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** The Mognet Moogles in ''VideoGame/FinalFantasyIX'' generally are used to either rest, save, or pass along mail. The few that offer the "Mogshop" option usually do so in the middle of a situation where leaving to go to a shop in a town is either wildly inconvenient or entirely impossible at that point, and are usually a sign that the situation for the party is either currently or about to be [[SuspiciousVideoGameGenerosity very difficult.]]


* The [[PunnyName Convenient Store Yoshi]] runs one in the Black Rock Fortress in ''Distorted Travesty''.

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* The [[PunnyName Convenient Store Yoshi]] runs one in the Black Rock Fortress in ''Distorted Travesty''.''VideoGame/DistortedTravesty''.



* ''VideoGame/TheLegendOfZelda'':

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* ''VideoGame/TheLegendOfZelda'':''Franchise/TheLegendOfZelda'':

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* ''VideoGame/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' featured business-minded Deku Scrubs who would appear in certain dungeons. Once you deflect their shots back at them, they offer to sell you a certain item or replenishable as a form of surrender, often at a ludicrously inflated price.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' featured these being run by ''rats'', of all creatures. You could entice them to speak to you by throwing some bait down near their nests, for which they'd offer you anything from potions, to bombs and arrows, to even more bait. To their credit, they tended not to charge more than any other shop would, at least.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' featured the straightest example, a shop run by a friendly [=NPC=] in one of the last dungeons in the game. The existence of the shop was also justified, in this case, as said dungeon happened to be an actual city that was overrun by monsters, with the shop being located near the beginning where they haven't managed to spread to yet.


* While not particularly prone to appearing in proper dungeons, wandering merchants can appear in ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas.'' In the latter, they have established trade routes that take them through some of the more dangerous areas of the Mojave and occasionally pit them against some of its myriad threats. It's not uncommon to exhaust yourself fighting a den of nightstalkers in a canyon, then turn around to find a merchant caravan behind the next rock, ready to sell you food, ammo, and stimpaks (at a price). Wandering merchants are not particularly powerful fighters on their own, however, but they'll usually travel in numbers and often have much better armed mercenary bodyguards accompanying them.

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* While not particularly prone to appearing in proper dungeons, wandering merchants can appear in ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas.'' In the latter, they have established trade routes that take them through some of the more dangerous areas of the Mojave and occasionally pit them against some of its myriad threats. It's not uncommon to exhaust yourself fighting a den of nightstalkers in a canyon, then turn around to find a merchant caravan behind the next rock, ready to sell you food, ammo, and stimpaks (at a price). Wandering merchants are not particularly powerful fighters on their own, however, but they'll usually travel in numbers and often have much better armed mercenary bodyguards accompanying them. It's still not uncommon to encounter their remains after they've had the misfortune of crossing paths with a particularly powerful enemy, especially late in the game when the really nasty creatures start spawning.


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* The first ''VideoGame/PaperMario'' game has a bored storeroom guard in [[TheVeryDefinitelyFinalDungeon Bowser's Castle]] that will gladly sell Mario his inventory (at [[AdamSmithHatesYourGuts heavily inflated prices]], of course).
** A shopkeeper randomly appears every 10 floors of the [[BonusDungeon Pit of 100 Trials]] in both ''VideoGame/PaperMarioTheThousandYearDoor'' and ''VideoGame/SuperPaperMario''.
** ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'' has Monty Mole's Mole Mart, which is not just in a dungeon, but ''hidden'' in a dungeon. And Fawful's Bean'n'Badge, which is in the castle sewers (counts as a dungeon, since they're swarming with Goombas).

