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* The titular dungeon of ''Manga/DeliciousInDungeon''. Really, just dungeons in general. They drip with magic, swarm with monsters and [[OnlyMostlyDead death itself is forbidden there]].

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* The Ethereal Void in the ''VideoGame/{{Ultima}}'' series, in particular in ''VideoGame/UltimaUnderworld'' II. Among other things, it features winding multilevel paths, invisible areas, a pyramid out of Q-Bert, and a section that looks like ''Akalabeth''. The automap stops working, as well.


* ''ComicBook/RobinSeries'': Stephen's woods may look like a normal forest if you squint but Tim notices quite quickly that there are species there that have no business co-existing and things aren't necessarily the right size. Then there's the fact that neither space nor time work properly there, allowing Stephen to use it to nearly teleport but anyone or thing that follows him in and looses track of him will be lost in the woods forever.

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* ''ComicBook/RobinSeries'': Stephen's woods may look like a normal forest if you squint but Tim notices quite quickly that there are species there that have no business co-existing and things aren't necessarily the right size. Then there's the fact that neither space nor time work properly there, allowing Stephen to use it to nearly teleport but anyone or thing that follows him in and looses loses track of him will be lost in the woods forever.



* The Dead Universe that appears across stories in ''ComicBook/TheTransformersIDW'' exists as an alternate reality that seeks spread into the regular universe. Although its true nature is not clearly known, it has been confirmed to be [[GeniusLoci sentient]]. Biomechanical beings that enter return as a [[HealingFactor regenerating zombie]] that can only survive in the normal universe for limited periods of time. Said zombies kill any living being they directly touch. It's later revealed that [[spoiler: it's a universe where all life was extinguished during it's moment of conception; basically a zombified universe.]]

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* The Dead Universe that appears across stories in ''ComicBook/TheTransformersIDW'' exists as an alternate reality that seeks to spread into the regular universe. Although its true nature is not clearly known, it has been confirmed to be [[GeniusLoci sentient]]. Biomechanical beings that enter return as a [[HealingFactor regenerating zombie]] that can only survive in the normal universe for limited periods of time. Said zombies kill any living being they directly touch. It's later revealed that [[spoiler: it's a universe where all life was extinguished during it's its moment of conception; basically a zombified universe.]]



* ''ComicBook/ImmortalIronFist'': The Eighth City was a brutally hellish realm that could only be reached through a dimensional gateway located in the remotest part of China. At first it was an empty place until the elders of K'un-L'un turned it into a prison for many demons and monsters that plagued the Seven Capital Cities of Heaven. Its an absolutely dreadful place populated by all evils in the world and where none of its inhabitants are able to age, and they are eventually driven mad by their prolonged stay.

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* ''ComicBook/ImmortalIronFist'': The Eighth City was a brutally hellish realm that could only be reached through a dimensional gateway located in the remotest part of China. At first it was an empty place until the elders of K'un-L'un turned it into a prison for many demons and monsters that plagued the Seven Capital Cities of Heaven. Its It's an absolutely dreadful place populated by all evils in the world and world, where none of its inhabitants are able to age, and they are eventually driven mad by their prolonged stay.



** Project Pegasus is one thanks to whatever the people working there, who were experimenting with magic to gain an edge in the Cold War and create a new SuperSoldier. According to Ward, they got close to creating a new SuperSoldier. According to Coulson, who was there when all hell broke loose, [[GoneHorriblyRight that was the problem.]] Whatever was down there, it was bad enough that Alan Scott, a Green Lantern at the [[PhysicalGod very height]] of his powers, barely managed to subdue it and seal it off from the world.

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** Project Pegasus is one thanks to whatever the people working there, who were experimenting with magic to gain an edge in the Cold War and create a new SuperSoldier.SuperSoldier, ended up doing. According to Ward, they got close to creating a new SuperSoldier. According to Coulson, who was there when all hell broke loose, [[GoneHorriblyRight that was the problem.]] Whatever was down there, it was bad enough that Alan Scott, a Green Lantern at the [[PhysicalGod very height]] of his powers, barely managed to subdue it and seal it off from the world.






