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** May's Instant Kill in ''Xrd'' (where she blasts her opponent [[TwinkleInTheSky into the sky]] with one of the Mayship's cannons) gives May unique dialogue when she uses it on Johnny, the owner of the Mayship. Also, Dizzy's Instant Kill (where she diverts an incredibly powerful KamehameHadoken before Necro can vaporize her opponent with it, and her opponent surrenders after seeing the ensuing mushroom cloud in the background) gets absolutely no reaction from Bedman (who's in a coma throughout all his fights.)

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** May's Instant Kill in ''Xrd'' (where she blasts her opponent [[TwinkleInTheSky into the sky]] with one of the Mayship's cannons) gives May unique dialogue when she uses it on Johnny, the owner of the Mayship. Also, Dizzy's Instant Kill (where she diverts an incredibly powerful KamehameHadoken before Necro can vaporize her opponent with it, and her opponent surrenders after seeing the ensuing mushroom cloud in the background) gets absolutely no reaction from Bedman (who's in a coma throughout all his fights.)fights,) and Elphelt using her Instant Kill (where she fires a special bullet at her opponent [[CupidsArrow that makes them fall in love with her]]) has dialogue from a MirrorMatch Elphelt lampshading how she's being seduced by [[ScrewYourself herself]].


** May's Instant Kill in ''Xrd'' (where she blasts her opponent [[TwinkleInTheSky into the sky]] with one of the Mayship's cannons) gives May unique dialogue when she uses it on Johnny, the owner of the Mayship.

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** May's Instant Kill in ''Xrd'' (where she blasts her opponent [[TwinkleInTheSky into the sky]] with one of the Mayship's cannons) gives May unique dialogue when she uses it on Johnny, the owner of the Mayship. Also, Dizzy's Instant Kill (where she diverts an incredibly powerful KamehameHadoken before Necro can vaporize her opponent with it, and her opponent surrenders after seeing the ensuing mushroom cloud in the background) gets absolutely no reaction from Bedman (who's in a coma throughout all his fights.)


** May's Instant Kill (where she blasts her opponent [[TwinkleInTheSky into the sky]] with one of the Mayship's cannons) gives May unique dialogue when she uses it on Johnny, the owner of the Mayship.

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** May's Instant Kill in ''Xrd'' (where she blasts her opponent [[TwinkleInTheSky into the sky]] with one of the Mayship's cannons) gives May unique dialogue when she uses it on Johnny, the owner of the Mayship.


** Certain Overdrives and Instant Kills in ''Guilty Gear Xrd'' have unique reactions and dialogue for every single character. May's Instant Kill in particular (where she blasts her opponent [[TwinkleInTheSky into the sky]] with one of the Mayship's cannons) also gives May unique dialogue when she uses it on Johnny.

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** Certain Overdrives and Instant Kills in ''Guilty Gear Xrd'' have unique reactions and dialogue for every single character. May's Instant Kill in particular (where she blasts her opponent [[TwinkleInTheSky into the sky]] with one of the Mayship's cannons) also gives May unique dialogue when she uses it on Johnny.Johnny, the owner of the Mayship.

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** Certain Overdrives and Instant Kills in ''Guilty Gear Xrd'' have unique reactions and dialogue for every single character. May's Instant Kill in particular (where she blasts her opponent [[TwinkleInTheSky into the sky]] with one of the Mayship's cannons) also gives May unique dialogue when she uses it on Johnny.


** At one point, you have to go into the minds of a few people to assemble a disguise to trick the warden. A lazy or creative player might think that just jumping into the warden's mind would be quicker. The game will let you try it, but all you'll get is an amusing note explaining that the warden is protected against psychic interference. Similarly, if you try to jump into any of your fellow campers' heads, you'll get a notice saying that the mind-jumping-device won't work on minors.

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** At one point, you have to go into the minds of a few people to assemble a disguise to trick the warden. A lazy or creative player might think that just jumping into the warden's mind would be quicker. The game will let you try it, but all you'll get is an amusing note explaining that the warden is protected against psychic interference. Similarly, if you try to jump into any of your fellow campers' heads, you'll get a notice saying that the mind-jumping-device mind-jumping device won't work on minors.


* In most sections of ''VideoGame/MetroidIIReturnOfSamus'', you won't be able to traverse the [[BrokenBridge hazardous liquid that prevents you from progressing before killing all of the Metroids in the area]] without dying a horrible death. At one point near the end, though, you would have enough armor and energy tanks to attempt it normally--if the dev team hadn't added a set of spikes blocking that part of the tunnel. [[spoiler:The spikes go away after you destroy the Omega Metroids in the previous section, as does the liquid]]. Further, the various beam items respawn after you collect them, so unless you somehow screw with this aspect, you can never get an UnwinnableByInsanity by overwriting your Ice Beam permanently, as you will always be able to collect an Ice Beam at the end.

