Follow TV Tropes

Following

History Main / DownTheDrain

Go To



* ''StarWars: KnightsOfTheOldRepublic'' has a level where you sneak into the Vulkar base via the Taris sewers. They were quite spacious too since they could fit a rancor down there.

to:

* ''StarWars: KnightsOfTheOldRepublic'' ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'' has a level where you sneak into the Vulkar base via the Taris sewers. They were quite spacious too since they could fit a rancor down there.


* A creepy example is featuried in ''VideoGame/HotlineMiami2WrongNumber'', with bodies dissolving in acid pools and chilling background music.

to:

* A creepy example is featuried featured in ''VideoGame/HotlineMiami2WrongNumber'', with bodies dissolving in acid pools and chilling background music.

Added DiffLines:

* A creepy example is featuried in ''VideoGame/HotlineMiami2WrongNumber'', with bodies dissolving in acid pools and chilling background music.


* DevilMayCry2 had Dante go through a sewer in the third mission (Lucia had this as her second) and Lucia later got an aqueduct level.

to:

* DevilMayCry2 ''VideoGame/DevilMayCry2'' had Dante go through a sewer in the third mission (Lucia had this as her second) and Lucia later got an aqueduct level.


** ''VideoGame/MegaManXtreme2'', aka ''Soul Eraser'' for the GameBoy, added instant death ''electrified'' water to Volt Catfish's stage.

to:

** ''VideoGame/MegaManXtreme2'', aka ''Soul Eraser'' for the GameBoy, UsefulNotes/GameBoy, added instant death ''electrified'' water to Volt Catfish's stage.


* ''VideoGame/MegaMan'' examples:
** ''VideoGame/MegaMan1'' had a drain/sewer portion in the second half of Wily Stage 3 (also appears in the remake, Powered Up). Mega Man actually gets a speed boost from the rushing water, although this means that that it's impossible to pick up enemy drops again if they're passed by.

to:

* ''VideoGame/MegaMan'' ''Franchise/MegaMan'' examples:
** ''VideoGame/MegaMan1'' had a drain/sewer portion in the second half of Wily Stage 3 (also appears in the remake, ''[[VideoGame/MegaManPoweredUp Powered Up).Up]]''). Mega Man actually gets a speed boost from the rushing water, although this means that that it's impossible to pick up enemy drops again if they're passed by.



** Venus's stage in ''Mega Man V'' (UsefulNotes/GameBoy, not [=NES=]).

to:

** Venus's stage in ''Mega Man V'' ''VideoGame/MegaManV'' (UsefulNotes/GameBoy, not [=NES=]).



** ''Mega Man [[XtremeKoolLetterz Xtreme 2]]'', aka ''Soul Eraser'' for the GameBoy, added instant death ''electrified'' water to Volt Catfish's stage.

to:

** ''Mega Man [[XtremeKoolLetterz Xtreme 2]]'', ''VideoGame/MegaManXtreme2'', aka ''Soul Eraser'' for the GameBoy, added instant death ''electrified'' water to Volt Catfish's stage.


* Seen in ''Franchise/CrashBandicoot'' quite a bit. ''[[Videogame/CrashBandicoot2CortexStrikesBack Crash 2]]'' has the "Sewer Or Later" levels which feature electric eels, sentient electromagnets and scientists with flamethrowers. ''[[Videogame/CrashBandicoot3Warped Crash WARPED]]'' has the underwater levels, where Crash can swim safely unlike in all other levels, though there are rotating spiky pieces that are harmful; the game also has the 'Tomb Wader' level set in a nilemeter where the water level constantly shifts. ''[[VideoGame/CrashBandicootTheWrathOfCortex Wrath Of Cortex]]'' has underwater sewers as well.

to:

* Seen in ''Franchise/CrashBandicoot'' ''VideoGame/CrashBandicoot'' quite a bit. ''[[Videogame/CrashBandicoot2CortexStrikesBack Crash 2]]'' has the "Sewer Or Later" levels which feature electric eels, sentient electromagnets and scientists with flamethrowers. ''[[Videogame/CrashBandicoot3Warped Crash WARPED]]'' has the underwater levels, where Crash can swim safely unlike in all other levels, though there are rotating spiky pieces that are harmful; the game also has the 'Tomb Wader' level set in a nilemeter where the water level constantly shifts. ''[[VideoGame/CrashBandicootTheWrathOfCortex Wrath Of Cortex]]'' has underwater sewers as well.


