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* ''Manga/AkatsukiNoYona'': The five tribes are Fire, Water, Wind, Earth, and Sky (the reigning tribe), though it's subverted in that each was supposedly founded by a dragon of that element, and there's very little magic in the world at large.

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* ''Manga/AkatsukiNoYona'': ''Manga/YonaOfTheDawn'': The five tribes are Fire, Water, Wind, Earth, and Sky (the reigning tribe), though it's subverted in that each was supposedly founded by a dragon of that element, and there's very little magic in the world at large.



* In ''WebComic/YokokasQuest'', each character (aside from Grace, due to coming from Earth) has allegiance to a particular elemental Clan.

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* In ''WebComic/YokokasQuest'', ''Webcomic/YokokasQuest'', each character (aside from Grace, due to coming from Earth) has allegiance to a particular elemental Clan.


* In ''Franchise/TheLegendOfZelda'' games, forest residents (Deku, Kokiri, or Korok) have the Forest element; Gorons have the Fire element; Zoras and Parella have the Water element. This has more to do with their temple and artifacts than their magical abilities, since spellcasting isn't common in these games. Other races connected to elements (some of which are more abstract than anything) include the Gerudo (desert/[[WhatKindOfLamePowerIsHeartAnyway spirit]]/electricity in ''Breath of the Wild''), Yeti (ice/snow), the Wind Tribe/Rito (air/wind), the Sheikah (shadow), and the Twili (twilight).

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* In ''Franchise/TheLegendOfZelda'' games, forest residents (Deku, Kokiri, Korok, or Korok) Kikwi) have the Forest element; Gorons and Mogma have the Fire element; Zoras and Parella have the Water element. This has more to do with their temple and artifacts than their magical abilities, since spellcasting isn't common in these games. Other races connected to elements (some of which are more abstract than anything) include the Gerudo (desert/[[WhatKindOfLamePowerIsHeartAnyway spirit]]/electricity in ''Breath of the Wild''), Yeti (ice/snow), the Wind Tribe/Rito (air/wind), the Sheikah (shadow), Ancient Robots (electricity), and the Twili (twilight).


* In ''Franchise/TheLegendOfZelda'' games, forest residents (Deku or Kokiri) have the Forest element; Gorons have the Fire element; Zoras have the Water element. This has more to do with their temple and artifacts than their magical abilities, since spellcasting isn't common in these games. Other races connected to elements (some of which are more abstract than anything) include the Gerudo (desert/[[WhatKindOfLamePowerIsHeartAnyway spirit]]), Yeti (ice/snow), the Wind Tribe (air/wind), the Sheikah (shadow), and the Twili (twilight).

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* In ''Franchise/TheLegendOfZelda'' games, forest residents (Deku (Deku, Kokiri, or Kokiri) Korok) have the Forest element; Gorons have the Fire element; Zoras and Parella have the Water element. This has more to do with their temple and artifacts than their magical abilities, since spellcasting isn't common in these games. Other races connected to elements (some of which are more abstract than anything) include the Gerudo (desert/[[WhatKindOfLamePowerIsHeartAnyway spirit]]), spirit]]/electricity in ''Breath of the Wild''), Yeti (ice/snow), the Wind Tribe Tribe/Rito (air/wind), the Sheikah (shadow), and the Twili (twilight).


* ''VideoGame/GenshinImpact: There are 7 regions that follow each of the seven elements, and are protected by one of the [[EthnicGod 7 Archons]] (e.g. Mondstadt is the region of Wind, blessed by the Anemo Archon, Barbatos). The characters who come from each nation, however, do not necessarily wield the designated element (e.g. among the many playable characters from Mondstadt, only 3 wield Anemo). There are also other regions aside from the 7 (which may or may not follow any elemental motif), such as Khaenri'ah.

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* ''VideoGame/GenshinImpact: ''VideoGame/GenshinImpact'': There are 7 regions that follow each of the seven elements, and are protected by one of the [[EthnicGod 7 Seven Archons]] (e.g. Mondstadt is the region of Wind, blessed by the Anemo Archon, Barbatos). The characters who come from each nation, however, do not necessarily wield the designated element (e.g. among the many playable characters from Mondstadt, only 3 three wield Anemo). There are also other regions aside from the 7 seven (which may or may not follow any elemental motif), such as Khaenri'ah.