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* Hinopio's shop in Barrel Volcano in ''VideoGame/SuperMarioRPG''. Also, Toad catches up to you at the end of the final dungeon - [[TookAShortcut how did he get there?]]
* The first ''VideoGame/PaperMario'' ''VideoGame/{{Paper Mario|64}}'' game has a bored storeroom guard in [[TheVeryDefinitelyFinalDungeon Bowser's Castle]] that will gladly sell Mario his inventory (at [[AdamSmithHatesYourGuts heavily inflated prices]], of course).
course, though he'll also buy "useless" items like Mistakes and Pebbles for prices much higher than any other shop).
** A shopkeeper randomly appears every 10 floors of the [[BonusDungeon Pit of 100 Trials]] in both ''VideoGame/PaperMarioTheThousandYearDoor'' and ''VideoGame/SuperPaperMario''.
''VideoGame/SuperPaperMario''. Naturally, [[AdamSmithHatesYourGuts his prices increase the further down you go]].
** ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'' ''VideoGame/MarioAndLuigiPartnersInTime'' has Monty Mole's Mole Mart, which is not just in a dungeon, but ''hidden'' in a dungeon. And Fawful's Bean'n'Badge, which is in the castle sewers (counts as a dungeon, since they're swarming with Goombas).



** Don't forget Hinopio's shop in Barrel Volcano in ''VideoGame/SuperMarioRPG!'' Also, Toad catches up to you at the end of the final dungeon - [[DungeonBypass how did he get there?]]






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* The VideoGame/DevilMayCry series has Divinity Statues, each depicting the mysterious God of Time and Space holding up a glowing hourglass. They are used by the half-demon protagonists of the series to gain new skill and abilities and have a habit of being found in the serendipitous of places. They get partially replaced by Nico in VideoGame/DevilMayCry5 (whose van has the inexplicable ability to go almost anywhere given time and a phone call) though they still appear in the few spots Nico ''can't'' get to, with Nico even having a scaled-down Statue in the van (mostly used by V).



* ''VideoGame/DeusExHumanRevolution'' has a LIMB clinic semi-hidden within TheVeryDefinitelyFinalDungeon. Mostly {{justified|Trope}} because the area only became a "dungeon" when an event caused most of the population there to go insane, and the shopkeeper managed to barricade herself. Transactions are all computer-based, which explains why the shopkeeper simply can't give you free merchandise. Still, it does come off as a bit silly.
** In an earlier level, the player encounters some gang members willing to sell weapons and ammo - on the perimeter of a FEMA base/detention center. Though the gang members at least have the sense to set up shop where there are no enemy patrols.
** In ''The Missing Link'' DLC, the player can buy weapons and Praxis kits from a shop in the ''middle'' of a Belltower base/detention camp. Somewhat justified, as the shop is also the base's official supply office, though it's noted that the shopkeeper also runs a black market side business and would otherwise not have access to such powerful weapons.
** Averted by the black marketeers in the Alice Garden Pods, who do not stick around when Belltower raids the building.[[note]]They ultimately set up shop elsewhere in Hengsha.[[/note]]



* ''VideoGame/DeusExHumanRevolution'' has a LIMB clinic semi-hidden within TheVeryDefinitelyFinalDungeon. Mostly {{justified|Trope}} because the area only became a "dungeon" when an event caused most of the population there to go insane, and the shopkeeper managed to barricade herself. Transactions are all computer-based, which explains why the shopkeeper simply can't give you free merchandise. Still, it does come off as a bit silly.
** In an earlier level, the player encounters some gang members willing to sell weapons and ammo - on the perimeter of a FEMA base/detention center. Though the gang members at least have the sense to set up shop where there are no enemy patrols.
** In ''The Missing Link'' DLC, the player can buy weapons and Praxis kits from a shop in the ''middle'' of a Belltower base/detention camp. Somewhat justified, as the shop is also the base's official supply office, though it's noted that the shopkeeper also runs a black market side business and would otherwise not have access to such powerful weapons.
** Averted by the black marketeers in the Alice Garden Pods, who do not stick around when Belltower raids the building.[[note]]They ultimately set up shop elsewhere in Hengsha.[[/note]]

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** Starting in Chapter 7, you can buy the Shopping Catalog item, which lets you open a shop menu to buy and sell items anywhere you like, including dungeons. One has to wonder how they get delivered to you way down there.