[[folder:Action Adventure]]

to:

[[folder:Action Adventure]][[folder:Action-Adventure]]



[[folder:Beat Em Up]]

to:

[[folder:Beat Em 'em Up]]



[[folder:First Person Shooter]]

to:

[[folder:First Person [[folder:First-Person Shooter]]



[[folder:MMORPGs]]

to:

[[folder:MMORPGs]][[folder:MMORPG]]



[[folder:Role Playing Game]]

to:

[[folder:Role Playing [[folder:Role-Playing Game]]



[[folder:Stealth Based Game]]

to:

[[folder:Stealth Based [[folder:Stealth-Based Game]]



** [[SubvertedTrope Subverted]], though, in the ''VideoGame/SilentHillShatteredMemories'' re-imagining: the sewer level comes across as the next big scenario, but turns out to be a minor, brief, uneventful sequence lasting a short stretch and holding no encounters with anything or anybody.

to:

** [[SubvertedTrope Subverted]], {{Subverted|Trope}}, though, in the ''VideoGame/SilentHillShatteredMemories'' re-imagining: the sewer level comes across as the next big scenario, but turns out to be a minor, brief, uneventful sequence lasting a short stretch and holding no encounters with anything or anybody.



[[folder:Third Person Shooter]]

to:

[[folder:Third Person [[folder:Third-Person Shooter]]



[[folder:Live Action Series]]

to:

[[folder:Live Action [[folder:Live-Action Series]]


** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has a literal sewer as the first level for Wolf Link. The sewer is revisited at a later point, but it's a briefer visit.
*** There's also the Lakebed Temple, which involves changing water flow to make flywheels move, which cause platforms to move, as well as draining water into the center area to reach the boss's chamber.

to:

** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has a literal sewer as the first level for Wolf Link. The sewer is revisited at a later point, but it's a briefer visit.
***
visit. There's also the Lakebed Temple, which involves changing water flow to make flywheels move, which cause platforms to move, as well as draining water into the center area to reach the boss's chamber.



* Seen in ''Franchise/CrashBandicoot'' quite a bit. ''[[Videogame/CrashBandicoot2CortexStrikesBack Crash 2]]'' has its "Sewer Or Later" level which just as fun as other stages and only remotely difficult on the Hidden and Skull Routes. ''[[Videogame/CrashBandicoot3Warped Crash WARPED]]'' has its underwater levels which are fun but become very annoying under Time Trial mode. It also had the 'Tomb Wader' level set in a nilemeter where the water level constantly shifted. ''[[VideoGame/CrashBandicootTheWrathOfCortex Wrath Of Cortex]]'' brought back WARPED's underwater stages but due to somewhat poor level design and the horrible controls of the submarine, tended to be annoying even outside of Time Trial.

to:

* Seen in ''Franchise/CrashBandicoot'' quite a bit. ''[[Videogame/CrashBandicoot2CortexStrikesBack Crash 2]]'' has its the "Sewer Or Later" level levels which just as fun as other stages feature electric eels, sentient electromagnets and only remotely difficult on the Hidden and Skull Routes. scientists with flamethrowers. ''[[Videogame/CrashBandicoot3Warped Crash WARPED]]'' has its the underwater levels which levels, where Crash can swim safely unlike in all other levels, though there are fun but become very annoying under Time Trial mode. It rotating spiky pieces that are harmful; the game also had has the 'Tomb Wader' level set in a nilemeter where the water level constantly shifted. shifts. ''[[VideoGame/CrashBandicootTheWrathOfCortex Wrath Of Cortex]]'' brought back WARPED's has underwater stages but due to somewhat poor level design and the horrible controls of the submarine, tended to be annoying even outside of Time Trial.sewers as well.



** "The Impossible Maze" from ''VideoGame/YoshisIsland'', which provides the page image, involves no swimming, but has currents that can push you to other parts of the pipeline. Getting through it requires pushing crates into position to get to pipes that are normally out of reach, and falling down the wrong path or losing your crate means starting over. It also has shades of BlackoutBasement, as one half of the level is totally in the dark.

to:

** "The Impossible Maze" from ''VideoGame/YoshisIsland'', ''VideoGame/SuperMarioWorld2YoshisIsland'', which provides the page image, involves no swimming, but has currents that can push you to other parts of the pipeline. Getting through it requires pushing crates into position to get to pipes that are normally out of reach, and falling down the wrong path or losing your crate means starting over. It also has shades of BlackoutBasement, as one half of the level is totally in the dark.