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* In most sections of ''VideoGame/MetroidIIReturnOfSamus'', you won't be able to traverse the [[BrokenBridge hazardous liquid that prevents you from progressing before killing all of the Metroids in the area]] without dying a horrible death. At one point near the end, though, you would have enough armor and energy tanks to attempt it normally--if normally — if the dev team hadn't added a set of spikes blocking that part of the tunnel. [[spoiler:The spikes go away after you destroy the Omega Metroids in the previous section, as does the liquid]]. Further, the various beam items respawn after you collect them, so unless you somehow screw with this aspect, you can never get an UnwinnableByInsanity by overwriting your Ice Beam permanently, as you will always be able to collect an Ice Beam at the end.



** If you have Wendy edit the Meteor's manuscript, you can send it to the publisher to get it a contract and present the contract to the Meteor to get a different ending [[spoiler: where the Meteor ends up getting interviewed on a talk show]]. You can also use Bernard to contact the Meteor Police and have it arrested. What happens if you do both? [[spoiler: The interview still happens, but gets interrupted by the Meteor Police coming to arrest him.]]

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** If you have Wendy edit the Meteor's manuscript, you can send it to the publisher to get it a contract and present the contract to the Meteor to get a different ending [[spoiler: where [[spoiler:where the Meteor ends up getting interviewed on a talk show]]. You can also use Bernard to contact the Meteor Police and have it arrested. What happens if you do both? [[spoiler: The [[spoiler:The interview still happens, but gets interrupted by the Meteor Police coming to arrest him.]]



* ''VideoGame/TheGrimAdventuresOfBillyAndMandy''

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* ''VideoGame/TheGrimAdventuresOfBillyAndMandy''''VideoGame/TheGrimAdventuresOfBillyAndMandy'':



** More for druids: their exclusive class area features dream portals that druids can use to teleport to several locations on Azeroth, many of them marked by a Great Tree that is important to green dragons. You may find that one of the portals is shut--a much ''much'' earlier questline in Feralas deals with sealing that zone's dream portal to prevent Nightmare corruption from pouring through it. A druid who had completed that quest will find that their seal still stands, and they may break it if they want use of the portal.

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** More for druids: their exclusive class area features dream portals that druids can use to teleport to several locations on Azeroth, many of them marked by a Great Tree that is important to green dragons. You may find that one of the portals is shut--a much shut — a much, ''much'' earlier questline in Feralas deals with sealing that zone's dream portal to prevent Nightmare corruption from pouring through it. A druid who had completed that quest will find that their seal still stands, and they may break it if they want use of the portal.



** At the start of ''Mists of Pandaria'' content, Horde players get a letter from General Nazgrim ordering them to report for duty. If the player completed the Vashj'ir storyline, the letter addresses them by name, recalls the time Nazgrim(then a Legionnaire) fought alongside the player against the naga, and is overall more friendly and personal in tone.

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** At the start of ''Mists of Pandaria'' content, Horde players get a letter from General Nazgrim ordering them to report for duty. If the player completed the Vashj'ir storyline, the letter addresses them by name, recalls the time Nazgrim(then Nazgrim (then a Legionnaire) fought alongside the player against the naga, and is overall more friendly and personal in tone.



* ''VideoGame/BanjoKazooie'': One of the questions in Grunty's Furnace Fun has you match a character to their VoiceGrunting, introduced by Grunty with the rhyme "Listen well and make your choice, which character has this dumb voice?" It's possible for the voice in question to be ''Grunty herself'', and if this happens she'll say "which character has this ''cool'' voice", not "dumb voice". She wouldn't insult herself, after all.

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* ''VideoGame/BanjoKazooie'': One of the questions in Grunty's Furnace Fun has you match a character to their VoiceGrunting, introduced by Grunty with the rhyme "Listen well and make your choice, which character has this dumb voice?" It's possible for the voice in question to be ''Grunty herself'', and if this happens happens, she'll say "which character has this ''cool'' voice", not "dumb voice". She wouldn't insult herself, after all.



** Similarly, all the bosses are just regular enemies grown to large size by Kamek's magic. One of them, Naval Piranha, can actually be killed before the boss battle if you ''very carefully edge close enough'' to see her but not close enough to trigger the cutscene. If you kill her first, Kamek flies in, panics and retreats, and you avoid the entire battle. You can do the exact same thing in ''VideoGame/YoshisWoollyWorld'' to get similar dialogue, but in that game, Piranha Plants are not killed instantly when hit by yarn balls, so you'll still have to do the fight.

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** Similarly, all the bosses are just regular enemies grown to large size by Kamek's magic. One of them, Naval Piranha, can actually be killed before the boss battle if you ''very carefully edge close enough'' to see her but not close enough to trigger the cutscene. If you kill her first, Kamek flies in, panics panics, and retreats, and you avoid the entire battle. You can do the exact same thing in ''VideoGame/YoshisWoollyWorld'' to get similar dialogue, but in that game, Piranha Plants are not killed instantly when hit by yarn balls, so you'll still have to do the fight.