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* In ''VideoGame/BoxxyQuestTheGatheringStorm'', one path in the Deep Web catacombs leads to a cozy modern supermarket run by a pair of talking chibi onions. Like everything else in [[EldritchLocation that]] [[MindScrew place]], it’s meant to be weird and dreamlike.



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* In ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'', Rivira is a whole town in the dungeon dedicated to offering rest, food and items to adventurers.



* The Kecleon shops in the ''VideoGame/PokemonMysteryDungeon'' Games. Possibly justified by the fact that they're always at ridiculously high levels and will most likely kick your ass if you steal from them.
** Can be done, however. Requires a Pure Seed or a Trawl Orb depending on where you are in the level. One teleports the eater straight to the stairs, the other drags every item to you.

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* The Kecleon shops in the ''VideoGame/PokemonMysteryDungeon'' Games. Games are found in various dungeons, selling some rare items like stones, scarves, looplets and TMs. Possibly justified by the fact that they're always at ridiculously high levels and will most likely kick your ass if you steal from them.
** Can be done, however. Requires a Pure Seed or a Trawl Orb depending on where you are in the level. One teleports the eater straight to the stairs, the other drags every item to you.
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[[folder:Anime & Manga]]

* In ''Manga/DeliciousInDungeon'', the first floor of the titular dungeon has turned a cemetery into a social hub and marketplace. A few black-market shops have also set up in the lower levels, populated mainly by renegades and rogues. There's a village of orcs further down, too, but they’re usually not so into trade.

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* ''VideoGame/OdinSphere'': Vendors can be found in certain levels on every stage. While some, like Titania, aren't too far-fetched, it's a wonder merchants wander around the peaks of Winterhorn Ridge or the lava pits of Volkenon. The Netherworld, however, actually has dead souls as vendors.


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* Santa shows up in ''VideoGame/StarOceanTheSecondStory'' in the BonusDungeon and sells you stuff.

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* Santa shows up in ''VideoGame/StarOceanTheSecondStory'' and later games in the BonusDungeon and sells you stuff.stuff. Just be prepared to hand over a few mil for his goods, though.



** Don't forget Hinopio's shop in Barrel Volcano in ''VideoGame/SuperMarioRPG!'' Also, Toad catches up to you at the end of the final dungeon - [[DungeonBypass how did he get here?]]

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** Don't forget Hinopio's shop in Barrel Volcano in ''VideoGame/SuperMarioRPG!'' Also, Toad catches up to you at the end of the final dungeon - [[DungeonBypass how did he get here?]]there?]]



* ''VideoGame/AVeryLongRopeToTheTopeOfTheSky'': There's a merchant that sells you things at the beginning of a monster-infected corrupted area.

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* ''VideoGame/AVeryLongRopeToTheTopeOfTheSky'': ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': There's a merchant that sells you things at the beginning of a monster-infected corrupted area.area.
* The Merchant from ''[=RE4=]'' plays this role in ''VideoGame/RakenzarnFrontierStory'', usually popping up before a boss fight in the major dungeon areas. While his timely arrivals might be handwaved by the fact that he knows of the Realmwalkers and might be affiliated with them, it still doesn't explain how he keeps getting there.


** Considering that items can also be found lying around in boxes, maybe they already tried getting the gold for themselves and decided it'd be easier to get the next sucker that comes along to collect gold for them by way of marking up the prices on otherwise free items.


* In ''VideoGame/{{Xenogears}}'', a couple of dungeons had shops run by [[FriendlyEnemy Fixbots]]; one could choose "I don't trust you" when talking to them, leading to a fight...but doing so would (obviously) remove the shop, seeing as you just killed the owner.

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* In ''VideoGame/{{Xenogears}}'', a couple of dungeons had shops run by [[FriendlyEnemy Fixbots]]; one could choose "I don't trust you" when talking to them, leading to a fight...but doing so would (obviously) remove the shop, seeing as you just killed the owner. Meanwhile, in [[DisappointingLastLevel the second disc]], most dungeons had a shopkeeper/inn at the beginning, since you couldn't leave the dungeon until it was done.

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