*** Death's boss, Azrael potentially qualifies as an eldritch location in and of himself

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*** Death's boss, boss Azrael potentially qualifies as an eldritch location in and of himself himself.



*** On the subject of Time. The monastery of Oi Dong probably also counts, as time functions differently there.

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*** On the subject of Time. The Time, the monastery of Oi Dong probably also counts, as time functions differently there.



*** Note that most of the library's strangeness has nothing to do with being part of a WizardingSchool. On the disc, [[InsaneTrollLogic Knowledge = Power = Energy = Matter = Mass]], and sufficient quantities of this "mass" can warp space until it creates a portal to an extradimensional library filled with every book that could ever possibly exist. "L-space" is connected to every library and bookshop in any given time period, which makes ''all of them'' eldritch to some degree and allows anyone familiar with it to travel between them.

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*** Note that most of the library's strangeness has nothing to do with being part of a WizardingSchool. On the disc, Disc, [[InsaneTrollLogic Knowledge = Power = Energy = Matter = Mass]], and sufficient quantities of this "mass" can warp space until it creates a portal to an extradimensional library filled with every book that could ever possibly exist. "L-space" is connected to every library and bookshop in any given time period, which makes ''all of them'' eldritch to some degree and allows anyone familiar with it to travel between them.



** ''TabletopGame/MageTheAwakening'' indtrocutes a few of it's own. While they are more layers of reality we have: The Abyss - which is an anti-reality made of everything that reality isn't, The Supernal Realms - which are realsm of pure concepts and ideas, which will obliterate anything concrete that would try to enter them except during a Mages awakening and The Astral Realms which is a dream world made of the subconcious of a particular person, or if you go deeper, the entire humanity, or if you even deeper, the entire planet.

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** ''TabletopGame/MageTheAwakening'' indtrocutes introdcuces a few of it's its own. While they are they're more layers of reality reality, we have: The Abyss - have the Abyss, which is an anti-reality made of everything that reality isn't, The isn't; the Supernal Realms - Realms, which are realsm realms of pure concepts and ideas, which will obliterate anything concrete that would try to enter them except during a Mages awakening mage's Awakening; and The the Astral Realms Realms, which is a dream mental world made of that comprises multiple layers, with the subconcious 'surface' layer being the individual mindscapes of a particular person, or if you go deeper, all living humans, the next layer being humanity's collective mindscape, and the layer after that being the entire humanity, or if you even deeper, the entire planet.planet's collective mindscape.



* The cosmos of ''TabletopGame/{{Nobilis}}'' run on their own set of rules - ''including'' mundane Earth, which is a fantasy the Earth created for itself after the trauma that destroyed the dinosaurs, a way for it to deny the existence of karma and thus the belief that it deserved that trauma. It's self-maintaining, self-rationalising... and overstretched, as it's getting far too complex to sustain.

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* The cosmos various cosmoi of ''TabletopGame/{{Nobilis}}'' run on their own set of rules - ''including'' mundane Earth, which is a fantasy the Earth created for itself after the trauma that destroyed the dinosaurs, a way for it to deny the existence of karma and thus the belief that it deserved that trauma. It's self-maintaining, self-rationalising... and overstretched, as it's getting far too complex to sustain.sustain.
* ''TabletopGame/ChuubosMarvelousWishGrantingEngine'' is set in a potential future of ''Nobilis'' where most everything is drowned in PrimordialChaos save for one surviving cosmos called Town, which has multiple regions, each with their own set of rules that support particular types of stories. For example, Fortitude lends itself to quiet SliceOfLife stories, Horizon lends itself to obsessive, Gothic types of stories, the Walking Fields lend themselves to Ghibli-esque stories, and so on.