** The Five Great Shinobi Countries are the Lands of Wind, Earth, Water, Lightning, and Fire (the last being the homeland of the main cast), all of whom tend to produce ninja with a corresponding elemental affinity. However, it's subverted in that many, if not most, ninjas can use abilities that do not correspond to their respective national affinities; in fact, Naruto's own main affinity is wind, while most of the main cast his age specialize in NonElemental abilities and don't use ''any'' fire techniques onscreen.

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** The Five Great Shinobi Countries Nations are the Lands of Wind, Earth, Water, Lightning, and Fire (the last being the homeland of the main cast), all of whom tend to produce ninja with a corresponding elemental affinity. However, it's subverted in that many, if not most, ninjas can use abilities that do not correspond to their respective national affinities; in fact, Naruto's own main affinity is wind, while most of the main cast his age specialize in NonElemental abilities and don't use ''any'' fire techniques onscreen.


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** Other nations outside of the Five Great Shinobi Nations exist, such as the Land of Steel which is hailed by the samurai.


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* ''VideoGame/GenshinImpact: There are 7 regions that follow each of the seven elements, and are protected by one of the [[EthnicGod 7 Archons]] (e.g. Mondstadt is the region of Wind, blessed by the Anemo Archon, Barbatos). The characters who come from each nation, however, do not necessarily wield the designated element (e.g. among the many playable characters from Mondstadt, only 3 wield Anemo). There are also other regions aside from the 7 (which may or may not follow any elemental motif), such as Khaenri'ah.


** The real-world places that the four nations of WesternAnimation/AvatarTheLastAirbender are the FantasyCounterpartCulture of:
*** The Fire Nation is based on Japan, which has strong volcanic activity, thus is Fire.
*** The Earth Kingdom is based on China, which is covered in deserts (Taklimakan and Gobi) and mountains, representing Earth.
*** The Water Tribes are inspired by Inuit, which live in the North Pole, and the Ainu people of the cold Hokkaido, both of which live in contact with the cold seas (Water).
*** The Air Nomads are based on Tibet, which is located on a high mountain range, representing Air.

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** The real-world places that the four nations of WesternAnimation/AvatarTheLastAirbender are the FantasyCounterpartCulture of:
*** The Fire Nation is based on Japan, which has strong volcanic activity, thus is Fire.
*** The Earth Kingdom is based on China, which is covered in deserts (Taklimakan and Gobi) and mountains, representing Earth.
*** The Water Tribes are inspired by Inuit, which live in the North Pole, and the Ainu people of the cold Hokkaido, both of which live in contact with the cold seas (Water).
*** The Air Nomads are based on Tibet, which is located on a high mountain range, representing Air.


** It's played with by the time ''WesternAnimation/TheLegendOfKorra'' comes along. Due to the cultural blending caused by having the Fire Nation colonize part of the Earth Kingdom for a hundred years, plus waves of subsequent immigration, these former Fire Nation colonies have developed into a fifth nation called the United Republic that's a mix of people from the Fire Nation, Earth Kingdom, and Water Tribes, as well as the home of the world's only living airbenders.

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** It's played with by the time ''WesternAnimation/TheLegendOfKorra'' comes along. Due to the cultural blending caused by having the Fire Nation colonize part of the Earth Kingdom for a hundred years, plus waves of subsequent immigration, these former Fire Nation colonies have developed into a fifth nation called the United Republic that's a mix of people from the Fire Nation, Earth Kingdom, and Water Tribes, as well as the home of the world's only living airbenders. The old nations are still largely ethnically (and elementally) homogeneous, however.


* The real-world places that the four nations of WesternAnimation/AvatarTheLastAirbender are the FantasyCounterpartCulture of:
** The Fire Nation is based on Japan, which has strong volcanic activity, thus is Fire.
** The Earth Kingdom is based on China, which is covered in deserts (Taklimakan and Gobi) and mountains, representing Earth.
** The Water Tribes are inspired by Inuit, which live in the North Pole, and the Ainu people of the cold Hokkaido, both of which live in contact with the cold seas (Water).
** The Air Nomads are based on Tibet, which is located on a high mountain range, representing Air.