* The water treatment plant (Interval 3) and part of Interval 5 in ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]''. One of the first levels in the ''Perseus Mandate'' standalone ExpansionPack takes place in a storm drain system a la DownLADrain. Interestingly, they're not considered low points in the games, thanks to a combination of memorable scary setpieces and good firefights.

to:

* The water South River wastewater treatment plant (Interval 3) and part of Interval 5 in ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]''. One of the first levels in the ''Perseus Mandate'' standalone ExpansionPack takes place in a storm drain system a la DownLADrain. Interestingly, they're not considered low points in the games, thanks to a combination of memorable scary setpieces and good firefights.



** "The Impossible Maze" from ''VideoGame/YoshisIsland'', which provides the page image, involves no swimming, but has a current which can push you to other parts of the pipeline. Getting through it requires pushing crates into position to get to pipes that are normally out of reach, and falling down the wrong path or losing your crate means starting over.
** Also in ''Yoshi's Island'', Naval Pirahna's Castle also seems to be in a sewer.
** World 2-3 of ''VideoGame/NewSuperMarioBros1'' is one of these in a desert.
** ''VideoGame/SuperMario64'' has Wet-Dry World, where it's possible to control the level's water... erm, level.
** Slimy Spring Galaxy from ''VideoGame/SuperMarioGalaxy2'' takes place inside a giant underwater cave. There's the pressure on your OxygenMeter due to the lacking number of bubbles and coins.

to:

** "The Impossible Maze" from ''VideoGame/YoshisIsland'', which provides the page image, involves no swimming, but has a current which currents that can push you to other parts of the pipeline. Getting through it requires pushing crates into position to get to pipes that are normally out of reach, and falling down the wrong path or losing your crate means starting over.
over. It also has shades of BlackoutBasement, as one half of the level is totally in the dark.
** Also in ''Yoshi's Island'', Naval Pirahna's Piranha's Castle also seems to be in a sewer.
sewer or storm drain.
** World 2-3 of ''VideoGame/NewSuperMarioBros1'' is one of these these, in a desert.
** ''VideoGame/SuperMario64'' has Wet-Dry World, where it's possible to control the level's water... erm, water level.
** Slimy Spring Galaxy from ''VideoGame/SuperMarioGalaxy2'' takes place inside a giant underwater cave. There's the pressure on your OxygenMeter due Due to the lacking number of bubbles and coins.coins, the galaxy is a race against the OxygenMeter.



* Parts of the colonial levels in ''VideoGame/{{Jazz Jackrabbit}} 2'' take place in the sewers.

to:

* Parts of the colonial levels in ''VideoGame/{{Jazz Jackrabbit}} ''VideoGame/JazzJackrabbit 2'' take place in the sewers.


* Seen in ''Franchise/CrashBandicoot'' quite a bit. ''[[Videogame/CrashBandicoot2CortexStrikesBack Crash 2]]'' has its "Sewer Or Later" level which just as fun as other stages and only remotely difficult on the Hidden and Skull Routes. ''[[Videogame/CrashBandicoot3Warped Crash WARPED]]'' has it's underwater levels which are fun but become very annoying under Time Trial mode. It also had the 'Tomb Wader' level set in a nilemeter where the water level constantly shifted. ''[[VideoGame/CrashBandicootTheWrathOfCortex Wrath Of Cortex]]'' brought back WARPED's underwater stages but due to somewhat poor level design and the horrible controls of the submarine, tended to be annoying even outside of Time Trial.

to:

* Seen in ''Franchise/CrashBandicoot'' quite a bit. ''[[Videogame/CrashBandicoot2CortexStrikesBack Crash 2]]'' has its "Sewer Or Later" level which just as fun as other stages and only remotely difficult on the Hidden and Skull Routes. ''[[Videogame/CrashBandicoot3Warped Crash WARPED]]'' has it's its underwater levels which are fun but become very annoying under Time Trial mode. It also had the 'Tomb Wader' level set in a nilemeter where the water level constantly shifted. ''[[VideoGame/CrashBandicootTheWrathOfCortex Wrath Of Cortex]]'' brought back WARPED's underwater stages but due to somewhat poor level design and the horrible controls of the submarine, tended to be annoying even outside of Time Trial.

Added DiffLines:

*** There's also the Lakebed Temple, which involves changing water flow to make flywheels move, which cause platforms to move, as well as draining water into the center area to reach the boss's chamber.


* All ''VideoGame/SeriousSam'' levels aside from ''BFE'' feature one of these.

to:

* All ''VideoGame/SeriousSam'' levels games aside from ''BFE'' feature one of these.



