Follow TV Tropes

Following

History Main / EjectionSeat

Go To



'''[[Film/JamesBond Bond]]:''' And why not?\\

to:

'''[[Film/JamesBond Bond]]:''' '''Film/JamesBond:''' And why not?\\


{{Space fighter}}s, [[CoolPlane normal fighters]], [[HumongousMecha giant mecha]], [[CoolBoat submarines]], [[Franchise/BackToTheFuture time travel cars]], [[CoolCar secret agent super cars]], [[BlackHelicopter helicopters]], [[ArsonMurderAndJaywalking piano recital vans]]... just about ''everything'' has an ejection seat installed. Expect its success rate to be determined by the plot.

It should be pointed out that shooting an airman after he or she's ejected is a war crime, though this is a relatively recent idea and wasn't in force until 1977.[[note]]This seems counterintuitive, especially since you could still shoot at paratroopers, or a tank crew abandoning their vehicle. The long and short of it was that the airmen are now considered ''hors de combat'', or "outside of the fight" (that is, no longer a combatant) -- somewhat justified, as pilots are rarely armed with anything more than a pistol for self-defense, and not trained to be a OneManArmy, at least not without their plane. Plus, if you shot at the enemy's downed airmen, ''they'' may start shooting at ''yours''...[[/note]]

Smaller cousin of the EscapePod. Contrast ArmoredCoffins.

A SubTrope of AbandonShip; rather than just getting the heck out of (the) Dodge, the seat is helping you out (the door). When the pilot nears the ground, he may find himself hanging from a ParachuteInATree. See also EjectEjectEject.

to:

An emergency device intended to allow the driver of a vehicle to escape if a devastating crash is inevitable. Any vehicle, that is -- {{Space fighter}}s, [[CoolPlane normal fighters]], [[BlackHelicopter helicopters]], [[HumongousMecha giant mecha]], [[CoolBoat submarines]], [[Franchise/BackToTheFuture time travel cars]], [[CoolCar secret agent super cars]], [[BlackHelicopter helicopters]], and [[ArsonMurderAndJaywalking piano recital vans]]... just about ''everything'' has delivery vans]] are all likely to have an ejection seat installed. Expect its success rate to be determined Usually triggered by the plot.

It should be pointed out that shooting an airman after he or she's ejected is
a war crime, though this is a relatively recent idea and wasn't in force until 1977.[[note]]This seems counterintuitive, especially since you could still shoot at paratroopers, or a tank crew abandoning their vehicle. The long and short of it was that the airmen are now considered ''hors de combat'', or "outside of the fight" (that is, no longer a combatant) -- somewhat justified, as pilots are rarely armed with anything more than a pistol for self-defense, and not trained to be a OneManArmy, at least not without their plane. Plus, if you shot at the enemy's downed airmen, ''they'' may start shooting at ''yours''...[[/note]]

Smaller cousin of the EscapePod. Contrast ArmoredCoffins.

BigRedButton.

A SubTrope of AbandonShip; AbandonShip: rather than just getting the heck out of (the) Dodge, the seat is helping you out (the door). When the pilot nears the ground, he may find himself hanging from a ParachuteInATree.

Smaller cousin of the EscapePod. Contrast ArmoredCoffins.
See also EjectEjectEject.


** Earlier, in "Treehouse of Horror IX", Bart and Lisa are [[TrappedInTVLand stuck in an Itchy and Scratchy cartoon] where the title characters are trying to kill them. They get picked up by a police car, only to find that Itchy and Scratchy are driving. Bart then draws an "Eject" button and presses it so he and Lisa can escape.

to:

** Earlier, in "Treehouse of Horror IX", Bart and Lisa are [[TrappedInTVLand stuck in an Itchy and Scratchy cartoon] cartoon]] where the title characters are trying to kill them. They get picked up by a police car, only to find that Itchy and Scratchy are driving. Bart then draws an "Eject" button and presses it so he and Lisa can escape.

Added DiffLines:

** Earlier, in "Treehouse of Horror IX", Bart and Lisa are [[TrappedInTVLand stuck in an Itchy and Scratchy cartoon] where the title characters are trying to kill them. They get picked up by a police car, only to find that Itchy and Scratchy are driving. Bart then draws an "Eject" button and presses it so he and Lisa can escape.

