Follow TV Tropes

Following

History Main / EldritchLocation

Go To


Added DiffLines:

* ''Franchise/StarWars'' It's [[NothingIsScarier never made entirely clear]] what exactly the dark side caves (specifically the ones found on [[Film/TheEmpireStrikesBack Dagobah]] and [[Film/TheLastJedi Ahch-to]] are. What we do know is that they call to Force-users, they are dangerous, they can induce hyper-realistic and trippy visions, [[ItCanThink they respond to the fears and doubts of those who enter them]], and the consequences of screwing up while inside can be catastrophic. Supplemental materials make it clear that an essential part of training for young Jedi is to enter a dark side cave and face their darkest fear. [[NightmareFuel Some of these young Jedis' masters died waiting for their Padawans to get out of the cave.]]


** And that is not even touching on what may be preserved under the ice...


* Elmore from ''WesternAnimation/TheAmazingWorldOfGumball'' definitely counts, considering [[spoiler: the entire plot of an episode involves a black void where the town dumps all its mistakes.]] In fact, the aforementioned [[spoiler: black void]] counts, what with [[spoiler: its alien geometry, and how the current BigBad was permanently scarred upon exit.]]

to:

* ''WesternAnimation/TheAmazingWorldOfGumball'':
**
Elmore from ''WesternAnimation/TheAmazingWorldOfGumball'' definitely counts, considering [[spoiler: the entire plot of an episode involves a black void where the town dumps all its mistakes.]] In fact, the aforementioned [[spoiler: black void]] counts, what with [[spoiler: its alien geometry, and how the current BigBad was permanently scarred upon exit.]]]]
** The Awesome Store is a red van managed by a Living Shadow that sells a plethora of items, most of which are some variety of ArtifactOfDoom, such as a game console that turns the city into a JRPG, a reality-warping remote control, [[spoiler:Darwin, a fish that can grow legs and lungs]], among others. The van is also much larger on the inside, and the owner said that it has a map on the fifth floor.


* ''Series/{{Angel}}'':
** The location of the Senior Partners of Wolfram & Hart, euphemistically known as the "Home Office."
*** Eventually subverted. When Angel demands to be taken there, it's revealed that Earth is the home office.
** The "White Room" which is the location of the Conduit.

to:

* %%* ''Series/{{Angel}}'':
** %%** The location of the Senior Partners of Wolfram & Hart, euphemistically known as the "Home Office."
***
Office".
%%***
Eventually subverted. When Angel demands to be taken there, it's revealed that Earth is the home office.
** %%** The "White Room" which is the location of the Conduit.Conduit.
* ''Series/AshVsEvilDead'': The last episodes of the first season see Ash return to the cabin from the [[Film/TheEvilDead1981 original film]]. It already has this vibe, due to the fact that the woods in the immediate area appear to have been rendered completely lifeless, but it definitely hits this in the season finale, due to the ritual [[spoiler: [[BigBad Ruby]]]] performs in the basement -- the cellar door bleeds when Kelly tries to force it open, an eye appears on the wall, a mouth (with functional tongue) appears on a doorknob, and innocent bystander [[RedShirt Heather]] suffers a CruelAndUnusualDeath as the cabin seems to specifically target her. [[spoiler: Fortunately, Kelly setting the place on fire seems to kill it.]]
* The House in ''Series/BeyondTheWalls'' is so incredibly vast it ''might'' be infinite. Under [[GeniusLoci certain conditions]], it ''definitely'' is. It even has its own forest that is locked in daytime and is implied to hide whole oceans in its bowels. It can also change its layout, depending on [[spoiler: the actions of its inhabitants]].
* ''Series/ChannelZero'':
** Candle Cove, the location of said ShowWithinAShow, is strongly implied to be one of these. [[spoiler: [[EnfantTerrible Eddie's]] Realm is also one, being a nightmarish mockery of his family's home which he [[DimensionLord controls]]; whether or not it and Candle Cove are the same place is unclear.]]
** The No-End House. It moves on its own, its first five rooms constantly change their contents to depict visitors' worst fears, and its last room is a neighborhood-sized PocketDimension inhabited by clones made from peoples' memories of their loved ones, which feed on their memories until they're left {{Empty Shell}}s.
** The "summer house" where the [[CannibalClan Peach family]] live. It's field without end, where it's always a summer day, the "plants" growing there are actually severed human body parts, and the house itself is always in the distance no matter how far you walk. The only way to reach it is to walk through one of the random doorways standing in the field (another one connects to the real world, while a third leads out into space). Also, the house appears moderately sized on the outside, but is [[BiggerOnTheInside massive on the inside]]. [[spoiler: It's also contains the home of the [[GreaterScopeVillain Pestilent God]].]]
* ''Series/DoctorWho'' is FULL of these.
** The TARDIS is one in [[LivingShip living]], [[AllegedCar alleged ship]] form, BiggerOnTheInside to the point of possibly having infinite space within.
** The Doctor has been to the extrauniversal E-Space, multiple parallel universes, and once simply PARKED OUTSIDE REALITY. Humanity found a way to build a space station that would continue to exist after the end of the universe. Not in the next universe, or the Void, in a by then non-existent universe. It worked.
** Zeta Minor (visited during "[[Recap/DoctorWhoS13E2PlanetOfEvil Planet of Evil]]"), where strange beings lurked and tried to prevent catastrophe caused by removing material from the place.
** [[Recap/DoctorWhoS28E8TheImpossiblePlanet "The Impossible Planet"]]/[[Recap/DoctorWhoS28E9TheSatanPit "The Satan Pit"]]: The titular planet is the prison of a being that claims to be the ultimate source of evil in the universe, and indeed ''older'' than the universe, and it's parked in an unnatural orbit around a black hole.
** The Doctor travelled to near the end of the universe in "[[Recap/DoctorWhoS29E11Utopia Utopia]]", finding desperate humans trying to flee from the vampire-like Future Kind.
** Perhaps the most Eldritch of all Eldritch Locations was House in "[[Recap/DoctorWhoS32E4TheDoctorsWife The Doctor's Wife]]", a sentient asteroid living in a pocket dimension that fed on [=TARDISes=].
** [[Recap/DoctorWhoS37E9ItTakesYouAway "It Takes You Away"]] introduces the concept of an "antizone", a between-space created at points in time and space where reality is under terrible threat. The one the Doctor and companions entered was a dark maze filled with flesh-eating moths, populated by a mysterious alien who somehow managed to enter such a place.
* [[RealityWarper Einstein's]] Realm in ''Series/{{Farscape}}.'' Reachable only by wormhole, it acts as a meeting ground between the representative of the True Ancients and anyone knowledgeable enough to be dangerous to them: it's basically an iceberg floating in an ocean of wormholes beneath a pitch-black sky. Due to Einstein's influence, physics tend to behave quite strangely here, and Crichton often ends up speaking to long-dead individuals from his past and tumbling into [[AlternateUniverse Unrealized Realities]].



%%* ''Series/KamenRiderGaim'': The Helheim Forest. And it's ''entering our world.''
* ''Series/TheLeagueOfGentlemen'': Welcome to Royston Vasey, you'll never leave. A very accurate claim given that half of the population rather than [[HumanoidAbomination just being grotesque, half-insane freaks of nature, also spit at the laws of nature and have something inexplicably supernatural about them]]. The sheer concentration of weirdness makes the place suspect on its own as well.
* The eponymous hotel room of ''Series/TheLostRoom'', more so the area around where it is supposed to be, including the room that (was?) next to it.
* The Valley of the Fallen Kings in ''Series/{{Merlin|2008}}''. The first time we see it, it's revealed that the Crystal Cave, the source of all magic, is hidden in the valley. And is also a very good example of GoodIsNotNice, as it's perfectly willing to subject Merlin to MindRape and a chain of [[SelfFulfillingProphecy Self-Fulfilling Prophecies]] to teach him a lesson. Arthur constantly says that the Valley is harmless unless you're superstitious, but even he and the Knights avoid it if they possibly can.
** The Dark Tower, very much so. In addition to the stories young knights are apparently told to scare them away from it, it is surrounded by an impenetrable forest that, in addition to being nigh impenetrable, reverses directions so you can only get out if you have help. It also looks rather terrifying and Queen Mab gives Merlin some rather disturbing advice:
--->'''Queen Mab''': You must beware, Emrys. The Tower is not a real place. It is the heart's rest, the mind's deepest fear, the stillness in the hummingbird's eye.
*** And this was ''before'' we knew what it did to the people that the High Priestesses brought inside: it tortured them until the screams could be heard from twenty leagues away and then bound their spirit, leaving their body an empty vessel for another's will to inhabit. The process is nightmare-inducing, and we get to see it all from [[spoiler:Gwen]], the victim's, perspective.



* ''Series/TwinPeaks'' has numerous examples;

to:

* Heaven in ''Series/{{Supernatural}}''. Every heaven is basically just the best moment of your life over and over again.
* ''Series/TwinPeaks'' has numerous examples;examples:



* Heaven in ''Series/{{Supernatural}}''. Every heaven is basically just the best moment of your life over and over again.
* [[RealityWarper Einstein's]] Realm in ''Series/{{Farscape}}.'' Reachable only by wormhole, it acts as a meeting ground between the representative of the True Ancients and anyone knowledgeable enough to be dangerous to them: it's basically an iceberg floating in an ocean of wormholes beneath a pitch-black sky. Due to Einstein's influence, physics tend to behave quite strangely here, and Crichton often ends up speaking to long-dead individuals from his past and tumbling into [[AlternateUniverse Unrealized Realities.]]
* ''Series/DoctorWho'' is FULL of these. The TARDIS is one in [[LivingShip living,]] [[AllegedCar alleged ship]] form. The Doctor has visited some quite notable ones, like "[[Recap/DoctorWhoS28E8TheImpossiblePlanet The Impossible Planet]]" (the prison of a being that claims to be the ultimate source of evil in the universe), and Zeta Minor (visited during "[[Recap/DoctorWhoS13E2PlanetOfEvil Planet of Evil]]") where strange beings lurked and tried to prevent catastrophe caused by removing material from the place. The Doctor also travelled to near the end of the universe in "[[Recap/DoctorWhoS29E11Utopia Utopia]]"(finding desperate humans trying to flee from vampire-like Future Kind), and even the extrauniversal E-Space, multiple parallel universes, and once simply PARKING OUTSIDE REALITY. Humanity found a way to build a space station that would continue to exist after the end of the universe. Not in the next universe, or the Void, in a by then non-existant universe. It worked. Perhaps the most Eldritch of all Eldritch Locations was House in "[[Recap/DoctorWhoS32E4TheDoctorsWife The Doctor's Wife]]", a sentient asteroid living in a pocket dimension that fed on [=TARDISes=].
* The Valley of the Fallen Kings in Series/{{Merlin}}. The first time we see it, it's revealed that the Crystal Cave, the source of all magic, is hidden in the valley. And is also a very good example of GoodIsNotNice, as it's perfectly willing to subject Merlin to MindRape and a chain of [[SelfFulfillingProphecy Self-Fulfilling Prophecies]] to teach him a lesson. Arthur constantly says that the Valley is harmless unless you're superstitious, but even he and the Knights avoid it if they possibly can.
** The Dark Tower, very much so. In addition to the stories young knights are apparently told to scare them away from it, it is surrounded by an impenetrable forest that, in addition to being nigh impenetrable, reverses directions so you can only get out if you have help. It also looks rather terrifying and Queen Mab gives Merlin some rather disturbing advice:
--->'''Queen Mab''': You must beware, Emrys. The Tower is not a real place. It is the heart's rest, the mind's deepest fear, the stillness in the hummingbird's eye.
*** And this was ''before'' we knew what it did to the people that the High Priestesses brought inside: it tortured them until the screams could be heard from twenty leagues away and then bound their spirit, leaving their body an empty vessel for another's will to inhabit. The process is nightmare-inducing, and we get to see it all from [[spoiler:Gwen]], the victim's, perspective.
* Series/TheLeagueOfGentlemen: Welcome to Royston Vasey, you'll never leave. A very accurate claim given that half of the population rather than [[HumanoidAbomination just being grotesque, half-insane freaks of nature, also spit at the laws of nature and have something inexplicably supernatural about them]]. The sheer concentration of weirdness makes the place suspect on its own as well.
* ''Series/KamenRiderGaim'': The Helheim Forest. And it's ''entering our world.''
* Played for laughs in the Series/TheYoungOnes. The student's house looks like a normal council house, but it is in fact filled with sentient furniture, a [[GenieInABottle teapot with a genie in it]], a TV that spits out characters, and a [[Literature/TheLionTheWitchAndTheWardrobe wardrobe that leads to Narnia]]. [[GenreBlindness The four complain that nothing ever happens]].
* The eponymous hotel room of ''Series/TheLostRoom'', more so the area around where it is supposed to be, including the room that (was?) next to it.
* ''Series/AshVsEvilDead'': The last episodes of the first season see Ash return to the cabin from the [[Film/TheEvilDead1981 original film]]. It already has this vibe, due to the fact that the woods in the immediate area appear to have been rendered completely lifeless, but it definitely hits this in the season finale, due to the ritual [[spoiler: [[BigBad Ruby]]]] performs in the basement -- the cellar door bleeds when Kelly tries to force it open, an eye appears on the wall, a mouth (with functional tongue) appears on a doorknob, and innocent bystander [[RedShirt Heather]] suffers a CruelAndUnusualDeath as the cabin seems to specifically target her. [[spoiler: Fortunately, Kelly setting the place on fire seems to kill it.]]
* The House in ''Series/BeyondTheWalls'' is so incredibly vast it ''might'' be infinite. Under [[GeniusLoci certain conditions]], it ''definitely'' is. It even has its own forest that is locked in daytime and is implied to hide whole oceans in its bowels. It can also change its layout, depending on [[spoiler: the actions of its inhabitants]].
* ''Series/ChannelZero'':
** Candle Cove, the location of said ShowWithinAShow, is strongly implied to be one of these. [[spoiler: [[EnfantTerrible Eddie's]] Realm is also one, being a nightmarish mockery of his family's home which he [[DimensionLord controls]]; whether or not it and Candle Cove are the same place is unclear.]]
** The No-End House. It moves on its own, its first five rooms constantly change their contents to depict visitors' worst fears, and its last room is a neighborhood-sized PocketDimension inhabited by clones made from peoples' memories of their loved ones, which feed on their memories until they're left {{Empty Shell}}s.
** The "summer house" where the [[CannibalClan Peach family]] live. It's field without end, where it's always a summer day, the "plants" growing there are actually severed human body parts, and the house itself is always in the distance no matter how far you walk. The only way to reach it is to walk through one of the random doorways standing in the field (another one connects to the real world, while a third leads out into space). Also, the house appears moderately sized on the outside, but is [[BiggerOnTheInside massive on the inside]]. [[spoiler: It's also contains the home of the [[GreaterScopeVillain Pestilent God]].]]

to:

* Heaven in ''Series/{{Supernatural}}''. Every heaven is basically just the best moment of your life over and over again.
* [[RealityWarper Einstein's]] Realm in ''Series/{{Farscape}}.'' Reachable only by wormhole, it acts as a meeting ground between the representative of the True Ancients and anyone knowledgeable enough to be dangerous to them: it's basically an iceberg floating in an ocean of wormholes beneath a pitch-black sky. Due to Einstein's influence, physics tend to behave quite strangely here, and Crichton often ends up speaking to long-dead individuals from his past and tumbling into [[AlternateUniverse Unrealized Realities.]]
* ''Series/DoctorWho'' is FULL of these. The TARDIS is one in [[LivingShip living,]] [[AllegedCar alleged ship]] form. The Doctor has visited some quite notable ones, like "[[Recap/DoctorWhoS28E8TheImpossiblePlanet The Impossible Planet]]" (the prison of a being that claims to be the ultimate source of evil in the universe), and Zeta Minor (visited during "[[Recap/DoctorWhoS13E2PlanetOfEvil Planet of Evil]]") where strange beings lurked and tried to prevent catastrophe caused by removing material from the place. The Doctor also travelled to near the end of the universe in "[[Recap/DoctorWhoS29E11Utopia Utopia]]"(finding desperate humans trying to flee from vampire-like Future Kind), and even the extrauniversal E-Space, multiple parallel universes, and once simply PARKING OUTSIDE REALITY. Humanity found a way to build a space station that would continue to exist after the end of the universe. Not in the next universe, or the Void, in a by then non-existant universe. It worked. Perhaps the most Eldritch of all Eldritch Locations was House in "[[Recap/DoctorWhoS32E4TheDoctorsWife The Doctor's Wife]]", a sentient asteroid living in a pocket dimension that fed on [=TARDISes=].
* The Valley of the Fallen Kings in Series/{{Merlin}}. The first time we see it, it's revealed that the Crystal Cave, the source of all magic, is hidden in the valley. And is also a very good example of GoodIsNotNice, as it's perfectly willing to subject Merlin to MindRape and a chain of [[SelfFulfillingProphecy Self-Fulfilling Prophecies]] to teach him a lesson. Arthur constantly says that the Valley is harmless unless you're superstitious, but even he and the Knights avoid it if they possibly can.
** The Dark Tower, very much so. In addition to the stories young knights are apparently told to scare them away from it, it is surrounded by an impenetrable forest that, in addition to being nigh impenetrable, reverses directions so you can only get out if you have help. It also looks rather terrifying and Queen Mab gives Merlin some rather disturbing advice:
--->'''Queen Mab''': You must beware, Emrys. The Tower is not a real place. It is the heart's rest, the mind's deepest fear, the stillness in the hummingbird's eye.
*** And this was ''before'' we knew what it did to the people that the High Priestesses brought inside: it tortured them until the screams could be heard from twenty leagues away and then bound their spirit, leaving their body an empty vessel for another's will to inhabit. The process is nightmare-inducing, and we get to see it all from [[spoiler:Gwen]], the victim's, perspective.
* Series/TheLeagueOfGentlemen: Welcome to Royston Vasey, you'll never leave. A very accurate claim given that half of the population rather than [[HumanoidAbomination just being grotesque, half-insane freaks of nature, also spit at the laws of nature and have something inexplicably supernatural about them]]. The sheer concentration of weirdness makes the place suspect on its own as well.
* ''Series/KamenRiderGaim'': The Helheim Forest. And it's ''entering our world.''
* Played for laughs in the Series/TheYoungOnes. ''Series/TheYoungOnes''. The student's students' house looks like a normal council house, but it is in fact filled with sentient furniture, a [[GenieInABottle teapot with a genie in it]], a TV that spits out characters, and a [[Literature/TheLionTheWitchAndTheWardrobe wardrobe that leads to Narnia]]. [[GenreBlindness The four complain that nothing ever happens]].
* The eponymous hotel room of ''Series/TheLostRoom'', more so the area around where it is supposed to be, including the room that (was?) next to it.
* ''Series/AshVsEvilDead'': The last episodes of the first season see Ash return to the cabin from the [[Film/TheEvilDead1981 original film]]. It already has this vibe, due to the fact that the woods in the immediate area appear to have been rendered completely lifeless, but it definitely hits this in the season finale, due to the ritual [[spoiler: [[BigBad Ruby]]]] performs in the basement -- the cellar door bleeds when Kelly tries to force it open, an eye appears on the wall, a mouth (with functional tongue) appears on a doorknob, and innocent bystander [[RedShirt Heather]] suffers a CruelAndUnusualDeath as the cabin seems to specifically target her. [[spoiler: Fortunately, Kelly setting the place on fire seems to kill it.]]
* The House in ''Series/BeyondTheWalls'' is so incredibly vast it ''might'' be infinite. Under [[GeniusLoci certain conditions]], it ''definitely'' is. It even has its own forest that is locked in daytime and is implied to hide whole oceans in its bowels. It can also change its layout, depending on [[spoiler: the actions of its inhabitants]].
* ''Series/ChannelZero'':
** Candle Cove, the location of said ShowWithinAShow, is strongly implied to be one of these. [[spoiler: [[EnfantTerrible Eddie's]] Realm is also one, being a nightmarish mockery of his family's home which he [[DimensionLord controls]]; whether or not it and Candle Cove are the same place is unclear.]]
** The No-End House. It moves on its own, its first five rooms constantly change their contents to depict visitors' worst fears, and its last room is a neighborhood-sized PocketDimension inhabited by clones made from peoples' memories of their loved ones, which feed on their memories until they're left {{Empty Shell}}s.
** The "summer house" where the [[CannibalClan Peach family]] live. It's field without end, where it's always a summer day, the "plants" growing there are actually severed human body parts, and the house itself is always in the distance no matter how far you walk. The only way to reach it is to walk through one of the random doorways standing in the field (another one connects to the real world, while a third leads out into space). Also, the house appears moderately sized on the outside, but is [[BiggerOnTheInside massive on the inside]]. [[spoiler: It's also contains the home of the [[GreaterScopeVillain Pestilent God]].]]
happens]].


* EldritchLocation/{{Literature}}



-->'''Vincent:''' It's a rat maze.

to:

-->'''Vincent:''' --->'''Vincent:''' It's a rat maze.