* ''VideoGame/KirbyStarAllies'' has some cutscenes with this; at the start of the game, reaching the Friend Heart introduction scene with an ability will cause the hat to remain on Kirby, but will not be shown when the cutscene is replayed. [[spoiler: Beating Void Termina, on the other hand, will save the team you had and the ability you used when the final blow was dealt to the ending cutscene. This means the team you decided on and the ability you kept throughout the fight will differ; you can go with the usual normal Kirby and three allies or discard all or all but one or two allies during the final phase of the fight and the cutscene will change. For example, going to the final boss with Sword Kirby and discarding all allies except for Rick & Kine & Coo during the final phase will cause the ending cutscene to have Kirby keep the Sword ability and Rick will be shown. Said ability and allies will also be saved in the credits.]]

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* ''VideoGame/KirbyStarAllies'' has some cutscenes with this; at the start of the game, reaching the Friend Heart introduction scene with an ability will cause the hat to remain on Kirby, but will not be shown when the cutscene is replayed. [[spoiler: Beating [[spoiler:Beating Void Termina, on the other hand, will save the team you had and the ability you used when the final blow was dealt to the ending cutscene. This means the team you decided on and the ability you kept throughout the fight will differ; you can go with the usual normal Kirby and three allies or discard all or all but one or two allies during the final phase of the fight and the cutscene will change. For example, going to the final boss with Sword Kirby and discarding all allies except for Rick & Kine & Coo during the final phase will cause the ending cutscene to have Kirby keep the Sword ability and Rick will be shown. Said ability and allies will also be saved in the credits.]]



** Didn't get all the tickets on your first run? And now you know which one(s) you missed? No problem. After completing the game the Start Menu is glitched to include a 'select chapter' option.

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** Didn't get all the tickets on your first run? And now you know which one(s) you missed? No problem. After completing the game game, the Start Menu is glitched to include a 'select chapter' option.



* Puzzles from ''VideoGame/BabaIsYou'' will often require solutions that look or sound like exploits. Common examples include item duplication, shoving two words onto a single space and using items to shove other items through walls. Knowing the exact physics of each and every one of these is required reading.

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* Puzzles from ''VideoGame/BabaIsYou'' will often require solutions that look or sound like exploits. Common examples include item duplication, shoving two words onto a single space space, and using items to shove other items through walls. Knowing the exact physics of each and every one of these is required reading.



** In the unlikely circumstance that two trees in the Lush area are generated side-by-side at the same height, their tops will form one long canopy..

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** In the unlikely circumstance that two trees in the Lush area are generated side-by-side at the same height, their tops will form one long canopy..canopy.



** The risk of being DrivenToSuicide by the growing madness of your situation is an actual gameplay mechanic. This manifests as attempting to shoot yourself. The [[BareFistedMonk Warrior]] DoesNotLikeGuns, however, and instead of shooting himself will attempt to cut his own throat. However, if you have no more ammo left, the minigame to not shoot yourself will fail...except in the case of the Warrior, where he will ''still'' attempt to cut his own throat.

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** The risk of being DrivenToSuicide by the growing madness of your situation is an actual gameplay mechanic. This manifests as attempting to shoot yourself. The [[BareFistedMonk Warrior]] DoesNotLikeGuns, however, and instead of shooting himself himself, will attempt to cut his own throat. However, if you have no more ammo left, the minigame to not shoot yourself will fail...except in the case of the Warrior, where he will ''still'' attempt to cut his own throat.



* VideoGame/StreetsOfRogue's tutorial covers all its bases.

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* VideoGame/StreetsOfRogue's ''VideoGame/StreetsOfRogue''[='=]s tutorial covers all its bases.


** If you are wearing the Magic Armor powered up while riding Epona, and it runs out (making it as heavy as the Iron Boots), Epona bucks you off, since she can't carry you.
** When you talk to her in Snowpeak, Ashei's dialogue will vary depending on if you previously introduced yourself to her at Telma's bar.

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** *** If you are wearing the Magic Armor powered up while riding Epona, and it runs out (making it as heavy as the Iron Boots), Epona bucks you off, since she can't carry you.
** *** When you talk to her in Snowpeak, Ashei's dialogue will vary depending on if you previously introduced yourself to her at Telma's bar.



** If you don't shoot Weepy the Onion when he shows up, he disappears, and a radish appears in his place, which will attack you no matter what.
** When Djimmi the Great is scanning you during his fourth phase, he will summon a tiny Cuphead puppet if you're shrunken during the process.
** In Sally Stageplay's fight, there is an angel that you can jump on in Phase 1, which causes a buttress to fall in the background. If the husband in the background is in front of the priest when this happens, he will get killed, which causes some changes in the fight. For one, the nursery in Phase 2 will become a nunnery instead, and instead of babies it spawns nuns who throw rulers at you. Also, in Phase 3, the husband will appear once again, this time as a god in Heaven.

