Code Veronica'' was really the first game to make a useful knife. The ammo was VERY scarce, so most of the time Claire/Chris have to take care of zombies with the knife. Ironically, the other game featuring Claire, had probably the worst knife in the series, taking a whopping 50 slashes to kill ONE zombie. However, it's pretty common that "hardcore" fans of the series will perform knife runs, only using the knife and no other weapon unless it's completely necessary, even bosses.

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** ''Code Veronica'' ''VideoGame/ResidentEvilCodeVeronica'' was really the first game to make a useful knife. The ammo was VERY scarce, so most of the time Claire/Chris have to take care of zombies with the knife. Ironically, the other game featuring Claire, had probably the worst knife in the series, taking a whopping 50 slashes to kill ONE zombie. However, it's pretty common that "hardcore" fans of the series will perform knife runs, only using the knife and no other weapon unless it's completely necessary, even bosses. It helps that, due to a GoodBadBug, the knife ignores enemy MercyInvincibility when aimed down and can strike numerous times in a single slash, making downward slashes more powerful than ''handgun bullets''.



* In the ''VideoGame/TwistedMetal'' series, the Emergency Weapon is a set of machine guns with infinite ammo.

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* In the ''VideoGame/TwistedMetal'' series, the Emergency Weapon is a set of machine guns with infinite ammo. Later games gave it a power-up that would run out, turning it into a viable weapon until it ran out and reverted to normal.


* Tools, such as a [[VideoGame/HalfLife crowbar]] or [[VideoGame/BioShock1 wrench]]. Lead pipes are also popular.

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* Tools, such as a [[VideoGame/HalfLife [[CrowbarCombatant crowbar]] or [[VideoGame/BioShock1 [[WrenchWhack wrench]]. Lead pipes are also popular.


* ''VideoGame/MegaMan'' always starts with his basic Mega Buster, and it never has finite ammo. If you run out of the weapon a boss is [[ElementalRockPaperScissors weak against]], the buster can help you finish the fight. In fact, completing the entire game with only the buster is possible (save for at least one puzzle per game, but those only appear in Dr. Wily's fortresses), and it isn't too much more difficult than the regular NintendoHard game. The UpdatedRerelease, ''Mega Man: Powered Up!'', even ''encourages'' you to kill bosses using only the Mega Buster, allowing you to play though the entire game as that boss.

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* ''VideoGame/MegaMan'' ''[[VideoGame/MegaManClassic Mega Man]]'' always starts with his basic Mega Buster, and it never has finite ammo. If you run out of the weapon a boss is [[ElementalRockPaperScissors weak against]], the buster can help you finish the fight. In fact, completing the entire game with only the buster is possible (save for at least one puzzle per game, but those only appear in Dr. Wily's fortresses), and it isn't too much more difficult than the regular NintendoHard game. The UpdatedRerelease, ''Mega Man: Powered Up!'', ''VideoGame/MegaManPoweredUp'', even ''encourages'' you to kill bosses using only the Mega Buster, allowing you to play though the entire game as that boss.


* ''Driv3r'' - Tanner's 17-bullet-per-mag [[AKA47 9mm Automatic]]. If you run out of ammo for your other guns (including several machineguns, two other pistols, one of which is silent and fires faster, a grenade launcher and an assault rifle) in a later mission, where you're facing an ass load of dudes with ALL of those guns, [[OhCrap bend over and kiss ass goodbye]].

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* ''Driv3r'' - Tanner's 17-bullet-per-mag [[AKA47 9mm Automatic]]. If you run out of ammo for your other guns (including several machineguns, two other pistols, one of which is silent and fires faster, a grenade launcher and an assault rifle) in a later mission, where you're facing an ass load of dudes with ALL of those guns, [[OhCrap bend over and kiss ass goodbye]].goodbye.


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* ''VideoGame/CryptOfTheNecrodancer'' has glass weapons that are extremely powerful, but break if you take any damage, leaving you unarmed. If this happens, a glass shard weapon will appear that acts like a reskin of the regular dagger (only does one damage and has no range unless it's thrown, which leaves you completely unarmed with absolutely no weapon)

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* ''VideoGame/BlakeStone'' starts you with the Auto-Charge Pistol. It's very weak and has a cooldown between shots, but it does not require or consume ammo and is silent, so it doesn't alert enemies when fired.


* While ''Franchise/MetalGear'' does include melee attacks, most bosses can only be harmed by heavy weapons (or, in one case, a [[BeatThemAtTheirOwnGame sniper rifle]]). To help out, infinitely respawning ammo pickups are placed in the boss arenas.