Added DiffLines:

* In ''WesternAnimation/JusticeLeagueVSTeenTitans'', Robin hijacks the Batwing and pilots it towards the Trigon-possessed Weather Wizard, using the ejector seat to escape before it crashes.


* ''Franchise/StarWarsLegends'': Generally averted with the [[MookMobile TIE Fighters]], which are well known among the ''Franchise/StarWars'' community for NOT having ejector seats, among other things, which is used as an example of how TheEmpire doesn't give a fig about its, well, anything. [[WeHaveReserves They have reserves]]. But there is actually a plot in the ''Darklighter'' arc of ''Star Wars: Empire'' which hinges on [[http://img145.imageshack.us/img145/1857/blz11.jpg ejecting]] in better suits while their modified [=TIEs=] get shot down.



* The ''Franchise/StarWarsExpandedUniverse'' and ''[[Franchise/StarWarsLegends Legends]]'' use this a lot more than the films, so that people can and do survive that way. Sometimes, however, the ejector seat malfunctions, sometimes the canopy doesn't open. Both the successful and the tragic versions happen in the ''Comicbook/XWingSeries'', both books and comics. With the mag-con field active over their flight suits, pilots can survive for something like ten minutes[[note]]varying by species; Piggy the Gamorrean can last a lot longer[[/note]] before freezing, since SpaceIsCold. Most space battles involving a StandardSciFiFleet include shuttles that fly around rescuing ejected pilots. There is actually a plot in the ''Darklighter'' comic which hinges on [[http://img145.imageshack.us/img145/1857/blz11.jpg ejecting]] in better suits while their modified [=TIEs=] get shot down. Averted with the [[MookMobile TIE Fighters]], which are well known among the ''Franchise/StarWars'' community for NOT having ejector seats, among other things, which is used as an example of how TheEmpire doesn't give a fig about its, well, anything. [[WeHaveReserves They have reserves]]. ''Starfighters of Adumar'' relates a humorous tale in which a pilot made a crash-landing on a moon in his Y-Wing. He lived, but his ejector seat malfunctioned, launching him with enough force to escape the low gravity. They collected him, but he got saddled with the name "Ejector Darpin". The ejection seats on a gunship are weaponized by Mace Windu in ''Literature/{{Shatterpoint}}''; to capture the ship, he simply activates the seats with the Force and watches the crew go sailing away.

to:

* The ''Franchise/StarWarsExpandedUniverse'' and ''[[Franchise/StarWarsLegends Legends]]'' use this a lot more than the films, so that people can and do survive that way. Sometimes, however, the ejector seat malfunctions, sometimes the canopy doesn't open. Both the successful and the tragic versions happen in the ''Comicbook/XWingSeries'', both books and comics.''Literature/XWingSeries''. With the mag-con field active over their flight suits, pilots can survive for something like ten minutes[[note]]varying by species; Piggy the Gamorrean can last a lot longer[[/note]] before freezing, since SpaceIsCold. Most space battles involving a StandardSciFiFleet include shuttles that fly around rescuing ejected pilots. There is actually a plot in the ''Darklighter'' comic which hinges on [[http://img145.imageshack.us/img145/1857/blz11.jpg ejecting]] in better suits while their modified [=TIEs=] get shot down. Averted with the [[MookMobile TIE Fighters]], which are well known among the ''Franchise/StarWars'' community for NOT having ejector seats, among other things, which is used as an example of how TheEmpire doesn't give a fig about its, well, anything. [[WeHaveReserves They have reserves]]. ''Starfighters of Adumar'' relates a humorous tale in which a pilot made a crash-landing on a moon in his Y-Wing. He lived, but his ejector seat malfunctioned, launching him with enough force to escape the low gravity. They collected him, but he got saddled with the name "Ejector Darpin". The ejection seats on a gunship are weaponized by Mace Windu in ''Literature/{{Shatterpoint}}''; to capture the ship, he simply activates the seats with the Force and watches the crew go sailing away.