[[folder:Literature]]
* The Realm in ''Literature/{{Dragoncharm}}''. The Naturals have no inkling of it, and the Charmed can only see it by imagining a gateway so that they can choose whether or not to enter. If they do, masses of [[EldritchAbomination Eldritch Abominations]] are waiting to prey on the weak. [[TheComicallySerious Cumber]] chooses to see it as a thick membrane and to scratch a gash in it as his means of getting through.
* In Literature/TheFirstLaw Trilogy The House of the Maker qualifies. A massive, mysterious structure that nobody has been in for thousands of years that completely defies physics, such as the ability to ascend floors without the use of stairs or any other means.
* The world described in the [[TrueArtIsIncomprehensible incomprehensible]] ''Literature/CodexSeraphinianus''.
* The titular Dis of ''Literature/DisAcedia'', a universe-sized, living maze composed of smaller worlds patchworked together.
* Creator/HPLovecraft's ''Franchise/CthulhuMythos''.
** R'lyeh, the abode of Great Cthulhu, as described in "Literature/TheCallOfCthulhu", is a city where angles of buildings seems to make little to no sense, creating optical illusions at every turn, and even gravity seems to not work entirely as expected. Of note, when Cthulhu himself awakens and chases down the unfortunate crew of sailors who have ended up there, one of them ends getting caught and eaten when he gets stuck by "an angle of masonry which shouldn't have been there; an angle which was acute, but behaved as if it were obtuse."
** Lovecraft's writings have several of these in addition to R'lyeh. These include the subterranean N'knai, [[Literature/TheWhispererInDarkness the planet Yuggoth with its black towers and rivers of pitch]], and the Outer Void that exists beyond our four-dimensional space and is the dwelling place of the Outer Gods. The Dreamlands may also count, as it's apparently a separate plane of existence that shares a connection with our world.
** The Plateau of Leng, that may exist somewhere in the Himalayas, in Antarctica, or in the Dreamlands, or possibly in all these places.
** Wherever (or whatever) it was that could be seen from Erich Zahn's balcony, and drove him to compose such music. Probably extends somewhat to the entire street, given the narrator's [[TheLittleShopThatWasntThereYesterday later incapacity to locate it]].
* The lost city of Carcosa, "where black stars hang in the heavens; where the shadows of men's thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali. . ." From Robert Chambers's ''Literature/TheKingInYellow'', which he borrowed from Creator/AmbroseBierce's [[http://en.wikipedia.org/wiki/An_inhabitant_of_carcosa "An Inhabitant of Carcosa"]]. Later used by Lovecraft and his successor, August Derleth.
* ''Literature/TheNeverendingStory'' has quite a few of these:
** The Wandering Mountain, an incomprehensibly large glacier-covered mesa said to be the size of an ''entire country'', yet never occupying the same place twice, making the journey different every time. Additionally, no one may journey there until the last person to do so has not only died but passed out of all memory, or the mountain will simply not be accessible.
** The Southern Oracle, which can only be entered through a Stargate-like door called the No-Key Gate. This door simply stands alone in an open field, and the only way to unlock it is to forget the reason you came in the first place.
** Salamander, a city whose buildings and people are made entirely of fire. Atreyu's horse, quite naturally, would not go near the place.
** Fantasia itself, if the incident at the Star Cloister is any indication. Bastian uses an enchanted stone to produce a light so blinding it pierces the heavens, and the space beyond is revealed to be... ''the attic of Bastian's school''. In other words, he is looking out through the pages of the book. Not only this, but it's hinted that the real world is [[RecursiveReality actually another Neverending Story that someone is reading in another universe]].
* In the Literature/IncarnationsOfImmortality series, the raw, unmade substance from which Clotho spins thread is deep within one of these. Trees start to become geometric abstractions, and she walks on a path which goes upside down, and everything breaks down as she reaches the area from which she must collect the raw material from which to spin her threads.
* ''Franchise/TheDarkTower''
** From Creator/StephenKing: ''Literature/TheWasteLands'', a radioactive rift in the fabric of existence populated by MixAndMatchCritters; [[Literature/SongOfSusannah Thunderclap]], a {{Mordor}}-like desert; and [[IDontLikeTheSoundOfThatPlace End-World]] where the Dark Tower resides (a sort of [[WorldTree Yggdrasil]]-like entity). [[spoiler:This is because the evil PowersThatBe have occupied [[DefinitelyFinalDungeon the Dark Tower and are trying to destroy it from within]].]]
** Also the castle that Susannah's doppelganger visits in her dreams is described as an eldritch location filled with [[NothingIsScarier unknown horrors]] in the machinery-filled rooms below, on the edge of End-World which is portrayed as an even worse EldritchLocation with a [[{{Mordor}} pulsating red light]] coming from it.
** [[AlternateUniverse Mid-World]] as a ''whole'' is an EldritchLocation, albeit in varying degrees. While the above mentioned End-World and the Wastelands beyond Lud are certainly the weirdest Mid-World gets, the entire place is pretty strange, and is described as having [[AfterTheEnd "moved on"]]. The sun doesn't always set in the west, time dilates and constricts at will, and the very nature of Mid-World is increasingly metaphorical. Eddie summarizes the place best in ''The Wolves of the Calla'', when he describes Mid-World as feeling bizarrely ''off'', like a movie set or stage.
* More King: ''Literature/FromABuick8'' theorizes that the eponymous car is a portal to such a place. Possibly subverted, as the... ''[[EldritchAbomination things]]'' that come out of the car seem to find humans just as horrible and terrifying as we find them.
** The room in ''Literature/FourteenOhEight''. Both the short story and the movie are insistent that there's no ghosts.
** The Overlook Hotel is even more clearly this trope in the original novel of ''Literature/TheShining''. Not only does it retain the spirits of dead guests, it seems to control them and has an active intelligence and an agenda (specifically, murdering Danny so that it can absorb his psychic powers). At various portions in the book it actually speaks directly to characters, either through the ghosts or via direct telepathy (and it isn't particularly [[PoliticallyIncorrectVillain polite]] when it does). Furthermore, when [[spoiler: the hotel explodes]] at the book's climax, one character sees [[EldritchAbomination something that cannot be described]] fly out of it and disappear into the sky.
** The standing stones on Ackermann's field in ''N'', from the ''Literature/JustAfterSunset'' collection. And similar to that, the field, home of the ancient stone in Stephen King and Joe Hill's ''In the Tall Grass''.
** His forays into the Cthulhu mythos has Crouch End, which is perfectly normal if you overlook the multiple portals to a version of London filled with {{Creepy Child}}ren and monsters, and street signs bearing names from Lovecraft's work.
** Another, less outwardly malicious eldritch location in King's work is the gentlemen's club at 249B East 35th, as featured in [[Literature/DifferentSeasons "The Breathing Method"]] and [[Literature/SkeletonCrew "The Man Who Would Not Shake Hands"]]. It is filled with books and art that do not exist in our world, and is implied to be a gateway to several other universes.
** Many of King's works include places that, while not necessarily supernatural by themselves, seem to attract evil. Such places include the Marsten House from ''Literature/SalemsLot'', the Literature/BlackHouse and, perhaps most interestingly, the Texas School Book Depository[[note]]The building from which Lee Harvey Oswald shot UsefulNotes/JohnFKennedy in 1963[[/note]] from ''Literature/ElevenTwentyTwoSixtyThree''. When Jake Epping saw the latter for the first time, he was deeply disturbed by its ugliness and described his feelings as being the same that when he met [[EldritchAbomination Pennywise the clown]].
* Giant country and The Land of Dreams in ''Literature/TheBFG''. They're somewhere on Earth, but they've never been seen by man before the events of the book, no one had even suspected they may exist, and not even the BFG, who lives in the land of Giants, knows where it is. He gets there by homing instinct. The animated movie depicts it as actually being in another dimension entirely.
%%* The ''Literature/HouseOfLeaves''. According to some, [[TomeOfEldritchLore the whole book qualifies]].
* [[Literature/BasLagCycle Bas Lag]] is a strange place to begin with, featuring dozens of sentient races, a city built in the corpse of a dead giant, bears built from flocks of birds and more, but any place that's been touched by the Torque is considered an EldritchLocation in-universe. Torque is a special kind of magic that, as its name suggests, twists things. The primary villains of ''Literature/PerdidoStreetStation'' are from the Cacotopic Stain, Bas Lag's premier Torque locality. There is mention of the city of Seuroch, which was hit with a FantasticNuke to ''cover up'' what the Torque bombs it was initially hit with did. The Stain itself is probed in ''Literature/IronCouncil,'' and it isn't pretty.
* ''Literature/TheDresdenFiles'':
** The Nevernever. In size, it is to Australia what Earth is to the Rhode island[[note]]Roughly speaking surface area of the Earth is 162,443 times the area of Rhode Island. So with Australia having a rough area of 7,692,024 square kilometers, then the area of Nevernever is close to 1,249,517,855,327 square kilometers. For reference, that is about 20 times greater than the surface area of the planet Jupiter[[/note]], and the laws of physics just don't work the way they do in our world. In fact they almost ''never'' do. What goes beyond that is the dimensions between entrances isn't 1 to 1. There is a portal in Chicago that leads to a trail. Following the trail, one can get a person to Edinburgh, Scotland in a 30 minute walk. Even just moving a few feet in one direction can change where you enter into. Open a portal in a cemetery or shady area and expect a place with negative attributes, but move away from that to the nice home close by and you could find a veritable paradise. And that said, just because the place looks like a nice visit, LightIsNotGood may apply. The region Harry Dresden's apartment connects to is a beautiful garden [[spoiler:with a giant killer centipede that if cut in half, now one has ''two'' centipede monsters to fight.]]
** Demonreach, introduced in ''Small Favor'', is a less alien but no less powerful site. Aside from being the source of a massive dark energy ley line, it is also [[GeniusLoci self-aware]] and does not show up on any maps because ships disappear around it and aircraft navigation goes out close to it. In ''Cold Days'' it is revealed to be [[spoiler:a prison for {{Eldritch Abomination}}s with {{skinwalker}}s being only in ''Minimum Security''. And Harry's connection to the place sensed in ''Small Favor'' was the possibility where he become the Warden of the entire island, with the power to free everything inside on a whim.]]
* Brian Lumley's ''Literature/{{Necroscope}}'' novels have the vampire world which is home to a [[NegativeSpaceWedgie White Hole]] that plunged half the planet into and towered eternal night, and the Möbius Continuum.
* In Creator/GrahamMcNeill's ''TabletopGame/{{Warhammer 40000}}'' Literature/{{Ultramarines}} novel ''Dead Sky Black Sun'', Uriel and Pasanius find that a Chaos-warped AfterlifeExpress has carried them into the Eye of Terror. Hideous, impossible landscapes haunted by monsters and holding many dead bodies, with tunnels that can [[DrivenToSuicide drive people to murder and suicide]], and a city of AlienGeometries with [[LightIsNotGood strange light creatures]] and [[MobileMaze impossible to trace routes]], pollutants that come to life as {{Living Shadow}}s and an EvilTowerOfOminousness. In fact, this sort of thing is common in Warpspace, AnotherDimension which spaceships use for all interstellar travel. Also, there's a few regions where Warpspace and real space overlap, the largest one being the Eye of Terror.
* [[MentalWorld The Doctor's mind]] in ''[[Recap/DoctorWhoNewAdventuresTimewyrmRevelation Timewyrm: Revelation]]'' after the Timewyrm gets into him. It comprises of a well-kept garden, a library and even a ferry piloted by one of the Doctors. No wonder the Doctor's companion Ace is rather confused as to [[MindScrew what is happening]].
* In Creator/DanAbnett's ''Literature/{{Eisenhorn}}'' series, there is a similar place; the AlienGeometries is taken to its describable extreme (for instance, there are triangles that clearly have more than 360 degrees internally) and every little thing is another impossibility made possible. Most of those who enter lose their minds in a short while.
* The realm of the Aelfinn and the Eelfinn in Literature/TheWheelOfTime is a pocket dimension full of bizarre AlienGeometry.
* ''Literature/FactionParadox'':
** The Eleven-Day Empire, a [[MundaneMadeAwesome tract of space/time, shaped like XVIII century London]], ritualistically separated from reality by eleven days that never existed. Specifically, when the 18th century British Empire shifted from the Julian to the Gregorian calendar, the date changed from the 2nd to the 14th of September. [[WhatDoYouMeanItWasntMadeOnDrugs Figuring that nobody was using them, the Faction took those eleven days]], cut them off from the rest of causality, and turned them into a twisted shadow version of Victorian London under a [[RedSkyTakeWarning perpetually burning sky]]. It's a weird place. (In its introduction, it's explained that if you were to [[LampshadeHanging point out]] that the above [[ItRunsOnNonsensoleum doesn't really make sense]], because a shift in the calendar doesn't "create" unused days, Faction Paradox would say that [[TimeyWimeyBall that's rather the point]].)
** And then there's the City of the Saved: the result of the fusion of the ultimate sum of all human technology in all of history merged with a ''[[LivingShip goddess]]'' from the end of time. What does that equate to? A ''galaxy-wide'' [[GeniusLoci sentient]] space station, containing all humans to ever exist in immortal, perfect bodies, including [[HalfHumanHybrid all hybrids]] and virtually all fictional characters ever, permanently anchored at the edge of the Universe in its last nanosecond before the birth of the next. Unfortunately, there was an infection of ''[[PsychoPrototype something]]'' that came out of the other end, and now the normally very pleasant City's infected with nightmarish industrial wastelands specialized in [[BodyHorror human experimentation]]. It's as horrific as it sounds.
* Most Creator/SimonRGreen novels feature at least one of these, if not more.
* Creator/AlgernonBlackwood's "The Willows" takes place in such a setting. A [[spoiler:possibly sentient]] setting, no less.
* ''Literature/{{Discworld}}'':
** Death's Domain is definitely this. While it appears normal at first glance, the house is much BiggerOnTheInside than it appears, there are a wide variety of shades of black, a peculiar blue glow appears on the horizon, the mountains can never be reached, time does not pass for mortals, and peculiar and unsettling shadows appear.
*** And in Discworld/TheLightFantastic, when [[spoiler:Rincewind and Twoflower]] pay Death a visit, they use a picture-taking imp to take a picture. The imp sees what is really there, is confused at the location ("Where ARE we? Three bloody years at F8 if you ask me.") When they look at the picture later, it is extremely unsettling and was NOT remotely what the visitors saw.
*** Death's boss Azrael potentially qualifies as an eldritch location in and of himself.
*** Time's glass house and the Tooth Fairy's castle also count as this. The Tooth Fairy's castle is surprisingly creepy, even the portions not influenced by [[spoiler: the Tooth Fairy's previous job as the first Boogeyman]]. Justified because the Tooth Fairy is the ''protector'' of the teeth to ensure [[BlackMagic no one uses the teeth to control the children.]]
*** On the subject of Time, the monastery of Oi Dong probably also counts, as time functions differently there.
** Lancre contains a few places like this, including the portal to the elves' world from ''Lords And Ladies'' and the "gnarly" ground in ''Carpe Jugulum''.
** Unseen University, especially the library, which, in addition to being bigger on the inside than on the outside (quite possibly to the degree of being significantly larger than the entire rest of the planet including Great A'tuin) also, among other things, has corridors that lead off to other points in time.
---> '''Rule 3 of the Library:''' Do not meddle with the nature of causality.
*** Note that most of the library's strangeness has nothing to do with being part of a WizardingSchool. On the Disc, [[InsaneTrollLogic Knowledge = Power = Energy = Matter = Mass]], and sufficient quantities of this "mass" can warp space until it creates a portal to an extradimensional library filled with every book that could ever possibly exist. "L-space" is connected to every library and bookshop in any given time period, which makes ''all of them'' eldritch to some degree and allows anyone familiar with it to travel between them.
*** The whole university in general is so magically charged that it randomly causes weird phenomena like animals spontaneously becoming sapient. Also, most of the rooms are larger inside than out (although not as much as the library)
** The Empirical Crescent houses designed by Bloody Stupid Johnson, who managed (as usual) to create an Eldritch Location by mistake. The place is livable, but disquieting - for example, the front door of No.1 opens into the back bedroom of No.15, the ground floor window of No.3 showed the view from the second storey of No.9 and smoke from the dining-room fireplace of No.2 came out of the chimney of No.19.
** Inverted in ''Literature/TheScienceOfDiscworld'' books, where the mundane physics of the Roundworld universe -- i.e. our own -- seem like this trope to the wizards, who are used to things [[TheoryOfNarrativeCausality running on narrativium]] rather than rules.
* The setting of ''Literature/FullTilt'' is superficially an AmusementParkOfDoom, but the "rides" expand into mini-worlds, ranging from a burned-out slum to a [[TheThemeParkVersion mock-up]] of ancient Egypt to [[spoiler:an asteroid field made of [[EveryCarIsAPinto Pintos that explode when touched]].]] According to throwaway dialogue from [[HumanoidAbomination its creator]], it's less "real" than our own world, but it will become more real as more and more people are drawn into it, and all other worlds will become mere shadows.
* ''Literature/HarryPotter''
** Hogwarts school is definitely one: the staircases change; some doors will only open if tickled or asked nicely; the statues, paintings, suits of armor, and tapestries are all alive; it's occupied by ghosts and one poltergeist with a bad attitude; its lake is home to merpeople and a giant squid; and then there's the Forbidden Forest.
** The Room of Requirement, a secret room found at Hogwarts, is strange even for Hogwarts standards. This room appears as what its user desires it to be, even when the user is not aware of the nature of the Room. For example, when Dumbledore needed to go to the toilet, it appeared as a room containing a collection of chamber pots and when Fred and George Weasly needed a place to hide from Filch, the Room appeared to them as a cupboard. This room was famously used by Harry Potter as a classroom for his illegal Defense Against the Dark Arts class during Umbridge's reign and once more as a hiding place for members of Dumbledore's Army to hide from the Carrows, a pair of Death Eater {{Sadist Teacher}}s, during the height of the Second Wizarding War. In both cases, the Room of Requirement supplied the occupants with the appropriate furniture.
** Harry describes the Burrow (the Weasley's house) as one of these, looking like it's held up by magic due to its uneven proportions.
** Also a very confined one, whose rooms are organized by variety of weirdness (time-based, outer-spacey, etc): the Department of Mysteries in ''Literature/HarryPotterAndTheOrderOfThePhoenix''. It exists for the purpose of ''studying'' [[FunctionalMagic how magic "really" works]].
* The cave in ''Literature/HollowPlaces''. It changes layout with every visit, contains a pool of water with strange restorative/wish granting properties, and features an anomaly that transports whoever takes eighty-one steps past a mysterious column to wherever they most desire to go (So long as such a place exists). In addition, there are a number of smaller phenomena, including a hall full of quartz formation that change shape depending on the explorer’s mood, preoccupations, or future concerns, and an echo that occurs in places it shouldn’t.
* The Duat in ''Literature/TheKaneChronicles''. It's the expansion pack version of the Underworld from the ''Literature/PercyJacksonAndTheOlympians'' series by the same author (and canonically in the [[ArcWelding same universe]]). There are the shallower regions where we find the Halls of Maat, the center of Order in the universe and stronghold of the Egyptian Gods. And, presumably, the region controlled by the Olympians for their underworld and imprisoning the odd EldritchAbomination. But then there are the deep reaches of the Duat, where there are vast gulfs even the gods fear to tread and Apophis lurks. This corresponds to the reaches where the Olympians tossed the remains of Kronos.
* In Creator/DeanKoontz's ''Seize the Night'', military scientists have found a way into some kine of parallel universe of red skies and black, fungus-like trees. The protagonists initially believed the scientists had been building a time machine to the future. Actually, [[spoiler: they may have opened a doorway to Hell - so to speak. One of the characters later postulates that our ideas of Heaven and Hell may have come from genuine mystics who were able to glimpse alternate dimensions, some incredibly alien to our own]].
-->"That's not the future. That's... ''sideways''."
* Everywhere in the Creator/DrSeuss books, especially "Oh, the Places You'll Go!"
* ''Literature/TheChroniclesOfNarnia'' has several. The Dark Island from ''Literature/TheVoyageOfTheDawnTreader'' is the only truly frightening one, though--more pleasant or neutral ones include Bism and the Wood Between the Worlds.
* ''Literature/TheReynardCycle'': Vulp Vora, a land twisted and broken by ancient Demonic sorcery. Its cities rot beneath toxic jungles, wastelands burn with invisible fire, and mutants and monsters that defy easy description prowl in the shadows. It says a lot about the place that its best known functioning settlement is ''[[Literature/TheKingInYellow the haunted city of Carcosa]]''. Needless to say, no one is keen on the prospect of traveling there.
* The land of the elves from the ''Literature/{{SERRAted Edge}}'' series, at least those parts not formed by a sufficiently strong will into some definite state. As with all travels into the realms of the Elves in this series, it is EXTREMELY hazardous to enter an unformed region without adequate (usually magical) assistance, and anything one can imagine (and many things one would rather not) may be found there. Entering with an unfamiliar Elf is actually MORE dangerous, because an untrained mortal is effectively incapable of distinguishing the Seelie (relatively benign) Elves from the Unseelie (AlwaysChaoticEvil) Elves until it's FAR too late.
* The Darke Halls in ''Literature/SeptimusHeap'' are described as this, having the power of driving people to madness.
* ''Literature/ASongOfIceAndFire'':
** The House of the Undying, home of the Warlocks of Qarth. It only appears once, but as soon as she starts walks through it, [[spoiler: Daenerys]] realises that the path she's taking [[BiggerOnTheInside should be impossible due to the positions of the building's outside walls]]. This is in addition to the various visions and illusions she sees while inside. It's unclear whether there is anything special about the building itself, or if it's simply the power of the its inhabitants that causes these effects, or what the intentions or morality of the Warlocks/the House/the Undying really are, since [[spoiler: the Undying give Dany cryptic visions and prophecies and then try to eat her, but certain hallucinations she receives seem to be trying to draw her to some different eventuality from this, and the warlock is furious that she set fire to the place as she tried to escape]].
** The series also has the Ruins of Old Valyria. Valyria was TheEmpire of its day, a [[TheMagocracy Magocracy]] that discovered dragons and used them to conquer much of the known world before the (thus far unexplained) Doom destroyed the heart of the empire in a single day. Now the coast of Valyria is known as "[[IDontLikeTheSoundOfThatPlace The Smoking Shore]]", which according to legend is haunted, (or worse) and any ships or explorers who try to visit it tend to vanish. The only exception to that thus far is Euron Greyjoy, a cunning and sadistic {{Pirate}} who practices BlackMagic, (in a series where magic is usually extremely rare and limited) and returned from Valyria with numerous artifacts, some of which are hinted to be powerful magic.
** Then there is the city of Asshai in the [[IDontLikeTheSoundOfThatPlace Shadowlands]]. It mainly consists of the ruins of an ancient and forgotten civilization, and it is bigger then all other great cities ''combined'', though its population is quite small. The buildings are made of a black, greasy stone that drinks light, casting the city in an eternal gloom. All food has to be imported, as plants don't grow and animals die shortly after being brought there. The river 'Ash' is phosphorous, green and its fish are twisted and misshapen, with only very few able to eat them. Due to these conditions the only ones living there are powerful sorcerers practicing all kinds of forbidden BlackMagic. And if all of this isn't enough to showcase just how ''wrong'' this place is, there is the fact that in the entire city there are absolutely no children.
* The ''Literature/PerryRhodan'' setting has seen its share of these. A prominent example used as the backdrop for basically an entire arc was the Land in the Deep ("Tiefenland" in the original German) -- an artificial construct ''built'' into [[VoidBetweenTheWorlds the void between the universes]], a light-year across but with a nigh insurmountable ceiling only a couple thousand and change meters above its surface, populated by all manners of weird lifeforms whose ancestors were usually recruited from all over the universe millions of years ago... And then the subtle influence of the Deep eventually proved ''hostile'' to lifeforms from "above", with the results of overexposure resulting in anything from death (often via [[TakenForGranite petrification]]) to corruption into antagonistic "grey life". By the time the protagonists Atlan and Jen Salik finally ended up there, things had already gone much as one might expect.
* Creator/RobertHoldstock's Rhyhope Wood saga, starting with ''MythagoWood''. The titular wood is BiggerOnTheInside, stretching far back into the mists of pre-literate human history and mythology. It's also something of a GeniusLoci, with ways to prevent those how don't understand it well from penetrating beyond the outer fringes.
* The titular City in Literature/TheDoomedCity, also by the Creator/StrugatskyBrothers, qualifies as well.
* Glen Cook's ''Literature/TheBlackCompany'' novels feature the Plain of Fear. The Plain is a vast wasteland that is home to [[FlyingSeafoodSpecial wind-whales, flying mantas]], walking trees, talking stones (called "menhir"), coral reefs (despite being a desert), and "change storms" that temporarily distort reality. In the third book, it is revealed that the strange denizens can leave the Plain if they so desire, though most of the world doesn't know that. It's also revealed that [[spoiler: the Plain is the way it is because "Old Father Tree," the giant tree at the Plain's geographical center, is actually a PhysicalGod summoned from AnotherDimension thousands of years ago to serve as the [[SealedEvilInACan can]] for a now-forgotten BigBad. The oddities of the Plain are actually pieces of Old Father Tree's home world seeping into the Company's reality]].
* Most of Literature/WaysideSchool is just an AcademyOfAdventure and not this trope. Its nineteenth story, however, is a classroom that does not exist run by a teacher no one has heard of whose students do the same mind-numbingly repetitive task over and over again forever, and those unfortunate souls who wind up there eventually find that after a while they lose all memory of the world outside the nineteenth story. One character even sincerely speculates that it may be [[ThisIsntHeaven hell]].
* The titular body of water in Hugh Walpole's short story "The Tarn". It is oddly sentient, in a nonhuman way.
* In ''Literature/{{Animorphs}}''' ''The Andalite Chronicles'', Elfangor, Loren, and Visser Three get hold of the Time Matrix, a time machine, at the same time and each simultaneously tries to use it to take them back to their home planets. The result is a horrifying mishmash of their memories of all three. At the edge of that world, there's nothing but zero space, and Loren's arm gets bent spacially back into her face when she tries to reach out there. At the center is the Time Matix itself, which is the key to getting out of there, but time speeds up for all matter that comes close, causing Elfangor and Loren to age five Earth years before they reach it, and are unable to change back after they escape.
* Several in ''Literature/ThePowerOfFive''.
** Lesser Malling and the surrounding countryside.
** Whatever dimension is on the other side of the Gates.
** Hong Kong is turned into one over the course of ''Necropolis''
** Anywhere that the influence of the Old Ones is particularly strong begins to smell awful and naturally repel people.
** The enormous hidden ice palace in Antartica that [[spoiler: the King Of The Old Ones makes its base in after being summoned in Evil Star.]]
** The Nazca Desert. Yes, the whole thing.
* Hinted at in ''Literature/TwentySixSixtySix'' by Creator/RobertoBolano. All of the characters notice that something's... off about Santa Teresa, a fictionalized version of Ciudad Juarez, where some 3000 women have disappeared or been murdered since the 1990s. And then there's the mysterious nature of the book's title, which is hinted at in other Bolaño works as well. As one reviewer put it:
-->There is something secret, horrible, and cosmic afoot, centered around Santa Teresa (and possibly culminating in the mystical year of the book's title, a date that is referred to in passing in ''Amulet'' as well). We can at most glimpse it, in those uncanny moments when the world seems wrong.[[http://blog.semcoop.com/2008/11/10/2666/]]
* In ''Literature/ThoseThatWake'', the tower is only visible to the protagonists and opens up into many different building across the city. There's also an endless looping forest.
* ''Literature/TheStormlightArchive'': Shadesmar. It is a parallel realm of reality built up entirely of tiny black glass beads, which represent the ideas of various things. One bead, for instance, is everything that people know about a certain stick in the wilderness, plus everything the stick knows about itself and the relevant portions of what humans think about sticks in general. Oh, and land here is sea there, and vice-versa. ''Technically'', it's not a location, just another layer of reality. It is the Cognitive Realm, the realm of the mind, just as the normal world is the Physical Realm. Different worlds in Literature/TheCosmere have their own Cognitive Realms, which look different but function identically. [[Franchise/{{Mistborn}} Scadrial's]] Cognitive Realm, for example, has bundles of mist instead of beads.
* William Hope Hodgson's ''Literature/TheHouseOnTheBorderland'' is a portal into vast abysses of time and space. Additionally, the surrounding countryside is infested with things from BeneathTheEarth.
** Hodgson's ''Literature/TheNightLand'' is a portrait of a sunless earth inhabited by ghosts, phenomena and monsters closing in on the Great Redoubt, the last city of humans, now a DyingRace. There are guy in the Redoubt whose job description is to peer into the Night Land from the pyramid's top and write down any changes, occurrences or notable events. Maps can be found [[http://www.thenightland.co.uk/nightmaps.html#content at www.thenightland.co.uk]].
* Zones in Arkady and Boris Strugatsky's ''Litearture/RoadsidePicnic'' are areas afflicted maybe by the passage of aliens. Magic physics, acausal occurrences, strange (and monetizable) objects and sudden death can be found therein. Rumour has it that the Zone near Harmond, Canada contains a ''Wish Granter''. Used by Andrei Tarkowski as the basis for the movie ''Film/{{Stalker}}''. No special effects were used; weird foam and snow are actual carcinogenic chemicals unloaded from industry around Tallin. This actually gave Tarkowski and several other people, as well as the dog, terminal cancer.
* ''Bellona'' in Samuel R. Delany's ''Literature/{{Dhalgren}}''. Bellona is a city located in the American Midwest, isolated from the rest of the world by some unknown space/time glitch. You can still get to it on foot. It is now inhabited mostly by gangs of various couleurs and civilians unsure about leaving for good.
* In Charles Stross's ''Literature/TheAtrocityArchive'', a portal to another universe is opened in which Heinrich Himmler and the Ahnenerbe SS managed to make a deal (via mass human sacrifices, natch) with EldritchAbomination s (the Ice Giants) to win WWII. Guess what happened next in that universe. While you can admire Hitler's portrait [[spoiler: chiseled onto the moon's surface by giant hands]], it just so happens that [[spoiler: alter-earth is now frozen to near absolute zero while the universe itself has redshifted into collapse mode and has just a few hours left to go]]. And something wants to get back through the portal to our side. This is bad!
* Carlos Castaneda continually pumps too much Peyotl with his Yaqui-Indian friend and starts to see the whole world as an Eldritch Place, then writes books about it. Dreamtime!
* Stanislaw Lem's ''Literature/{{Solaris}}'' is a planet with an ocean not made of water that is alive and can manipulate the orbit of the planet (so that it stays in a stable orbit around its two suns) and reach into the minds of the research expedition to bring to life their inner daemons. Luckily for the protagonist, this turns out to be his late girlfriend. Which he drove to suicide.
* The Kavach Building in ''[[PeterClinesFourteen 14]]'' by Peter Clines SEEMS innocuous enough. It's not. [[spoiler: It has a door into SPACE for starters.]]
* The titular building in ''Literature/CharlieAndTheChocolateFactory'' and its [[Literature/CharlieAndTheGreatGlassElevator sequel]] is imposing from the outside, but ''inside'' it turns out to be a BigLabyrinthineBuilding / ElaborateUndergroundBase that gets stranger and stranger the further one goes into it. There are chocolate rivers and fields (the latter work the way ''oil'' fields do), rock candy mines, fudge mountains, all in a curious variety of rooms and corridors. They can exist at least 10,000 feet below the surface of the Earth (in [[Theatre/CharlieAndTheChocolateFactory the 2013 stage musical adaptation]], one character points out in vain that this can't be possible). Should one dare to go down deep enough via the Great Glass Elevator, a sinister MinusWorld where the spirits of people de-aged out of existence go can be accessed. The '''really''' unsettling thing is that, rather than a preexisting location that unknown forces might have left in this world, this [[TheWonderland wonderland]] was the secret work/design of a human being who doesn't have any magical abilities, but ''does'' have an ''extremely'' [[TheWonka eccentric way of thinking]].
* The ancient, expansive mansion of Evenmere in James Stoddard's ''The High House'' certainly is one. It is BiggerOnTheInside with several rooms being able to support entire kingdoms, oceans and climates. Some sections are more surreal than others and the attic has an eldritch dinosaur ([[InstantAwesomeJustAddDragons who is really a shape-changing draconic]] [[AnthropomorphicPersonification personfication of despair.]]) It proves to be a benevolent example [[spoiler: as the House is a mechanism for [[GodIsGood God to keep Creation from falling prey to entropy and chaos.]] ]]
* ''Literature/TheSouthernReachTrilogy'' is about expeditions into an eldritch location called Area X. It is separated from the rest of the world by an invisible barrier, with the only access being through a disorienting glowing corridor. The landscape inside seems similar to the environment outside, but the wildlife behaves strangely and the stars are in the wrong positions...
* Ahriman in the ''Literature/AhrimanTrilogy''. It's definitely a heavenly body of some kind, though it's vague as to exactly what type. It's also sentient in some way, so it's kind of also a god.
* The further West you go in the titular ''[[Literature/TheHalfMadeWorld Half-Made World]]'', the more the world becomes this. Since the world is still in the process of being created, the West exists in a constant state of flux where reality is more mutable. This manifests in the settled portions as the appearance of various supernatural entities or spirits [[note]]This allows for the existence of the Line and the Gun, the two major factions of the West[[/note]]. The wild portions are significantly stranger. Notably, YourMindMakesItReal but your mind also ''defines'' them and makes them concrete, so the further West people settle, the less strange the West becomes.
* A rare non-supernatural example can be found in ''Literature/TheCityAndTheCity''. The titular cities of Beszel and Ul Qoma occupy the same geographic area, but are separate political and cultural entities. Residents of one city are taught from birth to completely ignore the existence of the other, using body language and color cues among others. Breaking this rule will invite a visit from the SecretPolice that enforces the cities' separation, which never ends well. This means that next-door neighbors can be living in two separate countries and be completely unaware of the other's life. It gets particularly unusual in so-called "crosshatched areas," where the cities intersect and their citizens come within hair breadths of one another. However, there's nothing magical enforcing the separation: only tradition and the aforementioned police.
* Pandemonium and Heaven in {{VideoGame/Diablo}}. Both appear in the games but the books go into more detail. Pandemonium is a chaotic never ending waste land filled with the remains of fallen Angels and Demons, and scavenging predators. In addition to being made of marble, silver, and crystal buildings, Heaven is blindingly bright with the sun never setting, permeated with never ending music, and has no moisture in the air. Storm of Light shows that being in either place is extremely disorienting and hazardous to Humans, and Tyrael must train several characters to be able to withstand both places.
* Tar-Net from ''Literature/{{MARZENA}}'' is a cyber prison meant for AI super criminals, but don't think that would keep anybody from putting real humans in there too.
* ''Literature/WelcomeToNightVale'', besides the titular Night Vale under WebOriginal, has King City, a small town in California that is impossible to reach if you try to drive to it.
* The Mysterious Castle from ''Literature/SeaOfThePatchworkCats''.
* The inner circles of Hell in ''Literature/DraconianSymphony'' seem to make sense at first glance, but Lascivus reveals that the landscape is an incestuous labyrinth of mismatched spacial dimensions.
* The Black Cathedral in ''Literature/CthulhuArmageddon'' is a location which is made of organic and inorganic material, is made of non-Eulicidean geometry, and is located in several dimensions. It's also the base for the BigBad and a former domain of the Elder Things.
* ''Literature/TheSisterVerseAndTheTalonsOfRuin'' is set within a sentient book that actively makes the reality of its occupants as miserable and bizarre as possible, including toxic landscapes of meat and teeth that exhale benzene into the atmosphere, and a world composed entirely of liquified flesh.
* The Wildeeps in ''Literature/TheSorcererOfTheWildeeps'' is a largely impassable jungle through which only one safe road exists. Said road changes locations almost by the hour and to step off it means certain death, reputedly by the hands of monsters that live in the Wildeeps, [[spoiler:but actually by getting lost between worlds, as the Wild Deeps, as they are actually called, are a place where unnumbered universes and times intertwine]].
* In ''Literature/SweetStory'', the blurry side of town is [[ExactlyWhatItSaysOnTheTin a side of town where everything is blurry.]] No matter what you do, nothing ever comes into focus there and it's impossible to see any details of anything. People living there are poor and usually illiterate (it's hard to learn how to read when reading is impossible in your home) and it doubles as TheCityNarrows.
* Most of John French’s ''Literature/ThousandSons'' trilogy takes place within the Eye of Terror, so it should come as no surprise that Ahriman visits such locations at least once a book:
** ''Ahriman: Exile:'' The moon where [[MadOracle Menkaura]] dwells is a solid orb of black crystal whose perfectly smooth surface is broken only by the kilometre-wide mouth of a shaft that leads into the moon’s depths. Down there is a fog-filled corridor filled with petrified figures and strange apparitions, and after walking down it for a while Ahriman suddenly finds himself in Menkaura’s lair, a perfectly spherical chamber with no visible entrance. ''The Tale of Ctesias'' reveals that [[spoiler:the moon is actually a cage that compels Menkaura—or any daemon that tries to take his place—to answer questions on behalf of anyone who seeks him out]].
** ''Ahriman: Sorcerer:'' Apollonia lies outside of the Eye of Terror and appears to be a normal moon at first glance, but its core contains the Athenaeum of Kallimakus, a direct link to the mind of [[HumanoidAbomination Magnus the Red]], and everything beneath the surface is honeycombed by a labyrinth of tunnels that were shaped by Magnus’s stray thoughts. Apollonia is so eroded by the Warp that the Athenaeum is literally the only thing holding it together: after Ahriman removes it, the whole moon implodes, releasing a warp storm into the system.
** ''Ahriman: Unchanged:'' The Planet of the Sorcerers is noted to be weird even by the standards of other daemon worlds. The whole place exists in a state of constant change: the streets and buildings of its capital city rearrange themselves even as you walk down to street, so that the cityscape is completely unrecognizable from one day to the next. The [[EvilTowerOfOminousness Tower of Magnus]] is the only fixed landmark in the city, and even then the Tower is only physically present when Magnus himself chooses to manifest on the planet; if he isn’t there, neither is the Tower. The planet is also wracked with constant tectonic upheaval, and gravity and time work strangely here (you enter the Tower of Magnus by walking up its side, for instance).
[[/folder]]


