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* The core gimmick of ''TabletopGame/{{Beyblade}}: Burst'' is causing your opponent's Beyblade to [[DownplayedTrope fly apart]] when beaten.
* A good number of red creatures deal damage to other creatures or players when they die in ''TabletopGame/MagicTheGathering'', implied to be from a last-ditch self destruct.

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* The core gimmick of ''TabletopGame/{{Beyblade}}: Burst'' Burst'': The core gimmick is causing your opponent's Beyblade to [[DownplayedTrope fly apart]] when beaten.
* A good number of red creatures deal damage to other creatures or players when they die in ''TabletopGame/MagicTheGathering'', implied to be from a last-ditch self destruct.
beaten.



** And of course, there's the gas spore. A variety of floating ''fungus'' full of unstable gas that explodes if it receives so much as a scratch. It doesn't help that, unless looking closely, the gas spore can be easily confused with a beholder -- the kind of monster you pretty much attack on sight.
** From the ''TabletopGame/{{Spelljammer}}'' book ''Lost Ships'', Tinkerers are comical-looking spherical creatures with 6 eyes and 4 arms. They move around by expulsing gas, and if hit with a piercing weapon for too much damage, can explode violently from the gas they contain.

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** And of course, there's the The gas spore. A spore is variety of floating ''fungus'' full of unstable gas that explodes if it receives so much as a scratch. It doesn't help that, unless looking closely, the gas spore can be easily confused with a beholder -- the kind of monster you pretty much attack on sight.
** From the ''TabletopGame/{{Spelljammer}}'' book ''TabletopGame/{{Spelljammer}}'': ''Lost Ships'', Ships'': Tinkerers are comical-looking spherical creatures with 6 eyes and 4 arms. They move around by expulsing gas, and if hit with a piercing weapon for too much damage, can explode violently from the gas they contain.



* ''TabletopGame/MagicTheGathering'': A good number of red creatures deal damage to other creatures or players when they die, implied to be from a last-ditch self destruct.



* ''TabletopGame/Warhammer40000'':
** Many units in the game have a chance of exploding after being destroyed, with some factions having the option to ''force'' the unit to explode so as to deal maximum damage to the enemy. In the current 9th edition, this entails inflicting [[UnblockableAttack mortal wounds]] on any nearby units - friend or foe - when the unit is slain. Units that can explode include most vehicles, but also some infantry units such as the Eversor Assassin (due to their biologically altered bodies making their blood acidic and combustible on death).

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* ''TabletopGame/Warhammer40000'':
**
''TabletopGame/Warhammer40000'': Many units in the game have a chance of exploding after being destroyed, with some factions having the option to ''force'' the unit to explode so as to deal maximum damage to the enemy. In the current 9th edition, this entails inflicting [[UnblockableAttack mortal wounds]] on any nearby units - -- friend or foe - -- when the unit is slain. Units that can explode include most vehicles, but also some infantry units such as the Eversor Assassin (due to their biologically altered bodies making their blood acidic and combustible on death).death).
* ''TabletopGame/WarhammerFantasyBattle'': ''Monstrous Arcanum'': When a warpfire dragon dies, it explodes in a burst of destructive magical energy.
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* In naval combat, getting a hit in the gunpowder magazine. ''HMS Hood'', ''HMS Invincible'', ''HMS Queen Mary'', ''HMS Indefatigable'', ''SMS Pommern'', etc. Battleships and heavy cruisers also had a nasty tendency to explode when they capsized, caused by the ship's shell magazines breaking loose while it was rolling over. One of the best-known examples would be the sinking of ''Yamato'', creating a [[http://warfarehistorynetwork.com/wp-content/uploads/Q-JapBattleships-15-HT-Win12.jpg mushroom cloud]] four miles high.

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* In naval combat, getting a hit in the gunpowder magazine. ''HMS Hood'', ''HMS Invincible'', ''HMS Queen Mary'', ''HMS Indefatigable'', ''SMS Pommern'', etc. Battleships and heavy cruisers also had a nasty tendency to explode when they capsized, caused by the ship's shell magazines breaking loose while it was rolling over. One of the best-known examples would be the sinking of ''Yamato'', creating a [[http://warfarehistorynetwork.com/wp-content/uploads/Q-JapBattleships-15-HT-Win12.jpg mushroom cloud]] four miles high. ''[[https://www.youtube.com/watch?v=ujquq7IU0uY USS Arizona]]'' and ''[[https://www.youtube.com/watch?v=YdrISbwy_zI HMS Barham]]'' are also particularly noteworthy, as their demise was caught live on film.