* ''Anime/MobileSuitGundam'' had the Core Fighter, a small aerospace fighter that makes up the cockpit of the Federation's {{Super Prototype}}s. The concept returns in a few series, but in some cases (particularly the [[Anime/MobileSuitVictoryGundam Victory Gundam]] and [[Anime/MobileSuitGundamSEEDDestiny Impulse Gundam]]) it seems to have been implemented mainly to allow for transformation and replacement of damaged parts rather than as an escape vehicle. ''[[Anime/MobileSuitGundamThe08thMSTeam The 08th Ms Team]]'' depicts a more traditional ejection seat. The second series Zeta gundam does introduce an escape pod which is the spherical cockpit of the mech, however very few people are saved by this system.
** The original Gundam's Core Fighter subverts this, since its main purpose is to preserve the Gundam's learning computer and its compiled combat data moreso than it is to protect the pilot.
*** Gundam Seed meanwhile gives Zaft pilots fightpacks to save themselves with in the event of their suit being disabled (or set to self destruct), but they have to open the cockpit and jump out manually so it's not nearly effective. Earth Federations pilots on the other hand get nothing.

to:

* ''Anime/MobileSuitGundam'' had the Core Fighter, a small aerospace fighter that makes up the cockpit of the Federation's {{Super Prototype}}s. The concept returns in a few series, but in some cases (particularly the [[Anime/MobileSuitVictoryGundam Victory Gundam]] and [[Anime/MobileSuitGundamSEEDDestiny Impulse Gundam]]) it seems to have been implemented mainly to allow for transformation and replacement of damaged parts rather than as an escape vehicle. ''[[Anime/MobileSuitGundamThe08thMSTeam The 08th Ms Team]]'' depicts a more traditional ejection seat. The second series ''[[Anime/MobileSuitZetaGundam Zeta gundam Gundam]]'' does introduce an escape pod which is the spherical cockpit of the mech, however very few people are saved by this system.
** The original Gundam's Core Fighter subverts this, since its main purpose is to preserve the Gundam's learning computer and its compiled combat data moreso than it is to protect data, with letting the pilot.
pilot escape alive being a side-benefit.
*** ''[[Anime/MobileSuitGundamSeed Gundam Seed SEED]]'' meanwhile gives Zaft ZAFT pilots fightpacks to save themselves with in the event of their suit being disabled (or set to self destruct), self-destruct), but they have to open the cockpit and jump out manually manually, so it's not nearly effective. Earth Federations pilots on the other hand get nothing.



* In ''VideoGame/OperationFlashpoint'' pilots routinely bail out from their badly damaged helicopters. (It's not ejection in the usual sense of the word, they simply jump out and pull their chutes, but it's still absurd, since they usually go through the still-turning rotors and yet ''remain unharmed''.

to:

* In ''VideoGame/OperationFlashpoint'' pilots routinely bail out from their badly damaged helicopters. (It's It's not ejection in the usual sense of the word, they simply jump out and pull their chutes, but it's still absurd, since they usually go through the still-turning rotors and yet ''remain unharmed''.



*** Later the same thing happens to your wingman, Chopper, [[spoiler:but he waits too long for the crash site to evacuate before going down, and the seat fails - it's also possible it was intentionally sabotaged, as the rest of the fight was clearly being interfered with by [[TheMole the 8492nd]]. When they [[CavalryBetrayal ambush]] your squadron, radio chatter mentions targeting the cockpit to make absolutely sure the legend of Razgriz dies, and Swordsman eventually tricks them by signalling you to eject before he shoots down the now-empty aircraft.]]

to:

*** Later Edge is later shot down in a similar situation (the missile that took out Bartlett had been fired at her, but he [[TakingTheBullet pulled it away from her]]) at the same thing happens end of a mission, with worsening conditions forcing you to your finish the mission without her and come back the next day to rescue her. It serves as something of an epiphany for her, since before that point she becomes obsessed with protecting the flight lead, sticking close to you even when you give the squad orders to scatter and attack whatever they want, but she starts giving you more space after this point.
*** Even later, after a ceremonial flight and patrol leads to fighting off a large wave of enemies, another
wingman, Chopper, gets hit, [[spoiler:but since you're over a crowded and populated city he waits too long for the crash site decides to evacuate wait until enough people have evacuated before going dropping his plane in the center of the stadium, to minimize casualties. He ends up waiting too long, and by the time there's enough people evacuated for him to safely go down, and the his ejection seat fails - it's also possible it was intentionally sabotaged, as the rest of the fight was clearly being interfered with by [[TheMole the 8492nd]]. When they [[CavalryBetrayal ambush]] your squadron, squadron another two missions later, radio chatter mentions targeting the cockpit to make absolutely sure the legend of Razgriz dies, and Swordsman eventually tricks them by signalling you to eject before he shoots down the now-empty aircraft.]]