!!Examples

to:

!!Examples
!!Examples:
[[index]]
* EldritchLocation/VideoGames
[[/index]]



[[folder:Video Games]]
* ''VideoGame/BendyAndTheInkMachine'':
** Joey Drew Studios seems to be turning into this. Not only is the basement impossibly big for the tiny building above it, it also has things that just don't make sense for an animation studio to have, like giant open rooms with nothing in them, a department for producing plush toys of the characters, and several long hallways that serve no purpose but to have random projectors placed in them at random. Henry points out that he doesn't remember these rooms, but it's not clear if it's a result of the Ink Machine and Joey's experimentation, or if they were just built during the thirty years between his retirement and the game. There is also a bottomless pit in the middle of level S, and an entire haunted house ride.
* ''Franchise/ShinMegamiTenseiPersona'':
** The series in general has a more benevolent but still bizarre example in the Velvet Room, a room covered ceiling-to-floor in blue velvet that exists outside of time and space, changes appearances with each game, and sometimes isn't even a room (in ''3'' it's an ever-ascending elevator car, in ''4'' it's a limousine traveling through space, and in ''5'', it was a prison.) All of its denizens - the master, Igor, the pianist and singer in the first two games, the painter in ''2'', Elizabeth and Theodore in ''3'', Margaret in ''4'', and Caroline and Justine in ''5'' - are all AmbiguouslyHuman.
** The original ''VideoGame/{{Persona}}'' has a slew of them, courtesy of most of the game being set in [[spoiler:a parallel dimension formed from the thoughts of IllGirl Maki Sonomura, courtesy of a device called the DEVA System]]. The most prominent in the game would be [[spoiler:Avidya World, the embodiment of Maki's darkest thoughts and the VeryDefinitelyFinalDungeon]]. ''Your own high school'' can also get turned into one if you partake the optional Snow Queen Quest instead: if you find a mask inside the school's gymnasium, the spirit inheriting it turns it into a frozen ice palace surrounded by three arcane towers, and you have to trek all three and collect twelve mirror shards in order to break the spell.
** While most of the dungeons in the ''VideoGame/{{Persona 2}}'' duology are set in the real world, [[YourMindMakesItReal the ever-omnipresent ability to make rumors into reality]] add an extra layer of strangeness to them all. The most straightforward example is [[spoiler:Monado Mandala, Nyarlathotep's domain,]], which you only see in the second half of the duology (''Eternal Punishment''): it exists in a space-like area, with pathways and mandalas of light serving as its sole building bricks.
** ''VideoGame/{{Persona 3}}'' has Tartarus (pictured above), an [[ChaosArchitecture ever-changing]] tower that only exists during the Dark Hour, and acts as a pathway from the world of Death and the Collective Unconsciousness from which humanity's Shadows can manifest. [[UpdatedRerelease FES]] adds the Abyss of Time as its inverted twin.
** ''VideoGame/{{Persona 4}}'' has rather the creepy TV World, which once again, is the Collective Unconsciousness being forced to manifest via the "mind" of mass media. [[spoiler:Subverted in the True Ending, where lifting the final veil of deceit from mankind's heart turns the Collective Unconsciousness itself into the GhibliHills.]]
** ''VideoGame/{{Persona 5}}'' has the Metaverse, a region inside the [[MentalWorld Collective Unconsciousness]] that can create mirrors of reality called Palaces based on the warped desires of humans, and you can only get there with a mysterious phone app. The underground maze of Mementos serves as the Palace for most of the people of Tokyo, but those with especially potent, twisted desires can create their own palaces that reflect their state of mind, much like the dungeons of the Midnight Channel in ''Persona 4.'' The creators of the more unique palaces serve as the major bosses for the game.
* Bacterian, the BigBad of the ''VideoGame/{{Gradius}}'' series qualifies: He is a GeniusLoci HiveMind that uses psychic powers to control his fleets. Every time he's defeated, the pieces of him regenerate to form new Bacterians. Gofer, Venom, Zelos, and some other large Bacterians also qualify.
* The Pfhor ship of ''VideoGame/{{Marathon}}'' seems to be mostly organic, with green liquid all over the place. The gravity is low, too. The creepy music doesn't help either. ''Marathon's'' game engine actually ''encourages'' non-Euclidean level design because of the way it implements overpasses. Several levels have passageways that pass through each other as an intentional MindScrew, and some third-party mapmakers have taken it to a very confusing extreme.
* ''Franchise/SilentHill'' features a weird variation of this trope through the eponymous town, which may cross over with, unusually, EldritchAbomination and GeniusLoci. Though its exact nature is [[MindScrew very much up for debate]], it appears to be abandoned and shrouded in fog, day and night come randomly, and a nightmarish [[DarkWorld "otherworld"]] version of the town lurks beneath the surface and can overtake you at any moment. The otherworld draws its form [[SelfInflictedHell from people's minds]], sometimes [[PsychologicalTormentZone the protagonists]] and sometimes [[RealityWarper another character entirely]]; quite a few [[EpilepticTrees epileptic forests]] have grown from trying to explain it all. It's worth pointing out that DJ Bobby Ricks, one character in ''VideoGame/SilentHillDownpour'' has pointed out that the town has 'rules,' and it is not keen on people disobeying it. If the town wants you to stay inside, if it wants you to learn something, you will. Possibly for eternity, as one character has been stuck there, delivering mail to parties unknown (possibly from the town itself) for 200 years. Even the apparent deity or demon worshiped by the town's resident cult, [[ScaryAmoralReligion The Order]], might just be the town acting upon the cult members' beliefs and desires.
* ''VideoGame/{{MOTHER}}''
** In ''[[VideoGame/CognitiveDissonance MOTHER: Cognitive Dissonance]]'', you are sent into one of these by Niiue to distract Giygas, where everything is red, there's chaotic forces of PSI, and the alien himself waiting in the center of it all with the Devil's Machine.
** In ''VideoGame/EarthBound'', once the Devil's Machine is turned off, it's implied that Giygas might just be huge and dimension-warping enough to be not just an EldritchAbomination, but one of these in his own right. And before that, Ness and Jeff get to visit Moonside, which also qualifies.
** ''VideoGame/{{Mother 3}}'' has the Empire Pork Building, which is an unusual sort of eldritch location. Every floor you visit seems normal in its own right, at least as far as the Mother series goes. A lake full of hippos, a hall full of bathrooms, a construction site, etc. But they're all so disconnected and irrelevant to each other, and supposedly each one is the 100th floor.
* ''Franchise/TheLegendOfZelda'':
** The various incarnations of the LostWoods in the ''Zelda'' games: they either turn off your minimap, making navigation extremely difficult, or in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]]'', one place is even completely off the map, plus the place where Like-Likes fall from the sky. In ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' it's implied that anyone who isn't of TheFairFolk would tend to become hopelessly lost, eventually turning into skeletal imps doomed to haunt the forest forever.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has the final area, the Dark Realm. Accessed through a dark portal that can only be found with a magic compass, it basically looks like Van Gogh's ''Starry Night'' in a black hole. Beneath the train tracks is some kind of strange, smoky/watery "ground" that gives way to a completely different landscape right beneath it.
** The setting of ''VideoGame/TheLegendOfZeldaMajorasMask'' is a pseudo alternate dimension called Termina, with several oddities (like the physics of Stone Tower Temple, as well as the SurrealHorror elements involving the Moon and the distinct regions) that violate many logics. The fact that the game's titular villain is a reality warping, psychopathic EldritchAbomination contributes to this as well.
* The inner sections of the Pyxis (A.K.A the Box) from ''VideoGame/CliveBarkersJericho''.
* ''VideoGame/{{Chzo|Mythos}}'' is both this and an EldritchAbomination, a pain elemental who satiates himself with tortured victims trapped inside his labyrinthine corridors for all eternity.
* The interaction of {{Hyperspace|IsAScaryPlace}} and Pathspace in ''VideoGame/ImmortalDefense'' produces one of these. From Pathspace, Hyperspace looks like a twisty path across a 2D plane, and from Hyperspace, Pathspace is the home of vindictive demigods who rain psychic death upon unwary travelers. [[spoiler: The ''protagonist'' is one of these demigods.]]
* ''VideoGame/DwarfFortress'':
** [[http://www.bay12forums.com/smf/index.php?topic=61507.msg1400676#msg1400676 The Adamantine Spire]], a.k.a. the Adamantine Space Elevator. The weirdest part is that even when other people tried to recreate it using the same worldgen seed, it didn't show up. Current theories are that it's due to [[GoodBadBugs interference from old save data]].
** FridgeHorror: Considering what adamantine veins like the spire usually [[TheLegionsOfHell contain,]] it looks like whatever counts as Heaven in the Dorf 'verse is in for some serious [[UnusualEuphemism Fun.]]
** Some of the more convoluted succession forts such as ''LetsPlay/{{Battlefailed}}'' become this. Battlefields had the temporally locked dwarves in the arena, Headshoots had the room outside of space, etc.
** And then there's the evil biomes. Rains of blood and FogOfDoom that causes any living thing exposed to it a horribly painful death if they're lucky or turns them into a [[HumanoidAbomination thrall]] if they're not, eyeballs and tentacles growing out of the ground, a 50/50 chance of anything that dies there spontaneously reaminating into a zombie if the body isn't [[ChunkySalsaRule thoroughly destroyed]] and native wildlife that would make [[VideoGame/{{Doom}} Doomguy]] feel right at home.
* ''Franchise/{{Pokemon}}'':
** The Distortion World from ''[[VideoGame/PokemonDiamondAndPearl Pokémon Platinum]]'' falls under this. Floating masses of land in a giant vortex, giant plants that sprout randomly out of nowhere, disappearing platforms, and waterfalls that float up are just a few features to be found. And that the ''only'' thing living in there is the EldritchAbomination known as Giratina. There's also the immense GravityScrew of the Distortion World. The waterfall isn't the only thing that goes the wrong way there; the Distortion World is the ''only'' place in the ''whole main series'' where you navigate by jumping onto those floating platforms and ''walking sideways''. It's also impossible to ride your bike there.
** Ultra Space, the home dimension of the Ultra Beasts from ''VideoGame/PokemonSunAndMoon''. We don't see too much of it, just a multicolored barren cavern (later named Ultra Deep Sea in the ''Ultra'' games), lit up despite the absence of any apparent light source, filled with various Nihilego (read: toxic parasitic jellyfish made of shapeshifting glass) floating around and occasionally phasing in and out of existence. The characters comment that the air feels strange and it's hard to breathe properly. The Rotom Pokedex, which is otherwise always chatty and displays a map of the area, is completely silent and its screen is filled with static, completely inoperable.
** In ''VideoGame/PokemonUltraSunAndUltraMoon'', you see more Ultra Spaces and can even fight the Ultra Beasts on their home turf. Among the more outlandish Ultra Spaces are Ultra Plant (a dark, rocky place filled with lightning and Xurkitree of varying sizes), Ultra Crater (a smoggy, machine-growing planet that houses the starship-like Celesteela), and Ultra Ruin, a ruined city [[spoiler:heavily implied to be Hau'oli City in a universe [[AfterTheEnd where a nuclear catastrophe ravaged the Pokémon world]]]].
* The Dark Rift from ''VideoGame/SkiesOfArcadia'', a high-pressure storm system that can't be crossed the way regular rifts can even with a fully-upgraded ship and remains even after the other rifts have calmed. Inside it is an alien landscape full of corridors that connect in odd ways, strangely-oriented landmasses, and plants and creatures very much unlike the ones seen anywhere else in the game. At its heart is a moon stone that doesn't match any of Arcadia's 6 moons.
* ''VideoGame/{{Skullgirls}}'':
** Gehenna, a WombLevel set before a lake of blood whose background features several eyes imbedded into the level that follow the characters as they fight. [[HellIsThatSound Yes, that's screaming you can hear in the soundtrack.]]
** Nightmare Crest is a twisted version of the familiar Maplecrest stage that acts as a setting for the game's BattleInTheCentreOfTheMind stages - the surroundings are muted and greyscale, the people that are normally bright and colourful on Maplecrest are formless shades with glowing white eyes and while the black leaves are frozen in mid-fall, the sky above is a rapidly-swirling red and purple storm.
* ''Franchise/{{Castlevania}}'':
** It's an Eldritch Location and houses several {{Eldritch Abomination}}s to boot. The discrepancy that crops up between the games is {{lampshade|Hanging}}d and {{handwav|ing}}ed with a comment that the castle is "[[ChaosArchitecture a creature of chaos]]." The castle can take many shapes and forms, picking and choosing when and if it wants to follow the laws of physics.
** In ''VideoGame/CastlevaniaSymphonyOfTheNight''), the whole castle ''has an inverted duplicate'' revealed halfway through. You and the monsters fall towards and walk around on the ceiling. All the furniture is still on the floor. It is never explained why a second castle just appears out of the clouds, nor why it's upside down. And then there's the two mirrored split castles in ''VideoGame/CastlevaniaHarmonyOfDissonance'', which are somehow both the extension of Maxim's will.
** Dracula's demon castle continues to follow tradition in the [[VideoGame/CastlevaniaLordsOfShadow2 Lords of Shadow]] subseries, with that twist that an entire city gets built onto the ruins at one point. While being on top of the castle usually isn't a problem, it does mean that someone can occasionally walk right outside of their office and wind up right in the seat of Dracula's power.
* ''Franchise/KingdomHearts'':
** Both [[VeryDefinitelyFinalDungeon final levels]] of ''Franchise/KingdomHearts I'' and ''II''. The one from [[VideoGame/KingdomHearts the first game]], appropriately titled The End Of The World, is basically the remains of any and every world destroyed by TheHeartless, and the one from [[VideoGame/KingdomHeartsII the second game]], The World That Never Was is a dark city overrun by Heartless overlooked by the warped castle that is the headquarters of Organization XIII, and its ''[[WeirdMoon moon]]'' is [[MacGuffinLocation the heart of reality itself,]] [[TitleDrop Kingdom Hearts]] (or at least, a functional replica).
** In fact, the concept of the worlds makes them Eldritch Locations: they are apparently separated, but are described as sharing the same skies. All the worlds used to be one large world, but it was shattered in the Keyblade War, leaving only shards behind, forever separated by metaphysical barriers that few can traverse.
** The Realm of Darkness is its own twisted version of reality. As the name suggests, it's pretty dark, much of it seemingly made up of gray rocks with cracks out of which ghostly blue light faintly shines. There is no sky, no horizon, just pure blackness. Seemingly no living things other than the Heartless (if they count as such). But the most disturbing thing about it is that ''time'' doesn't flow in the Realm of Darkness. Characters who are trapped there do not age and do not sleep, and have no way of marking the passage of time. [[spoiler:Aqua is surprised to hear that she's been trapped in there for ''over ten years'' from the perspective of everyone else.]] And the worlds that fall to darkness? They get trapped in the Realm as well, transformed into twisted caricatures of themselves floating in a void that only barely obey the laws of physics.
* ''VideoGame/ShinMegamiTenseiStrangeJourney'' has the [[DarkWorld Schwarzwelt]]. It is effectively a [[NegativeSpaceWedgie void]] over Antarctica where [[HellGate demons appear]], overwriting Earth with their own reality. The Investigation Team's mission is to analyze and nullify the Schwarzwelt before it can consume the entire world. The game over screen shows what happens if your character dies...it ain't pretty. The fun part is that the UN sent cameras into the Schwarzwelt during the planning stages...and ''nobody'' believed the results (one of them was a ''shopping mall''). Turns out they were all accurate (but you don't want to eat the food in the shopping mall...).
* ''[[VideoGame/ShinMegamiTenseiIIINocturne Shin Megami Tensei: Nocturne]]'' mostly takes place within the Vortex World, a chaotic, demon infested realm that the Earth reverts to when it comes time for a new world order to be decided. Naturally, it's up to you to shape it as you see fit. For bonus points, it's a truly literal form of TokyoIsTheCenterOfTheUniverse.
* And in ''VideoGame/ShinMegamiTenseiIV'', we have the final dungeons for Law and Chaos, respectively: Purgatorium and Lucifer Palace. The Monochrome Forest also counts, as well as the various Demon Domains littered around Tokyo.
* Xen, the "border-world" from ''VideoGame/HalfLife1''. It seems to consist of a bunch of small rocky islands floating in the middle of a greenish void, and yet apparently has gravity independent of those islands and a breathable atmosphere. It's also inhabited, although [[AllThereInTheManual the fluff]] indicates that the current inhabitants are not native to the dimension, and came from someplace else.
* Every time you fly through Bydo Dimension in ''VideoGame/RType'', especially the MindScrew territory of the final stages of ''Delta'' and, well, ''Final''. To put in specific terms, the Bydo Dimension in ''Delta'', which is depicted in the picture above, looks like a twisted version of our world with babies encased in crystals, upside-down buildings, huge strands of DNA, and a weird forest of Bydo Trees. The Bydo Dimension in ''Final'' is an abyss full of fluid inhabited by eyeballs and the creature implied to be the real source of the Bydo. The Bydo Tree forest bit also appears in ''Final'' as a hidden stage. There is also a stage in ''Final'' that takes place in a weird dimension where there is only the player, a slug Bydo named Nomemayer, and particles of light that can turn anything and anyone into a Bydo. And there's Anti-Space, a dimension ''created'' by some Bydo guys named Gridlock.
* On the final floor of ''[[VideoGame/{{Dgeneration}} D/Generation]]'', what once looked like an ordinary office building (albeit with hyperactive security measures) suddenly turns into a bizarre surreal nightmare thanks to the title entity. There's also a headless guy.
* ''Franchise/DragonAge'':
** The Fade, the place people (except dwarves) go when they dream, full of spirits and demons and doubling as Heaven, Hell and everything in between. Characters are trapped in their own "mini-Hells" ([[IronicHell reflecting their own lives]]), the sky is full of floating mountains (heavily implied to be other, infinitely large hells) and the [[{{Hell}} Black City]] is visible wherever you go.
** And in the DLC ''Witch Hunt,'' Morrigan implies that beyond the Fade there are places that are even stranger where [[spoiler: she's keeping her Demon Baby safe from her evil mom.]]
** Interestingly, the real world is just as eldritch to the residents of the Fade as the Fade is to residents of the real world. The reason spirits so frequently take on monstrous forms and turn into demons when pulled through the Veil is that the physical world is so alien to them that they have no idea what to make of it.
** Amgarrak Thaig, the titular location of ''Golems of Amgarrak'' is definitely one, protected from the outside by a maze of shifting mist and having Lyrium Wells that were designed to phase-shift people into alternate versions of the Thaig in order to better safeguard its secrets.
** The sequel has [[spoiler:Kirkwall. Yes, that's right: the main setting. It's subtle, though; you can go through the whole game just thinking the whole place is a [[CrapsackWorld Crapsack City-State]], but certain notes you find indicate that not only is the Veil unnaturally thin over the entire area, entire neighborhoods are constructed in the shapes of blood magic sigils, there are likely lakes of blood beneath the streets that still haven't dried, but demons are actively drawn to the place like flies to the point where they occasionally hunt non-mages because ''there's too much competition''. And that's ''before'' you factor in [[SealedEvilInACan Corypheus']] [[TheCorruption corrupting]] presence from his Grey Warden Prison in the nearby Vimmark Mountains.]] It - or very nearby - is actually where [[spoiler: the magisters entered the Black City (sacrificing hundreds of slaves in a blood ritual in the process) and were transformed, like Corypheus, into darkspawn, causing the Blights.]]
** The [[spoiler: Primeval Thaig]] is definitely one, [[spoiler: built by prehistoric Dwarves that worshipped a pantheon of deities, constructed using magic thus giving it some degree of AlienGeometry, posessing a unique form of Red Lyrium running throughout the structure itself and inhabited by creatures like the Profane that Varric claims were supposed to be ''myth''. It was also the location where Hawke and company first encountered the [[ArtefactOfDoom Lyrium Idol]]]].
** In an older Creator/BioWare example, the Spirit World of ''VideoGame/JadeEmpire'' is similarly weird.
* ''VideoGame/{{Homeworld}}: Cataclysm'''s Beast is said to come from "Outside".
* The NES game ''VideoGame/TheMagicOfScheherazade'' has the EldritchAbomination Goragora [[SealedEvilInACan trapped in ancient times]] in the "Dark World" (not to be confused with a DarkWorld), and the villain threatening to release it once more. He eventually learns the hard way that EvilIsNotAToy, and begs the heroes to enter the Dark World and keep it from escaping. Beyond the gate and past the PointOfNoReturn, the VeryDefinitelyFinalDungeon looks like a starswept black abyss with walls and columns made out of transparent bubbles.
* The GBA and PSP remakes of ''VideoGame/FinalFantasyI'' have the four special dungeons that change floor permutation with every visit. Furthermore, some of these floors have environments that should not be able to exist in a subterranean environment, such as overworlds, {{Floating Continent}}s, and thriving towns that look just like the ones on the surface, ''complete with shops and inns''.
* In ''VideoGame/FinalFantasyII'', [[spoiler:the Jade Passage and Pandaemonium]].
* In ''VideoGame/FinalFantasyIX'':
** [[spoiler:Terra, a parasitic other planet, actually inserted itself into Gaia long ago and is feeding off the planet from the inside.]] Creepy.
** Another present in the same game is [[spoiler: Memoria, a world formed from the collective memory of the entire planet.]]
** The Hill of Despair where the party fights Necron which is apparently the [[spoiler: Afterlife.]]
* ''VideoGame/FinalFantasyV'' has the [[VeryDefinitelyFinalDungeon Cleft of Dimensions]], which is a patchwork of areas earlier swallowed up in the Void and home to many {{Eldritch Abomination}}s including the game's two NintendoHard {{Bonus Boss}}es. The UpdatedRerelease added the [[BonusDungeon Sealed Temple]], home to even more {{Bonus Boss}}es, including the HumanoidAbomination who the legendary weapons were crafted specifically to fight.
* ''VideoGame/FinalFantasyXI'' has a few that qualify, and they all tend to follow the "islands floating in nothingness" style:
** The Promyvion areas appear to be corrupted, shadowy versions of other existing areas, topped off with haunting music and freakish looking monsters.
** The Walk of Echoes is an area of disconnected structures floating in nothingness. [[spoiler: It exists outside of time, and Atomos himself can be seen in the sky at all times.]]
** The added Provenance areas, [[spoiler: which are described as being the place where the source of all life comes from.]]
* Although featuring fewer locations than one might expect, ''VideoGame/FinalFantasyXIV'' still features some notable examples, especially those found in the ''Heavensward'' expansion. Perhaps the most obviously eldritch is [[spoiler: the Aery, Nidhogg's lair, which is a ruined Avalonian city held together in a storm of aetheric energy fueled by the dragon's blinding rage.]]
