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* In ''{{Film/Cube}}'', the thief character takes the role early on, due to his familiarity with automated alarm systems. However, this only means [[WrongGenreSavvy he gets overconfident]] and dies, after which he's replaced by the cop character as the most physically fit and thus likeliest to survive if a trap is sprung. He does prove he's the most capable in this context, but repeated brushes with death contribute to the rapid erosion of his sanity.


* The ''TabletopGame/{{Paranoia}}'' "Tips for Traitors" article in ''Magazine/{{Dragon}}'' magazine #106 advises Troubleshooter team leaders to order their most dangerous subordinates to take this position, as it is the most dangerous place on the team. Not only is the point man most likely to be hit by the enemies' weapons, he's also the target of the weapons and scrutiny of his own team members, which (considering the [[ChronicBackstabbingDisorder nature]] of ''TabletopGame/{{Paranoia}}'') is far deadlier.
* ''TabletopGame/DungeonsAndDragons''. In an PlayerParty, the person in front is usually a member of a warrior class (fighter, paladin, ranger, etc.) because they have the most HitPoints of any class, are allowed to wear the heaviest armor and wield the greatest variety of (and best) weapons. If no fighters are available, a cleric/priest type can fill in.

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* The ''TabletopGame/{{Paranoia}}'' "Tips for Traitors" article in (in ''Magazine/{{Dragon}}'' magazine #106 and some later rulebooks) advises Troubleshooter team leaders to order their most dangerous subordinates to take this position, as it is the most dangerous place on the team. Not only is the point man most likely to be hit by the enemies' weapons, he's also the target of the weapons and scrutiny of his own team members, which (considering the [[ChronicBackstabbingDisorder nature]] of ''TabletopGame/{{Paranoia}}'') is far deadlier.
* ''TabletopGame/DungeonsAndDragons''. In an a PlayerParty, the person in front is usually a member of a warrior class (fighter, paladin, ranger, etc.) because they have the most HitPoints of any class, are allowed to wear the heaviest armor and wield the greatest variety of (and best) weapons. If no fighters are available, a cleric/priest type can fill in.


* Subverted by Literature/CiaphasCain: his (very much undesired) reputation of a frontline general who personally leads every charge has little base in reality, as he actually prefers staying in the middle of the squad at all times, as a good commander should. However, the troops under his command are in such awe of his reputation that they have no qualms going in front (and it makes more sense than to risk losing him to a lucky sniper).

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* Subverted by Literature/CiaphasCain: Literature/CiaphasCain (HERO OF THE IMPERIUM): his (very much undesired) reputation of a frontline general who personally leads every charge has little base in reality, as he actually prefers staying in the middle of the squad at all times, as a good commander should. However, the troops under his command are in such awe of his reputation that they have no qualms going in front (and it makes more sense than to risk losing him to a lucky sniper).


* ''VideoGame/FirstEncounterAssaultRecon'' has a point man in the form of [[EveryoneCallsHimBarkeep Point Man]]. He doesn't do much in the form of taking point, though, since most of the time he doesn't have a team to take point for.

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* ''VideoGame/FirstEncounterAssaultRecon'' has a literal designated point man in the form person of the PlayerCharacter named [[EveryoneCallsHimBarkeep Point Man]]. He doesn't do much in the form of taking point, though, since most of the time he doesn't have a team to take point for.


* ''VideoGame/FirstEncounterAssaultRecon'' has a point man in the form of [[EveryoneCallsHimBarkeep Pointman]], who has survived everything from massive clone armies to nuclear explosions.

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* ''VideoGame/FirstEncounterAssaultRecon'' has a point man in the form of [[EveryoneCallsHimBarkeep Pointman]], who has survived everything from massive clone armies Point Man]]. He doesn't do much in the form of taking point, though, since most of the time he doesn't have a team to nuclear explosions.take point for.


* ''VideoGame/XCOMEnemyUnknown'' has an entire CharacterClass dedicated to this role: the Assault specialists have the most HitPoints of all classes and are armed with shotguns against any enemy trying to ambush them. Furthermore, their SkillTree mainly revolves around further boosting their defense (survivability) or increasing their CriticalHit chances. One skill in particular allows them storm the enemy's position, automatically dodging their overwatch shots and clearing the path for other team members to follow them in and clean house.

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* ''VideoGame/XCOMEnemyUnknown'' has an entire CharacterClass dedicated to this role: role in the Assault specialists specialist. These soldiers have the most HitPoints of all classes thanks to their Major-rank skill, Extra Conditioning, and are armed with shotguns against any enemy trying to ambush them. Furthermore, the only ones that can use their guns after dashing (an extended movement that takes both action points), or after moving for the second time, thanks to their most basic skill, Run & Gun. Their SkillTree mainly revolves around further boosting their defense (survivability) or increasing their CriticalHit chances. One skill in particular particular, Lightning Reflexes, allows them storm the enemy's position, to automatically dodging their overwatch shots and clearing dodge the path for other team members first Overwatch reaction shot. In addition to follow that, the optional Close Combat Specialist skill gives them in [[InstantDeathRadius a free reaction shot if an enemy moves within a certain distance of them]] and clean house.can trigger with multiple enemies so long as the Assault has ammo in the magazine (or is using a [[BottomlessMagazines pistol]]); in case they end up flanked by an enemy that doesn't get close enough to trigger that, the Resilience skill {{No Sell}}s {{Critical Hit}}s. Giving them Mimetic Skin, which conceals the user if they're in full cover and out of enemy sight when they start moving, makes them almost the ultimate scout, only beat in raw distance by Supports with Sprinter (move 3 tiles further in normal movement or 6 while dashing) or Snipers with Low Profile (even half cover counts as full cover, so Mimetic Skin can proc anywhere).[[note]]Even then, the Training Roulette option can be generous and give both of these to a lucky Assault.[[/note]]