** Enemy aces in ''VideoGame/{{Ace Combat Zero|TheBelkanWar}}'' sometimes manage to eject and survive the battle, according to the Assault Records.
** During the tutorial mission in ''VideoGame/AceCombatAssaultHorizon'', a QTE requires you to punch certain buttons to after your craft is hit. Failure to do so will end in a Game Over.

to:

** Enemy aces in ''VideoGame/{{Ace Combat Zero|TheBelkanWar}}'' sometimes manage to eject and survive the battle, according to the Assault Records.
Records, though survival is never guaranteed. Espada 1, for instance, only manages to both eject and survive long enough to get back into the air if you're [[KarmaMeter playing as a Knight Ace]] (as a Mercenary he dies immediately, and as a Soldier he ejects but dies of his wounds shortly after), while Sorcerer 2 is killed when he ejects, only for his parachute to catch fire. Another ace is also noted to be named "The Guillotine" because of his habit of aiming for the cockpit to prevent his enemies from escaping.
** During the tutorial mission in ''VideoGame/AceCombatAssaultHorizon'', a QTE requires you to punch certain buttons to after your craft is hit. Failure to do so will end in a Game Over. Of course, successfully ejecting still results in the plane that shot you down turning around and ramming into you, at which point [[AllJustADream it turns out to be a dream]].



* Used as a continue mechanic for the X-Wing and Tie Fighter series. If near friendly forces when shot down, your pilot can eject and be recovered. If the primary objectives were completed, it would even count as a victory (albeit with a sharp penalty to the final score). However, ejecting near enemy forces would cause your pilot to be [[FateWorseThanDeath captured and interrogated]], and the ejection seat system could be damaged, causing your character's actual death instead of ejection.
* {{Veteran|Unit}} pilots in the USA faction of ''Videogame/CommandAndConquerGenerals'' automatically bail out when shot down. They can then be assigned permanently to ground vehicles (or parked jets, or helicopters that have landed to repair), upgrading them to the Veteran status earned by the aircraft.

to:

* Used as a continue mechanic for the X-Wing ''VideoGame/XWing'' and Tie Fighter ''VideoGame/TieFighter'' series. If near friendly forces when shot down, your pilot can eject and be recovered. If the primary objectives were completed, it would even count as a victory (albeit with a sharp penalty to the final score).score for losing your fighter). However, ejecting near enemy forces would cause your pilot to be [[FateWorseThanDeath captured and interrogated]], and the ejection seat system could be damaged, causing your character's actual death instead of ejection.
* {{Veteran|Unit}} pilots in the USA faction of ''Videogame/CommandAndConquerGenerals'' automatically bail out when shot down. They can then be assigned permanently to ground vehicles (or parked jets, or helicopters that have landed to repair), upgrading them to the Veteran status earned by the first aircraft.


*** Later the same thing happens to your wingman, Chopper, [[spoiler:but he waits too long for the crash site to evacuate before going down, and the seat fails - it's also possible it was intentionally sabotaged, as the rest of the fight was clearly being interfered with by [[TheMole the 8492nd]]. When they [[CavalryBetrayal ambush]] your squadron, radio chatter mentions targeting the cockpit to make absolutely sure the legend of Razgriz dies, and Swordman eventually tricks them by signalling you to eject before he shoots down the now-empty aircraft.]]

to:

*** Later the same thing happens to your wingman, Chopper, [[spoiler:but he waits too long for the crash site to evacuate before going down, and the seat fails - it's also possible it was intentionally sabotaged, as the rest of the fight was clearly being interfered with by [[TheMole the 8492nd]]. When they [[CavalryBetrayal ambush]] your squadron, radio chatter mentions targeting the cockpit to make absolutely sure the legend of Razgriz dies, and Swordman Swordsman eventually tricks them by signalling you to eject before he shoots down the now-empty aircraft.]]