** The strangest location has to be the Palace Of the Dead (making a cameo from TacticsOgre); accessible only through a strange portal in the Black Shroud, the Palace of the Dead is an ever shifting maze filled with monsters, traps, and strange magical items that only seem to function within. The entire palace is filled with a gloom that saps the strength of anyone who enters, reducing them to Level 1 and rendering their equipment useless. Only by condensing one's life force into weapons and armor made of magic can one hope to survive. What's even stranger is how, while decending in the palace, players will rapidly gain levels to the point of exceeding their job level back in the 'real world'. Prior to Stormblood, this even meant learning spells and abilities meant for max level characters while still being low leveled in the "real world". The deeper you go in the Palace, the stranger things become; eventually falling apart into a series of pathways in a misty white void. The 200th floor features [[spoiler:a tranquil looking bench underlooking a tree, in a place completely devoid of enemies. Some players have joked that this is the Palace inviting you to be it's latest denizen. Thankfully it doesn't object if you refuse.]]
* The inside of [[EldritchAbomination Sin]] in ''VideoGame/FinalFantasyX''.
* In ''VideoGame/{{Xenogears}}'', [[spoiler:Deus, already an EldritchAbomination, becomes an enormous EldritchLocation in its own right.]]
* The Dead Sea from ''VideoGame/ChronoCross''. It's the site of a massive TimeCrash, where the canceled BadFuture from ''VideoGame/ChronoTrigger'' tried to reassert itself over Chronopolis. Waves of water, forever frozen in time, wash over the wreckage of the city, and at the heart is the Tower of Geddon, a conglomeration of locations from said canceled timeline haphazardly mashed together. Much later, you also go to the Darkness Beyond Time, where cancelled timelines are sent [[spoiler:and where the Time Devourer lurks]].
* Its predecessor ''VideoGame/ChronoTrigger'' already had the [[PlaceBeyondTime End of Time]], the place where all possible time lines meet. As far as eldritch locations go, it's actually fairly harmless. The UpdatedRerelease added a few more such as the [[BonusDungeon Dimensional Vortexes]], areas where time and space are essentially broken. The Darkness Beyond Time also makes an appearance.
* In ''VideoGame/WildArms2'', [[spoiler:the Encroaching Parallel Universe "Kuiper Belt" is one of the most terrifying examples yet]].
* In the original ''VideoGame/PhantasyStar'' series, the very Algol star system it takes place in is an enormous lock for a dreadful SealedEvilInACan. And the lock isn't exactly completely intact.
* The titular planet in ''VideoGame/{{Albion}}'' looks like some alien world with primitive civilizations at first. Until it is revealed that it operates under completely different laws the Earth does. [[spoiler:The fact that it's actually a sentient (benevolent) being, has something to do with it]].
* The tunnels under ''VideoGame/PathwaysIntoDarkness'''s pyramid are actually the nightmares of a catatonic EldritchAbomination made real.
* Several places in the ''VideoGame/{{Warcraft}}'' universe qualify.
** Chief among them is Outland. It was formed when the planet Draenor was torn apart by multiple interdimensional gateways being opened on the surface. It's now a continent with several different ecosystems, some of which are healthy and normal, or at least, [[PatchworkMap as normal as the rest of this universe]]. However, the [[FloatingContinent continent]] is surrounded by, rather than an ocean, an edge, and if you walk off it you fall into nothingness. It also has an AlienSky, which is sunless but otherwise mysteriously normal in some zones, but looks like energy cascading through space in other places. In several places there are {{Floating Island}}s, some of which have water perpetually falling off them with no source.
** The Netherstorm. Not only is it even more surreal than the rest of Outland, being just a collection of massive floating rocks instead of a single land mass, no one knows where it came from. Every other zone has a clear analogue on Draenor but the Netherstorm doesn't.
** The Maelstrom. A eternal whirlpool full of unstable energies surrounded by an eternal hurricane that was formed when the Well of Eternity was destroyed. The black dragon Deathwing used it as a portal back to Azeroth, almost causing the world to blow up. The constant attention of several powerful shamans is required to keep the world from falling apart through it.
** Deepholm. It can be reached by flying into the Maelstrom. It is the home of earth elementals and other creatures native to the elemental plane, so it's not ''supposed'' to be comfortable to flesh-and-blood creatures like playable races. It is a massive cave with a rock-based ecosystem, rock pillars that float in the air, and spires that regularly explode and reform. Most of the elemental planes are odd like this, but with another element in the place of rock.
** Karazhan is a large black tower in the mostly empty Deadwind Pass. It was once home to Medivh, The Last Guardian, and sits atop a point where every ley line (think veins, but instead of blood it's magic) in the entire world intersects. Time itself gets lost within Karazhan, allowing visions of past, future and other worlds to pop in and out unexpectedly. One of Medivh's theories is that the Deadwind Pass was formed because someone would eventually build a tower there, rather than the tower being built where the Pass was. Also, there is an inverted Karazhan under the main one, and the main one exists in at least two parallel universes at once. There's also the odder features inside and around the tower.
* The World of Mammon in ''VideoGame/{{Quest 64}}''. The environment drastically changes with each transition, doors never lead to the same place twice, the sky is always the wrong the color, and the music is creepy as heck. The inhabitants are just as unnerving: among them are [[LivingStatue Living Statues]] that have more than a passing resemblance to [[Series/DoctorWho the Weeping Angels]]. Of course, the entire place is the prison/domain of a demonic EldritchAbomination.
* ''VideoGame/{{Minecraft}}'' has a couple of these:
** The Nether is a [[HyperspaceIsAScaryPlace deliberate example]]. Once you finish the mining tech tree and craft a diamond pickaxe, you can build an obsidian HellGate and enter a skyless world filled with steep cliffs, lava lakes, and giant jellyfish that spit fireballs at you while flying out of reach of your arrows. Not only will your compass spin around aimlessly, so will your watch. However, any distance traveled inside the Nether is multiplied by eight once you return to the normal world, so it can be used to travel long distances relatively quickly, once you finish digging tunnels and building bridges.
** The End, a single barren island floating in an infinite void. It's home to the Endermen, and can only be accessed by portals deep in underground ruins... and can only be exited by defeating the [[FinalBoss Ender Dragon]].
** An [[MinusWorld unintentional version]] of this is the Far Lands. In the pre-release versions of Minecraft, travelling roughly 12 million meters in any one direction makes the game generate areas like [[http://hydra-media.cursecdn.com/minecraft.gamepedia.com/c/cc/12550821line.png?version=6d6925e5d08789a5400fcd256252a8dd this]], in addition to huge amounts of lag and "stuttery" movement. Travel even farther, and around 32 million meters, physics and lighting just stop working altogether. The Far Lands were acknowledged by the creators, who [[AscendedGlitch planned to keep them in the game]], but changes to the way terrain is generated effectively removed them before release.
** ''VideoGame/{{Thaumcraft}}'', a popular GameMod, contains a more traditional example, called the Outer Lands. You get there by [[spoiler:performing a ritual called "Opening the Eye" on a floating Eldritch Obelisk]]. When you arrive, you'll find [[spoiler:a dark maze filled with Eldritch Abominations, with a boss at the end]].
* ''VideoGame/TheBreach'' starts off on an ordinary spaceship, but towards the end things start to ''shift'' into a mountainous region filled with yellow mist and glowing glyphs.
* ''VideoGame/MassEffect2'' has [[spoiler:the derelict Reaper, which can still indoctrinate despite being dead for ''37 million years'', a not-so-derelict Collector vessel and finally the Collector Base, an immense space station located in the accretion disc at the heart of the galaxy, which serves as TheVeryDefinitelyFinalDungeon. The vessel is even creepier than the base itself since in the latter, you are almost continuously under attack, while in the former, about the first two thirds of the mission consist of exploration without enemy contact - [[{{NothingIsScarier}} which, in this environment, only makes it worse]].]]
* The Subspace of "Subspace Emissary" in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' is this coupled with AmazingTechnicolorBattlefield. And it only gets weirder when the parts of the regular world that were dragged into the Subspace are assembled into the [[MarathonLevel Great Maze.]]
** In ''Wii U/3DS'', [[spoiler:Master Core itself turns into one of these, named 'Master Fortress'.]]
* ''VideoGame/TheLegendOfSpyro'' has Convexity, a gateway between the main world and the Dark Realms, occupied by the Dark Master. It's the location of the final boss battle, featuring floating platforms and strange whale-like creatures with tentacles.
* ''VideoGame/ElShaddaiAscensionOfTheMetatron'' has the Tower, where the majority of the game takes place. Each floor of the tower is ruled by a fallen angel and is essentially its own pocket universe where that angel and its followers live. Locations range from a burned-out wasteland to a cutesy cartoon-like world of colorful blocks and balloons to a futuristic ''{{Franchise/Tron}}''-like cityscape (complete with cycle combat!) to an underwater world. There's also the Darkness, a location that corrupts everything that falls into it [[spoiler:and is where the souls of the angels' followers end up instead of Heaven]].
* ''VideoGame/FallenLondon'':
** The Neath from the first game and its spinoff ''VideoGame/SunlessSea''. There is a theory that the giant cavern is the skull of a dead god. It is very difficult to die there because it's downstream of Hell. Finding one's way around it can be ''literally'' maddening. An unnerving number of the places you visit are probably alive. You might accidentally walk into someone else's memories. People there keep tigers as pets, make wine out of mushrooms, and play a boyish game based upon stabbing other people. The islands far beyond London keep swapping places when you aren't looking, making maps useless after enough time. You can become used to much of the Neath, but there are a couple places in it that are... different.
** In Polythreme, inanimate objects come alive. A Clay Man explains, "IN POLYTHREME THE BED I SLEPT ON WAS A SLAVE. THE ROOM WHERE I SLEPT WAS HACKED FROM SCREAMING STONE. THE WATER I DRANK BEGGED ME TO STOP. THEY PAID ME IN COIN THAT PLOTTED MY DOWNFALL. THE MEMORIES ARE TROUBLING. THIS PLACE IS BETTER."
** The Iron Republic is a place of true freedom - not even the tyranny of nature rules there. Everything is in a constant state of flux, and the straightforwards interface becomes deranged ramblings. Writing a report on it will net you something either completely blank or ''explosive'', and the punctuation's practically guaranteed to try to eat you. Gather enough protesters and you can literally protest something into existence, or make it disappear completely. The laws of mathematics change every Thursday, which makes accounting just plain intolerable. And even then, what Thursday is probably also changes constantly. And, since it's in both Fallen London and Sunless Sea, you can even ''buy items for the wrong game''[[labelnote:*]]It's been documented you can buy Supplies and Fuel, vital for Sunless Sea but absolutely useless in Fallen London, for no reason at all beyond the fact it's the Iron Republic[[/labelnote]]. The only law is, there is no law.
** The Cave of the Nadir. Lost to history for quite a while, a pain to find even with an enormous archaeological team, ''everyone'' has an interest in knowing its location, and once there you might wish you never found it. Why? [[spoiler:The entire cave is Irrigo, a mysterious and horribly dangerous color resembling a deep, intense violet. It soaks into you, and stays with you like an insidious radiation, eating away at your memories, your thoughts, and eventually your mind itself. The cavern is full of individuals of all kinds and species that have completely lost themselves, and are completely unable to remember anything, or think clearly. Prolonged exposure will cause your skull to ''grow bone over your eye sockets'' in a futile effort to stop it. Forgotten memories bounce around the place with no rhyme or reason, and make you remember things you never experienced before departing just as quickly as they came. And if you forget your own name, [[AndIMustScream you can never, ever leave]]. And there are theories this color is what makes the entire Neath an Eldritch Location in itself]].
** Irem was strange. Irem is strange. Irem will be strange. It's basically what happens when you sail straight to the edge of dreams (coming in from an actual physical place), and found a city in the border. Or what happens when you will do that in the future. Either way, it hasn't been founded yet, but you can visit it, and have a jolly good time over there, and come back with not much trouble. You'll have been there when the time comes. And yes, in case you haven't noticed TimeTravelTenseTrouble is a ''huge problem'' when writing port reports.
** The Twin Castles of Frostfound, up North where the ice and cold reign. These two are very, very deeply linked to the Gods of the Zee, and entering them will piss them off, with no seeming reason given. Entering any of the two will start eating away at your mind, particularly your memories and stories, until there's nothing left of you. And a little less unnervingly (which shows by what standards we're playing by now), space inside the castles just doesn't seem to work right. Bringing a certain crewmate inside will lead to you spotting him disappearing through the wall never to be seen again, for example. And if you want to enter, there's no doors. You have to close your eyes and go forward, and you'll just... be there, in a series of chambers that will eat at your mind and/or possessions.
** The Avid Horizon, the northernmost place in the Neath. And we mean northernmost: if you travel north for long enough, no matter where you start from or how many detours or turns you make, you will end up here. The Horizon is an enormous, unbreachable gate with an odd rubbery texture, guarded by two statues, all of a deep Gant colour (Gant being what remains when all other colors have been eaten). Everyone, even your fungal cargo, is unnerved when approaching the place. The fake stars above start flickering like they're going out as you approach. The strangest part? The gate isn't a thing, but a law. And sometimes, when the guardians aren't aware... the law can be breached. [[spoiler:And somehow, ''somehow'', it leads to outer space]].
** Kingeater Castle. Nobody has any idea what the hell is up with the place. People can willingly give up their sanity, and even their past and future. The sense of a great impending mistake pervades the air as you approach. Praying to the most mysterious of the three local deity-like beings can occasionally send you there for no given reason. Something about the place just conducts you towards the most horrible decisions. And a terrible hunger seems to reign all throughout it. It's quite remarkable that even in a place like the Neath, where the strangest of all things get explanations and are considered normal, this is one place that is still feared and unexplained.
** And in this literal ocean of madness, there manages to be an inversion to this trope in the form of Aestival. A simple, quiet island of sand and rocks and some vegetation. Nothing more to it, because the Sun shines from outside and into it through a hole in the Neath, and the Neath's local variety of weirdness tends to react [[WeakenedByTheLight very badly]] to it. Shame this also includes people who've lived in the Neath for any significant length of time.
** The zeefloor proves itself just as strange with the ''Zubmariner'' expansion. It rearranges itself ''much'' more often than the surface does, the wildlife goes from merely being worse versions of surface creatures to making absolutely no biological sense, it occasionally grows bubbles of impossible colors with terrifying effects, random clouds of pure darkness can appear from out of nowhere, it occasionally has a gigantic eye that can be sailed into and contains MindScrew incarnate and the shadow is so intense ''[[EldritchAbomination things]]'' can slither out of it every now and then. And then there's the various Abysses, where [[HumanoidAbomination the Lady in Black]] can be found... Ironically enough, the underwater ''ports'' are all relatively normal in comparison to some of the above. The strangest of them by our standards ([[ElephantGraveyard the Gant Pole]], [[CyberneticsEatYourSoul Anthe]], [[WombLevel Nook]] and [[StarfishAlien Aigul]]) are just par for the course by the time you can submerge, and the strangest for the Neathers (Hideaway, a city atop a GiantEnemyCrab) is outright ''normal''.
** Not only does the Neath contain several of these locations, it's the only place where the usual pathways to yet another, ''much'' bigger Eldritch Location will work as such. The place is Parabola, and the pathways are dreams, Prisoner's Honey, and mirrors. Yes, normal mirrors, and any sort of dream you have will take you to Parabola for a brief time. And people that are going entirely insane and having the most horrible nightmares have been known to just... ''stumble'' into the place by accident with no way out for a long time. Its outer borders, the Mirror-Marches, look like an endless jungle with oddly familiar ruins of the previous four cities, Earthen fauna that acts a little too strangely, and with framed mirrors partially embedded into the ground everywhere. These mirrors are the other side of regular mirrors back in the Neath, and you can peer back into reality through them. The laws of reality are just a bit more tenuous here, and you can pull off certain tricks that even the Neath's lax rules don't allow. It's also stated that deeper into Parabola, things get much stranger, including things like a marsh where the light of every snuffed candle comes alive. The rulers here are known as the Fingerkings, [[spoiler:who are tiny, flying snakes with RealityWarper powers within Parabola and who like to [[GrandTheftMe snatch up dreamers' bodies to check out reality]], and also make deals with people to give them strange powers, being particularly fond of stage magicians]]. Cats love the place, however (though they despise the Fingerkings), probably because they get to decide their forms in here and [[PantheraAwesome enjoy being big, badass cats]].
* ''Videogame/SunlessSkies'' goes with the above setting and ramps it all up, since the stars that give any semblance of normalcy to the universe are being shot dead one by one, so the laws of reality are growing thin in most places. Some more than others, of course, which still lets some genuine Eldritch Locations exist.
** Avid Horizon is still as strange as ever, complete with sigils everywhere. The only difference is, this time it's now ''open wide'', and the zee is pouring out into the void with many decommissioned ships floating in the watery mass. It's apparently ''much'' bigger on the Void side than on the Neath side, too.
** The Clockwork Sun, a MechanicalAbomination you can actually board and interact with. Time is entirely screwy around the area, the whims of the Clockwork Sun are made reality, and its radiation will slowly turn your flesh into jagged glass if not shielded properly. And what's worse than a giant artificial mechanical god controlled by an imperialistic queen? The same thing in the middle of malfunctioning, which causes time to [[TimeCrash fall apart at the seams]].
** Wefts in Time are spots where the fabric of time and space, especially time, has frayed heavily. They're places where time gets messy enough that you can experience past and future along with the present, you can do accidental TimeTravel, see several of your own possible futures and occasionally displace body and mind in a way that even bring the dead back to life by putting their minds right back into their old, rotted bodies. Just getting close starts screwing with everyone's minds, drives clocks insane, and makes the dates in your logbooks ''writhe''.
** Eleutheria as a whole. The bit about the stars setting normalcy? Eleutheria is a segment of space where the locals decided they ain't having none of that, and are shutting down every last light they come across. The terrible things that starlight usually eradicates, since they're so utterly wrong and against the law of the universe no star wished them around, are congregating in the area, including those that came from places where there was never any light to begin with. There are ''veeeeery'' few laws of reality still working in the place, like overburdened, groaning pillars holding up existence and preventing it from caving in and collapsing into raw entropy. The "star" system even has an inversion in the form of the Eagle's Empyrean, the last stronghold of the New Khanate where things work more or less normally, and that's because they are serious enough about keeping things illuminated and sane they made a whole artificial ''moon'' for themselves. Most of its surface is high-powered ''lightbulbs'', and even then it's not 100% effective.
* The Otherworld, the final location and lair to the FinalBoss from ''VideoGame/{{Miitopia}}''. It is a strange, allegedly cursed place in which, according to [[spoiler:the Ex-Dark Lord]], no regular human could survive. It is a psychedelic and eerie place populated by sentient rocks and aliens, with weird undulating lines dancing in front of a deep purple void and the floor is in blurry colors with occastional star patterns racing through it. Its most distinctive feature though is the countless luminescent stolen Mii facial features seen floating in the background and the occasional purple bubble floating in the foreground. It is also unclear whever the Otherworld is set in space or in another dimension.
* The '''entire''' world of ''VideoGame/{{Limbo}}''. It's dark (as in pitch-black save for the rare spot of light), silent, and [[EverythingTryingToKillYou literally everything is after your blood]]. [[PuppeteerParasite Or your brains]].
* ''VideoGame/{{STALKER}}'' is set in the Zone of Exclusion surrounding the Chernobyl Nuclear Power Plant after its infamous meltdown. Referred to simply as "the Zone", said location has become a place when only the most heavily-armed and foolhardy ever set foot due to massive amounts of both leftover nuclear radiation and ''[[RealityIsOutToLunch incredibly weird shit]]''. Aside from all the "normal" stuff - wild dogs, mutants, bandits, military troops, radiation pockets, and hostile factions - you have the anomalies: getting too close to what looks like a patch of empty air can [[LudicrousGibs reduce you to bloody chunks]]; that lightning-looking ball hovering over the ground can electrocute you; that patch of air that looks like it's shimmering in the sun can spit out a jet of fire that will burn you alive instantly if you're not protected enough. And those are just the ''obvious'' hazards. At one point, you encounter an endlessly looping room. At another, [[AlienGeometries you find a lake that is also a hill, and that lake flows several yards into the air]]. If you're caught improperly sheltered during a [[RedSkyTakeWarning blowout]], you'll find it's even more bizarre and even more dangerous than ever. [[YourHeadAsplode Briefly.]] [[BilingualBonus If you understand Russian]], the other stalkers have some... ''interesting'' stories to tell by the campfires, too. And lastly, the artifacts, your main source of income and stat boosts for the games, are are formed by the previously mentioned anomalies, so they're found exclusively around these areas.
* ''Franchise/MortalKombat'':