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** [[SheatheYourSword If you don't shoot Weepy the Onion when he shows up, up]], he disappears, and a radish appears in his place, which will attack you no matter what.
alongside Psycrow.
** When Djimmi the Great is scanning you during his fourth phase, he will summon a tiny Cuphead puppet if you're shrunken during the process.
process. This puppet does ''not'' get its own phase, instead attacking alongside giant Djimmi for the next and final phase.
** In Sally Stageplay's fight, there is an angel that you can jump on in Phase 1, which causes a buttress to fall in the background. If the husband in the background is in front of the priest when this happens, he will get killed, which ends Phase 1 immediately and causes some changes in the fight. For one, the nursery in Phase 2 will become a nunnery instead, and instead of babies babies, it spawns nuns who throw rulers at you. Also, in Phase 3, the husband will appear once again, this time as a god in Heaven.



** Most city guards will react to emotes, /rude them, they respond in kind, salute them, they salute back, etc. etc. Also, flex your muscles at them. [[SugarWiki/FunnyMoments They are not impressed]].

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** Most city guards will react to emotes, /rude them, they respond in kind, salute them, they salute back, etc. etc. Also, flex your muscles at them. [[SugarWiki/FunnyMoments They are not impressed]].impressed.]]


** In ''VideoGame/TheLegendOfZeldaTriForceHeroes'', the Linebeck costume enables you to preview the contents of a treasure chest before opening it. The Daily Riches game is a game of chance that challenges you to pick which of four treasure chests holds the goodie he's offering. If you try the obvious, the game's operator will acknowledge it and point out that the chests in his game are Linebeck-resistant -- which means the costume's ability doesn't work on them.

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** In ''VideoGame/TheLegendOfZeldaTriForceHeroes'', the Linebeck costume enables you to preview the contents of a treasure chest before opening it. The Daily Riches game is a game of chance that challenges you to pick which of four treasure chests holds the goodie he's offering. If you try the obvious, the game's operator will acknowledge it and point out that the chests in his game are Linebeck-resistant -- which means the costume's ability doesn't work on them.



* In the ''[[VideoGame/TheHitchhikersGuideToTheGalaxy Hitchiker's Guide To The Galaxy]]'' text adventure, it is necessary to the plot at one point to "enjoy [[spoiler:Vogon poetry]]". Earlier, you can "enjoy mud" (it's nice and squishy!), but if you try enjoying Ford, you are sternly told that this isn't ''that'' type of game. Additional fun can be had by inputting random words into the Guide -- it has entries on some very unlikely things. Also, the game will often refer you to a footnote (Like SEE FOOTNOTE 9), and when you type "footnote 9" it tells you something. If you keep on going through the footnotes (Trying footnote 10, 11, 12, etc) eventually you get a string of "There is no footnote (number)", until you finally get "It's fun reading all the footnotes, isn't it?"

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* In the ''[[VideoGame/TheHitchhikersGuideToTheGalaxy Hitchiker's Guide To The Galaxy]]'' text adventure, it is necessary to the plot at one point to "enjoy [[spoiler:Vogon poetry]]". Earlier, you can "enjoy mud" (it's nice and squishy!), but if you try enjoying Ford, you are sternly told that this isn't ''that'' type of game. Additional fun can be had by inputting random words into the Guide -- it has entries on some very unlikely things. Also, the game will often refer you to a footnote (Like SEE FOOTNOTE 9), and when you type "footnote 9" 9", it tells you something. If you keep on going through the footnotes (Trying footnote 10, 11, 12, etc) etc.), eventually you get a string of "There is no footnote (number)", until you finally get "It's fun reading all the footnotes, isn't it?"



*** The final case also brings up a different message for trying to use it on a priest, which is "Shouldn't that be the other way around?"

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*** The final case also brings up a different message for trying to use it on a priest, which is "Shouldn't that be [[PedophilePriest the other way around?" around]]?"



** When you're asked to choose between Olivia and Axel's plans at the end of the first episode, they start listing reasons why you should go with their choice. If you stand around long enough they eventually fall silent and just wait for your decision, but if you wait even ''longer...''

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** When you're asked to choose between Olivia and Axel's plans at the end of the first episode, they start listing reasons why you should go with their choice. If you stand around long enough enough, they eventually fall silent and just wait for your decision, but if you wait even ''longer...''



** One particularly funny usage of the brush that exemplifies Developer Foresight can be found after defeating [[spoiler: Orochi]] during the festival in Kamiki Village. Several villagers are sat round a barrel of Thunder Sake, and it is possible to get each of them drunk or even ''electrocute'' them with it.