* The real-world places that the four nations of WesternAnimation/AvatarTheLastAirbender are FantasyCounterpartCultures of:

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* The real-world places that the four nations of WesternAnimation/AvatarTheLastAirbender are FantasyCounterpartCultures the FantasyCounterpartCulture of:


* The four nations are FantasyCounterpartCultures of actual places in the world which can be seen as this: the Fire Nation is based on Japan, which has strong volcanic activity, the Earth Kingdom on China, which is covered in deserts (Taklimakan and Gobi) and mountains, the Water Tribes on Inuit, which live in the North Pole, and the Air Nomads on Tibet, which is located on a high mountain range.


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* The real-world places that the four nations of WesternAnimation/AvatarTheLastAirbender are FantasyCounterpartCultures of:
** The Fire Nation is based on Japan, which has strong volcanic activity, thus is Fire.
** The Earth Kingdom is based on China, which is covered in deserts (Taklimakan and Gobi) and mountains, representing Earth.
** The Water Tribes are inspired by Inuit, which live in the North Pole, and the Ainu people of the cold Hokkaido, both of which live in contact with the cold seas (Water).
** The Air Nomads are based on Tibet, which is located on a high mountain range, representing Air.

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* The four nations are FantasyCounterpartCultures of actual places in the world which can be seen as this: the Fire Nation is based on Japan, which has strong volcanic activity, the Earth Kingdom on China, which is covered in deserts (Taklimakan and Gobi) and mountains, the Water Tribes on Inuit, which live in the North Pole, and the Air Nomads on Tibet, which is located on a high mountain range.


* ''VideoGame/MySingingMonsters'' has an island for each Natural and Magical Element (among others) resting atop the heads of giants. ''Dawn of Fire'' reveals that the Natural Islands used to be a single Continent, and the Magical Islands used to be the esoterically-themed Outer Islands.



* A sci-fi example is ''WesternAnimation/ShadowRaiders''. The Cluster's solar system has five planets; Rock, Fire, Ice, Bone and Water, with their inhabitants looking a lot like the element describing the planet (with the exception of the people of Bone, who look like reptiles).

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* A sci-fi SciFi example is ''WesternAnimation/ShadowRaiders''. The Cluster's solar system has five planets; Rock, Fire, Ice, Bone and Water, with their inhabitants looking a lot like the element describing the planet (with the exception of the people of Bone, who look like reptiles).


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[[folder: Other ]]
* [[https://www.deviantart.com/chromattix/art/Elements-of-The-World-390367310 This map]] attributes an element to the seven continents of the world:
** UsefulNotes/{{Africa}} is affiliated with Earth, due to its diverse mineralogy and status as the origin point of humankind.
** UsefulNotes/{{Europe}} is affiliated with Metal, due to it being the birthplace of the UsefulNotes/IndustrialRevolution.
** UsefulNotes/{{Asia}} is affiliated with Water, due to its great size and the element's prominence in its cultures.
** UsefulNotes/NorthAmerica is affiliated with Air, due to TheOldNorthWind.
** UsefulNotes/SouthAmerica is affiliated with Wood, due to its many dense rainforests.
** UsefulNotes/{{Oceania}} is affiliated with Fire, due to its harsh climate and bushfires, and the many Pacifc islands formed from volcanic activity.
** UsefulNotes/{{Antarctica}} is affiliated with Ice, due to obvious reasons.
[[/folder]]

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* Each ''Toys/{{Slizer}}'' has a home based on their element. Depending on the continuity, they either each have their own planet or a large region on a PatchworkMap planet.


* The elves from ''WesternAnimation/TheDragonPrince'' have clans for each Primal Source of Magic ([[{{Lunacy}} Moon]], [[ThePowerOfTheSun Sun]], [[BlowYouAway Sky]], [[MakingASplash Ocean]], [[DishingOutDirt Earth]], [[PlayingWithFire Fire]], [[StarPower Star]]), each one giving the elf a natural ability. For example, Moonshadow Elves can become VisibleInvisible at night, while Sunfire Elves have a SuperMode and a [[HealingFactor Healing Mode]].

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* The elves from ''WesternAnimation/TheDragonPrince'' have clans for each Primal Source of Magic ([[{{Lunacy}} Moon]], [[ThePowerOfTheSun Sun]], [[BlowYouAway Sky]], [[MakingASplash Ocean]], [[DishingOutDirt Earth]], [[PlayingWithFire Fire]], [[StarPower Star]]), each one giving the elf a natural ability. For example, Moonshadow Elves can become VisibleInvisible at night, while Sunfire Elves have a SuperMode and a [[HealingFactor Healing Mode]].

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