** Ejection seats play a major role in FakingTheDead at one point in ''VideoGame/{{Ace Combat 5|TheUnsungWar}}.'' [[spoiler: A jammed ejection seat kills Chopper earlier.]] In one of the missions it's also mentioned that the enemy aces you shot down all punched out. All of them. Somehow. You do fight them again later, and shoot them down again.

to:

** Ejection seats play a major role in FakingTheDead at one point in ''VideoGame/{{Ace Combat 5|TheUnsungWar}}.'' [[spoiler: A jammed ejection seat kills Chopper earlier.]] In one 5|TheUnsungWar}}:''
*** First, Cpt. Bartlett ejects from his damaged plane in the prologue and is picked up by an enemy spy ship, taking him out
of the missions conflict until much later and promoting your character in his place.
*** Later the same thing happens to your wingman, Chopper, [[spoiler:but he waits too long for the crash site to evacuate before going down, and the seat fails -
it's also possible it was intentionally sabotaged, as the rest of the fight was clearly being interfered with by [[TheMole the 8492nd]]. When they [[CavalryBetrayal ambush]] your squadron, radio chatter mentions targeting the cockpit to make absolutely sure the legend of Razgriz dies, and Swordman eventually tricks them by signalling you to eject before he shoots down the now-empty aircraft.]]
*** In your later BossBattle against Grabacr and Ofnir squadrons, it's
mentioned that they also successfully eject, and [[DragonTheirFeet turn up]] for one last showdown in the enemy aces you shot down all punched out. All of them. Somehow. You do fight them again later, and shoot them down again.epilogue.


** During one scene in ''Film/GoldenEye'', Bond ejects himself and Natalya from a stolen prototype combat helicopter that was rigged to shoot itself with its own missiles. Of course, the ejection mechanism shot out the blades from the top rotor first, for fairly obvious reasons.



** During one scene in ''Film/GoldenEye'', Bond ejects himself and Natalya from a stolen prototype combat helicopter that was rigged to shoot itself with its own missiles. Of course, the ejection mechanism shot out the blades from the top rotor first, for fairly obvious reasons.

to:

** During one scene in ''Film/GoldenEye'', Bond ejects himself and Natalya from a stolen prototype combat helicopter that was rigged to shoot itself with its own missiles. Of course, the ejection mechanism shot out the blades from the top rotor first, for fairly obvious reasons.--->'''Bond:''' [[BondOneLiner Back-seat driver.]]


* There are two HeroesOfTheStorm maps using the ''VideoGame/StarCraft'' universe where the Core is a huge cannon-based mecha that is piloted by a Terran pilot. When either team destroys a core in these maps, the mecha ejects the pilot and he flies through the air with a "GG" parachute.

to:

* There are two HeroesOfTheStorm ''VideoGame/HeroesOfTheStorm'':
** On Braxis Holdout and Warhead Junction, the
maps using set in the ''VideoGame/StarCraft'' universe where universe, the Core is a huge cannon-based mecha that is piloted by a Terran pilot. cannon mech. When either team destroys a core in these maps, the mecha ejects core, the the pilot ejects from the mech and he flies through the air with a "GG" parachute.parachute.
** In the alpha/beta, Tychus' [[HumongousMecha Odin]] heroic used to eject him if it was destroyed. This had the unintended side effect of making him nigh-unkillable, so was removed before the game went live. Now, he dies with his ship.
** D.Va also appears in this game, functioning just like she does in ''Overwatch''.


* Harebrained Schemes' ''VideoGame/{{Battletech}}'' features ejection seats in all 'mechs (including in the SDR-5V Spider, [[ArmouredCoffin which canonically lacks one]]). Unlike in the tabletop game, however, the ejection seats are manual only, [[GameplayAndStorySegregation with the exception of two story mode characters who auto-eject when their 'mechs are blown up]]. Pressing the button [[YourHeadASplode detonates the 'mech's head]] and ejects the pilot, removing both 'mech and [=MechWarrior=] from the mission. While expensive to fix, it is usually less expensive than losing a valued [=MechWarrior=] or permanently ruining a valuable 'mech's equipment by having its other limbs blown off.

to:

* Harebrained Schemes' ''VideoGame/{{Battletech}}'' features ejection seats in all 'mechs (including in the SDR-5V Spider, [[ArmouredCoffin [[ArmoredCoffins which canonically lacks one]]). Unlike in the tabletop game, however, the ejection seats are manual only, [[GameplayAndStorySegregation with the exception of two story mode characters who auto-eject when their 'mechs are blown up]]. Pressing the button [[YourHeadASplode detonates the 'mech's head]] and ejects the pilot, removing both 'mech and [=MechWarrior=] from the mission. While expensive to fix, it is usually less expensive than losing a valued [=MechWarrior=] or permanently ruining a valuable 'mech's equipment by having its other limbs blown off.


* Harebrained Schemes' ''VideoGame/{{Battletech}}'' features ejection seats in all 'mechs (including in the Spider, [[ArmouredCoffins which canonically lacks one]]). Unlike in the tabletop game, however, the ejection seats are manual only, [[GameplayAndStorySegregation with the exception of two story mode characters who auto-eject when their 'mechs are blown up]]. Pressing the button [[YourHeadASplode detonates the 'mech's head]] and ejects the pilot, removing both 'mech and [=MechWarrior=] from the mission. While expensive to fix, it is usually less expensive than losing a valued [=MechWarrior=] or permanently ruining a valuable 'mech's equipment by having its other limbs blown off.

to:

* Harebrained Schemes' ''VideoGame/{{Battletech}}'' features ejection seats in all 'mechs (including in the SDR-5V Spider, [[ArmouredCoffins [[ArmouredCoffin which canonically lacks one]]). Unlike in the tabletop game, however, the ejection seats are manual only, [[GameplayAndStorySegregation with the exception of two story mode characters who auto-eject when their 'mechs are blown up]]. Pressing the button [[YourHeadASplode detonates the 'mech's head]] and ejects the pilot, removing both 'mech and [=MechWarrior=] from the mission. While expensive to fix, it is usually less expensive than losing a valued [=MechWarrior=] or permanently ruining a valuable 'mech's equipment by having its other limbs blown off.

Added DiffLines:

* Harebrained Schemes' ''VideoGame/{{Battletech}}'' features ejection seats in all 'mechs (including in the Spider, [[ArmouredCoffins which canonically lacks one]]). Unlike in the tabletop game, however, the ejection seats are manual only, [[GameplayAndStorySegregation with the exception of two story mode characters who auto-eject when their 'mechs are blown up]]. Pressing the button [[YourHeadASplode detonates the 'mech's head]] and ejects the pilot, removing both 'mech and [=MechWarrior=] from the mission. While expensive to fix, it is usually less expensive than losing a valued [=MechWarrior=] or permanently ruining a valuable 'mech's equipment by having its other limbs blown off.


* ''[[Film/TheFastAndTheFurious 2 Fast 2 Furious]]'' features a pair of improvised ejection seats in two cars powered by partially spent [=N2O=] cylinders usually used for NitroBoost. [[spoiler:Played with when Brian delays hitting the button because he needs the mook in the seat for a little longer, and again when he presses the button and it doesn't work, opening the way for Roman's BigDamnHeroes moment.]] By the way this isn't how N20 works.

to:

* ''[[Film/TheFastAndTheFurious 2 Fast 2 Furious]]'' ''Film/TwoFastTwoFurious'' features a pair of improvised ejection seats in two cars powered by partially spent [=N2O=] cylinders usually used for NitroBoost. [[spoiler:Played with when Brian delays hitting the button because he needs the mook in the seat for a little longer, and again when he presses the button and it doesn't work, opening the way for Roman's BigDamnHeroes moment.]] By the way this isn't how N20 works.



* The HBO movie ''By Dawn's Early Light'' (1990). During WorldWarIII a B-52 crewman goes insane and activates his ejection seat, [[ContinuousDecompression blowing everyone]] but the two pilots out of the aircraft.

to:

* The HBO Creator/{{HBO}} movie ''By Dawn's Early Light'' (1990). During WorldWarIII a B-52 crewman goes insane and activates his ejection seat, [[ContinuousDecompression blowing everyone]] but the two pilots out of the aircraft.

Showing 15 edit(s) of 274

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report