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** One particularly funny usage of the brush that exemplifies Developer Foresight can be found after defeating [[spoiler: Orochi]] [[spoiler:Orochi]] during the festival in Kamiki Village. Several villagers are sat round a barrel of Thunder Sake, and it is possible to get each of them drunk or even ''electrocute'' them with it.



** Furthermore, if Syd or Razor gets a contract for their playing, you can show it to Green Tentacle. [[spoiler: He kills you in response.]]

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** Furthermore, if Syd or Razor gets a contract for their playing, you can show it to Green Tentacle. [[spoiler: He [[spoiler:He kills you in response.]]



* ''VideoGame/DragonBallXenoverse2'': DUAL Ultimates are powerful combo attacks with which your hero uses a one of a given character's strongest moves in tandem with that character (for example, the Kamehameha with Goku). Android 16's is Hell's Flash-- and 16 has to detach his hands to use it. However, when your hero uses it, they mimic the initial pose... but fire the earth-shattering blast from their open palms instead.

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* ''VideoGame/DragonBallXenoverse2'': DUAL Ultimates are powerful combo attacks with which your hero uses a one of a given character's strongest moves in tandem with that character (for example, the Kamehameha with Goku). Android 16's is Hell's Flash-- Flash — and 16 has to detach his hands to use it. However, when your hero uses it, they mimic the initial pose... but fire the earth-shattering blast from their open palms instead.



* In ''VideoGame/MedalOfHonorAlliedAssault'', remember how in the second part of the Normandy level where you call in a P-47 Thunderbolt to bomb out German artillery pieces? Well, you can call that same aircraft in later to destroy a German half-track hampering your way. The reason he doesen't help you to destroy the Tiger I tank encountered later in the same level is due to the pilot telling Powell that he has to make it back to base due to low ammo.

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* In ''VideoGame/MedalOfHonorAlliedAssault'', remember how in the second part of the Normandy level level, where you call in a P-47 Thunderbolt to bomb out German artillery pieces? Well, you can call that same aircraft in later to destroy a German half-track hampering your way. The reason he doesen't help you to destroy the Tiger I tank encountered later in the same level is due to the pilot telling Powell that he has to make it back to base due to low ammo.



** There is an area that you will only be given password information needed to enter if you ally with one faction. If you remember the password and use it to enter while aligned with the other faction you will receive special messages commenting on your entry and giving a little information about the area.

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** There is an area that you will only be given password information needed to enter if you ally with one faction. If you remember the password and use it to enter while aligned with the other faction faction, you will receive special messages commenting on your entry and giving a little information about the area.



** If you are smart enough to climb out of the level main area of the Battlements state and [[spoiler:jump off the Tower]] while possessing the [[spoiler:Long Fall perk]], you find yourself in small secret stage with developer Joe, who pretends to be surprised by your actions and warns you that levelling and player stats may behave oddly. After that, you have to [[spoiler:start from the very first level]].
** If you jump (or fly) too high in the ''Battlements'', you get a warning message warning about possible “buggy collision detection at such heights”. However, if you strive for the ascension to the very top of the Tower (which is very unlikely since it may require stacking 20 double jumps with increased jump height or obtaining an exceedingly rare gun with recoil so strong that it can serve as a jetpack), after climbing those humongous clockwork-like steampunk mechanisms, there is another message from the dev that congratulates you with “breaking the game”, and a reward consisting of even more perks that are, well, quite useless if you are so good to have reached the top.

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** If you are smart enough to climb out of the level main area of the Battlements state level and [[spoiler:jump off the Tower]] while possessing the [[spoiler:Long Fall perk]], you find yourself in a small secret stage with developer Joe, who pretends to be surprised by your actions and warns you that levelling and player stats may behave oddly. After that, you have to [[spoiler:start from the very first level]].
** If you jump (or fly) too high in the ''Battlements'', you get a warning message warning about possible “buggy collision detection at such heights”. However, if you strive for the ascension to the very top of the Tower (which is very unlikely unlikely, since it may require stacking 20 double jumps with increased jump height or obtaining an exceedingly rare gun with recoil so strong that it can serve as a jetpack), after climbing those humongous clockwork-like steampunk mechanisms, there is another message from the dev that congratulates you with “breaking the game”, and a reward consisting of even more perks that are, well, quite useless if you are so good to have reached the top.



* ''[[VideoGame/{{QuakeI}} Quake]]'': in the first map of the third episode of the ''Scourge of Armagon'' expansion pack, at the beginning you have to ride a trolley across an acid-filled chasm while fending off deadly explosive volleys from [[DemonicSpiders Vores]], reach a tower and fight your way up for a key. Or, you can [[SequenceBreaking sequence-break]] the whole thing by climbing the surrounding cliff walking across an extremely thin ledge, and hop right on top of the tower. The game acknowledges this by triggering a message that reads ''"You're not supposed to be here!"''