** The Netherrealm, which is home to the demonic Oni and is generally about the most depressing place you can be. Of course, it is the MK universe's equivalent of Hell.
** There's also the Chaosrealm, where, as the name would imply, nothing makes any sense whatsoever. The prevailing theme of the realm and all of its inhabitants is that they adamantly refuse to conform to any set of rules (especially the laws of physics). It is even implied at one point in [[VideoGame/MortalKombatDeception Deception's]] Konquest mode that natives of other realms who stay there long enough will inevitably be driven insane as their mind struggles to make sense of the place.
* ''VideoGame/BlazBlue'':
** The Boundary can be classified as this - a nexus for all timelines, and so chock-full of nastiness and {{mindrape}} that mere ''entry'' can destroy you in some shape or form. Precisely eight beings are known to have traveled through the Boundary, either for TimeTravel or some other reason.
** Ragna the Bloodedge: Involuntarily dumped into the Cauldron at Kagutsuchi by Nu-13. [[spoiler:Not much is known happens to him at this point, though it's assumed that his soul was either ripped apart by the Boundary or became a new Black Beast, smelted in the cauldron and later released. He later does it again in Chrono Phantasma, this time in a controlled scenario with Rachel's assistance, and emerges 100 years in the past and eventually becomes Bloodedge.]]
** Nu-13: Tosses herself into the Cauldron at Kagutsuchi together with Ragna after impaling them both with her Calamity Sword. [[spoiler:It's never revealed what happens to her at this point, though it's assumed that she either was torn apart by the Boundary or was smelted into a new Black Beast before the ResetButton was pushed.]]
** Lotte Carmine: Willfully entered the Boundary ForScience [[GoMadFromTheRevelation Goes insane due to exposure to forbidden knowledge]], loses his body soon thereafter and becomes Arakune.
** Litchi Faye-Ling: Momentarily enters the Boundary to gain the knowledge and power to save Lotte above. Gains telekinesis and the ability to tap into the power of the Boundrary, but is slowly developing memory loss symptoms and is in danger of turning into another Arakune.
** Hakumen[[spoiler:/Jin Kisaragi]]: [[spoiler:Jumps into the Cauldron after Ragna and Nu-13. Goes back 100 years in time, succumbs to injuries sustained prior to dive, but otherwise emerges unharmed - all mental damages relate to transfer to the Susano'o Unit shortly thereafter. Also engages Yuuki Terumi in a duel as a diversion so Jubei and Claudius Alucard can banish Terumi to the Boundary, [[HeroicSacrifice in the process sealing away Hakumen as well]]. Emerges 90 years later at 20% power, but has remained physically and mentally sound due to sheer force of will.]]
** Yuuki Terumi: [[spoiler:Banished to the Boundary during engagement with Hakumen. Lost the artificial body he was possessing at the time. Effects on mental state indeterminate due to prior batshit insanity.]]
** Relius Clover: [[spoiler:Enters the Cauldron for reasons unknown. Emerges 80 years later, physically unharmed; memories are jumbled during transfer, but are quickly reset to pre-jump state.]]
** Makoto Nanaya: [[spoiler:Loses her consciousness in proximity to Cauldron at Ibukido due to Prime Field Device activity and emerges in the ''Wheel of Fortune'' timeline. Travels back to ''Continuum Shift'' timeline with aid of Rachel Alucard. Zero physical and mental degradation in both transfers.]]
* ''[=BlazBlue's=]'' predecessor, ''VideoGame/GuiltyGear'', has the Backyard, a parallel world teeming with information which also serves as the source of magical energy for the world. Entry for most people into the Backyard is dangerous: without "tuning" to the Backyard's frequency, they risk being destroyed by the information inside it.
* Historia in ''VideoGame/RadiantHistoria'', [[spoiler:as well as Granorg's Royal Hall. Its final boss Apocrypha also looks something like this, albeit shrunk.]]
* ''Franchise/TheElderScrolls'':
** The series' universe itself. Starting with the AlienSky itself, the sun and stars are not typical balls of burning gas but holes punctured in reality by escaping spirits during the creation of Mundus, the mortal plane, and magic flows through them into Mundus which is visible in the night sky as nebulae. The [[WeirdMoon two moons]] of Nirn (the planet within Mundus that all of the action to date in the series' has taken place on) are said to be the rotting and sundered "flesh divinity" of Lorkhan (also known by [[IHaveManyNames other names]]), the [[TheMaker creator god]] of Mundus who was [[GodIsDead "killed"]] by the other spirits who aided in creation, now known as the [[OurGodsAreDifferent Aedra]]. The planets visible from Nirn are not typical planets, but are the planes and "flesh divinity" of the eight most significant of these Aedra. It is said that these forms all appear as they do because [[YouCannotGraspTheTrueForm it is the only way for a mortal's mind to comprehend it]]. That said, this information primarily comes from subjective in-universe sources who often conflict with each other, as the series is well-known for its [[UnreliableCanon intentionally contradictory lore]]. Just like many [[ScienceMarchesOn discredited beliefs]] in [[{{RealLife}} the real world]], the "true nature" of the TES universe could very much be as "normal"/conventional as our real universe is, or it could be something else entirely.
** The various planes of Oblivion, the "infinite void" surrounding Mundus, may be the [[GeniusLoci physical forms]] of the [[OurGodsAreDifferent Daedric Princes]] they are associated with. They are not bound to any of the laws of nature and physics that bind Mundus, and are subject to change on the whim of the associated Prince. Even [[YearInsideHourOutside time does not flow normally]] within Oblivion, though the exact details often vary. For example, when [[TheGoodKing Emperor Uriel Septim VII]] was imprisoned there by his EvilChancellor CourtMage Jagar Tharn for 10 Nirn years, he did not age a day.
** The island of Artaeum combines this with {{Bizarrchitecture}} and AlienGeometries. Artaeum is the home of the [[TheOrder Psijic Order]], a powerful MagicalSociety and the oldest monastic order in Tamriel. Artaeum shifts continuously either at random or by decree of the Psijiic Council. It can also be made to disappear ''entirely'' from Mundus.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''
*** In the ''Dawnguard'' DLC, you visit the [[SpiritWorld Soul Cairn]], a realm of Oblivion created by the Ideal Masters, a group of immortal beings who [[WasOnceAMan were once powerful mortal sorcerers]]. The Ideal Masters have a HorrorHunger for souls, especially the "Black" souls of sapient beings, and they [[YourSoulIsMine are always seeking to claim more]]. The Ideal Masters prefer [[EnergyBeing forms of pure energy]], as they find physical forms to be "too limiting". However, they will take the form of giant crystalline soul gems within the Soul Cairn, and can drain the souls of mortals who venture too close. Other Soul Cairn inhabitants include the captured souls [[FateWorseThanDeath doomed to spend eternity there]], grotesque undead monstrosities that randomly appear from the ground, and a {{Dracolich}} [[NinjaPirateZombieRobot zombie dragon necromancer]].
*** In the ''Dragonborn'' DLC, you visit Apocrypha, the realm of Hermaeus Mora, the Daedric Prince of Knowledge (with a particular specialty in [[TheseAreThingsManWasNotMeantToKnow Things Man Was Not Meant To Know]]. Reading one of Mora's "[[TomeOfEldritchLore Black Books]]" causes you to be ensnared by a tentacle that formed from letters which float off the pages, pulling you inside. The realm itself is a place Cthulhu would find comfy. All the walls are made of books, the water is slime and sprouts tentacles to attack you if you get too close, there are invisible monsters roaming the halls and sea mutants in the slime, certain areas have darkness that can kill you, and the architecture isn't necessarily static. On a more meta note, it also does not help that the area is notoriously [[GameBreakingBug glitchy]] so that when the when the layout of certain tunnels shifts, the Dovahkiin tends to clip and fall through the floors and walls into the deadly slime. But if you brave these horrors, the Black Books will grant you amazing powers.
* Astral Chaos in the ''VideoGame/SoulSeries'' is a timeless alternate dimension from which the Soul Swords originate, and is filled with lost souls and an EldritchAbomination or two.
* The Labyrinth of Deceit in ''VideoGame/KidIcarusUprising'' is a maze full of fake walls, holographic asteroid belts, gravity inversion switches, and disappearing paths. And even when you're not caught up in an illusion, the walls, ceilings, and floors are decorated... odd. And did we mention it's found inside a [[OurWormholesAreDifferent Space Rift]]?
** [[spoiler: And then Chapter 21 has the Chaos Vortex, which is basically the Labyrinth of Deceit taken UpToEleven. It contains replicas of ''every'' enemy from all four factions, [[LivingShadow living shadows]] that attack, eye-shaped portals that spring up out of nowhere, pieces of buildings that randomly move about, floating islands. It's just weird.]]
* ''VideoGame/Kirby64TheCrystalShards'' has [[spoiler:Dark Star, a planet made of [[EldritchAbomination Dark Matter]] and the {{Very Definitely Final Dungeon}}. Not much time is spent inside of it, but its red skies, ribbons of darkness and crystalline hexagonal tiles give it this vibe and make it significantly more alien than any of the planets visited in the game.]]
* ''Franchise/SonicTheHedgehog'':
** Hang Castle in ''VideoGame/SonicHeroes'', but especially its interior, Mystic Mansion. In the daytime, it's a normal abandoned castle, albeit an exceptionally large one. At night, the exteriors seemingly extend endlessly in all directions, and gravity doesn't always point downwards. Once inside, rooms suddenly change topography (sometimes when Sonic and the others are in it), things pop in and out from impossible places, there seems to be a physical upside-down version of the mansion underneath the normal one, dumbwaiter tracks twist and contort while zooming off at high speeds, Eggman's robots pop up out of thin air (presumably intentionally), and what is supposed to be a well is full of weird vaguely water-like texture in all directions with a few small brick platforms suspended in it.
** The Egg Reverie Zone in ''VideoGame/SonicMania''. [[spoiler:It's the result of the Chaos Emeralds reacting to the Phantom Ruby in some strange way, creating an alternate dimension that consists of a part-metal, part-ruby platform with stage lights floating in the middle of a purple void. Time is so screwed up in this place that ''the interface timer'' just switches around random values. Once Super Sonic beats both Eggman and the Heavy/Phantom King, the Phantom Ruby reacts again to send him in to the world of ''Sonic Forces''.]]
* The ''Franchise/TombRaider'' series has had a few of these, but two that stand out are the Atlantean Temple in the first game and ''[[VideoGame/TombRaider Anniversary]]'', and ''Tomb Raider II'''s Floating Islands level. In the first example, the deeper into the complex you go, the more organic the architecture gets, until the walls are made of pulsing muscles. The Floating Islands are...well, ExactlyWhatItSaysOnTheTin, a series of floating islands inside of a Chinese tomb.
* ''VideoGame/TheSecretWorld'' features several:
** One of the more benevolent examples arrives in the form of Agartha, a hollow Earth filled with branching trees, giant robotic caretakers, and a lot of bees, perpetually lit by sourceless golden light. It's actually a divine biocomputer and font of anima (i.e. magic), and it also functions as a weird PortalNetwork usable only by those touched by Agartha's bees (it "precipitates a messy discord" in the flesh of the uninitiated).
** On the other side of the metaphysical spectrum, places severely impacted by [[TheCorruption the Filth]] begin to corrode reality, opening starry portals to distant and lifeless space. One of the worst areas is "The Breach," an excavation site in Transylvania that's been converted into a massive wellspring of the Filth by the Orochi Group and the Vampire Army. We see another such location during the prologue, where Ground Zero for the Filth bomb detonated in the Tokyo subway has all but completely lost contact with reality. For the player, such locations are also a doorway to...
** ...the Dreaming Prison. A semi-metaphysical landscape of glittering black-sanded beaches under a midnight sky with a broken moon and blocks of white ice drifting overhead, dotted with massive cuboid shapes of an unknown material called the Gaia Engines. These things ''literally'' keep the world running, though Freddy Beaumont implies they can be used for "[[TakeOverTheWorld other things]]." For good measure, it's also a prison for the monstrous beings that produce the Filth, kept dormant by the Engines, and it's up to you to either reinforce the prison or help the inmates escape.
** The City of the Sun God. Built by Pharaoh Akhenaten in Egypt as an act of devotion to the Aten, it's on another Filth wellspring, and the results have turned into into a gathering point for just about any malevolent force in the area. The ''portals to {{Hell}}'' open in two corners of the valley don't help, but they're ''not the most eldritch things in the area''. The centerpiece of the alley is the Black Pyramid, Akehnaten's resting place. Thanks to a combination of arcane magic and the Filth's reality-warping influence, massive chambers and hallways fit inside despite clearly being too large for the structure. One of these rooms is a literally bottomless pit - above which the dormant [[HumanoidAbomination Akhenaten]] slumbers.
** In the update "The Vanishing of Tyler Freeborn", the Mist surrounding Solomon Island is revealed to be hiding one of these. [[spoiler:Specifically, the Red Sargassum Dream, a twisted recreation of the town of Kingsmouth under a perpetual midnight sky, inhabited only by Filth-infected versions of the locals.]]
** The Hell Dimensions are a FireAndBrimstoneHell that's almost completely starved of anima. The creatures inhabiting the place, identified in human folklore as demons, frequently try to steal anima from Earth, occasionally through [[HellOnEarth demonic invasions]] but more commonly by tempting humans into [[DealWithTheDevil signing over their souls]]. The environment in Hell is toxic to humans and capable of turning blood to metal, such that only those touched by Agartha's bees can survive down there. Theodore Wicker, a human mage interested in Hell, had to perform heavy magical alterations on his body (including tearing his heart out) in order to adapt to Hell's conditions, such that life on Earth became uncomfortable for him; he wound up leading a rebellion against [[{{Satan}} Eblis]].
* ''VideoGame/StarWarsTheOldRepublic'' has the Voss [[IDontLikeTheSoundOfThatPlace Nightmare Lands]], filled with barren soil, twisted trees, mutated wildlife, and a pervasive corruption field that reduces the weak of mind (read: everyone but the player characters) into violent psychopaths or blubbering vegetables. As an added bonus, there are no less than 5 quests available to deal with {{Eldritch Abomination}}s.
* The ''VideoGame/{{Thief}}'' series contains a few of these, notably Constantine's mansion, the Old Quarter and the Lost City in ''[[VideoGame/ThiefTheDarkProject The Dark Project]]'', and Shalebridge Cradle in ''[[VideoGame/ThiefDeadlyShadows Deadly Shadows]]''.
* ''Franchise/SuperMarioBros'':
** The level Matter Splatter Galaxy in ''VideoGame/SuperMarioGalaxy'', due to the unusual physics of the solid objects and grounds that only appear when a particular field of matter gets close enough. The green-colored background of the level is even more surreal.
** Compared to the rest of the DreamLand, Dream's Deep from ''VideoGame/MarioAndLuigiDreamTeam'' counts. While most of the other dream locations are more-or-less surreal versions of the area Luigi sleeps in, this place is implied to take on the appearance of the sleeper's subconcious. In this case, it's a large purple space with floating neon Luigi faces and holograms, with quotes representing his thoughts flying around. [[AlienGeometries There are places where going off on one end of the screen takes you to another location of another, and even how this works doesn't have to be constant. On the first visit, (the dreamed version of) Luigi goes missing until the boss fight, yet if you leave before said boss, he's back and claims that he was right behind Mario the entire time.]] And finally, the only "natural" inhabitants are Dark Blocks, [[SpritePolygonMix which are animated in actual 3D]] in contrast to game's "pseudo [=3D=]" sprites seen in the normal battle mode.
** The whole Violet Sector of ''VideoGame/PaperMarioColorSplash''. We have a sentient ocean, a whirlpool that never goes away, an area of the ocean that is pitch black in broad daylight, and smoke coming from out of nowhere. Except for the first thing, everything is a result of things going on in the Alternate World.
** The Mansion from ''VideoGame/LuigisMansion'' is...''weird''. The mirrors can transport Luigi, there are mouse holes (and later a dog house) that can suck up Luigi and put him in a different room, one room is upside-down, the door on the right of the Astral Hall loops back to the left door, and then there's the observatory which may or may not transport Luigi to space, oh and it's [[CaptainObvious filled with ghosts.]] Justified as its an illusion made by the Boos.
** [[JungleJapes Soda Jungle]] in ''VideoGame/NewSuperMarioBrosU'' and ''VideoGame/NewSuperLuigiU'' has a section in the middle largely populated by Boos, and [[MindScrew bizarrely,]] one of the levels in that section is almost entirely (except for the enemies, your character, and some features like the poison water) in the style of Vincent van Gogh's ''The Starry Night''. Complete with a giant picture of a white-eyed Bowser in the background. If the overworld map is any indication, this "drawn" area exists on the three-dimensional plane, and it's not simply Mario and company trapped inside a painting.
* In ''VideoGame/FarCry3'', it's implied that there is something subtly but fundamentally ''wrong'' with the Rook Islands. The extremely hostile animal life, the gradual madness that consumes anyone who goes into the jungle, the strange and mystical relics, the drugs giving accurate prophetic visions, [[spoiler: the ink demon]], and so on. It's not obvious, but the islands are ''doing things'' to the people who spend time there. However, due to the game's MaybeMagicMaybeMundane nature, it's left unanswered whether there is actually something wrong with the place, or if it's just the player character [[{{SanitySlippage}} losing his mind to drugs and trauma]].
* ''Videogame/KerbalSpaceProgram'' has Jool, which at first just looks like a green Jupiter. And then you get anywhere remotely close to it, and physics start getting more than a little odd, and only get nastier as your ship gets close, culminating in it spontaneously exploding while you're still several hundred miles from the surface. And then your poor astronauts fall in, and [[WreakingHavok their limbs]] [[BodyHorror flail in impossible ways]] before they simply die. And that's the ''best'' case scenario; there's the occasional tale of ships that survive entry getting flung out of the galaxy at FTL speeds. Of course, it's not actually meant to be that way - it's just glitchy as hell - but the fans have latched on to the first interpretation to match with a certain GoodBadBug being blamed on an EldritchAbomination. Funnily enough, it's this exact same weirdness that makes it completely immune to any and all attempts to (further) glitch it out, and not from lack of trying. And since many of those glitches tend to destroy entire planets...
* ''VideoGame/{{Dishonored}}'' has the aptly named Void, which consists of a series of islands floating in space, depicting fragments of real world buildings and characters frozen in time. It's the home of [[HumanoidAbomination the Outsider]], who will quite effortlessly and arbitrarily drag people there to mess with them or grant them magical powers or both, and it seems to bend to his whims.
* You've got your Shadow Lairs in ''Videogame/SpiralKnights'', but after the boss(es) are defeated, your team is whisked away to a frighteningly empty monochrome (especially compared to the colorful gameworld) tunnel called the Unknown Passage. Some really creepy ambience plays in the background as you prepare for a wave of enemies, and when they arrive, you'll fight TheSwarm.
* The [[OrphanageOfFear Edgewood Home for Lost Children]] in ''VideoGame/OurDarkerPurpose''. Inanimate objects come to often-malevolent life, the architecture shifts unpredictably, and the plants are twisted if not actively vicious. It's hinted that the lands outside the gate are ''even worse''.
* The ''VideoGame/MetroidPrimeTrilogy'' features a few planets that are more than a little twisted because of [[TheCorruption Phazon]] exposure.
** In ''VideoGame/MetroidPrime2Echoes'', Aether was split into two when it got hit by a Phazon meteor (which, in ''VideoGame/MetroidPrime3Corruption'', is revealed to be a Leviathan from planet Phaaze): the light world had some catastrophic global changes, such as plains becoming barren or a woodland jungle flooding but the serious issue was the creation of [[DarkWorld Dark Aether]] which has an atmosphere so toxic it kills any non native in seconds (eating through almost any sheilding), truly sinister landscapes and the locals are always chaotic evil and really don't like light.
** Phaaze, the Phazon planet, [[spoiler: by virtue of being a sentient being that is trying to spread and corrupt other planets]]. It also has some very organic looking natural structures. Lore surrounding the planet suggests that it's an EldritchAbomination existing in a higher dimension, with the planet merely being its form in our Universe. Phaaze is the source of all Phazon, which seems connected no matter how far apart its fragments are. Leviathans are birthed inside its crust, and Phazon versions of the Ing from the previous game appear as common enemies.
* ''{{VideoGame/Rift}}'' features the Planes of Water and Death. The first of these 2 Planes the Plane of Death appeared in the raid: Endless Eclipse and was not only a combination of bones and flesh yet most bizzarely the sky has an sun in an eclipse surrounded by Eldritch symbols.
** The Plane of Water is going to make it's debut in an upcoming expansion and it's first zone Goboro Reef is a sea with spaces of Water carved out of the zone due to the zone's creator waking up(the Plane of Water is actually a DreamLand) leaving walls of water rippling vertically around those waterless spaces.
** The Plane of Water's second zone Draumheim is a city with an ocean suspended over it(due to the inside of the city being effected by the aforementioned water being carved out of the Plane of Water) filled with every creature from everyone's dreams with the southern portion being a desert containing a forest and a bigger and nastier copy of Port Scion ruled by the Lord of Nightmares himself.
** The Plane of Water's third zone Tarkin Glacier is less of an EldritchLocation than the other two due to being a SlippySlideyIceWorld with the mountain at the end being filled with minature Air rifts with it's peaks being floating rocks which are the only Eldritch things about the zone despite the developers' claims of a heavy Lovecraftian influence.
* The ''VideoGame/DarkSouls'' franchise has a number of these:
** The Abyss could practically have a whole entry to itself:
*** The Abyss in New Londo. It's black. No light. No landscape. No horizon. No ground. Just black in every direction, going on forever. You can only survive in the place by wearing a particular magic ring; if you don't, you just fall. Forever. [[spoiler:It was born out of concentrated human essence. That's right, apparently the source of this empty nothingness is ''humanity itself''.]]
*** The ''Artorias of the Abyss'' DLC takes you back to the Abyss, which is represented as an utterly lightless cavern filled with bizarre pitch-black ghosts that look like concentrated Humanity. The worst part is that the Abyss is clearly spreading outward, as strange blue-black ichor covers the surrounding landscape, getting more prevalent the closer to the Abyss one gets.
*** The Abyss is back in ''Dark Souls II'', now called the Dark Chasm of Old, where it can only be entered as a spirit, and contains spirits of other warriors endlessly wandering its cave-like halls killing anything they see, alongside these weird tree-sorcerer things. And the boss of the area is a creepy angelic being called the Darklurker, which absolutely nothing is known about.
** The Crystal Cavern. It's a huge cave that is home to bizarre monsters and invisible platforms. The sheer wrongness of the place seems to reflect the madness of the being who made the cave his sanctuary, Seath the Scaleless.
** Ash Lake. It's a small remnant of what the world looked like before the Fire and before the Lords defeated the Everlasting Dragons. It's a seemingly endless expanse of grey water, with gigantic, utterly massive trees extending up beyond the clouds that blanket the sky. All you find down here are a scarce few enemies, and even the small beach you explore is huge compared to most other areas in the game. The sheer scale, uniformity, and silence of the place, combined with the mournful music, just creates a feeling of emptiness.
** The Old Chaos in ''Crown of the Ivory King''. Beneath the frozen land of Eleum Loyce lies a giant inferno with tree roots branching all over the place yet not burning, and the battle takes place on an inexplicably floating stone platform far above an endless sea of flame, with doorways that contain fiery portals that spawn corrupted knights. [[spoiler:The roots and branches are meant to evoke Lost Izalith from the first game, where the Bed of Chaos was fought. It seems to be hinted that the Old Chaos is the Bed in a new form.]]
** The Untended Graves in the third game are a near-exact replica of [[spoiler:the tutorial area and Firelink Shrine... except crawling with much more powerful Undead, Black Knights, and covered in pitch darkness. One character's dialogue implies that the place is a look into an AlternateUniverse where the Fire has finally died and the Age of Dark has come. Since Firelink Shrine can only be accessed via bonfire-warping, while the Untended Graves can be reached on foot from the rest of the game, this has disturbing implications.]]
** The entire realm of Lothric is implied to be one in ''Dark Souls III'', as it's an amalgamation of different lands once ruled over by their respective Lords of Cinder, summoned across time. Even more so in the Kiln of the First Flame, which seems to be made up of an illogical jumble of buildings and architecture haphazardly piled on top of one another across an endless plain of ash and half-melted spires of rock.
* ''VideoGame/{{Diablo}}'''s Tristram Cathedral definitely qualifies. It begins with ''mere'' demon infested crypts, and only gets worse from there. It's revealed that [[RealityWarper Diablo's mere presence]] is warping the lower floors into Hell.
* ''VideoGame/FlightRising'' has the Starfall Isles, the homeland of the Arcane Flight. The ''first sentence'' of its encyclopedia page describes it as "the twisted, broken islands of the Arcanist and his scholars" and it only gets creepier from there. Every part of the region, including the wildlife, is being mutated by the magical energy flowing through the area, from the mountains which have curved inwards, the shoreline that is now a glowing forest, and the formerly-low island which keeps growing higher. There's also the [[ExtraEyes eight-eyed]] hummingbirds, levitating pill bugs, and owlets that turn pink when they hatch at the Observatory...
* VideoGame/TheEvilWithin: The entire setting. What starts out as an odyssey into a zombie-infested county gives way to SchizoTech, frequently shifting landscapes, and a slew of {{Eldritch Abomination}}s. It's revealed two-thirds into the story that [[spoiler:Sebastian is inside a hive-mind controlled by an extremely deranged sociopath. Which explains the monsters and why he's able to upgrade himself and his weapons by injecting himself with brain fluid - the monsters are the manifested nightmares of the various minds inside a simulation, and injecting himself with the defeated brains represents taking control of the simulation]].
* ''Videogame/{{Bloodborne}}'': It's never quite clear where the normal places end and the stranger places begin, considering some of the weird stuff your character starts to find once you start acquiring Insight, but a few places stand out:
** Byrgenwerth College's Lecture Building, and the college in general, which [[spoiler:seems to have been dragged off screaming into the Nightmare realm, and while it still more or less looks normal, it's warped inhabitants (which include its old students turned into slime monstrosities) will quickly tell you otherwise. Oh, and it somehow hid an entire, endless lake of shimmering white in the moon's reflection in a small pool. And killing the entity you find there will quickly drag the whole town into madness]].
** Yahar'Gul, [[spoiler:a town within a town. Somehow, the entities in charge of the whole MindScrew managed to hide a large, nightmarish citadel that resembles an earthbound R'lyeh, within the small town of Yarnham. Most specifically, in one of the cathedrals]].
** And, of course, the Nightmare Frontier, [[spoiler:the Great Ones' actual realm, crawling with stuff that will destroy your sanity in seconds, and housing the nightmares of several important players in the whole scheme, in particular one that acts as a freaking EldritchAbomination ''nursery'']].
** In a way, the Hunter's Dream and possibly [[spoiler:''every single thing after the blood transfusion at the start of the game'']] counts. It's simultaneously AllJustADream and a real, actual place you can go to. And sometimes, for extra MindScrew, you can access the dream part and the real part separately, leading to oddities such as finding the long-dead corpses of people you met minutes ago. And while they seemingly don't affect each other, as the game goes, you learn that it most definitely ''does''.
** There's also the Nightmare of Mensis, what is essentially a giant castle in the middle of a mental dreamscape that houses multiple EldritchAbomination s and appears to be the headquarters of the School of Mensis, a faction of the game's CorruptChurch that wishes to contact the ''other'' {{Eldritch Abomination}}s.
** ''The Old Hunters'' introduces the Hunter's Nightmare, a twisted version of Yharnam (which is already twisted as it is) populated by AxCrazy Hunters who have been damned to this realm. There's so much carnage to be found, that a river of blood cuts through the city from thousands of mutilated corpses that turn out to be NotQuiteDead once you come close to them. And at the end, after traveling through the clocktower of a BedlamHouse, you come to the source of it all: [[spoiler:[[Literature/TheShadowOverInnsmouth a small fishing hamlet]] populated by FishPeople that's been dragged into a nightmare dreamt by the unholy spawn of a dead Great One.]]
* ''VideoGame/TheBindingOfIsaac'':
** A couple of late-game stages could count, but none, more than the stage accessed after killing Isaac's Mom: [[WombLevel The Womb]]. Despite the title giving you an idea of where you are, it's best not to think about it too much beyond that, as it's accessed through a fleshy hole in the floor after beating Mom, is a giant labyrinth of enemy-filled rooms (including Mom's sentient, severed hands in ''[[UpdatedRerelease Rebirth]]'',) and the final stage boss is Mom's ''heart''. Not to mention that there's a literally doorway to ''Hell'' (well, Sheol, but still) in there. And then there's the Scarred Womb in ''Afterbirth'', a variation of the previous dungeon that looks like [[{{Gorn}} someone took a chainsaw to the inside.]]
** The "I AM ERROR Room," a deeply-hidden area that can only be reached by through either random teleportation or, as of ''Afterbirth'', causing a paradox[[labelnote:As in...]]Using a Blank Card (an activated item that replicates the card held by the player) on a ? Card (a card that replicates the activated item held by the player) or using Teleport 2.0 (teleports to the next unexplored room) after exploring every possible room in the map[[/labelnote]]. It has a glitchy floor along a black void, an equally-glitchy shopkeeper with a word balloon reading "I AM ERROR," a direct way to the next floor, and a number of rather random possible items, pickups, or other objects. It cannot be escaped by anything other than teleportation and little to no real in-story reason for its existence.
** The VeryDefinitelyFinalDungeon in ''Afterbirth +'': the Void. The entrance appears at random after major boss fights (always after one particular boss), and appears to be a twisted black portal similar to those that have been spawning enemies. The floor itself is made up of a random assortment of rooms from all other floors, and occasionally is subject to bursts of static that alter the landscape entirely. It's also the only floor in the game to have multiple boss rooms, as many as ''eight'', and only one of them contains the actual boss. Which one it is is entirely random. [[spoiler:The Void and its boss Delirium are a representation of Isaac's mind breaking down as he suffocates to death. If he dies here, the game over screen refers to dying "In some dying memory".]]
* The eponymous dungeons from the ''VideoGame/PokemonMysteryDungeon'' are [[GameplayAndStoryIntegration explained in-universe]] as locations that can rearrange their layouts each time they are visited. In ''[[VideoGame/PokemonMysteryDungeonExplorers Explorers]]'', they're said to be the result of temporal and spatial distortions. This gets even weirder in ''[[VideoGame/PokemonMysteryDungeonGatesToInfinity Gates to Infinity]],'' where special mystery dungeons exist in [[PocketDimension pocket dimensions]] that are accessed through portals, and the main characters use them as a form of fast travel.
** ''Super Mystery Dungeon'' has [[spoiler: the Voidlands, a dark dimension where Pokemon are sent after being turned to stone. They are a mishmash of different alien environments and seem to be covered in a perpetual twilight. They are also inhabited by creatures called [[EldritchAbomination Void Shadows]], who can presumably take on the physical form of anything and anyone.]]
* ''VideoGame/MinecraftStoryMode'': The Farlands. Unlike Minecraft, where it was simply a glitch, here it's basically the literal edge of the world and an area of chaos incarnate.
* ''VideoGame/{{DownWell}}'': The Abyss
* ''VideoGame/CorpseParty'' features Heavenly Host Elementary School. It's a haunted, [[GeniusLoci sentient]], [[AlienGeometries multi-layered]] dimension that consists of just the rundown school (it was originally in the real world, but after a series of murders it was torn down) and a never-ending expanse of trees with ceaseless rainfall. Anyone who is unfortunate to be caught in it can and most likely ''will'' die from either hunger or starvation, vengeful spirits, or any number of creative traps [[ChaosArchitecture the school]] will lure the player into, all if the person doesn't commit suicide. Even worse, a person can succumb to the [[TheCorruption darkening]] the school exerts, become insane and contribute to the problem by killing their fellow members. Let's not forget that anyone who dies in the school not only experiences the pain and agony of their death ''forever'', but is also ''[[RetGone erased]] from existence'' in the real world.
** Made even worse with the reveal of [[spoiler:the GroundhogDayLoop and time travel]]. Just as space and planes of existence are warped in this dimension, so is the concept of [[spoiler:time and parallel timelines. It's told that even if you tried to save someone who died before, they will just [[YouCantFightFate die a far more gruesome death]]. Sachiko has mentioned that Yoshiki has died a few times in other timelines, which leads to [[FridgeHorror the realization]] that ''every possible timeline was exhausted'' and Yui, Morishige, Mayu, and Seiko always ended up dying in the school so it was impossible to ever save them.]]
* The ''VideoGame/TalesSeries'' has had its great shares of bizarre locations over the course of its many games, but one area in ''VideoGame/TalesOfVesperia'' is noteworthy: [[spoiler:the parallel dimension where the Adephagos is imprisoned, a ''planet-sized'' squid that sucks aer dry]].
** There's also Tarqaron, a massive floating city that was converted into a weapon to counter [[spoiler:the Adephagos]]. The inside has warped pathways and structures built in every which way, and the party debates on just "what the hell were the ancients thinking when they built this?"
** ''VideoGame/TalesOfZestiria'' has [[spoiler:Artorius' Throne, the final dungeon]]. It's a sealed section of Glenwood that contains a massive palace suspended over an empty void, with collapsed and broken pathways surrounding it leading in every which way. The sky is blood red and the sun is black, and the entire area is engulfed in malevolence. [[spoiler:Makes sense, since a hellonized Maotelus was sealed in there.]]
* In ''VideoGame/ShadowWarrior2'', the in-game justification for the game's ProceduralGeneration is that Earth's landscape is constantly in flux.
* In the ''VideoGame/AlanWake'' games, Cauldron Lake is home to a RealityWarper EldritchAbomination called the Dark Presence, that desires to enter into our world fully as a MonsterFromBeyondTheVeil. In service of its goal, proximity to the lake grants creative humans the power of RewritingReality, though the beneficiaries of this power, protagonist included, tend to exploit it to defy the Presence's will once they glean its malign nature. Cauldron Lake itself is far more [[BiggerOnTheInside deep and vast]] than it appears, as a deep sea fishing trawler has somehow found a way to its suspiciously oceanic depths.
* Indie horror game ''Kholat'' gives us ''[[https://en.wikipedia.org/wiki/Kholat_Syakhl Kholat Syakhl]]'', a.k.a. the ''"Dead mountain"'', a real-life place in northern Urals, Russia.
* ''Franchise/{{Halo}}'':
** [[SubspaceOrHyperspace Slipstream space]] is a set of eleven non-visible and highly radioactive "nondimensions" that has markedly different laws of physics and "topology" from normal space, with FTL travel requiring you to enter it. It was known for making some people disappear without a trace when it was first put to use, and for the longest time it was nearly impossible for the [[TheFederation UNSC]] to accurately plot courses within it at distances smaller than a planetary system, though the [[ScaryDogmaticAliens Covenant]] and [[ThePrecursors Forerunners]] had already mastered that part. These effects worsen as jumps are made further inside a gravity well.
** Additionally, slipspace travel inherently causes all sorts of chronological and causal paradoxes which the universe then has to "reconcile"; if too much FTL travel is happening at once, than slipspace will automatically slow down or halt all traffic within it until reality has finished reconciling itself, with the strange part being that this "reconciliation" affects events both forwards and ''backwards'' in time. Due to humanity's inferior understanding of this phenomenon, two of their ships traveling through slipspace together to the same place will often either exit slipspace at different times or, if they do exit at the same time, experience time with slipspace differently (to the point where one ship's clock might be an entire week ahead of the other's).
** The dimension encountered in ''Literature/HaloFirstStrike'' when the ship containing the main characters enters slipspace using a [[MacGuffin Forerunner crystal]] takes the weirdness [[UpToEleven a step further]]. Energy Projectiles would randomly teleport or follow random trajectories while kinetic weapons were unaffected, with the crystal itself emitting massive amounts of radiation, causing some... [[TimeyWimeyBall contradictions in the recorded timelines]], and [[ArsonMurderAndJaywalking allowing ships to travel much greater distances across space than usual]].
** According to ''Literature/TheForerunnerSaga'', Forerunners discovered a large variety of strange alternate realms, including one composed solely of photons.
** The Domain appears to be depicted in such a way in ''VideoGame/Halo5Guardians'', though no physics defying effects occurred. This makes sense, given that it was created by [[spoiler:the Precursors, who themselves were {{Eldritch Abomination}}s]].
* The upcoming video game ''VideoGame/LittleNightmares'' takes place in a place only known as the Maw, filled with giant monsters and seems to be a cross between a hotel and a steampunk nightmare.
* The Room in ''VideoGame/{{OFF}}''. The rest of the game is [[WidgetSeries bizarre,]] but internally consistent and stable, [[spoiler:if undergoing some sudden changes after being purified]]. The Room is a small area that the Batter goes through multiple times spread across different "chapters" in reverse chronological order. The place changes in each iteration, there's one section where the camera inverts for no explainable reason (and remains upside-down until after solving a puzzle), a portion where you're taken to a mock-up of the main menu and pick three different "save files," a gigantic NPC that wants to play a game where you tell him numbers that appear in other sections, and it includes a segment that appears like a child's crayon drawings. It's implied that the whole thing is ''some'' sort of flashback from [[spoiler:its guardian, a sickly boy seen briefly after beating the first two bosses]].
* The planet Mira in ''VideoGame/XenobladeChroniclesX'' is an unusual planet which is acknowledged by the Earthlings that crash land on it. It features a lot of different climates in close proximity to each other and is crawling incredibly hostile {{Eldritch Abomination}}s, and those are the normal parts. The weird parts are the how the planet does not appear on any star map, the way it draws different alien species to it and prevents them from leaving, the way it acts as a UniversalTranslator for the aliens, and [[spoiler: how it can keep sentient androids running without a power source.]]
* In both games in the ''{{VideoGame/Fairune}}'', the Secret File, a room based around either a desktop file system, an old RPG or a roguelike populated by unkillable Space Invader-styled bit monsters, is this. [[spoiler: In 1, these seem to bleed into the final dungeon, and in 2, this could count for both Ashen World and it's underground, Sky Land.]]
* In ''VideoGame/MapleStory'', there is Ludibrium. On the surface, it's a toy world BuiltWithLEGO, but as you dive deep into its towers, the LEGO walls grow thin, eventually giving you view of some outer-space vista which shouldn't have been possible. It doesn't help that that deep in the towers, you'll see lots of ghosts.
* ''Videogame/HelloNeighbor'': The Neighbor's house, which becomes even more twisted and nonsensical with every update. As of Alpha 4, making it far enough into the house reveals rooms leading to nowhere, a fully-operating train supported by nothing, winding hallways, and all sorts of additional physics-defying hazards.
* In ''Videogame/Metro2033'' and ''Videogame/MetroLastLight'', the nuclear war that wiped out human civilization on the surface also broke the barrier between heaven, hell, and reality. Throughout the series, there's a number of locations where they all blend together, some of which are benevolent, and others that are antagonist either through malice or [[PleaseDontLeaveMe their own isolated misery]]:
** In ''2033'', you can find the ghost of a ''subway train'' that endlessly moves across the tunnel before being crushed in a tunnel collapse. On the actual wreckage, ghosts sit on their morning commute.
** In ''Last Light'', the passenger plane that crashed into Moscow is haunted, and those that enter the cockpit see the plane's last moments as the disables plane plows into an apartment block being blown apart in nuclear fire.
** In ''Last Light'', there is a tunnel on the surface haunted by the corpses of the untold millions that died. Their ghostly arms try to grab anyone stepping through because they are lonely and afraid.
** The weirdest is The River of Fate in ''Last Light'', a GeniusLoci where the dead can place phone calls, skeletons stare you down as you pass by, oh and you can [[TimeTravel view the past with your buddies]].
* ''VideoGame/{{Warframe}}'': The Void, a dimension that can only be accessed through special keys. The area appears as a vast expanse of space and pure energy, with only the occasional abandoned Orokin tower [[spoiler: or the moon]] floating in its space. It is the source of all energy that the Tenno use and it has close ties to the lost god-like race of the Orokin. Occasionally fissures in space leak void energy and allow the Orokin towers to use their mind controlling power to extend their reach. [[spoiler: General Vor was even able to become a pure godlike being of energy with the use of a special void key.]]
* ''VideoGame/{{Sundered}}'' takes place in a series of impossibly vast caverns deep beneath the earth, [[ChaosArchitecture whose layout and architecture change every time the protagonist dies]]. The environments within the caverns start out relatively mundane, but become progressively more bizarre and disturbing the further down you go:
** The Valkyrie Encampment seems fairly normal at first, being a lush, jungle-like region with strange rock formations and seemingly endless waterfalls in the background. Then you realize that the only living things in this area are strange metallic plants that can grow through metal, and hideous man-sized arthropods with electrical powers that throw themselves at the player character in suicidal swarms. And the robots that guard the abandoned Valkyrie military base have tumorous organic growths coming out of them…
** The Holy City of the Eschaton is located in a rocky cavern where the walls are covered in carvings of bones and alien eyes, geysers of purple energy erupt from the ceiling, stone stairways float in midair, dark tentacles occasionally form within the shadows (sometimes forming walls to block your passage), and towering structures and statues loom in the background. And that’s not getting into the masked, robed, shrieking monstrosities that call this place home…
** The Cathedral is a gargantuan edifice where AlienGeometries are in full effect: pieces of the structure float in an endless void, giant fists made of tentacles will lash out at the player from patches of dark fog (which can appear out of nowhere), and glowing fungi will spew clouds of poisonous spores if you get too close.
* ''VideoGame/SpecOpsTheLine'' takes place in a version of UsefulNotes/{{Dubai}} that is subtly this trope. The city looks mostly normal enough, putting aside the battle damage and corpses scattered everywhere, or Walker's hallucinations where the sky catches fire and hellspawn claw out of the ground. But it's also surrounded by an impossible, continuous sandstorm cutting it off from the outside world, and riven with great unexplained chasms. More important is the fact that a level usually starts with Walker and his team repelling or zip-lining down from one skyscraper to another, descending deeper into the war-torn city... and then when the next stage starts, they're back in a high place, and have to go down once more.
* ''VideoGame/DarkestDungeon'':
** The titular dungeon is a combination of WombLevel and AlienGeometries. Being in it is so [[GoMadFromTheRevelation stressful]] that heroes who go in their once will refuse to return.
** The Farmstead from the ''Color of Madness'' update was struck by a mysterious comet, causing some very odd effects in the region. Crystals spread everywhere, infesting living things like parasites, twisting then into monsters. The exploded remains of the central windmill simply float in place, unaffected by gravity. Trying to trek to the comet's crash site will lead to heroes being teleported around randomly, sometimes to other parts of the farm, sometimes to brightly-colored voids with bits of scenery from other parts of the game. People that die there don't stay dead, emerging alive a few weeks later. And worst of all, the entire place is trapped in a time loop - even if a group of heroes manages to fight their way through the hordes of corrupted monsters and destroy the comet, [[GroundhogDayLoop they'll just find themselves warped back to when they first entered the farm, doing it all over again.]]
* The Mansus, home of [[EldritchAbomination the Hours]], in ''VideoGame/CultistSimulator''.
-->''The Wood grows around the walls of the Mansus. As any student of the Histories knows, the Mansus has no walls.''
* ''VideoGame/MegaManX5'' has Zero Space, an area where [[TheVirus the Zero Virus]] has somehow caused {{Cyberspace}} to bleed into the real world, creating a black void filled with abstract shapes and flashing lights that looks like a completely different dimension.
* The Ethereal Void in the ''VideoGame/{{Ultima}}'' series, in particular in ''VideoGame/UltimaUnderworld'' II. Among other things, it features winding multilevel paths, invisible areas, a pyramid out of Q-Bert, and a section that looks like ''Akalabeth''. The automap stops working, as well.
[[/folder]]


