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* There is the constant threat of the ocean to worry about in VideoGame/{{Worms}}. Being worms, [[SuperDrowningSkills they don't swim very well]] and one default setting for Sudden Death is to slowly rise this water level until the entire map is submerged.

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* There is the constant threat of the ocean to worry about in VideoGame/{{Worms}}.''VideoGame/{{Worms}}''. Being worms, [[SuperDrowningSkills they don't swim very well]] and one default setting for Sudden Death is to slowly rise this water level until the entire map is submerged.


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* There is the constant threat of the ocean to worry about in VideoGames/{{Worms}}. Being worms, [[SuperDrowningSkills they don't swim very well]] and one default setting for Sudden Death is to slowly rise this water level until the entire map is submerged.

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* There is the constant threat of the ocean to worry about in VideoGames/{{Worms}}.VideoGame/{{Worms}}. Being worms, [[SuperDrowningSkills they don't swim very well]] and one default setting for Sudden Death is to slowly rise this water level until the entire map is submerged.






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* TabletopGame/{{Warhammer}} and TabletopGame/{{Warhammer 40000}} may very well be the TropeNamer. Difficult Terrain is the specific rules term for rubble, undergrowth, and other areas that slow the movement of troops and vehicles. Minefields and such are called DangerousTerrain, which is ExactlyWhatItSaysOnTheTin. One edition took it one level higher with Lethal Terrain, which is normally impassable, but if a unit somehow manages to end its move there, ''[[OneHitKill it is imidiately removed as a casualty]]''.

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* TabletopGame/{{Warhammer}} and TabletopGame/{{Warhammer 40000}} may very well be the TropeNamer. Difficult Terrain is the specific rules term for rubble, undergrowth, and other areas that slow the movement of troops and vehicles. Minefields and such are called DangerousTerrain, which is ExactlyWhatItSaysOnTheTin. One edition took it one level higher with Lethal Terrain, which is normally impassable, but if a unit somehow manages to end its move there, ''[[OneHitKill it is imidiately removed as a casualty]]''.



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* TabletopGame/{{Warhammer}} and TabletopGame/{{Warhammer 40000}} may very well be the TropeNamer. Difficult Terrain is the specific rules term for rubble, undergrowth, and other areas that slow the movement of troops and vehicles. Minefields and such are called DangerousTerrain, which is ExactlyWhatItSaysOnTheTin.

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* TabletopGame/{{Warhammer}} and TabletopGame/{{Warhammer 40000}} may very well be the TropeNamer. Difficult Terrain is the specific rules term for rubble, undergrowth, and other areas that slow the movement of troops and vehicles. Minefields and such are called DangerousTerrain, which is ExactlyWhatItSaysOnTheTin. One edition took it one level higher with Lethal Terrain, which is normally impassable, but if a unit somehow manages to end its move there, ''[[OneHitKill it is imidiately removed as a casualty]]''.


* The ''Film/FlashGordon'' movie has a pitched duel taking place on a [[FakePlatform constantly-tilting]] [[SpikesOfDoom spike-covered platform]] above a BottomlessPit.

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* The ''Film/FlashGordon'' movie ''Film/{{Flash Gordon|1980}}'' has a pitched duel taking place on a [[FakePlatform constantly-tilting]] [[SpikesOfDoom spike-covered platform]] above a BottomlessPit.


* The third ''PiratesOfTheCaribbean'' ends with a ship to ship battle in the middle of a maelstrom. Instead of trying to avoid it, both ships dive in head on, trying to stay out of the worst of it while also taking down their opponent.

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* The third ''PiratesOfTheCaribbean'' ends ''Film/PiratesOfTheCaribbeanAtWorldsEd'' climaxes with a ship to ship battle in the middle of a maelstrom. Instead of trying to avoid it, both ships dive in head on, trying to stay out of the worst of it while also taking down their opponent.



* ''StarWars Episode III: RevengeOfTheSith'' - the lava rivers where Anakin loses his limbs.

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* ''StarWars ''Star Wars Episode III: RevengeOfTheSith'' Film/RevengeOfTheSith'' - the lava rivers where Anakin loses his limbs.



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* ''Tabletopgame/BattleTech'' features a wide variety of dangerous terrain that require piloting checks to pass safely. Ice on bodies of water can break, dumping the unit into the water; a nuisance to mechs, [[SuperDrowningSkills deadly to tanks]]. Swamps can cause units to become bogged down. Minefields are hidden, and either explode on contact, by vibration or by player-command. Amusingly, ''city roads'' are considered dangerous terrain to the signature HumongousMecha, as their feet can slip out underneath them if they start turning while running.