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* ''[[VideoGame/{{QuakeI}} Quake]]'': in the first map of the third episode of the ''Scourge of Armagon'' expansion pack, at the beginning beginning, you have to ride a trolley across an acid-filled chasm while fending off deadly explosive volleys from [[DemonicSpiders Vores]], reach a tower tower, and fight your way up for a key. Or, you can [[SequenceBreaking sequence-break]] the whole thing by climbing the surrounding cliff cliff, walking across an extremely thin ledge, and hop right on top of the tower. The game acknowledges this by triggering a message that reads ''"You're not supposed to be here!"''



* ''VideoGame/TeamFortress2''
** Like most Source Engine games, players have the ability to type "kill" into the developer console to instantly die, in case they get stuck somehow and needs to respawn as a last resort. When a team wins a round, during the brief time before the next round starts, they gain 100% critical hits while the losing team loses access to their weapons, something that fans have come to call "humiliation". Lest players [[BetterToDieThanBeKilled decide to suicide to deny their opponents a free kill]], the "kill" command is disabled during this period. The Soldier's suicide-bomb taunt, however, is not; this was probably intentional.
** The Spy has an unlockable [[CloakingDevice invisibility watch]] called the Dead Ringer, which instead of activating immediately, will cause him to feign death when he is attacked, leaving behind a fake corpse as the real spy vanishes into the shadows. Because this is a video game, a real kill would do a lot more than just ragdoll the spy's player model -- his weapon and an ammo box would drop to the ground, his name would be grayed out in the scoreboard, a kill notification would appear in the top right, and the killer would earn a point and, in certain circumstances, possibly also a Steam achievement. All of which have been taken into account and ''will'' trigger upon a fake kill, just in case the player is paying extra close attention.

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* ''VideoGame/TeamFortress2''
''VideoGame/TeamFortress2'':
** Like most Source Engine games, players have the ability to type "kill" into the developer console to instantly die, in case they get stuck somehow and needs need to respawn as a last resort. When a team wins a round, during the brief time before the next round starts, they gain 100% critical hits while the losing team loses access to their weapons, something that fans have come to call "humiliation". Lest players [[BetterToDieThanBeKilled decide to suicide to deny their opponents a free kill]], the "kill" command is disabled during this period. The Soldier's suicide-bomb taunt, however, is not; this was probably intentional.
** The Spy has an unlockable [[CloakingDevice invisibility watch]] called the Dead Ringer, which instead of activating immediately, will cause him to feign death when he is attacked, leaving behind a fake corpse as the real spy vanishes into the shadows. Because this is a video game, a real kill would do a lot more than just ragdoll the spy's player model -- his weapon and an ammo box would drop to the ground, his name would be grayed out in the scoreboard, a kill notification would appear in the top right, and the killer would earn a point and, in certain circumstances, possibly also a Steam achievement. All of which have been taken into account and ''will'' trigger (or pretend to trigger) upon a fake kill, just in case the player is paying extra close attention.



** In ''VideoGame/HalfLife1'', immediately after the resonance cascade but before you are granted any weapons, you have to talk to a scientist and have him use a retinal scanner to open a door for you. It is possible, of course, to kill this scientist, [[VideoGameCrueltyPotential just like all the others]], but it [[https://www.youtube.com/watch?v=lf2vd80CTqU takes some doing]] - you have to wait for a different scientist to eventually resuscitate a downed guard, then slowly push that guard back to his doom so he'll drop a pistol for you to shoot the retinal-scanner scientist. The instant that scientist dies, the door automatically opens.

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** In ''VideoGame/HalfLife1'', immediately after the resonance cascade but before you are granted any weapons, you have to talk to a scientist and have him use a retinal scanner to open a door for you. It is possible, of course, to kill this scientist, [[VideoGameCrueltyPotential just like all the others]], but it [[https://www.youtube.com/watch?v=lf2vd80CTqU takes some doing]] - you have to wait for a different scientist to eventually resuscitate a downed guard, then slowly push that guard back to his doom so he'll drop a pistol for you to shoot the retinal-scanner scientist. The instant that scientist dies, the door automatically opens.



** It's actually possible to try and use the time cuffs on people, usually for a funny comment, such as a Roman saying "I'm cleaning up - but not through thievery!" or Ann Tikwitee saying "Uh gee, I don't think there's a thief in my pocket, do you?"

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** It's actually possible to try and use the time cuffs on people, usually for a funny comment, such as a Roman saying "I'm cleaning up - but not through thievery!" or Ann Tikwitee saying "Uh gee, I don't think there's a thief in my pocket, do you?"



** One case involves using a phonograph. Everyone you can actually speak to (sans the crook) will have a response and you can actually play the recordings back to the people for their responses.
** In addition, some DummiedOut content suggests even ''further'' foresight from the writing team, as there are some deleted lines that result from actions that cannot occur in gameplay. For example, there is a line that can only result in attempting to use the time cuffs on Gutenburg - this cannot ever happen, as he cannot be interacted with once the carmen note is assembled. There is also some humour in the dummied out content, such as how you could apparently use the torch on a mummy and be told, "Nope. This is a burial, not a cremation."

