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* ''VideoGame/FateGrandOrder'': Many servants or bosses have skills or effects on their Noble Phantasms that remove buffs. Most notable is Amakusa Shirou Tosikada, the only servant to be able to remove all buffs from all enemies, and Hassan of the Hundred Personas, whose healing skill removes her ''own'' buffs.


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* ''Franchise/ShinMegamiTensei'': Most games have a spell named "Dekaja" which removes all buffs from one enemy.

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Not an example of Dispel Magic; moving to Power Nullifier.


* In the Literature/{{Discworld}}, the Guild of Assassins are developing the idea of Total Sensory Deprivation as a training aid. One teacher, responsible for developing the idea, has already used it as advanced training and [[CoolAndUnusualPunishment her version of the Vimes Run]] for gifted but delinquent pupils. Professor Ponder Stibbons, father of a [[TykeBomb gifted student Assassin]], is aware his delinquent daughter has undergone the treatment. He agrees with the Assassin who has devised the training that it would be instructive if selected magic users spent an hour in the Tank. Besides, his daughter's account has really intrigued him. But he points out that given what TSD can do to the mind, a panicked magic user blasting off spells at imagined perils or bad memories returning as hallucinations might be, well, destructive. Ponder and a volunteer Witch, [[MotherRussiaMakesYouStrong Irena Politek]], take care to load each other with temporary spells, stripping away their ability to use magic, before going into the Tank. Read more in the works of Creator/AAPessimal.

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Web novels go in Literature.








* ''Literature/VoidDomain'': The Elysian Nuns' [[SignatureMove signature spell]] is a deadly white lightning that also dissolves any magic it touches, which makes it especially dangerous to supernatural entities. The power is granted [[spoiler:by the SentientCosmicForce of Death itself]]. While the Nuns are usually antagonistic, their power proves instrumental in dispelling the {{Curse}} aggravating a WoundThatWillNotHeal on [[spoiler:Eva Spencer]].



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* ''WebAnimation/TheStickworld'': Overseers have the ability "Magic Control" which lets them decide where most magic attacks can be diverted. This can make it relatively easy to deal with threats who mostly use magic to fight.
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* ''WebAnimation/TheStickworld'': Overseers have the ability "Magic Control" which lets them decide where most magic attacks can be diverted. This can make it relatively easy to deal with threats who mostly use magic to fight.
* ''Literature/VoidDomain'': The Elysian Nuns' [[SignatureMove signature spell]] is a deadly white lightning that also dissolves any magic it touches, which makes it especially dangerous to supernatural entities. The power is granted [[spoiler:by the SentientCosmicForce of Death itself]]. While the Nuns are usually antagonistic, their power proves instrumental in dispelling the {{Curse}} aggravating a WoundThatWillNotHeal on [[spoiler:Eva Spencer]].

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->"''Way to dispel your own spell, de Spell!''"
-->-- '''Scrooge [=McDuck=]''' (making an ObligatoryJoke), ''WesternAnimation/{{DuckTales|2017}}'', "[[Recap/DuckTales2017S1E24TheShadowWarPartIITheDayOfTheDucks The Shadow War Part II: The Day of the Ducks!]]"

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\n->"''Way [[caption-width-right:209:[[LethalHarmlessPowers Hey, who says you can't use this one offensively?]]]]

->''"Way
to dispel your own spell, de Spell!''"
Spell!"''
-->-- '''Scrooge [=McDuck=]''' (making an ObligatoryJoke), ''WesternAnimation/{{DuckTales|2017}}'', ''WesternAnimation/DuckTales2017'', "[[Recap/DuckTales2017S1E24TheShadowWarPartIITheDayOfTheDucks The Shadow War Part II: The Day of the Ducks!]]"






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* ''WebAnimation/TheStickworld'': Overseers have the ability "Magic Control" which lets them decide where most magic attacks can be diverted. This can make it relatively easy to deal with threats who mostly use magic to fight.
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Contrast {{Counterspell}}, which is a spell that interrupts another spell and prevents it from working in the first place, CurseEscapeClause, where the magic has a built-in way to remove its effects, and NoOntologicalInertia, where magic fades naturally upon the death of the one who cast it. AntiMagic can prevent magic from happening at all as a passive defense, while Dispel can only remove magic that has already taken hold.

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Contrast {{Counterspell}}, which is a spell that interrupts another spell and prevents it from working in the first place, CurseEscapeClause, where the magic spell has a built-in way to remove its effects, and NoOntologicalInertia, where magic fades naturally upon the death of the one who cast it. AntiMagic can prevent magic from happening at all as a passive defense, while Dispel can only remove magic that has already taken hold.
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Contrast {{Counterspell}}, which is a spell that interrupts another spell and prevents it from working in the first place, and NoOntologicalInertia, where magic fades naturally upon the death of the one who cast it. AntiMagic can prevent magic from happening at all as a passive defense, while Dispel can only remove magic that has already taken hold.

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Contrast {{Counterspell}}, which is a spell that interrupts another spell and prevents it from working in the first place, CurseEscapeClause, where the magic has a built-in way to remove its effects, and NoOntologicalInertia, where magic fades naturally upon the death of the one who cast it. AntiMagic can prevent magic from happening at all as a passive defense, while Dispel can only remove magic that has already taken hold.

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