** ''The Second Encounter'' has a fairly large underwater maze near the start of the Courtyards of Gilgamesh NETRICSA even says she can (somehow) smell water, and a lot of it. The swim through is a real test of the OxygenMeter, especially if you're going for all the secrets, but as a small mercy, there are very few Electro-Fish to worry about, and once you find the exit, it can be entered from either side, making searching through for secrets much more comfortable.

to:

** ''The Second Encounter'' has a fairly large underwater maze near the start of the Courtyards of Gilgamesh NETRICSA even says she can (somehow) can smell water, and a lot of it. The swim through is a real test of the OxygenMeter, especially if you're going for all the secrets, but as a small mercy, there are very few Electro-Fish to worry about, and once you find the exit, it can be entered from either side, making searching through for secrets much more comfortable.


* ''VideoGame/RedneckRampage'' had a particularly terrible example towards the end of the first episode - a very big, labyrinthine series of grey corridors and tunnels with lots of swimming and switch hunts, resulting a jarring shift in pacing from the rest of the game, that wasn't helped much by having the level populated entirely by [[GoddamnBats turd minions]].
* ''VideoGame/SeriousSam 2'' has a level at which Sam is forced to go through the sewer system to enter a castle. As he sees the entrance to the sewers he complaints to Netricsa about it, and she says something about a mandatory sewer level in every game.
** ''The First Encounter'' also has a brief sewer section while moving through Karnak.

to:

* ''VideoGame/RedneckRampage'' had a particularly terrible example towards the end of ''VideoGame/RedneckRampage'': the first episode - episode's fifth level, aptly named "Sewers", is a very big, labyrinthine and [[BlackoutBasement dimly-lit]] series of grey identical-looking grey-brown corridors and tunnels with lots of swimming and switch hunts, resulting a jarring shift in pacing from hunts. A few things make it even more aggravating than the rest of the game, that wasn't helped much by having the level populated entirely by average Down The Drain level: [[GoddamnBats turd minions]].Turd Minions]] are the whole cut of opposition, the layout is confusing enough to get most players turned around several times, and there's absolutely no indication of what switch messes with what lock, forcing anyone who doesn't have perfect memories of the level's layout (or a walkthrough handy) to backtrack repeatedly to check each passageway for any changes after every single switch, and the drab environment has nothing for Leonard to drop a funny quip about. Overall it's a jarring change from the straightforward and quick pace of the previous levels that seems more like [[FakeLongevity padding the shareware]], and to the surprise of no one, it's considered by many to be among [[ScrappyLevel the worst parts of the game]].
* All ''VideoGame/SeriousSam'' levels aside from ''BFE'' feature one of these.
** ''The First Encounter'' has a brief sewer section while moving through Karnak. It's a BreatherLevel before [[ThatOneLevel Metropolis]].

* ''VideoGame/SeriousSam 2'' ** ''The Second Encounter'' has a fairly large underwater maze near the start of the Courtyards of Gilgamesh NETRICSA even says she can (somehow) smell water, and a lot of it. The swim through is a real test of the OxygenMeter, especially if you're going for all the secrets, but as a small mercy, there are very few Electro-Fish to worry about, and once you find the exit, it can be entered from either side, making searching through for secrets much more comfortable.
** ''2''
has a level at which Sam is forced to go through the sewer system to enter a castle. As he sees the entrance to the sewers he complaints to Netricsa about it, and she says something about there being a mandatory sewer level in every game.
** ''The First Encounter'' also has a brief sewer section while moving through Karnak.
game.



** Death Toll gets special mention for having an entire chapter take place in a sewer ([[FridgeLogic which unlike most other sewers is accessed through a building on high ground rather than a manhole]]).

to:

** Death Toll gets special mention for having an entire chapter take place in a sewer ([[FridgeLogic which unlike sewer. Unlike most other sewers is sewers, it's accessed through a building on high ground a cliffside rather than a manhole]]).manhole.



** The Parish. You'll only spend a little bit of time in it; the real danger is that it's cramped to the point a Charger is almost a death sentence in it, and it opens up into [[spoiler:a field of alarmed cars.]]

to:

** The Parish. You'll only spend a little bit of time in it; the real danger is that it's cramped to the point a Charger is almost a death sentence in it, and it opens up into [[spoiler:a field of alarmed cars.]]cars]].