* In ''VideoGame/{{Warframe}}'' there is the Void, a dimension that can only be accessed through special keys. The area appears as a vast expanse of space and pure energy, with only the occasional abandoned Orokin tower [[spoiler: or the moon]] floating in it's space. It is the source of all energy that the Tenno use and it has close ties to the lost god-like race of the Orokin. Occasionally fissures in space leak void energy and allow the Orokin towers to use their mind controlling power extend their reach. [[spoiler: General Vor was even able to become a pure godlike being of energy with the use of a special void key.]]

to:

* In ''VideoGame/{{Warframe}}'' there is the ''VideoGame/{{Warframe}}'': The Void, a dimension that can only be accessed through special keys. The area appears as a vast expanse of space and pure energy, with only the occasional abandoned Orokin tower [[spoiler: or the moon]] floating in it's its space. It is the source of all energy that the Tenno use and it has close ties to the lost god-like race of the Orokin. Occasionally fissures in space leak void energy and allow the Orokin towers to use their mind controlling power to extend their reach. [[spoiler: General Vor was even able to become a pure godlike being of energy with the use of a special void key.]]


** Ultra Space, the home dimension of the Ultra Beasts from ''VideoGame/PokemonSunAndMoon''. We don't see too much of it, just a multicolored barren cavern, lit up despite the absence of any apparent light source, filled with various Nihilego (read:toxic parasitic jellyfish made of shapeshifting glass) floating around and occasionally phasing in and out of existence. The characters comment that the air feels strange and it's hard to breathe properly. The Rotom Pokedex, which is otherwise always chatty and displays a map of the area, is completely silent and its screen is filled with static, completely inoperable.
** In ''VideoGame/PokemonUltraSunAndUltraMoon'', you see more Ultra Spaces and you can even fight the Ultra Beasts on their Home Turf. From what the trailers have shown, Kartana (read:living origami who can cut through steel) resides in a strange forest, Buzzwole (read:muscular humanoid mosquito) resides in one of the least eldritch of them as it looks more like a jungle in broad daylight (though that may invoke [[DaylightHorror another trope]]) and Xurkitree resides in what looks like the inside of a chaotic machine.

to:

** Ultra Space, the home dimension of the Ultra Beasts from ''VideoGame/PokemonSunAndMoon''. We don't see too much of it, just a multicolored barren cavern, cavern (later named Ultra Deep Sea in the ''Ultra'' games), lit up despite the absence of any apparent light source, filled with various Nihilego (read:toxic (read: toxic parasitic jellyfish made of shapeshifting glass) floating around and occasionally phasing in and out of existence. The characters comment that the air feels strange and it's hard to breathe properly. The Rotom Pokedex, which is otherwise always chatty and displays a map of the area, is completely silent and its screen is filled with static, completely inoperable.
** In ''VideoGame/PokemonUltraSunAndUltraMoon'', you see more Ultra Spaces and you can even fight the Ultra Beasts on their Home Turf. From what home turf. Among the trailers have shown, Kartana (read:living origami who can cut through steel) resides in a strange forest, Buzzwole (read:muscular humanoid mosquito) resides in one of the least eldritch of them as it looks more like a jungle in broad daylight (though that may invoke [[DaylightHorror another trope]]) outlandish Ultra Spaces are Ultra Plant (a dark, rocky place filled with lightning and Xurkitree resides in what looks like of varying sizes), Ultra Crater (a smoggy, machine-growing planet that houses the inside of starship-like Celesteela), and Ultra Ruin, a chaotic machine.ruined city [[spoiler:heavily implied to be Hau'oli City in a universe [[AfterTheEnd where a nuclear catastrophe ravaged the Pokémon world]]]].

Added DiffLines:

** Interestingly, the real world is just as eldritch to the residents of the Fade as the Fade is to residents of the real world. The reason spirits so frequently take on monstrous forms and turn into demons when pulled through the Veil is that the physical world is so alien to them that they have no idea what to make of it.


** The Hill of Despair where the party fights Necorn which is apparently the [[spoiler: Afterlife.]]

to:

** The Hill of Despair where the party fights Necorn Necron which is apparently the [[spoiler: Afterlife.]]


** Avid Horizon. No matter how you twist and turn in your road, if you travel North for long enough, you will end up here. There is no way to continue further North. It's an enormous, unbreachable gate with an odd rubbery texture, guarded by two statues, all of a deep Gant colour. Gant being what remains when all other colors have been eaten. Everyone, even your fungal cargo, is unnerved when approaching the place. The fake stars above start flickering like they're going out as you approach. And the gate isn't a thing. It's a Law. And sometimes, when the guardians aren't aware... the law can be breached. [[spoiler:And somehow, ''somehow'', it leads to outer space]].

to:

** The Avid Horizon. No matter how you twist and turn Horizon, the northernmost place in your road, the Neath. And we mean northernmost: if you travel North north for long enough, no matter where you start from or how many detours or turns you make, you will end up here. There is no way to continue further North. It's The Horizon is an enormous, unbreachable gate with an odd rubbery texture, guarded by two statues, all of a deep Gant colour. Gant colour (Gant being what remains when all other colors have been eaten.eaten). Everyone, even your fungal cargo, is unnerved when approaching the place. The fake stars above start flickering like they're going out as you approach. And the The strangest part? The gate isn't a thing. It's thing, but a Law.law. And sometimes, when the guardians aren't aware... the law can be breached. [[spoiler:And somehow, ''somehow'', it leads to outer space]].



** The zeefloor proves itself just as strange with the ''Zubmariner'' expansion. It rearranges itself ''much'' more often than the surface does, the wildlife goes from merely being more awful than surface versions of the same to making absolutely no biological sense, it occasionally grows bubbles of impossible colors with terrifying effects, random clouds of pure darkness can appear from out of nowhere, it occasionally has a gigantic eye that can be sailed into and contains MindScrew incarnate and the shadow is so intense ''[[EldritchAbomination things]]'' can slither out of it every now and then. And then there's the various Abysses, where [[HumanoidAbomination the Lady in Black]] can be found... Ironically enough, the underwater ''ports'' are all relatively normal in comparison to some of the above. The strangest of them by our standards ([[ElephantGraveyard the Gant Pole]], [[CyberneticsEatYourSoul Anthe]], [[WombLevel Nook]] and [[StarfishAlien Aigul]]) are just par for the course by the time you can submerge, and the strangest for the Neathers (Hideaway, a city atop a GiantEnemyCrab) is outright ''normal''.

to:

** The zeefloor proves itself just as strange with the ''Zubmariner'' expansion. It rearranges itself ''much'' more often than the surface does, the wildlife goes from merely being more awful than surface worse versions of the same surface creatures to making absolutely no biological sense, it occasionally grows bubbles of impossible colors with terrifying effects, random clouds of pure darkness can appear from out of nowhere, it occasionally has a gigantic eye that can be sailed into and contains MindScrew incarnate and the shadow is so intense ''[[EldritchAbomination things]]'' can slither out of it every now and then. And then there's the various Abysses, where [[HumanoidAbomination the Lady in Black]] can be found... Ironically enough, the underwater ''ports'' are all relatively normal in comparison to some of the above. The strangest of them by our standards ([[ElephantGraveyard the Gant Pole]], [[CyberneticsEatYourSoul Anthe]], [[WombLevel Nook]] and [[StarfishAlien Aigul]]) are just par for the course by the time you can submerge, and the strangest for the Neathers (Hideaway, a city atop a GiantEnemyCrab) is outright ''normal''.


[[folder:Anime and Manga]]
* The surface of Manga/HellstarRemina. Not surprising, since Remina itself is an EldritchAbomination.

to:

[[folder:Anime and & Manga]]
* The surface of Manga/HellstarRemina.''Manga/HellstarRemina''. Not surprising, since Remina itself is an EldritchAbomination.



[[folder:Art]]

to:

[[folder:Art]][[folder:Arts]]



[[folder:Films -- Animated]]
* ''WesternAnimation/YellowSubmarine'' - The Beatles' Liverpool abode is a grim little wharfside hovel on the outside - inside it's a cavernous palace with endless corridors that open into scenes from ''Film/KingKong1933'', Magritte paintings, and the like, while various outsize objects, inanimate and otherwise, run in and out of doors when no one's looking. The places they visit on their journey are similarly extradimensional.
* [[spoiler: The inside of the portal]] from ''Disney/BigHero6''.

to:

[[folder:Films -- Animated]]
Animation]]
* ''WesternAnimation/YellowSubmarine'' - ''WesternAnimation/YellowSubmarine'': The Beatles' Liverpool abode is a grim little wharfside hovel on the outside - inside outside. Inside, it's a cavernous palace with endless corridors that open into scenes from ''Film/KingKong1933'', Magritte paintings, and the like, while various outsize objects, inanimate and otherwise, run in and out of doors when no one's looking. The places they visit on their journey are similarly extradimensional.
* %%* [[spoiler: The inside of the portal]] from ''Disney/BigHero6''.