* The ''TabletopGame/{{Paranoia}}'' "Tips for Traitors" article in ''Magazine/{{Dragon}}'' magazine #106 advises Troubleshooter team leaders to order subordinates to take this position, as it is the most dangerous place on the team. Not only is the point man most likely to be hit by the enemies' weapons, he's also the target of the weapons and scrutiny of his own team members, which (considering the nature of ''TabletopGame/{{Paranoia}}'') is far deadlier.

to:

* The ''TabletopGame/{{Paranoia}}'' "Tips for Traitors" article in ''Magazine/{{Dragon}}'' magazine #106 advises Troubleshooter team leaders to order their most dangerous subordinates to take this position, as it is the most dangerous place on the team. Not only is the point man most likely to be hit by the enemies' weapons, he's also the target of the weapons and scrutiny of his own team members, which (considering the nature [[ChronicBackstabbingDisorder nature]] of ''TabletopGame/{{Paranoia}}'') is far deadlier.


* In ''Literature/TheReckonersTrilogy''. this is an official team position that multiple characters go through. Oddly enough the people aren't swapped out because of the point man dying.

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* In ''Literature/TheReckonersTrilogy''. ''Literature/TheReckonersTrilogy'', this is an official team position that multiple characters go through. Oddly enough the people aren't swapped out because of the point man dying.



* VideoGame/FirstEncounterAssaultRecon has a point man in the form of [[EveryoneCallsHimBarkeep Pointman]], who has survived everything from massive clone armies to nuclear explosions.

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* VideoGame/FirstEncounterAssaultRecon ''VideoGame/FirstEncounterAssaultRecon'' has a point man in the form of [[EveryoneCallsHimBarkeep Pointman]], who has survived everything from massive clone armies to nuclear explosions.

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* VideoGame/FirstEncounterAssaultRecon has a point man in the form of [[EveryoneCallsHimBarkeep Pointman]], who has survived everything from massive clone armies to nuclear explosions.

Added DiffLines:

* In ''Literature/TheReckonersTrilogy''. this is an official team position that multiple characters go through. Oddly enough the people aren't swapped out because of the point man dying.


* ''Franchise/{{Alien}}s''. When the Marines first land and prepare to enter the colony complex, Sergeant Apone orders {{Vasquez|AlwaysDies}} to take point. She carries a machine gun that is more powerful and does more damage than the weapons the other Marines carry.

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* ''Franchise/{{Alien}}s''. When the Marines first land and prepare to enter the colony complex, Sergeant Apone orders {{Vasquez|AlwaysDies}} to take point. She carries a machine gun that is more powerful and does more damage than the weapons the other Marines carry. Which is actually [[HollywoodTactics a poor tactic]], as she can't use her weapon for its intended role of fire support.

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* As mentioned on the first ''Film/MissionImpossible'' film, Ethan Hunt used to be the point man for Jim Phelps' team. Subsequent movies on the series have him alternating between being this and TheLeader.

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* Deadshot in ''Film/SuicideSquad2016''. Thanks to his aim and skill he usually is in the front of TheTeam scouting out trouble. Also comes into play with their first encounter with [[spoiler:Enchantress' soldiers.]] He takes point in front of the team and sets himself up from an elevated position where he sets up taking down hostiles with headshot after headshot. In fact, the rest of the [[RedShirts special forces team]] behind him just stop shooting, as he [[OneManArmy kills off the swarming hostiles before they could even get in their line of fire.]]


* In ''[[Literature/VorkosiganSaga Shards of Honor]]'', when Vorkosigan has to assault a group of mutineers, knowing they will face nerve disruptors with stunners, he puts himself as the head of the assault team. However, sergeant Bothari refuses and claims he has earned the first place.

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* In ''[[Literature/VorkosiganSaga Shards of Honor]]'', ''Literature/ShardsOfHonor'', when Aral Vorkosigan has to assault a group of mutineers, knowing they will face nerve disruptors with stunners, he puts himself as the head of the assault team. However, sergeant Sergeant Bothari refuses and claims he has earned the first place.


* Billy in Film/Predator who is an expert tracker of Native American origin and the first on Dutch's team to notice the Predator's presence.

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* Billy in Film/Predator ''Film/{{Predator}}'' who is an expert tracker of Native American origin and the first on Dutch's team to notice the Predator's presence.

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