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** One case involves using a phonograph. Everyone you can actually speak to (sans the crook) will have a response response, and you can actually play the recordings back to the people for their responses.
** In addition, some DummiedOut content suggests even ''further'' foresight from the writing team, as there are some deleted lines that result from actions that cannot occur in gameplay. For example, there is a line that can only result in attempting to use the time cuffs on Gutenburg - this cannot ever happen, as he cannot be interacted with once the carmen note is assembled. There is also some humour in the dummied out content, such as how you could apparently use the torch on a mummy and be told, "Nope. This is a burial, not a cremation."



* Levels in ''VideoGame/MotocrossMadness'' were square valleys delimited by sudden and '''very''' steep mountains, apparently impassable. If, however, you got enough speed and approached them at the proper angle, it was possible to - just barely - climb on top, and find a flat, featureless land. The curious player who would then ride off in the sunset, expecting to find a fall into the void, an invisible wall or just an out-of-bounds crash, would then find that the devs had foreseen this, and planned accordingly. Cue a cannon sound, followed by the player and bike being launched back inside the level boundaries at ridiculous speed.

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* Levels in ''VideoGame/MotocrossMadness'' were square valleys delimited by sudden and '''very''' steep mountains, apparently impassable. If, however, you got enough speed and approached them at the proper angle, it was possible to - just barely - climb on top, and find a flat, featureless land. The curious player who would then ride off in the sunset, expecting to find a fall into the void, an invisible wall wall, or just an out-of-bounds crash, would then find that the devs had foreseen this, and planned accordingly. Cue a cannon sound, followed by the player and bike being launched back inside the level boundaries at ridiculous speed.



* ''VideoGame/TownOfSalem'' in fact has results for investigative actions that are, under normal circumstances, impossible. (Consigliere investigating fellow mafia members, this cannot happen) It also has achievements for actions that are ''highly'' improbable but can only happen under a transporter or witch screwing with the targets, such as a framer framing themselves, a janitor cleaning their own dead body, or a killing role attacking themselves.

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* ''VideoGame/TownOfSalem'' in fact has results for investigative actions that are, under normal circumstances, impossible. (Consigliere investigating fellow mafia members, this cannot happen) happen.) It also has achievements for actions that are ''highly'' improbable but can only happen under a transporter or witch screwing with the targets, such as a framer framing themselves, a janitor cleaning their own dead body, or a killing role attacking themselves.



* The ''VideoGame/MarioParty 8'' Challenge minigame "Fruit Picker" requires the player to memorize five fruit symbols on a wheel, which then turns, and pick the out one to three of the symbols. If the player pauses or presses the UsefulNotes/{{Wii}}'s Home Menu button, the symbols disappear until they unpause to prevent players from cheating by writing the symbols down.

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* The ''VideoGame/MarioParty 8'' Challenge minigame "Fruit Picker" requires the player to memorize five fruit symbols on a wheel, which then turns, and pick the out one to three of the symbols. If the player pauses or presses the UsefulNotes/{{Wii}}'s Home Menu button, the symbols disappear until they unpause to prevent players from cheating by writing the symbols down.



** Items that have an effect that can be activated will also have a cooldown time associated with this effect. Selling the item while its effect is on cooldown and then buying it again immediately will return you the item back at the start of its cooldown period again. A similar trick ensures that the Keystone rune Unsealed Spellbook can't be used to do away with summoner spell cooldowns if you use the rune twice in quick succession - replacing a spell on cooldown for a new one will cause the new spell to still be on the same cooldown time as the old one was. Additionally, if you are waiting to respawn and buy Redemption, the only item that can be activated while dead, it will start on a cooldown equal to your respawn timer.

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** Items that have an effect that can be activated will also have a cooldown time associated with this effect. Selling the item while its effect is on cooldown and then buying it again immediately will return you the item back at the start of its cooldown period again. A similar trick ensures that the Keystone rune Unsealed Spellbook can't be used to do away with summoner spell cooldowns if you use the rune twice in quick succession - replacing a spell on cooldown for a new one will cause the new spell to still be on the same cooldown time as the old one was. Additionally, if you are waiting to respawn and buy Redemption, the only item that can be activated while dead, it will start on a cooldown equal to your respawn timer.


** The first BossBattle in ''Swap Force'' is a BullfightBoss where you have to trick the boss into running into the wall at you and crash. To do this, the player must have their Skylander in the boss's sights, and the boss will follow you if you walk around. Two Skylanders (Stink Bomb and Stealth Elf) have abilities that let them turn invisible. If you are in the boss's sights and turn invisible,, then the boss will not follow you around.