* Neutron stars are so far removed from our everyday life that they are incomprehensible to the human mind. Their surface is so smooth that a mirror is a mountain range in comparison, and so dense and hard that a diamond is like the vacuum of outer space in comparison. The surface gravity is so strong that it very visibly bends light, and any matter will get crushed into it so hard that even its constituent particles will break and fuse into neutrons. The whole star has a mass of tens of suns and can rotate even at over a thousand revolutions per second. Because of this incomprehensibly rapid rotation speed, the star is actually a spheroid instead of a pure sphere, regardless of its density: That's how fast it rotates. And when the rotation slows down over time due to loss of energy, an unstoppable force (gravity) will acting on an immovable object (the surface of the star)... When the rotation speed has slowed down enough, the surface will give way and the ''entire'' star will restructure as a slightly less elongated spheroid... an event that's so immensely powerful that it emits an incredible amount of energy to outer space as a big flash.

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* [[https://en.wikipedia.org/wiki/Neutron_star Neutron stars stars]] are so far removed from our everyday life that they are incomprehensible to the human mind. Their surface is so smooth that a mirror is a mountain range in comparison, and so dense and hard that a diamond is like the vacuum of outer space in comparison. The surface gravity is so strong that it very visibly bends light, and any matter will get crushed into it so hard that even its constituent particles will break and fuse into neutrons. The whole star has a mass of tens 1.4 to 2.2 solar masses compressed into a ball of suns radius around ten kilometers, and can rotate even at over a thousand revolutions per second. Because of this incomprehensibly rapid rotation speed, the star is actually a spheroid instead of a pure sphere, regardless of its density: That's how fast it rotates. And when the rotation slows down over time due to loss of energy, an unstoppable force (gravity) will acting on an immovable object (the surface of the star)... When the rotation speed has slowed down enough, the surface will give way and the ''entire'' star will restructure as a slightly less elongated spheroid... an event that's so immensely powerful that it emits an incredible amount of energy to outer space as a big flash.

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* ''Videogame/SunlessSkies'' goes with the above setting and ramps it all up, since the stars that give any semblance of normalcy to the universe are being shot dead one by one, so the laws of reality are growing thin in most places. Some more than others, of course, which still lets some genuine Eldritch Locations exist.
** Avid Horizon is still as strange as ever, complete with sigils everywhere. The only difference is, this time it's now ''open wide'', and the zee is pouring out into the void with many decommissioned ships floating in the watery mass. It's apparently ''much'' bigger on the Void side than on the Neath side, too.
** The Clockwork Sun, a MechanicalAbomination you can actually board and interact with. Time is entirely screwy around the area, the whims of the Clockwork Sun are made reality, and its radiation will slowly turn your flesh into jagged glass if not shielded properly. And what's worse than a giant artificial mechanical god controlled by an imperialistic queen? The same thing in the middle of malfunctioning, which causes time to [[TimeCrash fall apart at the seams]].
** Wefts in Time are spots where the fabric of time and space, especially time, has frayed heavily. They're places where time gets messy enough that you can experience past and future along with the present, you can do accidental TimeTravel, see several of your own possible futures and occasionally displace body and mind in a way that even bring the dead back to life by putting their minds right back into their old, rotted bodies. Just getting close starts screwing with everyone's minds, drives clocks insane, and makes the dates in your logbooks ''writhe''.
** Eleutheria as a whole. The bit about the stars setting normalcy? Eleutheria is a segment of space where the locals decided they ain't having none of that, and are shutting down every last light they come across. The terrible things that starlight usually eradicates, since they're so utterly wrong and against the law of the universe no star wished them around, are congregating in the area, including those that came from places where there was never any light to begin with. There are ''veeeeery'' few laws of reality still working in the place, like overburdened, groaning pillars holding up existence and preventing it from caving in and collapsing into raw entropy.