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* While ''Franchise/MetalGear'' ''VideoGame/MetalGear'' does include melee attacks, most bosses can only be harmed by heavy weapons (or, in one case, a [[BeatThemAtTheirOwnGame sniper rifle]]). To help out, infinitely respawning ammo pickups are placed in the boss arenas.


** And then there are [[VendorTrash grey weapons]]. Some classes (like rogues) rely on having a certain kind of weapon. If the raid's having a bad night, or the player is just out of it, their weapon can break, and then they can't use those special "must have an X equipped" abilities. In these times of desperation, a grey dagger can be better than having nothing. Note that you may encounter approximately one or two of these moments in your entire [[VideoGame/WorldOfWarcraft WoW]] career.

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** And then there are [[VendorTrash grey weapons]]. Some classes (like rogues) rely on having a certain kind of weapon. If the raid's having a bad night, or the player is just out of it, their weapon can break, and then they can't use those special "must have an X equipped" abilities. In these times of desperation, a grey dagger can be better than having nothing. Note that you may encounter approximately one or two of these moments in your entire [[VideoGame/WorldOfWarcraft WoW]] [=WoW=]]] career.



* Prior to ''Mists of Pandaria'', this was what melee weapons were for the Hunter class in ''VideoGame/WorldOfWarcraft''. These were intended for use only when your pet has lost aggro or died, or you've run out of ammo. Over time, patches removed the need for ammo, the minimum range for ranged weapons, and eventually merged the melee and ranged weapon slots into a single slot. [[note]]Makes one wonder if it's because the developers were as sick of the "Hunter Weapon!" meme as everyone else was.[[/note]] But when they were necessary, the primary consideration when choosing one was on stat bonuses rather than melee damage. For example, one of the most common from vanilla WoW was [[http://www.wowhead.com/item=19106 Ice Barbed Spear]].

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* Prior to ''Mists of Pandaria'', this was what melee weapons were for the Hunter class in ''VideoGame/WorldOfWarcraft''. These were intended for use only when your pet has lost aggro or died, or you've run out of ammo. Over time, patches removed the need for ammo, the minimum range for ranged weapons, and eventually merged the melee and ranged weapon slots into a single slot. [[note]]Makes one wonder if it's because the developers were as sick of the "Hunter Weapon!" meme as everyone else was.[[/note]] But when they were necessary, the primary consideration when choosing one was on stat bonuses rather than melee damage. For example, one of the most common from vanilla WoW [=WoW=] was [[http://www.wowhead.com/item=19106 Ice Barbed Spear]].

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* Doom modification ''Trailblazer'' gives you fists as well as a machete - which can be thrown and is, unusually, also a GameBreaker. Upgrade it and it becomes a spammable SwordBeam-emitting, head-lopping, wall-ricocheting frisbee of doom that flies through enemies and instantly teleports back in your inventory when it's done.

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* In ''VideoGame/RollingThunder'', if your pistol runs out of bullets, you can still actually fire. The catch is that the bullets you'll fire are {{Painfully Slow Projectile}}s.

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* ''[=OpenXcom=]'' -- a remake of 1994 ''X-COM'' -- allows to add this feature in mods.
** ''VideoGame/TheXCOMFiles'' has GoodOldFisticuffs. Civilians suddenly became quite capable of beating early enemies. Using ranged weapons as clubs is still impossible, unlike some other mods.


* ''Franchise/{{Pokemon}}'' have limited uses for all of their moves. If they run out, they can resort to Struggle, which does little damage and costs HP. Also comes into play when the opponent uses Encore, which only allows the use of the last used move. Once that move runs out, Struggle ensues.

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* ''Franchise/{{Pokemon}}'' have limited uses for all of their moves. If they run out, they can resort to Struggle, which does little damage and costs HP. Also comes into play when the opponent uses Encore, which only allows the use of Encore (must repeat the last used move. Once that move runs out, Struggle ensues.several times), Taunt (must use attacking moves), Disable (cannot use a certain move for several turns), Torment (cannot use the same move consecutively), or Imprison (cannot use moves shared by the opponent), and/or if your Mon is holding a Choice item (boosts a certain stat, but locks in your first move) -- if due to any combination of these and depleted PP, your Mon has no usable moves, it will use Struggle.


-->-- Reason #1 as to why 3D games are not like real life, ''[[http://www.youtube.com/watch?v=4kp_CkH5AKM 3D Games - Realistic My Ass]]''.