* By definition, any naval or aerial battle, where the combatants on both sides will share two enemies in common: Water and Fire (aviators like to wryly include the ground in this category). Back when battles between ships could be settled at very close range to the point of sword fights between the crews, it was not uncommon for a ship's surrender to be followed immediately by the crews of both ships working together to fight fires and prevent either ship from sinking. Similarly, there are stories of naval battles that were narrowly avoided because one or both fleets was driven off or scattered by a [[OutsideContextVillain hurricane.]]

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* By definition, any naval or aerial battle, where the combatants on both sides will share two enemies in common: Water and Fire (aviators like to wryly include the ground in this category). Back when battles between ships could be settled at very close range to the point of sword fights between the crews, it was not uncommon for a ship's surrender to be followed immediately by the crews of both ships working together to fight fires and prevent either ship from sinking. Similarly, there are stories of naval battles that were narrowly avoided because one or both fleets was driven off or scattered by a [[OutsideContextVillain [[OutsideContextProblem hurricane.]]


* In a sense, the Jusenkyo springs in [[RanmaOneHalf Ranma 1/2]] are dangerous, which is possibly why they're advertised as "a legendary training ground."

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* In a sense, the Jusenkyo springs in [[RanmaOneHalf Ranma 1/2]] ''Manga/RanmaOneHalf'' are dangerous, which is possibly why they're advertised as "a legendary training ground."



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* In the ''Franchise/ShinMegamiTensei'' franchise, some areas have floors that can hurt you. Some take it a step further and have floors that can inflict StandardStatusEffects like poison and sleep. A possible strategy with status effect floors is to equip accessories that negate the offending status effect, then put away any demons that don't have the same immunity, but depending on the game this will leave you at the mercy of enemy encounters.


* The heroes of ''TheBelgariad'' make their way through an unmarked quicksand maze and then get ambushed by mooks. One mook gets chased into the bog, rides straight off the safe path, and sinks to his doom. Durnik regrets only that he couldn't save the horse.

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* The heroes of ''TheBelgariad'' ''Literature/TheBelgariad'' make their way through an unmarked quicksand maze and then get ambushed by mooks. One mook gets chased into the bog, rides straight off the safe path, and sinks to his doom. Durnik regrets only that he couldn't save the horse.


* Some of the stages in ''[[SoulSeries Soul Calibur II]]'''s story mode are like this.
* The original premise of the ''DeadOrAlive'' games was that it was ''VirtuaFighter'' with [[strike: tits]] danger zones that send you or your opponent flying if they step into them. The developers eventually refined this into having stages that take place on uneven ground, pop-up traps, natural arenas with multiple heights that do tick damage if you fall off or get thrown off them, etc.

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* Some of the stages in ''[[SoulSeries ''[[VideoGame/SoulSeries Soul Calibur II]]'''s story mode are like this.
* The original premise of the ''DeadOrAlive'' ''VideoGame/DeadOrAlive'' games was that it was ''VirtuaFighter'' ''VideoGame/VirtuaFighter'' with [[strike: tits]] danger zones that send you or your opponent flying if they step into them. The developers eventually refined this into having stages that take place on uneven ground, pop-up traps, natural arenas with multiple heights that do tick damage if you fall off or get thrown off them, etc.



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* There is the constant threat of the ocean to worry about in VideoGames/{{Worms}}. Being worms, [[SuperDrowningSkills they don't swim very well]] and one default setting for Sudden Death is to slowly rise this water level until the entire map is submerged.


** When spoofed in ''RobinHoodMenInTights'' the fight takes place over a creek just a few inches deep. When Little John is knocked off the bridge, he flops around and screams that he's drowning, and after a bewildered Robin pulls him up Little John joins him as per IOweYouMyLife.

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** When spoofed in ''RobinHoodMenInTights'' ''Film/RobinHoodMenInTights'' the fight takes place over a creek just a few inches deep. When Little John is knocked off the bridge, he flops around and screams that he's drowning, and after a bewildered Robin pulls him up Little John joins him as per IOweYouMyLife.


* TabletopGame/{{Warhammer 40000}} may very well be the TropeNamer. Difficult Terrain is the specific rules term for rubble, undergrowth, and other areas that slow the movement of troops and vehicles. Minefields and such are called DangerousTerrain, which is ExactlyWhatItSaysOnTheTin.

to:

* TabletopGame/{{Warhammer}} and TabletopGame/{{Warhammer 40000}} may very well be the TropeNamer. Difficult Terrain is the specific rules term for rubble, undergrowth, and other areas that slow the movement of troops and vehicles. Minefields and such are called DangerousTerrain, which is ExactlyWhatItSaysOnTheTin.

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