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* ''VideoGame/EternityTheLastUnicorn'', for the most baffling of reasons, have a ''zombie'' enemy (the ones in tin helmets) exploding when killed, while most other mooks simply fall and dies. Said enemy will emit a suspicious red glow around it when slain, blinking for several seconds, and you'll need to make a run for it or be hurt by the blast.

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* ''VideoGame/EternityTheLastUnicorn'', for the most baffling of reasons, have has a ''zombie'' enemy (the ones in tin helmets) exploding when killed, while most other mooks simply fall and dies. Said enemy will emit a suspicious red glow around it when slain, blinking for several seconds, and you'll need to make a run for it or be hurt by the blast.


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* Earth Demons in ''VideoGame/LeifengPagoda'' explodes upon being slain, dealing extra damage to the player within proximity and leaving behind a ''crater'' each explosion. No such enemy in the game has this ability.
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Crosswicking

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* ''WebVideo/OriginsSMP'': Upon {{death|IsCheap}}, players holding the Starborne origin explode with the force of a charged creeper. While visually appealing on the surface, this causes immense pain, as Sparklez notes, so he desperately [[DefiedTrope tries his best to prevent it from happening to him]]. [[{{Foil}} On the flip side]], Smajor is more than willing to [[DiscussedTrope use the ability as leverage]] to [[InterrogationByVandalism get what he wants from others]].
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* ''ComicBook/AtomicRobo'': The Biomega {{Kaiju}} explode spectacularly when killed. In fact, this is actually the only way to ''know'' their dead; if they "die" but don't explode ''Franchise/PowerRangers''-style, they're not actually dead, just powering down to [[HealingFactor heal]]. This becomes a plot point later on when [[spoiler:[[TheMenInBlack Majestic-12]] try to take over protecting the world after forcing Tesladyne to shut down; due to their egotism, incompetence, and lack of knowledge about the supernatural, Majestic-12 assume the Biomegas to be dead whenever they stop moving after taking sufficient damage and just leave the bodies to rot. The Biomegas proceed to heal and reactivate, turning a string of easily-contained individual Kaiju attacks into a single massively destructive ''mass'' Kaiju attack.]]

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* ''ComicBook/AtomicRobo'': The Biomega {{Kaiju}} explode spectacularly when killed. In fact, this is actually the only way to ''know'' their they're dead; if they "die" but don't explode ''Franchise/PowerRangers''-style, they're not actually dead, just powering down to [[HealingFactor heal]]. This becomes a plot point later on when [[spoiler:[[TheMenInBlack Majestic-12]] try to take over protecting the world after forcing Tesladyne to shut down; due to their egotism, incompetence, and lack of knowledge about the supernatural, Majestic-12 assume the Biomegas to be dead whenever they stop moving after taking sufficient damage and just leave the bodies to rot. The Biomegas proceed to heal and reactivate, turning a string of easily-contained individual Kaiju attacks into a single massively destructive ''mass'' Kaiju attack.]]

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* When Pamela deals the fatal blow to [[spoiler:Iris]] in ''VideoGame/{{Rosenkreuzstilette}} Freudenstachel'', she goes out with an explosion. Several enemies and bosses, especially fortress bosses, in the ''Rosenkreuzstilette'' series tend to suffer this fate upon defeat. Averted with the RKS members in story mode, since the protagonists aren't trying to seriously hurt their friends, the game immediately cuts to dialogue portraits when their health is depleted so they can talk things out.

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* VideoGame/{{Rosenkreuzstilette}}:
**
When Pamela deals the fatal blow to [[spoiler:Iris]] in ''VideoGame/{{Rosenkreuzstilette}} '' Freudenstachel'', she the latter goes out with an explosion. Several explosion.
** All
enemies and bosses, especially fortress bosses, in the ''Rosenkreuzstilette'' series tend to suffer this fate upon defeat. Normal enemies have round light blue death explosions, but minibosses, final stage bosses, and some large enemies suffer a PostDefeatExplosionChain with fiery explosion effects.
**
Averted with the RKS members in story mode, since the protagonists aren't trying to seriously hurt their friends, the game immediately cuts to dialogue portraits when their health is depleted so they can talk things out.
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* The Akumas in ''Manga/DGrayMan'' always explode regardless of what weapon the exorcists use. Do you shoot Akuma with oversized guns? They explode. Do you kick them with magic boots? They explode. Do you DropTheHammer? They explode. Do you [[OurVampiresAreDifferent suck all of the Akuma's blood out?]] They explode. Do you kick a bell at them like a soccer ball? They explode.