* The apartment building in ''Film/{{Ghostbusters 1984}}'' certainly applies, given what it was designed for. The dimension one of the refrigerators opens onto counts as well.

to:

* The apartment building in ''Film/{{Ghostbusters 1984}}'' ''Film/{{Ghostbusters|1984}}'' certainly applies, given what it was designed for. The dimension one of the refrigerators opens onto counts as well.



* In the ''[[Film/HellHouseLLC2 Hell House LLC II: The Abaddon Hotel]]'' the hotel has become one in the years since the accident in the first film with lights mysteriously powering themselves, doors refusing to open, time passing faster than it should [[spoiler:and a portal to Hell in the basement.]] This isn't helped by that all of the decorations from the haunted house attraction set up during ''Hell House LLC'' are still in the hotel.

to:

* In the ''[[Film/HellHouseLLC2 Hell House LLC II: The Abaddon Hotel]]'' ''Film/HellHouseLLCIITheAbaddonHotel'', the hotel has become one in the years since the accident in the first film with lights mysteriously powering themselves, doors refusing to open, time passing faster than it should [[spoiler:and a portal to Hell in the basement.]] This isn't helped by that all of the decorations from the haunted house attraction set up during ''Hell House LLC'' are still in the hotel.






[[folder:Mythology and Religion]]

to:

[[folder:Mythology and [[folder:Myths & Religion]]



[[folder:Pinball]]

to:

[[folder:Pinball]][[folder:Pinballs]]



[[folder:Podcasts]]
* ''Podcast/WelcomeToNightVale'', where everything paranormal is true.
* In ''Podcast/AliceIsntDead'', a long haul trucker {{Narrator}} keeps encountering paranormal places in the course of her work, from an EvilTowerOfOminousness looming in the distance to Charlatan, a traveling VanishingVillage trapped in a GroundhogDayLoop that repeatedly violates the laws of physics in increasingly disturbing ways every time she passes through.
* In ''Podcast/TheMagnusArchives'', the titular archives rise above labyrinthine catacombs that organize and contain manifestations of primal fear. The building itself is a place of power for the acolytes of one of those forces, the [[EldritchHorror Ceaseless Watcher]].
[[/folder]]



[[folder: Roleplay]]

to:

[[folder: Roleplay]][[folder:Roleplay]]



* ''Roleplay/RubyQuest'': Cold Storage. Much of the whole facility, really. Especially the brig, with that growing dark pit and half of its gravity reversed.



[[folder:Tropes]]
* The SugarBowl is a strange form of this. It may be depicted as a genuinely nice place, or as it was in the article. However, there's no denying that a place with licorice trees and structurally sound buildings of candy would belong here.
** Likewise, ''VideoGame/AnimalCrossing'' definitely exists in one of these [[FridgeLogic if you think about it hard enough]]. This has been well-documented in many {{Dark Fic}}s.
* The ClownCarBase also fits this trope in a way, especially when the trope is {{lampshade|Hanging}}d, revealing it to be not just a perspective oddity, but a genuine physically disproportionate building.
* A LevelAte is a place where terrain is GiantFood, often a humorous version of this sort of thing.
* Many {{Lost World}}s are this in a nutshell.
* A DarkWorld can function as an Eldritch Location when it's explicitly evil or "wrong", but a few morality neutral Dark Places are natural "night side" reality counterparts to our own.
* A PlaceBeyondTime is this by its very nature.
* An EldritchStarship can easily be an Eldritch Location with a hyperdrive.
[[/folder]]



* [[OurVampiresAreDifferent The Forest of Einnashe]] in ''Franchise/{{Nasuverse}}'', first mentioned in ''{{VisualNovel/Tsukihime}}''. It's a forest that acts like a vampire, in that it eats every person and animal that comes upon it. And yes, it can move and hunt ''cities'' on its own. Good thing it's only shown itself every 50 years.
* ''Franchise/{{Nasuverse}}'' also gives us [[MentalWorld Reality Marbles]]. It is a high-level magical barrier that forced reality around oneself to ''obey'' your vision of the world. As a result, it turns reality within one's proximity into one's own mental landscape, allowing them to use their ultimate techniques. These are traditionally possessed by [[EldritchAbomination Ultimate Ones]] and high-level spirits.
* The Red Night in ''VisualNovel/ElevenEyes''.



* ''VisualNovel/{{Demonbane}}'':
** The first game's final battle took place in a succession of these taken from the ''Literature/CthulhuMythos'' itself, as the sheer power being exchanged between Demonbane and Liber Legis causes "dimensional quakes" that randomly throw them all over time and space. They visit, in order: the chaotic darkness of the Void Beyond, the Great Library of Celeano, a ruined Yaddith of the far future, a living asteroid field, Prehistoric Earth, the Darkness of N'Kai, and in a couple of routes finally end up on the dead world of Yith.
** The Shining Trapezohedron is ''itself'' an EldritchLocation, and sealed within it are [[spoiler:all of the evil gods that Demonbane could not kill, trapped within one universe and screaming to get out. Slashing something with the Trapezohedron sends it to that universe... where that thing will be at the [[FateWorseThanDeath mercy of all those extremely angry, immortal, evil beings.]]]]
** The sequel's villain turns Arkham City into an EldritchLocation, as it becomes a patchwork of different time periods, urban city and wilderness melting into each other, buildings that are upside-down and right-side up and everything in between, and time moves faster, slower, backwards, or not at all in various places.



[[folder:Visual Novels]]
* ''Franchise/{{Nasuverse}}'':
** [[OurVampiresAreDifferent The Forest of Einnashe]], first mentioned in ''VisualNovel/{{Tsukihime}}''. It's a forest that acts like a vampire, in that it eats every person and animal that comes upon it. And yes, it can move and hunt ''cities'' on its own. Good thing it's only shown itself every 50 years.
** It also gives us [[MentalWorld Reality Marbles]]. It is a high-level magical barrier that forced reality around oneself to ''obey'' your vision of the world. As a result, it turns reality within one's proximity into one's own mental landscape, allowing them to use their ultimate techniques. These are traditionally possessed by [[EldritchAbomination Ultimate Ones]] and high-level spirits.
* The Red Night in ''VisualNovel/ElevenEyes''.
* ''VisualNovel/{{Demonbane}}'':
** The first game's final battle took place in a succession of these taken from the ''Literature/CthulhuMythos'' itself, as the sheer power being exchanged between Demonbane and Liber Legis causes "dimensional quakes" that randomly throw them all over time and space. They visit, in order: the chaotic darkness of the Void Beyond, the Great Library of Celeano, a ruined Yaddith of the far future, a living asteroid field, Prehistoric Earth, the Darkness of N'Kai, and in a couple of routes finally end up on the dead world of Yith.
** The Shining Trapezohedron is ''itself'' an EldritchLocation, and sealed within it are [[spoiler:all of the evil gods that Demonbane could not kill, trapped within one universe and screaming to get out. Slashing something with the Trapezohedron sends it to that universe... where that thing will be at the [[FateWorseThanDeath mercy of all those extremely angry, immortal, evil beings.]]]]
** The sequel's villain turns Arkham City into an EldritchLocation, as it becomes a patchwork of different time periods, urban city and wilderness melting into each other, buildings that are upside-down and right-side up and everything in between, and time moves faster, slower, backwards, or not at all in various places.
[[/folder]]

[[folder:Web Animation]]
* ''WebAnimation/HomestarRunner'':
** [[http://www.homestarrunner.com/sbemail174.html Sweet Puttin' Cakes]], a miniature golf course "every bit as messed up as the cartoon on which it's based." Residents of Free Country, USA find themselves inexplicably teleported there simply by desiring to play miniature golf. The first hole is the [[VisualPun "worm"hole]], the 18th hole has par infinity, and the only way to leave is to will yourself back to reality. When Strong Bad returns, he remarks that his mouth "[[TastesLikePurple tastes like backwards]]."
** We could go ahead and classify the Sweet Cuppin' Cakes world (which is apparently a real location) as an Eldritch Location. Just think of the inhabitants! A Strong Bad with a keyboard head, a black-and-white-talking wheelchair, a talking worm in a hole that appears to be able to warp from place to place. There's also the fact that characters can come from nowhere and that everything appears to be able to utilize hammerspace.
%%* Wherever the hell it is that the WebAnimation/HappyTreeFriends universe takes place in.
* The second chapter of [[WebVideo/MLPAnalysis Dr. Wolf's]] OriginEpisode takes place in such a place that takes the form of a library in the middle of a vast desert. Time doesn't move in the library, as Wolf doesn't age or require food, water, or rest the entire time he's there. The structure goes on forever in any direction, smells do not grow stronger or weaker anywhere or at any time, and Wolf always sensed a feeling of intrusion, as if the library sensed he and his master didn't belong and desired to expel or assimilate them.
[[/folder]]



-->'''Reginald:''' Autumn is [[DissonantSerenity especially beautiful]] here in the Nightmare Zone.
-->'''Beartato:''' My heart is screaming with joy.

to:

-->'''Reginald:''' Autumn is [[DissonantSerenity especially beautiful]] here in the Nightmare Zone.
-->'''Beartato:'''
Zone.\\
'''Beartato:'''
My heart is screaming with joy.



* In ''Webcomic/DemonThesis'', the four main characters attend a small liberal arts college in Canada, when a [[ManipulativeBastard manipulative entity]] from another dimension begins altering reality. Only afterward do the main characters learn that their school was originally founded by an occultist who knew that the location was a place where our dimension was unusually close to and could interact with other dimensions. Said occultist intended the university to inform about the dangers of this and form a line of defense against threats, but over time the school transformed into a fairly normal university and most occult/supernatural elements have been discarded.



* Many Wiki/{{SCP|Foundation}}s are {{Eldritch Location}}s. Some of them also qualify as {{Eldritch Abomination}}s since they are ''[[GeniusLoci alive]]''. There's also [[http://scp-wiki.wikidot.com/scp-093 the "Red Sea Object"]], which takes people into an alternate universe where [[spoiler:"a god-like being of unknown origin" instigated a massive holy war hundreds of years ago, with apocalyptic results, and now giant, immortal UncannyValley monsters roam the land, absorbing anyone who catches their attention]].

to:

* Wiki/TVTropes:
** The SugarBowl is a strange form of this. It may be depicted as a genuinely nice place, or as it was in the article. However, there's no denying that a place with licorice trees and structurally sound buildings of candy would belong here.
** The ClownCarBase also fits this trope in a way, especially when the trope is {{lampshade|Hanging}}d, revealing it to be not just a perspective oddity, but a genuine physically disproportionate building.
** A LevelAte is a place where terrain is GiantFood, often a humorous version of this sort of thing.
**
Many Wiki/{{SCP|Foundation}}s {{Lost World}}s are this in a nutshell.
** A DarkWorld can function as an Eldritch Location when it's explicitly evil or "wrong", but a few morality neutral Dark Places are natural "night side" reality counterparts to our own.
** A PlaceBeyondTime is this by its very nature.
** An EldritchStarship can easily be an Eldritch Location with a hyperdrive.
* ''Wiki/SCPFoundation'':
** Many [=SCPs=]
are {{Eldritch Location}}s. Some of them also qualify as {{Eldritch Abomination}}s since they are ''[[GeniusLoci alive]]''. There's also [[http://scp-wiki.wikidot.com/scp-093 the "Red Sea Object"]], which takes people into an alternate universe where [[spoiler:"a god-like being of unknown origin" instigated a massive holy war hundreds of years ago, with apocalyptic results, and now giant, immortal UncannyValley monsters roam the land, absorbing anyone who catches their attention]].



* ''WebAnimation/HomestarRunner'':
** [[http://www.homestarrunner.com/sbemail174.html Sweet Puttin' Cakes]], a miniature golf course "every bit as messed up as the cartoon on which it's based." Residents of Free Country, USA find themselves inexplicably teleported there simply by desiring to play miniature golf. The first hole is the [[VisualPun "worm"hole]], the 18th hole has par infinity, and the only way to leave is to will yourself back to reality. When Strong Bad returns, he remarks that his mouth "[[TastesLikePurple tastes like backwards]]."
** We could go ahead and classify the Sweet Cuppin' Cakes world (which is apparently a real location) as an Eldritch Location. Just think of the inhabitants! A Strong Bad with a keyboard head, a black-and-white-talking wheelchair, a talking worm in a hole that appears to be able to warp from place to place. There's also the fact that characters can come from nowhere and that everything appears to be able to utilize hammerspace.
* ''Roleplay/RubyQuest'':
** Cold Storage.
** Much of the whole facility, really. Especially the brig, with that growing dark pit and half of its gravity reversed.
* Brian's house in ''WebVideo/MarbleHornets'' became this, thanks to [[Franchise/TheSlenderManMythos a certain someone]]. It doesn't fully follow the laws of reality and is connected to a burnt-out, industrial-looking building that is laden with even more horror.
* Sarah Waite's (yes, the last name is meaningful) dorm room at [[SuperheroSchool Whateley Academy]] in the Literature/WhateleyUniverse. It's even ''called'' the Lovecraft Room.
* WebVideo/NyxCrossing, a mysterious area that centers around a section of railroad track. According to the natives, "There is no distance," and there is a mysterious monster that stalks the characters.

to:

* ''WebAnimation/HomestarRunner'':
** [[http://www.homestarrunner.com/sbemail174.html Sweet Puttin' Cakes]], a miniature golf course "every bit as messed up as the cartoon on which it's based." Residents of Free Country, USA find themselves inexplicably teleported there simply by desiring to play miniature golf. The first hole is the [[VisualPun "worm"hole]], the 18th hole has par infinity, and the only way to leave is to will yourself back to reality. When Strong Bad returns, he remarks that his mouth "[[TastesLikePurple tastes like backwards]]."
** We could go ahead and classify the Sweet Cuppin' Cakes world (which is apparently a real location) as an Eldritch Location. Just think of the inhabitants! A Strong Bad with a keyboard head, a black-and-white-talking wheelchair, a talking worm in a hole that appears to be able to warp from place to place. There's also the fact that characters can come from nowhere and that everything appears to be able to utilize hammerspace.
* ''Roleplay/RubyQuest'':
** Cold Storage.
** Much of the whole facility, really. Especially the brig, with that growing dark pit and half of its gravity reversed.
* Brian's house in ''WebVideo/MarbleHornets'' became this, thanks to [[Franchise/TheSlenderManMythos a certain someone]]. It doesn't fully follow the laws of reality and is connected to a burnt-out, industrial-looking building that is laden with even more horror.
* Sarah Waite's (yes, the last name is meaningful) dorm room at [[SuperheroSchool Whateley Academy]] in the Literature/WhateleyUniverse. ''Literature/WhateleyUniverse''. It's even ''called'' the Lovecraft Room.
* WebVideo/NyxCrossing, a mysterious area that centers around a section of railroad track. According to the natives, "There is no distance," and there is a mysterious monster that stalks the characters.
Room.



* ''Franchise/TheFearMythos'' has the Empty City: a possibly [[EldritchAbomination living]] city located in an alternate dimension. The city is ''huge'', changes every time you turn a corner, and is completely devoid of all souls.



* Parodied in LetsPlay/ChipCheezum's LetsPlay of ''VideoGame/FiftyCentBloodOnTheSand'' with the "Fiddy Zone", a glitch where background textures fail to load during a [[ActionCommands Counter Kill]], leaving Fiddy and his opponent in a void covered by film grain.
%%* Wherever the hell it is that the WebAnimation/HappyTreeFriends universe takes place in.
* in ''Webcomic/DemonThesis'', the four main characters attend a small liberal arts college in Canada, when a [[ManipulativeBastard manipulative entity]] from another dimension begins altering reality. Only afterward do the main characters learn that their school was originally founded by an occultist who knew that the location was a place where our dimension was unusually close to and could interact with other dimensions. Said occultist intended the university to inform about the dangers of this and form a line of defense against threats, but over time the school transformed into a fairly normal university and most occult/supernatural elements have been discarded.
* ''WebVideo/CollegeSaga'' has the Cursed Structure (i.e. Babson College's Fountain of Flags). As long as it exists, mankind will continue eating vegetables.
* Prominently featured in [[http://wanderers-library.wikidot.com/the-tomb-war The Tomb War]] from ''Wiki/TheWanderersLibrary''.



* ''Podcast/WelcomeToNightVale'', where everything paranormal is true.



* In ''Podcast/AliceIsntDead'', a long haul trucker {{Narrator}} keeps encountering paranormal places in the course of her work, from an EvilTowerOfOminousness looming in the distance to Charlatan, a traveling VanishingVillage trapped in a GroundhogDayLoop that repeatedly violates the laws of physics in increasingly disturbing ways every time she passes through.



* In ''Podcast/TheMagnusArchives'', the titular archives rise above labyrinthine catacombs that organize and contain manifestations of primal fear. The building itself is a place of power for the acolytes of one of those forces, the [[EldritchHorror Ceaseless Watcher]].

to:

* In ''Podcast/TheMagnusArchives'', the titular archives rise above labyrinthine catacombs that organize and contain manifestations of primal fear. Prominently featured in [[http://wanderers-library.wikidot.com/the-tomb-war The building itself is a place of power for the acolytes of one of those forces, the [[EldritchHorror Ceaseless Watcher]].Tomb War]] from ''Wiki/TheWanderersLibrary''.



[[folder:WebVideo]]
* The second chapter of [[WebVideo/MLPAnalysis Dr. Wolf's]] OriginEpisode takes place in such a place that takes the form of a library in the middle of a vast desert. Time doesn't move in the library, as Wolf doesn't age or require food, water, or rest the entire time he's there. The structure goes on forever in any direction, smells do not grow stronger or weaker anywhere or at any time, and Wolf always sensed a feeling of intrusion, as if the library sensed he and his master didn't belong and desired to expell or assimilate them.

to:

[[folder:WebVideo]]
[[folder:Web Videos]]
* The second chapter of [[WebVideo/MLPAnalysis Dr. Wolf's]] OriginEpisode takes place Brian's house in such ''WebVideo/MarbleHornets'' became this, thanks to [[Franchise/TheSlenderManMythos a place that takes the form of a library in the middle of a vast desert. Time certain someone]]. It doesn't move in fully follow the library, as Wolf doesn't age or require food, water, or rest laws of reality and is connected to a burnt-out, industrial-looking building that is laden with even more horror.
* ''WebVideo/NyxCrossing'', a mysterious area that centers around a section of railroad track. According to
the entire natives, "There is no distance," and there is a mysterious monster that stalks the characters.
* ''Franchise/TheFearMythos'' has the Empty City: a possibly [[EldritchAbomination living]] city located in an alternate dimension. The city is ''huge'', changes every
time he's there. The structure goes on forever in any direction, smells do not grow stronger or weaker anywhere or at any time, you turn a corner, and Wolf always sensed a feeling is completely devoid of intrusion, as if all souls.
* Parodied in LetsPlay/ChipCheezum's LetsPlay of ''VideoGame/FiftyCentBloodOnTheSand'' with
the library sensed he "Fiddy Zone", a glitch where background textures fail to load during a [[ActionCommands Counter Kill]], leaving Fiddy and his master didn't belong and desired to expell or assimilate them.opponent in a void covered by film grain.
* ''WebVideo/CollegeSaga'' has the Cursed Structure (i.e. Babson College's Fountain of Flags). As long as it exists, mankind will continue eating vegetables.





** The Eleven-Day Empire, a [[MundaneMadeAwesome tract of space/time, shaped like XVIII century London]], ritualistically separated from reality by eleven days that never existed. Specifically, when the 18th century British Empire shifted from the Julian to the Gregorian calendar, the date changed from the 2nd to the 14th of September. [[WhatDoYouMeanItWasntMadeOnDrugs Figuring that nobody was using them, the Faction took those eleven days]], cut them off from the rest of causality, [[CrazyAwesome and turned them into a twisted shadow version of Victorian London]] under a [[RedSkyTakeWarning perpetually burning sky]]. It's a weird place. (In its introduction, it's explained that if you were to [[LampshadeHanging point out]] that the above [[ItRunsOnNonsensoleum doesn't really make sense]], because a shift in the calendar doesn't "create" unused days, Faction Paradox would say that [[TimeyWimeyBall that's rather the point]].)

to:

** The Eleven-Day Empire, a [[MundaneMadeAwesome tract of space/time, shaped like XVIII century London]], ritualistically separated from reality by eleven days that never existed. Specifically, when the 18th century British Empire shifted from the Julian to the Gregorian calendar, the date changed from the 2nd to the 14th of September. [[WhatDoYouMeanItWasntMadeOnDrugs Figuring that nobody was using them, the Faction took those eleven days]], cut them off from the rest of causality, [[CrazyAwesome and turned them into a twisted shadow version of Victorian London]] London under a [[RedSkyTakeWarning perpetually burning sky]]. It's a weird place. (In its introduction, it's explained that if you were to [[LampshadeHanging point out]] that the above [[ItRunsOnNonsensoleum doesn't really make sense]], because a shift in the calendar doesn't "create" unused days, Faction Paradox would say that [[TimeyWimeyBall that's rather the point]].)


** Eleutheria as a whole. The bit about the stars setting normalcy? Eleutheria is a segment of space where the locals decided they ain't having none of that, and are shutting down every last light they come across. The terrible things that starlight usually eradicates, since they're so utterly wrong and against the law of the universe no star wished them around, are congregating in the area, including those that came from places where there was never any light to begin with. There are ''veeeeery'' few laws of reality still working in the place, like overburdened, groaning pillars holding up existence and preventing it from caving in and collapsing into raw entropy.

to:

** Eleutheria as a whole. The bit about the stars setting normalcy? Eleutheria is a segment of space where the locals decided they ain't having none of that, and are shutting down every last light they come across. The terrible things that starlight usually eradicates, since they're so utterly wrong and against the law of the universe no star wished them around, are congregating in the area, including those that came from places where there was never any light to begin with. There are ''veeeeery'' few laws of reality still working in the place, like overburdened, groaning pillars holding up existence and preventing it from caving in and collapsing into raw entropy. The "star" system even has an inversion in the form of the Eagle's Empyrean, the last stronghold of the New Khanate where things work more or less normally, and that's because they are serious enough about keeping things illuminated and sane they made a whole artificial ''moon'' for themselves. Most of its surface is high-powered ''lightbulbs'', and even then it's not 100% effective.

Showing 15 edit(s) of 1181

Top