* ''ComicBook/RobinSeries'': Stephen's woods may look kind of like a normal forest if you don't look too hard but notices quite quickly that there are species there that have no business co-existing and things aren't necessarily the right size. Then there's the fact that neither space nor time work properly there, allowing Stephen to use it to nearly teleport but anyone or thing that follows him in and looses track of him will be lost in the woods forever.

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* ''ComicBook/RobinSeries'': Stephen's woods may look kind of like a normal forest if you don't look too hard squint but Tim notices quite quickly that there are species there that have no business co-existing and things aren't necessarily the right size. Then there's the fact that neither space nor time work properly there, allowing Stephen to use it to nearly teleport but anyone or thing that follows him in and looses track of him will be lost in the woods forever.


* ''ComicBook/RobinSeries'': Stephen's woods may look kind of like a normal forest if you don't look too hard but notices quite quickly that there are species there that have no business co-existing and things aren't necessarily the right size. Then there's the fact that neither space nor time work properly there, allowing Stephen to use it to nearly teleport but anyone or thing that follows him in and looses track of him will be lost in the woods forever.
* The Dreaming as it appears in ''ComicBook/TheSandman'' series qualifies since it explicitly disregards natural laws in favour of those crafted by Morpheus. In fact, each of the realms of the Endless (along with Hell) can be called an Eldritch Location by itself.
* ''Comicbook/ShadeTheChangingMan'': The Area of Madness and the larger Area it is part of appears anywhere from vaguely surreal to incomprehensibly psychedelic, filled with creatures hostile to life, limb, and/or sensibilities, and more could be generated simply by entering the Area. Shade can create more localized versions around himself, but his apartment in the crack in the sidewalk of Times Square was the largest and most stable.



* ''Comic/ShadeTheChangingMan'': The Area of Madness and the larger Area it is part of appears anywhere from vaguely surreal to incomprehensibly psychedelic, filled with creatures hostile to life, limb, and/or sensibilities, and more could be generated simply by entering the Area. Shade can create more localized versions around himself, but his apartment in the crack in the sidewalk of Times Square was the largest and most stable.
* The Dreaming as it appears in ''ComicBook/TheSandman'' series qualifies since it explicitly disregards natural laws in favour of those crafted by Morpheus. In fact, each of the realms of the Endless (along with Hell) can be called an Eldritch Location by itself.


* ''Literature/HarryPotter'' describes the Burrow (the Weasley's house) as one of these, looking like it's held up by magic due to its uneven proportions. There's also Hogwarts school itself: the staircases change; some doors will only open if tickled or asked nicely; the statues, paintings, suits of armor, and tapestries are all alive; it's occupied by ghosts and one poltergeist with a bad attitude; its lake is home to merpeople and a giant squid; and then there's the Forbidden Forest.

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* ''Literature/HarryPotter'' describes the Burrow (the Weasley's house) as one of these, looking like it's held up by magic due to its uneven proportions. There's also ''Literature/HarryPotter''
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Hogwarts school itself: is definitely one: the staircases change; some doors will only open if tickled or asked nicely; the statues, paintings, suits of armor, and tapestries are all alive; it's occupied by ghosts and one poltergeist with a bad attitude; its lake is home to merpeople and a giant squid; and then there's the Forbidden Forest.Forest.
** The Room of Requirement, a secret room found at Hogwarts, is strange even for Hogwarts standards. This room appears as what its user desires it to be, even when the user is not aware of the nature of the Room. For example, when Dumbledore needed to go to the toilet, it appeared as a room containing a collection of chamber pots and when Fred and George Weasly needed a place to hide from Filch, the Room appeared to them as a cupboard. This room was famously used by Harry Potter as a classroom for his illegal Defense Against the Dark Arts class during Umbridge's reign and once more as a hiding place for members of Dumbledore's Army to hide from the Carrows, a pair of Death Eater {{Sadist Teacher}}s, during the height of the Second Wizarding War. In both cases, the Room of Requirement supplied the occupants with the appropriate furniture.
** Harry describes the Burrow (the Weasley's house) as one of these, looking like it's held up by magic due to its uneven proportions.