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* The Akumas in ''Manga/DGrayMan'' always explode regardless of what weapon the exorcists use. Do you shoot Akuma with oversized guns? They explode. Do you kick them with magic boots? They explode. Do you DropTheHammer? bludgeon them? They explode. Do you [[OurVampiresAreDifferent suck all of the Akuma's blood out?]] They explode. Do you kick a bell at them like a soccer ball? They explode.

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* In ''VideoGame/AzureStrikerGunvolt'', the only enemies that don't explode upon defeat are the zombies [[spoiler:and Asimov]]. While foot soldiers explode, their bodies remain intact (minus their damaged armor, firearms, and helmets). Boss death explosion effects are suitably flashier and have different visuals depending on the game. Even in ''ASG 3'', where Kirin doesn't actually kill bosses, their defeat animations still include bright explosions with the ATEMS knights' being preceded with PreExplosionGlow.

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* ''VideoGame/AzureStrikerGunvolt'':
**
In ''VideoGame/AzureStrikerGunvolt'', the mainline games, the only enemies that don't explode upon defeat are the zombies [[spoiler:and Asimov]]. While foot soldiers explode, their bodies remain intact (minus their damaged armor, firearms, and helmets). Boss death explosion effects are suitably flashier and have different visuals depending on the game. Even in ''ASG 3'', where Kirin doesn't actually kill bosses, their defeat animations still include bright explosions with the ATEMS knights' being preceded with PreExplosionGlow.PreExplosionGlow.
** Unlike [[{{Retraux}} everything else]] in ''[[VideoGame/MightyGunvolt Mighty Gunvolt Burst]]'', enemy death explosions are not 8-bit.
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%%* All the enemies in the ''VideoGame/ActRaiser'' series.
%%* Makes sense for tanks and airplanes in ''VideoGame/AdvanceWars''. But foot soldiers? Not so much.

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%%* All the enemies * Sword in the ''VideoGame/ActRaiser'' series.
%%* Makes sense for tanks
makes enemies go boom!
* ''VideoGame/AdvanceWars'': Tanks
and airplanes in ''VideoGame/AdvanceWars''. But foot soldiers? explode upon destruction, which makes sense. Not so much.much for defeated foot soldiers exploding.

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Crosswicking (Potion Permit), Not enough context (ZCE)


* All the enemies in the ''VideoGame/ActRaiser'' series.
* Makes sense for tanks and airplanes in ''VideoGame/AdvanceWars''. But foot soldiers? Not so much.

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* %%* All the enemies in the ''VideoGame/ActRaiser'' series.
* %%* Makes sense for tanks and airplanes in ''VideoGame/AdvanceWars''. But foot soldiers? Not so much.


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* In ''VideoGame/PotionPermit'', Bomber Bees explode upon defeat, making collecting their parts as potion ingredients dangerous.
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* Often the result of aerial combat. Airplanes being the FragileSpeedster machines, when hit to critical components, tend to explode easily. Explode, though, in this case usually means catch fire. Although a large enough hit in the right place can have a plane in several little pieces. The former happens less in modern air combat due to the weapons involved, and although explosions are more common because missiles, explosions that consume the whole plane are not, thanks to modern design.

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* Often the result of aerial combat. Airplanes being the FragileSpeedster machines, when hit to critical components, tend to explode easily. Explode, though, in this case usually means catch fire. Although a large enough hit in the right place can have a plane in several little pieces. The former happens less in modern air combat due to the weapons involved, and although explosions are more common because of missiles, explosions that consume the whole plane are not, thanks to modern design.
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* ''VideoGame/DantesInferno'' averts this with the human enemies at the beginning, but Hell's Minions explode when defeated.
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* ''VideoGame/DarkForces'': The Probe Droids. After crashing to the ground, they explode, potentially damaging Kyle if he gets too close before they go up.
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* As all enemies in the ''VideoGame/IndestructoTank'' series are mechanical, it's a given that they explode upon defeat. When shot in ''[=IndestructoCopter=]'', they fall to the ground before exploding.

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