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-->-- Reason #1 as to why 3D games are not like real life, ''[[http://www.youtube.com/watch?v=4kp_CkH5AKM 3D Games - Realistic My Ass]]''.
Ass.]]''


** The series has the crowbar for every game except ''Opposing Force'', which gives you a slower but more powerful pipe wrench, and later a combat knife that works just like the crowbar.

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** The series has the crowbar for every game except for ''VideoGame/HalfLife1'' expansion ''Opposing Force'', which gives you a slower but more powerful pipe wrench, and later a combat knife that works just like the crowbar.



* In ''Darkwatch'', ''every'' weapon had some bladed or spiked component to allow it to be used in melee. For those few situations where a bayonet will not do, [[http://forum.pafoa.org/gun-pictures-24/10037-cz-75-sp-01-tactical.html breech teeth]].

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* In ''Darkwatch'', ''VideoGame/{{Darkwatch}}'', ''every'' weapon had some bladed or spiked component to allow it to be used in melee. For those few situations where a bayonet will not do, [[http://forum.pafoa.org/gun-pictures-24/10037-cz-75-sp-01-tactical.html breech teeth]].



* ''VideoGame/GoldeneyeRogueAgent'', the player is provided with a pistol with infinite ammunition, in addition to a few of the lethal uses for your [[MagicTool golden]] [[ElectronicEyes eye]].

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* ''VideoGame/GoldeneyeRogueAgent'', the player is provided with a pistol with infinite ammunition, in addition to a few of the lethal uses for your [[MagicTool golden]] [[ElectronicEyes eye]].{{e|lectronicEyes}}ye.



* ''Franchise/StarWars: [[VideoGame/DarkForcesSaga Dark Forces]]'' has a fist you can fall back on. At one point you're expected to kill a big angry lizard called a Kell Dragon or two with it. Its sequel, ''Jedi Knight'', starts with your fists as a backup... and then you get the lightsaber, which never needs recharging and is probably the most useful and powerful weapon in the game bar none. Incidentally, in ''Jedi Knight'', the only things that can hurt the lone Kell Dragon you can encounter are explosives and the lightsaber--energy weapon shots ''bounce off'' its skin. In the expansion pack, ''Mysteries of the Sith'', you start with the lightsaber. The sequel to that, ''Jedi Outcast'', has you starting out with a stun baton (cattle prod) as a backup weapon, which is actually useful against certain types of enemies, and then you get the lightsaber and never look back. Finally, the sequel to that, ''Jedi Academy'', once again has you with a lightsaber from the beginning. In one mission, however, it's taken away from you and you have to kill the guy who imprisoned you to get it back.

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* ''Franchise/StarWars: [[VideoGame/DarkForcesSaga Dark Forces]]'' {{VideoGame/Dark Forces|Saga}}'' has a fist you can fall back on. At one point you're expected to kill a big angry lizard called a Kell Dragon or two with it. Its sequel, ''Jedi Knight'', starts with your fists as a backup... and then you get the lightsaber, which never needs recharging and is probably the most useful and powerful weapon in the game bar none. Incidentally, in ''Jedi Knight'', the only things that can hurt the lone Kell Dragon you can encounter are explosives and the lightsaber--energy weapon shots ''bounce off'' its skin. In the expansion pack, ''Mysteries of the Sith'', you start with the lightsaber. The sequel to that, ''Jedi Outcast'', has you starting out with a stun baton (cattle prod) as a backup weapon, which is actually useful against certain types of enemies, and then you get the lightsaber and never look back. Finally, the sequel to that, ''Jedi Academy'', once again has you with a lightsaber from the beginning. In one mission, however, it's taken away from you and you have to kill the guy who imprisoned you to get it back.



* In ''VideoGame/{{Unreal|I}}'', the basic weapon automatically recharges itself over time and can be upgraded over the course of the game into a pretty devastating (though slow) weapon.

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* In ''VideoGame/{{Unreal|I}}'', ''VideoGame/UnrealI'', the basic weapon automatically recharges itself over time and can be upgraded over the course of the game into a pretty devastating (though slow) weapon.



* ''VideoGame/{{Quake II}}'' provides the blaster, which fires fairly slow and weak energy projectiles at a fairly slow pace. At least it has unlimited ammo.

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* ''VideoGame/{{Quake II}}'' ''VideoGame/QuakeII'' provides the blaster, which fires fairly slow and weak energy projectiles at a fairly slow pace. At least it has unlimited ammo.



* Same with ''[=BioShock=]'', ''VideoGame/SystemShock 2's'' wrench can be very deadly with proper upgrades. Or you can just change to laser rapier or alien crystal if you want.