* Series/TheLeagueOfGentlemen: Welcome to Royston Vasey, you'll never leave. A very accurate claim given that half of the population rather than just being grotesque, half-insane freaks of nature, also spit at the laws of nature and have something inexplicably supernatural about them. The sheer concentration of weirdness makes the place suspect on its own as well.

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* Series/TheLeagueOfGentlemen: Welcome to Royston Vasey, you'll never leave. A very accurate claim given that half of the population rather than [[HumanoidAbomination just being grotesque, half-insane freaks of nature, also spit at the laws of nature and have something inexplicably supernatural about them.them]]. The sheer concentration of weirdness makes the place suspect on its own as well.


* The eponymous dungeons from the ''VideoGame/PokemonMysteryDungeon'' are [[GameplayAndStoryIntegration explained in-universe]] as locations that can rearrange their layouts each time they are visited. In ''[[VideoGame/PokemonMysteryDungeonExplorers Explorers]]'', they're said to be the result of temporal and spatial distortions. This gets even weirder in ''Gates to Infinity,'' where special mystery dungeons exist in [[PocketDimension pocket dimensions]] that are accessed through portals, and the main characters use them as a form of fast travel.

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* The eponymous dungeons from the ''VideoGame/PokemonMysteryDungeon'' are [[GameplayAndStoryIntegration explained in-universe]] as locations that can rearrange their layouts each time they are visited. In ''[[VideoGame/PokemonMysteryDungeonExplorers Explorers]]'', they're said to be the result of temporal and spatial distortions. This gets even weirder in ''Gates ''[[VideoGame/PokemonMysteryDungeonGatesToInfinity Gates to Infinity,'' Infinity]],'' where special mystery dungeons exist in [[PocketDimension pocket dimensions]] that are accessed through portals, and the main characters use them as a form of fast travel.


* The eponymous dungeons from the ''VideoGame/PokemonMysteryDungeon'' series are explained in-story as this. In ''[[VideoGame/PokemonMysteryDungeonExplorers Explorers]]'', they're said to be the result of temporal and spatial distortions.

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* The eponymous dungeons from the ''VideoGame/PokemonMysteryDungeon'' series are [[GameplayAndStoryIntegration explained in-story in-universe]] as this.locations that can rearrange their layouts each time they are visited. In ''[[VideoGame/PokemonMysteryDungeonExplorers Explorers]]'', they're said to be the result of temporal and spatial distortions. This gets even weirder in ''Gates to Infinity,'' where special mystery dungeons exist in [[PocketDimension pocket dimensions]] that are accessed through portals, and the main characters use them as a form of fast travel.
** ''Super Mystery Dungeon'' has [[spoiler: the Voidlands, a dark dimension where Pokemon are sent after being turned to stone. They are a mishmash of different alien environments and seem to be covered in a perpetual twilight. They are also inhabited by creatures called [[EldritchAbomination Void Shadows]], who can presumably take on the physical form of anything and anyone.]]


* Series/TheLeagueOfGentlemen: Welcome to Royston Vasey, you'll never leave.

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* Series/TheLeagueOfGentlemen: Welcome to Royston Vasey, you'll never leave. A very accurate claim given that half of the population rather than just being grotesque, half-insane freaks of nature, also spit at the laws of nature and have something inexplicably supernatural about them. The sheer concentration of weirdness makes the place suspect on its own as well.


* Hang Castle in ''VideoGame/SonicHeroes'', but especially its interior, Mystic Mansion. In the daytime, it's a normal abandoned castle, albeit an exceptionally large one. At night, the exteriors seemingly extend endlessly in all directions, and gravity doesn't always point downwards. Once inside, rooms suddenly change topography (sometimes when Sonic and the others are in it), things pop in and out from impossible places, there seems to be a physical upside-down version of the mansion underneath the normal one, dumbwaiter tracks twist and contort while zooming off at high speeds, Eggman's robots pop up out of thin air (presumably intentionally), and what is supposed to be a well is full of weird vaguely water-like texture in all directions with a few small brick platforms suspended in it.