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** The first BossBattle in ''Swap Force'' is a BullfightBoss where you have to trick the boss into running into the wall at you and crash. To do this, the player must have their Skylander in the boss's sights, and the boss will follow you if you walk around. Two Skylanders (Stink Bomb and Stealth Elf) have abilities that let them turn invisible. If you are in the boss's sights and turn invisible,, invisible, then the boss will not follow you around.


* ''VideoGame/BanjoTooie'': Via the use of in-game cheat codes, it is possible to progress to later levels earlier than intended. The game will not let the player enter a boss fight that they are unequipped for, usually resulting in a line of dialogue that hints at where to find their moves.

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* ''VideoGame/BanjoTooie'': ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'': Via the use of in-game cheat codes, it is possible to progress to later levels earlier than intended. The game will not let the player enter a boss fight that they are unequipped for, usually resulting in a line of dialogue that hints at where to find their moves.


** At one point in ''VideoGame/{{Psychonauts}}'', you have to go into the minds of a few people to assemble a disguise to trick the warden. A lazy or creative player might think that just jumping into the warden's mind would be quicker. The game will let you try it, but all you'll get is an amusing note explaining that the warden is protected against psychic interference. Similarly, if you try to jump into any of your fellow campers' heads, you'll get a notice saying that the mind-jumping-device won't work on minors.

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** At one point in ''VideoGame/{{Psychonauts}}'', point, you have to go into the minds of a few people to assemble a disguise to trick the warden. A lazy or creative player might think that just jumping into the warden's mind would be quicker. The game will let you try it, but all you'll get is an amusing note explaining that the warden is protected against psychic interference. Similarly, if you try to jump into any of your fellow campers' heads, you'll get a notice saying that the mind-jumping-device won't work on minors.


* When ''VideoGame/JakXCombatRacing'' was ported to ''UsefulNotes/PlayStation4'', many fans assumed that the ''{{VideoGame/Daxter}}'' and [[VideoGame/RatchetDeadlocked Ratchet]] skins wouldn't be included, as they required either hooking up [[UsefulNotes/PlayStationPortable a handheld system]] that was a decade old whose digital store was shut down or porting over [[VideoGame/RatchetDeadlocked the least popular PS2 Ratchet & Clank title]]. But, not only do the Daxter skins unlock automatically, the Ratchet skin now unlocks via a save of the [[VideoGame/RatchetandClank2016 PlayStation 4 Ratchet & Clank game]]!

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* When ''VideoGame/JakXCombatRacing'' was ported to ''UsefulNotes/PlayStation4'', UsefulNotes/PlayStation4, many fans assumed that the ''{{VideoGame/Daxter}}'' and [[VideoGame/RatchetDeadlocked Ratchet]] skins wouldn't be included, as they required either hooking up [[UsefulNotes/PlayStationPortable a handheld system]] that was a decade old whose digital store was shut down or porting over [[VideoGame/RatchetDeadlocked the least popular PS2 Ratchet & Clank title]]. But, not only do the Daxter skins unlock automatically, the Ratchet skin now unlocks via a save of the [[VideoGame/RatchetandClank2016 PlayStation 4 Ratchet & Clank game]]!


** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', if you introduce yourself to Ashei at Telma's bar, her dialogue will change when you meet her again at Snowpeak.

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** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
** If you are wearing the Magic Armor powered up while riding Epona, and it runs out (making it as heavy as the Iron Boots), Epona bucks you off, since she can't carry you.
** When you talk to her in Snowpeak, Ashei's dialogue will vary depending on
if you introduce previously introduced yourself to Ashei her at Telma's bar, her dialogue will change when you meet her again at Snowpeak.bar.


*** Normally the Stone Mask renders you invisible to the Gerudo Pirate guards when infiltrating their fortress, but the {{Mini Boss}}es and Aveil herself will still see you. When they do, their dialogue is changed to say things like "Don't think that mask will fool me!" or "There's a kid with a strange mask over there". This keeps in theme with the masks FlavorText that remarks it doesn't actually make you invisible but merely "as uninteresting as a stone", implying specific people are alert or intelligent enough to [[GlamourFailure take notice anyways]].

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*** Normally the Stone Mask renders you invisible to the Gerudo Pirate guards when infiltrating their fortress, but the {{Mini Boss}}es and Aveil herself will still see you. When they do, their dialogue is changed to say things like "Don't think that mask will fool me!" or "There's a kid with a strange mask over there". This keeps in theme with the masks mask's FlavorText that remarks it doesn't actually make you invisible but merely "as uninteresting as a stone", implying specific people are alert or intelligent enough to [[GlamourFailure take notice anyways]].



*** Also, NPC conversation is really fleshed out. People will react to rain differently and stay inside for example. Some people may panic when seeing enemies and some will draw their weapons to fend for themselves.

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*** Also, NPC conversation is really fleshed out. People will react to rain differently and stay inside inside, for example. Some people may panic when seeing enemies and some will draw their weapons to fend for themselves.

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