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* Same with ''[=BioShock=]'', The first weapon you find in ''VideoGame/SystemShock'' is a lead pipe which requires no ammo to crush enemies' skulls. In ''VideoGame/SystemShock 2's'' 2'', you can find a wrench which needs no ammo and can be very deadly with proper upgrades. Or you You can just also change to laser rapier or alien crystal if you want.want, which similarly require no ammo but need investing experience points into proper weapon skills.



* In the ''VideoGame/{{Shadow Warrior|2013}}'' reboot, Lo Wang's WeaponOfChoice is his favourite katana. Rather than simply being something you pull out as a last resort when you run out of ammo, the katana makes for a very potent primary weapon as it can be upgraded to deal more damage and is also capable of powerful KiAttacks as Lo Wang grows in strength. There's a more powerful demon-slaying katana, the [[SwordOfPlotAdvancement Nobitsura Kage]], up for grabs too.

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* In the ''VideoGame/{{Shadow Warrior|2013}}'' ''VideoGame/ShadowWarrior2013'' reboot, Lo Wang's WeaponOfChoice is his favourite katana. Rather than simply being something you pull out as a last resort when you run out of ammo, the katana makes for a very potent primary weapon as it can be upgraded to deal more damage and is also capable of powerful KiAttacks as Lo Wang grows in strength. There's a more powerful demon-slaying katana, the [[SwordOfPlotAdvancement Nobitsura Kage]], up for grabs too.



* You start ''VideoGame/EightBitKiller'' equipped with a handgun which has quite a piddling rate of fire and deals only 1 point of damage per bullet, but doesn't consume your UniversalAmmunition. It still remains useful for dealing with enemies that fall in a few shots.



[[folder: Third Person Shooter ]]

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[[folder: Third [[folder:Third Person Shooter ]]Shooter]]



* The Snub Pistol from ''VideoGame/GearsOfWar'' is rather bad, unless you're skillful enough to fire all shots into an enemy to down them. Because of that, it's rather impractical to use unless you swap it for [[RevolversAreJustBetter Boltok]]. Also, your main gun has a built-in [[ChainsawGood chainsaw]] ''[[BayonetYa bayonet]]'' for anyone who gets too close.

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* The Snub Pistol from ''VideoGame/GearsOfWar'' is rather bad, unless you're skillful enough to fire all shots into an enemy to down them. Because of that, it's rather impractical to use unless you swap it for [[RevolversAreJustBetter Boltok]]. Also, your main gun has a built-in [[ChainsawGood chainsaw]] ''[[BayonetYa bayonet]]'' {{chainsaw|Good}} ''{{bayonet|Ya}}'' for anyone who gets too close. close.
* In ''VideoGame/{{MDK}}'', Kurt's sniper helmet has an infinite supply of basic bullets you can use if you run out of other ammo, which is mostly situational anyway. Max in ''VideoGame/MDK2'' similarly has a single handgun with BottomlessMagazines which he can fall back on if he somehow runs out of all ThrowAwayGuns.



* The characters in ''[[DontStarve Don't Starve]]'' can all physically punch for a last-resort attack, but it's slow and weak enough to rarely be worth using (the game doesn't even [[ContextSensitiveButton default]] to attacking unarmed, even against enemies, requiring a specific command to do).

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* The characters in ''[[DontStarve Don't Starve]]'' ''VideoGame/DontStarve'' can all physically punch for a last-resort attack, but it's slow and weak enough to rarely be worth using (the game doesn't even [[ContextSensitiveButton default]] to attacking unarmed, even against enemies, requiring a specific command to do).



* The Vulcan Cannon in the original ''VideoGame/{{Descent}}''. It recieved a [[GameBreaker game-breaking]] upgrade in ''II'' with the Gauss Cannon, but was once again [[{{Nerf}} Nerfed]] in ''3'' with the Vauss Cannon, which replaces both.

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* The Vulcan Cannon in the original ''VideoGame/{{Descent}}''. It recieved a [[GameBreaker game-breaking]] upgrade in ''II'' with the Gauss Cannon, but was once again [[{{Nerf}} Nerfed]] {{Nerf}}ed in ''3'' with the Vauss Cannon, which replaces both.

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* In 1980s sci-fantasy ShootEmUp, ''Gondomania'' by Nihon Bussan/AV Japan, your hoverbike riding samurai has to earn money to pick up the weapons lying around the battlefield. If you have no money and ran out of weapons to shoot/throw, your samurai has an endless supply of weak throwing knives to hurl at foes.

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