** The first game waited until the third episode of four to have a dedicated sewer level, though it also has several times when you have to dive in more primitive outhouse pits. One such pit [[{{Squick}} connects to the aquifer leading to the lake]] and features an entrance to the FireAndBrimstoneHell you must pass through to get to Tchernobog.
** ''Blood II'', on the other Choking Hand, shoves you into one right in the fifth level of episode 1 (Steam Tunnels), which is [[MarathonLevel an annoyingly long]] but not extremely difficult area. The third level of episode 2 (Sewage Treatment Plant) is mercifully a lot shorter, but also quite a bit harder.

to:

** The first game waited until the third episode of four to have a dedicated sewer level, level ("Raw Sewage", which thankfully isn't too bad), though it also has several times when you have to dive in more primitive outhouse pits. One such pit [[{{Squick}} connects to the aquifer leading to the a lake]] and features an entrance to the FireAndBrimstoneHell you must pass through to get to Tchernobog.
** ''Blood II'', on the other Choking Hand, shoves you into one right in the fifth level of episode 1 (Steam Tunnels), ("Steam Tunnels"), which is [[MarathonLevel an annoyingly long]] but not extremely difficult area. The third level of episode 2 (Sewage ("Sewage Treatment Plant) Plant") is mercifully a lot shorter, but also quite a bit harder.harder, with several spots where Cabal's Fanatics wait in ambush with hitscan weaponry.



* [=MAP02=] of ''VideoGame/{{Doom}} II: Hell on Earth'', "Underhalls", is a sewer level. Possibly the earliest one in a first-person shooter. It's hard to notice, though, considering even the "realistic" levels before the forces of Hell start warping things are incredibly abstract, and that it's not particularly annoying compared to any of the other levels.

to:

* [=MAP02=] of ''VideoGame/{{Doom}} II: Hell on Earth'', "Underhalls", is a sewer level. Possibly level, possibly the earliest one in a first-person shooter.shooter game. It's hard to notice, though, considering even the "realistic" levels before the forces of Hell start warping things are incredibly abstract, and that it's not particularly annoying compared to any of the other levels.



** ''VideoGame/MegaMan1'' had a drain/sewer portion in the second half of Wily Stage 3. (Also appeared in the remake, Powered Up.) Mega Man actually got a speed boost from the rushing water, although this meant that any powerups that enemies dropped that were passed up during the push forward couldn't be retrieved.

to:

** ''VideoGame/MegaMan1'' had a drain/sewer portion in the second half of Wily Stage 3. (Also appeared 3 (also appears in the remake, Powered Up.) Up). Mega Man actually got gets a speed boost from the rushing water, although this meant means that any powerups that enemies dropped that were it's impossible to pick up enemy drops again if they're passed up during the push forward couldn't be retrieved.by.



** Toadman's stage in ''VideoGame/MegaMan4''
** Venus's stage in ''Mega Man V'' (GameBoy, not [=NES=])
** Toxic Seahorse's stage in ''VideoGame/MegaManX3''
** Pumpman's stage in ''VideoGame/MegaMan10''.
** Aquaman's stage in ''VideoGame/MegaMan8'' had areas where swimming was necessary (a skill which has not been seen since.)

to:

** Toadman's Toad Man's stage in ''VideoGame/MegaMan4''
''VideoGame/MegaMan4''.
** Venus's stage in ''Mega Man V'' (GameBoy, (UsefulNotes/GameBoy, not [=NES=])
[=NES=]).
** Toxic Seahorse's stage in ''VideoGame/MegaManX3''
''VideoGame/MegaManX3''.
** Pumpman's Pump Man's stage in ''VideoGame/MegaMan10''.
** Aquaman's Aqua Man's stage in ''VideoGame/MegaMan8'' had areas where swimming was necessary (a skill which has not been seen since.)



** Heatman's stage in ''VideoGame/MegaMan2'' takes place in the sewers, but with [[LethalLavaLand lava]] instead of water.
** ''Mega Man [[XtremeKoolLetterz Xtreme 2]]'' aka ''Soul Eraser'' for the GameBoy added instant death ''electrified'' water to Volt Catfish's stage.

to:

** Heatman's Heat Man's stage in ''VideoGame/MegaMan2'' takes place in the sewers, but with [[LethalLavaLand lava]] instead of water.
** ''Mega Man [[XtremeKoolLetterz Xtreme 2]]'' 2]]'', aka ''Soul Eraser'' for the GameBoy GameBoy, added instant death ''electrified'' water to Volt Catfish's stage.


* ''Film/{{Cyborg 1989}}'' has a sewer scene where the water comes up to the characters' thighs, and at one point an unconscious character has to bet set down in a place where her head is just barely above water. Just try not to think about what could possibly be floating around in there too much.

to:

* ''Film/{{Cyborg 1989}}'' has a sewer scene where the a pair of protagonists try to escape from a post-apocalyptic gang of marauders by traveling through a sewer. The water in the sewer comes up to the characters' thighs, and at one point an unconscious character has to bet be set down in a place where her head is just barely above water. Just try It's probably best to not to think too much about what could possibly might be floating around in there too much.that water.

Showing 15 edit(s) of 135

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report