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* ''Franchise/SonicTheHedgehog'':
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Hang Castle in ''VideoGame/SonicHeroes'', but especially its interior, Mystic Mansion. In the daytime, it's a normal abandoned castle, albeit an exceptionally large one. At night, the exteriors seemingly extend endlessly in all directions, and gravity doesn't always point downwards. Once inside, rooms suddenly change topography (sometimes when Sonic and the others are in it), things pop in and out from impossible places, there seems to be a physical upside-down version of the mansion underneath the normal one, dumbwaiter tracks twist and contort while zooming off at high speeds, Eggman's robots pop up out of thin air (presumably intentionally), and what is supposed to be a well is full of weird vaguely water-like texture in all directions with a few small brick platforms suspended in it.it.
** The Egg Reverie Zone in ''VideoGame/SonicMania''. [[spoiler:It's the result of the Chaos Emeralds reacting to the Phantom Ruby in some strange way, creating an alternate dimension that consists of a part-metal, part-ruby platform with stage lights floating in the middle of a purple void. Time is so screwed up in this place that ''the interface timer'' just switches around random values. Once Super Sonic beats both Eggman and the Heavy/Phantom King, the Phantom Ruby reacts again to send him in to the world of ''Sonic Forces''.]]



** The Mansion from ''VideoGame/LuigisMansion'' is...''weird''. The mirrors can transport Luigi, there are mouse holes (and later a dog house) that can suck up Luigi and put him in a different room, one room is upside-down, the door on the right of the Astral Hall loops back to the left door, and then there's the observatory which may or may not transport Luigi to space, oh and it's [[CaptainObvious filled with ghosts.]] Justified as its an illusion made by the boos.

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** The Mansion from ''VideoGame/LuigisMansion'' is...''weird''. The mirrors can transport Luigi, there are mouse holes (and later a dog house) that can suck up Luigi and put him in a different room, one room is upside-down, the door on the right of the Astral Hall loops back to the left door, and then there's the observatory which may or may not transport Luigi to space, oh and it's [[CaptainObvious filled with ghosts.]] Justified as its an illusion made by the boos.Boos.
** [[JungleJapes Soda Jungle]] in ''VideoGame/NewSuperMarioBrosU'' and ''VideoGame/NewSuperLuigiU'' has a section in the middle largely populated by Boos, and [[MindScrew bizarrely,]] one of the levels in that section is almost entirely (except for the enemies, your character, and some features like the poison water) in the style of Vincent van Gogh's ''The Starry Night''. Complete with a giant picture of a white-eyed Bowser in the background. If the overworld map is any indication, this "drawn" area exists on the three-dimensional plane, and it's not simply Mario and company trapped inside a painting.

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* ''TabletopGame/ArsMagica'' has "regios", [[PlaceOfPower Places of Power]] spread out across two or more layers of reality, each layer more suffused and distorted by the supernatural forces that created it. This can create potent {{Holy|Ground}} or UnholyGround, crossings to the LandOfFaerie, or regions with a BackgroundMagicField powerful enough to warp creatures who enter. Fortunately, crossing into "higher" levels of a regio requires magic or special conditions; unfortunately, so does trying to get back into the regular world...

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** The Mansion from ''VideoGame/LuigisMansion'' is...''weird''. The mirrors can transport Luigi, there are mouse holes (and later a dog house) that can suck up Luigi and put him in a different room, one room is upside-down, the door on the right of the Astral Hall loops back to the left door, and then there's the observatory which may or may not transport Luigi to space, oh and it's [[CaptainObvious filled with ghosts.]] Justified as its an illusion made by the boos.

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